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-rw-r--r--media/ffvpx/libavutil/x86/float_dsp_init.c99
1 files changed, 99 insertions, 0 deletions
diff --git a/media/ffvpx/libavutil/x86/float_dsp_init.c b/media/ffvpx/libavutil/x86/float_dsp_init.c
new file mode 100644
index 000000000..c836a78e1
--- /dev/null
+++ b/media/ffvpx/libavutil/x86/float_dsp_init.c
@@ -0,0 +1,99 @@
+/*
+ * This file is part of FFmpeg.
+ *
+ * FFmpeg is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU Lesser General Public
+ * License as published by the Free Software Foundation; either
+ * version 2.1 of the License, or (at your option) any later version.
+ *
+ * FFmpeg is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+ * Lesser General Public License for more details.
+ *
+ * You should have received a copy of the GNU Lesser General Public
+ * License along with FFmpeg; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
+ */
+
+#include "config.h"
+
+#include "libavutil/attributes.h"
+#include "libavutil/cpu.h"
+#include "libavutil/float_dsp.h"
+#include "cpu.h"
+#include "asm.h"
+
+void ff_vector_fmul_sse(float *dst, const float *src0, const float *src1,
+ int len);
+void ff_vector_fmul_avx(float *dst, const float *src0, const float *src1,
+ int len);
+
+void ff_vector_fmac_scalar_sse(float *dst, const float *src, float mul,
+ int len);
+void ff_vector_fmac_scalar_avx(float *dst, const float *src, float mul,
+ int len);
+void ff_vector_fmac_scalar_fma3(float *dst, const float *src, float mul,
+ int len);
+
+void ff_vector_fmul_scalar_sse(float *dst, const float *src, float mul,
+ int len);
+
+void ff_vector_dmul_scalar_sse2(double *dst, const double *src,
+ double mul, int len);
+void ff_vector_dmul_scalar_avx(double *dst, const double *src,
+ double mul, int len);
+
+void ff_vector_fmul_window_3dnowext(float *dst, const float *src0,
+ const float *src1, const float *win, int len);
+void ff_vector_fmul_window_sse(float *dst, const float *src0,
+ const float *src1, const float *win, int len);
+
+void ff_vector_fmul_add_sse(float *dst, const float *src0, const float *src1,
+ const float *src2, int len);
+void ff_vector_fmul_add_avx(float *dst, const float *src0, const float *src1,
+ const float *src2, int len);
+void ff_vector_fmul_add_fma3(float *dst, const float *src0, const float *src1,
+ const float *src2, int len);
+
+void ff_vector_fmul_reverse_sse(float *dst, const float *src0,
+ const float *src1, int len);
+void ff_vector_fmul_reverse_avx(float *dst, const float *src0,
+ const float *src1, int len);
+
+float ff_scalarproduct_float_sse(const float *v1, const float *v2, int order);
+
+void ff_butterflies_float_sse(float *src0, float *src1, int len);
+
+av_cold void ff_float_dsp_init_x86(AVFloatDSPContext *fdsp)
+{
+ int cpu_flags = av_get_cpu_flags();
+
+ if (EXTERNAL_AMD3DNOWEXT(cpu_flags)) {
+ fdsp->vector_fmul_window = ff_vector_fmul_window_3dnowext;
+ }
+ if (EXTERNAL_SSE(cpu_flags)) {
+ fdsp->vector_fmul = ff_vector_fmul_sse;
+ fdsp->vector_fmac_scalar = ff_vector_fmac_scalar_sse;
+ fdsp->vector_fmul_scalar = ff_vector_fmul_scalar_sse;
+ fdsp->vector_fmul_window = ff_vector_fmul_window_sse;
+ fdsp->vector_fmul_add = ff_vector_fmul_add_sse;
+ fdsp->vector_fmul_reverse = ff_vector_fmul_reverse_sse;
+ fdsp->scalarproduct_float = ff_scalarproduct_float_sse;
+ fdsp->butterflies_float = ff_butterflies_float_sse;
+ }
+ if (EXTERNAL_SSE2(cpu_flags)) {
+ fdsp->vector_dmul_scalar = ff_vector_dmul_scalar_sse2;
+ }
+ if (EXTERNAL_AVX_FAST(cpu_flags)) {
+ fdsp->vector_fmul = ff_vector_fmul_avx;
+ fdsp->vector_fmac_scalar = ff_vector_fmac_scalar_avx;
+ fdsp->vector_dmul_scalar = ff_vector_dmul_scalar_avx;
+ fdsp->vector_fmul_add = ff_vector_fmul_add_avx;
+ fdsp->vector_fmul_reverse = ff_vector_fmul_reverse_avx;
+ }
+ if (EXTERNAL_FMA3_FAST(cpu_flags)) {
+ fdsp->vector_fmac_scalar = ff_vector_fmac_scalar_fma3;
+ fdsp->vector_fmul_add = ff_vector_fmul_add_fma3;
+ }
+}