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-rw-r--r--media/libvpx/vp8/decoder/error_concealment.c596
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diff --git a/media/libvpx/vp8/decoder/error_concealment.c b/media/libvpx/vp8/decoder/error_concealment.c
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+/*
+ * Copyright (c) 2011 The WebM project authors. All Rights Reserved.
+ *
+ * Use of this source code is governed by a BSD-style license
+ * that can be found in the LICENSE file in the root of the source
+ * tree. An additional intellectual property rights grant can be found
+ * in the file PATENTS. All contributing project authors may
+ * be found in the AUTHORS file in the root of the source tree.
+ */
+
+#include <assert.h>
+
+#include "error_concealment.h"
+#include "onyxd_int.h"
+#include "decodemv.h"
+#include "vpx_mem/vpx_mem.h"
+#include "vp8/common/findnearmv.h"
+#include "vp8/common/common.h"
+
+#define FLOOR(x,q) ((x) & -(1 << (q)))
+
+#define NUM_NEIGHBORS 20
+
+typedef struct ec_position
+{
+ int row;
+ int col;
+} EC_POS;
+
+/*
+ * Regenerate the table in Matlab with:
+ * x = meshgrid((1:4), (1:4));
+ * y = meshgrid((1:4), (1:4))';
+ * W = round((1./(sqrt(x.^2 + y.^2))*2^7));
+ * W(1,1) = 0;
+ */
+static const int weights_q7[5][5] = {
+ { 0, 128, 64, 43, 32 },
+ {128, 91, 57, 40, 31 },
+ { 64, 57, 45, 36, 29 },
+ { 43, 40, 36, 30, 26 },
+ { 32, 31, 29, 26, 23 }
+};
+
+int vp8_alloc_overlap_lists(VP8D_COMP *pbi)
+{
+ if (pbi->overlaps != NULL)
+ {
+ vpx_free(pbi->overlaps);
+ pbi->overlaps = NULL;
+ }
+
+ pbi->overlaps = vpx_calloc(pbi->common.mb_rows * pbi->common.mb_cols,
+ sizeof(MB_OVERLAP));
+
+ if (pbi->overlaps == NULL)
+ return -1;
+
+ return 0;
+}
+
+void vp8_de_alloc_overlap_lists(VP8D_COMP *pbi)
+{
+ vpx_free(pbi->overlaps);
+ pbi->overlaps = NULL;
+}
+
+/* Inserts a new overlap area value to the list of overlaps of a block */
+static void assign_overlap(OVERLAP_NODE* overlaps,
+ union b_mode_info *bmi,
+ int overlap)
+{
+ int i;
+ if (overlap <= 0)
+ return;
+ /* Find and assign to the next empty overlap node in the list of overlaps.
+ * Empty is defined as bmi == NULL */
+ for (i = 0; i < MAX_OVERLAPS; i++)
+ {
+ if (overlaps[i].bmi == NULL)
+ {
+ overlaps[i].bmi = bmi;
+ overlaps[i].overlap = overlap;
+ break;
+ }
+ }
+}
+
+/* Calculates the overlap area between two 4x4 squares, where the first
+ * square has its upper-left corner at (b1_row, b1_col) and the second
+ * square has its upper-left corner at (b2_row, b2_col). Doesn't
+ * properly handle squares which do not overlap.
+ */
+static int block_overlap(int b1_row, int b1_col, int b2_row, int b2_col)
+{
+ const int int_top = MAX(b1_row, b2_row); // top
+ const int int_left = MAX(b1_col, b2_col); // left
+ /* Since each block is 4x4 pixels, adding 4 (Q3) to the left/top edge
+ * gives us the right/bottom edge.
+ */
+ const int int_right = MIN(b1_col + (4<<3), b2_col + (4<<3)); // right
+ const int int_bottom = MIN(b1_row + (4<<3), b2_row + (4<<3)); // bottom
+ return (int_bottom - int_top) * (int_right - int_left);
+}
+
+/* Calculates the overlap area for all blocks in a macroblock at position
+ * (mb_row, mb_col) in macroblocks, which are being overlapped by a given
+ * overlapping block at position (new_row, new_col) (in pixels, Q3). The
+ * first block being overlapped in the macroblock has position (first_blk_row,
+ * first_blk_col) in blocks relative the upper-left corner of the image.
+ */
+static void calculate_overlaps_mb(B_OVERLAP *b_overlaps, union b_mode_info *bmi,
+ int new_row, int new_col,
+ int mb_row, int mb_col,
+ int first_blk_row, int first_blk_col)
+{
+ /* Find the blocks within this MB (defined by mb_row, mb_col) which are
+ * overlapped by bmi and calculate and assign overlap for each of those
+ * blocks. */
+
+ /* Block coordinates relative the upper-left block */
+ const int rel_ol_blk_row = first_blk_row - mb_row * 4;
+ const int rel_ol_blk_col = first_blk_col - mb_col * 4;
+ /* If the block partly overlaps any previous MB, these coordinates
+ * can be < 0. We don't want to access blocks in previous MBs.
+ */
+ const int blk_idx = MAX(rel_ol_blk_row,0) * 4 + MAX(rel_ol_blk_col,0);
+ /* Upper left overlapping block */
+ B_OVERLAP *b_ol_ul = &(b_overlaps[blk_idx]);
+
+ /* Calculate and assign overlaps for all blocks in this MB
+ * which the motion compensated block overlaps
+ */
+ /* Avoid calculating overlaps for blocks in later MBs */
+ int end_row = MIN(4 + mb_row * 4 - first_blk_row, 2);
+ int end_col = MIN(4 + mb_col * 4 - first_blk_col, 2);
+ int row, col;
+
+ /* Check if new_row and new_col are evenly divisible by 4 (Q3),
+ * and if so we shouldn't check neighboring blocks
+ */
+ if (new_row >= 0 && (new_row & 0x1F) == 0)
+ end_row = 1;
+ if (new_col >= 0 && (new_col & 0x1F) == 0)
+ end_col = 1;
+
+ /* Check if the overlapping block partly overlaps a previous MB
+ * and if so, we're overlapping fewer blocks in this MB.
+ */
+ if (new_row < (mb_row*16)<<3)
+ end_row = 1;
+ if (new_col < (mb_col*16)<<3)
+ end_col = 1;
+
+ for (row = 0; row < end_row; ++row)
+ {
+ for (col = 0; col < end_col; ++col)
+ {
+ /* input in Q3, result in Q6 */
+ const int overlap = block_overlap(new_row, new_col,
+ (((first_blk_row + row) *
+ 4) << 3),
+ (((first_blk_col + col) *
+ 4) << 3));
+ assign_overlap(b_ol_ul[row * 4 + col].overlaps, bmi, overlap);
+ }
+ }
+}
+
+void vp8_calculate_overlaps(MB_OVERLAP *overlap_ul,
+ int mb_rows, int mb_cols,
+ union b_mode_info *bmi,
+ int b_row, int b_col)
+{
+ MB_OVERLAP *mb_overlap;
+ int row, col, rel_row, rel_col;
+ int new_row, new_col;
+ int end_row, end_col;
+ int overlap_b_row, overlap_b_col;
+ int overlap_mb_row, overlap_mb_col;
+
+ /* mb subpixel position */
+ row = (4 * b_row) << 3; /* Q3 */
+ col = (4 * b_col) << 3; /* Q3 */
+
+ /* reverse compensate for motion */
+ new_row = row - bmi->mv.as_mv.row;
+ new_col = col - bmi->mv.as_mv.col;
+
+ if (new_row >= ((16*mb_rows) << 3) || new_col >= ((16*mb_cols) << 3))
+ {
+ /* the new block ended up outside the frame */
+ return;
+ }
+
+ if (new_row <= (-4 << 3) || new_col <= (-4 << 3))
+ {
+ /* outside the frame */
+ return;
+ }
+ /* overlapping block's position in blocks */
+ overlap_b_row = FLOOR(new_row / 4, 3) >> 3;
+ overlap_b_col = FLOOR(new_col / 4, 3) >> 3;
+
+ /* overlapping block's MB position in MBs
+ * operations are done in Q3
+ */
+ overlap_mb_row = FLOOR((overlap_b_row << 3) / 4, 3) >> 3;
+ overlap_mb_col = FLOOR((overlap_b_col << 3) / 4, 3) >> 3;
+
+ end_row = MIN(mb_rows - overlap_mb_row, 2);
+ end_col = MIN(mb_cols - overlap_mb_col, 2);
+
+ /* Don't calculate overlap for MBs we don't overlap */
+ /* Check if the new block row starts at the last block row of the MB */
+ if (abs(new_row - ((16*overlap_mb_row) << 3)) < ((3*4) << 3))
+ end_row = 1;
+ /* Check if the new block col starts at the last block col of the MB */
+ if (abs(new_col - ((16*overlap_mb_col) << 3)) < ((3*4) << 3))
+ end_col = 1;
+
+ /* find the MB(s) this block is overlapping */
+ for (rel_row = 0; rel_row < end_row; ++rel_row)
+ {
+ for (rel_col = 0; rel_col < end_col; ++rel_col)
+ {
+ if (overlap_mb_row + rel_row < 0 ||
+ overlap_mb_col + rel_col < 0)
+ continue;
+ mb_overlap = overlap_ul + (overlap_mb_row + rel_row) * mb_cols +
+ overlap_mb_col + rel_col;
+
+ calculate_overlaps_mb(mb_overlap->overlaps, bmi,
+ new_row, new_col,
+ overlap_mb_row + rel_row,
+ overlap_mb_col + rel_col,
+ overlap_b_row + rel_row,
+ overlap_b_col + rel_col);
+ }
+ }
+}
+
+/* Estimates a motion vector given the overlapping blocks' motion vectors.
+ * Filters out all overlapping blocks which do not refer to the correct
+ * reference frame type.
+ */
+static void estimate_mv(const OVERLAP_NODE *overlaps, union b_mode_info *bmi)
+{
+ int i;
+ int overlap_sum = 0;
+ int row_acc = 0;
+ int col_acc = 0;
+
+ bmi->mv.as_int = 0;
+ for (i=0; i < MAX_OVERLAPS; ++i)
+ {
+ if (overlaps[i].bmi == NULL)
+ break;
+ col_acc += overlaps[i].overlap * overlaps[i].bmi->mv.as_mv.col;
+ row_acc += overlaps[i].overlap * overlaps[i].bmi->mv.as_mv.row;
+ overlap_sum += overlaps[i].overlap;
+ }
+ if (overlap_sum > 0)
+ {
+ /* Q9 / Q6 = Q3 */
+ bmi->mv.as_mv.col = col_acc / overlap_sum;
+ bmi->mv.as_mv.row = row_acc / overlap_sum;
+ }
+ else
+ {
+ bmi->mv.as_mv.col = 0;
+ bmi->mv.as_mv.row = 0;
+ }
+}
+
+/* Estimates all motion vectors for a macroblock given the lists of
+ * overlaps for each block. Decides whether or not the MVs must be clamped.
+ */
+static void estimate_mb_mvs(const B_OVERLAP *block_overlaps,
+ MODE_INFO *mi,
+ int mb_to_left_edge,
+ int mb_to_right_edge,
+ int mb_to_top_edge,
+ int mb_to_bottom_edge)
+{
+ int row, col;
+ int non_zero_count = 0;
+ MV * const filtered_mv = &(mi->mbmi.mv.as_mv);
+ union b_mode_info * const bmi = mi->bmi;
+ filtered_mv->col = 0;
+ filtered_mv->row = 0;
+ mi->mbmi.need_to_clamp_mvs = 0;
+ for (row = 0; row < 4; ++row)
+ {
+ int this_b_to_top_edge = mb_to_top_edge + ((row*4)<<3);
+ int this_b_to_bottom_edge = mb_to_bottom_edge - ((row*4)<<3);
+ for (col = 0; col < 4; ++col)
+ {
+ int i = row * 4 + col;
+ int this_b_to_left_edge = mb_to_left_edge + ((col*4)<<3);
+ int this_b_to_right_edge = mb_to_right_edge - ((col*4)<<3);
+ /* Estimate vectors for all blocks which are overlapped by this */
+ /* type. Interpolate/extrapolate the rest of the block's MVs */
+ estimate_mv(block_overlaps[i].overlaps, &(bmi[i]));
+ mi->mbmi.need_to_clamp_mvs |= vp8_check_mv_bounds(
+ &bmi[i].mv,
+ this_b_to_left_edge,
+ this_b_to_right_edge,
+ this_b_to_top_edge,
+ this_b_to_bottom_edge);
+ if (bmi[i].mv.as_int != 0)
+ {
+ ++non_zero_count;
+ filtered_mv->col += bmi[i].mv.as_mv.col;
+ filtered_mv->row += bmi[i].mv.as_mv.row;
+ }
+ }
+ }
+ if (non_zero_count > 0)
+ {
+ filtered_mv->col /= non_zero_count;
+ filtered_mv->row /= non_zero_count;
+ }
+}
+
+static void calc_prev_mb_overlaps(MB_OVERLAP *overlaps, MODE_INFO *prev_mi,
+ int mb_row, int mb_col,
+ int mb_rows, int mb_cols)
+{
+ int sub_row;
+ int sub_col;
+ for (sub_row = 0; sub_row < 4; ++sub_row)
+ {
+ for (sub_col = 0; sub_col < 4; ++sub_col)
+ {
+ vp8_calculate_overlaps(
+ overlaps, mb_rows, mb_cols,
+ &(prev_mi->bmi[sub_row * 4 + sub_col]),
+ 4 * mb_row + sub_row,
+ 4 * mb_col + sub_col);
+ }
+ }
+}
+
+/* Estimate all missing motion vectors. This function does the same as the one
+ * above, but has different input arguments. */
+static void estimate_missing_mvs(MB_OVERLAP *overlaps,
+ MODE_INFO *mi, MODE_INFO *prev_mi,
+ int mb_rows, int mb_cols,
+ unsigned int first_corrupt)
+{
+ int mb_row, mb_col;
+ memset(overlaps, 0, sizeof(MB_OVERLAP) * mb_rows * mb_cols);
+ /* First calculate the overlaps for all blocks */
+ for (mb_row = 0; mb_row < mb_rows; ++mb_row)
+ {
+ for (mb_col = 0; mb_col < mb_cols; ++mb_col)
+ {
+ /* We're only able to use blocks referring to the last frame
+ * when extrapolating new vectors.
+ */
+ if (prev_mi->mbmi.ref_frame == LAST_FRAME)
+ {
+ calc_prev_mb_overlaps(overlaps, prev_mi,
+ mb_row, mb_col,
+ mb_rows, mb_cols);
+ }
+ ++prev_mi;
+ }
+ ++prev_mi;
+ }
+
+ mb_row = first_corrupt / mb_cols;
+ mb_col = first_corrupt - mb_row * mb_cols;
+ mi += mb_row*(mb_cols + 1) + mb_col;
+ /* Go through all macroblocks in the current image with missing MVs
+ * and calculate new MVs using the overlaps.
+ */
+ for (; mb_row < mb_rows; ++mb_row)
+ {
+ int mb_to_top_edge = -((mb_row * 16)) << 3;
+ int mb_to_bottom_edge = ((mb_rows - 1 - mb_row) * 16) << 3;
+ for (; mb_col < mb_cols; ++mb_col)
+ {
+ int mb_to_left_edge = -((mb_col * 16) << 3);
+ int mb_to_right_edge = ((mb_cols - 1 - mb_col) * 16) << 3;
+ const B_OVERLAP *block_overlaps =
+ overlaps[mb_row*mb_cols + mb_col].overlaps;
+ mi->mbmi.ref_frame = LAST_FRAME;
+ mi->mbmi.mode = SPLITMV;
+ mi->mbmi.uv_mode = DC_PRED;
+ mi->mbmi.partitioning = 3;
+ mi->mbmi.segment_id = 0;
+ estimate_mb_mvs(block_overlaps,
+ mi,
+ mb_to_left_edge,
+ mb_to_right_edge,
+ mb_to_top_edge,
+ mb_to_bottom_edge);
+ ++mi;
+ }
+ mb_col = 0;
+ ++mi;
+ }
+}
+
+void vp8_estimate_missing_mvs(VP8D_COMP *pbi)
+{
+ VP8_COMMON * const pc = &pbi->common;
+ estimate_missing_mvs(pbi->overlaps,
+ pc->mi, pc->prev_mi,
+ pc->mb_rows, pc->mb_cols,
+ pbi->mvs_corrupt_from_mb);
+}
+
+static void assign_neighbor(EC_BLOCK *neighbor, MODE_INFO *mi, int block_idx)
+{
+ assert(mi->mbmi.ref_frame < MAX_REF_FRAMES);
+ neighbor->ref_frame = mi->mbmi.ref_frame;
+ neighbor->mv = mi->bmi[block_idx].mv.as_mv;
+}
+
+/* Finds the neighboring blocks of a macroblocks. In the general case
+ * 20 blocks are found. If a fewer number of blocks are found due to
+ * image boundaries, those positions in the EC_BLOCK array are left "empty".
+ * The neighbors are enumerated with the upper-left neighbor as the first
+ * element, the second element refers to the neighbor to right of the previous
+ * neighbor, and so on. The last element refers to the neighbor below the first
+ * neighbor.
+ */
+static void find_neighboring_blocks(MODE_INFO *mi,
+ EC_BLOCK *neighbors,
+ int mb_row, int mb_col,
+ int mb_rows, int mb_cols,
+ int mi_stride)
+{
+ int i = 0;
+ int j;
+ if (mb_row > 0)
+ {
+ /* upper left */
+ if (mb_col > 0)
+ assign_neighbor(&neighbors[i], mi - mi_stride - 1, 15);
+ ++i;
+ /* above */
+ for (j = 12; j < 16; ++j, ++i)
+ assign_neighbor(&neighbors[i], mi - mi_stride, j);
+ }
+ else
+ i += 5;
+ if (mb_col < mb_cols - 1)
+ {
+ /* upper right */
+ if (mb_row > 0)
+ assign_neighbor(&neighbors[i], mi - mi_stride + 1, 12);
+ ++i;
+ /* right */
+ for (j = 0; j <= 12; j += 4, ++i)
+ assign_neighbor(&neighbors[i], mi + 1, j);
+ }
+ else
+ i += 5;
+ if (mb_row < mb_rows - 1)
+ {
+ /* lower right */
+ if (mb_col < mb_cols - 1)
+ assign_neighbor(&neighbors[i], mi + mi_stride + 1, 0);
+ ++i;
+ /* below */
+ for (j = 0; j < 4; ++j, ++i)
+ assign_neighbor(&neighbors[i], mi + mi_stride, j);
+ }
+ else
+ i += 5;
+ if (mb_col > 0)
+ {
+ /* lower left */
+ if (mb_row < mb_rows - 1)
+ assign_neighbor(&neighbors[i], mi + mi_stride - 1, 4);
+ ++i;
+ /* left */
+ for (j = 3; j < 16; j += 4, ++i)
+ {
+ assign_neighbor(&neighbors[i], mi - 1, j);
+ }
+ }
+ else
+ i += 5;
+ assert(i == 20);
+}
+
+/* Interpolates all motion vectors for a macroblock from the neighboring blocks'
+ * motion vectors.
+ */
+static void interpolate_mvs(MACROBLOCKD *mb,
+ EC_BLOCK *neighbors,
+ MV_REFERENCE_FRAME dom_ref_frame)
+{
+ int row, col, i;
+ MODE_INFO * const mi = mb->mode_info_context;
+ /* Table with the position of the neighboring blocks relative the position
+ * of the upper left block of the current MB. Starting with the upper left
+ * neighbor and going to the right.
+ */
+ const EC_POS neigh_pos[NUM_NEIGHBORS] = {
+ {-1,-1}, {-1,0}, {-1,1}, {-1,2}, {-1,3},
+ {-1,4}, {0,4}, {1,4}, {2,4}, {3,4},
+ {4,4}, {4,3}, {4,2}, {4,1}, {4,0},
+ {4,-1}, {3,-1}, {2,-1}, {1,-1}, {0,-1}
+ };
+ mi->mbmi.need_to_clamp_mvs = 0;
+ for (row = 0; row < 4; ++row)
+ {
+ int mb_to_top_edge = mb->mb_to_top_edge + ((row*4)<<3);
+ int mb_to_bottom_edge = mb->mb_to_bottom_edge - ((row*4)<<3);
+ for (col = 0; col < 4; ++col)
+ {
+ int mb_to_left_edge = mb->mb_to_left_edge + ((col*4)<<3);
+ int mb_to_right_edge = mb->mb_to_right_edge - ((col*4)<<3);
+ int w_sum = 0;
+ int mv_row_sum = 0;
+ int mv_col_sum = 0;
+ int_mv * const mv = &(mi->bmi[row*4 + col].mv);
+ mv->as_int = 0;
+ for (i = 0; i < NUM_NEIGHBORS; ++i)
+ {
+ /* Calculate the weighted sum of neighboring MVs referring
+ * to the dominant frame type.
+ */
+ const int w = weights_q7[abs(row - neigh_pos[i].row)]
+ [abs(col - neigh_pos[i].col)];
+ if (neighbors[i].ref_frame != dom_ref_frame)
+ continue;
+ w_sum += w;
+ /* Q7 * Q3 = Q10 */
+ mv_row_sum += w*neighbors[i].mv.row;
+ mv_col_sum += w*neighbors[i].mv.col;
+ }
+ if (w_sum > 0)
+ {
+ /* Avoid division by zero.
+ * Normalize with the sum of the coefficients
+ * Q3 = Q10 / Q7
+ */
+ mv->as_mv.row = mv_row_sum / w_sum;
+ mv->as_mv.col = mv_col_sum / w_sum;
+ mi->mbmi.need_to_clamp_mvs |= vp8_check_mv_bounds(
+ mv,
+ mb_to_left_edge,
+ mb_to_right_edge,
+ mb_to_top_edge,
+ mb_to_bottom_edge);
+ }
+ }
+ }
+}
+
+void vp8_interpolate_motion(MACROBLOCKD *mb,
+ int mb_row, int mb_col,
+ int mb_rows, int mb_cols,
+ int mi_stride)
+{
+ /* Find relevant neighboring blocks */
+ EC_BLOCK neighbors[NUM_NEIGHBORS];
+ int i;
+ /* Initialize the array. MAX_REF_FRAMES is interpreted as "doesn't exist" */
+ for (i = 0; i < NUM_NEIGHBORS; ++i)
+ {
+ neighbors[i].ref_frame = MAX_REF_FRAMES;
+ neighbors[i].mv.row = neighbors[i].mv.col = 0;
+ }
+ find_neighboring_blocks(mb->mode_info_context,
+ neighbors,
+ mb_row, mb_col,
+ mb_rows, mb_cols,
+ mb->mode_info_stride);
+ /* Interpolate MVs for the missing blocks from the surrounding
+ * blocks which refer to the last frame. */
+ interpolate_mvs(mb, neighbors, LAST_FRAME);
+
+ mb->mode_info_context->mbmi.ref_frame = LAST_FRAME;
+ mb->mode_info_context->mbmi.mode = SPLITMV;
+ mb->mode_info_context->mbmi.uv_mode = DC_PRED;
+ mb->mode_info_context->mbmi.partitioning = 3;
+ mb->mode_info_context->mbmi.segment_id = 0;
+}
+
+void vp8_conceal_corrupt_mb(MACROBLOCKD *xd)
+{
+ /* This macroblock has corrupt residual, use the motion compensated
+ image (predictor) for concealment */
+
+ /* The build predictor functions now output directly into the dst buffer,
+ * so the copies are no longer necessary */
+
+}