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-rw-r--r--media/omx-plugin/include/ics/pixelflinger/format.h136
-rw-r--r--media/omx-plugin/include/ics/pixelflinger/pixelflinger.h330
2 files changed, 0 insertions, 466 deletions
diff --git a/media/omx-plugin/include/ics/pixelflinger/format.h b/media/omx-plugin/include/ics/pixelflinger/format.h
deleted file mode 100644
index 82eeca4d7..000000000
--- a/media/omx-plugin/include/ics/pixelflinger/format.h
+++ /dev/null
@@ -1,136 +0,0 @@
-/*
- * Copyright (C) 2005 The Android Open Source Project
- *
- * Licensed under the Apache License, Version 2.0 (the "License");
- * you may not use this file except in compliance with the License.
- * You may obtain a copy of the License at
- *
- * http://www.apache.org/licenses/LICENSE-2.0
- *
- * Unless required by applicable law or agreed to in writing, software
- * distributed under the License is distributed on an "AS IS" BASIS,
- * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
- * See the License for the specific language governing permissions and
- * limitations under the License.
- */
-
-#ifndef ANDROID_PIXELFLINGER_FORMAT_H
-#define ANDROID_PIXELFLINGER_FORMAT_H
-
-#include <stdint.h>
-#include <sys/types.h>
-
-enum GGLPixelFormat {
- // these constants need to match those
- // in graphics/PixelFormat.java, ui/PixelFormat.h, BlitHardware.h
- GGL_PIXEL_FORMAT_UNKNOWN = 0,
- GGL_PIXEL_FORMAT_NONE = 0,
-
- GGL_PIXEL_FORMAT_RGBA_8888 = 1, // 4x8-bit ARGB
- GGL_PIXEL_FORMAT_RGBX_8888 = 2, // 3x8-bit RGB stored in 32-bit chunks
- GGL_PIXEL_FORMAT_RGB_888 = 3, // 3x8-bit RGB
- GGL_PIXEL_FORMAT_RGB_565 = 4, // 16-bit RGB
- GGL_PIXEL_FORMAT_BGRA_8888 = 5, // 4x8-bit BGRA
- GGL_PIXEL_FORMAT_RGBA_5551 = 6, // 16-bit RGBA
- GGL_PIXEL_FORMAT_RGBA_4444 = 7, // 16-bit RGBA
-
- GGL_PIXEL_FORMAT_A_8 = 8, // 8-bit A
- GGL_PIXEL_FORMAT_L_8 = 9, // 8-bit L (R=G=B = L)
- GGL_PIXEL_FORMAT_LA_88 = 0xA, // 16-bit LA
- GGL_PIXEL_FORMAT_RGB_332 = 0xB, // 8-bit RGB (non paletted)
-
- // reserved range. don't use.
- GGL_PIXEL_FORMAT_RESERVED_10 = 0x10,
- GGL_PIXEL_FORMAT_RESERVED_11 = 0x11,
- GGL_PIXEL_FORMAT_RESERVED_12 = 0x12,
- GGL_PIXEL_FORMAT_RESERVED_13 = 0x13,
- GGL_PIXEL_FORMAT_RESERVED_14 = 0x14,
- GGL_PIXEL_FORMAT_RESERVED_15 = 0x15,
- GGL_PIXEL_FORMAT_RESERVED_16 = 0x16,
- GGL_PIXEL_FORMAT_RESERVED_17 = 0x17,
-
- // reserved/special formats
- GGL_PIXEL_FORMAT_Z_16 = 0x18,
- GGL_PIXEL_FORMAT_S_8 = 0x19,
- GGL_PIXEL_FORMAT_SZ_24 = 0x1A,
- GGL_PIXEL_FORMAT_SZ_8 = 0x1B,
-
- // reserved range. don't use.
- GGL_PIXEL_FORMAT_RESERVED_20 = 0x20,
- GGL_PIXEL_FORMAT_RESERVED_21 = 0x21,
-};
-
-enum GGLFormatComponents {
- GGL_STENCIL_INDEX = 0x1901,
- GGL_DEPTH_COMPONENT = 0x1902,
- GGL_ALPHA = 0x1906,
- GGL_RGB = 0x1907,
- GGL_RGBA = 0x1908,
- GGL_LUMINANCE = 0x1909,
- GGL_LUMINANCE_ALPHA = 0x190A,
-};
-
-enum GGLFormatComponentIndex {
- GGL_INDEX_ALPHA = 0,
- GGL_INDEX_RED = 1,
- GGL_INDEX_GREEN = 2,
- GGL_INDEX_BLUE = 3,
- GGL_INDEX_STENCIL = 0,
- GGL_INDEX_DEPTH = 1,
- GGL_INDEX_Y = 0,
- GGL_INDEX_CB = 1,
- GGL_INDEX_CR = 2,
-};
-
-typedef struct {
-#ifdef __cplusplus
- enum {
- ALPHA = GGL_INDEX_ALPHA,
- RED = GGL_INDEX_RED,
- GREEN = GGL_INDEX_GREEN,
- BLUE = GGL_INDEX_BLUE,
- STENCIL = GGL_INDEX_STENCIL,
- DEPTH = GGL_INDEX_DEPTH,
- LUMA = GGL_INDEX_Y,
- CHROMAB = GGL_INDEX_CB,
- CHROMAR = GGL_INDEX_CR,
- };
- inline uint32_t mask(int i) const {
- return ((1<<(c[i].h-c[i].l))-1)<<c[i].l;
- }
- inline uint32_t bits(int i) const {
- return c[i].h - c[i].l;
- }
-#endif
- uint8_t size; // bytes per pixel
- uint8_t bitsPerPixel;
- union {
- struct {
- uint8_t ah; // alpha high bit position + 1
- uint8_t al; // alpha low bit position
- uint8_t rh; // red high bit position + 1
- uint8_t rl; // red low bit position
- uint8_t gh; // green high bit position + 1
- uint8_t gl; // green low bit position
- uint8_t bh; // blue high bit position + 1
- uint8_t bl; // blue low bit position
- };
- struct {
- uint8_t h;
- uint8_t l;
- } __attribute__((__packed__)) c[4];
- } __attribute__((__packed__));
- uint16_t components; // GGLFormatComponents
-} GGLFormat;
-
-
-#ifdef __cplusplus
-extern "C" const GGLFormat* gglGetPixelFormatTable(size_t* numEntries = 0);
-#else
-const GGLFormat* gglGetPixelFormatTable(size_t* numEntries);
-#endif
-
-
-// ----------------------------------------------------------------------------
-
-#endif // ANDROID_PIXELFLINGER_FORMAT_H
diff --git a/media/omx-plugin/include/ics/pixelflinger/pixelflinger.h b/media/omx-plugin/include/ics/pixelflinger/pixelflinger.h
deleted file mode 100644
index 8a2b4421b..000000000
--- a/media/omx-plugin/include/ics/pixelflinger/pixelflinger.h
+++ /dev/null
@@ -1,330 +0,0 @@
-/*
- * Copyright (C) 2007 The Android Open Source Project
- *
- * Licensed under the Apache License, Version 2.0 (the "License");
- * you may not use this file except in compliance with the License.
- * You may obtain a copy of the License at
- *
- * http://www.apache.org/licenses/LICENSE-2.0
- *
- * Unless required by applicable law or agreed to in writing, software
- * distributed under the License is distributed on an "AS IS" BASIS,
- * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
- * See the License for the specific language governing permissions and
- * limitations under the License.
- */
-
-#ifndef ANDROID_PIXELFLINGER_H
-#define ANDROID_PIXELFLINGER_H
-
-#include <stdint.h>
-#include <sys/types.h>
-
-#include <pixelflinger/format.h>
-
-// GGL types
-
-typedef int8_t GGLbyte; // b
-typedef int16_t GGLshort; // s
-typedef int32_t GGLint; // i
-typedef ssize_t GGLsizei; // i
-typedef int32_t GGLfixed; // x
-typedef int32_t GGLclampx; // x
-typedef float GGLfloat; // f
-typedef float GGLclampf; // f
-typedef double GGLdouble; // d
-typedef double GGLclampd; // d
-typedef uint8_t GGLubyte; // ub
-typedef uint8_t GGLboolean; // ub
-typedef uint16_t GGLushort; // us
-typedef uint32_t GGLuint; // ui
-typedef unsigned int GGLenum; // ui
-typedef unsigned int GGLbitfield; // ui
-typedef void GGLvoid;
-typedef int32_t GGLfixed32;
-typedef int32_t GGLcolor;
-typedef int32_t GGLcoord;
-
-// ----------------------------------------------------------------------------
-
-#define GGL_MAX_VIEWPORT_DIMS 4096
-#define GGL_MAX_TEXTURE_SIZE 4096
-#define GGL_MAX_ALIASED_POINT_SIZE 0x7FFFFFF
-#define GGL_MAX_SMOOTH_POINT_SIZE 2048
-#define GGL_MAX_SMOOTH_LINE_WIDTH 2048
-
-// ----------------------------------------------------------------------------
-
-// All these names are compatible with their OpenGL equivalents
-// some of them are listed only for completeness
-enum GGLNames {
- GGL_FALSE = 0,
- GGL_TRUE = 1,
-
- // enable/disable
- GGL_SCISSOR_TEST = 0x0C11,
- GGL_TEXTURE_2D = 0x0DE1,
- GGL_ALPHA_TEST = 0x0BC0,
- GGL_BLEND = 0x0BE2,
- GGL_COLOR_LOGIC_OP = 0x0BF2,
- GGL_DITHER = 0x0BD0,
- GGL_STENCIL_TEST = 0x0B90,
- GGL_DEPTH_TEST = 0x0B71,
- GGL_AA = 0x80000001,
- GGL_W_LERP = 0x80000004,
- GGL_POINT_SMOOTH_NICE = 0x80000005,
-
- // buffers, pixel drawing/reading
- GGL_COLOR = 0x1800,
-
- // fog
- GGL_FOG = 0x0B60,
-
- // shade model
- GGL_FLAT = 0x1D00,
- GGL_SMOOTH = 0x1D01,
-
- // Texture parameter name
- GGL_TEXTURE_MIN_FILTER = 0x2801,
- GGL_TEXTURE_MAG_FILTER = 0x2800,
- GGL_TEXTURE_WRAP_S = 0x2802,
- GGL_TEXTURE_WRAP_T = 0x2803,
- GGL_TEXTURE_WRAP_R = 0x2804,
-
- // Texture Filter
- GGL_NEAREST = 0x2600,
- GGL_LINEAR = 0x2601,
- GGL_NEAREST_MIPMAP_NEAREST = 0x2700,
- GGL_LINEAR_MIPMAP_NEAREST = 0x2701,
- GGL_NEAREST_MIPMAP_LINEAR = 0x2702,
- GGL_LINEAR_MIPMAP_LINEAR = 0x2703,
-
- // Texture Wrap Mode
- GGL_CLAMP = 0x2900,
- GGL_REPEAT = 0x2901,
- GGL_CLAMP_TO_EDGE = 0x812F,
-
- // Texture Env Mode
- GGL_REPLACE = 0x1E01,
- GGL_MODULATE = 0x2100,
- GGL_DECAL = 0x2101,
- GGL_ADD = 0x0104,
-
- // Texture Env Parameter
- GGL_TEXTURE_ENV_MODE = 0x2200,
- GGL_TEXTURE_ENV_COLOR = 0x2201,
-
- // Texture Env Target
- GGL_TEXTURE_ENV = 0x2300,
-
- // Texture coord generation
- GGL_TEXTURE_GEN_MODE = 0x2500,
- GGL_S = 0x2000,
- GGL_T = 0x2001,
- GGL_R = 0x2002,
- GGL_Q = 0x2003,
- GGL_ONE_TO_ONE = 0x80000002,
- GGL_AUTOMATIC = 0x80000003,
-
- // AlphaFunction
- GGL_NEVER = 0x0200,
- GGL_LESS = 0x0201,
- GGL_EQUAL = 0x0202,
- GGL_LEQUAL = 0x0203,
- GGL_GREATER = 0x0204,
- GGL_NOTEQUAL = 0x0205,
- GGL_GEQUAL = 0x0206,
- GGL_ALWAYS = 0x0207,
-
- // LogicOp
- GGL_CLEAR = 0x1500, // 0
- GGL_AND = 0x1501, // s & d
- GGL_AND_REVERSE = 0x1502, // s & ~d
- GGL_COPY = 0x1503, // s
- GGL_AND_INVERTED = 0x1504, // ~s & d
- GGL_NOOP = 0x1505, // d
- GGL_XOR = 0x1506, // s ^ d
- GGL_OR = 0x1507, // s | d
- GGL_NOR = 0x1508, // ~(s | d)
- GGL_EQUIV = 0x1509, // ~(s ^ d)
- GGL_INVERT = 0x150A, // ~d
- GGL_OR_REVERSE = 0x150B, // s | ~d
- GGL_COPY_INVERTED = 0x150C, // ~s
- GGL_OR_INVERTED = 0x150D, // ~s | d
- GGL_NAND = 0x150E, // ~(s & d)
- GGL_SET = 0x150F, // 1
-
- // blending equation & function
- GGL_ZERO = 0, // SD
- GGL_ONE = 1, // SD
- GGL_SRC_COLOR = 0x0300, // D
- GGL_ONE_MINUS_SRC_COLOR = 0x0301, // D
- GGL_SRC_ALPHA = 0x0302, // SD
- GGL_ONE_MINUS_SRC_ALPHA = 0x0303, // SD
- GGL_DST_ALPHA = 0x0304, // SD
- GGL_ONE_MINUS_DST_ALPHA = 0x0305, // SD
- GGL_DST_COLOR = 0x0306, // S
- GGL_ONE_MINUS_DST_COLOR = 0x0307, // S
- GGL_SRC_ALPHA_SATURATE = 0x0308, // S
-
- // clear bits
- GGL_DEPTH_BUFFER_BIT = 0x00000100,
- GGL_STENCIL_BUFFER_BIT = 0x00000400,
- GGL_COLOR_BUFFER_BIT = 0x00004000,
-
- // errors
- GGL_NO_ERROR = 0,
- GGL_INVALID_ENUM = 0x0500,
- GGL_INVALID_VALUE = 0x0501,
- GGL_INVALID_OPERATION = 0x0502,
- GGL_STACK_OVERFLOW = 0x0503,
- GGL_STACK_UNDERFLOW = 0x0504,
- GGL_OUT_OF_MEMORY = 0x0505
-};
-
-// ----------------------------------------------------------------------------
-
-typedef struct {
- GGLsizei version; // always set to sizeof(GGLSurface)
- GGLuint width; // width in pixels
- GGLuint height; // height in pixels
- GGLint stride; // stride in pixels
- GGLubyte* data; // pointer to the bits
- GGLubyte format; // pixel format
- GGLubyte rfu[3]; // must be zero
- // these values are dependent on the used format
- union {
- GGLint compressedFormat;
- GGLint vstride;
- };
- void* reserved;
-} GGLSurface;
-
-
-typedef struct {
- // immediate rendering
- void (*pointx)(void *con, const GGLcoord* v, GGLcoord r);
- void (*linex)(void *con,
- const GGLcoord* v0, const GGLcoord* v1, GGLcoord width);
- void (*recti)(void* c, GGLint l, GGLint t, GGLint r, GGLint b);
- void (*trianglex)(void* c,
- GGLcoord const* v0, GGLcoord const* v1, GGLcoord const* v2);
-
- // scissor
- void (*scissor)(void* c, GGLint x, GGLint y, GGLsizei width, GGLsizei height);
-
- // Set the textures and color buffers
- void (*activeTexture)(void* c, GGLuint tmu);
- void (*bindTexture)(void* c, const GGLSurface* surface);
- void (*colorBuffer)(void* c, const GGLSurface* surface);
- void (*readBuffer)(void* c, const GGLSurface* surface);
- void (*depthBuffer)(void* c, const GGLSurface* surface);
- void (*bindTextureLod)(void* c, GGLuint tmu, const GGLSurface* surface);
-
- // enable/disable features
- void (*enable)(void* c, GGLenum name);
- void (*disable)(void* c, GGLenum name);
- void (*enableDisable)(void* c, GGLenum name, GGLboolean en);
-
- // specify the fragment's color
- void (*shadeModel)(void* c, GGLenum mode);
- void (*color4xv)(void* c, const GGLclampx* color);
- // specify color iterators (16.16)
- void (*colorGrad12xv)(void* c, const GGLcolor* grad);
-
- // specify Z coordinate iterators (0.32)
- void (*zGrad3xv)(void* c, const GGLfixed32* grad);
-
- // specify W coordinate iterators (16.16)
- void (*wGrad3xv)(void* c, const GGLfixed* grad);
-
- // specify fog iterator & color (16.16)
- void (*fogGrad3xv)(void* c, const GGLfixed* grad);
- void (*fogColor3xv)(void* c, const GGLclampx* color);
-
- // specify blending parameters
- void (*blendFunc)(void* c, GGLenum src, GGLenum dst);
- void (*blendFuncSeparate)(void* c, GGLenum src, GGLenum dst,
- GGLenum srcAlpha, GGLenum dstAplha);
-
- // texture environnement (REPLACE / MODULATE / DECAL / BLEND)
- void (*texEnvi)(void* c, GGLenum target,
- GGLenum pname,
- GGLint param);
-
- void (*texEnvxv)(void* c, GGLenum target,
- GGLenum pname, const GGLfixed* params);
-
- // texture parameters (Wrapping, filter)
- void (*texParameteri)(void* c, GGLenum target,
- GGLenum pname,
- GGLint param);
-
- // texture iterators (16.16)
- void (*texCoord2i)(void* c, GGLint s, GGLint t);
- void (*texCoord2x)(void* c, GGLfixed s, GGLfixed t);
-
- // s, dsdx, dsdy, scale, t, dtdx, dtdy, tscale
- // This api uses block floating-point for S and T texture coordinates.
- // All values are given in 16.16, scaled by 'scale'. In other words,
- // set scale to 0, for 16.16 values.
- void (*texCoordGradScale8xv)(void* c, GGLint tmu, const int32_t* grad8);
-
- void (*texGeni)(void* c, GGLenum coord, GGLenum pname, GGLint param);
-
- // masking
- void (*colorMask)(void* c, GGLboolean red,
- GGLboolean green,
- GGLboolean blue,
- GGLboolean alpha);
-
- void (*depthMask)(void* c, GGLboolean flag);
-
- void (*stencilMask)(void* c, GGLuint mask);
-
- // alpha func
- void (*alphaFuncx)(void* c, GGLenum func, GGLclampx ref);
-
- // depth func
- void (*depthFunc)(void* c, GGLenum func);
-
- // logic op
- void (*logicOp)(void* c, GGLenum opcode);
-
- // clear
- void (*clear)(void* c, GGLbitfield mask);
- void (*clearColorx)(void* c,
- GGLclampx r, GGLclampx g, GGLclampx b, GGLclampx a);
- void (*clearDepthx)(void* c, GGLclampx depth);
- void (*clearStencil)(void* c, GGLint s);
-
- // framebuffer operations
- void (*copyPixels)(void* c, GGLint x, GGLint y,
- GGLsizei width, GGLsizei height, GGLenum type);
- void (*rasterPos2x)(void* c, GGLfixed x, GGLfixed y);
- void (*rasterPos2i)(void* c, GGLint x, GGLint y);
-} GGLContext;
-
-// ----------------------------------------------------------------------------
-
-#ifdef __cplusplus
-extern "C" {
-#endif
-
-// construct / destroy the context
-ssize_t gglInit(GGLContext** context);
-ssize_t gglUninit(GGLContext* context);
-
-GGLint gglBitBlit(
- GGLContext* c,
- int tmu,
- GGLint crop[4],
- GGLint where[4]);
-
-#ifdef __cplusplus
-};
-#endif
-
-// ----------------------------------------------------------------------------
-
-#endif // ANDROID_PIXELFLINGER_H