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diff --git a/media/omx-plugin/include/ics/ui/GraphicBuffer.h b/media/omx-plugin/include/ics/ui/GraphicBuffer.h
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+/*
+ * Copyright (C) 2007 The Android Open Source Project
+ *
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ * http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing, software
+ * distributed under the License is distributed on an "AS IS" BASIS,
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ * See the License for the specific language governing permissions and
+ * limitations under the License.
+ */
+
+#ifndef ANDROID_GRAPHIC_BUFFER_H
+#define ANDROID_GRAPHIC_BUFFER_H
+
+#include <stdint.h>
+#include <sys/types.h>
+
+#include <ui/android_native_buffer.h>
+#include <ui/PixelFormat.h>
+#include <ui/Rect.h>
+#include <utils/Flattenable.h>
+#include <pixelflinger/pixelflinger.h>
+
+struct ANativeWindowBuffer;
+
+namespace android {
+
+class GraphicBufferMapper;
+
+// ===========================================================================
+// GraphicBuffer
+// ===========================================================================
+
+class GraphicBuffer
+ : public EGLNativeBase<
+ ANativeWindowBuffer,
+ GraphicBuffer,
+ LightRefBase<GraphicBuffer> >, public Flattenable
+{
+public:
+
+ enum {
+ USAGE_SW_READ_NEVER = GRALLOC_USAGE_SW_READ_NEVER,
+ USAGE_SW_READ_RARELY = GRALLOC_USAGE_SW_READ_RARELY,
+ USAGE_SW_READ_OFTEN = GRALLOC_USAGE_SW_READ_OFTEN,
+ USAGE_SW_READ_MASK = GRALLOC_USAGE_SW_READ_MASK,
+
+ USAGE_SW_WRITE_NEVER = GRALLOC_USAGE_SW_WRITE_NEVER,
+ USAGE_SW_WRITE_RARELY = GRALLOC_USAGE_SW_WRITE_RARELY,
+ USAGE_SW_WRITE_OFTEN = GRALLOC_USAGE_SW_WRITE_OFTEN,
+ USAGE_SW_WRITE_MASK = GRALLOC_USAGE_SW_WRITE_MASK,
+
+ USAGE_SOFTWARE_MASK = USAGE_SW_READ_MASK|USAGE_SW_WRITE_MASK,
+
+ USAGE_PROTECTED = GRALLOC_USAGE_PROTECTED,
+
+ USAGE_HW_TEXTURE = GRALLOC_USAGE_HW_TEXTURE,
+ USAGE_HW_RENDER = GRALLOC_USAGE_HW_RENDER,
+ USAGE_HW_2D = GRALLOC_USAGE_HW_2D,
+ USAGE_HW_COMPOSER = GRALLOC_USAGE_HW_COMPOSER,
+ USAGE_HW_VIDEO_ENCODER = GRALLOC_USAGE_HW_VIDEO_ENCODER,
+ USAGE_HW_MASK = GRALLOC_USAGE_HW_MASK
+ };
+
+ GraphicBuffer();
+
+ // creates w * h buffer
+ GraphicBuffer(uint32_t w, uint32_t h, PixelFormat format, uint32_t usage);
+
+ // create a buffer from an existing handle
+ GraphicBuffer(uint32_t w, uint32_t h, PixelFormat format, uint32_t usage,
+ uint32_t stride, native_handle_t* handle, bool keepOwnership);
+
+ // create a buffer from an existing ANativeWindowBuffer
+ GraphicBuffer(ANativeWindowBuffer* buffer, bool keepOwnership);
+
+ // return status
+ status_t initCheck() const;
+
+ uint32_t getWidth() const { return width; }
+ uint32_t getHeight() const { return height; }
+ uint32_t getStride() const { return stride; }
+ uint32_t getUsage() const { return usage; }
+ PixelFormat getPixelFormat() const { return format; }
+ Rect getBounds() const { return Rect(width, height); }
+
+ status_t reallocate(uint32_t w, uint32_t h, PixelFormat f, uint32_t usage);
+
+ status_t lock(uint32_t usage, void** vaddr);
+ status_t lock(uint32_t usage, const Rect& rect, void** vaddr);
+ status_t lock(GGLSurface* surface, uint32_t usage);
+ status_t unlock();
+
+ ANativeWindowBuffer* getNativeBuffer() const;
+
+ void setIndex(int index);
+ int getIndex() const;
+
+ // for debugging
+ static void dumpAllocationsToSystemLog();
+
+private:
+ virtual ~GraphicBuffer();
+
+ enum {
+ ownNone = 0,
+ ownHandle = 1,
+ ownData = 2,
+ };
+
+ inline const GraphicBufferMapper& getBufferMapper() const {
+ return mBufferMapper;
+ }
+ inline GraphicBufferMapper& getBufferMapper() {
+ return mBufferMapper;
+ }
+ uint8_t mOwner;
+
+private:
+ friend class Surface;
+ friend class BpSurface;
+ friend class BnSurface;
+ friend class SurfaceTextureClient;
+ friend class LightRefBase<GraphicBuffer>;
+ GraphicBuffer(const GraphicBuffer& rhs);
+ GraphicBuffer& operator = (const GraphicBuffer& rhs);
+ const GraphicBuffer& operator = (const GraphicBuffer& rhs) const;
+
+ status_t initSize(uint32_t w, uint32_t h, PixelFormat format,
+ uint32_t usage);
+
+ void free_handle();
+
+ // Flattenable interface
+ size_t getFlattenedSize() const;
+ size_t getFdCount() const;
+ status_t flatten(void* buffer, size_t size,
+ int fds[], size_t count) const;
+ status_t unflatten(void const* buffer, size_t size,
+ int fds[], size_t count);
+
+
+ GraphicBufferMapper& mBufferMapper;
+ ssize_t mInitCheck;
+ int mIndex;
+
+ // If we're wrapping another buffer then this reference will make sure it
+ // doesn't get freed.
+ sp<ANativeWindowBuffer> mWrappedBuffer;
+};
+
+}; // namespace android
+
+#endif // ANDROID_GRAPHIC_BUFFER_H