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Diffstat (limited to 'nsprpub/pr/src/cplus/rcthread.h')
-rw-r--r-- | nsprpub/pr/src/cplus/rcthread.h | 195 |
1 files changed, 195 insertions, 0 deletions
diff --git a/nsprpub/pr/src/cplus/rcthread.h b/nsprpub/pr/src/cplus/rcthread.h new file mode 100644 index 000000000..8683c0a55 --- /dev/null +++ b/nsprpub/pr/src/cplus/rcthread.h @@ -0,0 +1,195 @@ +/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 2 -*- */ +/* This Source Code Form is subject to the terms of the Mozilla Public + * License, v. 2.0. If a copy of the MPL was not distributed with this + * file, You can obtain one at http://mozilla.org/MPL/2.0/. */ + +/* RCThread.h */ + +#if defined(_RCTHREAD_H) +#else +#define _RCTHREAD_H + +#include "rcbase.h" + +#include <prthread.h> + +class RCInterval; + +class PR_IMPLEMENT(RCThreadPrivateData) +{ +public: + RCThreadPrivateData(); + RCThreadPrivateData(const RCThreadPrivateData&); + + virtual ~RCThreadPrivateData(); + + virtual void Release() = 0; + +}; /* RCThreadPrivateData */ + +class PR_IMPLEMENT(RCThread): public RCBase +{ +public: + + typedef enum + { + local = PR_LOCAL_THREAD, global = PR_GLOBAL_THREAD + } Scope; + + typedef enum + { + joinable = PR_JOINABLE_THREAD, unjoinable = PR_UNJOINABLE_THREAD + } State; + + typedef enum + { + first = PR_PRIORITY_FIRST, + low = PR_PRIORITY_LOW, + normal = PR_PRIORITY_NORMAL, + high = PR_PRIORITY_HIGH, + urgent = PR_PRIORITY_URGENT, + last = PR_PRIORITY_LAST + } Priority; + + /* + * Create a new thread, providing scope and joinability state. + */ + RCThread(Scope scope, State state, PRUint32 stackSize=0); + + /* + * New threads are created in a suspended state. It must be 'started" + * before it begins execution in the class' defined 'RootFunction()'. + */ + virtual PRStatus Start(); + + /* + * If a thread is created joinable, then the thread's object exists + * until join is called. The thread that calls join will block until + * the target thread returns from it's root function. + */ + virtual PRStatus Join(); + + /* + * The priority of a newly created thread is the same as the creator. + * The priority may be changed either by the new thread itself, by + * the creator or any other arbitrary thread. + */ + virtual void SetPriority(Priority newPriority); + + + /* + * Interrupt another thread, causing it to stop what it + * is doing and return with a well known error code. + */ + virtual PRStatus Interrupt(); + + /* + * And in case a thread was interrupted and didn't get a chance + * to have the notification delivered, a way to cancel the pending + * status. + */ + static void ClearInterrupt(); + + /* + * Methods to discover the attributes of an existing thread. + */ + static PRThread *Self(); + Scope GetScope() const; + State GetState() const; + Priority GetPriority() const; + + /* + * Thread private data + */ + static PRStatus NewPrivateIndex(PRUintn* index); + + /* + * Getting it - if you want to modify, make a copy + */ + static RCThreadPrivateData* GetPrivateData(PRUintn index); + + /* + * Setting it to <empty> - deletes existing data + */ + static PRStatus SetPrivateData(PRUintn index); + + /* + * Setting it - runtime will make a copy, freeing old iff necessary + */ + static PRStatus SetPrivateData(PRUintn index, RCThreadPrivateData* data); + + /* + * Scheduling control + */ + static PRStatus Sleep(const RCInterval& ticks); + + friend void nas_Root(void*); + friend class RCPrimordialThread; +protected: + + /* + * The instantiator of a class must not call the destructor. The base + * implementation of Join will, and if the thread is created unjoinable, + * then the code that called the RootFunction will call the desctructor. + */ + virtual ~RCThread(); + +private: + + /* + * This is where a newly created thread begins execution. Returning + * from this function is equivalent to terminating the thread. + */ + virtual void RootFunction() = 0; + + PRThread *identity; + + /* Threads are unstarted until started - pretty startling */ + enum {ex_unstarted, ex_started} execution; + + /* There is no public default constructor or copy constructor */ + RCThread(); + RCThread(const RCThread&); + + /* And there is no assignment operator */ + void operator=(const RCThread&); + +public: + static RCPrimordialThread *WrapPrimordialThread(); + + }; + +/* +** class RCPrimordialThread +*/ +class PR_IMPLEMENT(RCPrimordialThread): public RCThread +{ +public: + /* + ** The primordial thread can (optionally) wait for all created + ** threads to terminate before allowing the process to exit. + ** Not calling Cleanup() before returning from main() will cause + ** the immediate termination of the entire process, including + ** any running threads. + */ + static PRStatus Cleanup(); + + /* + ** Only the primordial thread is allowed to adjust the number of + ** virtual processors of the runtime. It's a lame security thing. + */ + static PRStatus SetVirtualProcessors(PRIntn count=10); + +friend class RCThread; +private: + /* + ** None other than the runtime can create of destruct + ** a primordial thread. It is fabricated by the runtime + ** to wrap the thread that initiated the application. + */ + RCPrimordialThread(); + ~RCPrimordialThread(); + void RootFunction(); +}; /* RCPrimordialThread */ + + #endif /* defined(_RCTHREAD_H) */ |