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-rw-r--r--other-licenses/7zstub/src/DOC/7zC.txt114
1 files changed, 33 insertions, 81 deletions
diff --git a/other-licenses/7zstub/src/DOC/7zC.txt b/other-licenses/7zstub/src/DOC/7zC.txt
index 2b67f9dcb..49276787f 100644
--- a/other-licenses/7zstub/src/DOC/7zC.txt
+++ b/other-licenses/7zstub/src/DOC/7zC.txt
@@ -1,8 +1,6 @@
-7z ANSI-C Decoder 4.23
+7z ANSI-C Decoder 9.35
----------------------
-7z ANSI-C Decoder 4.23 Copyright (C) 1999-2005 Igor Pavlov
-
7z ANSI-C provides 7z/LZMA decoding.
7z ANSI-C version is simplified version ported from C++ code.
@@ -14,38 +12,31 @@ compression ratio and very fast decompression.
LICENSE
-------
-Read lzma.txt for information about license.
-
+7z ANSI-C Decoder is part of the LZMA SDK.
+LZMA SDK is written and placed in the public domain by Igor Pavlov.
Files
---------------------
-7zAlloc.* - Allocate and Free
-7zBuffer.* - Buffer structure
-7zCrc.* - CRC32 code
-7zDecode.* - Low level memory->memory decoding
-7zExtract.* - High level stream->memory decoding
+7zDecode.* - Low level 7z decoding
+7zExtract.* - High level 7z decoding
7zHeader.* - .7z format constants
7zIn.* - .7z archive opening
7zItem.* - .7z structures
7zMain.c - Test application
-7zMethodID.* - MethodID structure
-7zTypes.h - Base types and constants
How To Use
----------
-You must download 7-Zip program from www.7-zip.org.
-
-You can create .7z archive with 7z.exe or 7za.exe:
+You can create .7z archive with 7z.exe, 7za.exe or 7zr.exe:
- 7za.exe a archive.7z *.htm -r -mx -m0fb=255 -mf=off
+ 7z.exe a archive.7z *.htm -r -mx -m0fb=255
If you have big number of files in archive, and you need fast extracting,
you can use partly-solid archives:
- 7za.exe a archive.7z *.htm -ms=512K -r -mx -m0fb=255 -m0d=512K -mf=off
+ 7za.exe a archive.7z *.htm -ms=512K -r -mx -m0fb=255 -m0d=512K
In that example 7-Zip will use 512KB solid blocks. So it needs to decompress only
512KB for extracting one file from such archive.
@@ -54,8 +45,8 @@ In that example 7-Zip will use 512KB solid blocks. So it needs to decompress onl
Limitations of current version of 7z ANSI-C Decoder
---------------------------------------------------
- - It reads only "FileName", "Size", and "CRC" information for each file in archive.
- - It supports only LZMA and Copy (no compression) methods.
+ - It reads only "FileName", "Size", "LastWriteTime" and "CRC" information for each file in archive.
+ - It supports only LZMA and Copy (no compression) methods with BCJ or BCJ2 filters.
- It converts original UTF-16 Unicode file names to UTF-8 Unicode file names.
These limitations will be fixed in future versions.
@@ -85,17 +76,6 @@ extracts files from archive.7z to current folder.
How to use .7z Decoder
----------------------
-.7z Decoder can be compiled in one of two modes:
-
-1) Default mode. In that mode 7z Decoder will read full compressed
- block to RAM before decompressing.
-
-2) Mode with defined _LZMA_IN_CB. In that mode 7z Decoder can read
- compressed block by parts. And you can specify desired buffer size.
- So memory requirements can be reduced. But decompressing speed will
- be 5-10% lower and code size is slightly larger.
-
-
Memory allocation
~~~~~~~~~~~~~~~~~
@@ -104,46 +84,42 @@ Memory allocation
2) Main pool
Such scheme can allow you to avoid fragmentation of allocated blocks.
+
Steps for using 7z decoder
--------------------------
Use code at 7zMain.c as example.
1) Declare variables:
- inStream /* implements ISzInStream interface */
- CArchiveDatabaseEx db; /* 7z archive database structure */
- ISzAlloc allocImp; /* memory functions for main pool */
- ISzAlloc allocTempImp; /* memory functions for temporary pool */
+ inStream /* implements ILookInStream interface */
+ CSzArEx db; /* 7z archive database structure */
+ ISzAlloc allocImp; /* memory functions for main pool */
+ ISzAlloc allocTempImp; /* memory functions for temporary pool */
-2) call InitCrcTable(); function to initialize CRC structures.
+2) call CrcGenerateTable(); function to initialize CRC structures.
-3) call SzArDbExInit(&db); function to initialize db structures.
+3) call SzArEx_Init(&db); function to initialize db structures.
-4) call SzArchiveOpen(inStream, &db, &allocMain, &allocTemp) to open archive
+4) call SzArEx_Open(&db, inStream, &allocMain, &allocTemp) to open archive
This function opens archive "inStream" and reads headers to "db".
All items in "db" will be allocated with "allocMain" functions.
-SzArchiveOpen function allocates and frees temporary structures by "allocTemp" functions.
+SzArEx_Open function allocates and frees temporary structures by "allocTemp" functions.
5) List items or Extract items
Listing code:
~~~~~~~~~~~~~
- {
- UInt32 i;
- for (i = 0; i < db.Database.NumFiles; i++)
- {
- CFileItem *f = db.Database.Files + i;
- printf("%10d %s\n", (int)f->Size, f->Name);
- }
- }
+
+ Use SzArEx_GetFileNameUtf16 function. Look example code in C\Util\7z\7zMain.c file.
+
Extracting code:
~~~~~~~~~~~~~~~~
- SZ_RESULT SzExtract(
- ISzInStream *inStream,
+ SZ_RESULT SzAr_Extract(
CArchiveDatabaseEx *db,
+ ILookInStream *inStream,
UInt32 fileIndex, /* index of file */
UInt32 *blockIndex, /* index of solid block */
Byte **outBuffer, /* pointer to pointer to output buffer (allocated with allocMain) */
@@ -163,7 +139,7 @@ SzArchiveOpen function allocates and frees temporary structures by "allocTemp" f
After decompressing you must free "outBuffer":
allocImp.Free(outBuffer);
-6) call SzArDbExFree(&db, allocImp.Free) to free allocated items in "db".
+6) call SzArEx_Free(&db, allocImp.Free) to free allocated items in "db".
@@ -173,7 +149,6 @@ Memory requirements for .7z decoding
Memory usage for Archive opening:
- Temporary pool:
- - Memory for compressed .7z headers (if _LZMA_IN_CB is not defined)
- Memory for uncompressed .7z headers
- some other temporary blocks
- Main pool:
@@ -181,55 +156,32 @@ Memory usage for Archive opening:
Estimated size of one file structures in solid archive:
- Size (4 or 8 Bytes)
- CRC32 (4 bytes)
+ - LastWriteTime (8 bytes)
- Some file information (4 bytes)
- File Name (variable length) + pointer + allocation structures
Memory usage for archive Decompressing:
- Temporary pool:
- - Memory for compressed solid block (if _LZMA_IN_CB is not defined)
- Memory for LZMA decompressing structures
- Main pool:
- Memory for decompressed solid block
+ - Memory for temprorary buffers, if BCJ2 fileter is used. Usually these
+ temprorary buffers can be about 15% of solid block size.
-If _LZMA_IN_CB is defined, 7z Decoder will not allocate memory for
-compressed blocks. Instead of this, you must allocate buffer with desired
+7z Decoder doesn't allocate memory for compressed blocks.
+Instead of this, you must allocate buffer with desired
size before calling 7z Decoder. Use 7zMain.c as example.
+Defines
+-------
-EXIT codes
------------
-
-7z Decoder functions can return one of the following codes:
-
-#define SZ_OK (0)
-#define SZE_DATA_ERROR (1)
-#define SZE_OUTOFMEMORY (2)
-#define SZE_CRC_ERROR (3)
-
-#define SZE_NOTIMPL (4)
-#define SZE_FAIL (5)
-
-#define SZE_ARCHIVE_ERROR (6)
-
-
-
-LZMA Defines
-------------
-
-_LZMA_IN_CB - Use special callback mode for input stream to reduce memory requirements
-
-_SZ_FILE_SIZE_64 - define it if you need support for files larger than 4 GB
-_SZ_NO_INT_64 - define it if your compiler doesn't support long long int
-
-_LZMA_PROB32 - it can increase LZMA decompressing speed on some 32-bit CPUs.
-
-_SZ_ONE_DIRECTORY - define it if you want to locate all source files to one directory
_SZ_ALLOC_DEBUG - define it if you want to debug alloc/free operations to stderr.
---
http://www.7-zip.org
+http://www.7-zip.org/sdk.html
http://www.7-zip.org/support.html