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Diffstat (limited to 'security/sandbox/chromium/base/callback.h')
-rw-r--r-- | security/sandbox/chromium/base/callback.h | 405 |
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diff --git a/security/sandbox/chromium/base/callback.h b/security/sandbox/chromium/base/callback.h deleted file mode 100644 index 3bf0008b6..000000000 --- a/security/sandbox/chromium/base/callback.h +++ /dev/null @@ -1,405 +0,0 @@ -// Copyright (c) 2012 The Chromium Authors. All rights reserved. -// Use of this source code is governed by a BSD-style license that can be -// found in the LICENSE file. - -#ifndef BASE_CALLBACK_H_ -#define BASE_CALLBACK_H_ - -#include "base/callback_forward.h" -#include "base/callback_internal.h" -#include "base/template_util.h" - -// NOTE: Header files that do not require the full definition of Callback or -// Closure should #include "base/callback_forward.h" instead of this file. - -// ----------------------------------------------------------------------------- -// Introduction -// ----------------------------------------------------------------------------- -// -// The templated Callback class is a generalized function object. Together -// with the Bind() function in bind.h, they provide a type-safe method for -// performing partial application of functions. -// -// Partial application (or "currying") is the process of binding a subset of -// a function's arguments to produce another function that takes fewer -// arguments. This can be used to pass around a unit of delayed execution, -// much like lexical closures are used in other languages. For example, it -// is used in Chromium code to schedule tasks on different MessageLoops. -// -// A callback with no unbound input parameters (base::Callback<void()>) -// is called a base::Closure. Note that this is NOT the same as what other -// languages refer to as a closure -- it does not retain a reference to its -// enclosing environment. -// -// MEMORY MANAGEMENT AND PASSING -// -// The Callback objects themselves should be passed by const-reference, and -// stored by copy. They internally store their state via a refcounted class -// and thus do not need to be deleted. -// -// The reason to pass via a const-reference is to avoid unnecessary -// AddRef/Release pairs to the internal state. -// -// -// ----------------------------------------------------------------------------- -// Quick reference for basic stuff -// ----------------------------------------------------------------------------- -// -// BINDING A BARE FUNCTION -// -// int Return5() { return 5; } -// base::Callback<int()> func_cb = base::Bind(&Return5); -// LOG(INFO) << func_cb.Run(); // Prints 5. -// -// BINDING A CLASS METHOD -// -// The first argument to bind is the member function to call, the second is -// the object on which to call it. -// -// class Ref : public base::RefCountedThreadSafe<Ref> { -// public: -// int Foo() { return 3; } -// void PrintBye() { LOG(INFO) << "bye."; } -// }; -// scoped_refptr<Ref> ref = new Ref(); -// base::Callback<void()> ref_cb = base::Bind(&Ref::Foo, ref); -// LOG(INFO) << ref_cb.Run(); // Prints out 3. -// -// By default the object must support RefCounted or you will get a compiler -// error. If you're passing between threads, be sure it's -// RefCountedThreadSafe! See "Advanced binding of member functions" below if -// you don't want to use reference counting. -// -// RUNNING A CALLBACK -// -// Callbacks can be run with their "Run" method, which has the same -// signature as the template argument to the callback. -// -// void DoSomething(const base::Callback<void(int, std::string)>& callback) { -// callback.Run(5, "hello"); -// } -// -// Callbacks can be run more than once (they don't get deleted or marked when -// run). However, this precludes using base::Passed (see below). -// -// void DoSomething(const base::Callback<double(double)>& callback) { -// double myresult = callback.Run(3.14159); -// myresult += callback.Run(2.71828); -// } -// -// PASSING UNBOUND INPUT PARAMETERS -// -// Unbound parameters are specified at the time a callback is Run(). They are -// specified in the Callback template type: -// -// void MyFunc(int i, const std::string& str) {} -// base::Callback<void(int, const std::string&)> cb = base::Bind(&MyFunc); -// cb.Run(23, "hello, world"); -// -// PASSING BOUND INPUT PARAMETERS -// -// Bound parameters are specified when you create thee callback as arguments -// to Bind(). They will be passed to the function and the Run()ner of the -// callback doesn't see those values or even know that the function it's -// calling. -// -// void MyFunc(int i, const std::string& str) {} -// base::Callback<void()> cb = base::Bind(&MyFunc, 23, "hello world"); -// cb.Run(); -// -// A callback with no unbound input parameters (base::Callback<void()>) -// is called a base::Closure. So we could have also written: -// -// base::Closure cb = base::Bind(&MyFunc, 23, "hello world"); -// -// When calling member functions, bound parameters just go after the object -// pointer. -// -// base::Closure cb = base::Bind(&MyClass::MyFunc, this, 23, "hello world"); -// -// PARTIAL BINDING OF PARAMETERS -// -// You can specify some parameters when you create the callback, and specify -// the rest when you execute the callback. -// -// void MyFunc(int i, const std::string& str) {} -// base::Callback<void(const std::string&)> cb = base::Bind(&MyFunc, 23); -// cb.Run("hello world"); -// -// When calling a function bound parameters are first, followed by unbound -// parameters. -// -// -// ----------------------------------------------------------------------------- -// Quick reference for advanced binding -// ----------------------------------------------------------------------------- -// -// BINDING A CLASS METHOD WITH WEAK POINTERS -// -// base::Bind(&MyClass::Foo, GetWeakPtr()); -// -// The callback will not be run if the object has already been destroyed. -// DANGER: weak pointers are not threadsafe, so don't use this -// when passing between threads! -// -// BINDING A CLASS METHOD WITH MANUAL LIFETIME MANAGEMENT -// -// base::Bind(&MyClass::Foo, base::Unretained(this)); -// -// This disables all lifetime management on the object. You're responsible -// for making sure the object is alive at the time of the call. You break it, -// you own it! -// -// BINDING A CLASS METHOD AND HAVING THE CALLBACK OWN THE CLASS -// -// MyClass* myclass = new MyClass; -// base::Bind(&MyClass::Foo, base::Owned(myclass)); -// -// The object will be deleted when the callback is destroyed, even if it's -// not run (like if you post a task during shutdown). Potentially useful for -// "fire and forget" cases. -// -// IGNORING RETURN VALUES -// -// Sometimes you want to call a function that returns a value in a callback -// that doesn't expect a return value. -// -// int DoSomething(int arg) { cout << arg << endl; } -// base::Callback<void(int)> cb = -// base::Bind(base::IgnoreResult(&DoSomething)); -// -// -// ----------------------------------------------------------------------------- -// Quick reference for binding parameters to Bind() -// ----------------------------------------------------------------------------- -// -// Bound parameters are specified as arguments to Bind() and are passed to the -// function. A callback with no parameters or no unbound parameters is called a -// Closure (base::Callback<void()> and base::Closure are the same thing). -// -// PASSING PARAMETERS OWNED BY THE CALLBACK -// -// void Foo(int* arg) { cout << *arg << endl; } -// int* pn = new int(1); -// base::Closure foo_callback = base::Bind(&foo, base::Owned(pn)); -// -// The parameter will be deleted when the callback is destroyed, even if it's -// not run (like if you post a task during shutdown). -// -// PASSING PARAMETERS AS A scoped_ptr -// -// void TakesOwnership(scoped_ptr<Foo> arg) {} -// scoped_ptr<Foo> f(new Foo); -// // f becomes null during the following call. -// base::Closure cb = base::Bind(&TakesOwnership, base::Passed(&f)); -// -// Ownership of the parameter will be with the callback until the it is run, -// when ownership is passed to the callback function. This means the callback -// can only be run once. If the callback is never run, it will delete the -// object when it's destroyed. -// -// PASSING PARAMETERS AS A scoped_refptr -// -// void TakesOneRef(scoped_refptr<Foo> arg) {} -// scoped_refptr<Foo> f(new Foo) -// base::Closure cb = base::Bind(&TakesOneRef, f); -// -// This should "just work." The closure will take a reference as long as it -// is alive, and another reference will be taken for the called function. -// -// PASSING PARAMETERS BY REFERENCE -// -// Const references are *copied* unless ConstRef is used. Example: -// -// void foo(const int& arg) { printf("%d %p\n", arg, &arg); } -// int n = 1; -// base::Closure has_copy = base::Bind(&foo, n); -// base::Closure has_ref = base::Bind(&foo, base::ConstRef(n)); -// n = 2; -// foo(n); // Prints "2 0xaaaaaaaaaaaa" -// has_copy.Run(); // Prints "1 0xbbbbbbbbbbbb" -// has_ref.Run(); // Prints "2 0xaaaaaaaaaaaa" -// -// Normally parameters are copied in the closure. DANGER: ConstRef stores a -// const reference instead, referencing the original parameter. This means -// that you must ensure the object outlives the callback! -// -// -// ----------------------------------------------------------------------------- -// Implementation notes -// ----------------------------------------------------------------------------- -// -// WHERE IS THIS DESIGN FROM: -// -// The design Callback and Bind is heavily influenced by C++'s -// tr1::function/tr1::bind, and by the "Google Callback" system used inside -// Google. -// -// -// HOW THE IMPLEMENTATION WORKS: -// -// There are three main components to the system: -// 1) The Callback classes. -// 2) The Bind() functions. -// 3) The arguments wrappers (e.g., Unretained() and ConstRef()). -// -// The Callback classes represent a generic function pointer. Internally, -// it stores a refcounted piece of state that represents the target function -// and all its bound parameters. Each Callback specialization has a templated -// constructor that takes an BindState<>*. In the context of the constructor, -// the static type of this BindState<> pointer uniquely identifies the -// function it is representing, all its bound parameters, and a Run() method -// that is capable of invoking the target. -// -// Callback's constructor takes the BindState<>* that has the full static type -// and erases the target function type as well as the types of the bound -// parameters. It does this by storing a pointer to the specific Run() -// function, and upcasting the state of BindState<>* to a -// BindStateBase*. This is safe as long as this BindStateBase pointer -// is only used with the stored Run() pointer. -// -// To BindState<> objects are created inside the Bind() functions. -// These functions, along with a set of internal templates, are responsible for -// -// - Unwrapping the function signature into return type, and parameters -// - Determining the number of parameters that are bound -// - Creating the BindState storing the bound parameters -// - Performing compile-time asserts to avoid error-prone behavior -// - Returning an Callback<> with an arity matching the number of unbound -// parameters and that knows the correct refcounting semantics for the -// target object if we are binding a method. -// -// The Bind functions do the above using type-inference, and template -// specializations. -// -// By default Bind() will store copies of all bound parameters, and attempt -// to refcount a target object if the function being bound is a class method. -// These copies are created even if the function takes parameters as const -// references. (Binding to non-const references is forbidden, see bind.h.) -// -// To change this behavior, we introduce a set of argument wrappers -// (e.g., Unretained(), and ConstRef()). These are simple container templates -// that are passed by value, and wrap a pointer to argument. See the -// file-level comment in base/bind_helpers.h for more info. -// -// These types are passed to the Unwrap() functions, and the MaybeRefcount() -// functions respectively to modify the behavior of Bind(). The Unwrap() -// and MaybeRefcount() functions change behavior by doing partial -// specialization based on whether or not a parameter is a wrapper type. -// -// ConstRef() is similar to tr1::cref. Unretained() is specific to Chromium. -// -// -// WHY NOT TR1 FUNCTION/BIND? -// -// Direct use of tr1::function and tr1::bind was considered, but ultimately -// rejected because of the number of copy constructors invocations involved -// in the binding of arguments during construction, and the forwarding of -// arguments during invocation. These copies will no longer be an issue in -// C++0x because C++0x will support rvalue reference allowing for the compiler -// to avoid these copies. However, waiting for C++0x is not an option. -// -// Measured with valgrind on gcc version 4.4.3 (Ubuntu 4.4.3-4ubuntu5), the -// tr1::bind call itself will invoke a non-trivial copy constructor three times -// for each bound parameter. Also, each when passing a tr1::function, each -// bound argument will be copied again. -// -// In addition to the copies taken at binding and invocation, copying a -// tr1::function causes a copy to be made of all the bound parameters and -// state. -// -// Furthermore, in Chromium, it is desirable for the Callback to take a -// reference on a target object when representing a class method call. This -// is not supported by tr1. -// -// Lastly, tr1::function and tr1::bind has a more general and flexible API. -// This includes things like argument reordering by use of -// tr1::bind::placeholder, support for non-const reference parameters, and some -// limited amount of subtyping of the tr1::function object (e.g., -// tr1::function<int(int)> is convertible to tr1::function<void(int)>). -// -// These are not features that are required in Chromium. Some of them, such as -// allowing for reference parameters, and subtyping of functions, may actually -// become a source of errors. Removing support for these features actually -// allows for a simpler implementation, and a terser Currying API. -// -// -// WHY NOT GOOGLE CALLBACKS? -// -// The Google callback system also does not support refcounting. Furthermore, -// its implementation has a number of strange edge cases with respect to type -// conversion of its arguments. In particular, the argument's constness must -// at times match exactly the function signature, or the type-inference might -// break. Given the above, writing a custom solution was easier. -// -// -// MISSING FUNCTIONALITY -// - Invoking the return of Bind. Bind(&foo).Run() does not work; -// - Binding arrays to functions that take a non-const pointer. -// Example: -// void Foo(const char* ptr); -// void Bar(char* ptr); -// Bind(&Foo, "test"); -// Bind(&Bar, "test"); // This fails because ptr is not const. - -namespace base { - -// First, we forward declare the Callback class template. This informs the -// compiler that the template only has 1 type parameter which is the function -// signature that the Callback is representing. -// -// After this, create template specializations for 0-7 parameters. Note that -// even though the template typelist grows, the specialization still -// only has one type: the function signature. -// -// If you are thinking of forward declaring Callback in your own header file, -// please include "base/callback_forward.h" instead. - -namespace internal { -template <typename Runnable, typename RunType, typename... BoundArgsType> -struct BindState; -} // namespace internal - -template <typename R, typename... Args> -class Callback<R(Args...)> : public internal::CallbackBase { - public: - // MSVC 2013 doesn't support Type Alias of function types. - // Revisit this after we update it to newer version. - typedef R RunType(Args...); - - Callback() : CallbackBase(nullptr) { } - - template <typename Runnable, typename BindRunType, typename... BoundArgsType> - explicit Callback( - internal::BindState<Runnable, BindRunType, BoundArgsType...>* bind_state) - : CallbackBase(bind_state) { - // Force the assignment to a local variable of PolymorphicInvoke - // so the compiler will typecheck that the passed in Run() method has - // the correct type. - PolymorphicInvoke invoke_func = - &internal::BindState<Runnable, BindRunType, BoundArgsType...> - ::InvokerType::Run; - polymorphic_invoke_ = reinterpret_cast<InvokeFuncStorage>(invoke_func); - } - - bool Equals(const Callback& other) const { - return CallbackBase::Equals(other); - } - - R Run(typename internal::CallbackParamTraits<Args>::ForwardType... args) - const { - PolymorphicInvoke f = - reinterpret_cast<PolymorphicInvoke>(polymorphic_invoke_); - - return f(bind_state_.get(), internal::CallbackForward(args)...); - } - - private: - using PolymorphicInvoke = - R(*)(internal::BindStateBase*, - typename internal::CallbackParamTraits<Args>::ForwardType...); -}; - -} // namespace base - -#endif // BASE_CALLBACK_H_ |