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-rw-r--r--layout/tables/nsTableFrame.cpp7536
1 files changed, 7536 insertions, 0 deletions
diff --git a/layout/tables/nsTableFrame.cpp b/layout/tables/nsTableFrame.cpp
new file mode 100644
index 000000000..5030804ed
--- /dev/null
+++ b/layout/tables/nsTableFrame.cpp
@@ -0,0 +1,7536 @@
+/* -*- Mode: C++; tab-width: 2; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
+/* vim: set ts=2 sw=2 et tw=80: */
+/* This Source Code Form is subject to the terms of the Mozilla Public
+ * License, v. 2.0. If a copy of the MPL was not distributed with this
+ * file, You can obtain one at http://mozilla.org/MPL/2.0/. */
+
+#include "mozilla/Likely.h"
+#include "mozilla/MathAlgorithms.h"
+#include "mozilla/IntegerRange.h"
+#include "mozilla/WritingModes.h"
+
+#include "nsCOMPtr.h"
+#include "nsTableFrame.h"
+#include "nsRenderingContext.h"
+#include "nsStyleContext.h"
+#include "nsStyleConsts.h"
+#include "nsIContent.h"
+#include "nsCellMap.h"
+#include "nsTableCellFrame.h"
+#include "nsHTMLParts.h"
+#include "nsTableColFrame.h"
+#include "nsTableColGroupFrame.h"
+#include "nsTableRowFrame.h"
+#include "nsTableRowGroupFrame.h"
+#include "nsTableWrapperFrame.h"
+#include "nsTablePainter.h"
+
+#include "BasicTableLayoutStrategy.h"
+#include "FixedTableLayoutStrategy.h"
+
+#include "nsPresContext.h"
+#include "nsContentUtils.h"
+#include "nsCSSRendering.h"
+#include "nsGkAtoms.h"
+#include "nsCSSAnonBoxes.h"
+#include "nsIPresShell.h"
+#include "nsIDOMElement.h"
+#include "nsIDOMHTMLElement.h"
+#include "nsIScriptError.h"
+#include "nsFrameManager.h"
+#include "nsError.h"
+#include "nsCSSFrameConstructor.h"
+#include "mozilla/StyleSetHandle.h"
+#include "mozilla/StyleSetHandleInlines.h"
+#include "nsDisplayList.h"
+#include "nsIScrollableFrame.h"
+#include "nsCSSProps.h"
+#include "RestyleTracker.h"
+#include <algorithm>
+
+using namespace mozilla;
+using namespace mozilla::image;
+using namespace mozilla::layout;
+
+/********************************************************************************
+ ** TableReflowInput **
+ ********************************************************************************/
+
+namespace mozilla {
+
+struct TableReflowInput {
+
+ // the real reflow state
+ const ReflowInput& reflowInput;
+
+ // The table's available size (in reflowInput's writing mode)
+ LogicalSize availSize;
+
+ // Stationary inline-offset
+ nscoord iCoord;
+
+ // Running block-offset
+ nscoord bCoord;
+
+ TableReflowInput(const ReflowInput& aReflowInput,
+ const LogicalSize& aAvailSize)
+ : reflowInput(aReflowInput)
+ , availSize(aAvailSize)
+ {
+ MOZ_ASSERT(reflowInput.mFrame->GetType() == nsGkAtoms::tableFrame,
+ "TableReflowInput should only be created for nsTableFrame");
+ nsTableFrame* table =
+ static_cast<nsTableFrame*>(reflowInput.mFrame->FirstInFlow());
+ WritingMode wm = aReflowInput.GetWritingMode();
+ LogicalMargin borderPadding = table->GetChildAreaOffset(wm, &reflowInput);
+
+ iCoord = borderPadding.IStart(wm) + table->GetColSpacing(-1);
+ bCoord = borderPadding.BStart(wm); //cellspacing added during reflow
+
+ // XXX do we actually need to check for unconstrained inline-size here?
+ if (NS_UNCONSTRAINEDSIZE != availSize.ISize(wm)) {
+ int32_t colCount = table->GetColCount();
+ availSize.ISize(wm) -= borderPadding.IStartEnd(wm) +
+ table->GetColSpacing(-1) +
+ table->GetColSpacing(colCount);
+ availSize.ISize(wm) = std::max(0, availSize.ISize(wm));
+ }
+
+ if (NS_UNCONSTRAINEDSIZE != availSize.BSize(wm)) {
+ availSize.BSize(wm) -= borderPadding.BStartEnd(wm) +
+ table->GetRowSpacing(-1) +
+ table->GetRowSpacing(table->GetRowCount());
+ availSize.BSize(wm) = std::max(0, availSize.BSize(wm));
+ }
+ }
+};
+
+} // namespace mozilla
+
+/********************************************************************************
+ ** nsTableFrame **
+ ********************************************************************************/
+
+struct BCPropertyData
+{
+ BCPropertyData() : mBStartBorderWidth(0), mIEndBorderWidth(0),
+ mBEndBorderWidth(0), mIStartBorderWidth(0),
+ mIStartCellBorderWidth(0), mIEndCellBorderWidth(0) {}
+ TableArea mDamageArea;
+ BCPixelSize mBStartBorderWidth;
+ BCPixelSize mIEndBorderWidth;
+ BCPixelSize mBEndBorderWidth;
+ BCPixelSize mIStartBorderWidth;
+ BCPixelSize mIStartCellBorderWidth;
+ BCPixelSize mIEndCellBorderWidth;
+};
+
+nsStyleContext*
+nsTableFrame::GetParentStyleContext(nsIFrame** aProviderFrame) const
+{
+ // Since our parent, the table wrapper frame, returned this frame, we
+ // must return whatever our parent would normally have returned.
+
+ NS_PRECONDITION(GetParent(), "table constructed without table wrapper");
+ if (!mContent->GetParent() && !StyleContext()->GetPseudo()) {
+ // We're the root. We have no style context parent.
+ *aProviderFrame = nullptr;
+ return nullptr;
+ }
+
+ return GetParent()->DoGetParentStyleContext(aProviderFrame);
+}
+
+
+nsIAtom*
+nsTableFrame::GetType() const
+{
+ return nsGkAtoms::tableFrame;
+}
+
+
+nsTableFrame::nsTableFrame(nsStyleContext* aContext)
+ : nsContainerFrame(aContext),
+ mCellMap(nullptr),
+ mTableLayoutStrategy(nullptr)
+{
+ memset(&mBits, 0, sizeof(mBits));
+}
+
+void
+nsTableFrame::Init(nsIContent* aContent,
+ nsContainerFrame* aParent,
+ nsIFrame* aPrevInFlow)
+{
+ NS_PRECONDITION(!mCellMap, "Init called twice");
+ NS_PRECONDITION(!mTableLayoutStrategy, "Init called twice");
+ NS_PRECONDITION(!aPrevInFlow ||
+ aPrevInFlow->GetType() == nsGkAtoms::tableFrame,
+ "prev-in-flow must be of same type");
+
+ // Let the base class do its processing
+ nsContainerFrame::Init(aContent, aParent, aPrevInFlow);
+
+ // see if border collapse is on, if so set it
+ const nsStyleTableBorder* tableStyle = StyleTableBorder();
+ bool borderCollapse = (NS_STYLE_BORDER_COLLAPSE == tableStyle->mBorderCollapse);
+ SetBorderCollapse(borderCollapse);
+
+ if (!aPrevInFlow) {
+ // If we're the first-in-flow, we manage the cell map & layout strategy that
+ // get used by our continuation chain:
+ mCellMap = new nsTableCellMap(*this, borderCollapse);
+ if (IsAutoLayout()) {
+ mTableLayoutStrategy = new BasicTableLayoutStrategy(this);
+ } else {
+ mTableLayoutStrategy = new FixedTableLayoutStrategy(this);
+ }
+ } else {
+ // Set my isize, because all frames in a table flow are the same isize and
+ // code in nsTableWrapperFrame depends on this being set.
+ WritingMode wm = GetWritingMode();
+ SetSize(LogicalSize(wm, aPrevInFlow->ISize(wm), BSize(wm)));
+ }
+}
+
+nsTableFrame::~nsTableFrame()
+{
+ delete mCellMap;
+ delete mTableLayoutStrategy;
+}
+
+void
+nsTableFrame::DestroyFrom(nsIFrame* aDestructRoot)
+{
+ mColGroups.DestroyFramesFrom(aDestructRoot);
+ nsContainerFrame::DestroyFrom(aDestructRoot);
+}
+
+// Make sure any views are positioned properly
+void
+nsTableFrame::RePositionViews(nsIFrame* aFrame)
+{
+ nsContainerFrame::PositionFrameView(aFrame);
+ nsContainerFrame::PositionChildViews(aFrame);
+}
+
+static bool
+IsRepeatedFrame(nsIFrame* kidFrame)
+{
+ return (kidFrame->GetType() == nsGkAtoms::tableRowFrame ||
+ kidFrame->GetType() == nsGkAtoms::tableRowGroupFrame) &&
+ kidFrame->HasAnyStateBits(NS_REPEATED_ROW_OR_ROWGROUP);
+}
+
+bool
+nsTableFrame::PageBreakAfter(nsIFrame* aSourceFrame,
+ nsIFrame* aNextFrame)
+{
+ const nsStyleDisplay* display = aSourceFrame->StyleDisplay();
+ nsTableRowGroupFrame* prevRg = do_QueryFrame(aSourceFrame);
+ // don't allow a page break after a repeated element ...
+ if ((display->mBreakAfter || (prevRg && prevRg->HasInternalBreakAfter())) &&
+ !IsRepeatedFrame(aSourceFrame)) {
+ return !(aNextFrame && IsRepeatedFrame(aNextFrame)); // or before
+ }
+
+ if (aNextFrame) {
+ display = aNextFrame->StyleDisplay();
+ // don't allow a page break before a repeated element ...
+ nsTableRowGroupFrame* nextRg = do_QueryFrame(aNextFrame);
+ if ((display->mBreakBefore ||
+ (nextRg && nextRg->HasInternalBreakBefore())) &&
+ !IsRepeatedFrame(aNextFrame)) {
+ return !IsRepeatedFrame(aSourceFrame); // or after
+ }
+ }
+ return false;
+}
+
+/* static */ void
+nsTableFrame::RegisterPositionedTablePart(nsIFrame* aFrame)
+{
+ // Supporting relative positioning for table parts other than table cells has
+ // the potential to break sites that apply 'position: relative' to those
+ // parts, expecting nothing to happen. We warn at the console to make tracking
+ // down the issue easy.
+ if (!IS_TABLE_CELL(aFrame->GetType())) {
+ nsIContent* content = aFrame->GetContent();
+ nsPresContext* presContext = aFrame->PresContext();
+ if (content && !presContext->HasWarnedAboutPositionedTableParts()) {
+ presContext->SetHasWarnedAboutPositionedTableParts();
+ nsContentUtils::ReportToConsole(nsIScriptError::warningFlag,
+ NS_LITERAL_CSTRING("Layout: Tables"),
+ content->OwnerDoc(),
+ nsContentUtils::eLAYOUT_PROPERTIES,
+ "TablePartRelPosWarning");
+ }
+ }
+
+ nsTableFrame* tableFrame = nsTableFrame::GetTableFrame(aFrame);
+ MOZ_ASSERT(tableFrame, "Should have a table frame here");
+ tableFrame = static_cast<nsTableFrame*>(tableFrame->FirstContinuation());
+
+ // Retrieve the positioned parts array for this table.
+ FrameProperties props = tableFrame->Properties();
+ FrameTArray* positionedParts = props.Get(PositionedTablePartArray());
+
+ // Lazily create the array if it doesn't exist yet.
+ if (!positionedParts) {
+ positionedParts = new FrameTArray;
+ props.Set(PositionedTablePartArray(), positionedParts);
+ }
+
+ // Add this frame to the list.
+ positionedParts->AppendElement(aFrame);
+}
+
+/* static */ void
+nsTableFrame::UnregisterPositionedTablePart(nsIFrame* aFrame,
+ nsIFrame* aDestructRoot)
+{
+ // Retrieve the table frame, and check if we hit aDestructRoot on the way.
+ bool didPassThrough;
+ nsTableFrame* tableFrame = GetTableFramePassingThrough(aDestructRoot, aFrame,
+ &didPassThrough);
+ if (!didPassThrough && !tableFrame->GetPrevContinuation()) {
+ // The table frame will be destroyed, and it's the first im flow (and thus
+ // owning the PositionedTablePartArray), so we don't need to do
+ // anything.
+ return;
+ }
+ tableFrame = static_cast<nsTableFrame*>(tableFrame->FirstContinuation());
+
+ // Retrieve the positioned parts array for this table.
+ FrameProperties props = tableFrame->Properties();
+ FrameTArray* positionedParts = props.Get(PositionedTablePartArray());
+
+ // Remove the frame.
+ MOZ_ASSERT(positionedParts && positionedParts->Contains(aFrame),
+ "Asked to unregister a positioned table part that wasn't registered");
+ if (positionedParts) {
+ positionedParts->RemoveElement(aFrame);
+ }
+}
+
+// XXX this needs to be cleaned up so that the frame constructor breaks out col group
+// frames into a separate child list, bug 343048.
+void
+nsTableFrame::SetInitialChildList(ChildListID aListID,
+ nsFrameList& aChildList)
+{
+ if (aListID != kPrincipalList) {
+ nsContainerFrame::SetInitialChildList(aListID, aChildList);
+ return;
+ }
+
+ MOZ_ASSERT(mFrames.IsEmpty() && mColGroups.IsEmpty(),
+ "unexpected second call to SetInitialChildList");
+
+ // XXXbz the below code is an icky cesspit that's only needed in its current
+ // form for two reasons:
+ // 1) Both rowgroups and column groups come in on the principal child list.
+ while (aChildList.NotEmpty()) {
+ nsIFrame* childFrame = aChildList.FirstChild();
+ aChildList.RemoveFirstChild();
+ const nsStyleDisplay* childDisplay = childFrame->StyleDisplay();
+
+ if (mozilla::StyleDisplay::TableColumnGroup == childDisplay->mDisplay) {
+ NS_ASSERTION(nsGkAtoms::tableColGroupFrame == childFrame->GetType(),
+ "This is not a colgroup");
+ mColGroups.AppendFrame(nullptr, childFrame);
+ }
+ else { // row groups and unknown frames go on the main list for now
+ mFrames.AppendFrame(nullptr, childFrame);
+ }
+ }
+
+ // If we have a prev-in-flow, then we're a table that has been split and
+ // so don't treat this like an append
+ if (!GetPrevInFlow()) {
+ // process col groups first so that real cols get constructed before
+ // anonymous ones due to cells in rows.
+ InsertColGroups(0, mColGroups);
+ InsertRowGroups(mFrames);
+ // calc collapsing borders
+ if (IsBorderCollapse()) {
+ SetFullBCDamageArea();
+ }
+ }
+}
+
+void
+nsTableFrame::AttributeChangedFor(nsIFrame* aFrame,
+ nsIContent* aContent,
+ nsIAtom* aAttribute)
+{
+ nsTableCellFrame *cellFrame = do_QueryFrame(aFrame);
+ if (cellFrame) {
+ if ((nsGkAtoms::rowspan == aAttribute) ||
+ (nsGkAtoms::colspan == aAttribute)) {
+ nsTableCellMap* cellMap = GetCellMap();
+ if (cellMap) {
+ // for now just remove the cell from the map and reinsert it
+ int32_t rowIndex, colIndex;
+ cellFrame->GetRowIndex(rowIndex);
+ cellFrame->GetColIndex(colIndex);
+ RemoveCell(cellFrame, rowIndex);
+ AutoTArray<nsTableCellFrame*, 1> cells;
+ cells.AppendElement(cellFrame);
+ InsertCells(cells, rowIndex, colIndex - 1);
+
+ // XXX Should this use eStyleChange? It currently doesn't need
+ // to, but it might given more optimization.
+ PresContext()->PresShell()->
+ FrameNeedsReflow(this, nsIPresShell::eTreeChange, NS_FRAME_IS_DIRTY);
+ }
+ }
+ }
+}
+
+
+/* ****** CellMap methods ******* */
+
+/* return the effective col count */
+int32_t
+nsTableFrame::GetEffectiveColCount() const
+{
+ int32_t colCount = GetColCount();
+ if (LayoutStrategy()->GetType() == nsITableLayoutStrategy::Auto) {
+ nsTableCellMap* cellMap = GetCellMap();
+ if (!cellMap) {
+ return 0;
+ }
+ // don't count cols at the end that don't have originating cells
+ for (int32_t colIdx = colCount - 1; colIdx >= 0; colIdx--) {
+ if (cellMap->GetNumCellsOriginatingInCol(colIdx) > 0) {
+ break;
+ }
+ colCount--;
+ }
+ }
+ return colCount;
+}
+
+int32_t
+nsTableFrame::GetIndexOfLastRealCol()
+{
+ int32_t numCols = mColFrames.Length();
+ if (numCols > 0) {
+ for (int32_t colIdx = numCols - 1; colIdx >= 0; colIdx--) {
+ nsTableColFrame* colFrame = GetColFrame(colIdx);
+ if (colFrame) {
+ if (eColAnonymousCell != colFrame->GetColType()) {
+ return colIdx;
+ }
+ }
+ }
+ }
+ return -1;
+}
+
+nsTableColFrame*
+nsTableFrame::GetColFrame(int32_t aColIndex) const
+{
+ NS_ASSERTION(!GetPrevInFlow(), "GetColFrame called on next in flow");
+ int32_t numCols = mColFrames.Length();
+ if ((aColIndex >= 0) && (aColIndex < numCols)) {
+ return mColFrames.ElementAt(aColIndex);
+ }
+ else {
+ NS_ERROR("invalid col index");
+ return nullptr;
+ }
+}
+
+int32_t
+nsTableFrame::GetEffectiveRowSpan(int32_t aRowIndex,
+ const nsTableCellFrame& aCell) const
+{
+ nsTableCellMap* cellMap = GetCellMap();
+ NS_PRECONDITION (nullptr != cellMap, "bad call, cellMap not yet allocated.");
+
+ int32_t colIndex;
+ aCell.GetColIndex(colIndex);
+ return cellMap->GetEffectiveRowSpan(aRowIndex, colIndex);
+}
+
+int32_t
+nsTableFrame::GetEffectiveRowSpan(const nsTableCellFrame& aCell,
+ nsCellMap* aCellMap)
+{
+ nsTableCellMap* tableCellMap = GetCellMap(); if (!tableCellMap) ABORT1(1);
+
+ int32_t colIndex, rowIndex;
+ aCell.GetColIndex(colIndex);
+ aCell.GetRowIndex(rowIndex);
+
+ if (aCellMap)
+ return aCellMap->GetRowSpan(rowIndex, colIndex, true);
+ else
+ return tableCellMap->GetEffectiveRowSpan(rowIndex, colIndex);
+}
+
+int32_t
+nsTableFrame::GetEffectiveColSpan(const nsTableCellFrame& aCell,
+ nsCellMap* aCellMap) const
+{
+ nsTableCellMap* tableCellMap = GetCellMap(); if (!tableCellMap) ABORT1(1);
+
+ int32_t colIndex, rowIndex;
+ aCell.GetColIndex(colIndex);
+ aCell.GetRowIndex(rowIndex);
+
+ if (aCellMap)
+ return aCellMap->GetEffectiveColSpan(*tableCellMap, rowIndex, colIndex);
+ else
+ return tableCellMap->GetEffectiveColSpan(rowIndex, colIndex);
+}
+
+bool
+nsTableFrame::HasMoreThanOneCell(int32_t aRowIndex) const
+{
+ nsTableCellMap* tableCellMap = GetCellMap(); if (!tableCellMap) ABORT1(1);
+ return tableCellMap->HasMoreThanOneCell(aRowIndex);
+}
+
+void
+nsTableFrame::AdjustRowIndices(int32_t aRowIndex,
+ int32_t aAdjustment)
+{
+ // Iterate over the row groups and adjust the row indices of all rows
+ // whose index is >= aRowIndex.
+ RowGroupArray rowGroups;
+ OrderRowGroups(rowGroups);
+
+ for (uint32_t rgIdx = 0; rgIdx < rowGroups.Length(); rgIdx++) {
+ rowGroups[rgIdx]->AdjustRowIndices(aRowIndex, aAdjustment);
+ }
+}
+
+
+void
+nsTableFrame::ResetRowIndices(const nsFrameList::Slice& aRowGroupsToExclude)
+{
+ // Iterate over the row groups and adjust the row indices of all rows
+ // omit the rowgroups that will be inserted later
+ RowGroupArray rowGroups;
+ OrderRowGroups(rowGroups);
+
+ int32_t rowIndex = 0;
+ nsTHashtable<nsPtrHashKey<nsTableRowGroupFrame> > excludeRowGroups;
+ nsFrameList::Enumerator excludeRowGroupsEnumerator(aRowGroupsToExclude);
+ while (!excludeRowGroupsEnumerator.AtEnd()) {
+ excludeRowGroups.PutEntry(static_cast<nsTableRowGroupFrame*>(excludeRowGroupsEnumerator.get()));
+ excludeRowGroupsEnumerator.Next();
+ }
+
+ for (uint32_t rgIdx = 0; rgIdx < rowGroups.Length(); rgIdx++) {
+ nsTableRowGroupFrame* rgFrame = rowGroups[rgIdx];
+ if (!excludeRowGroups.GetEntry(rgFrame)) {
+ const nsFrameList& rowFrames = rgFrame->PrincipalChildList();
+ for (nsFrameList::Enumerator rows(rowFrames); !rows.AtEnd(); rows.Next()) {
+ if (mozilla::StyleDisplay::TableRow == rows.get()->StyleDisplay()->mDisplay) {
+ ((nsTableRowFrame *)rows.get())->SetRowIndex(rowIndex);
+ rowIndex++;
+ }
+ }
+ }
+ }
+}
+void
+nsTableFrame::InsertColGroups(int32_t aStartColIndex,
+ const nsFrameList::Slice& aColGroups)
+{
+ int32_t colIndex = aStartColIndex;
+ nsFrameList::Enumerator colGroups(aColGroups);
+ for (; !colGroups.AtEnd(); colGroups.Next()) {
+ MOZ_ASSERT(colGroups.get()->GetType() == nsGkAtoms::tableColGroupFrame);
+ nsTableColGroupFrame* cgFrame =
+ static_cast<nsTableColGroupFrame*>(colGroups.get());
+ cgFrame->SetStartColumnIndex(colIndex);
+ // XXXbz this sucks. AddColsToTable will actually remove colgroups from
+ // the list we're traversing! Need to fix things here. :( I guess this is
+ // why the old code used pointer-to-last-frame as opposed to
+ // pointer-to-frame-after-last....
+
+ // How about dealing with this by storing a const reference to the
+ // mNextSibling of the framelist's last frame, instead of storing a pointer
+ // to the first-after-next frame? Will involve making nsFrameList friend
+ // of nsIFrame, but it's time for that anyway.
+ cgFrame->AddColsToTable(colIndex, false,
+ colGroups.get()->PrincipalChildList());
+ int32_t numCols = cgFrame->GetColCount();
+ colIndex += numCols;
+ }
+
+ nsFrameList::Enumerator remainingColgroups = colGroups.GetUnlimitedEnumerator();
+ if (!remainingColgroups.AtEnd()) {
+ nsTableColGroupFrame::ResetColIndices(
+ static_cast<nsTableColGroupFrame*>(remainingColgroups.get()), colIndex);
+ }
+}
+
+void
+nsTableFrame::InsertCol(nsTableColFrame& aColFrame,
+ int32_t aColIndex)
+{
+ mColFrames.InsertElementAt(aColIndex, &aColFrame);
+ nsTableColType insertedColType = aColFrame.GetColType();
+ int32_t numCacheCols = mColFrames.Length();
+ nsTableCellMap* cellMap = GetCellMap();
+ if (cellMap) {
+ int32_t numMapCols = cellMap->GetColCount();
+ if (numCacheCols > numMapCols) {
+ bool removedFromCache = false;
+ if (eColAnonymousCell != insertedColType) {
+ nsTableColFrame* lastCol = mColFrames.ElementAt(numCacheCols - 1);
+ if (lastCol) {
+ nsTableColType lastColType = lastCol->GetColType();
+ if (eColAnonymousCell == lastColType) {
+ // remove the col from the cache
+ mColFrames.RemoveElementAt(numCacheCols - 1);
+ // remove the col from the eColGroupAnonymousCell col group
+ nsTableColGroupFrame* lastColGroup = (nsTableColGroupFrame *)mColGroups.LastChild();
+ if (lastColGroup) {
+ lastColGroup->RemoveChild(*lastCol, false);
+
+ // remove the col group if it is empty
+ if (lastColGroup->GetColCount() <= 0) {
+ mColGroups.DestroyFrame((nsIFrame*)lastColGroup);
+ }
+ }
+ removedFromCache = true;
+ }
+ }
+ }
+ if (!removedFromCache) {
+ cellMap->AddColsAtEnd(1);
+ }
+ }
+ }
+ // for now, just bail and recalc all of the collapsing borders
+ if (IsBorderCollapse()) {
+ TableArea damageArea(aColIndex, 0, 1, GetRowCount());
+ AddBCDamageArea(damageArea);
+ }
+}
+
+void
+nsTableFrame::RemoveCol(nsTableColGroupFrame* aColGroupFrame,
+ int32_t aColIndex,
+ bool aRemoveFromCache,
+ bool aRemoveFromCellMap)
+{
+ if (aRemoveFromCache) {
+ mColFrames.RemoveElementAt(aColIndex);
+ }
+ if (aRemoveFromCellMap) {
+ nsTableCellMap* cellMap = GetCellMap();
+ if (cellMap) {
+ // If we have some anonymous cols at the end already, we just
+ // add a new anonymous col.
+ if (!mColFrames.IsEmpty() &&
+ mColFrames.LastElement() && // XXXbz is this ever null?
+ mColFrames.LastElement()->GetColType() == eColAnonymousCell) {
+ AppendAnonymousColFrames(1);
+ } else {
+ // All of our colframes correspond to actual <col> tags. It's possible
+ // that we still have at least as many <col> tags as we have logical
+ // columns from cells, but we might have one less. Handle the latter
+ // case as follows: First ask the cellmap to drop its last col if it
+ // doesn't have any actual cells in it. Then call
+ // MatchCellMapToColCache to append an anonymous column if it's needed;
+ // this needs to be after RemoveColsAtEnd, since it will determine the
+ // need for a new column frame based on the width of the cell map.
+ cellMap->RemoveColsAtEnd();
+ MatchCellMapToColCache(cellMap);
+ }
+ }
+ }
+ // for now, just bail and recalc all of the collapsing borders
+ if (IsBorderCollapse()) {
+ TableArea damageArea(0, 0, GetColCount(), GetRowCount());
+ AddBCDamageArea(damageArea);
+ }
+}
+
+/** Get the cell map for this table frame. It is not always mCellMap.
+ * Only the first-in-flow has a legit cell map.
+ */
+nsTableCellMap*
+nsTableFrame::GetCellMap() const
+{
+ return static_cast<nsTableFrame*>(FirstInFlow())->mCellMap;
+}
+
+// XXX this needs to be moved to nsCSSFrameConstructor
+nsTableColGroupFrame*
+nsTableFrame::CreateAnonymousColGroupFrame(nsTableColGroupType aColGroupType)
+{
+ nsIContent* colGroupContent = GetContent();
+ nsPresContext* presContext = PresContext();
+ nsIPresShell *shell = presContext->PresShell();
+
+ RefPtr<nsStyleContext> colGroupStyle;
+ colGroupStyle = shell->StyleSet()->
+ ResolveAnonymousBoxStyle(nsCSSAnonBoxes::tableColGroup, mStyleContext);
+ // Create a col group frame
+ nsIFrame* newFrame = NS_NewTableColGroupFrame(shell, colGroupStyle);
+ ((nsTableColGroupFrame *)newFrame)->SetColType(aColGroupType);
+ newFrame->Init(colGroupContent, this, nullptr);
+ return (nsTableColGroupFrame *)newFrame;
+}
+
+void
+nsTableFrame::AppendAnonymousColFrames(int32_t aNumColsToAdd)
+{
+ // get the last col group frame
+ nsTableColGroupFrame* colGroupFrame =
+ static_cast<nsTableColGroupFrame*>(mColGroups.LastChild());
+
+ if (!colGroupFrame ||
+ (colGroupFrame->GetColType() != eColGroupAnonymousCell)) {
+ int32_t colIndex = (colGroupFrame) ?
+ colGroupFrame->GetStartColumnIndex() +
+ colGroupFrame->GetColCount() : 0;
+ colGroupFrame = CreateAnonymousColGroupFrame(eColGroupAnonymousCell);
+ if (!colGroupFrame) {
+ return;
+ }
+ // add the new frame to the child list
+ mColGroups.AppendFrame(this, colGroupFrame);
+ colGroupFrame->SetStartColumnIndex(colIndex);
+ }
+ AppendAnonymousColFrames(colGroupFrame, aNumColsToAdd, eColAnonymousCell,
+ true);
+
+}
+
+// XXX this needs to be moved to nsCSSFrameConstructor
+// Right now it only creates the col frames at the end
+void
+nsTableFrame::AppendAnonymousColFrames(nsTableColGroupFrame* aColGroupFrame,
+ int32_t aNumColsToAdd,
+ nsTableColType aColType,
+ bool aAddToTable)
+{
+ NS_PRECONDITION(aColGroupFrame, "null frame");
+ NS_PRECONDITION(aColType != eColAnonymousCol, "Shouldn't happen");
+
+ nsIPresShell *shell = PresContext()->PresShell();
+
+ // Get the last col frame
+ nsFrameList newColFrames;
+
+ int32_t startIndex = mColFrames.Length();
+ int32_t lastIndex = startIndex + aNumColsToAdd - 1;
+
+ for (int32_t childX = startIndex; childX <= lastIndex; childX++) {
+ nsIContent* iContent;
+ RefPtr<nsStyleContext> styleContext;
+ nsStyleContext* parentStyleContext;
+
+ // all anonymous cols that we create here use a pseudo style context of the
+ // col group
+ iContent = aColGroupFrame->GetContent();
+ parentStyleContext = aColGroupFrame->StyleContext();
+ styleContext = shell->StyleSet()->
+ ResolveAnonymousBoxStyle(nsCSSAnonBoxes::tableCol, parentStyleContext);
+ // ASSERTION to check for bug 54454 sneaking back in...
+ NS_ASSERTION(iContent, "null content in CreateAnonymousColFrames");
+
+ // create the new col frame
+ nsIFrame* colFrame = NS_NewTableColFrame(shell, styleContext);
+ ((nsTableColFrame *) colFrame)->SetColType(aColType);
+ colFrame->Init(iContent, aColGroupFrame, nullptr);
+
+ newColFrames.AppendFrame(nullptr, colFrame);
+ }
+ nsFrameList& cols = aColGroupFrame->GetWritableChildList();
+ nsIFrame* oldLastCol = cols.LastChild();
+ const nsFrameList::Slice& newCols =
+ cols.InsertFrames(nullptr, oldLastCol, newColFrames);
+ if (aAddToTable) {
+ // get the starting col index in the cache
+ int32_t startColIndex;
+ if (oldLastCol) {
+ startColIndex =
+ static_cast<nsTableColFrame*>(oldLastCol)->GetColIndex() + 1;
+ } else {
+ startColIndex = aColGroupFrame->GetStartColumnIndex();
+ }
+
+ aColGroupFrame->AddColsToTable(startColIndex, true, newCols);
+ }
+}
+
+void
+nsTableFrame::MatchCellMapToColCache(nsTableCellMap* aCellMap)
+{
+ int32_t numColsInMap = GetColCount();
+ int32_t numColsInCache = mColFrames.Length();
+ int32_t numColsToAdd = numColsInMap - numColsInCache;
+ if (numColsToAdd > 0) {
+ // this sets the child list, updates the col cache and cell map
+ AppendAnonymousColFrames(numColsToAdd);
+ }
+ if (numColsToAdd < 0) {
+ int32_t numColsNotRemoved = DestroyAnonymousColFrames(-numColsToAdd);
+ // if the cell map has fewer cols than the cache, correct it
+ if (numColsNotRemoved > 0) {
+ aCellMap->AddColsAtEnd(numColsNotRemoved);
+ }
+ }
+}
+
+void
+nsTableFrame::DidResizeColumns()
+{
+ NS_PRECONDITION(!GetPrevInFlow(),
+ "should only be called on first-in-flow");
+ if (mBits.mResizedColumns)
+ return; // already marked
+
+ for (nsTableFrame *f = this; f;
+ f = static_cast<nsTableFrame*>(f->GetNextInFlow()))
+ f->mBits.mResizedColumns = true;
+}
+
+void
+nsTableFrame::AppendCell(nsTableCellFrame& aCellFrame,
+ int32_t aRowIndex)
+{
+ nsTableCellMap* cellMap = GetCellMap();
+ if (cellMap) {
+ TableArea damageArea(0, 0, 0, 0);
+ cellMap->AppendCell(aCellFrame, aRowIndex, true, damageArea);
+ MatchCellMapToColCache(cellMap);
+ if (IsBorderCollapse()) {
+ AddBCDamageArea(damageArea);
+ }
+ }
+}
+
+void
+nsTableFrame::InsertCells(nsTArray<nsTableCellFrame*>& aCellFrames,
+ int32_t aRowIndex,
+ int32_t aColIndexBefore)
+{
+ nsTableCellMap* cellMap = GetCellMap();
+ if (cellMap) {
+ TableArea damageArea(0, 0, 0, 0);
+ cellMap->InsertCells(aCellFrames, aRowIndex, aColIndexBefore, damageArea);
+ MatchCellMapToColCache(cellMap);
+ if (IsBorderCollapse()) {
+ AddBCDamageArea(damageArea);
+ }
+ }
+}
+
+// this removes the frames from the col group and table, but not the cell map
+int32_t
+nsTableFrame::DestroyAnonymousColFrames(int32_t aNumFrames)
+{
+ // only remove cols that are of type eTypeAnonymous cell (they are at the end)
+ int32_t endIndex = mColFrames.Length() - 1;
+ int32_t startIndex = (endIndex - aNumFrames) + 1;
+ int32_t numColsRemoved = 0;
+ for (int32_t colIdx = endIndex; colIdx >= startIndex; colIdx--) {
+ nsTableColFrame* colFrame = GetColFrame(colIdx);
+ if (colFrame && (eColAnonymousCell == colFrame->GetColType())) {
+ nsTableColGroupFrame* cgFrame =
+ static_cast<nsTableColGroupFrame*>(colFrame->GetParent());
+ // remove the frame from the colgroup
+ cgFrame->RemoveChild(*colFrame, false);
+ // remove the frame from the cache, but not the cell map
+ RemoveCol(nullptr, colIdx, true, false);
+ numColsRemoved++;
+ }
+ else {
+ break;
+ }
+ }
+ return (aNumFrames - numColsRemoved);
+}
+
+void
+nsTableFrame::RemoveCell(nsTableCellFrame* aCellFrame,
+ int32_t aRowIndex)
+{
+ nsTableCellMap* cellMap = GetCellMap();
+ if (cellMap) {
+ TableArea damageArea(0, 0, 0, 0);
+ cellMap->RemoveCell(aCellFrame, aRowIndex, damageArea);
+ MatchCellMapToColCache(cellMap);
+ if (IsBorderCollapse()) {
+ AddBCDamageArea(damageArea);
+ }
+ }
+}
+
+int32_t
+nsTableFrame::GetStartRowIndex(nsTableRowGroupFrame* aRowGroupFrame)
+{
+ RowGroupArray orderedRowGroups;
+ OrderRowGroups(orderedRowGroups);
+
+ int32_t rowIndex = 0;
+ for (uint32_t rgIndex = 0; rgIndex < orderedRowGroups.Length(); rgIndex++) {
+ nsTableRowGroupFrame* rgFrame = orderedRowGroups[rgIndex];
+ if (rgFrame == aRowGroupFrame) {
+ break;
+ }
+ int32_t numRows = rgFrame->GetRowCount();
+ rowIndex += numRows;
+ }
+ return rowIndex;
+}
+
+// this cannot extend beyond a single row group
+void
+nsTableFrame::AppendRows(nsTableRowGroupFrame* aRowGroupFrame,
+ int32_t aRowIndex,
+ nsTArray<nsTableRowFrame*>& aRowFrames)
+{
+ nsTableCellMap* cellMap = GetCellMap();
+ if (cellMap) {
+ int32_t absRowIndex = GetStartRowIndex(aRowGroupFrame) + aRowIndex;
+ InsertRows(aRowGroupFrame, aRowFrames, absRowIndex, true);
+ }
+}
+
+// this cannot extend beyond a single row group
+int32_t
+nsTableFrame::InsertRows(nsTableRowGroupFrame* aRowGroupFrame,
+ nsTArray<nsTableRowFrame*>& aRowFrames,
+ int32_t aRowIndex,
+ bool aConsiderSpans)
+{
+#ifdef DEBUG_TABLE_CELLMAP
+ printf("=== insertRowsBefore firstRow=%d \n", aRowIndex);
+ Dump(true, false, true);
+#endif
+
+ int32_t numColsToAdd = 0;
+ nsTableCellMap* cellMap = GetCellMap();
+ if (cellMap) {
+ TableArea damageArea(0, 0, 0, 0);
+ int32_t origNumRows = cellMap->GetRowCount();
+ int32_t numNewRows = aRowFrames.Length();
+ cellMap->InsertRows(aRowGroupFrame, aRowFrames, aRowIndex, aConsiderSpans, damageArea);
+ MatchCellMapToColCache(cellMap);
+ if (aRowIndex < origNumRows) {
+ AdjustRowIndices(aRowIndex, numNewRows);
+ }
+ // assign the correct row indices to the new rows. If they were adjusted above
+ // it may not have been done correctly because each row is constructed with index 0
+ for (int32_t rowB = 0; rowB < numNewRows; rowB++) {
+ nsTableRowFrame* rowFrame = aRowFrames.ElementAt(rowB);
+ rowFrame->SetRowIndex(aRowIndex + rowB);
+ }
+ if (IsBorderCollapse()) {
+ AddBCDamageArea(damageArea);
+ }
+ }
+#ifdef DEBUG_TABLE_CELLMAP
+ printf("=== insertRowsAfter \n");
+ Dump(true, false, true);
+#endif
+
+ return numColsToAdd;
+}
+
+// this cannot extend beyond a single row group
+void
+nsTableFrame::RemoveRows(nsTableRowFrame& aFirstRowFrame,
+ int32_t aNumRowsToRemove,
+ bool aConsiderSpans)
+{
+#ifdef TBD_OPTIMIZATION
+ // decide if we need to rebalance. we have to do this here because the row group
+ // cannot do it when it gets the dirty reflow corresponding to the frame being destroyed
+ bool stopTelling = false;
+ for (nsIFrame* kidFrame = aFirstFrame.FirstChild(); (kidFrame && !stopAsking);
+ kidFrame = kidFrame->GetNextSibling()) {
+ nsTableCellFrame *cellFrame = do_QueryFrame(kidFrame);
+ if (cellFrame) {
+ stopTelling = tableFrame->CellChangedWidth(*cellFrame, cellFrame->GetPass1MaxElementWidth(),
+ cellFrame->GetMaximumWidth(), true);
+ }
+ }
+ // XXX need to consider what happens if there are cells that have rowspans
+ // into the deleted row. Need to consider moving rows if a rebalance doesn't happen
+#endif
+
+ int32_t firstRowIndex = aFirstRowFrame.GetRowIndex();
+#ifdef DEBUG_TABLE_CELLMAP
+ printf("=== removeRowsBefore firstRow=%d numRows=%d\n", firstRowIndex, aNumRowsToRemove);
+ Dump(true, false, true);
+#endif
+ nsTableCellMap* cellMap = GetCellMap();
+ if (cellMap) {
+ TableArea damageArea(0, 0, 0, 0);
+ cellMap->RemoveRows(firstRowIndex, aNumRowsToRemove, aConsiderSpans, damageArea);
+ MatchCellMapToColCache(cellMap);
+ if (IsBorderCollapse()) {
+ AddBCDamageArea(damageArea);
+ }
+ }
+ AdjustRowIndices(firstRowIndex, -aNumRowsToRemove);
+#ifdef DEBUG_TABLE_CELLMAP
+ printf("=== removeRowsAfter\n");
+ Dump(true, true, true);
+#endif
+}
+
+// collect the rows ancestors of aFrame
+int32_t
+nsTableFrame::CollectRows(nsIFrame* aFrame,
+ nsTArray<nsTableRowFrame*>& aCollection)
+{
+ NS_PRECONDITION(aFrame, "null frame");
+ int32_t numRows = 0;
+ for (nsIFrame* childFrame : aFrame->PrincipalChildList()) {
+ aCollection.AppendElement(static_cast<nsTableRowFrame*>(childFrame));
+ numRows++;
+ }
+ return numRows;
+}
+
+void
+nsTableFrame::InsertRowGroups(const nsFrameList::Slice& aRowGroups)
+{
+#ifdef DEBUG_TABLE_CELLMAP
+ printf("=== insertRowGroupsBefore\n");
+ Dump(true, false, true);
+#endif
+ nsTableCellMap* cellMap = GetCellMap();
+ if (cellMap) {
+ RowGroupArray orderedRowGroups;
+ OrderRowGroups(orderedRowGroups);
+
+ AutoTArray<nsTableRowFrame*, 8> rows;
+ // Loop over the rowgroups and check if some of them are new, if they are
+ // insert cellmaps in the order that is predefined by OrderRowGroups,
+ // XXXbz this code is O(N*M) where N is number of new rowgroups
+ // and M is number of rowgroups we have!
+ uint32_t rgIndex;
+ for (rgIndex = 0; rgIndex < orderedRowGroups.Length(); rgIndex++) {
+ for (nsFrameList::Enumerator rowgroups(aRowGroups); !rowgroups.AtEnd();
+ rowgroups.Next()) {
+ if (orderedRowGroups[rgIndex] == rowgroups.get()) {
+ nsTableRowGroupFrame* priorRG =
+ (0 == rgIndex) ? nullptr : orderedRowGroups[rgIndex - 1];
+ // create and add the cell map for the row group
+ cellMap->InsertGroupCellMap(orderedRowGroups[rgIndex], priorRG);
+
+ break;
+ }
+ }
+ }
+ cellMap->Synchronize(this);
+ ResetRowIndices(aRowGroups);
+
+ //now that the cellmaps are reordered too insert the rows
+ for (rgIndex = 0; rgIndex < orderedRowGroups.Length(); rgIndex++) {
+ for (nsFrameList::Enumerator rowgroups(aRowGroups); !rowgroups.AtEnd();
+ rowgroups.Next()) {
+ if (orderedRowGroups[rgIndex] == rowgroups.get()) {
+ nsTableRowGroupFrame* priorRG =
+ (0 == rgIndex) ? nullptr : orderedRowGroups[rgIndex - 1];
+ // collect the new row frames in an array and add them to the table
+ int32_t numRows = CollectRows(rowgroups.get(), rows);
+ if (numRows > 0) {
+ int32_t rowIndex = 0;
+ if (priorRG) {
+ int32_t priorNumRows = priorRG->GetRowCount();
+ rowIndex = priorRG->GetStartRowIndex() + priorNumRows;
+ }
+ InsertRows(orderedRowGroups[rgIndex], rows, rowIndex, true);
+ rows.Clear();
+ }
+ break;
+ }
+ }
+ }
+
+ }
+#ifdef DEBUG_TABLE_CELLMAP
+ printf("=== insertRowGroupsAfter\n");
+ Dump(true, true, true);
+#endif
+}
+
+
+/////////////////////////////////////////////////////////////////////////////
+// Child frame enumeration
+
+const nsFrameList&
+nsTableFrame::GetChildList(ChildListID aListID) const
+{
+ if (aListID == kColGroupList) {
+ return mColGroups;
+ }
+ return nsContainerFrame::GetChildList(aListID);
+}
+
+void
+nsTableFrame::GetChildLists(nsTArray<ChildList>* aLists) const
+{
+ nsContainerFrame::GetChildLists(aLists);
+ mColGroups.AppendIfNonempty(aLists, kColGroupList);
+}
+
+nsRect
+nsDisplayTableItem::GetBounds(nsDisplayListBuilder* aBuilder, bool* aSnap) {
+ *aSnap = false;
+ return mFrame->GetVisualOverflowRectRelativeToSelf() + ToReferenceFrame();
+}
+
+void
+nsDisplayTableItem::UpdateForFrameBackground(nsIFrame* aFrame)
+{
+ nsStyleContext *bgSC;
+ if (!nsCSSRendering::FindBackground(aFrame, &bgSC))
+ return;
+ if (!bgSC->StyleBackground()->HasFixedBackground(aFrame))
+ return;
+
+ mPartHasFixedBackground = true;
+}
+
+nsDisplayItemGeometry*
+nsDisplayTableItem::AllocateGeometry(nsDisplayListBuilder* aBuilder)
+{
+ return new nsDisplayTableItemGeometry(this, aBuilder,
+ mFrame->GetOffsetTo(mFrame->PresContext()->PresShell()->GetRootFrame()));
+}
+
+void
+nsDisplayTableItem::ComputeInvalidationRegion(nsDisplayListBuilder* aBuilder,
+ const nsDisplayItemGeometry* aGeometry,
+ nsRegion *aInvalidRegion)
+{
+ auto geometry =
+ static_cast<const nsDisplayTableItemGeometry*>(aGeometry);
+
+ bool invalidateForAttachmentFixed = false;
+ if (mDrawsBackground && mPartHasFixedBackground) {
+ nsPoint frameOffsetToViewport = mFrame->GetOffsetTo(
+ mFrame->PresContext()->PresShell()->GetRootFrame());
+ invalidateForAttachmentFixed =
+ frameOffsetToViewport != geometry->mFrameOffsetToViewport;
+ }
+
+ if (invalidateForAttachmentFixed ||
+ (aBuilder->ShouldSyncDecodeImages() &&
+ geometry->ShouldInvalidateToSyncDecodeImages())) {
+ bool snap;
+ aInvalidRegion->Or(*aInvalidRegion, GetBounds(aBuilder, &snap));
+ }
+
+ nsDisplayItem::ComputeInvalidationRegion(aBuilder, aGeometry, aInvalidRegion);
+}
+
+class nsDisplayTableBorderBackground : public nsDisplayTableItem {
+public:
+ nsDisplayTableBorderBackground(nsDisplayListBuilder* aBuilder,
+ nsTableFrame* aFrame,
+ bool aDrawsBackground) :
+ nsDisplayTableItem(aBuilder, aFrame, aDrawsBackground) {
+ MOZ_COUNT_CTOR(nsDisplayTableBorderBackground);
+ }
+#ifdef NS_BUILD_REFCNT_LOGGING
+ virtual ~nsDisplayTableBorderBackground() {
+ MOZ_COUNT_DTOR(nsDisplayTableBorderBackground);
+ }
+#endif
+
+ virtual void Paint(nsDisplayListBuilder* aBuilder,
+ nsRenderingContext* aCtx) override;
+ NS_DISPLAY_DECL_NAME("TableBorderBackground", TYPE_TABLE_BORDER_BACKGROUND)
+};
+
+#ifdef DEBUG
+static bool
+IsFrameAllowedInTable(nsIAtom* aType)
+{
+ return IS_TABLE_CELL(aType) ||
+ nsGkAtoms::tableRowFrame == aType ||
+ nsGkAtoms::tableRowGroupFrame == aType ||
+ nsGkAtoms::scrollFrame == aType ||
+ nsGkAtoms::tableFrame == aType ||
+ nsGkAtoms::tableColFrame == aType ||
+ nsGkAtoms::tableColGroupFrame == aType;
+}
+#endif
+
+void
+nsDisplayTableBorderBackground::Paint(nsDisplayListBuilder* aBuilder,
+ nsRenderingContext* aCtx)
+{
+ DrawResult result = static_cast<nsTableFrame*>(mFrame)->
+ PaintTableBorderBackground(aBuilder, *aCtx, mVisibleRect,
+ ToReferenceFrame());
+
+ nsDisplayTableItemGeometry::UpdateDrawResult(this, result);
+}
+
+static int32_t
+GetTablePartRank(nsDisplayItem* aItem)
+{
+ nsIAtom* type = aItem->Frame()->GetType();
+ if (type == nsGkAtoms::tableFrame)
+ return 0;
+ if (type == nsGkAtoms::tableRowGroupFrame)
+ return 1;
+ if (type == nsGkAtoms::tableRowFrame)
+ return 2;
+ return 3;
+}
+
+static bool CompareByTablePartRank(nsDisplayItem* aItem1, nsDisplayItem* aItem2,
+ void* aClosure)
+{
+ return GetTablePartRank(aItem1) <= GetTablePartRank(aItem2);
+}
+
+/* static */ void
+nsTableFrame::GenericTraversal(nsDisplayListBuilder* aBuilder, nsFrame* aFrame,
+ const nsRect& aDirtyRect, const nsDisplayListSet& aLists)
+{
+ // This is similar to what nsContainerFrame::BuildDisplayListForNonBlockChildren
+ // does, except that we allow the children's background and borders to go
+ // in our BorderBackground list. This doesn't really affect background
+ // painting --- the children won't actually draw their own backgrounds
+ // because the nsTableFrame already drew them, unless a child has its own
+ // stacking context, in which case the child won't use its passed-in
+ // BorderBackground list anyway. It does affect cell borders though; this
+ // lets us get cell borders into the nsTableFrame's BorderBackground list.
+ for (nsIFrame* kid : aFrame->PrincipalChildList()) {
+ aFrame->BuildDisplayListForChild(aBuilder, kid, aDirtyRect, aLists);
+ }
+}
+
+/* static */ void
+nsTableFrame::DisplayGenericTablePart(nsDisplayListBuilder* aBuilder,
+ nsFrame* aFrame,
+ const nsRect& aDirtyRect,
+ const nsDisplayListSet& aLists,
+ nsDisplayTableItem* aDisplayItem,
+ DisplayGenericTablePartTraversal aTraversal)
+{
+ nsDisplayList eventsBorderBackground;
+ // If we need to sort the event backgrounds, then we'll put descendants'
+ // display items into their own set of lists.
+ bool sortEventBackgrounds = aDisplayItem && aBuilder->IsForEventDelivery();
+ nsDisplayListCollection separatedCollection;
+ const nsDisplayListSet* lists = sortEventBackgrounds ? &separatedCollection : &aLists;
+
+ nsAutoPushCurrentTableItem pushTableItem;
+ if (aDisplayItem) {
+ pushTableItem.Push(aBuilder, aDisplayItem);
+ }
+
+ if (aFrame->IsVisibleForPainting(aBuilder)) {
+ nsDisplayTableItem* currentItem = aBuilder->GetCurrentTableItem();
+ // currentItem may be null, when none of the table parts have a
+ // background or border
+ if (currentItem) {
+ currentItem->UpdateForFrameBackground(aFrame);
+ }
+
+ // Paint the outset box-shadows for the table frames
+ bool hasBoxShadow = aFrame->StyleEffects()->mBoxShadow != nullptr;
+ if (hasBoxShadow) {
+ lists->BorderBackground()->AppendNewToTop(
+ new (aBuilder) nsDisplayBoxShadowOuter(aBuilder, aFrame));
+ }
+
+ // Create dedicated background display items per-frame when we're
+ // handling events.
+ // XXX how to handle collapsed borders?
+ if (aBuilder->IsForEventDelivery()) {
+ nsDisplayBackgroundImage::AppendBackgroundItemsToTop(aBuilder, aFrame,
+ aFrame->GetRectRelativeToSelf(),
+ lists->BorderBackground());
+ }
+
+ // Paint the inset box-shadows for the table frames
+ if (hasBoxShadow) {
+ lists->BorderBackground()->AppendNewToTop(
+ new (aBuilder) nsDisplayBoxShadowInner(aBuilder, aFrame));
+ }
+ }
+
+ aTraversal(aBuilder, aFrame, aDirtyRect, *lists);
+
+ if (sortEventBackgrounds) {
+ // Ensure that the table frame event background goes before the
+ // table rowgroups event backgrounds, before the table row event backgrounds,
+ // before everything else (cells and their blocks)
+ separatedCollection.BorderBackground()->Sort(CompareByTablePartRank, nullptr);
+ separatedCollection.MoveTo(aLists);
+ }
+
+ aFrame->DisplayOutline(aBuilder, aLists);
+}
+
+static bool
+AnyTablePartHasBorderOrBackground(nsIFrame* aStart, nsIFrame* aEnd)
+{
+ for (nsIFrame* f = aStart; f != aEnd; f = f->GetNextSibling()) {
+ NS_ASSERTION(IsFrameAllowedInTable(f->GetType()), "unexpected frame type");
+
+ if (FrameHasBorderOrBackground(f))
+ return true;
+
+ nsTableCellFrame *cellFrame = do_QueryFrame(f);
+ if (cellFrame)
+ continue;
+
+ if (AnyTablePartHasBorderOrBackground(f->PrincipalChildList().FirstChild(), nullptr))
+ return true;
+ }
+
+ return false;
+}
+
+static void
+UpdateItemForColGroupBackgrounds(nsDisplayTableItem* item,
+ const nsFrameList& aFrames) {
+ for (nsFrameList::Enumerator e(aFrames); !e.AtEnd(); e.Next()) {
+ nsTableColGroupFrame* cg = static_cast<nsTableColGroupFrame*>(e.get());
+ item->UpdateForFrameBackground(cg);
+ for (nsTableColFrame* colFrame = cg->GetFirstColumn(); colFrame;
+ colFrame = colFrame->GetNextCol()) {
+ item->UpdateForFrameBackground(colFrame);
+ }
+ }
+}
+
+// table paint code is concerned primarily with borders and bg color
+// SEC: TODO: adjust the rect for captions
+void
+nsTableFrame::BuildDisplayList(nsDisplayListBuilder* aBuilder,
+ const nsRect& aDirtyRect,
+ const nsDisplayListSet& aLists)
+{
+ DO_GLOBAL_REFLOW_COUNT_DSP_COLOR("nsTableFrame", NS_RGB(255,128,255));
+
+ nsDisplayTableItem* item = nullptr;
+ if (IsVisibleInSelection(aBuilder)) {
+ nsMargin deflate = GetDeflationForBackground(PresContext());
+ if (StyleVisibility()->IsVisible()) {
+ // If 'deflate' is (0,0,0,0) then we can paint the table background
+ // in its own display item, so do that to take advantage of
+ // opacity and visibility optimizations
+ if (deflate == nsMargin(0, 0, 0, 0)) {
+ DisplayBackgroundUnconditional(aBuilder, aLists, false);
+ }
+ }
+
+ // This background is created if any of the table parts are visible,
+ // or if we're doing event handling (since DisplayGenericTablePart
+ // needs the item for the |sortEventBackgrounds|-dependent code).
+ // Specific visibility decisions are delegated to the table background
+ // painter, which handles borders and backgrounds for the table.
+ if (aBuilder->IsForEventDelivery() ||
+ AnyTablePartHasBorderOrBackground(this, GetNextSibling()) ||
+ AnyTablePartHasBorderOrBackground(mColGroups.FirstChild(), nullptr)) {
+ item = new (aBuilder) nsDisplayTableBorderBackground(aBuilder, this,
+ deflate != nsMargin(0, 0, 0, 0));
+ aLists.BorderBackground()->AppendNewToTop(item);
+ }
+ }
+ DisplayGenericTablePart(aBuilder, this, aDirtyRect, aLists, item);
+ if (item) {
+ UpdateItemForColGroupBackgrounds(item, mColGroups);
+ }
+}
+
+nsMargin
+nsTableFrame::GetDeflationForBackground(nsPresContext* aPresContext) const
+{
+ if (eCompatibility_NavQuirks != aPresContext->CompatibilityMode() ||
+ !IsBorderCollapse())
+ return nsMargin(0,0,0,0);
+
+ WritingMode wm = GetWritingMode();
+ return GetOuterBCBorder(wm).GetPhysicalMargin(wm);
+}
+
+// XXX We don't put the borders and backgrounds in tree order like we should.
+// That requires some major surgery which we aren't going to do right now.
+DrawResult
+nsTableFrame::PaintTableBorderBackground(nsDisplayListBuilder* aBuilder,
+ nsRenderingContext& aRenderingContext,
+ const nsRect& aDirtyRect,
+ nsPoint aPt)
+{
+ nsPresContext* presContext = PresContext();
+
+ uint32_t bgFlags = aBuilder->GetBackgroundPaintFlags();
+ PaintBorderFlags borderFlags = aBuilder->ShouldSyncDecodeImages()
+ ? PaintBorderFlags::SYNC_DECODE_IMAGES
+ : PaintBorderFlags();
+
+ TableBackgroundPainter painter(this, TableBackgroundPainter::eOrigin_Table,
+ presContext, aRenderingContext,
+ aDirtyRect, aPt, bgFlags);
+ nsMargin deflate = GetDeflationForBackground(presContext);
+ // If 'deflate' is (0,0,0,0) then we'll paint the table background
+ // in a separate display item, so don't do it here.
+ DrawResult result =
+ painter.PaintTable(this, deflate, deflate != nsMargin(0, 0, 0, 0));
+
+ if (StyleVisibility()->IsVisible()) {
+ if (!IsBorderCollapse()) {
+ Sides skipSides = GetSkipSides();
+ nsRect rect(aPt, mRect.Size());
+
+ result &=
+ nsCSSRendering::PaintBorder(presContext, aRenderingContext, this,
+ aDirtyRect, rect, mStyleContext,
+ borderFlags, skipSides);
+ } else {
+ DrawTarget* drawTarget = aRenderingContext.GetDrawTarget();
+
+ gfxPoint devPixelOffset =
+ nsLayoutUtils::PointToGfxPoint(aPt,
+ PresContext()->AppUnitsPerDevPixel());
+
+ // XXX we should probably get rid of this translation at some stage
+ // But that would mean modifying PaintBCBorders, ugh
+ AutoRestoreTransform autoRestoreTransform(drawTarget);
+ drawTarget->SetTransform(
+ drawTarget->GetTransform().PreTranslate(ToPoint(devPixelOffset)));
+
+ PaintBCBorders(*drawTarget, aDirtyRect - aPt);
+ }
+ }
+
+ return result;
+}
+
+nsIFrame::LogicalSides
+nsTableFrame::GetLogicalSkipSides(const ReflowInput* aReflowInput) const
+{
+ if (MOZ_UNLIKELY(StyleBorder()->mBoxDecorationBreak ==
+ StyleBoxDecorationBreak::Clone)) {
+ return LogicalSides();
+ }
+
+ LogicalSides skip;
+ // frame attribute was accounted for in nsHTMLTableElement::MapTableBorderInto
+ // account for pagination
+ if (nullptr != GetPrevInFlow()) {
+ skip |= eLogicalSideBitsBStart;
+ }
+ if (nullptr != GetNextInFlow()) {
+ skip |= eLogicalSideBitsBEnd;
+ }
+ return skip;
+}
+
+void
+nsTableFrame::SetColumnDimensions(nscoord aBSize, WritingMode aWM,
+ const LogicalMargin& aBorderPadding,
+ const nsSize& aContainerSize)
+{
+ const nscoord colBSize = aBSize - (aBorderPadding.BStartEnd(aWM) +
+ GetRowSpacing(-1) + GetRowSpacing(GetRowCount()));
+ int32_t colIdx = 0;
+ LogicalPoint colGroupOrigin(aWM,
+ aBorderPadding.IStart(aWM) + GetColSpacing(-1),
+ aBorderPadding.BStart(aWM) + GetRowSpacing(-1));
+ nsTableFrame* fif = static_cast<nsTableFrame*>(FirstInFlow());
+ for (nsIFrame* colGroupFrame : mColGroups) {
+ MOZ_ASSERT(colGroupFrame->GetType() == nsGkAtoms::tableColGroupFrame);
+ // first we need to figure out the size of the colgroup
+ int32_t groupFirstCol = colIdx;
+ nscoord colGroupISize = 0;
+ nscoord cellSpacingI = 0;
+ const nsFrameList& columnList = colGroupFrame->PrincipalChildList();
+ for (nsIFrame* colFrame : columnList) {
+ if (mozilla::StyleDisplay::TableColumn ==
+ colFrame->StyleDisplay()->mDisplay) {
+ NS_ASSERTION(colIdx < GetColCount(), "invalid number of columns");
+ cellSpacingI = GetColSpacing(colIdx);
+ colGroupISize += fif->GetColumnISizeFromFirstInFlow(colIdx) +
+ cellSpacingI;
+ ++colIdx;
+ }
+ }
+ if (colGroupISize) {
+ colGroupISize -= cellSpacingI;
+ }
+
+ LogicalRect colGroupRect(aWM, colGroupOrigin.I(aWM), colGroupOrigin.B(aWM),
+ colGroupISize, colBSize);
+ colGroupFrame->SetRect(aWM, colGroupRect, aContainerSize);
+ nsSize colGroupSize = colGroupFrame->GetSize();
+
+ // then we can place the columns correctly within the group
+ colIdx = groupFirstCol;
+ LogicalPoint colOrigin(aWM);
+ for (nsIFrame* colFrame : columnList) {
+ if (mozilla::StyleDisplay::TableColumn ==
+ colFrame->StyleDisplay()->mDisplay) {
+ nscoord colISize = fif->GetColumnISizeFromFirstInFlow(colIdx);
+ LogicalRect colRect(aWM, colOrigin.I(aWM), colOrigin.B(aWM),
+ colISize, colBSize);
+ colFrame->SetRect(aWM, colRect, colGroupSize);
+ cellSpacingI = GetColSpacing(colIdx);
+ colOrigin.I(aWM) += colISize + cellSpacingI;
+ ++colIdx;
+ }
+ }
+
+ colGroupOrigin.I(aWM) += colGroupISize + cellSpacingI;
+ }
+}
+
+// SEC: TODO need to worry about continuing frames prev/next in flow for splitting across pages.
+
+// XXX this could be made more general to handle row modifications that change the
+// table bsize, but first we need to scrutinize every Invalidate
+void
+nsTableFrame::ProcessRowInserted(nscoord aNewBSize)
+{
+ SetRowInserted(false); // reset the bit that got us here
+ nsTableFrame::RowGroupArray rowGroups;
+ OrderRowGroups(rowGroups);
+ // find the row group containing the inserted row
+ for (uint32_t rgIdx = 0; rgIdx < rowGroups.Length(); rgIdx++) {
+ nsTableRowGroupFrame* rgFrame = rowGroups[rgIdx];
+ NS_ASSERTION(rgFrame, "Must have rgFrame here");
+ // find the row that was inserted first
+ for (nsIFrame* childFrame : rgFrame->PrincipalChildList()) {
+ nsTableRowFrame *rowFrame = do_QueryFrame(childFrame);
+ if (rowFrame) {
+ if (rowFrame->IsFirstInserted()) {
+ rowFrame->SetFirstInserted(false);
+ // damage the table from the 1st row inserted to the end of the table
+ nsIFrame::InvalidateFrame();
+ // XXXbz didn't we do this up front? Why do we need to do it again?
+ SetRowInserted(false);
+ return; // found it, so leave
+ }
+ }
+ }
+ }
+}
+
+/* virtual */ void
+nsTableFrame::MarkIntrinsicISizesDirty()
+{
+ nsITableLayoutStrategy* tls = LayoutStrategy();
+ if (MOZ_UNLIKELY(!tls)) {
+ // This is a FrameNeedsReflow() from nsBlockFrame::RemoveFrame()
+ // walking up the ancestor chain in a table next-in-flow. In this case
+ // our original first-in-flow (which owns the TableLayoutStrategy) has
+ // already been destroyed and unhooked from the flow chain and thusly
+ // LayoutStrategy() returns null. All the frames in the flow will be
+ // destroyed so no need to mark anything dirty here. See bug 595758.
+ return;
+ }
+ tls->MarkIntrinsicISizesDirty();
+
+ // XXXldb Call SetBCDamageArea?
+
+ nsContainerFrame::MarkIntrinsicISizesDirty();
+}
+
+/* virtual */ nscoord
+nsTableFrame::GetMinISize(nsRenderingContext *aRenderingContext)
+{
+ if (NeedToCalcBCBorders())
+ CalcBCBorders();
+
+ ReflowColGroups(aRenderingContext);
+
+ return LayoutStrategy()->GetMinISize(aRenderingContext);
+}
+
+/* virtual */ nscoord
+nsTableFrame::GetPrefISize(nsRenderingContext *aRenderingContext)
+{
+ if (NeedToCalcBCBorders())
+ CalcBCBorders();
+
+ ReflowColGroups(aRenderingContext);
+
+ return LayoutStrategy()->GetPrefISize(aRenderingContext, false);
+}
+
+/* virtual */ nsIFrame::IntrinsicISizeOffsetData
+nsTableFrame::IntrinsicISizeOffsets()
+{
+ IntrinsicISizeOffsetData result = nsContainerFrame::IntrinsicISizeOffsets();
+
+ result.hMargin = 0;
+ result.hPctMargin = 0;
+
+ if (IsBorderCollapse()) {
+ result.hPadding = 0;
+ result.hPctPadding = 0;
+
+ WritingMode wm = GetWritingMode();
+ LogicalMargin outerBC = GetIncludedOuterBCBorder(wm);
+ result.hBorder = outerBC.IStartEnd(wm);
+ }
+
+ return result;
+}
+
+/* virtual */
+LogicalSize
+nsTableFrame::ComputeSize(nsRenderingContext* aRenderingContext,
+ WritingMode aWM,
+ const LogicalSize& aCBSize,
+ nscoord aAvailableISize,
+ const LogicalSize& aMargin,
+ const LogicalSize& aBorder,
+ const LogicalSize& aPadding,
+ ComputeSizeFlags aFlags)
+{
+ LogicalSize result =
+ nsContainerFrame::ComputeSize(aRenderingContext, aWM,
+ aCBSize, aAvailableISize,
+ aMargin, aBorder, aPadding, aFlags);
+
+ // XXX The code below doesn't make sense if the caller's writing mode
+ // is orthogonal to this frame's. Not sure yet what should happen then;
+ // for now, just bail out.
+ if (aWM.IsVertical() != GetWritingMode().IsVertical()) {
+ return result;
+ }
+
+ // If we're a container for font size inflation, then shrink
+ // wrapping inside of us should not apply font size inflation.
+ AutoMaybeDisableFontInflation an(this);
+
+ // Tables never shrink below their min inline-size.
+ nscoord minISize = GetMinISize(aRenderingContext);
+ if (minISize > result.ISize(aWM)) {
+ result.ISize(aWM) = minISize;
+ }
+
+ return result;
+}
+
+nscoord
+nsTableFrame::TableShrinkISizeToFit(nsRenderingContext *aRenderingContext,
+ nscoord aISizeInCB)
+{
+ // If we're a container for font size inflation, then shrink
+ // wrapping inside of us should not apply font size inflation.
+ AutoMaybeDisableFontInflation an(this);
+
+ nscoord result;
+ nscoord minISize = GetMinISize(aRenderingContext);
+ if (minISize > aISizeInCB) {
+ result = minISize;
+ } else {
+ // Tables shrink inline-size to fit with a slightly different algorithm
+ // from the one they use for their intrinsic isize (the difference
+ // relates to handling of percentage isizes on columns). So this
+ // function differs from nsFrame::ShrinkWidthToFit by only the
+ // following line.
+ // Since we've already called GetMinISize, we don't need to do any
+ // of the other stuff GetPrefISize does.
+ nscoord prefISize =
+ LayoutStrategy()->GetPrefISize(aRenderingContext, true);
+ if (prefISize > aISizeInCB) {
+ result = aISizeInCB;
+ } else {
+ result = prefISize;
+ }
+ }
+ return result;
+}
+
+/* virtual */
+LogicalSize
+nsTableFrame::ComputeAutoSize(nsRenderingContext* aRenderingContext,
+ WritingMode aWM,
+ const LogicalSize& aCBSize,
+ nscoord aAvailableISize,
+ const LogicalSize& aMargin,
+ const LogicalSize& aBorder,
+ const LogicalSize& aPadding,
+ ComputeSizeFlags aFlags)
+{
+ // Tables always shrink-wrap.
+ nscoord cbBased = aAvailableISize - aMargin.ISize(aWM) - aBorder.ISize(aWM) -
+ aPadding.ISize(aWM);
+ return LogicalSize(aWM, TableShrinkISizeToFit(aRenderingContext, cbBased),
+ NS_UNCONSTRAINEDSIZE);
+}
+
+// Return true if aParentReflowInput.frame or any of its ancestors within
+// the containing table have non-auto bsize. (e.g. pct or fixed bsize)
+bool
+nsTableFrame::AncestorsHaveStyleBSize(const ReflowInput& aParentReflowInput)
+{
+ WritingMode wm = aParentReflowInput.GetWritingMode();
+ for (const ReflowInput* rs = &aParentReflowInput;
+ rs && rs->mFrame; rs = rs->mParentReflowInput) {
+ nsIAtom* frameType = rs->mFrame->GetType();
+ if (IS_TABLE_CELL(frameType) ||
+ (nsGkAtoms::tableRowFrame == frameType) ||
+ (nsGkAtoms::tableRowGroupFrame == frameType)) {
+ const nsStyleCoord &bsize = rs->mStylePosition->BSize(wm);
+ // calc() with percentages treated like 'auto' on internal table elements
+ if (bsize.GetUnit() != eStyleUnit_Auto &&
+ (!bsize.IsCalcUnit() || !bsize.HasPercent())) {
+ return true;
+ }
+ }
+ else if (nsGkAtoms::tableFrame == frameType) {
+ // we reached the containing table, so always return
+ return rs->mStylePosition->BSize(wm).GetUnit() != eStyleUnit_Auto;
+ }
+ }
+ return false;
+}
+
+// See if a special block-size reflow needs to occur and if so,
+// call RequestSpecialBSizeReflow
+void
+nsTableFrame::CheckRequestSpecialBSizeReflow(const ReflowInput& aReflowInput)
+{
+ NS_ASSERTION(IS_TABLE_CELL(aReflowInput.mFrame->GetType()) ||
+ aReflowInput.mFrame->GetType() == nsGkAtoms::tableRowFrame ||
+ aReflowInput.mFrame->GetType() == nsGkAtoms::tableRowGroupFrame ||
+ aReflowInput.mFrame->GetType() == nsGkAtoms::tableFrame,
+ "unexpected frame type");
+ WritingMode wm = aReflowInput.GetWritingMode();
+ if (!aReflowInput.mFrame->GetPrevInFlow() && // 1st in flow
+ (NS_UNCONSTRAINEDSIZE == aReflowInput.ComputedBSize() || // no computed bsize
+ 0 == aReflowInput.ComputedBSize()) &&
+ eStyleUnit_Percent == aReflowInput.mStylePosition->BSize(wm).GetUnit() && // pct bsize
+ nsTableFrame::AncestorsHaveStyleBSize(*aReflowInput.mParentReflowInput)) {
+ nsTableFrame::RequestSpecialBSizeReflow(aReflowInput);
+ }
+}
+
+// Notify the frame and its ancestors (up to the containing table) that a special
+// bsize reflow will occur. During a special bsize reflow, a table, row group,
+// row, or cell returns the last size it was reflowed at. However, the table may
+// change the bsize of row groups, rows, cells in DistributeBSizeToRows after.
+// And the row group can change the bsize of rows, cells in CalculateRowBSizes.
+void
+nsTableFrame::RequestSpecialBSizeReflow(const ReflowInput& aReflowInput)
+{
+ // notify the frame and its ancestors of the special reflow, stopping at the containing table
+ for (const ReflowInput* rs = &aReflowInput; rs && rs->mFrame; rs = rs->mParentReflowInput) {
+ nsIAtom* frameType = rs->mFrame->GetType();
+ NS_ASSERTION(IS_TABLE_CELL(frameType) ||
+ nsGkAtoms::tableRowFrame == frameType ||
+ nsGkAtoms::tableRowGroupFrame == frameType ||
+ nsGkAtoms::tableFrame == frameType,
+ "unexpected frame type");
+
+ rs->mFrame->AddStateBits(NS_FRAME_CONTAINS_RELATIVE_BSIZE);
+ if (nsGkAtoms::tableFrame == frameType) {
+ NS_ASSERTION(rs != &aReflowInput,
+ "should not request special bsize reflow for table");
+ // always stop when we reach a table
+ break;
+ }
+ }
+}
+
+/******************************************************************************************
+ * Before reflow, intrinsic inline-size calculation is done using GetMinISize
+ * and GetPrefISize. This used to be known as pass 1 reflow.
+ *
+ * After the intrinsic isize calculation, the table determines the
+ * column widths using BalanceColumnISizes() and
+ * then reflows each child again with a constrained avail isize. This reflow is referred to
+ * as the pass 2 reflow.
+ *
+ * A special bsize reflow (pass 3 reflow) can occur during an initial or resize reflow
+ * if (a) a row group, row, cell, or a frame inside a cell has a percent bsize but no computed
+ * bsize or (b) in paginated mode, a table has a bsize. (a) supports percent nested tables
+ * contained inside cells whose bsizes aren't known until after the pass 2 reflow. (b) is
+ * necessary because the table cannot split until after the pass 2 reflow. The mechanics of
+ * the special bsize reflow (variety a) are as follows:
+ *
+ * 1) Each table related frame (table, row group, row, cell) implements NeedsSpecialReflow()
+ * to indicate that it should get the reflow. It does this when it has a percent bsize but
+ * no computed bsize by calling CheckRequestSpecialBSizeReflow(). This method calls
+ * RequestSpecialBSizeReflow() which calls SetNeedSpecialReflow() on its ancestors until
+ * it reaches the containing table and calls SetNeedToInitiateSpecialReflow() on it. For
+ * percent bsize frames inside cells, during DidReflow(), the cell's NotifyPercentBSize()
+ * is called (the cell is the reflow state's mPercentBSizeObserver in this case).
+ * NotifyPercentBSize() calls RequestSpecialBSizeReflow().
+ *
+ * XXX (jfkthame) This comment appears to be out of date; it refers to methods/flags
+ * that are no longer present in the code.
+ * 2) After the pass 2 reflow, if the table's NeedToInitiateSpecialReflow(true) was called, it
+ * will do the special bsize reflow, setting the reflow state's mFlags.mSpecialBSizeReflow
+ * to true and mSpecialHeightInitiator to itself. It won't do this if IsPrematureSpecialHeightReflow()
+ * returns true because in that case another special bsize reflow will be coming along with the
+ * containing table as the mSpecialHeightInitiator. It is only relevant to do the reflow when
+ * the mSpecialHeightInitiator is the containing table, because if it is a remote ancestor, then
+ * appropriate bsizes will not be known.
+ *
+ * 3) Since the bsizes of the table, row groups, rows, and cells was determined during the pass 2
+ * reflow, they return their last desired sizes during the special bsize reflow. The reflow only
+ * permits percent bsize frames inside the cells to resize based on the cells bsize and that bsize
+ * was determined during the pass 2 reflow.
+ *
+ * So, in the case of deeply nested tables, all of the tables that were told to initiate a special
+ * reflow will do so, but if a table is already in a special reflow, it won't inititate the reflow
+ * until the current initiator is its containing table. Since these reflows are only received by
+ * frames that need them and they don't cause any rebalancing of tables, the extra overhead is minimal.
+ *
+ * The type of special reflow that occurs during printing (variety b) follows the same mechanism except
+ * that all frames will receive the reflow even if they don't really need them.
+ *
+ * Open issues with the special bsize reflow:
+ *
+ * 1) At some point there should be 2 kinds of special bsize reflows because (a) and (b) above are
+ * really quite different. This would avoid unnecessary reflows during printing.
+ * 2) When a cell contains frames whose percent bsizes > 100%, there is data loss (see bug 115245).
+ * However, this can also occur if a cell has a fixed bsize and there is no special bsize reflow.
+ *
+ * XXXldb Special bsize reflow should really be its own method, not
+ * part of nsIFrame::Reflow. It should then call nsIFrame::Reflow on
+ * the contents of the cells to do the necessary block-axis resizing.
+ *
+ ******************************************************************************************/
+
+/* Layout the entire inner table. */
+void
+nsTableFrame::Reflow(nsPresContext* aPresContext,
+ ReflowOutput& aDesiredSize,
+ const ReflowInput& aReflowInput,
+ nsReflowStatus& aStatus)
+{
+ MarkInReflow();
+ DO_GLOBAL_REFLOW_COUNT("nsTableFrame");
+ DISPLAY_REFLOW(aPresContext, this, aReflowInput, aDesiredSize, aStatus);
+ bool isPaginated = aPresContext->IsPaginated();
+ WritingMode wm = aReflowInput.GetWritingMode();
+
+ aStatus = NS_FRAME_COMPLETE;
+ if (!GetPrevInFlow() && !mTableLayoutStrategy) {
+ NS_ERROR("strategy should have been created in Init");
+ return;
+ }
+
+ // see if collapsing borders need to be calculated
+ if (!GetPrevInFlow() && IsBorderCollapse() && NeedToCalcBCBorders()) {
+ CalcBCBorders();
+ }
+
+ aDesiredSize.ISize(wm) = aReflowInput.AvailableISize();
+
+ // Check for an overflow list, and append any row group frames being pushed
+ MoveOverflowToChildList();
+
+ bool haveDesiredBSize = false;
+ SetHaveReflowedColGroups(false);
+
+ // Reflow the entire table (pass 2 and possibly pass 3). This phase is necessary during a
+ // constrained initial reflow and other reflows which require either a strategy init or balance.
+ // This isn't done during an unconstrained reflow, because it will occur later when the parent
+ // reflows with a constrained isize.
+ bool fixupKidPositions = false;
+ if (NS_SUBTREE_DIRTY(this) ||
+ aReflowInput.ShouldReflowAllKids() ||
+ IsGeometryDirty() ||
+ aReflowInput.IsBResize()) {
+
+ if (aReflowInput.ComputedBSize() != NS_UNCONSTRAINEDSIZE ||
+ // Also check IsBResize(), to handle the first Reflow preceding a
+ // special bsize Reflow, when we've already had a special bsize
+ // Reflow (where ComputedBSize() would not be
+ // NS_UNCONSTRAINEDSIZE, but without a style change in between).
+ aReflowInput.IsBResize()) {
+ // XXX Eventually, we should modify DistributeBSizeToRows to use
+ // nsTableRowFrame::GetInitialBSize instead of nsIFrame::BSize().
+ // That way, it will make its calculations based on internal table
+ // frame bsizes as they are before they ever had any extra bsize
+ // distributed to them. In the meantime, this reflows all the
+ // internal table frames, which restores them to their state before
+ // DistributeBSizeToRows was called.
+ SetGeometryDirty();
+ }
+
+ bool needToInitiateSpecialReflow =
+ HasAnyStateBits(NS_FRAME_CONTAINS_RELATIVE_BSIZE);
+ // see if an extra reflow will be necessary in pagination mode
+ // when there is a specified table bsize
+ if (isPaginated && !GetPrevInFlow() && (NS_UNCONSTRAINEDSIZE != aReflowInput.AvailableBSize())) {
+ nscoord tableSpecifiedBSize = CalcBorderBoxBSize(aReflowInput);
+ if ((tableSpecifiedBSize > 0) &&
+ (tableSpecifiedBSize != NS_UNCONSTRAINEDSIZE)) {
+ needToInitiateSpecialReflow = true;
+ }
+ }
+ nsIFrame* lastChildReflowed = nullptr;
+
+ NS_ASSERTION(!aReflowInput.mFlags.mSpecialBSizeReflow,
+ "Shouldn't be in special bsize reflow here!");
+
+ // do the pass 2 reflow unless this is a special bsize reflow and we will be
+ // initiating a special bsize reflow
+ // XXXldb I changed this. Should I change it back?
+
+ // if we need to initiate a special bsize reflow, then don't constrain the
+ // bsize of the reflow before that
+ nscoord availBSize = needToInitiateSpecialReflow
+ ? NS_UNCONSTRAINEDSIZE
+ : aReflowInput.AvailableBSize();
+
+ ReflowTable(aDesiredSize, aReflowInput, availBSize,
+ lastChildReflowed, aStatus);
+ // If ComputedWidth is unconstrained, we may need to fix child positions
+ // later (in vertical-rl mode) due to use of 0 as a dummy
+ // containerSize.width during ReflowChildren.
+ fixupKidPositions = wm.IsVerticalRL() &&
+ aReflowInput.ComputedWidth() == NS_UNCONSTRAINEDSIZE;
+
+ // reevaluate special bsize reflow conditions
+ if (HasAnyStateBits(NS_FRAME_CONTAINS_RELATIVE_BSIZE)) {
+ needToInitiateSpecialReflow = true;
+ }
+
+ // XXXldb Are all these conditions correct?
+ if (needToInitiateSpecialReflow && NS_FRAME_IS_COMPLETE(aStatus)) {
+ // XXXldb Do we need to set the IsBResize flag on any reflow states?
+
+ ReflowInput &mutable_rs =
+ const_cast<ReflowInput&>(aReflowInput);
+
+ // distribute extra block-direction space to rows
+ CalcDesiredBSize(aReflowInput, aDesiredSize);
+ mutable_rs.mFlags.mSpecialBSizeReflow = true;
+
+ ReflowTable(aDesiredSize, aReflowInput, aReflowInput.AvailableBSize(),
+ lastChildReflowed, aStatus);
+
+ if (lastChildReflowed && NS_FRAME_IS_NOT_COMPLETE(aStatus)) {
+ // if there is an incomplete child, then set the desired bsize
+ // to include it but not the next one
+ LogicalMargin borderPadding = GetChildAreaOffset(wm, &aReflowInput);
+ aDesiredSize.BSize(wm) =
+ borderPadding.BEnd(wm) + GetRowSpacing(GetRowCount()) +
+ lastChildReflowed->GetNormalRect().YMost(); // XXX YMost should be B-flavored
+ }
+ haveDesiredBSize = true;
+
+ mutable_rs.mFlags.mSpecialBSizeReflow = false;
+ }
+ }
+
+ aDesiredSize.ISize(wm) = aReflowInput.ComputedISize() +
+ aReflowInput.ComputedLogicalBorderPadding().IStartEnd(wm);
+ if (!haveDesiredBSize) {
+ CalcDesiredBSize(aReflowInput, aDesiredSize);
+ }
+ if (IsRowInserted()) {
+ ProcessRowInserted(aDesiredSize.BSize(wm));
+ }
+
+ if (fixupKidPositions) {
+ // If we didn't already know the containerSize (and so used zero during
+ // ReflowChildren), then we need to update the block-position of our kids.
+ for (nsIFrame* kid : mFrames) {
+ kid->MovePositionBy(nsPoint(aDesiredSize.Width(), 0));
+ RePositionViews(kid);
+ }
+ }
+
+ // Calculate the overflow area contribution from our children. We couldn't
+ // do this on the fly during ReflowChildren(), because in vertical-rl mode
+ // with unconstrained width, we weren't placing them in their final positions
+ // until the fixupKidPositions loop just above.
+ for (nsIFrame* kid : mFrames) {
+ ConsiderChildOverflow(aDesiredSize.mOverflowAreas, kid);
+ }
+
+ LogicalMargin borderPadding = GetChildAreaOffset(wm, &aReflowInput);
+ SetColumnDimensions(aDesiredSize.BSize(wm), wm, borderPadding,
+ aDesiredSize.PhysicalSize());
+ if (NeedToCollapse() &&
+ (NS_UNCONSTRAINEDSIZE != aReflowInput.AvailableISize())) {
+ AdjustForCollapsingRowsCols(aDesiredSize, wm, borderPadding);
+ }
+
+ // If there are any relatively-positioned table parts, we need to reflow their
+ // absolutely-positioned descendants now that their dimensions are final.
+ FixupPositionedTableParts(aPresContext, aDesiredSize, aReflowInput);
+
+ // make sure the table overflow area does include the table rect.
+ nsRect tableRect(0, 0, aDesiredSize.Width(), aDesiredSize.Height()) ;
+
+ if (!ShouldApplyOverflowClipping(this, aReflowInput.mStyleDisplay)) {
+ // collapsed border may leak out
+ LogicalMargin bcMargin = GetExcludedOuterBCBorder(wm);
+ tableRect.Inflate(bcMargin.GetPhysicalMargin(wm));
+ }
+ aDesiredSize.mOverflowAreas.UnionAllWith(tableRect);
+
+ if (HasAnyStateBits(NS_FRAME_FIRST_REFLOW) ||
+ nsSize(aDesiredSize.Width(), aDesiredSize.Height()) != mRect.Size()) {
+ nsIFrame::InvalidateFrame();
+ }
+
+ FinishAndStoreOverflow(&aDesiredSize);
+ NS_FRAME_SET_TRUNCATION(aStatus, aReflowInput, aDesiredSize);
+}
+
+void
+nsTableFrame::FixupPositionedTableParts(nsPresContext* aPresContext,
+ ReflowOutput& aDesiredSize,
+ const ReflowInput& aReflowInput)
+{
+ FrameTArray* positionedParts = Properties().Get(PositionedTablePartArray());
+ if (!positionedParts) {
+ return;
+ }
+
+ OverflowChangedTracker overflowTracker;
+ overflowTracker.SetSubtreeRoot(this);
+
+ for (size_t i = 0; i < positionedParts->Length(); ++i) {
+ nsIFrame* positionedPart = positionedParts->ElementAt(i);
+
+ // As we've already finished reflow, positionedParts's size and overflow
+ // areas have already been assigned, so we just pull them back out.
+ nsSize size(positionedPart->GetSize());
+ ReflowOutput desiredSize(aReflowInput.GetWritingMode());
+ desiredSize.Width() = size.width;
+ desiredSize.Height() = size.height;
+ desiredSize.mOverflowAreas = positionedPart->GetOverflowAreasRelativeToSelf();
+
+ // Construct a dummy reflow state and reflow status.
+ // XXX(seth): Note that the dummy reflow state doesn't have a correct
+ // chain of parent reflow states. It also doesn't necessarily have a
+ // correct containing block.
+ WritingMode wm = positionedPart->GetWritingMode();
+ LogicalSize availSize(wm, size);
+ availSize.BSize(wm) = NS_UNCONSTRAINEDSIZE;
+ ReflowInput reflowInput(aPresContext, positionedPart,
+ aReflowInput.mRenderingContext, availSize,
+ ReflowInput::DUMMY_PARENT_REFLOW_STATE);
+ nsReflowStatus reflowStatus = NS_FRAME_COMPLETE;
+
+ // Reflow absolutely-positioned descendants of the positioned part.
+ // FIXME: Unconditionally using NS_UNCONSTRAINEDSIZE for the bsize and
+ // ignoring any change to the reflow status aren't correct. We'll never
+ // paginate absolutely positioned frames.
+ nsFrame* positionedFrame = static_cast<nsFrame*>(positionedPart);
+ positionedFrame->FinishReflowWithAbsoluteFrames(PresContext(),
+ desiredSize,
+ reflowInput,
+ reflowStatus,
+ true);
+
+ // FinishReflowWithAbsoluteFrames has updated overflow on
+ // |positionedPart|. We need to make sure that update propagates
+ // through the intermediate frames between it and this frame.
+ nsIFrame* positionedFrameParent = positionedPart->GetParent();
+ if (positionedFrameParent != this) {
+ overflowTracker.AddFrame(positionedFrameParent,
+ OverflowChangedTracker::CHILDREN_CHANGED);
+ }
+ }
+
+ // Propagate updated overflow areas up the tree.
+ overflowTracker.Flush();
+
+ // Update our own overflow areas. (OverflowChangedTracker doesn't update the
+ // subtree root itself.)
+ aDesiredSize.SetOverflowAreasToDesiredBounds();
+ nsLayoutUtils::UnionChildOverflow(this, aDesiredSize.mOverflowAreas);
+}
+
+bool
+nsTableFrame::ComputeCustomOverflow(nsOverflowAreas& aOverflowAreas)
+{
+ // As above in Reflow, make sure the table overflow area includes the table
+ // rect, and check for collapsed borders leaking out.
+ if (!ShouldApplyOverflowClipping(this, StyleDisplay())) {
+ nsRect bounds(nsPoint(0, 0), GetSize());
+ WritingMode wm = GetWritingMode();
+ LogicalMargin bcMargin = GetExcludedOuterBCBorder(wm);
+ bounds.Inflate(bcMargin.GetPhysicalMargin(wm));
+
+ aOverflowAreas.UnionAllWith(bounds);
+ }
+ return nsContainerFrame::ComputeCustomOverflow(aOverflowAreas);
+}
+
+void
+nsTableFrame::ReflowTable(ReflowOutput& aDesiredSize,
+ const ReflowInput& aReflowInput,
+ nscoord aAvailBSize,
+ nsIFrame*& aLastChildReflowed,
+ nsReflowStatus& aStatus)
+{
+ aLastChildReflowed = nullptr;
+
+ if (!GetPrevInFlow()) {
+ mTableLayoutStrategy->ComputeColumnISizes(aReflowInput);
+ }
+ // Constrain our reflow isize to the computed table isize (of the 1st in flow).
+ // and our reflow bsize to our avail bsize minus border, padding, cellspacing
+ WritingMode wm = aReflowInput.GetWritingMode();
+ aDesiredSize.ISize(wm) = aReflowInput.ComputedISize() +
+ aReflowInput.ComputedLogicalBorderPadding().IStartEnd(wm);
+ TableReflowInput reflowInput(aReflowInput,
+ LogicalSize(wm, aDesiredSize.ISize(wm),
+ aAvailBSize));
+ ReflowChildren(reflowInput, aStatus, aLastChildReflowed,
+ aDesiredSize.mOverflowAreas);
+
+ ReflowColGroups(aReflowInput.mRenderingContext);
+}
+
+nsIFrame*
+nsTableFrame::GetFirstBodyRowGroupFrame()
+{
+ nsIFrame* headerFrame = nullptr;
+ nsIFrame* footerFrame = nullptr;
+
+ for (nsIFrame* kidFrame : mFrames) {
+ const nsStyleDisplay* childDisplay = kidFrame->StyleDisplay();
+
+ // We expect the header and footer row group frames to be first, and we only
+ // allow one header and one footer
+ if (mozilla::StyleDisplay::TableHeaderGroup == childDisplay->mDisplay) {
+ if (headerFrame) {
+ // We already have a header frame and so this header frame is treated
+ // like an ordinary body row group frame
+ return kidFrame;
+ }
+ headerFrame = kidFrame;
+
+ } else if (mozilla::StyleDisplay::TableFooterGroup == childDisplay->mDisplay) {
+ if (footerFrame) {
+ // We already have a footer frame and so this footer frame is treated
+ // like an ordinary body row group frame
+ return kidFrame;
+ }
+ footerFrame = kidFrame;
+
+ } else if (mozilla::StyleDisplay::TableRowGroup == childDisplay->mDisplay) {
+ return kidFrame;
+ }
+ }
+
+ return nullptr;
+}
+
+// Table specific version that takes into account repeated header and footer
+// frames when continuing table frames
+void
+nsTableFrame::PushChildren(const RowGroupArray& aRowGroups,
+ int32_t aPushFrom)
+{
+ NS_PRECONDITION(aPushFrom > 0, "pushing first child");
+
+ // extract the frames from the array into a sibling list
+ nsFrameList frames;
+ uint32_t childX;
+ for (childX = aPushFrom; childX < aRowGroups.Length(); ++childX) {
+ nsTableRowGroupFrame* rgFrame = aRowGroups[childX];
+ if (!rgFrame->IsRepeatable()) {
+ mFrames.RemoveFrame(rgFrame);
+ frames.AppendFrame(nullptr, rgFrame);
+ }
+ }
+
+ if (frames.IsEmpty()) {
+ return;
+ }
+
+ nsTableFrame* nextInFlow = static_cast<nsTableFrame*>(GetNextInFlow());
+ if (nextInFlow) {
+ // Insert the frames after any repeated header and footer frames.
+ nsIFrame* firstBodyFrame = nextInFlow->GetFirstBodyRowGroupFrame();
+ nsIFrame* prevSibling = nullptr;
+ if (firstBodyFrame) {
+ prevSibling = firstBodyFrame->GetPrevSibling();
+ }
+ // When pushing and pulling frames we need to check for whether any
+ // views need to be reparented.
+ ReparentFrameViewList(frames, this, nextInFlow);
+ nextInFlow->mFrames.InsertFrames(nextInFlow, prevSibling,
+ frames);
+ }
+ else {
+ // Add the frames to our overflow list.
+ SetOverflowFrames(frames);
+ }
+}
+
+// collapsing row groups, rows, col groups and cols are accounted for after both passes of
+// reflow so that it has no effect on the calculations of reflow.
+void
+nsTableFrame::AdjustForCollapsingRowsCols(ReflowOutput& aDesiredSize,
+ const WritingMode aWM,
+ const LogicalMargin& aBorderPadding)
+{
+ nscoord bTotalOffset = 0; // total offset among all rows in all row groups
+
+ // reset the bit, it will be set again if row/rowgroup or col/colgroup are
+ // collapsed
+ SetNeedToCollapse(false);
+
+ // collapse the rows and/or row groups as necessary
+ // Get the ordered children
+ RowGroupArray rowGroups;
+ OrderRowGroups(rowGroups);
+
+ nsTableFrame* firstInFlow = static_cast<nsTableFrame*>(FirstInFlow());
+ nscoord iSize = firstInFlow->GetCollapsedISize(aWM, aBorderPadding);
+ nscoord rgISize = iSize - GetColSpacing(-1) -
+ GetColSpacing(GetColCount());
+ nsOverflowAreas overflow;
+ // Walk the list of children
+ for (uint32_t childX = 0; childX < rowGroups.Length(); childX++) {
+ nsTableRowGroupFrame* rgFrame = rowGroups[childX];
+ NS_ASSERTION(rgFrame, "Must have row group frame here");
+ bTotalOffset += rgFrame->CollapseRowGroupIfNecessary(bTotalOffset, rgISize,
+ aWM);
+ ConsiderChildOverflow(overflow, rgFrame);
+ }
+
+ aDesiredSize.BSize(aWM) -= bTotalOffset;
+ aDesiredSize.ISize(aWM) = iSize;
+ overflow.UnionAllWith(nsRect(0, 0, aDesiredSize.Width(), aDesiredSize.Height()));
+ FinishAndStoreOverflow(overflow,
+ nsSize(aDesiredSize.Width(), aDesiredSize.Height()));
+}
+
+
+nscoord
+nsTableFrame::GetCollapsedISize(const WritingMode aWM,
+ const LogicalMargin& aBorderPadding)
+{
+ NS_ASSERTION(!GetPrevInFlow(), "GetCollapsedISize called on next in flow");
+ nscoord iSize = GetColSpacing(GetColCount());
+ iSize += aBorderPadding.IStartEnd(aWM);
+ nsTableFrame* fif = static_cast<nsTableFrame*>(FirstInFlow());
+ for (nsIFrame* groupFrame : mColGroups) {
+ const nsStyleVisibility* groupVis = groupFrame->StyleVisibility();
+ bool collapseGroup = (NS_STYLE_VISIBILITY_COLLAPSE == groupVis->mVisible);
+ nsTableColGroupFrame* cgFrame = (nsTableColGroupFrame*)groupFrame;
+ for (nsTableColFrame* colFrame = cgFrame->GetFirstColumn(); colFrame;
+ colFrame = colFrame->GetNextCol()) {
+ const nsStyleDisplay* colDisplay = colFrame->StyleDisplay();
+ nscoord colIdx = colFrame->GetColIndex();
+ if (mozilla::StyleDisplay::TableColumn == colDisplay->mDisplay) {
+ const nsStyleVisibility* colVis = colFrame->StyleVisibility();
+ bool collapseCol = (NS_STYLE_VISIBILITY_COLLAPSE == colVis->mVisible);
+ nscoord colISize = fif->GetColumnISizeFromFirstInFlow(colIdx);
+ if (!collapseGroup && !collapseCol) {
+ iSize += colISize;
+ if (ColumnHasCellSpacingBefore(colIdx)) {
+ iSize += GetColSpacing(colIdx - 1);
+ }
+ }
+ else {
+ SetNeedToCollapse(true);
+ }
+ }
+ }
+ }
+ return iSize;
+}
+
+/* virtual */ void
+nsTableFrame::DidSetStyleContext(nsStyleContext* aOldStyleContext)
+{
+ nsContainerFrame::DidSetStyleContext(aOldStyleContext);
+
+ if (!aOldStyleContext) //avoid this on init
+ return;
+
+ if (IsBorderCollapse() &&
+ BCRecalcNeeded(aOldStyleContext, StyleContext())) {
+ SetFullBCDamageArea();
+ }
+
+ //avoid this on init or nextinflow
+ if (!mTableLayoutStrategy || GetPrevInFlow())
+ return;
+
+ bool isAuto = IsAutoLayout();
+ if (isAuto != (LayoutStrategy()->GetType() == nsITableLayoutStrategy::Auto)) {
+ nsITableLayoutStrategy* temp;
+ if (isAuto)
+ temp = new BasicTableLayoutStrategy(this);
+ else
+ temp = new FixedTableLayoutStrategy(this);
+
+ if (temp) {
+ delete mTableLayoutStrategy;
+ mTableLayoutStrategy = temp;
+ }
+ }
+}
+
+
+
+void
+nsTableFrame::AppendFrames(ChildListID aListID,
+ nsFrameList& aFrameList)
+{
+ NS_ASSERTION(aListID == kPrincipalList || aListID == kColGroupList,
+ "unexpected child list");
+
+ // Because we actually have two child lists, one for col group frames and one
+ // for everything else, we need to look at each frame individually
+ // XXX The frame construction code should be separating out child frames
+ // based on the type, bug 343048.
+ while (!aFrameList.IsEmpty()) {
+ nsIFrame* f = aFrameList.FirstChild();
+ aFrameList.RemoveFrame(f);
+
+ // See what kind of frame we have
+ const nsStyleDisplay* display = f->StyleDisplay();
+
+ if (mozilla::StyleDisplay::TableColumnGroup == display->mDisplay) {
+ if (MOZ_UNLIKELY(GetPrevInFlow())) {
+ nsFrameList colgroupFrame(f, f);
+ auto firstInFlow = static_cast<nsTableFrame*>(FirstInFlow());
+ firstInFlow->AppendFrames(aListID, colgroupFrame);
+ continue;
+ }
+ nsTableColGroupFrame* lastColGroup =
+ nsTableColGroupFrame::GetLastRealColGroup(this);
+ int32_t startColIndex = (lastColGroup)
+ ? lastColGroup->GetStartColumnIndex() + lastColGroup->GetColCount() : 0;
+ mColGroups.InsertFrame(this, lastColGroup, f);
+ // Insert the colgroup and its cols into the table
+ InsertColGroups(startColIndex,
+ nsFrameList::Slice(mColGroups, f, f->GetNextSibling()));
+ } else if (IsRowGroup(display->mDisplay)) {
+ DrainSelfOverflowList(); // ensure the last frame is in mFrames
+ // Append the new row group frame to the sibling chain
+ mFrames.AppendFrame(nullptr, f);
+
+ // insert the row group and its rows into the table
+ InsertRowGroups(nsFrameList::Slice(mFrames, f, nullptr));
+ } else {
+ // Nothing special to do, just add the frame to our child list
+ NS_NOTREACHED("How did we get here? Frame construction screwed up");
+ mFrames.AppendFrame(nullptr, f);
+ }
+ }
+
+#ifdef DEBUG_TABLE_CELLMAP
+ printf("=== TableFrame::AppendFrames\n");
+ Dump(true, true, true);
+#endif
+ PresContext()->PresShell()->FrameNeedsReflow(this, nsIPresShell::eTreeChange,
+ NS_FRAME_HAS_DIRTY_CHILDREN);
+ SetGeometryDirty();
+}
+
+// Needs to be at file scope or ArrayLength fails to compile.
+struct ChildListInsertions {
+ nsIFrame::ChildListID mID;
+ nsFrameList mList;
+};
+
+void
+nsTableFrame::InsertFrames(ChildListID aListID,
+ nsIFrame* aPrevFrame,
+ nsFrameList& aFrameList)
+{
+ // The frames in aFrameList can be a mix of row group frames and col group
+ // frames. The problem is that they should go in separate child lists so
+ // we need to deal with that here...
+ // XXX The frame construction code should be separating out child frames
+ // based on the type, bug 343048.
+
+ NS_ASSERTION(!aPrevFrame || aPrevFrame->GetParent() == this,
+ "inserting after sibling frame with different parent");
+
+ if ((aPrevFrame && !aPrevFrame->GetNextSibling()) ||
+ (!aPrevFrame && GetChildList(aListID).IsEmpty())) {
+ // Treat this like an append; still a workaround for bug 343048.
+ AppendFrames(aListID, aFrameList);
+ return;
+ }
+
+ // Collect ColGroupFrames into a separate list and insert those separately
+ // from the other frames (bug 759249).
+ ChildListInsertions insertions[2]; // ColGroup, other
+ const nsStyleDisplay* display = aFrameList.FirstChild()->StyleDisplay();
+ nsFrameList::FrameLinkEnumerator e(aFrameList);
+ for (; !aFrameList.IsEmpty(); e.Next()) {
+ nsIFrame* next = e.NextFrame();
+ if (!next || next->StyleDisplay()->mDisplay != display->mDisplay) {
+ nsFrameList head = aFrameList.ExtractHead(e);
+ if (display->mDisplay == mozilla::StyleDisplay::TableColumnGroup) {
+ insertions[0].mID = kColGroupList;
+ insertions[0].mList.AppendFrames(nullptr, head);
+ } else {
+ insertions[1].mID = kPrincipalList;
+ insertions[1].mList.AppendFrames(nullptr, head);
+ }
+ if (!next) {
+ break;
+ }
+ display = next->StyleDisplay();
+ }
+ }
+ for (uint32_t i = 0; i < ArrayLength(insertions); ++i) {
+ // We pass aPrevFrame for both ColGroup and other frames since
+ // HomogenousInsertFrames will only use it if it's a suitable
+ // prev-sibling for the frames in the frame list.
+ if (!insertions[i].mList.IsEmpty()) {
+ HomogenousInsertFrames(insertions[i].mID, aPrevFrame,
+ insertions[i].mList);
+ }
+ }
+}
+
+void
+nsTableFrame::HomogenousInsertFrames(ChildListID aListID,
+ nsIFrame* aPrevFrame,
+ nsFrameList& aFrameList)
+{
+ // See what kind of frame we have
+ const nsStyleDisplay* display = aFrameList.FirstChild()->StyleDisplay();
+ bool isColGroup = mozilla::StyleDisplay::TableColumnGroup == display->mDisplay;
+#ifdef DEBUG
+ // Verify that either all siblings have display:table-column-group, or they
+ // all have display values different from table-column-group.
+ for (nsIFrame* frame : aFrameList) {
+ auto nextDisplay = frame->StyleDisplay()->mDisplay;
+ MOZ_ASSERT(isColGroup ==
+ (nextDisplay == mozilla::StyleDisplay::TableColumnGroup),
+ "heterogenous childlist");
+ }
+#endif
+ if (MOZ_UNLIKELY(isColGroup && GetPrevInFlow())) {
+ auto firstInFlow = static_cast<nsTableFrame*>(FirstInFlow());
+ firstInFlow->AppendFrames(aListID, aFrameList);
+ return;
+ }
+ if (aPrevFrame) {
+ const nsStyleDisplay* prevDisplay = aPrevFrame->StyleDisplay();
+ // Make sure they belong on the same frame list
+ if ((display->mDisplay == mozilla::StyleDisplay::TableColumnGroup) !=
+ (prevDisplay->mDisplay == mozilla::StyleDisplay::TableColumnGroup)) {
+ // the previous frame is not valid, see comment at ::AppendFrames
+ // XXXbz Using content indices here means XBL will get screwed
+ // over... Oh, well.
+ nsIFrame* pseudoFrame = aFrameList.FirstChild();
+ nsIContent* parentContent = GetContent();
+ nsIContent* content = nullptr;
+ aPrevFrame = nullptr;
+ while (pseudoFrame && (parentContent ==
+ (content = pseudoFrame->GetContent()))) {
+ pseudoFrame = pseudoFrame->PrincipalChildList().FirstChild();
+ }
+ nsCOMPtr<nsIContent> container = content->GetParent();
+ if (MOZ_LIKELY(container)) { // XXX need this null-check, see bug 411823.
+ int32_t newIndex = container->IndexOf(content);
+ nsIFrame* kidFrame;
+ nsTableColGroupFrame* lastColGroup = nullptr;
+ if (isColGroup) {
+ kidFrame = mColGroups.FirstChild();
+ lastColGroup = nsTableColGroupFrame::GetLastRealColGroup(this);
+ }
+ else {
+ kidFrame = mFrames.FirstChild();
+ }
+ // Important: need to start at a value smaller than all valid indices
+ int32_t lastIndex = -1;
+ while (kidFrame) {
+ if (isColGroup) {
+ if (kidFrame == lastColGroup) {
+ aPrevFrame = kidFrame; // there is no real colgroup after this one
+ break;
+ }
+ }
+ pseudoFrame = kidFrame;
+ while (pseudoFrame && (parentContent ==
+ (content = pseudoFrame->GetContent()))) {
+ pseudoFrame = pseudoFrame->PrincipalChildList().FirstChild();
+ }
+ int32_t index = container->IndexOf(content);
+ if (index > lastIndex && index < newIndex) {
+ lastIndex = index;
+ aPrevFrame = kidFrame;
+ }
+ kidFrame = kidFrame->GetNextSibling();
+ }
+ }
+ }
+ }
+ if (mozilla::StyleDisplay::TableColumnGroup == display->mDisplay) {
+ NS_ASSERTION(aListID == kColGroupList, "unexpected child list");
+ // Insert the column group frames
+ const nsFrameList::Slice& newColgroups =
+ mColGroups.InsertFrames(this, aPrevFrame, aFrameList);
+ // find the starting col index for the first new col group
+ int32_t startColIndex = 0;
+ if (aPrevFrame) {
+ nsTableColGroupFrame* prevColGroup =
+ (nsTableColGroupFrame*)GetFrameAtOrBefore(this, aPrevFrame,
+ nsGkAtoms::tableColGroupFrame);
+ if (prevColGroup) {
+ startColIndex = prevColGroup->GetStartColumnIndex() + prevColGroup->GetColCount();
+ }
+ }
+ InsertColGroups(startColIndex, newColgroups);
+ } else if (IsRowGroup(display->mDisplay)) {
+ NS_ASSERTION(aListID == kPrincipalList, "unexpected child list");
+ DrainSelfOverflowList(); // ensure aPrevFrame is in mFrames
+ // Insert the frames in the sibling chain
+ const nsFrameList::Slice& newRowGroups =
+ mFrames.InsertFrames(nullptr, aPrevFrame, aFrameList);
+
+ InsertRowGroups(newRowGroups);
+ } else {
+ NS_ASSERTION(aListID == kPrincipalList, "unexpected child list");
+ NS_NOTREACHED("How did we even get here?");
+ // Just insert the frame and don't worry about reflowing it
+ mFrames.InsertFrames(nullptr, aPrevFrame, aFrameList);
+ return;
+ }
+
+ PresContext()->PresShell()->FrameNeedsReflow(this, nsIPresShell::eTreeChange,
+ NS_FRAME_HAS_DIRTY_CHILDREN);
+ SetGeometryDirty();
+#ifdef DEBUG_TABLE_CELLMAP
+ printf("=== TableFrame::InsertFrames\n");
+ Dump(true, true, true);
+#endif
+ return;
+}
+
+void
+nsTableFrame::DoRemoveFrame(ChildListID aListID,
+ nsIFrame* aOldFrame)
+{
+ if (aListID == kColGroupList) {
+ nsIFrame* nextColGroupFrame = aOldFrame->GetNextSibling();
+ nsTableColGroupFrame* colGroup = (nsTableColGroupFrame*)aOldFrame;
+ int32_t firstColIndex = colGroup->GetStartColumnIndex();
+ int32_t lastColIndex = firstColIndex + colGroup->GetColCount() - 1;
+ mColGroups.DestroyFrame(aOldFrame);
+ nsTableColGroupFrame::ResetColIndices(nextColGroupFrame, firstColIndex);
+ // remove the cols from the table
+ int32_t colIdx;
+ for (colIdx = lastColIndex; colIdx >= firstColIndex; colIdx--) {
+ nsTableColFrame* colFrame = mColFrames.SafeElementAt(colIdx);
+ if (colFrame) {
+ RemoveCol(colGroup, colIdx, true, false);
+ }
+ }
+
+ // If we have some anonymous cols at the end already, we just
+ // add more of them.
+ if (!mColFrames.IsEmpty() &&
+ mColFrames.LastElement() && // XXXbz is this ever null?
+ mColFrames.LastElement()->GetColType() == eColAnonymousCell) {
+ int32_t numAnonymousColsToAdd = GetColCount() - mColFrames.Length();
+ if (numAnonymousColsToAdd > 0) {
+ // this sets the child list, updates the col cache and cell map
+ AppendAnonymousColFrames(numAnonymousColsToAdd);
+ }
+ } else {
+ // All of our colframes correspond to actual <col> tags. It's possible
+ // that we still have at least as many <col> tags as we have logical
+ // columns from cells, but we might have one less. Handle the latter case
+ // as follows: First ask the cellmap to drop its last col if it doesn't
+ // have any actual cells in it. Then call MatchCellMapToColCache to
+ // append an anonymous column if it's needed; this needs to be after
+ // RemoveColsAtEnd, since it will determine the need for a new column
+ // frame based on the width of the cell map.
+ nsTableCellMap* cellMap = GetCellMap();
+ if (cellMap) { // XXXbz is this ever null?
+ cellMap->RemoveColsAtEnd();
+ MatchCellMapToColCache(cellMap);
+ }
+ }
+
+ } else {
+ NS_ASSERTION(aListID == kPrincipalList, "unexpected child list");
+ nsTableRowGroupFrame* rgFrame =
+ static_cast<nsTableRowGroupFrame*>(aOldFrame);
+ // remove the row group from the cell map
+ nsTableCellMap* cellMap = GetCellMap();
+ if (cellMap) {
+ cellMap->RemoveGroupCellMap(rgFrame);
+ }
+
+ // remove the row group frame from the sibling chain
+ mFrames.DestroyFrame(aOldFrame);
+
+ // the removal of a row group changes the cellmap, the columns might change
+ if (cellMap) {
+ cellMap->Synchronize(this);
+ // Create an empty slice
+ ResetRowIndices(nsFrameList::Slice(mFrames, nullptr, nullptr));
+ TableArea damageArea;
+ cellMap->RebuildConsideringCells(nullptr, nullptr, 0, 0, false, damageArea);
+
+ static_cast<nsTableFrame*>(FirstInFlow())->MatchCellMapToColCache(cellMap);
+ }
+ }
+}
+
+void
+nsTableFrame::RemoveFrame(ChildListID aListID,
+ nsIFrame* aOldFrame)
+{
+ NS_ASSERTION(aListID == kColGroupList ||
+ mozilla::StyleDisplay::TableColumnGroup !=
+ aOldFrame->StyleDisplay()->mDisplay,
+ "Wrong list name; use kColGroupList iff colgroup");
+ nsIPresShell* shell = PresContext()->PresShell();
+ nsTableFrame* lastParent = nullptr;
+ while (aOldFrame) {
+ nsIFrame* oldFrameNextContinuation = aOldFrame->GetNextContinuation();
+ nsTableFrame* parent = static_cast<nsTableFrame*>(aOldFrame->GetParent());
+ if (parent != lastParent) {
+ parent->DrainSelfOverflowList();
+ }
+ parent->DoRemoveFrame(aListID, aOldFrame);
+ aOldFrame = oldFrameNextContinuation;
+ if (parent != lastParent) {
+ // for now, just bail and recalc all of the collapsing borders
+ // as the cellmap changes we need to recalc
+ if (parent->IsBorderCollapse()) {
+ parent->SetFullBCDamageArea();
+ }
+ parent->SetGeometryDirty();
+ shell->FrameNeedsReflow(parent, nsIPresShell::eTreeChange,
+ NS_FRAME_HAS_DIRTY_CHILDREN);
+ lastParent = parent;
+ }
+ }
+#ifdef DEBUG_TABLE_CELLMAP
+ printf("=== TableFrame::RemoveFrame\n");
+ Dump(true, true, true);
+#endif
+}
+
+/* virtual */ nsMargin
+nsTableFrame::GetUsedBorder() const
+{
+ if (!IsBorderCollapse())
+ return nsContainerFrame::GetUsedBorder();
+
+ WritingMode wm = GetWritingMode();
+ return GetIncludedOuterBCBorder(wm).GetPhysicalMargin(wm);
+}
+
+/* virtual */ nsMargin
+nsTableFrame::GetUsedPadding() const
+{
+ if (!IsBorderCollapse())
+ return nsContainerFrame::GetUsedPadding();
+
+ return nsMargin(0,0,0,0);
+}
+
+/* virtual */ nsMargin
+nsTableFrame::GetUsedMargin() const
+{
+ // The margin is inherited to the table wrapper frame via
+ // the ::-moz-table-wrapper rule in ua.css.
+ return nsMargin(0, 0, 0, 0);
+}
+
+NS_DECLARE_FRAME_PROPERTY_DELETABLE(TableBCProperty, BCPropertyData)
+
+BCPropertyData*
+nsTableFrame::GetBCProperty(bool aCreateIfNecessary) const
+{
+ FrameProperties props = Properties();
+ BCPropertyData* value = props.Get(TableBCProperty());
+ if (!value && aCreateIfNecessary) {
+ value = new BCPropertyData();
+ props.Set(TableBCProperty(), value);
+ }
+
+ return value;
+}
+
+static void
+DivideBCBorderSize(BCPixelSize aPixelSize,
+ BCPixelSize& aSmallHalf,
+ BCPixelSize& aLargeHalf)
+{
+ aSmallHalf = aPixelSize / 2;
+ aLargeHalf = aPixelSize - aSmallHalf;
+}
+
+LogicalMargin
+nsTableFrame::GetOuterBCBorder(const WritingMode aWM) const
+{
+ if (NeedToCalcBCBorders()) {
+ const_cast<nsTableFrame*>(this)->CalcBCBorders();
+ }
+
+ int32_t p2t = nsPresContext::AppUnitsPerCSSPixel();
+ BCPropertyData* propData = GetBCProperty();
+ if (propData) {
+ return LogicalMargin(aWM,
+ BC_BORDER_START_HALF_COORD(p2t, propData->mBStartBorderWidth),
+ BC_BORDER_END_HALF_COORD(p2t, propData->mIEndBorderWidth),
+ BC_BORDER_END_HALF_COORD(p2t, propData->mBEndBorderWidth),
+ BC_BORDER_START_HALF_COORD(p2t, propData->mIStartBorderWidth));
+ }
+ return LogicalMargin(aWM);
+}
+
+LogicalMargin
+nsTableFrame::GetIncludedOuterBCBorder(const WritingMode aWM) const
+{
+ if (NeedToCalcBCBorders()) {
+ const_cast<nsTableFrame*>(this)->CalcBCBorders();
+ }
+
+ int32_t p2t = nsPresContext::AppUnitsPerCSSPixel();
+ BCPropertyData* propData = GetBCProperty();
+ if (propData) {
+ return LogicalMargin(aWM,
+ BC_BORDER_START_HALF_COORD(p2t, propData->mBStartBorderWidth),
+ BC_BORDER_END_HALF_COORD(p2t, propData->mIEndCellBorderWidth),
+ BC_BORDER_END_HALF_COORD(p2t, propData->mBEndBorderWidth),
+ BC_BORDER_START_HALF_COORD(p2t, propData->mIStartCellBorderWidth));
+ }
+ return LogicalMargin(aWM);
+}
+
+LogicalMargin
+nsTableFrame::GetExcludedOuterBCBorder(const WritingMode aWM) const
+{
+ return GetOuterBCBorder(aWM) - GetIncludedOuterBCBorder(aWM);
+}
+
+static LogicalMargin
+GetSeparateModelBorderPadding(const WritingMode aWM,
+ const ReflowInput* aReflowInput,
+ nsStyleContext* aStyleContext)
+{
+ // XXXbz Either we _do_ have a reflow state and then we can use its
+ // mComputedBorderPadding or we don't and then we get the padding
+ // wrong!
+ const nsStyleBorder* border = aStyleContext->StyleBorder();
+ LogicalMargin borderPadding(aWM, border->GetComputedBorder());
+ if (aReflowInput) {
+ borderPadding += aReflowInput->ComputedLogicalPadding();
+ }
+ return borderPadding;
+}
+
+LogicalMargin
+nsTableFrame::GetChildAreaOffset(const WritingMode aWM,
+ const ReflowInput* aReflowInput) const
+{
+ return IsBorderCollapse() ? GetIncludedOuterBCBorder(aWM) :
+ GetSeparateModelBorderPadding(aWM, aReflowInput, mStyleContext);
+}
+
+void
+nsTableFrame::InitChildReflowInput(ReflowInput& aReflowInput)
+{
+ nsMargin collapseBorder;
+ nsMargin padding(0,0,0,0);
+ nsMargin* pCollapseBorder = nullptr;
+ nsPresContext* presContext = PresContext();
+ if (IsBorderCollapse()) {
+ nsTableRowGroupFrame* rgFrame =
+ static_cast<nsTableRowGroupFrame*>(aReflowInput.mFrame);
+ WritingMode wm = GetWritingMode();
+ LogicalMargin border = rgFrame->GetBCBorderWidth(wm);
+ collapseBorder = border.GetPhysicalMargin(wm);
+ pCollapseBorder = &collapseBorder;
+ }
+ aReflowInput.Init(presContext, nullptr, pCollapseBorder, &padding);
+
+ NS_ASSERTION(!mBits.mResizedColumns ||
+ !aReflowInput.mParentReflowInput->mFlags.mSpecialBSizeReflow,
+ "should not resize columns on special bsize reflow");
+ if (mBits.mResizedColumns) {
+ aReflowInput.SetIResize(true);
+ }
+}
+
+// Position and size aKidFrame and update our reflow state. The origin of
+// aKidRect is relative to the upper-left origin of our frame
+void
+nsTableFrame::PlaceChild(TableReflowInput& aReflowInput,
+ nsIFrame* aKidFrame,
+ nsPoint aKidPosition,
+ ReflowOutput& aKidDesiredSize,
+ const nsRect& aOriginalKidRect,
+ const nsRect& aOriginalKidVisualOverflow)
+{
+ WritingMode wm = aReflowInput.reflowInput.GetWritingMode();
+ bool isFirstReflow =
+ aKidFrame->HasAnyStateBits(NS_FRAME_FIRST_REFLOW);
+
+ // Place and size the child
+ FinishReflowChild(aKidFrame, PresContext(), aKidDesiredSize, nullptr,
+ aKidPosition.x, aKidPosition.y, 0);
+
+ InvalidateTableFrame(aKidFrame, aOriginalKidRect, aOriginalKidVisualOverflow,
+ isFirstReflow);
+
+ // Adjust the running block-offset
+ aReflowInput.bCoord += aKidDesiredSize.BSize(wm);
+
+ // If our bsize is constrained, then update the available bsize
+ if (NS_UNCONSTRAINEDSIZE != aReflowInput.availSize.BSize(wm)) {
+ aReflowInput.availSize.BSize(wm) -= aKidDesiredSize.BSize(wm);
+ }
+}
+
+void
+nsTableFrame::OrderRowGroups(RowGroupArray& aChildren,
+ nsTableRowGroupFrame** aHead,
+ nsTableRowGroupFrame** aFoot) const
+{
+ aChildren.Clear();
+ nsTableRowGroupFrame* head = nullptr;
+ nsTableRowGroupFrame* foot = nullptr;
+
+ nsIFrame* kidFrame = mFrames.FirstChild();
+ while (kidFrame) {
+ const nsStyleDisplay* kidDisplay = kidFrame->StyleDisplay();
+ nsTableRowGroupFrame* rowGroup =
+ static_cast<nsTableRowGroupFrame*>(kidFrame);
+
+ switch (kidDisplay->mDisplay) {
+ case mozilla::StyleDisplay::TableHeaderGroup:
+ if (head) { // treat additional thead like tbody
+ aChildren.AppendElement(rowGroup);
+ }
+ else {
+ head = rowGroup;
+ }
+ break;
+ case mozilla::StyleDisplay::TableFooterGroup:
+ if (foot) { // treat additional tfoot like tbody
+ aChildren.AppendElement(rowGroup);
+ }
+ else {
+ foot = rowGroup;
+ }
+ break;
+ case mozilla::StyleDisplay::TableRowGroup:
+ aChildren.AppendElement(rowGroup);
+ break;
+ default:
+ NS_NOTREACHED("How did this produce an nsTableRowGroupFrame?");
+ // Just ignore it
+ break;
+ }
+ // Get the next sibling but skip it if it's also the next-in-flow, since
+ // a next-in-flow will not be part of the current table.
+ while (kidFrame) {
+ nsIFrame* nif = kidFrame->GetNextInFlow();
+ kidFrame = kidFrame->GetNextSibling();
+ if (kidFrame != nif)
+ break;
+ }
+ }
+
+ // put the thead first
+ if (head) {
+ aChildren.InsertElementAt(0, head);
+ }
+ if (aHead)
+ *aHead = head;
+ // put the tfoot after the last tbody
+ if (foot) {
+ aChildren.AppendElement(foot);
+ }
+ if (aFoot)
+ *aFoot = foot;
+}
+
+nsTableRowGroupFrame*
+nsTableFrame::GetTHead() const
+{
+ nsIFrame* kidFrame = mFrames.FirstChild();
+ while (kidFrame) {
+ if (kidFrame->StyleDisplay()->mDisplay ==
+ mozilla::StyleDisplay::TableHeaderGroup) {
+ return static_cast<nsTableRowGroupFrame*>(kidFrame);
+ }
+
+ // Get the next sibling but skip it if it's also the next-in-flow, since
+ // a next-in-flow will not be part of the current table.
+ while (kidFrame) {
+ nsIFrame* nif = kidFrame->GetNextInFlow();
+ kidFrame = kidFrame->GetNextSibling();
+ if (kidFrame != nif)
+ break;
+ }
+ }
+
+ return nullptr;
+}
+
+nsTableRowGroupFrame*
+nsTableFrame::GetTFoot() const
+{
+ nsIFrame* kidFrame = mFrames.FirstChild();
+ while (kidFrame) {
+ if (kidFrame->StyleDisplay()->mDisplay ==
+ mozilla::StyleDisplay::TableFooterGroup) {
+ return static_cast<nsTableRowGroupFrame*>(kidFrame);
+ }
+
+ // Get the next sibling but skip it if it's also the next-in-flow, since
+ // a next-in-flow will not be part of the current table.
+ while (kidFrame) {
+ nsIFrame* nif = kidFrame->GetNextInFlow();
+ kidFrame = kidFrame->GetNextSibling();
+ if (kidFrame != nif)
+ break;
+ }
+ }
+
+ return nullptr;
+}
+
+static bool
+IsRepeatable(nscoord aFrameHeight, nscoord aPageHeight)
+{
+ return aFrameHeight < (aPageHeight / 4);
+}
+
+nsresult
+nsTableFrame::SetupHeaderFooterChild(const TableReflowInput& aReflowInput,
+ nsTableRowGroupFrame* aFrame,
+ nscoord* aDesiredHeight)
+{
+ nsPresContext* presContext = PresContext();
+ nscoord pageHeight = presContext->GetPageSize().height;
+
+ // Reflow the child with unconstrained height
+ WritingMode wm = aFrame->GetWritingMode();
+ LogicalSize availSize = aReflowInput.reflowInput.AvailableSize(wm);
+
+ nsSize containerSize = availSize.GetPhysicalSize(wm);
+ // XXX check for containerSize.* == NS_UNCONSTRAINEDSIZE
+
+ availSize.BSize(wm) = NS_UNCONSTRAINEDSIZE;
+ ReflowInput kidReflowInput(presContext, aReflowInput.reflowInput,
+ aFrame, availSize, nullptr,
+ ReflowInput::CALLER_WILL_INIT);
+ InitChildReflowInput(kidReflowInput);
+ kidReflowInput.mFlags.mIsTopOfPage = true;
+ ReflowOutput desiredSize(aReflowInput.reflowInput);
+ desiredSize.ClearSize();
+ nsReflowStatus status;
+ ReflowChild(aFrame, presContext, desiredSize, kidReflowInput,
+ wm, LogicalPoint(wm, aReflowInput.iCoord, aReflowInput.bCoord),
+ containerSize, 0, status);
+ // The child will be reflowed again "for real" so no need to place it now
+
+ aFrame->SetRepeatable(IsRepeatable(desiredSize.Height(), pageHeight));
+ *aDesiredHeight = desiredSize.Height();
+ return NS_OK;
+}
+
+void
+nsTableFrame::PlaceRepeatedFooter(TableReflowInput& aReflowInput,
+ nsTableRowGroupFrame *aTfoot,
+ nscoord aFooterHeight)
+{
+ nsPresContext* presContext = PresContext();
+ WritingMode wm = aTfoot->GetWritingMode();
+ LogicalSize kidAvailSize = aReflowInput.availSize;
+
+ nsSize containerSize = kidAvailSize.GetPhysicalSize(wm);
+ // XXX check for containerSize.* == NS_UNCONSTRAINEDSIZE
+
+ kidAvailSize.BSize(wm) = aFooterHeight;
+ ReflowInput footerReflowInput(presContext,
+ aReflowInput.reflowInput,
+ aTfoot, kidAvailSize,
+ nullptr,
+ ReflowInput::CALLER_WILL_INIT);
+ InitChildReflowInput(footerReflowInput);
+ aReflowInput.bCoord += GetRowSpacing(GetRowCount());
+
+ nsRect origTfootRect = aTfoot->GetRect();
+ nsRect origTfootVisualOverflow = aTfoot->GetVisualOverflowRect();
+
+ nsReflowStatus footerStatus;
+ ReflowOutput desiredSize(aReflowInput.reflowInput);
+ desiredSize.ClearSize();
+ LogicalPoint kidPosition(wm, aReflowInput.iCoord, aReflowInput.bCoord);
+ ReflowChild(aTfoot, presContext, desiredSize, footerReflowInput,
+ wm, kidPosition, containerSize, 0, footerStatus);
+ footerReflowInput.ApplyRelativePositioning(&kidPosition, containerSize);
+
+ PlaceChild(aReflowInput, aTfoot,
+ // We subtract desiredSize.PhysicalSize() from containerSize here
+ // to account for the fact that in RTL modes, the origin is
+ // on the right-hand side so we're not simply converting a
+ // point, we're also swapping the child's origin side.
+ kidPosition.GetPhysicalPoint(wm, containerSize -
+ desiredSize.PhysicalSize()),
+ desiredSize, origTfootRect, origTfootVisualOverflow);
+}
+
+// Reflow the children based on the avail size and reason in aReflowInput
+void
+nsTableFrame::ReflowChildren(TableReflowInput& aReflowInput,
+ nsReflowStatus& aStatus,
+ nsIFrame*& aLastChildReflowed,
+ nsOverflowAreas& aOverflowAreas)
+{
+ aStatus = NS_FRAME_COMPLETE;
+ aLastChildReflowed = nullptr;
+
+ nsIFrame* prevKidFrame = nullptr;
+ WritingMode wm = aReflowInput.reflowInput.GetWritingMode();
+ NS_WARNING_ASSERTION(
+ wm.IsVertical() ||
+ NS_UNCONSTRAINEDSIZE != aReflowInput.reflowInput.ComputedWidth(),
+ "shouldn't have unconstrained width in horizontal mode");
+ nsSize containerSize =
+ aReflowInput.reflowInput.ComputedSizeAsContainerIfConstrained();
+
+ nsPresContext* presContext = PresContext();
+ // XXXldb Should we be checking constrained height instead?
+ // tables are not able to pull back children from its next inflow, so even
+ // under paginated contexts tables are should not paginate if they are inside
+ // column set
+ bool isPaginated = presContext->IsPaginated() &&
+ NS_UNCONSTRAINEDSIZE != aReflowInput.availSize.BSize(wm) &&
+ aReflowInput.reflowInput.mFlags.mTableIsSplittable;
+
+ aOverflowAreas.Clear();
+
+ bool reflowAllKids = aReflowInput.reflowInput.ShouldReflowAllKids() ||
+ mBits.mResizedColumns ||
+ IsGeometryDirty();
+
+ RowGroupArray rowGroups;
+ nsTableRowGroupFrame *thead, *tfoot;
+ OrderRowGroups(rowGroups, &thead, &tfoot);
+ bool pageBreak = false;
+ nscoord footerHeight = 0;
+
+ // Determine the repeatablility of headers and footers, and also the desired
+ // height of any repeatable footer.
+ // The repeatability of headers on continued tables is handled
+ // when they are created in nsCSSFrameConstructor::CreateContinuingTableFrame.
+ // We handle the repeatability of footers again here because we need to
+ // determine the footer's height anyway. We could perhaps optimize by
+ // using the footer's prev-in-flow's height instead of reflowing it again,
+ // but there's no real need.
+ if (isPaginated) {
+ if (thead && !GetPrevInFlow()) {
+ nscoord desiredHeight;
+ nsresult rv = SetupHeaderFooterChild(aReflowInput, thead, &desiredHeight);
+ if (NS_FAILED(rv))
+ return;
+ }
+ if (tfoot) {
+ nsresult rv = SetupHeaderFooterChild(aReflowInput, tfoot, &footerHeight);
+ if (NS_FAILED(rv))
+ return;
+ }
+ }
+ // if the child is a tbody in paginated mode reduce the height by a repeated footer
+ bool allowRepeatedFooter = false;
+ for (size_t childX = 0; childX < rowGroups.Length(); childX++) {
+ nsIFrame* kidFrame = rowGroups[childX];
+ nsTableRowGroupFrame* rowGroupFrame = rowGroups[childX];
+ nscoord cellSpacingB = GetRowSpacing(rowGroupFrame->GetStartRowIndex()+
+ rowGroupFrame->GetRowCount());
+ // Get the frame state bits
+ // See if we should only reflow the dirty child frames
+ if (reflowAllKids ||
+ NS_SUBTREE_DIRTY(kidFrame) ||
+ (aReflowInput.reflowInput.mFlags.mSpecialBSizeReflow &&
+ (isPaginated || kidFrame->HasAnyStateBits(
+ NS_FRAME_CONTAINS_RELATIVE_BSIZE)))) {
+ if (pageBreak) {
+ if (allowRepeatedFooter) {
+ PlaceRepeatedFooter(aReflowInput, tfoot, footerHeight);
+ }
+ else if (tfoot && tfoot->IsRepeatable()) {
+ tfoot->SetRepeatable(false);
+ }
+ PushChildren(rowGroups, childX);
+ aStatus = NS_FRAME_NOT_COMPLETE;
+ break;
+ }
+
+ LogicalSize kidAvailSize(aReflowInput.availSize);
+ allowRepeatedFooter = false;
+ if (isPaginated && (NS_UNCONSTRAINEDSIZE != kidAvailSize.BSize(wm))) {
+ nsTableRowGroupFrame* kidRG =
+ static_cast<nsTableRowGroupFrame*>(kidFrame);
+ if (kidRG != thead && kidRG != tfoot && tfoot && tfoot->IsRepeatable()) {
+ // the child is a tbody and there is a repeatable footer
+ NS_ASSERTION(tfoot == rowGroups[rowGroups.Length() - 1], "Missing footer!");
+ if (footerHeight + cellSpacingB < kidAvailSize.BSize(wm)) {
+ allowRepeatedFooter = true;
+ kidAvailSize.BSize(wm) -= footerHeight + cellSpacingB;
+ }
+ }
+ }
+
+ nsRect oldKidRect = kidFrame->GetRect();
+ nsRect oldKidVisualOverflow = kidFrame->GetVisualOverflowRect();
+
+ ReflowOutput desiredSize(aReflowInput.reflowInput);
+ desiredSize.ClearSize();
+
+ // Reflow the child into the available space
+ ReflowInput kidReflowInput(presContext, aReflowInput.reflowInput,
+ kidFrame,
+ kidAvailSize,
+ nullptr,
+ ReflowInput::CALLER_WILL_INIT);
+ InitChildReflowInput(kidReflowInput);
+
+ // If this isn't the first row group, and the previous row group has a
+ // nonzero YMost, then we can't be at the top of the page.
+ // We ignore a repeated head row group in this check to avoid causing
+ // infinite loops in some circumstances - see bug 344883.
+ if (childX > ((thead && IsRepeatedFrame(thead)) ? 1u : 0u) &&
+ (rowGroups[childX - 1]->GetNormalRect().YMost() > 0)) {
+ kidReflowInput.mFlags.mIsTopOfPage = false;
+ }
+ aReflowInput.bCoord += cellSpacingB;
+ if (NS_UNCONSTRAINEDSIZE != aReflowInput.availSize.BSize(wm)) {
+ aReflowInput.availSize.BSize(wm) -= cellSpacingB;
+ }
+ // record the presence of a next in flow, it might get destroyed so we
+ // need to reorder the row group array
+ bool reorder = false;
+ if (kidFrame->GetNextInFlow())
+ reorder = true;
+
+ LogicalPoint kidPosition(wm, aReflowInput.iCoord, aReflowInput.bCoord);
+ ReflowChild(kidFrame, presContext, desiredSize, kidReflowInput,
+ wm, kidPosition, containerSize, 0, aStatus);
+ kidReflowInput.ApplyRelativePositioning(&kidPosition, containerSize);
+
+ if (reorder) {
+ // reorder row groups the reflow may have changed the nextinflows
+ OrderRowGroups(rowGroups, &thead, &tfoot);
+ childX = rowGroups.IndexOf(kidFrame);
+ if (childX == RowGroupArray::NoIndex) {
+ // XXXbz can this happen?
+ childX = rowGroups.Length();
+ }
+ }
+ if (isPaginated && !NS_FRAME_IS_FULLY_COMPLETE(aStatus) &&
+ ShouldAvoidBreakInside(aReflowInput.reflowInput)) {
+ aStatus = NS_INLINE_LINE_BREAK_BEFORE();
+ break;
+ }
+ // see if the rowgroup did not fit on this page might be pushed on
+ // the next page
+ if (isPaginated &&
+ (NS_INLINE_IS_BREAK_BEFORE(aStatus) ||
+ (NS_FRAME_IS_COMPLETE(aStatus) &&
+ (NS_UNCONSTRAINEDSIZE != kidReflowInput.AvailableHeight()) &&
+ kidReflowInput.AvailableHeight() < desiredSize.Height()))) {
+ if (ShouldAvoidBreakInside(aReflowInput.reflowInput)) {
+ aStatus = NS_INLINE_LINE_BREAK_BEFORE();
+ break;
+ }
+ // if we are on top of the page place with dataloss
+ if (kidReflowInput.mFlags.mIsTopOfPage) {
+ if (childX+1 < rowGroups.Length()) {
+ nsIFrame* nextRowGroupFrame = rowGroups[childX + 1];
+ if (nextRowGroupFrame) {
+ PlaceChild(aReflowInput, kidFrame,
+ kidPosition.GetPhysicalPoint(wm,
+ containerSize - desiredSize.PhysicalSize()),
+ desiredSize, oldKidRect, oldKidVisualOverflow);
+ if (allowRepeatedFooter) {
+ PlaceRepeatedFooter(aReflowInput, tfoot, footerHeight);
+ }
+ else if (tfoot && tfoot->IsRepeatable()) {
+ tfoot->SetRepeatable(false);
+ }
+ aStatus = NS_FRAME_NOT_COMPLETE;
+ PushChildren(rowGroups, childX + 1);
+ aLastChildReflowed = kidFrame;
+ break;
+ }
+ }
+ }
+ else { // we are not on top, push this rowgroup onto the next page
+ if (prevKidFrame) { // we had a rowgroup before so push this
+ if (allowRepeatedFooter) {
+ PlaceRepeatedFooter(aReflowInput, tfoot, footerHeight);
+ }
+ else if (tfoot && tfoot->IsRepeatable()) {
+ tfoot->SetRepeatable(false);
+ }
+ aStatus = NS_FRAME_NOT_COMPLETE;
+ PushChildren(rowGroups, childX);
+ aLastChildReflowed = prevKidFrame;
+ break;
+ }
+ else { // we can't push so lets make clear how much space we need
+ PlaceChild(aReflowInput, kidFrame,
+ kidPosition.GetPhysicalPoint(wm,
+ containerSize - desiredSize.PhysicalSize()),
+ desiredSize, oldKidRect, oldKidVisualOverflow);
+ aLastChildReflowed = kidFrame;
+ if (allowRepeatedFooter) {
+ PlaceRepeatedFooter(aReflowInput, tfoot, footerHeight);
+ aLastChildReflowed = tfoot;
+ }
+ break;
+ }
+ }
+ }
+
+ aLastChildReflowed = kidFrame;
+
+ pageBreak = false;
+ // see if there is a page break after this row group or before the next one
+ if (NS_FRAME_IS_COMPLETE(aStatus) && isPaginated &&
+ (NS_UNCONSTRAINEDSIZE != kidReflowInput.AvailableHeight())) {
+ nsIFrame* nextKid =
+ (childX + 1 < rowGroups.Length()) ? rowGroups[childX + 1] : nullptr;
+ pageBreak = PageBreakAfter(kidFrame, nextKid);
+ }
+
+ // Place the child
+ PlaceChild(aReflowInput, kidFrame,
+ kidPosition.GetPhysicalPoint(wm, containerSize -
+ desiredSize.PhysicalSize()),
+ desiredSize, oldKidRect, oldKidVisualOverflow);
+
+ // Remember where we just were in case we end up pushing children
+ prevKidFrame = kidFrame;
+
+ MOZ_ASSERT(!NS_FRAME_IS_NOT_COMPLETE(aStatus) || isPaginated,
+ "Table contents should only fragment in paginated contexts");
+
+ // Special handling for incomplete children
+ if (isPaginated && NS_FRAME_IS_NOT_COMPLETE(aStatus)) {
+ nsIFrame* kidNextInFlow = kidFrame->GetNextInFlow();
+ if (!kidNextInFlow) {
+ // The child doesn't have a next-in-flow so create a continuing
+ // frame. This hooks the child into the flow
+ kidNextInFlow = presContext->PresShell()->FrameConstructor()->
+ CreateContinuingFrame(presContext, kidFrame, this);
+
+ // Insert the kid's new next-in-flow into our sibling list...
+ mFrames.InsertFrame(nullptr, kidFrame, kidNextInFlow);
+ // and in rowGroups after childX so that it will get pushed below.
+ rowGroups.InsertElementAt(childX + 1,
+ static_cast<nsTableRowGroupFrame*>(kidNextInFlow));
+ } else if (kidNextInFlow == kidFrame->GetNextSibling()) {
+ // OrderRowGroups excludes NIFs in the child list from 'rowGroups'
+ // so we deal with that here to make sure they get pushed.
+ MOZ_ASSERT(!rowGroups.Contains(kidNextInFlow),
+ "OrderRowGroups must not put our NIF in 'rowGroups'");
+ rowGroups.InsertElementAt(childX + 1,
+ static_cast<nsTableRowGroupFrame*>(kidNextInFlow));
+ }
+
+ // We've used up all of our available space so push the remaining
+ // children.
+ if (allowRepeatedFooter) {
+ PlaceRepeatedFooter(aReflowInput, tfoot, footerHeight);
+ }
+ else if (tfoot && tfoot->IsRepeatable()) {
+ tfoot->SetRepeatable(false);
+ }
+
+ nsIFrame* nextSibling = kidFrame->GetNextSibling();
+ if (nextSibling) {
+ PushChildren(rowGroups, childX + 1);
+ }
+ break;
+ }
+ }
+ else { // it isn't being reflowed
+ aReflowInput.bCoord += cellSpacingB;
+ LogicalRect kidRect(wm, kidFrame->GetNormalRect(), containerSize);
+ if (kidRect.BStart(wm) != aReflowInput.bCoord) {
+ // invalidate the old position
+ kidFrame->InvalidateFrameSubtree();
+ // move to the new position
+ kidFrame->MovePositionBy(wm, LogicalPoint(wm, 0, aReflowInput.bCoord -
+ kidRect.BStart(wm)));
+ RePositionViews(kidFrame);
+ // invalidate the new position
+ kidFrame->InvalidateFrameSubtree();
+ }
+ aReflowInput.bCoord += kidRect.BSize(wm);
+
+ // If our bsize is constrained then update the available bsize.
+ if (NS_UNCONSTRAINEDSIZE != aReflowInput.availSize.BSize(wm)) {
+ aReflowInput.availSize.BSize(wm) -= cellSpacingB + kidRect.BSize(wm);
+ }
+ }
+ }
+
+ // We've now propagated the column resizes and geometry changes to all
+ // the children.
+ mBits.mResizedColumns = false;
+ ClearGeometryDirty();
+}
+
+void
+nsTableFrame::ReflowColGroups(nsRenderingContext *aRenderingContext)
+{
+ if (!GetPrevInFlow() && !HaveReflowedColGroups()) {
+ ReflowOutput kidMet(GetWritingMode());
+ nsPresContext *presContext = PresContext();
+ for (nsIFrame* kidFrame : mColGroups) {
+ if (NS_SUBTREE_DIRTY(kidFrame)) {
+ // The column groups don't care about dimensions or reflow states.
+ ReflowInput
+ kidReflowInput(presContext, kidFrame, aRenderingContext,
+ LogicalSize(kidFrame->GetWritingMode()));
+ nsReflowStatus cgStatus;
+ ReflowChild(kidFrame, presContext, kidMet, kidReflowInput, 0, 0, 0,
+ cgStatus);
+ FinishReflowChild(kidFrame, presContext, kidMet, nullptr, 0, 0, 0);
+ }
+ }
+ SetHaveReflowedColGroups(true);
+ }
+}
+
+void
+nsTableFrame::CalcDesiredBSize(const ReflowInput& aReflowInput,
+ ReflowOutput& aDesiredSize)
+{
+ WritingMode wm = aReflowInput.GetWritingMode();
+ nsTableCellMap* cellMap = GetCellMap();
+ if (!cellMap) {
+ NS_ERROR("never ever call me until the cell map is built!");
+ aDesiredSize.BSize(wm) = 0;
+ return;
+ }
+ LogicalMargin borderPadding = GetChildAreaOffset(wm, &aReflowInput);
+
+ // get the natural bsize based on the last child's (row group) rect
+ RowGroupArray rowGroups;
+ OrderRowGroups(rowGroups);
+ if (rowGroups.IsEmpty()) {
+ // tables can be used as rectangular items without content
+ nscoord tableSpecifiedBSize = CalcBorderBoxBSize(aReflowInput);
+ if ((NS_UNCONSTRAINEDSIZE != tableSpecifiedBSize) &&
+ (tableSpecifiedBSize > 0) &&
+ eCompatibility_NavQuirks != PresContext()->CompatibilityMode()) {
+ // empty tables should not have a size in quirks mode
+ aDesiredSize.BSize(wm) = tableSpecifiedBSize;
+ } else {
+ aDesiredSize.BSize(wm) = 0;
+ }
+ return;
+ }
+ int32_t rowCount = cellMap->GetRowCount();
+ int32_t colCount = cellMap->GetColCount();
+ nscoord desiredBSize = borderPadding.BStartEnd(wm);
+ if (rowCount > 0 && colCount > 0) {
+ desiredBSize += GetRowSpacing(-1);
+ for (uint32_t rgIdx = 0; rgIdx < rowGroups.Length(); rgIdx++) {
+ desiredBSize += rowGroups[rgIdx]->BSize(wm) +
+ GetRowSpacing(rowGroups[rgIdx]->GetRowCount() +
+ rowGroups[rgIdx]->GetStartRowIndex());
+ }
+ }
+
+ // see if a specified table bsize requires dividing additional space to rows
+ if (!GetPrevInFlow()) {
+ nscoord tableSpecifiedBSize = CalcBorderBoxBSize(aReflowInput);
+ if ((tableSpecifiedBSize > 0) &&
+ (tableSpecifiedBSize != NS_UNCONSTRAINEDSIZE) &&
+ (tableSpecifiedBSize > desiredBSize)) {
+ // proportionately distribute the excess bsize to unconstrained rows in each
+ // unconstrained row group.
+ DistributeBSizeToRows(aReflowInput, tableSpecifiedBSize - desiredBSize);
+ // this might have changed the overflow area incorporate the childframe overflow area.
+ for (nsIFrame* kidFrame : mFrames) {
+ ConsiderChildOverflow(aDesiredSize.mOverflowAreas, kidFrame);
+ }
+ desiredBSize = tableSpecifiedBSize;
+ }
+ }
+ aDesiredSize.BSize(wm) = desiredBSize;
+}
+
+static
+void ResizeCells(nsTableFrame& aTableFrame)
+{
+ nsTableFrame::RowGroupArray rowGroups;
+ aTableFrame.OrderRowGroups(rowGroups);
+ WritingMode wm = aTableFrame.GetWritingMode();
+ ReflowOutput tableDesiredSize(wm);
+ tableDesiredSize.SetSize(wm, aTableFrame.GetLogicalSize(wm));
+ tableDesiredSize.SetOverflowAreasToDesiredBounds();
+
+ for (uint32_t rgIdx = 0; rgIdx < rowGroups.Length(); rgIdx++) {
+ nsTableRowGroupFrame* rgFrame = rowGroups[rgIdx];
+
+ ReflowOutput groupDesiredSize(wm);
+ groupDesiredSize.SetSize(wm, rgFrame->GetLogicalSize(wm));
+ groupDesiredSize.SetOverflowAreasToDesiredBounds();
+
+ nsTableRowFrame* rowFrame = rgFrame->GetFirstRow();
+ while (rowFrame) {
+ rowFrame->DidResize();
+ rgFrame->ConsiderChildOverflow(groupDesiredSize.mOverflowAreas, rowFrame);
+ rowFrame = rowFrame->GetNextRow();
+ }
+ rgFrame->FinishAndStoreOverflow(&groupDesiredSize);
+ tableDesiredSize.mOverflowAreas.UnionWith(groupDesiredSize.mOverflowAreas +
+ rgFrame->GetPosition());
+ }
+ aTableFrame.FinishAndStoreOverflow(&tableDesiredSize);
+}
+
+void
+nsTableFrame::DistributeBSizeToRows(const ReflowInput& aReflowInput,
+ nscoord aAmount)
+{
+ WritingMode wm = aReflowInput.GetWritingMode();
+ LogicalMargin borderPadding = GetChildAreaOffset(wm, &aReflowInput);
+
+ nsSize containerSize =
+ aReflowInput.ComputedSizeAsContainerIfConstrained();
+
+ RowGroupArray rowGroups;
+ OrderRowGroups(rowGroups);
+
+ nscoord amountUsed = 0;
+ // distribute space to each pct bsize row whose row group doesn't have a computed
+ // bsize, and base the pct on the table bsize. If the row group had a computed
+ // bsize, then this was already done in nsTableRowGroupFrame::CalculateRowBSizes
+ nscoord pctBasis = aReflowInput.ComputedBSize() - GetRowSpacing(-1, GetRowCount());
+ nscoord bOriginRG = borderPadding.BStart(wm) + GetRowSpacing(0);
+ nscoord bEndRG = bOriginRG;
+ uint32_t rgIdx;
+ for (rgIdx = 0; rgIdx < rowGroups.Length(); rgIdx++) {
+ nsTableRowGroupFrame* rgFrame = rowGroups[rgIdx];
+ nscoord amountUsedByRG = 0;
+ nscoord bOriginRow = 0;
+ LogicalRect rgNormalRect(wm, rgFrame->GetNormalRect(), containerSize);
+ if (!rgFrame->HasStyleBSize()) {
+ nsTableRowFrame* rowFrame = rgFrame->GetFirstRow();
+ while (rowFrame) {
+ // We don't know the final width of the rowGroupFrame yet, so use 0,0
+ // as a dummy containerSize here; we'll adjust the row positions at
+ // the end, after the rowGroup size is finalized.
+ const nsSize dummyContainerSize;
+ LogicalRect rowNormalRect(wm, rowFrame->GetNormalRect(),
+ dummyContainerSize);
+ nscoord cellSpacingB = GetRowSpacing(rowFrame->GetRowIndex());
+ if ((amountUsed < aAmount) && rowFrame->HasPctBSize()) {
+ nscoord pctBSize = rowFrame->GetInitialBSize(pctBasis);
+ nscoord amountForRow = std::min(aAmount - amountUsed,
+ pctBSize - rowNormalRect.BSize(wm));
+ if (amountForRow > 0) {
+ // XXXbz we don't need to move the row's b-position to bOriginRow?
+ nsRect origRowRect = rowFrame->GetRect();
+ nscoord newRowBSize = rowNormalRect.BSize(wm) + amountForRow;
+ rowFrame->SetSize(wm, LogicalSize(wm, rowNormalRect.ISize(wm),
+ newRowBSize));
+ bOriginRow += newRowBSize + cellSpacingB;
+ bEndRG += newRowBSize + cellSpacingB;
+ amountUsed += amountForRow;
+ amountUsedByRG += amountForRow;
+ //rowFrame->DidResize();
+ nsTableFrame::RePositionViews(rowFrame);
+
+ rgFrame->InvalidateFrameWithRect(origRowRect);
+ rgFrame->InvalidateFrame();
+ }
+ }
+ else {
+ if (amountUsed > 0 && bOriginRow != rowNormalRect.BStart(wm) &&
+ !HasAnyStateBits(NS_FRAME_FIRST_REFLOW)) {
+ rowFrame->InvalidateFrameSubtree();
+ rowFrame->MovePositionBy(wm, LogicalPoint(wm, 0, bOriginRow -
+ rowNormalRect.BStart(wm)));
+ nsTableFrame::RePositionViews(rowFrame);
+ rowFrame->InvalidateFrameSubtree();
+ }
+ bOriginRow += rowNormalRect.BSize(wm) + cellSpacingB;
+ bEndRG += rowNormalRect.BSize(wm) + cellSpacingB;
+ }
+ rowFrame = rowFrame->GetNextRow();
+ }
+ if (amountUsed > 0) {
+ if (rgNormalRect.BStart(wm) != bOriginRG) {
+ rgFrame->InvalidateFrameSubtree();
+ }
+
+ nsRect origRgNormalRect = rgFrame->GetRect();
+ nsRect origRgVisualOverflow = rgFrame->GetVisualOverflowRect();
+
+ rgFrame->MovePositionBy(wm, LogicalPoint(wm, 0, bOriginRG -
+ rgNormalRect.BStart(wm)));
+ rgFrame->SetSize(wm, LogicalSize(wm, rgNormalRect.ISize(wm),
+ rgNormalRect.BSize(wm) + amountUsedByRG));
+
+ nsTableFrame::InvalidateTableFrame(rgFrame, origRgNormalRect,
+ origRgVisualOverflow, false);
+ }
+ }
+ else if (amountUsed > 0 && bOriginRG != rgNormalRect.BStart(wm)) {
+ rgFrame->InvalidateFrameSubtree();
+ rgFrame->MovePositionBy(wm, LogicalPoint(wm, 0, bOriginRG -
+ rgNormalRect.BStart(wm)));
+ // Make sure child views are properly positioned
+ nsTableFrame::RePositionViews(rgFrame);
+ rgFrame->InvalidateFrameSubtree();
+ }
+ bOriginRG = bEndRG;
+ }
+
+ if (amountUsed >= aAmount) {
+ ResizeCells(*this);
+ return;
+ }
+
+ // get the first row without a style bsize where its row group has an
+ // unconstrained bsize
+ nsTableRowGroupFrame* firstUnStyledRG = nullptr;
+ nsTableRowFrame* firstUnStyledRow = nullptr;
+ for (rgIdx = 0; rgIdx < rowGroups.Length() && !firstUnStyledRG; rgIdx++) {
+ nsTableRowGroupFrame* rgFrame = rowGroups[rgIdx];
+ if (!rgFrame->HasStyleBSize()) {
+ nsTableRowFrame* rowFrame = rgFrame->GetFirstRow();
+ while (rowFrame) {
+ if (!rowFrame->HasStyleBSize()) {
+ firstUnStyledRG = rgFrame;
+ firstUnStyledRow = rowFrame;
+ break;
+ }
+ rowFrame = rowFrame->GetNextRow();
+ }
+ }
+ }
+
+ nsTableRowFrame* lastEligibleRow = nullptr;
+ // Accumulate the correct divisor. This will be the total bsize of all
+ // unstyled rows inside unstyled row groups, unless there are none, in which
+ // case, it will be number of all rows. If the unstyled rows don't have a
+ // bsize, divide the space equally among them.
+ nscoord divisor = 0;
+ int32_t eligibleRows = 0;
+ bool expandEmptyRows = false;
+
+ if (!firstUnStyledRow) {
+ // there is no unstyled row
+ divisor = GetRowCount();
+ }
+ else {
+ for (rgIdx = 0; rgIdx < rowGroups.Length(); rgIdx++) {
+ nsTableRowGroupFrame* rgFrame = rowGroups[rgIdx];
+ if (!firstUnStyledRG || !rgFrame->HasStyleBSize()) {
+ nsTableRowFrame* rowFrame = rgFrame->GetFirstRow();
+ while (rowFrame) {
+ if (!firstUnStyledRG || !rowFrame->HasStyleBSize()) {
+ NS_ASSERTION(rowFrame->BSize(wm) >= 0,
+ "negative row frame block-size");
+ divisor += rowFrame->BSize(wm);
+ eligibleRows++;
+ lastEligibleRow = rowFrame;
+ }
+ rowFrame = rowFrame->GetNextRow();
+ }
+ }
+ }
+ if (divisor <= 0) {
+ if (eligibleRows > 0) {
+ expandEmptyRows = true;
+ }
+ else {
+ NS_ERROR("invalid divisor");
+ return;
+ }
+ }
+ }
+ // allocate the extra bsize to the unstyled row groups and rows
+ nscoord bSizeToDistribute = aAmount - amountUsed;
+ bOriginRG = borderPadding.BStart(wm) + GetRowSpacing(-1);
+ bEndRG = bOriginRG;
+ for (rgIdx = 0; rgIdx < rowGroups.Length(); rgIdx++) {
+ nsTableRowGroupFrame* rgFrame = rowGroups[rgIdx];
+ nscoord amountUsedByRG = 0;
+ nscoord bOriginRow = 0;
+ LogicalRect rgNormalRect(wm, rgFrame->GetNormalRect(), containerSize);
+ nsRect rgVisualOverflow = rgFrame->GetVisualOverflowRect();
+ // see if there is an eligible row group or we distribute to all rows
+ if (!firstUnStyledRG || !rgFrame->HasStyleBSize() || !eligibleRows) {
+ for (nsTableRowFrame* rowFrame = rgFrame->GetFirstRow();
+ rowFrame; rowFrame = rowFrame->GetNextRow()) {
+ nscoord cellSpacingB = GetRowSpacing(rowFrame->GetRowIndex());
+ // We don't know the final width of the rowGroupFrame yet, so use 0,0
+ // as a dummy containerSize here; we'll adjust the row positions at
+ // the end, after the rowGroup size is finalized.
+ const nsSize dummyContainerSize;
+ LogicalRect rowNormalRect(wm, rowFrame->GetNormalRect(),
+ dummyContainerSize);
+ nsRect rowVisualOverflow = rowFrame->GetVisualOverflowRect();
+ // see if there is an eligible row or we distribute to all rows
+ if (!firstUnStyledRow || !rowFrame->HasStyleBSize() || !eligibleRows) {
+ float ratio;
+ if (eligibleRows) {
+ if (!expandEmptyRows) {
+ // The amount of additional space each row gets is proportional
+ // to its bsize
+ ratio = float(rowNormalRect.BSize(wm)) / float(divisor);
+ } else {
+ // empty rows get all the same additional space
+ ratio = 1.0f / float(eligibleRows);
+ }
+ }
+ else {
+ // all rows get the same additional space
+ ratio = 1.0f / float(divisor);
+ }
+ // give rows their additional space, except for the last row which
+ // gets the remainder
+ nscoord amountForRow =
+ (rowFrame == lastEligibleRow)
+ ? aAmount - amountUsed
+ : NSToCoordRound(((float)(bSizeToDistribute)) * ratio);
+ amountForRow = std::min(amountForRow, aAmount - amountUsed);
+
+ if (bOriginRow != rowNormalRect.BStart(wm)) {
+ rowFrame->InvalidateFrameSubtree();
+ }
+
+ // update the row bsize
+ nsRect origRowRect = rowFrame->GetRect();
+ nscoord newRowBSize = rowNormalRect.BSize(wm) + amountForRow;
+ rowFrame->MovePositionBy(wm, LogicalPoint(wm, 0, bOriginRow -
+ rowNormalRect.BStart(wm)));
+ rowFrame->SetSize(wm, LogicalSize(wm, rowNormalRect.ISize(wm),
+ newRowBSize));
+
+ bOriginRow += newRowBSize + cellSpacingB;
+ bEndRG += newRowBSize + cellSpacingB;
+
+ amountUsed += amountForRow;
+ amountUsedByRG += amountForRow;
+ NS_ASSERTION((amountUsed <= aAmount), "invalid row allocation");
+ //rowFrame->DidResize();
+ nsTableFrame::RePositionViews(rowFrame);
+
+ nsTableFrame::InvalidateTableFrame(rowFrame, origRowRect,
+ rowVisualOverflow, false);
+ }
+ else {
+ if (amountUsed > 0 && bOriginRow != rowNormalRect.BStart(wm)) {
+ rowFrame->InvalidateFrameSubtree();
+ rowFrame->MovePositionBy(wm, LogicalPoint(wm, 0, bOriginRow -
+ rowNormalRect.BStart(wm)));
+ nsTableFrame::RePositionViews(rowFrame);
+ rowFrame->InvalidateFrameSubtree();
+ }
+ bOriginRow += rowNormalRect.BSize(wm) + cellSpacingB;
+ bEndRG += rowNormalRect.BSize(wm) + cellSpacingB;
+ }
+ }
+
+ if (amountUsed > 0) {
+ if (rgNormalRect.BStart(wm) != bOriginRG) {
+ rgFrame->InvalidateFrameSubtree();
+ }
+
+ nsRect origRgNormalRect = rgFrame->GetRect();
+ rgFrame->MovePositionBy(wm, LogicalPoint(wm, 0, bOriginRG -
+ rgNormalRect.BStart(wm)));
+ rgFrame->SetSize(wm, LogicalSize(wm, rgNormalRect.ISize(wm),
+ rgNormalRect.BSize(wm) + amountUsedByRG));
+
+ nsTableFrame::InvalidateTableFrame(rgFrame, origRgNormalRect,
+ rgVisualOverflow, false);
+ }
+
+ // For vertical-rl mode, we needed to position the rows relative to the
+ // right-hand (block-start) side of the group; but we couldn't do that
+ // above, as we didn't know the rowGroupFrame's final block size yet.
+ // So we used a dummyContainerSize of 0,0 earlier, placing the rows to
+ // the left of the rowGroupFrame's (physical) origin. Now we move them
+ // all rightwards by its final width.
+ if (wm.IsVerticalRL()) {
+ nscoord rgWidth = rgFrame->GetSize().width;
+ for (nsTableRowFrame* rowFrame = rgFrame->GetFirstRow();
+ rowFrame; rowFrame = rowFrame->GetNextRow()) {
+ rowFrame->InvalidateFrameSubtree();
+ rowFrame->MovePositionBy(nsPoint(rgWidth, 0));
+ nsTableFrame::RePositionViews(rowFrame);
+ rowFrame->InvalidateFrameSubtree();
+ }
+ }
+ }
+ else if (amountUsed > 0 && bOriginRG != rgNormalRect.BStart(wm)) {
+ rgFrame->InvalidateFrameSubtree();
+ rgFrame->MovePositionBy(wm, LogicalPoint(wm, 0, bOriginRG -
+ rgNormalRect.BStart(wm)));
+ // Make sure child views are properly positioned
+ nsTableFrame::RePositionViews(rgFrame);
+ rgFrame->InvalidateFrameSubtree();
+ }
+ bOriginRG = bEndRG;
+ }
+
+ ResizeCells(*this);
+}
+
+nscoord
+nsTableFrame::GetColumnISizeFromFirstInFlow(int32_t aColIndex)
+{
+ MOZ_ASSERT(this == FirstInFlow());
+ nsTableColFrame* colFrame = GetColFrame(aColIndex);
+ return colFrame ? colFrame->GetFinalISize() : 0;
+}
+
+nscoord
+nsTableFrame::GetColSpacing()
+{
+ if (IsBorderCollapse())
+ return 0;
+
+ return StyleTableBorder()->mBorderSpacingCol;
+}
+
+// XXX: could cache this. But be sure to check style changes if you do!
+nscoord
+nsTableFrame::GetColSpacing(int32_t aColIndex)
+{
+ NS_ASSERTION(aColIndex >= -1 && aColIndex <= GetColCount(),
+ "Column index exceeds the bounds of the table");
+ // Index is irrelevant for ordinary tables. We check that it falls within
+ // appropriate bounds to increase confidence of correctness in situations
+ // where it does matter.
+ return GetColSpacing();
+}
+
+nscoord
+nsTableFrame::GetColSpacing(int32_t aStartColIndex,
+ int32_t aEndColIndex)
+{
+ NS_ASSERTION(aStartColIndex >= -1 && aStartColIndex <= GetColCount(),
+ "Start column index exceeds the bounds of the table");
+ NS_ASSERTION(aEndColIndex >= -1 && aEndColIndex <= GetColCount(),
+ "End column index exceeds the bounds of the table");
+ NS_ASSERTION(aStartColIndex <= aEndColIndex,
+ "End index must not be less than start index");
+ // Only one possible value so just multiply it out. Tables where index
+ // matters will override this function
+ return GetColSpacing() * (aEndColIndex - aStartColIndex);
+}
+
+nscoord
+nsTableFrame::GetRowSpacing()
+{
+ if (IsBorderCollapse())
+ return 0;
+
+ return StyleTableBorder()->mBorderSpacingRow;
+}
+
+// XXX: could cache this. But be sure to check style changes if you do!
+nscoord
+nsTableFrame::GetRowSpacing(int32_t aRowIndex)
+{
+ NS_ASSERTION(aRowIndex >= -1 && aRowIndex <= GetRowCount(),
+ "Row index exceeds the bounds of the table");
+ // Index is irrelevant for ordinary tables. We check that it falls within
+ // appropriate bounds to increase confidence of correctness in situations
+ // where it does matter.
+ return GetRowSpacing();
+}
+
+nscoord
+nsTableFrame::GetRowSpacing(int32_t aStartRowIndex,
+ int32_t aEndRowIndex)
+{
+ NS_ASSERTION(aStartRowIndex >= -1 && aStartRowIndex <= GetRowCount(),
+ "Start row index exceeds the bounds of the table");
+ NS_ASSERTION(aEndRowIndex >= -1 && aEndRowIndex <= GetRowCount(),
+ "End row index exceeds the bounds of the table");
+ NS_ASSERTION(aStartRowIndex <= aEndRowIndex,
+ "End index must not be less than start index");
+ // Only one possible value so just multiply it out. Tables where index
+ // matters will override this function
+ return GetRowSpacing() * (aEndRowIndex - aStartRowIndex);
+}
+
+/* virtual */ nscoord
+nsTableFrame::GetLogicalBaseline(WritingMode aWM) const
+{
+ nscoord baseline;
+ if (!GetNaturalBaselineBOffset(aWM, BaselineSharingGroup::eFirst, &baseline)) {
+ baseline = BSize(aWM);
+ }
+ return baseline;
+}
+
+/* virtual */ bool
+nsTableFrame::GetNaturalBaselineBOffset(WritingMode aWM,
+ BaselineSharingGroup aBaselineGroup,
+ nscoord* aBaseline) const
+{
+ RowGroupArray orderedRowGroups;
+ OrderRowGroups(orderedRowGroups);
+ // XXX not sure if this should be the size of the containing block instead.
+ nsSize containerSize = mRect.Size();
+ auto TableBaseline = [aWM, containerSize] (nsTableRowGroupFrame* aRowGroup,
+ nsTableRowFrame* aRow) {
+ nscoord rgBStart = LogicalRect(aWM, aRowGroup->GetNormalRect(),
+ containerSize).BStart(aWM);
+ nscoord rowBStart = LogicalRect(aWM, aRow->GetNormalRect(),
+ containerSize).BStart(aWM);
+ return rgBStart + rowBStart + aRow->GetRowBaseline(aWM);
+ };
+ if (aBaselineGroup == BaselineSharingGroup::eFirst) {
+ for (uint32_t rgIndex = 0; rgIndex < orderedRowGroups.Length(); rgIndex++) {
+ nsTableRowGroupFrame* rgFrame = orderedRowGroups[rgIndex];
+ nsTableRowFrame* row = rgFrame->GetFirstRow();
+ if (row) {
+ *aBaseline = TableBaseline(rgFrame, row);
+ return true;
+ }
+ }
+ } else {
+ for (uint32_t rgIndex = orderedRowGroups.Length(); rgIndex-- > 0;) {
+ nsTableRowGroupFrame* rgFrame = orderedRowGroups[rgIndex];
+ nsTableRowFrame* row = rgFrame->GetLastRow();
+ if (row) {
+ *aBaseline = BSize(aWM) - TableBaseline(rgFrame, row);
+ return true;
+ }
+ }
+ }
+ return false;
+}
+
+/* ----- global methods ----- */
+
+nsTableFrame*
+NS_NewTableFrame(nsIPresShell* aPresShell, nsStyleContext* aContext)
+{
+ return new (aPresShell) nsTableFrame(aContext);
+}
+
+NS_IMPL_FRAMEARENA_HELPERS(nsTableFrame)
+
+nsTableFrame*
+nsTableFrame::GetTableFrame(nsIFrame* aFrame)
+{
+ for (nsIFrame* ancestor = aFrame->GetParent(); ancestor;
+ ancestor = ancestor->GetParent()) {
+ if (nsGkAtoms::tableFrame == ancestor->GetType()) {
+ return static_cast<nsTableFrame*>(ancestor);
+ }
+ }
+ NS_RUNTIMEABORT("unable to find table parent");
+ return nullptr;
+}
+
+nsTableFrame*
+nsTableFrame::GetTableFramePassingThrough(nsIFrame* aMustPassThrough,
+ nsIFrame* aFrame,
+ bool* aDidPassThrough)
+{
+ MOZ_ASSERT(aMustPassThrough == aFrame ||
+ nsLayoutUtils::IsProperAncestorFrame(aMustPassThrough, aFrame),
+ "aMustPassThrough should be an ancestor");
+
+ // Retrieve the table frame, and check if we hit aMustPassThrough on the
+ // way.
+ *aDidPassThrough = false;
+ nsTableFrame* tableFrame = nullptr;
+ for (nsIFrame* ancestor = aFrame; ancestor; ancestor = ancestor->GetParent()) {
+ if (ancestor == aMustPassThrough) {
+ *aDidPassThrough = true;
+ }
+ if (nsGkAtoms::tableFrame == ancestor->GetType()) {
+ tableFrame = static_cast<nsTableFrame*>(ancestor);
+ break;
+ }
+ }
+
+ MOZ_ASSERT(tableFrame, "Should have a table frame here");
+ return tableFrame;
+}
+
+bool
+nsTableFrame::IsAutoBSize(WritingMode aWM)
+{
+ const nsStyleCoord &bsize = StylePosition()->BSize(aWM);
+ // Don't consider calc() here like this quirk for percent.
+ return bsize.GetUnit() == eStyleUnit_Auto ||
+ (bsize.GetUnit() == eStyleUnit_Percent &&
+ bsize.GetPercentValue() <= 0.0f);
+}
+
+nscoord
+nsTableFrame::CalcBorderBoxBSize(const ReflowInput& aState)
+{
+ nscoord bSize = aState.ComputedBSize();
+ if (NS_AUTOHEIGHT != bSize) {
+ WritingMode wm = aState.GetWritingMode();
+ LogicalMargin borderPadding = GetChildAreaOffset(wm, &aState);
+ bSize += borderPadding.BStartEnd(wm);
+ }
+ bSize = std::max(0, bSize);
+
+ return bSize;
+}
+
+bool
+nsTableFrame::IsAutoLayout()
+{
+ if (StyleTable()->mLayoutStrategy == NS_STYLE_TABLE_LAYOUT_AUTO)
+ return true;
+ // a fixed-layout inline-table must have a inline size
+ // and tables with inline size set to '-moz-max-content' must be
+ // auto-layout (at least as long as
+ // FixedTableLayoutStrategy::GetPrefISize returns nscoord_MAX)
+ const nsStyleCoord &iSize = StylePosition()->ISize(GetWritingMode());
+ return (iSize.GetUnit() == eStyleUnit_Auto) ||
+ (iSize.GetUnit() == eStyleUnit_Enumerated &&
+ iSize.GetIntValue() == NS_STYLE_WIDTH_MAX_CONTENT);
+}
+
+#ifdef DEBUG_FRAME_DUMP
+nsresult
+nsTableFrame::GetFrameName(nsAString& aResult) const
+{
+ return MakeFrameName(NS_LITERAL_STRING("Table"), aResult);
+}
+#endif
+
+// Find the closet sibling before aPriorChildFrame (including aPriorChildFrame) that
+// is of type aChildType
+nsIFrame*
+nsTableFrame::GetFrameAtOrBefore(nsIFrame* aParentFrame,
+ nsIFrame* aPriorChildFrame,
+ nsIAtom* aChildType)
+{
+ nsIFrame* result = nullptr;
+ if (!aPriorChildFrame) {
+ return result;
+ }
+ if (aChildType == aPriorChildFrame->GetType()) {
+ return aPriorChildFrame;
+ }
+
+ // aPriorChildFrame is not of type aChildType, so we need start from
+ // the beginnng and find the closest one
+ nsIFrame* lastMatchingFrame = nullptr;
+ nsIFrame* childFrame = aParentFrame->PrincipalChildList().FirstChild();
+ while (childFrame && (childFrame != aPriorChildFrame)) {
+ if (aChildType == childFrame->GetType()) {
+ lastMatchingFrame = childFrame;
+ }
+ childFrame = childFrame->GetNextSibling();
+ }
+ return lastMatchingFrame;
+}
+
+#ifdef DEBUG
+void
+nsTableFrame::DumpRowGroup(nsIFrame* aKidFrame)
+{
+ if (!aKidFrame)
+ return;
+
+ for (nsIFrame* cFrame : aKidFrame->PrincipalChildList()) {
+ nsTableRowFrame *rowFrame = do_QueryFrame(cFrame);
+ if (rowFrame) {
+ printf("row(%d)=%p ", rowFrame->GetRowIndex(),
+ static_cast<void*>(rowFrame));
+ for (nsIFrame* childFrame : cFrame->PrincipalChildList()) {
+ nsTableCellFrame *cellFrame = do_QueryFrame(childFrame);
+ if (cellFrame) {
+ int32_t colIndex;
+ cellFrame->GetColIndex(colIndex);
+ printf("cell(%d)=%p ", colIndex, static_cast<void*>(childFrame));
+ }
+ }
+ printf("\n");
+ }
+ else {
+ DumpRowGroup(rowFrame);
+ }
+ }
+}
+
+void
+nsTableFrame::Dump(bool aDumpRows,
+ bool aDumpCols,
+ bool aDumpCellMap)
+{
+ printf("***START TABLE DUMP*** \n");
+ // dump the columns widths array
+ printf("mColWidths=");
+ int32_t numCols = GetColCount();
+ int32_t colIdx;
+ nsTableFrame* fif = static_cast<nsTableFrame*>(FirstInFlow());
+ for (colIdx = 0; colIdx < numCols; colIdx++) {
+ printf("%d ", fif->GetColumnISizeFromFirstInFlow(colIdx));
+ }
+ printf("\n");
+
+ if (aDumpRows) {
+ nsIFrame* kidFrame = mFrames.FirstChild();
+ while (kidFrame) {
+ DumpRowGroup(kidFrame);
+ kidFrame = kidFrame->GetNextSibling();
+ }
+ }
+
+ if (aDumpCols) {
+ // output col frame cache
+ printf("\n col frame cache ->");
+ for (colIdx = 0; colIdx < numCols; colIdx++) {
+ nsTableColFrame* colFrame = mColFrames.ElementAt(colIdx);
+ if (0 == (colIdx % 8)) {
+ printf("\n");
+ }
+ printf ("%d=%p ", colIdx, static_cast<void*>(colFrame));
+ nsTableColType colType = colFrame->GetColType();
+ switch (colType) {
+ case eColContent:
+ printf(" content ");
+ break;
+ case eColAnonymousCol:
+ printf(" anonymous-column ");
+ break;
+ case eColAnonymousColGroup:
+ printf(" anonymous-colgroup ");
+ break;
+ case eColAnonymousCell:
+ printf(" anonymous-cell ");
+ break;
+ }
+ }
+ printf("\n colgroups->");
+ for (nsIFrame* childFrame : mColGroups) {
+ if (nsGkAtoms::tableColGroupFrame == childFrame->GetType()) {
+ nsTableColGroupFrame* colGroupFrame = (nsTableColGroupFrame *)childFrame;
+ colGroupFrame->Dump(1);
+ }
+ }
+ for (colIdx = 0; colIdx < numCols; colIdx++) {
+ printf("\n");
+ nsTableColFrame* colFrame = GetColFrame(colIdx);
+ colFrame->Dump(1);
+ }
+ }
+ if (aDumpCellMap) {
+ nsTableCellMap* cellMap = GetCellMap();
+ cellMap->Dump();
+ }
+ printf(" ***END TABLE DUMP*** \n");
+}
+#endif
+
+bool
+nsTableFrame::ColumnHasCellSpacingBefore(int32_t aColIndex) const
+{
+ // Since fixed-layout tables should not have their column sizes change
+ // as they load, we assume that all columns are significant.
+ if (LayoutStrategy()->GetType() == nsITableLayoutStrategy::Fixed)
+ return true;
+ // the first column is always significant
+ if (aColIndex == 0)
+ return true;
+ nsTableCellMap* cellMap = GetCellMap();
+ if (!cellMap)
+ return false;
+ return cellMap->GetNumCellsOriginatingInCol(aColIndex) > 0;
+}
+
+/********************************************************************************
+ * Collapsing Borders
+ *
+ * The CSS spec says to resolve border conflicts in this order:
+ * 1) any border with the style HIDDEN wins
+ * 2) the widest border with a style that is not NONE wins
+ * 3) the border styles are ranked in this order, highest to lowest precedence:
+ * double, solid, dashed, dotted, ridge, outset, groove, inset
+ * 4) borders that are of equal width and style (differ only in color) have this precedence:
+ * cell, row, rowgroup, col, colgroup, table
+ * 5) if all border styles are NONE, then that's the computed border style.
+ *******************************************************************************/
+
+#ifdef DEBUG
+#define VerifyNonNegativeDamageRect(r) \
+ NS_ASSERTION((r).StartCol() >= 0, "negative col index"); \
+ NS_ASSERTION((r).StartRow() >= 0, "negative row index"); \
+ NS_ASSERTION((r).ColCount() >= 0, "negative cols damage"); \
+ NS_ASSERTION((r).RowCount() >= 0, "negative rows damage");
+#define VerifyDamageRect(r) \
+ VerifyNonNegativeDamageRect(r); \
+ NS_ASSERTION((r).EndCol() <= GetColCount(), \
+ "cols damage extends outside table"); \
+ NS_ASSERTION((r).EndRow() <= GetRowCount(), \
+ "rows damage extends outside table");
+#endif
+
+void
+nsTableFrame::AddBCDamageArea(const TableArea& aValue)
+{
+ NS_ASSERTION(IsBorderCollapse(), "invalid AddBCDamageArea call");
+#ifdef DEBUG
+ VerifyDamageRect(aValue);
+#endif
+
+ SetNeedToCalcBCBorders(true);
+ // Get the property
+ BCPropertyData* value = GetBCProperty(true);
+ if (value) {
+#ifdef DEBUG
+ VerifyNonNegativeDamageRect(value->mDamageArea);
+#endif
+ // Clamp the old damage area to the current table area in case it shrunk.
+ int32_t cols = GetColCount();
+ if (value->mDamageArea.EndCol() > cols) {
+ if (value->mDamageArea.StartCol() > cols) {
+ value->mDamageArea.StartCol() = cols;
+ value->mDamageArea.ColCount() = 0;
+ }
+ else {
+ value->mDamageArea.ColCount() = cols - value->mDamageArea.StartCol();
+ }
+ }
+ int32_t rows = GetRowCount();
+ if (value->mDamageArea.EndRow() > rows) {
+ if (value->mDamageArea.StartRow() > rows) {
+ value->mDamageArea.StartRow() = rows;
+ value->mDamageArea.RowCount() = 0;
+ }
+ else {
+ value->mDamageArea.RowCount() = rows - value->mDamageArea.StartRow();
+ }
+ }
+
+ // Construct a union of the new and old damage areas.
+ value->mDamageArea.UnionArea(value->mDamageArea, aValue);
+ }
+}
+
+
+void
+nsTableFrame::SetFullBCDamageArea()
+{
+ NS_ASSERTION(IsBorderCollapse(), "invalid SetFullBCDamageArea call");
+
+ SetNeedToCalcBCBorders(true);
+
+ BCPropertyData* value = GetBCProperty(true);
+ if (value) {
+ value->mDamageArea = TableArea(0, 0, GetColCount(), GetRowCount());
+ }
+}
+
+
+/* BCCellBorder represents a border segment which can be either an inline-dir
+ * or a block-dir segment. For each segment we need to know the color, width,
+ * style, who owns it and how long it is in cellmap coordinates.
+ * Ownership of these segments is important to calculate which corners should
+ * be bevelled. This structure has dual use, its used first to compute the
+ * dominant border for inline-dir and block-dir segments and to store the
+ * preliminary computed border results in the BCCellBorders structure.
+ * This temporary storage is not symmetric with respect to inline-dir and
+ * block-dir border segments, its always column oriented. For each column in
+ * the cellmap there is a temporary stored block-dir and inline-dir segment.
+ * XXX_Bernd this asymmetry is the root of those rowspan bc border errors
+ */
+struct BCCellBorder
+{
+ BCCellBorder() { Reset(0, 1); }
+ void Reset(uint32_t aRowIndex, uint32_t aRowSpan);
+ nscolor color; // border segment color
+ BCPixelSize width; // border segment width in pixel coordinates !!
+ uint8_t style; // border segment style, possible values are defined
+ // in nsStyleConsts.h as NS_STYLE_BORDER_STYLE_*
+ BCBorderOwner owner; // border segment owner, possible values are defined
+ // in celldata.h. In the cellmap for each border
+ // segment we store the owner and later when
+ // painting we know the owner and can retrieve the
+ // style info from the corresponding frame
+ int32_t rowIndex; // rowIndex of temporary stored inline-dir border
+ // segments relative to the table
+ int32_t rowSpan; // row span of temporary stored inline-dir border
+ // segments
+};
+
+void
+BCCellBorder::Reset(uint32_t aRowIndex,
+ uint32_t aRowSpan)
+{
+ style = NS_STYLE_BORDER_STYLE_NONE;
+ color = 0;
+ width = 0;
+ owner = eTableOwner;
+ rowIndex = aRowIndex;
+ rowSpan = aRowSpan;
+}
+
+class BCMapCellIterator;
+
+/*****************************************************************
+ * BCMapCellInfo
+ * This structure stores information about the cellmap and all involved
+ * table related frames that are used during the computation of winning borders
+ * in CalcBCBorders so that they do need to be looked up again and again when
+ * iterating over the cells.
+ ****************************************************************/
+struct BCMapCellInfo
+{
+ explicit BCMapCellInfo(nsTableFrame* aTableFrame);
+ void ResetCellInfo();
+ void SetInfo(nsTableRowFrame* aNewRow,
+ int32_t aColIndex,
+ BCCellData* aCellData,
+ BCMapCellIterator* aIter,
+ nsCellMap* aCellMap = nullptr);
+ // The BCMapCellInfo has functions to set the continous
+ // border widths (see nsTablePainter.cpp for a description of the continous
+ // borders concept). The widths are computed inside these functions based on
+ // the current position inside the table and the cached frames that correspond
+ // to this position. The widths are stored in member variables of the internal
+ // table frames.
+ void SetTableBStartIStartContBCBorder();
+ void SetRowGroupIStartContBCBorder();
+ void SetRowGroupIEndContBCBorder();
+ void SetRowGroupBEndContBCBorder();
+ void SetRowIStartContBCBorder();
+ void SetRowIEndContBCBorder();
+ void SetColumnBStartIEndContBCBorder();
+ void SetColumnBEndContBCBorder();
+ void SetColGroupBEndContBCBorder();
+ void SetInnerRowGroupBEndContBCBorder(const nsIFrame* aNextRowGroup,
+ nsTableRowFrame* aNextRow);
+
+ // functions to set the border widths on the table related frames, where the
+ // knowledge about the current position in the table is used.
+ void SetTableBStartBorderWidth(BCPixelSize aWidth);
+ void SetTableIStartBorderWidth(int32_t aRowB, BCPixelSize aWidth);
+ void SetTableIEndBorderWidth(int32_t aRowB, BCPixelSize aWidth);
+ void SetTableBEndBorderWidth(BCPixelSize aWidth);
+ void SetIStartBorderWidths(BCPixelSize aWidth);
+ void SetIEndBorderWidths(BCPixelSize aWidth);
+ void SetBStartBorderWidths(BCPixelSize aWidth);
+ void SetBEndBorderWidths(BCPixelSize aWidth);
+
+ // functions to compute the borders; they depend on the
+ // knowledge about the current position in the table. The edge functions
+ // should be called if a table edge is involved, otherwise the internal
+ // functions should be called.
+ BCCellBorder GetBStartEdgeBorder();
+ BCCellBorder GetBEndEdgeBorder();
+ BCCellBorder GetIStartEdgeBorder();
+ BCCellBorder GetIEndEdgeBorder();
+ BCCellBorder GetIEndInternalBorder();
+ BCCellBorder GetIStartInternalBorder();
+ BCCellBorder GetBStartInternalBorder();
+ BCCellBorder GetBEndInternalBorder();
+
+ // functions to set the internal position information
+ void SetColumn(int32_t aColX);
+ // Increment the row as we loop over the rows of a rowspan
+ void IncrementRow(bool aResetToBStartRowOfCell = false);
+
+ // Helper functions to get extent of the cell
+ int32_t GetCellEndRowIndex() const;
+ int32_t GetCellEndColIndex() const;
+
+ // storage of table information
+ nsTableFrame* mTableFrame;
+ int32_t mNumTableRows;
+ int32_t mNumTableCols;
+ BCPropertyData* mTableBCData;
+ WritingMode mTableWM;
+
+ // a cell can only belong to one rowgroup
+ nsTableRowGroupFrame* mRowGroup;
+
+ // a cell with a rowspan has a bstart and a bend row, and rows in between
+ nsTableRowFrame* mStartRow;
+ nsTableRowFrame* mEndRow;
+ nsTableRowFrame* mCurrentRowFrame;
+
+ // a cell with a colspan has an istart and iend column and columns in between
+ // they can belong to different colgroups
+ nsTableColGroupFrame* mColGroup;
+ nsTableColGroupFrame* mCurrentColGroupFrame;
+
+ nsTableColFrame* mStartCol;
+ nsTableColFrame* mEndCol;
+ nsTableColFrame* mCurrentColFrame;
+
+ // cell information
+ BCCellData* mCellData;
+ nsBCTableCellFrame* mCell;
+
+ int32_t mRowIndex;
+ int32_t mRowSpan;
+ int32_t mColIndex;
+ int32_t mColSpan;
+
+ // flags to describe the position of the cell with respect to the row- and
+ // colgroups, for instance mRgAtStart documents that the bStart cell border hits
+ // a rowgroup border
+ bool mRgAtStart;
+ bool mRgAtEnd;
+ bool mCgAtStart;
+ bool mCgAtEnd;
+
+};
+
+
+BCMapCellInfo::BCMapCellInfo(nsTableFrame* aTableFrame)
+ : mTableFrame(aTableFrame)
+ , mNumTableRows(aTableFrame->GetRowCount())
+ , mNumTableCols(aTableFrame->GetColCount())
+ , mTableBCData(mTableFrame->Properties().Get(TableBCProperty()))
+ , mTableWM(aTableFrame->StyleContext())
+{
+ ResetCellInfo();
+}
+
+void
+BCMapCellInfo::ResetCellInfo()
+{
+ mCellData = nullptr;
+ mRowGroup = nullptr;
+ mStartRow = nullptr;
+ mEndRow = nullptr;
+ mColGroup = nullptr;
+ mStartCol = nullptr;
+ mEndCol = nullptr;
+ mCell = nullptr;
+ mRowIndex = mRowSpan = mColIndex = mColSpan = 0;
+ mRgAtStart = mRgAtEnd = mCgAtStart = mCgAtEnd = false;
+}
+
+inline int32_t
+BCMapCellInfo::GetCellEndRowIndex() const
+{
+ return mRowIndex + mRowSpan - 1;
+}
+
+inline int32_t
+BCMapCellInfo::GetCellEndColIndex() const
+{
+ return mColIndex + mColSpan - 1;
+}
+
+
+class BCMapCellIterator
+{
+public:
+ BCMapCellIterator(nsTableFrame* aTableFrame,
+ const TableArea& aDamageArea);
+
+ void First(BCMapCellInfo& aMapCellInfo);
+
+ void Next(BCMapCellInfo& aMapCellInfo);
+
+ void PeekIEnd(BCMapCellInfo& aRefInfo,
+ uint32_t aRowIndex,
+ BCMapCellInfo& aAjaInfo);
+
+ void PeekBEnd(BCMapCellInfo& aRefInfo,
+ uint32_t aColIndex,
+ BCMapCellInfo& aAjaInfo);
+
+ bool IsNewRow() { return mIsNewRow; }
+
+ nsTableRowFrame* GetPrevRow() const { return mPrevRow; }
+ nsTableRowFrame* GetCurrentRow() const { return mRow; }
+ nsTableRowGroupFrame* GetCurrentRowGroup() const { return mRowGroup; }
+
+ int32_t mRowGroupStart;
+ int32_t mRowGroupEnd;
+ bool mAtEnd;
+ nsCellMap* mCellMap;
+
+private:
+ bool SetNewRow(nsTableRowFrame* row = nullptr);
+ bool SetNewRowGroup(bool aFindFirstDamagedRow);
+
+ nsTableFrame* mTableFrame;
+ nsTableCellMap* mTableCellMap;
+ nsTableFrame::RowGroupArray mRowGroups;
+ nsTableRowGroupFrame* mRowGroup;
+ int32_t mRowGroupIndex;
+ uint32_t mNumTableRows;
+ nsTableRowFrame* mRow;
+ nsTableRowFrame* mPrevRow;
+ bool mIsNewRow;
+ int32_t mRowIndex;
+ uint32_t mNumTableCols;
+ int32_t mColIndex;
+ nsPoint mAreaStart; // These are not really points in the usual
+ nsPoint mAreaEnd; // sense; they're column/row coordinates
+ // in the cell map.
+};
+
+BCMapCellIterator::BCMapCellIterator(nsTableFrame* aTableFrame,
+ const TableArea& aDamageArea)
+ : mTableFrame(aTableFrame)
+{
+ mTableCellMap = aTableFrame->GetCellMap();
+
+ mAreaStart.x = aDamageArea.StartCol();
+ mAreaStart.y = aDamageArea.StartRow();
+ mAreaEnd.x = aDamageArea.EndCol() - 1;
+ mAreaEnd.y = aDamageArea.EndRow() - 1;
+
+ mNumTableRows = mTableFrame->GetRowCount();
+ mRow = nullptr;
+ mRowIndex = 0;
+ mNumTableCols = mTableFrame->GetColCount();
+ mColIndex = 0;
+ mRowGroupIndex = -1;
+
+ // Get the ordered row groups
+ aTableFrame->OrderRowGroups(mRowGroups);
+
+ mAtEnd = true; // gets reset when First() is called
+}
+
+// fill fields that we need for border collapse computation on a given cell
+void
+BCMapCellInfo::SetInfo(nsTableRowFrame* aNewRow,
+ int32_t aColIndex,
+ BCCellData* aCellData,
+ BCMapCellIterator* aIter,
+ nsCellMap* aCellMap)
+{
+ // fill the cell information
+ mCellData = aCellData;
+ mColIndex = aColIndex;
+
+ // initialize the row information if it was not previously set for cells in
+ // this row
+ mRowIndex = 0;
+ if (aNewRow) {
+ mStartRow = aNewRow;
+ mRowIndex = aNewRow->GetRowIndex();
+ }
+
+ // fill cell frame info and row information
+ mCell = nullptr;
+ mRowSpan = 1;
+ mColSpan = 1;
+ if (aCellData) {
+ mCell = static_cast<nsBCTableCellFrame*>(aCellData->GetCellFrame());
+ if (mCell) {
+ if (!mStartRow) {
+ mStartRow = mCell->GetTableRowFrame();
+ if (!mStartRow) ABORT0();
+ mRowIndex = mStartRow->GetRowIndex();
+ }
+ mColSpan = mTableFrame->GetEffectiveColSpan(*mCell, aCellMap);
+ mRowSpan = mTableFrame->GetEffectiveRowSpan(*mCell, aCellMap);
+ }
+ }
+
+ if (!mStartRow) {
+ mStartRow = aIter->GetCurrentRow();
+ }
+ if (1 == mRowSpan) {
+ mEndRow = mStartRow;
+ }
+ else {
+ mEndRow = mStartRow->GetNextRow();
+ if (mEndRow) {
+ for (int32_t span = 2; mEndRow && span < mRowSpan; span++) {
+ mEndRow = mEndRow->GetNextRow();
+ }
+ NS_ASSERTION(mEndRow, "spanned row not found");
+ }
+ else {
+ NS_ERROR("error in cell map");
+ mRowSpan = 1;
+ mEndRow = mStartRow;
+ }
+ }
+ // row group frame info
+ // try to reuse the rgStart and rgEnd from the iterator as calls to
+ // GetRowCount() are computationally expensive and should be avoided if
+ // possible
+ uint32_t rgStart = aIter->mRowGroupStart;
+ uint32_t rgEnd = aIter->mRowGroupEnd;
+ mRowGroup = mStartRow->GetTableRowGroupFrame();
+ if (mRowGroup != aIter->GetCurrentRowGroup()) {
+ rgStart = mRowGroup->GetStartRowIndex();
+ rgEnd = rgStart + mRowGroup->GetRowCount() - 1;
+ }
+ uint32_t rowIndex = mStartRow->GetRowIndex();
+ mRgAtStart = rgStart == rowIndex;
+ mRgAtEnd = rgEnd == rowIndex + mRowSpan - 1;
+
+ // col frame info
+ mStartCol = mTableFrame->GetColFrame(aColIndex);
+ if (!mStartCol) ABORT0();
+
+ mEndCol = mStartCol;
+ if (mColSpan > 1) {
+ nsTableColFrame* colFrame = mTableFrame->GetColFrame(aColIndex +
+ mColSpan -1);
+ if (!colFrame) ABORT0();
+ mEndCol = colFrame;
+ }
+
+ // col group frame info
+ mColGroup = mStartCol->GetTableColGroupFrame();
+ int32_t cgStart = mColGroup->GetStartColumnIndex();
+ int32_t cgEnd = std::max(0, cgStart + mColGroup->GetColCount() - 1);
+ mCgAtStart = cgStart == aColIndex;
+ mCgAtEnd = cgEnd == aColIndex + mColSpan - 1;
+}
+
+bool
+BCMapCellIterator::SetNewRow(nsTableRowFrame* aRow)
+{
+ mAtEnd = true;
+ mPrevRow = mRow;
+ if (aRow) {
+ mRow = aRow;
+ }
+ else if (mRow) {
+ mRow = mRow->GetNextRow();
+ }
+ if (mRow) {
+ mRowIndex = mRow->GetRowIndex();
+ // get to the first entry with an originating cell
+ int32_t rgRowIndex = mRowIndex - mRowGroupStart;
+ if (uint32_t(rgRowIndex) >= mCellMap->mRows.Length())
+ ABORT1(false);
+ const nsCellMap::CellDataArray& row = mCellMap->mRows[rgRowIndex];
+
+ for (mColIndex = mAreaStart.x; mColIndex <= mAreaEnd.x; mColIndex++) {
+ CellData* cellData = row.SafeElementAt(mColIndex);
+ if (!cellData) { // add a dead cell data
+ TableArea damageArea;
+ cellData = mCellMap->AppendCell(*mTableCellMap, nullptr, rgRowIndex,
+ false, 0, damageArea);
+ if (!cellData) ABORT1(false);
+ }
+ if (cellData && (cellData->IsOrig() || cellData->IsDead())) {
+ break;
+ }
+ }
+ mIsNewRow = true;
+ mAtEnd = false;
+ }
+ else ABORT1(false);
+
+ return !mAtEnd;
+}
+
+bool
+BCMapCellIterator::SetNewRowGroup(bool aFindFirstDamagedRow)
+{
+ mAtEnd = true;
+ int32_t numRowGroups = mRowGroups.Length();
+ mCellMap = nullptr;
+ for (mRowGroupIndex++; mRowGroupIndex < numRowGroups; mRowGroupIndex++) {
+ mRowGroup = mRowGroups[mRowGroupIndex];
+ int32_t rowCount = mRowGroup->GetRowCount();
+ mRowGroupStart = mRowGroup->GetStartRowIndex();
+ mRowGroupEnd = mRowGroupStart + rowCount - 1;
+ if (rowCount > 0) {
+ mCellMap = mTableCellMap->GetMapFor(mRowGroup, mCellMap);
+ if (!mCellMap) ABORT1(false);
+ nsTableRowFrame* firstRow = mRowGroup->GetFirstRow();
+ if (aFindFirstDamagedRow) {
+ if ((mAreaStart.y >= mRowGroupStart) && (mAreaStart.y <= mRowGroupEnd)) {
+ // the damage area starts in the row group
+ if (aFindFirstDamagedRow) {
+ // find the correct first damaged row
+ int32_t numRows = mAreaStart.y - mRowGroupStart;
+ for (int32_t i = 0; i < numRows; i++) {
+ firstRow = firstRow->GetNextRow();
+ if (!firstRow) ABORT1(false);
+ }
+ }
+ }
+ else {
+ continue;
+ }
+ }
+ if (SetNewRow(firstRow)) { // sets mAtEnd
+ break;
+ }
+ }
+ }
+
+ return !mAtEnd;
+}
+
+void
+BCMapCellIterator::First(BCMapCellInfo& aMapInfo)
+{
+ aMapInfo.ResetCellInfo();
+
+ SetNewRowGroup(true); // sets mAtEnd
+ while (!mAtEnd) {
+ if ((mAreaStart.y >= mRowGroupStart) && (mAreaStart.y <= mRowGroupEnd)) {
+ BCCellData* cellData =
+ static_cast<BCCellData*>(mCellMap->GetDataAt(mAreaStart.y -
+ mRowGroupStart,
+ mAreaStart.x));
+ if (cellData && (cellData->IsOrig() || cellData->IsDead())) {
+ aMapInfo.SetInfo(mRow, mAreaStart.x, cellData, this);
+ return;
+ }
+ else {
+ NS_ASSERTION(((0 == mAreaStart.x) && (mRowGroupStart == mAreaStart.y)) ,
+ "damage area expanded incorrectly");
+ }
+ }
+ SetNewRowGroup(true); // sets mAtEnd
+ }
+}
+
+void
+BCMapCellIterator::Next(BCMapCellInfo& aMapInfo)
+{
+ if (mAtEnd) ABORT0();
+ aMapInfo.ResetCellInfo();
+
+ mIsNewRow = false;
+ mColIndex++;
+ while ((mRowIndex <= mAreaEnd.y) && !mAtEnd) {
+ for (; mColIndex <= mAreaEnd.x; mColIndex++) {
+ int32_t rgRowIndex = mRowIndex - mRowGroupStart;
+ BCCellData* cellData =
+ static_cast<BCCellData*>(mCellMap->GetDataAt(rgRowIndex, mColIndex));
+ if (!cellData) { // add a dead cell data
+ TableArea damageArea;
+ cellData =
+ static_cast<BCCellData*>(mCellMap->AppendCell(*mTableCellMap, nullptr,
+ rgRowIndex, false, 0,
+ damageArea));
+ if (!cellData) ABORT0();
+ }
+ if (cellData && (cellData->IsOrig() || cellData->IsDead())) {
+ aMapInfo.SetInfo(mRow, mColIndex, cellData, this);
+ return;
+ }
+ }
+ if (mRowIndex >= mRowGroupEnd) {
+ SetNewRowGroup(false); // could set mAtEnd
+ }
+ else {
+ SetNewRow(); // could set mAtEnd
+ }
+ }
+ mAtEnd = true;
+}
+
+void
+BCMapCellIterator::PeekIEnd(BCMapCellInfo& aRefInfo,
+ uint32_t aRowIndex,
+ BCMapCellInfo& aAjaInfo)
+{
+ aAjaInfo.ResetCellInfo();
+ int32_t colIndex = aRefInfo.mColIndex + aRefInfo.mColSpan;
+ uint32_t rgRowIndex = aRowIndex - mRowGroupStart;
+
+ BCCellData* cellData =
+ static_cast<BCCellData*>(mCellMap->GetDataAt(rgRowIndex, colIndex));
+ if (!cellData) { // add a dead cell data
+ NS_ASSERTION(colIndex < mTableCellMap->GetColCount(), "program error");
+ TableArea damageArea;
+ cellData =
+ static_cast<BCCellData*>(mCellMap->AppendCell(*mTableCellMap, nullptr,
+ rgRowIndex, false, 0,
+ damageArea));
+ if (!cellData) ABORT0();
+ }
+ nsTableRowFrame* row = nullptr;
+ if (cellData->IsRowSpan()) {
+ rgRowIndex -= cellData->GetRowSpanOffset();
+ cellData =
+ static_cast<BCCellData*>(mCellMap->GetDataAt(rgRowIndex, colIndex));
+ if (!cellData)
+ ABORT0();
+ }
+ else {
+ row = mRow;
+ }
+ aAjaInfo.SetInfo(row, colIndex, cellData, this);
+}
+
+void
+BCMapCellIterator::PeekBEnd(BCMapCellInfo& aRefInfo,
+ uint32_t aColIndex,
+ BCMapCellInfo& aAjaInfo)
+{
+ aAjaInfo.ResetCellInfo();
+ int32_t rowIndex = aRefInfo.mRowIndex + aRefInfo.mRowSpan;
+ int32_t rgRowIndex = rowIndex - mRowGroupStart;
+ nsTableRowGroupFrame* rg = mRowGroup;
+ nsCellMap* cellMap = mCellMap;
+ nsTableRowFrame* nextRow = nullptr;
+ if (rowIndex > mRowGroupEnd) {
+ int32_t nextRgIndex = mRowGroupIndex;
+ do {
+ nextRgIndex++;
+ rg = mRowGroups.SafeElementAt(nextRgIndex);
+ if (rg) {
+ cellMap = mTableCellMap->GetMapFor(rg, cellMap); if (!cellMap) ABORT0();
+ rgRowIndex = 0;
+ nextRow = rg->GetFirstRow();
+ }
+ }
+ while (rg && !nextRow);
+ if(!rg) return;
+ }
+ else {
+ // get the row within the same row group
+ nextRow = mRow;
+ for (int32_t i = 0; i < aRefInfo.mRowSpan; i++) {
+ nextRow = nextRow->GetNextRow(); if (!nextRow) ABORT0();
+ }
+ }
+
+ BCCellData* cellData =
+ static_cast<BCCellData*>(cellMap->GetDataAt(rgRowIndex, aColIndex));
+ if (!cellData) { // add a dead cell data
+ NS_ASSERTION(rgRowIndex < cellMap->GetRowCount(), "program error");
+ TableArea damageArea;
+ cellData =
+ static_cast<BCCellData*>(cellMap->AppendCell(*mTableCellMap, nullptr,
+ rgRowIndex, false, 0,
+ damageArea));
+ if (!cellData) ABORT0();
+ }
+ if (cellData->IsColSpan()) {
+ aColIndex -= cellData->GetColSpanOffset();
+ cellData =
+ static_cast<BCCellData*>(cellMap->GetDataAt(rgRowIndex, aColIndex));
+ }
+ aAjaInfo.SetInfo(nextRow, aColIndex, cellData, this, cellMap);
+}
+
+// Assign priorities to border styles. For example, styleToPriority(NS_STYLE_BORDER_STYLE_SOLID)
+// will return the priority of NS_STYLE_BORDER_STYLE_SOLID.
+static uint8_t styleToPriority[13] = { 0, // NS_STYLE_BORDER_STYLE_NONE
+ 2, // NS_STYLE_BORDER_STYLE_GROOVE
+ 4, // NS_STYLE_BORDER_STYLE_RIDGE
+ 5, // NS_STYLE_BORDER_STYLE_DOTTED
+ 6, // NS_STYLE_BORDER_STYLE_DASHED
+ 7, // NS_STYLE_BORDER_STYLE_SOLID
+ 8, // NS_STYLE_BORDER_STYLE_DOUBLE
+ 1, // NS_STYLE_BORDER_STYLE_INSET
+ 3, // NS_STYLE_BORDER_STYLE_OUTSET
+ 9 };// NS_STYLE_BORDER_STYLE_HIDDEN
+// priority rules follow CSS 2.1 spec
+// 'hidden', 'double', 'solid', 'dashed', 'dotted', 'ridge', 'outset', 'groove',
+// and the lowest: 'inset'. none is even weaker
+#define CELL_CORNER true
+
+/** return the border style, border color and optionally the width in
+ * pixel for a given frame and side
+ * @param aFrame - query the info for this frame
+ * @param aTableWM - the writing-mode of the frame
+ * @param aSide - the side of the frame
+ * @param aStyle - the border style
+ * @param aColor - the border color
+ * @param aWidth - the border width in px
+ */
+static void
+GetColorAndStyle(const nsIFrame* aFrame,
+ WritingMode aTableWM,
+ LogicalSide aSide,
+ uint8_t* aStyle,
+ nscolor* aColor,
+ BCPixelSize* aWidth = nullptr)
+{
+ NS_PRECONDITION(aFrame, "null frame");
+ NS_PRECONDITION(aStyle && aColor, "null argument");
+ // initialize out arg
+ *aColor = 0;
+ if (aWidth) {
+ *aWidth = 0;
+ }
+
+ const nsStyleBorder* styleData = aFrame->StyleBorder();
+ mozilla::Side physicalSide = aTableWM.PhysicalSide(aSide);
+ *aStyle = styleData->GetBorderStyle(physicalSide);
+
+ if ((NS_STYLE_BORDER_STYLE_NONE == *aStyle) ||
+ (NS_STYLE_BORDER_STYLE_HIDDEN == *aStyle)) {
+ return;
+ }
+ *aColor = aFrame->StyleContext()->GetVisitedDependentColor(
+ nsCSSProps::SubpropertyEntryFor(eCSSProperty_border_color)[physicalSide]);
+
+ if (aWidth) {
+ nscoord width = styleData->GetComputedBorderWidth(physicalSide);
+ *aWidth = nsPresContext::AppUnitsToIntCSSPixels(width);
+ }
+}
+
+/** coerce the paint style as required by CSS2.1
+ * @param aFrame - query the info for this frame
+ * @param aTableWM - the writing mode of the frame
+ * @param aSide - the side of the frame
+ * @param aStyle - the border style
+ * @param aColor - the border color
+ */
+static void
+GetPaintStyleInfo(const nsIFrame* aFrame,
+ WritingMode aTableWM,
+ LogicalSide aSide,
+ uint8_t* aStyle,
+ nscolor* aColor)
+{
+ GetColorAndStyle(aFrame, aTableWM, aSide, aStyle, aColor);
+ if (NS_STYLE_BORDER_STYLE_INSET == *aStyle) {
+ *aStyle = NS_STYLE_BORDER_STYLE_RIDGE;
+ } else if (NS_STYLE_BORDER_STYLE_OUTSET == *aStyle) {
+ *aStyle = NS_STYLE_BORDER_STYLE_GROOVE;
+ }
+}
+
+class nsDelayedCalcBCBorders : public Runnable {
+public:
+ explicit nsDelayedCalcBCBorders(nsIFrame* aFrame) :
+ mFrame(aFrame) {}
+
+ NS_IMETHOD Run() override {
+ if (mFrame) {
+ nsTableFrame* tableFrame = static_cast <nsTableFrame*>(mFrame.GetFrame());
+ if (tableFrame->NeedToCalcBCBorders()) {
+ tableFrame->CalcBCBorders();
+ }
+ }
+ return NS_OK;
+ }
+private:
+ nsWeakFrame mFrame;
+};
+
+bool
+nsTableFrame::BCRecalcNeeded(nsStyleContext* aOldStyleContext,
+ nsStyleContext* aNewStyleContext)
+{
+ // Attention: the old style context is the one we're forgetting,
+ // and hence possibly completely bogus for GetStyle* purposes.
+ // We use PeekStyleData instead.
+
+ const nsStyleBorder* oldStyleData = aOldStyleContext->PeekStyleBorder();
+ if (!oldStyleData)
+ return false;
+
+ const nsStyleBorder* newStyleData = aNewStyleContext->StyleBorder();
+ nsChangeHint change = newStyleData->CalcDifference(*oldStyleData);
+ if (!change)
+ return false;
+ if (change & nsChangeHint_NeedReflow)
+ return true; // the caller only needs to mark the bc damage area
+ if (change & nsChangeHint_RepaintFrame) {
+ // we need to recompute the borders and the caller needs to mark
+ // the bc damage area
+ // XXX In principle this should only be necessary for border style changes
+ // However the bc painting code tries to maximize the drawn border segments
+ // so it stores in the cellmap where a new border segment starts and this
+ // introduces a unwanted cellmap data dependence on color
+ nsCOMPtr<nsIRunnable> evt = new nsDelayedCalcBCBorders(this);
+ NS_DispatchToCurrentThread(evt);
+ return true;
+ }
+ return false;
+}
+
+
+// Compare two border segments, this comparison depends whether the two
+// segments meet at a corner and whether the second segment is inline-dir.
+// The return value is whichever of aBorder1 or aBorder2 dominates.
+static const BCCellBorder&
+CompareBorders(bool aIsCorner, // Pass true for corner calculations
+ const BCCellBorder& aBorder1,
+ const BCCellBorder& aBorder2,
+ bool aSecondIsInlineDir,
+ bool* aFirstDominates = nullptr)
+{
+ bool firstDominates = true;
+
+ if (NS_STYLE_BORDER_STYLE_HIDDEN == aBorder1.style) {
+ firstDominates = (aIsCorner) ? false : true;
+ }
+ else if (NS_STYLE_BORDER_STYLE_HIDDEN == aBorder2.style) {
+ firstDominates = (aIsCorner) ? true : false;
+ }
+ else if (aBorder1.width < aBorder2.width) {
+ firstDominates = false;
+ }
+ else if (aBorder1.width == aBorder2.width) {
+ if (styleToPriority[aBorder1.style] < styleToPriority[aBorder2.style]) {
+ firstDominates = false;
+ }
+ else if (styleToPriority[aBorder1.style] == styleToPriority[aBorder2.style]) {
+ if (aBorder1.owner == aBorder2.owner) {
+ firstDominates = !aSecondIsInlineDir;
+ }
+ else if (aBorder1.owner < aBorder2.owner) {
+ firstDominates = false;
+ }
+ }
+ }
+
+ if (aFirstDominates)
+ *aFirstDominates = firstDominates;
+
+ if (firstDominates)
+ return aBorder1;
+ return aBorder2;
+}
+
+/** calc the dominant border by considering the table, row/col group, row/col,
+ * cell.
+ * Depending on whether the side is block-dir or inline-dir and whether
+ * adjacent frames are taken into account the ownership of a single border
+ * segment is defined. The return value is the dominating border
+ * The cellmap stores only bstart and istart borders for each cellmap position.
+ * If the cell border is owned by the cell that is istart-wards of the border
+ * it will be an adjacent owner aka eAjaCellOwner. See celldata.h for the other
+ * scenarios with a adjacent owner.
+ * @param xxxFrame - the frame for style information, might be zero if
+ * it should not be considered
+ * @param aTableWM - the writing mode of the frame
+ * @param aSide - side of the frames that should be considered
+ * @param aAja - the border comparison takes place from the point of
+ * a frame that is adjacent to the cellmap entry, for
+ * when a cell owns its lower border it will be the
+ * adjacent owner as in the cellmap only bstart and
+ * istart borders are stored.
+ */
+static BCCellBorder
+CompareBorders(const nsIFrame* aTableFrame,
+ const nsIFrame* aColGroupFrame,
+ const nsIFrame* aColFrame,
+ const nsIFrame* aRowGroupFrame,
+ const nsIFrame* aRowFrame,
+ const nsIFrame* aCellFrame,
+ WritingMode aTableWM,
+ LogicalSide aSide,
+ bool aAja)
+{
+ BCCellBorder border, tempBorder;
+ bool inlineAxis = IsBlock(aSide);
+
+ // start with the table as dominant if present
+ if (aTableFrame) {
+ GetColorAndStyle(aTableFrame, aTableWM, aSide,
+ &border.style, &border.color, &border.width);
+ border.owner = eTableOwner;
+ if (NS_STYLE_BORDER_STYLE_HIDDEN == border.style) {
+ return border;
+ }
+ }
+ // see if the colgroup is dominant
+ if (aColGroupFrame) {
+ GetColorAndStyle(aColGroupFrame, aTableWM, aSide,
+ &tempBorder.style, &tempBorder.color, &tempBorder.width);
+ tempBorder.owner = aAja && !inlineAxis ? eAjaColGroupOwner : eColGroupOwner;
+ // pass here and below false for aSecondIsInlineDir as it is only used for corner calculations.
+ border = CompareBorders(!CELL_CORNER, border, tempBorder, false);
+ if (NS_STYLE_BORDER_STYLE_HIDDEN == border.style) {
+ return border;
+ }
+ }
+ // see if the col is dominant
+ if (aColFrame) {
+ GetColorAndStyle(aColFrame, aTableWM, aSide,
+ &tempBorder.style, &tempBorder.color, &tempBorder.width);
+ tempBorder.owner = aAja && !inlineAxis ? eAjaColOwner : eColOwner;
+ border = CompareBorders(!CELL_CORNER, border, tempBorder, false);
+ if (NS_STYLE_BORDER_STYLE_HIDDEN == border.style) {
+ return border;
+ }
+ }
+ // see if the rowgroup is dominant
+ if (aRowGroupFrame) {
+ GetColorAndStyle(aRowGroupFrame, aTableWM, aSide,
+ &tempBorder.style, &tempBorder.color, &tempBorder.width);
+ tempBorder.owner = aAja && inlineAxis ? eAjaRowGroupOwner : eRowGroupOwner;
+ border = CompareBorders(!CELL_CORNER, border, tempBorder, false);
+ if (NS_STYLE_BORDER_STYLE_HIDDEN == border.style) {
+ return border;
+ }
+ }
+ // see if the row is dominant
+ if (aRowFrame) {
+ GetColorAndStyle(aRowFrame, aTableWM, aSide,
+ &tempBorder.style, &tempBorder.color, &tempBorder.width);
+ tempBorder.owner = aAja && inlineAxis ? eAjaRowOwner : eRowOwner;
+ border = CompareBorders(!CELL_CORNER, border, tempBorder, false);
+ if (NS_STYLE_BORDER_STYLE_HIDDEN == border.style) {
+ return border;
+ }
+ }
+ // see if the cell is dominant
+ if (aCellFrame) {
+ GetColorAndStyle(aCellFrame, aTableWM, aSide,
+ &tempBorder.style, &tempBorder.color, &tempBorder.width);
+ tempBorder.owner = aAja ? eAjaCellOwner : eCellOwner;
+ border = CompareBorders(!CELL_CORNER, border, tempBorder, false);
+ }
+ return border;
+}
+
+static bool
+Perpendicular(mozilla::LogicalSide aSide1,
+ mozilla::LogicalSide aSide2)
+{
+ return IsInline(aSide1) != IsInline(aSide2);
+}
+
+// XXX allocate this as number-of-cols+1 instead of number-of-cols+1 * number-of-rows+1
+struct BCCornerInfo
+{
+ BCCornerInfo() { ownerColor = 0; ownerWidth = subWidth = ownerElem = subSide =
+ subElem = hasDashDot = numSegs = bevel = 0; ownerSide = eLogicalSideBStart;
+ ownerStyle = 0xFF; subStyle = NS_STYLE_BORDER_STYLE_SOLID; }
+ void Set(mozilla::LogicalSide aSide,
+ BCCellBorder border);
+
+ void Update(mozilla::LogicalSide aSide,
+ BCCellBorder border);
+
+ nscolor ownerColor; // color of borderOwner
+ uint16_t ownerWidth; // pixel width of borderOwner
+ uint16_t subWidth; // pixel width of the largest border intersecting the border perpendicular
+ // to ownerSide
+ uint32_t ownerSide:2; // LogicalSide (e.g eLogicalSideBStart, etc) of the border
+ // owning the corner relative to the corner
+ uint32_t ownerElem:3; // elem type (e.g. eTable, eGroup, etc) owning the corner
+ uint32_t ownerStyle:8; // border style of ownerElem
+ uint32_t subSide:2; // side of border with subWidth relative to the corner
+ uint32_t subElem:3; // elem type (e.g. eTable, eGroup, etc) of sub owner
+ uint32_t subStyle:8; // border style of subElem
+ uint32_t hasDashDot:1; // does a dashed, dotted segment enter the corner, they cannot be beveled
+ uint32_t numSegs:3; // number of segments entering corner
+ uint32_t bevel:1; // is the corner beveled (uses the above two fields together with subWidth)
+ uint32_t unused:1;
+};
+
+void
+BCCornerInfo::Set(mozilla::LogicalSide aSide,
+ BCCellBorder aBorder)
+{
+ ownerElem = aBorder.owner;
+ ownerStyle = aBorder.style;
+ ownerWidth = aBorder.width;
+ ownerColor = aBorder.color;
+ ownerSide = aSide;
+ hasDashDot = 0;
+ numSegs = 0;
+ if (aBorder.width > 0) {
+ numSegs++;
+ hasDashDot = (NS_STYLE_BORDER_STYLE_DASHED == aBorder.style) ||
+ (NS_STYLE_BORDER_STYLE_DOTTED == aBorder.style);
+ }
+ bevel = 0;
+ subWidth = 0;
+ // the following will get set later
+ subSide = IsInline(aSide) ? eLogicalSideBStart : eLogicalSideIStart;
+ subElem = eTableOwner;
+ subStyle = NS_STYLE_BORDER_STYLE_SOLID;
+}
+
+void
+BCCornerInfo::Update(mozilla::LogicalSide aSide,
+ BCCellBorder aBorder)
+{
+ bool existingWins = false;
+ if (0xFF == ownerStyle) { // initial value indiating that it hasn't been set yet
+ Set(aSide, aBorder);
+ }
+ else {
+ bool isInline = IsInline(aSide); // relative to the corner
+ BCCellBorder oldBorder, tempBorder;
+ oldBorder.owner = (BCBorderOwner) ownerElem;
+ oldBorder.style = ownerStyle;
+ oldBorder.width = ownerWidth;
+ oldBorder.color = ownerColor;
+
+ LogicalSide oldSide = LogicalSide(ownerSide);
+
+ tempBorder = CompareBorders(CELL_CORNER, oldBorder, aBorder, isInline, &existingWins);
+
+ ownerElem = tempBorder.owner;
+ ownerStyle = tempBorder.style;
+ ownerWidth = tempBorder.width;
+ ownerColor = tempBorder.color;
+ if (existingWins) { // existing corner is dominant
+ if (::Perpendicular(LogicalSide(ownerSide), aSide)) {
+ // see if the new sub info replaces the old
+ BCCellBorder subBorder;
+ subBorder.owner = (BCBorderOwner) subElem;
+ subBorder.style = subStyle;
+ subBorder.width = subWidth;
+ subBorder.color = 0; // we are not interested in subBorder color
+ bool firstWins;
+
+ tempBorder = CompareBorders(CELL_CORNER, subBorder, aBorder, isInline, &firstWins);
+
+ subElem = tempBorder.owner;
+ subStyle = tempBorder.style;
+ subWidth = tempBorder.width;
+ if (!firstWins) {
+ subSide = aSide;
+ }
+ }
+ }
+ else { // input args are dominant
+ ownerSide = aSide;
+ if (::Perpendicular(oldSide, LogicalSide(ownerSide))) {
+ subElem = oldBorder.owner;
+ subStyle = oldBorder.style;
+ subWidth = oldBorder.width;
+ subSide = oldSide;
+ }
+ }
+ if (aBorder.width > 0) {
+ numSegs++;
+ if (!hasDashDot && ((NS_STYLE_BORDER_STYLE_DASHED == aBorder.style) ||
+ (NS_STYLE_BORDER_STYLE_DOTTED == aBorder.style))) {
+ hasDashDot = 1;
+ }
+ }
+
+ // bevel the corner if only two perpendicular non dashed/dotted segments enter the corner
+ bevel = (2 == numSegs) && (subWidth > 1) && (0 == hasDashDot);
+ }
+}
+
+struct BCCorners
+{
+ BCCorners(int32_t aNumCorners,
+ int32_t aStartIndex);
+
+ ~BCCorners() { delete [] corners; }
+
+ BCCornerInfo& operator [](int32_t i) const
+ { NS_ASSERTION((i >= startIndex) && (i <= endIndex), "program error");
+ return corners[clamped(i, startIndex, endIndex) - startIndex]; }
+
+ int32_t startIndex;
+ int32_t endIndex;
+ BCCornerInfo* corners;
+};
+
+BCCorners::BCCorners(int32_t aNumCorners,
+ int32_t aStartIndex)
+{
+ NS_ASSERTION((aNumCorners > 0) && (aStartIndex >= 0), "program error");
+ startIndex = aStartIndex;
+ endIndex = aStartIndex + aNumCorners - 1;
+ corners = new BCCornerInfo[aNumCorners];
+}
+
+
+struct BCCellBorders
+{
+ BCCellBorders(int32_t aNumBorders,
+ int32_t aStartIndex);
+
+ ~BCCellBorders() { delete [] borders; }
+
+ BCCellBorder& operator [](int32_t i) const
+ { NS_ASSERTION((i >= startIndex) && (i <= endIndex), "program error");
+ return borders[clamped(i, startIndex, endIndex) - startIndex]; }
+
+ int32_t startIndex;
+ int32_t endIndex;
+ BCCellBorder* borders;
+};
+
+BCCellBorders::BCCellBorders(int32_t aNumBorders,
+ int32_t aStartIndex)
+{
+ NS_ASSERTION((aNumBorders > 0) && (aStartIndex >= 0), "program error");
+ startIndex = aStartIndex;
+ endIndex = aStartIndex + aNumBorders - 1;
+ borders = new BCCellBorder[aNumBorders];
+}
+
+// this function sets the new border properties and returns true if the border
+// segment will start a new segment and not be accumulated into the previous
+// segment.
+static bool
+SetBorder(const BCCellBorder& aNewBorder,
+ BCCellBorder& aBorder)
+{
+ bool changed = (aNewBorder.style != aBorder.style) ||
+ (aNewBorder.width != aBorder.width) ||
+ (aNewBorder.color != aBorder.color);
+ aBorder.color = aNewBorder.color;
+ aBorder.width = aNewBorder.width;
+ aBorder.style = aNewBorder.style;
+ aBorder.owner = aNewBorder.owner;
+
+ return changed;
+}
+
+// this function will set the inline-dir border. It will return true if the
+// existing segment will not be continued. Having a block-dir owner of a corner
+// should also start a new segment.
+static bool
+SetInlineDirBorder(const BCCellBorder& aNewBorder,
+ const BCCornerInfo& aCorner,
+ BCCellBorder& aBorder)
+{
+ bool startSeg = ::SetBorder(aNewBorder, aBorder);
+ if (!startSeg) {
+ startSeg = !IsInline(LogicalSide(aCorner.ownerSide));
+ }
+ return startSeg;
+}
+
+// Make the damage area larger on the top and bottom by at least one row and on the left and right
+// at least one column. This is done so that adjacent elements are part of the border calculations.
+// The extra segments and borders outside the actual damage area will not be updated in the cell map,
+// because they in turn would need info from adjacent segments outside the damage area to be accurate.
+void
+nsTableFrame::ExpandBCDamageArea(TableArea& aArea) const
+{
+ int32_t numRows = GetRowCount();
+ int32_t numCols = GetColCount();
+
+ int32_t dStartX = aArea.StartCol();
+ int32_t dEndX = aArea.EndCol() - 1;
+ int32_t dStartY = aArea.StartRow();
+ int32_t dEndY = aArea.EndRow() - 1;
+
+ // expand the damage area in each direction
+ if (dStartX > 0) {
+ dStartX--;
+ }
+ if (dEndX < (numCols - 1)) {
+ dEndX++;
+ }
+ if (dStartY > 0) {
+ dStartY--;
+ }
+ if (dEndY < (numRows - 1)) {
+ dEndY++;
+ }
+ // Check the damage area so that there are no cells spanning in or out. If there are any then
+ // make the damage area as big as the table, similarly to the way the cell map decides whether
+ // to rebuild versus expand. This could be optimized to expand to the smallest area that contains
+ // no spanners, but it may not be worth the effort in general, and it would need to be done in the
+ // cell map as well.
+ bool haveSpanner = false;
+ if ((dStartX > 0) || (dEndX < (numCols - 1)) || (dStartY > 0) || (dEndY < (numRows - 1))) {
+ nsTableCellMap* tableCellMap = GetCellMap(); if (!tableCellMap) ABORT0();
+ // Get the ordered row groups
+ RowGroupArray rowGroups;
+ OrderRowGroups(rowGroups);
+
+ // Scope outside loop to be used as hint.
+ nsCellMap* cellMap = nullptr;
+ for (uint32_t rgIdx = 0; rgIdx < rowGroups.Length(); rgIdx++) {
+ nsTableRowGroupFrame* rgFrame = rowGroups[rgIdx];
+ int32_t rgStartY = rgFrame->GetStartRowIndex();
+ int32_t rgEndY = rgStartY + rgFrame->GetRowCount() - 1;
+ if (dEndY < rgStartY)
+ break;
+ cellMap = tableCellMap->GetMapFor(rgFrame, cellMap);
+ if (!cellMap) ABORT0();
+ // check for spanners from above and below
+ if ((dStartY > 0) && (dStartY >= rgStartY) && (dStartY <= rgEndY)) {
+ if (uint32_t(dStartY - rgStartY) >= cellMap->mRows.Length())
+ ABORT0();
+ const nsCellMap::CellDataArray& row =
+ cellMap->mRows[dStartY - rgStartY];
+ for (int32_t x = dStartX; x <= dEndX; x++) {
+ CellData* cellData = row.SafeElementAt(x);
+ if (cellData && (cellData->IsRowSpan())) {
+ haveSpanner = true;
+ break;
+ }
+ }
+ if (dEndY < rgEndY) {
+ if (uint32_t(dEndY + 1 - rgStartY) >= cellMap->mRows.Length())
+ ABORT0();
+ const nsCellMap::CellDataArray& row2 =
+ cellMap->mRows[dEndY + 1 - rgStartY];
+ for (int32_t x = dStartX; x <= dEndX; x++) {
+ CellData* cellData = row2.SafeElementAt(x);
+ if (cellData && (cellData->IsRowSpan())) {
+ haveSpanner = true;
+ break;
+ }
+ }
+ }
+ }
+ // check for spanners on the left and right
+ int32_t iterStartY = -1;
+ int32_t iterEndY = -1;
+ if ((dStartY >= rgStartY) && (dStartY <= rgEndY)) {
+ // the damage area starts in the row group
+ iterStartY = dStartY;
+ iterEndY = std::min(dEndY, rgEndY);
+ }
+ else if ((dEndY >= rgStartY) && (dEndY <= rgEndY)) {
+ // the damage area ends in the row group
+ iterStartY = rgStartY;
+ iterEndY = dEndY;
+ }
+ else if ((rgStartY >= dStartY) && (rgEndY <= dEndY)) {
+ // the damage area contains the row group
+ iterStartY = rgStartY;
+ iterEndY = rgEndY;
+ }
+ if ((iterStartY >= 0) && (iterEndY >= 0)) {
+ for (int32_t y = iterStartY; y <= iterEndY; y++) {
+ if (uint32_t(y - rgStartY) >= cellMap->mRows.Length())
+ ABORT0();
+ const nsCellMap::CellDataArray& row =
+ cellMap->mRows[y - rgStartY];
+ CellData* cellData = row.SafeElementAt(dStartX);
+ if (cellData && (cellData->IsColSpan())) {
+ haveSpanner = true;
+ break;
+ }
+ if (dEndX < (numCols - 1)) {
+ cellData = row.SafeElementAt(dEndX + 1);
+ if (cellData && (cellData->IsColSpan())) {
+ haveSpanner = true;
+ break;
+ }
+ }
+ }
+ }
+ }
+ }
+ if (haveSpanner) {
+ // make the damage area the whole table
+ aArea.StartCol() = 0;
+ aArea.StartRow() = 0;
+ aArea.ColCount() = numCols;
+ aArea.RowCount() = numRows;
+ }
+ else {
+ aArea.StartCol() = dStartX;
+ aArea.StartRow() = dStartY;
+ aArea.ColCount() = 1 + dEndX - dStartX;
+ aArea.RowCount() = 1 + dEndY - dStartY;
+ }
+}
+
+
+#define ADJACENT true
+#define INLINE_DIR true
+
+void
+BCMapCellInfo::SetTableBStartIStartContBCBorder()
+{
+ BCCellBorder currentBorder;
+ //calculate continuous top first row & rowgroup border: special case
+ //because it must include the table in the collapse
+ if (mStartRow) {
+ currentBorder = CompareBorders(mTableFrame, nullptr, nullptr, mRowGroup,
+ mStartRow, nullptr, mTableWM,
+ eLogicalSideBStart, !ADJACENT);
+ mStartRow->SetContinuousBCBorderWidth(eLogicalSideBStart,
+ currentBorder.width);
+ }
+ if (mCgAtEnd && mColGroup) {
+ //calculate continuous top colgroup border once per colgroup
+ currentBorder = CompareBorders(mTableFrame, mColGroup, nullptr, mRowGroup,
+ mStartRow, nullptr, mTableWM,
+ eLogicalSideBStart, !ADJACENT);
+ mColGroup->SetContinuousBCBorderWidth(eLogicalSideBStart,
+ currentBorder.width);
+ }
+ if (0 == mColIndex) {
+ currentBorder = CompareBorders(mTableFrame, mColGroup, mStartCol, nullptr,
+ nullptr, nullptr, mTableWM,
+ eLogicalSideIStart, !ADJACENT);
+ mTableFrame->SetContinuousIStartBCBorderWidth(currentBorder.width);
+ }
+}
+
+void
+BCMapCellInfo::SetRowGroupIStartContBCBorder()
+{
+ BCCellBorder currentBorder;
+ //get row group continuous borders
+ if (mRgAtEnd && mRowGroup) { //once per row group, so check for bottom
+ currentBorder = CompareBorders(mTableFrame, mColGroup, mStartCol,
+ mRowGroup, nullptr, nullptr, mTableWM,
+ eLogicalSideIStart, !ADJACENT);
+ mRowGroup->SetContinuousBCBorderWidth(eLogicalSideIStart,
+ currentBorder.width);
+ }
+}
+
+void
+BCMapCellInfo::SetRowGroupIEndContBCBorder()
+{
+ BCCellBorder currentBorder;
+ //get row group continuous borders
+ if (mRgAtEnd && mRowGroup) { //once per mRowGroup, so check for bottom
+ currentBorder = CompareBorders(mTableFrame, mColGroup, mEndCol, mRowGroup,
+ nullptr, nullptr, mTableWM, eLogicalSideIEnd,
+ ADJACENT);
+ mRowGroup->SetContinuousBCBorderWidth(eLogicalSideIEnd,
+ currentBorder.width);
+ }
+}
+
+void
+BCMapCellInfo::SetColumnBStartIEndContBCBorder()
+{
+ BCCellBorder currentBorder;
+ //calculate column continuous borders
+ //we only need to do this once, so we'll do it only on the first row
+ currentBorder = CompareBorders(mTableFrame, mCurrentColGroupFrame,
+ mCurrentColFrame, mRowGroup, mStartRow,
+ nullptr, mTableWM, eLogicalSideBStart,
+ !ADJACENT);
+ mCurrentColFrame->SetContinuousBCBorderWidth(eLogicalSideBStart,
+ currentBorder.width);
+ if (mNumTableCols == GetCellEndColIndex() + 1) {
+ currentBorder = CompareBorders(mTableFrame, mCurrentColGroupFrame,
+ mCurrentColFrame, nullptr, nullptr, nullptr,
+ mTableWM, eLogicalSideIEnd, !ADJACENT);
+ }
+ else {
+ currentBorder = CompareBorders(nullptr, mCurrentColGroupFrame,
+ mCurrentColFrame, nullptr,nullptr, nullptr,
+ mTableWM, eLogicalSideIEnd, !ADJACENT);
+ }
+ mCurrentColFrame->SetContinuousBCBorderWidth(eLogicalSideIEnd,
+ currentBorder.width);
+}
+
+void
+BCMapCellInfo::SetColumnBEndContBCBorder()
+{
+ BCCellBorder currentBorder;
+ //get col continuous border
+ currentBorder = CompareBorders(mTableFrame, mCurrentColGroupFrame,
+ mCurrentColFrame, mRowGroup, mEndRow,
+ nullptr, mTableWM, eLogicalSideBEnd, ADJACENT);
+ mCurrentColFrame->SetContinuousBCBorderWidth(eLogicalSideBEnd,
+ currentBorder.width);
+}
+
+void
+BCMapCellInfo::SetColGroupBEndContBCBorder()
+{
+ BCCellBorder currentBorder;
+ if (mColGroup) {
+ currentBorder = CompareBorders(mTableFrame, mColGroup, nullptr, mRowGroup,
+ mEndRow, nullptr, mTableWM,
+ eLogicalSideBEnd, ADJACENT);
+ mColGroup->SetContinuousBCBorderWidth(eLogicalSideBEnd, currentBorder.width);
+ }
+}
+
+void
+BCMapCellInfo::SetRowGroupBEndContBCBorder()
+{
+ BCCellBorder currentBorder;
+ if (mRowGroup) {
+ currentBorder = CompareBorders(mTableFrame, nullptr, nullptr, mRowGroup,
+ mEndRow, nullptr, mTableWM,
+ eLogicalSideBEnd, ADJACENT);
+ mRowGroup->SetContinuousBCBorderWidth(eLogicalSideBEnd, currentBorder.width);
+ }
+}
+
+void
+BCMapCellInfo::SetInnerRowGroupBEndContBCBorder(const nsIFrame* aNextRowGroup,
+ nsTableRowFrame* aNextRow)
+{
+ BCCellBorder currentBorder, adjacentBorder;
+
+ const nsIFrame* rowgroup = mRgAtEnd ? mRowGroup : nullptr;
+ currentBorder = CompareBorders(nullptr, nullptr, nullptr, rowgroup, mEndRow,
+ nullptr, mTableWM, eLogicalSideBEnd, ADJACENT);
+
+ adjacentBorder = CompareBorders(nullptr, nullptr, nullptr, aNextRowGroup,
+ aNextRow, nullptr, mTableWM, eLogicalSideBStart,
+ !ADJACENT);
+ currentBorder = CompareBorders(false, currentBorder, adjacentBorder,
+ INLINE_DIR);
+ if (aNextRow) {
+ aNextRow->SetContinuousBCBorderWidth(eLogicalSideBStart,
+ currentBorder.width);
+ }
+ if (mRgAtEnd && mRowGroup) {
+ mRowGroup->SetContinuousBCBorderWidth(eLogicalSideBEnd, currentBorder.width);
+ }
+}
+
+void
+BCMapCellInfo::SetRowIStartContBCBorder()
+{
+ //get row continuous borders
+ if (mCurrentRowFrame) {
+ BCCellBorder currentBorder;
+ currentBorder = CompareBorders(mTableFrame, mColGroup, mStartCol,
+ mRowGroup, mCurrentRowFrame, nullptr,
+ mTableWM, eLogicalSideIStart, !ADJACENT);
+ mCurrentRowFrame->SetContinuousBCBorderWidth(eLogicalSideIStart,
+ currentBorder.width);
+ }
+}
+
+void
+BCMapCellInfo::SetRowIEndContBCBorder()
+{
+ if (mCurrentRowFrame) {
+ BCCellBorder currentBorder;
+ currentBorder = CompareBorders(mTableFrame, mColGroup, mEndCol, mRowGroup,
+ mCurrentRowFrame, nullptr, mTableWM,
+ eLogicalSideIEnd, ADJACENT);
+ mCurrentRowFrame->SetContinuousBCBorderWidth(eLogicalSideIEnd,
+ currentBorder.width);
+ }
+}
+void
+BCMapCellInfo::SetTableBStartBorderWidth(BCPixelSize aWidth)
+{
+ mTableBCData->mBStartBorderWidth = std::max(mTableBCData->mBStartBorderWidth,
+ aWidth);
+}
+
+void
+BCMapCellInfo::SetTableIStartBorderWidth(int32_t aRowB, BCPixelSize aWidth)
+{
+ // update the iStart first cell border
+ if (aRowB == 0) {
+ mTableBCData->mIStartCellBorderWidth = aWidth;
+ }
+ mTableBCData->mIStartBorderWidth = std::max(mTableBCData->mIStartBorderWidth,
+ aWidth);
+}
+
+void
+BCMapCellInfo::SetTableIEndBorderWidth(int32_t aRowB, BCPixelSize aWidth)
+{
+ // update the iEnd first cell border
+ if (aRowB == 0) {
+ mTableBCData->mIEndCellBorderWidth = aWidth;
+ }
+ mTableBCData->mIEndBorderWidth = std::max(mTableBCData->mIEndBorderWidth,
+ aWidth);
+}
+
+void
+BCMapCellInfo::SetIEndBorderWidths(BCPixelSize aWidth)
+{
+ // update the borders of the cells and cols affected
+ if (mCell) {
+ mCell->SetBorderWidth(eLogicalSideIEnd, std::max(aWidth,
+ mCell->GetBorderWidth(eLogicalSideIEnd)));
+ }
+ if (mEndCol) {
+ BCPixelSize half = BC_BORDER_START_HALF(aWidth);
+ mEndCol->SetIEndBorderWidth(
+ std::max(nscoord(half), mEndCol->GetIEndBorderWidth()));
+ }
+}
+
+void
+BCMapCellInfo::SetBEndBorderWidths(BCPixelSize aWidth)
+{
+ // update the borders of the affected cells and rows
+ if (mCell) {
+ mCell->SetBorderWidth(eLogicalSideBEnd, std::max(aWidth,
+ mCell->GetBorderWidth(eLogicalSideBEnd)));
+ }
+ if (mEndRow) {
+ BCPixelSize half = BC_BORDER_START_HALF(aWidth);
+ mEndRow->SetBEndBCBorderWidth(
+ std::max(nscoord(half), mEndRow->GetBEndBCBorderWidth()));
+ }
+}
+void
+BCMapCellInfo::SetBStartBorderWidths(BCPixelSize aWidth)
+{
+ if (mCell) {
+ mCell->SetBorderWidth(eLogicalSideBStart, std::max(aWidth,
+ mCell->GetBorderWidth(eLogicalSideBStart)));
+ }
+ if (mStartRow) {
+ BCPixelSize half = BC_BORDER_END_HALF(aWidth);
+ mStartRow->SetBStartBCBorderWidth(
+ std::max(nscoord(half), mStartRow->GetBStartBCBorderWidth()));
+ }
+}
+void
+BCMapCellInfo::SetIStartBorderWidths(BCPixelSize aWidth)
+{
+ if (mCell) {
+ mCell->SetBorderWidth(eLogicalSideIStart, std::max(aWidth,
+ mCell->GetBorderWidth(eLogicalSideIStart)));
+ }
+ if (mStartCol) {
+ BCPixelSize half = BC_BORDER_END_HALF(aWidth);
+ mStartCol->SetIStartBorderWidth(
+ std::max(nscoord(half), mStartCol->GetIStartBorderWidth()));
+ }
+}
+
+void
+BCMapCellInfo::SetTableBEndBorderWidth(BCPixelSize aWidth)
+{
+ mTableBCData->mBEndBorderWidth = std::max(mTableBCData->mBEndBorderWidth,
+ aWidth);
+}
+
+void
+BCMapCellInfo::SetColumn(int32_t aColX)
+{
+ mCurrentColFrame = mTableFrame->GetColFrame(aColX);
+ if (!mCurrentColFrame) {
+ NS_ERROR("null mCurrentColFrame");
+ }
+ mCurrentColGroupFrame = static_cast<nsTableColGroupFrame*>
+ (mCurrentColFrame->GetParent());
+ if (!mCurrentColGroupFrame) {
+ NS_ERROR("null mCurrentColGroupFrame");
+ }
+}
+
+void
+BCMapCellInfo::IncrementRow(bool aResetToBStartRowOfCell)
+{
+ mCurrentRowFrame =
+ aResetToBStartRowOfCell ? mStartRow : mCurrentRowFrame->GetNextRow();
+}
+
+BCCellBorder
+BCMapCellInfo::GetBStartEdgeBorder()
+{
+ return CompareBorders(mTableFrame, mCurrentColGroupFrame, mCurrentColFrame,
+ mRowGroup, mStartRow, mCell, mTableWM,
+ eLogicalSideBStart, !ADJACENT);
+}
+
+BCCellBorder
+BCMapCellInfo::GetBEndEdgeBorder()
+{
+ return CompareBorders(mTableFrame, mCurrentColGroupFrame, mCurrentColFrame,
+ mRowGroup, mEndRow, mCell, mTableWM,
+ eLogicalSideBEnd, ADJACENT);
+}
+BCCellBorder
+BCMapCellInfo::GetIStartEdgeBorder()
+{
+ return CompareBorders(mTableFrame, mColGroup, mStartCol, mRowGroup,
+ mCurrentRowFrame, mCell, mTableWM, eLogicalSideIStart,
+ !ADJACENT);
+}
+BCCellBorder
+BCMapCellInfo::GetIEndEdgeBorder()
+{
+ return CompareBorders(mTableFrame, mColGroup, mEndCol, mRowGroup,
+ mCurrentRowFrame, mCell, mTableWM, eLogicalSideIEnd,
+ ADJACENT);
+}
+BCCellBorder
+BCMapCellInfo::GetIEndInternalBorder()
+{
+ const nsIFrame* cg = mCgAtEnd ? mColGroup : nullptr;
+ return CompareBorders(nullptr, cg, mEndCol, nullptr, nullptr, mCell,
+ mTableWM, eLogicalSideIEnd, ADJACENT);
+}
+
+BCCellBorder
+BCMapCellInfo::GetIStartInternalBorder()
+{
+ const nsIFrame* cg = mCgAtStart ? mColGroup : nullptr;
+ return CompareBorders(nullptr, cg, mStartCol, nullptr, nullptr, mCell,
+ mTableWM, eLogicalSideIStart, !ADJACENT);
+}
+
+BCCellBorder
+BCMapCellInfo::GetBEndInternalBorder()
+{
+ const nsIFrame* rg = mRgAtEnd ? mRowGroup : nullptr;
+ return CompareBorders(nullptr, nullptr, nullptr, rg, mEndRow, mCell,
+ mTableWM, eLogicalSideBEnd, ADJACENT);
+}
+
+BCCellBorder
+BCMapCellInfo::GetBStartInternalBorder()
+{
+ const nsIFrame* rg = mRgAtStart ? mRowGroup : nullptr;
+ return CompareBorders(nullptr, nullptr, nullptr, rg, mStartRow, mCell,
+ mTableWM, eLogicalSideBStart, !ADJACENT);
+}
+
+/* XXX This comment is still written in physical (horizontal-tb) terms.
+
+ Here is the order for storing border edges in the cell map as a cell is processed. There are
+ n=colspan top and bottom border edges per cell and n=rowspan left and right border edges per cell.
+
+ 1) On the top edge of the table, store the top edge. Never store the top edge otherwise, since
+ a bottom edge from a cell above will take care of it.
+ 2) On the left edge of the table, store the left edge. Never store the left edge othewise, since
+ a right edge from a cell to the left will take care of it.
+ 3) Store the right edge (or edges if a row span)
+ 4) Store the bottom edge (or edges if a col span)
+
+ Since corners are computed with only an array of BCCornerInfo indexed by the number-of-cols, corner
+ calculations are somewhat complicated. Using an array with number-of-rows * number-of-col entries
+ would simplify this, but at an extra in memory cost of nearly 12 bytes per cell map entry. Collapsing
+ borders already have about an extra 8 byte per cell map entry overhead (this could be
+ reduced to 4 bytes if we are willing to not store border widths in nsTableCellFrame), Here are the
+ rules in priority order for storing cornes in the cell map as a cell is processed. top-left means the
+ left endpoint of the border edge on the top of the cell. There are n=colspan top and bottom border
+ edges per cell and n=rowspan left and right border edges per cell.
+
+ 1) On the top edge of the table, store the top-left corner, unless on the left edge of the table.
+ Never store the top-right corner, since it will get stored as a right-top corner.
+ 2) On the left edge of the table, store the left-top corner. Never store the left-bottom corner,
+ since it will get stored as a bottom-left corner.
+ 3) Store the right-top corner if (a) it is the top right corner of the table or (b) it is not on
+ the top edge of the table. Never store the right-bottom corner since it will get stored as a
+ bottom-right corner.
+ 4) Store the bottom-right corner, if it is the bottom right corner of the table. Never store it
+ otherwise, since it will get stored as either a right-top corner by a cell below or
+ a bottom-left corner from a cell to the right.
+ 5) Store the bottom-left corner, if (a) on the bottom edge of the table or (b) if the left edge hits
+ the top side of a colspan in its interior. Never store the corner otherwise, since it will
+ get stored as a right-top corner by a cell from below.
+
+ XXX the BC-RTL hack - The correct fix would be a rewrite as described in bug 203686.
+ In order to draw borders in rtl conditions somehow correct, the existing structure which relies
+ heavily on the assumption that the next cell sibling will be on the right side, has been modified.
+ We flip the border during painting and during style lookup. Look for tableIsLTR for places where
+ the flipping is done.
+ */
+
+
+
+// Calc the dominant border at every cell edge and corner within the current damage area
+void
+nsTableFrame::CalcBCBorders()
+{
+ NS_ASSERTION(IsBorderCollapse(),
+ "calling CalcBCBorders on separated-border table");
+ nsTableCellMap* tableCellMap = GetCellMap(); if (!tableCellMap) ABORT0();
+ int32_t numRows = GetRowCount();
+ int32_t numCols = GetColCount();
+ if (!numRows || !numCols)
+ return; // nothing to do
+
+ // Get the property holding the table damage area and border widths
+ BCPropertyData* propData = GetBCProperty();
+ if (!propData) ABORT0();
+
+
+
+ // calculate an expanded damage area
+ TableArea damageArea(propData->mDamageArea);
+ ExpandBCDamageArea(damageArea);
+
+ // segments that are on the table border edges need
+ // to be initialized only once
+ bool tableBorderReset[4];
+ for (uint32_t sideX = 0; sideX < ArrayLength(tableBorderReset); sideX++) {
+ tableBorderReset[sideX] = false;
+ }
+
+ // block-dir borders indexed in inline-direction (cols)
+ BCCellBorders lastBlockDirBorders(damageArea.ColCount() + 1,
+ damageArea.StartCol());
+ if (!lastBlockDirBorders.borders) ABORT0();
+ BCCellBorder lastBStartBorder, lastBEndBorder;
+ // inline-dir borders indexed in inline-direction (cols)
+ BCCellBorders lastBEndBorders(damageArea.ColCount() + 1,
+ damageArea.StartCol());
+ if (!lastBEndBorders.borders) ABORT0();
+ bool startSeg;
+ bool gotRowBorder = false;
+
+ BCMapCellInfo info(this), ajaInfo(this);
+
+ BCCellBorder currentBorder, adjacentBorder;
+ BCCorners bStartCorners(damageArea.ColCount() + 1, damageArea.StartCol());
+ if (!bStartCorners.corners) ABORT0();
+ BCCorners bEndCorners(damageArea.ColCount() + 1, damageArea.StartCol());
+ if (!bEndCorners.corners) ABORT0();
+
+ BCMapCellIterator iter(this, damageArea);
+ for (iter.First(info); !iter.mAtEnd; iter.Next(info)) {
+ // see if lastBStartBorder, lastBEndBorder need to be reset
+ if (iter.IsNewRow()) {
+ gotRowBorder = false;
+ lastBStartBorder.Reset(info.mRowIndex, info.mRowSpan);
+ lastBEndBorder.Reset(info.GetCellEndRowIndex() + 1, info.mRowSpan);
+ }
+ else if (info.mColIndex > damageArea.StartCol()) {
+ lastBEndBorder = lastBEndBorders[info.mColIndex - 1];
+ if (info.mRowIndex >
+ (lastBEndBorder.rowIndex - lastBEndBorder.rowSpan)) {
+ // the bStart border's iStart edge butts against the middle of a rowspan
+ lastBStartBorder.Reset(info.mRowIndex, info.mRowSpan);
+ }
+ if (lastBEndBorder.rowIndex > (info.GetCellEndRowIndex() + 1)) {
+ // the bEnd border's iStart edge butts against the middle of a rowspan
+ lastBEndBorder.Reset(info.GetCellEndRowIndex() + 1, info.mRowSpan);
+ }
+ }
+
+ // find the dominant border considering the cell's bStart border and the table,
+ // row group, row if the border is at the bStart of the table, otherwise it was
+ // processed in a previous row
+ if (0 == info.mRowIndex) {
+ if (!tableBorderReset[eLogicalSideBStart]) {
+ propData->mBStartBorderWidth = 0;
+ tableBorderReset[eLogicalSideBStart] = true;
+ }
+ for (int32_t colIdx = info.mColIndex;
+ colIdx <= info.GetCellEndColIndex(); colIdx++) {
+ info.SetColumn(colIdx);
+ currentBorder = info.GetBStartEdgeBorder();
+ // update/store the bStart-iStart & bStart-iEnd corners of the seg
+ BCCornerInfo& tlCorner = bStartCorners[colIdx]; // bStart-iStart
+ if (0 == colIdx) {
+ // we are on the iEnd side of the corner
+ tlCorner.Set(eLogicalSideIEnd, currentBorder);
+ }
+ else {
+ tlCorner.Update(eLogicalSideIEnd, currentBorder);
+ tableCellMap->SetBCBorderCorner(eBStartIStart, *iter.mCellMap, 0, 0, colIdx,
+ LogicalSide(tlCorner.ownerSide),
+ tlCorner.subWidth,
+ tlCorner.bevel);
+ }
+ bStartCorners[colIdx + 1].Set(eLogicalSideIStart, currentBorder); // bStart-iEnd
+ // update lastBStartBorder and see if a new segment starts
+ startSeg = SetInlineDirBorder(currentBorder, tlCorner, lastBStartBorder);
+ // store the border segment in the cell map
+ tableCellMap->SetBCBorderEdge(eLogicalSideBStart, *iter.mCellMap, 0, 0, colIdx,
+ 1, currentBorder.owner,
+ currentBorder.width, startSeg);
+
+ info.SetTableBStartBorderWidth(currentBorder.width);
+ info.SetBStartBorderWidths(currentBorder.width);
+ info.SetColumnBStartIEndContBCBorder();
+ }
+ info.SetTableBStartIStartContBCBorder();
+ }
+ else {
+ // see if the bStart border needs to be the start of a segment due to a
+ // block-dir border owning the corner
+ if (info.mColIndex > 0) {
+ BCData& data = info.mCellData->mData;
+ if (!data.IsBStartStart()) {
+ LogicalSide cornerSide;
+ bool bevel;
+ data.GetCorner(cornerSide, bevel);
+ if (IsBlock(cornerSide)) {
+ data.SetBStartStart(true);
+ }
+ }
+ }
+ }
+
+ // find the dominant border considering the cell's iStart border and the
+ // table, col group, col if the border is at the iStart of the table,
+ // otherwise it was processed in a previous col
+ if (0 == info.mColIndex) {
+ if (!tableBorderReset[eLogicalSideIStart]) {
+ propData->mIStartBorderWidth = 0;
+ tableBorderReset[eLogicalSideIStart] = true;
+ }
+ info.mCurrentRowFrame = nullptr;
+ for (int32_t rowB = info.mRowIndex; rowB <= info.GetCellEndRowIndex();
+ rowB++) {
+ info.IncrementRow(rowB == info.mRowIndex);
+ currentBorder = info.GetIStartEdgeBorder();
+ BCCornerInfo& tlCorner = (0 == rowB) ? bStartCorners[0] : bEndCorners[0];
+ tlCorner.Update(eLogicalSideBEnd, currentBorder);
+ tableCellMap->SetBCBorderCorner(eBStartIStart, *iter.mCellMap,
+ iter.mRowGroupStart, rowB, 0,
+ LogicalSide(tlCorner.ownerSide),
+ tlCorner.subWidth,
+ tlCorner.bevel);
+ bEndCorners[0].Set(eLogicalSideBStart, currentBorder); // bEnd-iStart
+
+ // update lastBlockDirBorders and see if a new segment starts
+ startSeg = SetBorder(currentBorder, lastBlockDirBorders[0]);
+ // store the border segment in the cell map
+ tableCellMap->SetBCBorderEdge(eLogicalSideIStart, *iter.mCellMap,
+ iter.mRowGroupStart, rowB, info.mColIndex,
+ 1, currentBorder.owner,
+ currentBorder.width, startSeg);
+ info.SetTableIStartBorderWidth(rowB , currentBorder.width);
+ info.SetIStartBorderWidths(currentBorder.width);
+ info.SetRowIStartContBCBorder();
+ }
+ info.SetRowGroupIStartContBCBorder();
+ }
+
+ // find the dominant border considering the cell's iEnd border, adjacent
+ // cells and the table, row group, row
+ if (info.mNumTableCols == info.GetCellEndColIndex() + 1) {
+ // touches iEnd edge of table
+ if (!tableBorderReset[eLogicalSideIEnd]) {
+ propData->mIEndBorderWidth = 0;
+ tableBorderReset[eLogicalSideIEnd] = true;
+ }
+ info.mCurrentRowFrame = nullptr;
+ for (int32_t rowB = info.mRowIndex; rowB <= info.GetCellEndRowIndex();
+ rowB++) {
+ info.IncrementRow(rowB == info.mRowIndex);
+ currentBorder = info.GetIEndEdgeBorder();
+ // update/store the bStart-iEnd & bEnd-iEnd corners
+ BCCornerInfo& trCorner = (0 == rowB) ?
+ bStartCorners[info.GetCellEndColIndex() + 1] :
+ bEndCorners[info.GetCellEndColIndex() + 1];
+ trCorner.Update(eLogicalSideBEnd, currentBorder); // bStart-iEnd
+ tableCellMap->SetBCBorderCorner(eBStartIEnd, *iter.mCellMap,
+ iter.mRowGroupStart, rowB,
+ info.GetCellEndColIndex(),
+ LogicalSide(trCorner.ownerSide),
+ trCorner.subWidth,
+ trCorner.bevel);
+ BCCornerInfo& brCorner = bEndCorners[info.GetCellEndColIndex() + 1];
+ brCorner.Set(eLogicalSideBStart, currentBorder); // bEnd-iEnd
+ tableCellMap->SetBCBorderCorner(eBEndIEnd, *iter.mCellMap,
+ iter.mRowGroupStart, rowB,
+ info.GetCellEndColIndex(),
+ LogicalSide(brCorner.ownerSide),
+ brCorner.subWidth,
+ brCorner.bevel);
+ // update lastBlockDirBorders and see if a new segment starts
+ startSeg = SetBorder(currentBorder,
+ lastBlockDirBorders[info.GetCellEndColIndex() + 1]);
+ // store the border segment in the cell map and update cellBorders
+ tableCellMap->SetBCBorderEdge(eLogicalSideIEnd, *iter.mCellMap,
+ iter.mRowGroupStart, rowB,
+ info.GetCellEndColIndex(), 1,
+ currentBorder.owner, currentBorder.width,
+ startSeg);
+ info.SetTableIEndBorderWidth(rowB, currentBorder.width);
+ info.SetIEndBorderWidths(currentBorder.width);
+ info.SetRowIEndContBCBorder();
+ }
+ info.SetRowGroupIEndContBCBorder();
+ }
+ else {
+ int32_t segLength = 0;
+ BCMapCellInfo priorAjaInfo(this);
+ for (int32_t rowB = info.mRowIndex; rowB <= info.GetCellEndRowIndex();
+ rowB += segLength) {
+ iter.PeekIEnd(info, rowB, ajaInfo);
+ currentBorder = info.GetIEndInternalBorder();
+ adjacentBorder = ajaInfo.GetIStartInternalBorder();
+ currentBorder = CompareBorders(!CELL_CORNER, currentBorder,
+ adjacentBorder, !INLINE_DIR);
+
+ segLength = std::max(1, ajaInfo.mRowIndex + ajaInfo.mRowSpan - rowB);
+ segLength = std::min(segLength, info.mRowIndex + info.mRowSpan - rowB);
+
+ // update lastBlockDirBorders and see if a new segment starts
+ startSeg = SetBorder(currentBorder,
+ lastBlockDirBorders[info.GetCellEndColIndex() + 1]);
+ // store the border segment in the cell map and update cellBorders
+ if (info.GetCellEndColIndex() < damageArea.EndCol() &&
+ rowB >= damageArea.StartRow() && rowB < damageArea.EndRow()) {
+ tableCellMap->SetBCBorderEdge(eLogicalSideIEnd, *iter.mCellMap,
+ iter.mRowGroupStart, rowB,
+ info.GetCellEndColIndex(), segLength,
+ currentBorder.owner,
+ currentBorder.width, startSeg);
+ info.SetIEndBorderWidths(currentBorder.width);
+ ajaInfo.SetIStartBorderWidths(currentBorder.width);
+ }
+ // update the bStart-iEnd corner
+ bool hitsSpanOnIEnd = (rowB > ajaInfo.mRowIndex) &&
+ (rowB < ajaInfo.mRowIndex + ajaInfo.mRowSpan);
+ BCCornerInfo* trCorner = ((0 == rowB) || hitsSpanOnIEnd) ?
+ &bStartCorners[info.GetCellEndColIndex() + 1] :
+ &bEndCorners[info.GetCellEndColIndex() + 1];
+ trCorner->Update(eLogicalSideBEnd, currentBorder);
+ // if this is not the first time through,
+ // consider the segment to the iEnd side
+ if (rowB != info.mRowIndex) {
+ currentBorder = priorAjaInfo.GetBEndInternalBorder();
+ adjacentBorder = ajaInfo.GetBStartInternalBorder();
+ currentBorder = CompareBorders(!CELL_CORNER, currentBorder,
+ adjacentBorder, INLINE_DIR);
+ trCorner->Update(eLogicalSideIEnd, currentBorder);
+ }
+ // store the bStart-iEnd corner in the cell map
+ if (info.GetCellEndColIndex() < damageArea.EndCol() &&
+ rowB >= damageArea.StartRow()) {
+ if (0 != rowB) {
+ tableCellMap->SetBCBorderCorner(eBStartIEnd, *iter.mCellMap,
+ iter.mRowGroupStart, rowB,
+ info.GetCellEndColIndex(),
+ LogicalSide(trCorner->ownerSide),
+ trCorner->subWidth,
+ trCorner->bevel);
+ }
+ // store any corners this cell spans together with the aja cell
+ for (int32_t rX = rowB + 1; rX < rowB + segLength; rX++) {
+ tableCellMap->SetBCBorderCorner(eBEndIEnd, *iter.mCellMap,
+ iter.mRowGroupStart, rX,
+ info.GetCellEndColIndex(),
+ LogicalSide(trCorner->ownerSide),
+ trCorner->subWidth, false);
+ }
+ }
+ // update bEnd-iEnd corner, bStartCorners, bEndCorners
+ hitsSpanOnIEnd = (rowB + segLength <
+ ajaInfo.mRowIndex + ajaInfo.mRowSpan);
+ BCCornerInfo& brCorner = (hitsSpanOnIEnd) ?
+ bStartCorners[info.GetCellEndColIndex() + 1] :
+ bEndCorners[info.GetCellEndColIndex() + 1];
+ brCorner.Set(eLogicalSideBStart, currentBorder);
+ priorAjaInfo = ajaInfo;
+ }
+ }
+ for (int32_t colIdx = info.mColIndex + 1;
+ colIdx <= info.GetCellEndColIndex(); colIdx++) {
+ lastBlockDirBorders[colIdx].Reset(0,1);
+ }
+
+ // find the dominant border considering the cell's bEnd border, adjacent
+ // cells and the table, row group, row
+ if (info.mNumTableRows == info.GetCellEndRowIndex() + 1) {
+ // touches bEnd edge of table
+ if (!tableBorderReset[eLogicalSideBEnd]) {
+ propData->mBEndBorderWidth = 0;
+ tableBorderReset[eLogicalSideBEnd] = true;
+ }
+ for (int32_t colIdx = info.mColIndex;
+ colIdx <= info.GetCellEndColIndex(); colIdx++) {
+ info.SetColumn(colIdx);
+ currentBorder = info.GetBEndEdgeBorder();
+ // update/store the bEnd-iStart & bEnd-IEnd corners
+ BCCornerInfo& blCorner = bEndCorners[colIdx]; // bEnd-iStart
+ blCorner.Update(eLogicalSideIEnd, currentBorder);
+ tableCellMap->SetBCBorderCorner(eBEndIStart, *iter.mCellMap,
+ iter.mRowGroupStart,
+ info.GetCellEndRowIndex(),
+ colIdx,
+ LogicalSide(blCorner.ownerSide),
+ blCorner.subWidth, blCorner.bevel);
+ BCCornerInfo& brCorner = bEndCorners[colIdx + 1]; // bEnd-iEnd
+ brCorner.Update(eLogicalSideIStart, currentBorder);
+ if (info.mNumTableCols == colIdx + 1) { // bEnd-IEnd corner of the table
+ tableCellMap->SetBCBorderCorner(eBEndIEnd, *iter.mCellMap,
+ iter.mRowGroupStart,
+ info.GetCellEndRowIndex(), colIdx,
+ LogicalSide(brCorner.ownerSide),
+ brCorner.subWidth,
+ brCorner.bevel, true);
+ }
+ // update lastBEndBorder and see if a new segment starts
+ startSeg = SetInlineDirBorder(currentBorder, blCorner, lastBEndBorder);
+ if (!startSeg) {
+ // make sure that we did not compare apples to oranges i.e. the
+ // current border should be a continuation of the lastBEndBorder,
+ // as it is a bEnd border
+ // add 1 to the info.GetCellEndRowIndex()
+ startSeg = (lastBEndBorder.rowIndex !=
+ (info.GetCellEndRowIndex() + 1));
+ }
+ // store the border segment in the cell map and update cellBorders
+ tableCellMap->SetBCBorderEdge(eLogicalSideBEnd, *iter.mCellMap,
+ iter.mRowGroupStart,
+ info.GetCellEndRowIndex(),
+ colIdx, 1, currentBorder.owner,
+ currentBorder.width, startSeg);
+ // update lastBEndBorders
+ lastBEndBorder.rowIndex = info.GetCellEndRowIndex() + 1;
+ lastBEndBorder.rowSpan = info.mRowSpan;
+ lastBEndBorders[colIdx] = lastBEndBorder;
+
+ info.SetBEndBorderWidths(currentBorder.width);
+ info.SetTableBEndBorderWidth(currentBorder.width);
+ info.SetColumnBEndContBCBorder();
+ }
+ info.SetRowGroupBEndContBCBorder();
+ info.SetColGroupBEndContBCBorder();
+ }
+ else {
+ int32_t segLength = 0;
+ for (int32_t colIdx = info.mColIndex;
+ colIdx <= info.GetCellEndColIndex(); colIdx += segLength) {
+ iter.PeekBEnd(info, colIdx, ajaInfo);
+ currentBorder = info.GetBEndInternalBorder();
+ adjacentBorder = ajaInfo.GetBStartInternalBorder();
+ currentBorder = CompareBorders(!CELL_CORNER, currentBorder,
+ adjacentBorder, INLINE_DIR);
+ segLength = std::max(1, ajaInfo.mColIndex + ajaInfo.mColSpan - colIdx);
+ segLength = std::min(segLength, info.mColIndex + info.mColSpan - colIdx);
+
+ // update, store the bEnd-iStart corner
+ BCCornerInfo& blCorner = bEndCorners[colIdx]; // bEnd-iStart
+ bool hitsSpanBelow = (colIdx > ajaInfo.mColIndex) &&
+ (colIdx < ajaInfo.mColIndex + ajaInfo.mColSpan);
+ bool update = true;
+ if (colIdx == info.mColIndex && colIdx > damageArea.StartCol()) {
+ int32_t prevRowIndex = lastBEndBorders[colIdx - 1].rowIndex;
+ if (prevRowIndex > info.GetCellEndRowIndex() + 1) {
+ // hits a rowspan on the iEnd side
+ update = false;
+ // the corner was taken care of during the cell on the iStart side
+ }
+ else if (prevRowIndex < info.GetCellEndRowIndex() + 1) {
+ // spans below the cell to the iStart side
+ bStartCorners[colIdx] = blCorner;
+ blCorner.Set(eLogicalSideIEnd, currentBorder);
+ update = false;
+ }
+ }
+ if (update) {
+ blCorner.Update(eLogicalSideIEnd, currentBorder);
+ }
+ if (info.GetCellEndRowIndex() < damageArea.EndRow() &&
+ colIdx >= damageArea.StartCol()) {
+ if (hitsSpanBelow) {
+ tableCellMap->SetBCBorderCorner(eBEndIStart, *iter.mCellMap,
+ iter.mRowGroupStart,
+ info.GetCellEndRowIndex(), colIdx,
+ LogicalSide(blCorner.ownerSide),
+ blCorner.subWidth, blCorner.bevel);
+ }
+ // store any corners this cell spans together with the aja cell
+ for (int32_t c = colIdx + 1; c < colIdx + segLength; c++) {
+ BCCornerInfo& corner = bEndCorners[c];
+ corner.Set(eLogicalSideIEnd, currentBorder);
+ tableCellMap->SetBCBorderCorner(eBEndIStart, *iter.mCellMap,
+ iter.mRowGroupStart,
+ info.GetCellEndRowIndex(), c,
+ LogicalSide(corner.ownerSide),
+ corner.subWidth,
+ false);
+ }
+ }
+ // update lastBEndBorders and see if a new segment starts
+ startSeg = SetInlineDirBorder(currentBorder, blCorner, lastBEndBorder);
+ if (!startSeg) {
+ // make sure that we did not compare apples to oranges i.e. the
+ // current border should be a continuation of the lastBEndBorder,
+ // as it is a bEnd border
+ // add 1 to the info.GetCellEndRowIndex()
+ startSeg = (lastBEndBorder.rowIndex !=
+ info.GetCellEndRowIndex() + 1);
+ }
+ lastBEndBorder.rowIndex = info.GetCellEndRowIndex() + 1;
+ lastBEndBorder.rowSpan = info.mRowSpan;
+ for (int32_t c = colIdx; c < colIdx + segLength; c++) {
+ lastBEndBorders[c] = lastBEndBorder;
+ }
+
+ // store the border segment the cell map and update cellBorders
+ if (info.GetCellEndRowIndex() < damageArea.EndRow() &&
+ colIdx >= damageArea.StartCol() && colIdx < damageArea.EndCol()) {
+ tableCellMap->SetBCBorderEdge(eLogicalSideBEnd, *iter.mCellMap,
+ iter.mRowGroupStart,
+ info.GetCellEndRowIndex(),
+ colIdx, segLength, currentBorder.owner,
+ currentBorder.width, startSeg);
+ info.SetBEndBorderWidths(currentBorder.width);
+ ajaInfo.SetBStartBorderWidths(currentBorder.width);
+ }
+ // update bEnd-iEnd corner
+ BCCornerInfo& brCorner = bEndCorners[colIdx + segLength];
+ brCorner.Update(eLogicalSideIStart, currentBorder);
+ }
+ if (!gotRowBorder && 1 == info.mRowSpan &&
+ (ajaInfo.mStartRow || info.mRgAtEnd)) {
+ //get continuous row/row group border
+ //we need to check the row group's bEnd border if this is
+ //the last row in the row group, but only a cell with rowspan=1
+ //will know whether *this* row is at the bEnd
+ const nsIFrame* nextRowGroup =
+ ajaInfo.mRgAtStart ? ajaInfo.mRowGroup : nullptr;
+ info.SetInnerRowGroupBEndContBCBorder(nextRowGroup, ajaInfo.mStartRow);
+ gotRowBorder = true;
+ }
+ }
+
+ // see if the cell to the iEnd side had a rowspan and its bEnd-iStart border
+ // needs be joined with this one's bEnd
+ // if there is a cell to the iEnd and the cell to iEnd side was a rowspan
+ if ((info.mNumTableCols != info.GetCellEndColIndex() + 1) &&
+ (lastBEndBorders[info.GetCellEndColIndex() + 1].rowSpan > 1)) {
+ BCCornerInfo& corner = bEndCorners[info.GetCellEndColIndex() + 1];
+ if (!IsBlock(LogicalSide(corner.ownerSide))) {
+ // not a block-dir owner
+ BCCellBorder& thisBorder = lastBEndBorder;
+ BCCellBorder& nextBorder = lastBEndBorders[info.mColIndex + 1];
+ if ((thisBorder.color == nextBorder.color) &&
+ (thisBorder.width == nextBorder.width) &&
+ (thisBorder.style == nextBorder.style)) {
+ // set the flag on the next border indicating it is not the start of a
+ // new segment
+ if (iter.mCellMap) {
+ tableCellMap->ResetBStartStart(eLogicalSideBEnd, *iter.mCellMap,
+ info.GetCellEndRowIndex(),
+ info.GetCellEndColIndex() + 1);
+ }
+ }
+ }
+ }
+ } // for (iter.First(info); info.mCell; iter.Next(info)) {
+ // reset the bc flag and damage area
+ SetNeedToCalcBCBorders(false);
+ propData->mDamageArea = TableArea(0, 0, 0, 0);
+#ifdef DEBUG_TABLE_CELLMAP
+ mCellMap->Dump();
+#endif
+}
+
+class BCPaintBorderIterator;
+
+struct BCBlockDirSeg
+{
+ BCBlockDirSeg();
+
+ void Start(BCPaintBorderIterator& aIter,
+ BCBorderOwner aBorderOwner,
+ BCPixelSize aBlockSegISize,
+ BCPixelSize aInlineSegBSize);
+
+ void Initialize(BCPaintBorderIterator& aIter);
+ void GetBEndCorner(BCPaintBorderIterator& aIter,
+ BCPixelSize aInlineSegBSize);
+
+
+ void Paint(BCPaintBorderIterator& aIter,
+ DrawTarget& aDrawTarget,
+ BCPixelSize aInlineSegBSize);
+ void AdvanceOffsetB();
+ void IncludeCurrentBorder(BCPaintBorderIterator& aIter);
+
+
+ union {
+ nsTableColFrame* mCol;
+ int32_t mColWidth;
+ };
+ nscoord mOffsetI; // i-offset with respect to the table edge
+ nscoord mOffsetB; // b-offset with respect to the table edge
+ nscoord mLength; // block-dir length including corners
+ BCPixelSize mWidth; // thickness in pixels
+
+ nsTableCellFrame* mAjaCell; // previous sibling to the first cell
+ // where the segment starts, it can be
+ // the owner of a segment
+ nsTableCellFrame* mFirstCell; // cell at the start of the segment
+ nsTableRowGroupFrame* mFirstRowGroup; // row group at the start of the segment
+ nsTableRowFrame* mFirstRow; // row at the start of the segment
+ nsTableCellFrame* mLastCell; // cell at the current end of the
+ // segment
+
+
+ uint8_t mOwner; // owner of the border, defines the
+ // style
+ LogicalSide mBStartBevelSide; // direction to bevel at the bStart
+ nscoord mBStartBevelOffset; // how much to bevel at the bStart
+ BCPixelSize mBEndInlineSegBSize; // bSize of the crossing
+ // inline-dir border
+ nscoord mBEndOffset; // how much longer is the segment due
+ // to the inline-dir border, by this
+ // amount the next segment needs to be
+ // shifted.
+ bool mIsBEndBevel; // should we bevel at the bEnd
+};
+
+struct BCInlineDirSeg
+{
+ BCInlineDirSeg();
+
+ void Start(BCPaintBorderIterator& aIter,
+ BCBorderOwner aBorderOwner,
+ BCPixelSize aBEndBlockSegISize,
+ BCPixelSize aInlineSegBSize);
+ void GetIEndCorner(BCPaintBorderIterator& aIter,
+ BCPixelSize aIStartSegISize);
+ void AdvanceOffsetI();
+ void IncludeCurrentBorder(BCPaintBorderIterator& aIter);
+ void Paint(BCPaintBorderIterator& aIter, DrawTarget& aDrawTarget);
+
+ nscoord mOffsetI; // i-offset with respect to the table edge
+ nscoord mOffsetB; // b-offset with respect to the table edge
+ nscoord mLength; // inline-dir length including corners
+ BCPixelSize mWidth; // border thickness in pixels
+ nscoord mIStartBevelOffset; // how much to bevel at the iStart
+ LogicalSide mIStartBevelSide; // direction to bevel at the iStart
+ bool mIsIEndBevel; // should we bevel at the iEnd end
+ nscoord mIEndBevelOffset; // how much to bevel at the iEnd
+ LogicalSide mIEndBevelSide; // direction to bevel at the iEnd
+ nscoord mEndOffset; // how much longer is the segment due
+ // to the block-dir border, by this
+ // amount the next segment needs to be
+ // shifted.
+ uint8_t mOwner; // owner of the border, defines the
+ // style
+ nsTableCellFrame* mFirstCell; // cell at the start of the segment
+ nsTableCellFrame* mAjaCell; // neighboring cell to the first cell
+ // where the segment starts, it can be
+ // the owner of a segment
+};
+
+// Iterates over borders (iStart border, corner, bStart border) in the cell map within a damage area
+// from iStart to iEnd, bStart to bEnd. All members are in terms of the 1st in flow frames, except
+// where suffixed by InFlow.
+class BCPaintBorderIterator
+{
+public:
+ explicit BCPaintBorderIterator(nsTableFrame* aTable);
+ ~BCPaintBorderIterator() { if (mBlockDirInfo) {
+ delete [] mBlockDirInfo;
+ }}
+ void Reset();
+
+ /**
+ * Determine the damage area in terms of rows and columns and finalize
+ * mInitialOffsetI and mInitialOffsetB.
+ * @param aDirtyRect - dirty rect in table coordinates
+ * @return - true if we need to paint something given dirty rect
+ */
+ bool SetDamageArea(const nsRect& aDamageRect);
+ void First();
+ void Next();
+ void AccumulateOrPaintInlineDirSegment(DrawTarget& aDrawTarget);
+ void AccumulateOrPaintBlockDirSegment(DrawTarget& aDrawTarget);
+ void ResetVerInfo();
+ void StoreColumnWidth(int32_t aIndex);
+ bool BlockDirSegmentOwnsCorner();
+
+ nsTableFrame* mTable;
+ nsTableFrame* mTableFirstInFlow;
+ nsTableCellMap* mTableCellMap;
+ nsCellMap* mCellMap;
+ WritingMode mTableWM;
+ const nsStyleBackground* mTableBgColor;
+ nsTableFrame::RowGroupArray mRowGroups;
+
+ nsTableRowGroupFrame* mPrevRg;
+ nsTableRowGroupFrame* mRg;
+ bool mIsRepeatedHeader;
+ bool mIsRepeatedFooter;
+ nsTableRowGroupFrame* mStartRg; // first row group in the damagearea
+ int32_t mRgIndex; // current row group index in the
+ // mRowgroups array
+ int32_t mFifRgFirstRowIndex; // start row index of the first in
+ // flow of the row group
+ int32_t mRgFirstRowIndex; // row index of the first row in the
+ // row group
+ int32_t mRgLastRowIndex; // row index of the last row in the row
+ // group
+ int32_t mNumTableRows; // number of rows in the table and all
+ // continuations
+ int32_t mNumTableCols; // number of columns in the table
+ int32_t mColIndex; // with respect to the table
+ int32_t mRowIndex; // with respect to the table
+ int32_t mRepeatedHeaderRowIndex; // row index in a repeated
+ //header, it's equivalent to
+ // mRowIndex when we're in a repeated
+ // header, and set to the last row
+ // index of a repeated header when
+ // we're not
+ bool mIsNewRow;
+ bool mAtEnd; // the iterator cycled over all
+ // borders
+ nsTableRowFrame* mPrevRow;
+ nsTableRowFrame* mRow;
+ nsTableRowFrame* mStartRow; //first row in a inside the damagearea
+
+
+ // cell properties
+ nsTableCellFrame* mPrevCell;
+ nsTableCellFrame* mCell;
+ BCCellData* mPrevCellData;
+ BCCellData* mCellData;
+ BCData* mBCData;
+
+ bool IsTableBStartMost() {return (mRowIndex == 0) && !mTable->GetPrevInFlow();}
+ bool IsTableIEndMost() {return (mColIndex >= mNumTableCols);}
+ bool IsTableBEndMost() {return (mRowIndex >= mNumTableRows) && !mTable->GetNextInFlow();}
+ bool IsTableIStartMost() {return (mColIndex == 0);}
+ bool IsDamageAreaBStartMost() const
+ { return mRowIndex == mDamageArea.StartRow(); }
+ bool IsDamageAreaIEndMost() const
+ { return mColIndex >= mDamageArea.EndCol(); }
+ bool IsDamageAreaBEndMost() const
+ { return mRowIndex >= mDamageArea.EndRow(); }
+ bool IsDamageAreaIStartMost() const
+ { return mColIndex == mDamageArea.StartCol(); }
+ int32_t GetRelativeColIndex() const
+ { return mColIndex - mDamageArea.StartCol(); }
+
+ TableArea mDamageArea; // damageArea in cellmap coordinates
+ bool IsAfterRepeatedHeader()
+ { return !mIsRepeatedHeader && (mRowIndex == (mRepeatedHeaderRowIndex + 1)); }
+ bool StartRepeatedFooter() const
+ {
+ return mIsRepeatedFooter && mRowIndex == mRgFirstRowIndex &&
+ mRowIndex != mDamageArea.StartRow();
+ }
+
+ nscoord mInitialOffsetI; // offsetI of the first border with
+ // respect to the table
+ nscoord mInitialOffsetB; // offsetB of the first border with
+ // respect to the table
+ nscoord mNextOffsetB; // offsetB of the next segment
+ BCBlockDirSeg* mBlockDirInfo; // this array is used differently when
+ // inline-dir and block-dir borders are drawn
+ // When inline-dir border are drawn we cache
+ // the column widths and the width of the
+ // block-dir borders that arrive from bStart
+ // When we draw block-dir borders we store
+ // lengths and width for block-dir borders
+ // before they are drawn while we move over
+ // the columns in the damage area
+ // It has one more elements than columns are
+ // in the table.
+ BCInlineDirSeg mInlineSeg; // the inline-dir segment while we
+ // move over the colums
+ BCPixelSize mPrevInlineSegBSize; // the bSize of the previous
+ // inline-dir border
+
+private:
+
+ bool SetNewRow(nsTableRowFrame* aRow = nullptr);
+ bool SetNewRowGroup();
+ void SetNewData(int32_t aRowIndex, int32_t aColIndex);
+
+};
+
+
+
+BCPaintBorderIterator::BCPaintBorderIterator(nsTableFrame* aTable)
+ : mTable(aTable)
+ , mTableFirstInFlow(static_cast<nsTableFrame*>(aTable->FirstInFlow()))
+ , mTableCellMap(aTable->GetCellMap())
+ , mTableWM(aTable->StyleContext())
+{
+ mBlockDirInfo = nullptr;
+ LogicalMargin childAreaOffset = mTable->GetChildAreaOffset(mTableWM, nullptr);
+ // y position of first row in damage area
+ mInitialOffsetB =
+ mTable->GetPrevInFlow() ? 0 : childAreaOffset.BStart(mTableWM);
+ mNumTableRows = mTable->GetRowCount();
+ mNumTableCols = mTable->GetColCount();
+
+ // Get the ordered row groups
+ mTable->OrderRowGroups(mRowGroups);
+ // initialize to a non existing index
+ mRepeatedHeaderRowIndex = -99;
+
+ nsIFrame* bgFrame =
+ nsCSSRendering::FindNonTransparentBackgroundFrame(aTable);
+ mTableBgColor = bgFrame->StyleBackground();
+}
+
+bool
+BCPaintBorderIterator::SetDamageArea(const nsRect& aDirtyRect)
+{
+ nsSize containerSize = mTable->GetSize();
+ LogicalRect dirtyRect(mTableWM, aDirtyRect, containerSize);
+ uint32_t startRowIndex, endRowIndex, startColIndex, endColIndex;
+ startRowIndex = endRowIndex = startColIndex = endColIndex = 0;
+ bool done = false;
+ bool haveIntersect = false;
+ // find startRowIndex, endRowIndex
+ nscoord rowB = mInitialOffsetB;
+ for (uint32_t rgIdx = 0; rgIdx < mRowGroups.Length() && !done; rgIdx++) {
+ nsTableRowGroupFrame* rgFrame = mRowGroups[rgIdx];
+ for (nsTableRowFrame* rowFrame = rgFrame->GetFirstRow(); rowFrame;
+ rowFrame = rowFrame->GetNextRow()) {
+ // get the row rect relative to the table rather than the row group
+ nscoord rowBSize = rowFrame->BSize(mTableWM);
+ if (haveIntersect) {
+ // conservatively estimate the half border widths outside the row
+ nscoord borderHalf = mTable->GetPrevInFlow() ? 0 : nsPresContext::
+ CSSPixelsToAppUnits(rowFrame->GetBStartBCBorderWidth() + 1);
+ if (dirtyRect.BEnd(mTableWM) >= rowB - borderHalf) {
+ nsTableRowFrame* fifRow =
+ static_cast<nsTableRowFrame*>(rowFrame->FirstInFlow());
+ endRowIndex = fifRow->GetRowIndex();
+ }
+ else done = true;
+ }
+ else {
+ // conservatively estimate the half border widths outside the row
+ nscoord borderHalf = mTable->GetNextInFlow() ? 0 : nsPresContext::
+ CSSPixelsToAppUnits(rowFrame->GetBEndBCBorderWidth() + 1);
+ if (rowB + rowBSize + borderHalf >= dirtyRect.BStart(mTableWM)) {
+ mStartRg = rgFrame;
+ mStartRow = rowFrame;
+ nsTableRowFrame* fifRow =
+ static_cast<nsTableRowFrame*>(rowFrame->FirstInFlow());
+ startRowIndex = endRowIndex = fifRow->GetRowIndex();
+ haveIntersect = true;
+ }
+ else {
+ mInitialOffsetB += rowBSize;
+ }
+ }
+ rowB += rowBSize;
+ }
+ }
+ mNextOffsetB = mInitialOffsetB;
+
+ // XXX comment refers to the obsolete NS_FRAME_OUTSIDE_CHILDREN flag
+ // XXX but I don't understand it, so not changing it for now
+ // table wrapper borders overflow the table, so the table might be
+ // target to other areas as the NS_FRAME_OUTSIDE_CHILDREN is set
+ // on the table
+ if (!haveIntersect)
+ return false;
+ // find startColIndex, endColIndex, startColX
+ haveIntersect = false;
+ if (0 == mNumTableCols)
+ return false;
+
+ LogicalMargin childAreaOffset = mTable->GetChildAreaOffset(mTableWM, nullptr);
+
+ // inline position of first col in damage area
+ mInitialOffsetI = childAreaOffset.IStart(mTableWM);
+
+ nscoord x = 0;
+ int32_t colIdx;
+ for (colIdx = 0; colIdx != mNumTableCols; colIdx++) {
+ nsTableColFrame* colFrame = mTableFirstInFlow->GetColFrame(colIdx);
+ if (!colFrame) ABORT1(false);
+ // get the col rect relative to the table rather than the col group
+ nscoord colISize = colFrame->ISize(mTableWM);
+ if (haveIntersect) {
+ // conservatively estimate the iStart half border width outside the col
+ nscoord iStartBorderHalf = nsPresContext::
+ CSSPixelsToAppUnits(colFrame->GetIStartBorderWidth() + 1);
+ if (dirtyRect.IEnd(mTableWM) >= x - iStartBorderHalf) {
+ endColIndex = colIdx;
+ }
+ else break;
+ }
+ else {
+ // conservatively estimate the iEnd half border width outside the col
+ nscoord iEndBorderHalf = nsPresContext::
+ CSSPixelsToAppUnits(colFrame->GetIEndBorderWidth() + 1);
+ if (x + colISize + iEndBorderHalf >= dirtyRect.IStart(mTableWM)) {
+ startColIndex = endColIndex = colIdx;
+ haveIntersect = true;
+ }
+ else {
+ mInitialOffsetI += colISize;
+ }
+ }
+ x += colISize;
+ }
+ if (!haveIntersect)
+ return false;
+ mDamageArea = TableArea(startColIndex, startRowIndex,
+ 1 + DeprecatedAbs<int32_t>(endColIndex - startColIndex),
+ 1 + endRowIndex - startRowIndex);
+
+ Reset();
+ mBlockDirInfo = new BCBlockDirSeg[mDamageArea.ColCount() + 1];
+ if (!mBlockDirInfo)
+ return false;
+ return true;
+}
+
+void
+BCPaintBorderIterator::Reset()
+{
+ mAtEnd = true; // gets reset when First() is called
+ mRg = mStartRg;
+ mPrevRow = nullptr;
+ mRow = mStartRow;
+ mRowIndex = 0;
+ mColIndex = 0;
+ mRgIndex = -1;
+ mPrevCell = nullptr;
+ mCell = nullptr;
+ mPrevCellData = nullptr;
+ mCellData = nullptr;
+ mBCData = nullptr;
+ ResetVerInfo();
+}
+
+/**
+ * Set the iterator data to a new cellmap coordinate
+ * @param aRowIndex - the row index
+ * @param aColIndex - the col index
+ */
+void
+BCPaintBorderIterator::SetNewData(int32_t aY,
+ int32_t aX)
+{
+ if (!mTableCellMap || !mTableCellMap->mBCInfo) ABORT0();
+
+ mColIndex = aX;
+ mRowIndex = aY;
+ mPrevCellData = mCellData;
+ if (IsTableIEndMost() && IsTableBEndMost()) {
+ mCell = nullptr;
+ mBCData = &mTableCellMap->mBCInfo->mBEndIEndCorner;
+ }
+ else if (IsTableIEndMost()) {
+ mCellData = nullptr;
+ mBCData = &mTableCellMap->mBCInfo->mIEndBorders.ElementAt(aY);
+ }
+ else if (IsTableBEndMost()) {
+ mCellData = nullptr;
+ mBCData = &mTableCellMap->mBCInfo->mBEndBorders.ElementAt(aX);
+ }
+ else {
+ if (uint32_t(mRowIndex - mFifRgFirstRowIndex) < mCellMap->mRows.Length()) {
+ mBCData = nullptr;
+ mCellData =
+ (BCCellData*)mCellMap->mRows[mRowIndex - mFifRgFirstRowIndex].SafeElementAt(mColIndex);
+ if (mCellData) {
+ mBCData = &mCellData->mData;
+ if (!mCellData->IsOrig()) {
+ if (mCellData->IsRowSpan()) {
+ aY -= mCellData->GetRowSpanOffset();
+ }
+ if (mCellData->IsColSpan()) {
+ aX -= mCellData->GetColSpanOffset();
+ }
+ if ((aX >= 0) && (aY >= 0)) {
+ mCellData = (BCCellData*)mCellMap->mRows[aY - mFifRgFirstRowIndex][aX];
+ }
+ }
+ if (mCellData->IsOrig()) {
+ mPrevCell = mCell;
+ mCell = mCellData->GetCellFrame();
+ }
+ }
+ }
+ }
+}
+
+/**
+ * Set the iterator to a new row
+ * @param aRow - the new row frame, if null the iterator will advance to the
+ * next row
+ */
+bool
+BCPaintBorderIterator::SetNewRow(nsTableRowFrame* aRow)
+{
+ mPrevRow = mRow;
+ mRow = (aRow) ? aRow : mRow->GetNextRow();
+ if (mRow) {
+ mIsNewRow = true;
+ mRowIndex = mRow->GetRowIndex();
+ mColIndex = mDamageArea.StartCol();
+ mPrevInlineSegBSize = 0;
+ if (mIsRepeatedHeader) {
+ mRepeatedHeaderRowIndex = mRowIndex;
+ }
+ }
+ else {
+ mAtEnd = true;
+ }
+ return !mAtEnd;
+}
+
+/**
+ * Advance the iterator to the next row group
+ */
+bool
+BCPaintBorderIterator::SetNewRowGroup()
+{
+
+ mRgIndex++;
+
+ mIsRepeatedHeader = false;
+ mIsRepeatedFooter = false;
+
+ NS_ASSERTION(mRgIndex >= 0, "mRgIndex out of bounds");
+ if (uint32_t(mRgIndex) < mRowGroups.Length()) {
+ mPrevRg = mRg;
+ mRg = mRowGroups[mRgIndex];
+ nsTableRowGroupFrame* fifRg =
+ static_cast<nsTableRowGroupFrame*>(mRg->FirstInFlow());
+ mFifRgFirstRowIndex = fifRg->GetStartRowIndex();
+ mRgFirstRowIndex = mRg->GetStartRowIndex();
+ mRgLastRowIndex = mRgFirstRowIndex + mRg->GetRowCount() - 1;
+
+ if (SetNewRow(mRg->GetFirstRow())) {
+ mCellMap = mTableCellMap->GetMapFor(fifRg, nullptr);
+ if (!mCellMap) ABORT1(false);
+ }
+ if (mRg && mTable->GetPrevInFlow() && !mRg->GetPrevInFlow()) {
+ // if mRowGroup doesn't have a prev in flow, then it may be a repeated
+ // header or footer
+ const nsStyleDisplay* display = mRg->StyleDisplay();
+ if (mRowIndex == mDamageArea.StartRow()) {
+ mIsRepeatedHeader = (mozilla::StyleDisplay::TableHeaderGroup == display->mDisplay);
+ } else {
+ mIsRepeatedFooter = (mozilla::StyleDisplay::TableFooterGroup == display->mDisplay);
+ }
+ }
+ }
+ else {
+ mAtEnd = true;
+ }
+ return !mAtEnd;
+}
+
+/**
+ * Move the iterator to the first position in the damageArea
+ */
+void
+BCPaintBorderIterator::First()
+{
+ if (!mTable || mDamageArea.StartCol() >= mNumTableCols ||
+ mDamageArea.StartRow() >= mNumTableRows) ABORT0();
+
+ mAtEnd = false;
+
+ uint32_t numRowGroups = mRowGroups.Length();
+ for (uint32_t rgY = 0; rgY < numRowGroups; rgY++) {
+ nsTableRowGroupFrame* rowG = mRowGroups[rgY];
+ int32_t start = rowG->GetStartRowIndex();
+ int32_t end = start + rowG->GetRowCount() - 1;
+ if (mDamageArea.StartRow() >= start && mDamageArea.StartRow() <= end) {
+ mRgIndex = rgY - 1; // SetNewRowGroup increments rowGroupIndex
+ if (SetNewRowGroup()) {
+ while (mRowIndex < mDamageArea.StartRow() && !mAtEnd) {
+ SetNewRow();
+ }
+ if (!mAtEnd) {
+ SetNewData(mDamageArea.StartRow(), mDamageArea.StartCol());
+ }
+ }
+ return;
+ }
+ }
+ mAtEnd = true;
+}
+
+/**
+ * Advance the iterator to the next position
+ */
+void
+BCPaintBorderIterator::Next()
+{
+ if (mAtEnd) ABORT0();
+ mIsNewRow = false;
+
+ mColIndex++;
+ if (mColIndex > mDamageArea.EndCol()) {
+ mRowIndex++;
+ if (mRowIndex == mDamageArea.EndRow()) {
+ mColIndex = mDamageArea.StartCol();
+ }
+ else if (mRowIndex < mDamageArea.EndRow()) {
+ if (mRowIndex <= mRgLastRowIndex) {
+ SetNewRow();
+ }
+ else {
+ SetNewRowGroup();
+ }
+ }
+ else {
+ mAtEnd = true;
+ }
+ }
+ if (!mAtEnd) {
+ SetNewData(mRowIndex, mColIndex);
+ }
+}
+
+// XXX if CalcVerCornerOffset and CalcHorCornerOffset remain similar, combine
+// them
+// XXX Update terminology from physical to logical
+/** Compute the vertical offset of a vertical border segment
+ * @param aCornerOwnerSide - which side owns the corner
+ * @param aCornerSubWidth - how wide is the nonwinning side of the corner
+ * @param aHorWidth - how wide is the horizontal edge of the corner
+ * @param aIsStartOfSeg - does this corner start a new segment
+ * @param aIsBevel - is this corner beveled
+ * @return - offset in twips
+ */
+static nscoord
+CalcVerCornerOffset(LogicalSide aCornerOwnerSide,
+ BCPixelSize aCornerSubWidth,
+ BCPixelSize aHorWidth,
+ bool aIsStartOfSeg,
+ bool aIsBevel)
+{
+ nscoord offset = 0;
+ // XXX These should be replaced with appropriate side-specific macros (which?)
+ BCPixelSize smallHalf, largeHalf;
+ if (IsBlock(aCornerOwnerSide)) {
+ DivideBCBorderSize(aCornerSubWidth, smallHalf, largeHalf);
+ if (aIsBevel) {
+ offset = (aIsStartOfSeg) ? -largeHalf : smallHalf;
+ }
+ else {
+ offset = (eLogicalSideBStart == aCornerOwnerSide) ? smallHalf : -largeHalf;
+ }
+ }
+ else {
+ DivideBCBorderSize(aHorWidth, smallHalf, largeHalf);
+ if (aIsBevel) {
+ offset = (aIsStartOfSeg) ? -largeHalf : smallHalf;
+ }
+ else {
+ offset = (aIsStartOfSeg) ? smallHalf : -largeHalf;
+ }
+ }
+ return nsPresContext::CSSPixelsToAppUnits(offset);
+}
+
+/** Compute the horizontal offset of a horizontal border segment
+ * @param aCornerOwnerSide - which side owns the corner
+ * @param aCornerSubWidth - how wide is the nonwinning side of the corner
+ * @param aVerWidth - how wide is the vertical edge of the corner
+ * @param aIsStartOfSeg - does this corner start a new segment
+ * @param aIsBevel - is this corner beveled
+ * @return - offset in twips
+ */
+static nscoord
+CalcHorCornerOffset(LogicalSide aCornerOwnerSide,
+ BCPixelSize aCornerSubWidth,
+ BCPixelSize aVerWidth,
+ bool aIsStartOfSeg,
+ bool aIsBevel)
+{
+ nscoord offset = 0;
+ // XXX These should be replaced with appropriate side-specific macros (which?)
+ BCPixelSize smallHalf, largeHalf;
+ if (IsInline(aCornerOwnerSide)) {
+ DivideBCBorderSize(aCornerSubWidth, smallHalf, largeHalf);
+ if (aIsBevel) {
+ offset = (aIsStartOfSeg) ? -largeHalf : smallHalf;
+ }
+ else {
+ offset = (eLogicalSideIStart == aCornerOwnerSide) ? smallHalf : -largeHalf;
+ }
+ }
+ else {
+ DivideBCBorderSize(aVerWidth, smallHalf, largeHalf);
+ if (aIsBevel) {
+ offset = (aIsStartOfSeg) ? -largeHalf : smallHalf;
+ }
+ else {
+ offset = (aIsStartOfSeg) ? smallHalf : -largeHalf;
+ }
+ }
+ return nsPresContext::CSSPixelsToAppUnits(offset);
+}
+
+BCBlockDirSeg::BCBlockDirSeg()
+{
+ mCol = nullptr;
+ mFirstCell = mLastCell = mAjaCell = nullptr;
+ mOffsetI = mOffsetB = mLength = mWidth = mBStartBevelOffset = 0;
+ mBStartBevelSide = eLogicalSideBStart;
+ mOwner = eCellOwner;
+}
+
+/**
+ * Start a new block-direction segment
+ * @param aIter - iterator containing the structural information
+ * @param aBorderOwner - determines the border style
+ * @param aBlockSegISize - the width of segment in pixel
+ * @param aInlineSegBSize - the width of the inline-dir segment joining the corner
+ * at the start
+ */
+void
+BCBlockDirSeg::Start(BCPaintBorderIterator& aIter,
+ BCBorderOwner aBorderOwner,
+ BCPixelSize aBlockSegISize,
+ BCPixelSize aInlineSegBSize)
+{
+ LogicalSide ownerSide = eLogicalSideBStart;
+ bool bevel = false;
+
+ nscoord cornerSubWidth = (aIter.mBCData) ?
+ aIter.mBCData->GetCorner(ownerSide, bevel) : 0;
+
+ bool bStartBevel = (aBlockSegISize > 0) ? bevel : false;
+ BCPixelSize maxInlineSegBSize = std::max(aIter.mPrevInlineSegBSize, aInlineSegBSize);
+ nscoord offset = CalcVerCornerOffset(ownerSide, cornerSubWidth,
+ maxInlineSegBSize, true,
+ bStartBevel);
+
+ mBStartBevelOffset = bStartBevel ?
+ nsPresContext::CSSPixelsToAppUnits(maxInlineSegBSize): 0;
+ // XXX this assumes that only corners where 2 segments join can be beveled
+ mBStartBevelSide = (aInlineSegBSize > 0) ? eLogicalSideIEnd : eLogicalSideIStart;
+ mOffsetB += offset;
+ mLength = -offset;
+ mWidth = aBlockSegISize;
+ mOwner = aBorderOwner;
+ mFirstCell = aIter.mCell;
+ mFirstRowGroup = aIter.mRg;
+ mFirstRow = aIter.mRow;
+ if (aIter.GetRelativeColIndex() > 0) {
+ mAjaCell = aIter.mBlockDirInfo[aIter.GetRelativeColIndex() - 1].mLastCell;
+ }
+}
+
+/**
+ * Initialize the block-dir segments with information that will persist for any
+ * block-dir segment in this column
+ * @param aIter - iterator containing the structural information
+ */
+void
+BCBlockDirSeg::Initialize(BCPaintBorderIterator& aIter)
+{
+ int32_t relColIndex = aIter.GetRelativeColIndex();
+ mCol = aIter.IsTableIEndMost() ? aIter.mBlockDirInfo[relColIndex - 1].mCol :
+ aIter.mTableFirstInFlow->GetColFrame(aIter.mColIndex);
+ if (!mCol) ABORT0();
+ if (0 == relColIndex) {
+ mOffsetI = aIter.mInitialOffsetI;
+ }
+ // set mOffsetI for the next column
+ if (!aIter.IsDamageAreaIEndMost()) {
+ aIter.mBlockDirInfo[relColIndex + 1].mOffsetI =
+ mOffsetI + mCol->ISize(aIter.mTableWM);
+ }
+ mOffsetB = aIter.mInitialOffsetB;
+ mLastCell = aIter.mCell;
+}
+
+/**
+ * Compute the offsets for the bEnd corner of a block-dir segment
+ * @param aIter - iterator containing the structural information
+ * @param aInlineSegBSize - the width of the inline-dir segment joining the corner
+ * at the start
+ */
+void
+BCBlockDirSeg::GetBEndCorner(BCPaintBorderIterator& aIter,
+ BCPixelSize aInlineSegBSize)
+{
+ LogicalSide ownerSide = eLogicalSideBStart;
+ nscoord cornerSubWidth = 0;
+ bool bevel = false;
+ if (aIter.mBCData) {
+ cornerSubWidth = aIter.mBCData->GetCorner(ownerSide, bevel);
+ }
+ mIsBEndBevel = (mWidth > 0) ? bevel : false;
+ mBEndInlineSegBSize = std::max(aIter.mPrevInlineSegBSize, aInlineSegBSize);
+ mBEndOffset = CalcVerCornerOffset(ownerSide, cornerSubWidth,
+ mBEndInlineSegBSize,
+ false, mIsBEndBevel);
+ mLength += mBEndOffset;
+}
+
+/**
+ * Paint the block-dir segment
+ * @param aIter - iterator containing the structural information
+ * @param aDrawTarget - the draw target
+ * @param aInlineSegBSize - the width of the inline-dir segment joining the
+ * corner at the start
+ */
+void
+BCBlockDirSeg::Paint(BCPaintBorderIterator& aIter,
+ DrawTarget& aDrawTarget,
+ BCPixelSize aInlineSegBSize)
+{
+ // get the border style, color and paint the segment
+ LogicalSide side =
+ aIter.IsDamageAreaIEndMost() ? eLogicalSideIEnd : eLogicalSideIStart;
+ int32_t relColIndex = aIter.GetRelativeColIndex();
+ nsTableColFrame* col = mCol; if (!col) ABORT0();
+ nsTableCellFrame* cell = mFirstCell; // ???
+ nsIFrame* owner = nullptr;
+ uint8_t style = NS_STYLE_BORDER_STYLE_SOLID;
+ nscolor color = 0xFFFFFFFF;
+
+ // All the tables frames have the same presContext, so we just use any one
+ // that exists here:
+ int32_t appUnitsPerDevPixel = col->PresContext()->AppUnitsPerDevPixel();
+
+ switch (mOwner) {
+ case eTableOwner:
+ owner = aIter.mTable;
+ break;
+ case eAjaColGroupOwner:
+ side = eLogicalSideIEnd;
+ if (!aIter.IsTableIEndMost() && (relColIndex > 0)) {
+ col = aIter.mBlockDirInfo[relColIndex - 1].mCol;
+ }
+ MOZ_FALLTHROUGH;
+ case eColGroupOwner:
+ if (col) {
+ owner = col->GetParent();
+ }
+ break;
+ case eAjaColOwner:
+ side = eLogicalSideIEnd;
+ if (!aIter.IsTableIEndMost() && (relColIndex > 0)) {
+ col = aIter.mBlockDirInfo[relColIndex - 1].mCol;
+ }
+ MOZ_FALLTHROUGH;
+ case eColOwner:
+ owner = col;
+ break;
+ case eAjaRowGroupOwner:
+ NS_ERROR("a neighboring rowgroup can never own a vertical border");
+ MOZ_FALLTHROUGH;
+ case eRowGroupOwner:
+ NS_ASSERTION(aIter.IsTableIStartMost() || aIter.IsTableIEndMost(),
+ "row group can own border only at table edge");
+ owner = mFirstRowGroup;
+ break;
+ case eAjaRowOwner:
+ NS_ERROR("program error");
+ MOZ_FALLTHROUGH;
+ case eRowOwner:
+ NS_ASSERTION(aIter.IsTableIStartMost() || aIter.IsTableIEndMost(),
+ "row can own border only at table edge");
+ owner = mFirstRow;
+ break;
+ case eAjaCellOwner:
+ side = eLogicalSideIEnd;
+ cell = mAjaCell;
+ MOZ_FALLTHROUGH;
+ case eCellOwner:
+ owner = cell;
+ break;
+ }
+ if (owner) {
+ ::GetPaintStyleInfo(owner, aIter.mTableWM, side, &style, &color);
+ }
+ BCPixelSize smallHalf, largeHalf;
+ DivideBCBorderSize(mWidth, smallHalf, largeHalf);
+ LogicalRect segRect(aIter.mTableWM,
+ mOffsetI - nsPresContext::CSSPixelsToAppUnits(largeHalf),
+ mOffsetB,
+ nsPresContext::CSSPixelsToAppUnits(mWidth), mLength);
+ nscoord bEndBevelOffset = (mIsBEndBevel) ?
+ nsPresContext::CSSPixelsToAppUnits(mBEndInlineSegBSize) : 0;
+ LogicalSide bEndBevelSide =
+ (aInlineSegBSize > 0) ? eLogicalSideIEnd : eLogicalSideIStart;
+
+ // Convert logical to physical sides/coordinates for DrawTableBorderSegment.
+
+ nsRect physicalRect = segRect.GetPhysicalRect(aIter.mTableWM,
+ aIter.mTable->GetSize());
+ // XXX For reversed vertical writing-modes (with direction:rtl), we need to
+ // invert physicalRect's y-position here, with respect to the table.
+ // However, it's not worth fixing the border positions here until the
+ // ordering of the table columns themselves is also fixed (bug 1180528).
+
+ uint8_t startBevelSide = aIter.mTableWM.PhysicalSide(mBStartBevelSide);
+ uint8_t endBevelSide = aIter.mTableWM.PhysicalSide(bEndBevelSide);
+ nscoord startBevelOffset = mBStartBevelOffset;
+ nscoord endBevelOffset = bEndBevelOffset;
+ // In vertical-rl mode, the 'start' and 'end' of the block-dir (horizontal)
+ // border segment need to be swapped because DrawTableBorderSegment will
+ // apply the 'start' bevel at the left edge, and 'end' at the right.
+ // (Note: In this case, startBevelSide/endBevelSide will usually both be
+ // "top" or "bottom". DrawTableBorderSegment works purely with physical
+ // coordinates, so it expects startBevelOffset to be the indentation-from-
+ // the-left for the "start" (left) end of the border-segment, and
+ // endBevelOffset is the indentation-from-the-right for the "end" (right)
+ // end of the border-segment. We've got them reversed, since our block dir
+ // is RTL, so we have to swap them here.)
+ if (aIter.mTableWM.IsVerticalRL()) {
+ Swap(startBevelSide, endBevelSide);
+ Swap(startBevelOffset, endBevelOffset);
+ }
+ nsCSSRendering::DrawTableBorderSegment(aDrawTarget, style, color,
+ aIter.mTableBgColor, physicalRect,
+ appUnitsPerDevPixel,
+ nsPresContext::AppUnitsPerCSSPixel(),
+ startBevelSide, startBevelOffset,
+ endBevelSide, endBevelOffset);
+}
+
+/**
+ * Advance the start point of a segment
+ */
+void
+BCBlockDirSeg::AdvanceOffsetB()
+{
+ mOffsetB += mLength - mBEndOffset;
+}
+
+/**
+ * Accumulate the current segment
+ */
+void
+BCBlockDirSeg::IncludeCurrentBorder(BCPaintBorderIterator& aIter)
+{
+ mLastCell = aIter.mCell;
+ mLength += aIter.mRow->BSize(aIter.mTableWM);
+}
+
+BCInlineDirSeg::BCInlineDirSeg()
+{
+ mOffsetI = mOffsetB = mLength = mWidth = mIStartBevelOffset = 0;
+ mIStartBevelSide = eLogicalSideBStart;
+ mFirstCell = mAjaCell = nullptr;
+}
+
+/** Initialize an inline-dir border segment for painting
+ * @param aIter - iterator storing the current and adjacent frames
+ * @param aBorderOwner - which frame owns the border
+ * @param aBEndBlockSegISize - block-dir segment width coming from up
+ * @param aInlineSegBSize - the thickness of the segment
+ + */
+void
+BCInlineDirSeg::Start(BCPaintBorderIterator& aIter,
+ BCBorderOwner aBorderOwner,
+ BCPixelSize aBEndBlockSegISize,
+ BCPixelSize aInlineSegBSize)
+{
+ LogicalSide cornerOwnerSide = eLogicalSideBStart;
+ bool bevel = false;
+
+ mOwner = aBorderOwner;
+ nscoord cornerSubWidth = (aIter.mBCData) ?
+ aIter.mBCData->GetCorner(cornerOwnerSide,
+ bevel) : 0;
+
+ bool iStartBevel = (aInlineSegBSize > 0) ? bevel : false;
+ int32_t relColIndex = aIter.GetRelativeColIndex();
+ nscoord maxBlockSegISize = std::max(aIter.mBlockDirInfo[relColIndex].mWidth,
+ aBEndBlockSegISize);
+ nscoord offset = CalcHorCornerOffset(cornerOwnerSide, cornerSubWidth,
+ maxBlockSegISize, true, iStartBevel);
+ mIStartBevelOffset = (iStartBevel && (aInlineSegBSize > 0)) ? maxBlockSegISize : 0;
+ // XXX this assumes that only corners where 2 segments join can be beveled
+ mIStartBevelSide = (aBEndBlockSegISize > 0) ? eLogicalSideBEnd : eLogicalSideBStart;
+ mOffsetI += offset;
+ mLength = -offset;
+ mWidth = aInlineSegBSize;
+ mFirstCell = aIter.mCell;
+ mAjaCell = (aIter.IsDamageAreaBStartMost()) ? nullptr :
+ aIter.mBlockDirInfo[relColIndex].mLastCell;
+}
+
+/**
+ * Compute the offsets for the iEnd corner of an inline-dir segment
+ * @param aIter - iterator containing the structural information
+ * @param aIStartSegISize - the iSize of the block-dir segment joining the corner
+ * at the start
+ */
+void
+BCInlineDirSeg::GetIEndCorner(BCPaintBorderIterator& aIter,
+ BCPixelSize aIStartSegISize)
+{
+ LogicalSide ownerSide = eLogicalSideBStart;
+ nscoord cornerSubWidth = 0;
+ bool bevel = false;
+ if (aIter.mBCData) {
+ cornerSubWidth = aIter.mBCData->GetCorner(ownerSide, bevel);
+ }
+
+ mIsIEndBevel = (mWidth > 0) ? bevel : 0;
+ int32_t relColIndex = aIter.GetRelativeColIndex();
+ nscoord verWidth = std::max(aIter.mBlockDirInfo[relColIndex].mWidth,
+ aIStartSegISize);
+ mEndOffset = CalcHorCornerOffset(ownerSide, cornerSubWidth, verWidth,
+ false, mIsIEndBevel);
+ mLength += mEndOffset;
+ mIEndBevelOffset = (mIsIEndBevel) ?
+ nsPresContext::CSSPixelsToAppUnits(verWidth) : 0;
+ mIEndBevelSide = (aIStartSegISize > 0) ? eLogicalSideBEnd : eLogicalSideBStart;
+}
+
+/**
+ * Paint the inline-dir segment
+ * @param aIter - iterator containing the structural information
+ * @param aDrawTarget - the draw target
+ */
+void
+BCInlineDirSeg::Paint(BCPaintBorderIterator& aIter, DrawTarget& aDrawTarget)
+{
+ // get the border style, color and paint the segment
+ LogicalSide side =
+ aIter.IsDamageAreaBEndMost() ? eLogicalSideBEnd : eLogicalSideBStart;
+ nsIFrame* rg = aIter.mRg; if (!rg) ABORT0();
+ nsIFrame* row = aIter.mRow; if (!row) ABORT0();
+ nsIFrame* cell = mFirstCell;
+ nsIFrame* col;
+ nsIFrame* owner = nullptr;
+
+ // All the tables frames have the same presContext, so we just use any one
+ // that exists here:
+ int32_t appUnitsPerDevPixel = row->PresContext()->AppUnitsPerDevPixel();
+
+ uint8_t style = NS_STYLE_BORDER_STYLE_SOLID;
+ nscolor color = 0xFFFFFFFF;
+
+ switch (mOwner) {
+ case eTableOwner:
+ owner = aIter.mTable;
+ break;
+ case eAjaColGroupOwner:
+ NS_ERROR("neighboring colgroups can never own an inline-dir border");
+ MOZ_FALLTHROUGH;
+ case eColGroupOwner:
+ NS_ASSERTION(aIter.IsTableBStartMost() || aIter.IsTableBEndMost(),
+ "col group can own border only at the table edge");
+ col = aIter.mTableFirstInFlow->GetColFrame(aIter.mColIndex - 1);
+ if (!col) ABORT0();
+ owner = col->GetParent();
+ break;
+ case eAjaColOwner:
+ NS_ERROR("neighboring column can never own an inline-dir border");
+ MOZ_FALLTHROUGH;
+ case eColOwner:
+ NS_ASSERTION(aIter.IsTableBStartMost() || aIter.IsTableBEndMost(),
+ "col can own border only at the table edge");
+ owner = aIter.mTableFirstInFlow->GetColFrame(aIter.mColIndex - 1);
+ break;
+ case eAjaRowGroupOwner:
+ side = eLogicalSideBEnd;
+ rg = (aIter.IsTableBEndMost()) ? aIter.mRg : aIter.mPrevRg;
+ MOZ_FALLTHROUGH;
+ case eRowGroupOwner:
+ owner = rg;
+ break;
+ case eAjaRowOwner:
+ side = eLogicalSideBEnd;
+ row = (aIter.IsTableBEndMost()) ? aIter.mRow : aIter.mPrevRow;
+ MOZ_FALLTHROUGH;
+ case eRowOwner:
+ owner = row;
+ break;
+ case eAjaCellOwner:
+ side = eLogicalSideBEnd;
+ // if this is null due to the damage area origin-y > 0, then the border
+ // won't show up anyway
+ cell = mAjaCell;
+ MOZ_FALLTHROUGH;
+ case eCellOwner:
+ owner = cell;
+ break;
+ }
+ if (owner) {
+ ::GetPaintStyleInfo(owner, aIter.mTableWM, side, &style, &color);
+ }
+ BCPixelSize smallHalf, largeHalf;
+ DivideBCBorderSize(mWidth, smallHalf, largeHalf);
+ LogicalRect segRect(aIter.mTableWM, mOffsetI,
+ mOffsetB - nsPresContext::CSSPixelsToAppUnits(largeHalf),
+ mLength,
+ nsPresContext::CSSPixelsToAppUnits(mWidth));
+
+ // Convert logical to physical sides/coordinates for DrawTableBorderSegment.
+ nsRect physicalRect = segRect.GetPhysicalRect(aIter.mTableWM,
+ aIter.mTable->GetSize());
+ uint8_t startBevelSide = aIter.mTableWM.PhysicalSide(mIStartBevelSide);
+ uint8_t endBevelSide = aIter.mTableWM.PhysicalSide(mIEndBevelSide);
+ nscoord startBevelOffset =
+ nsPresContext::CSSPixelsToAppUnits(mIStartBevelOffset);
+ nscoord endBevelOffset = mIEndBevelOffset;
+ // With inline-RTL directionality, the 'start' and 'end' of the inline-dir
+ // border segment need to be swapped because DrawTableBorderSegment will
+ // apply the 'start' bevel physically at the left or top edge, and 'end' at
+ // the right or bottom.
+ // (Note: startBevelSide/endBevelSide will be "top" or "bottom" in horizontal
+ // writing mode, or "left" or "right" in vertical mode.
+ // DrawTableBorderSegment works purely with physical coordinates, so it
+ // expects startBevelOffset to be the indentation-from-the-left or top end
+ // of the border-segment, and endBevelOffset is the indentation-from-the-
+ // right or bottom end. If the writing mode is inline-RTL, our "start" and
+ // "end" will be reversed from this physical-coord view, so we have to swap
+ // them here.
+ if (!aIter.mTableWM.IsBidiLTR()) {
+ Swap(startBevelSide, endBevelSide);
+ Swap(startBevelOffset, endBevelOffset);
+ }
+ nsCSSRendering::DrawTableBorderSegment(aDrawTarget, style, color,
+ aIter.mTableBgColor, physicalRect,
+ appUnitsPerDevPixel,
+ nsPresContext::AppUnitsPerCSSPixel(),
+ startBevelSide, startBevelOffset,
+ endBevelSide, endBevelOffset);
+}
+
+/**
+ * Advance the start point of a segment
+ */
+void
+BCInlineDirSeg::AdvanceOffsetI()
+{
+ mOffsetI += (mLength - mEndOffset);
+}
+
+/**
+ * Accumulate the current segment
+ */
+void
+BCInlineDirSeg::IncludeCurrentBorder(BCPaintBorderIterator& aIter)
+{
+ mLength += aIter.mBlockDirInfo[aIter.GetRelativeColIndex()].mColWidth;
+}
+
+/**
+ * store the column width information while painting inline-dir segment
+ */
+void
+BCPaintBorderIterator::StoreColumnWidth(int32_t aIndex)
+{
+ if (IsTableIEndMost()) {
+ mBlockDirInfo[aIndex].mColWidth = mBlockDirInfo[aIndex - 1].mColWidth;
+ }
+ else {
+ nsTableColFrame* col = mTableFirstInFlow->GetColFrame(mColIndex);
+ if (!col) ABORT0();
+ mBlockDirInfo[aIndex].mColWidth = col->ISize(mTableWM);
+ }
+}
+/**
+ * Determine if a block-dir segment owns the corner
+ */
+bool
+BCPaintBorderIterator::BlockDirSegmentOwnsCorner()
+{
+ LogicalSide cornerOwnerSide = eLogicalSideBStart;
+ bool bevel = false;
+ if (mBCData) {
+ mBCData->GetCorner(cornerOwnerSide, bevel);
+ }
+ // unitialized ownerside, bevel
+ return (eLogicalSideBStart == cornerOwnerSide) ||
+ (eLogicalSideBEnd == cornerOwnerSide);
+}
+
+/**
+ * Paint if necessary an inline-dir segment, otherwise accumulate it
+ * @param aDrawTarget - the draw target
+ */
+void
+BCPaintBorderIterator::AccumulateOrPaintInlineDirSegment(DrawTarget& aDrawTarget)
+{
+
+ int32_t relColIndex = GetRelativeColIndex();
+ // store the current col width if it hasn't been already
+ if (mBlockDirInfo[relColIndex].mColWidth < 0) {
+ StoreColumnWidth(relColIndex);
+ }
+
+ BCBorderOwner borderOwner = eCellOwner;
+ BCBorderOwner ignoreBorderOwner;
+ bool isSegStart = true;
+ bool ignoreSegStart;
+
+ nscoord iStartSegISize =
+ mBCData ? mBCData->GetIStartEdge(ignoreBorderOwner, ignoreSegStart) : 0;
+ nscoord bStartSegBSize =
+ mBCData ? mBCData->GetBStartEdge(borderOwner, isSegStart) : 0;
+
+ if (mIsNewRow || (IsDamageAreaIStartMost() && IsDamageAreaBEndMost())) {
+ // reset for every new row and on the bottom of the last row
+ mInlineSeg.mOffsetB = mNextOffsetB;
+ mNextOffsetB = mNextOffsetB + mRow->BSize(mTableWM);
+ mInlineSeg.mOffsetI = mInitialOffsetI;
+ mInlineSeg.Start(*this, borderOwner, iStartSegISize, bStartSegBSize);
+ }
+
+ if (!IsDamageAreaIStartMost() && (isSegStart || IsDamageAreaIEndMost() ||
+ BlockDirSegmentOwnsCorner())) {
+ // paint the previous seg or the current one if IsDamageAreaIEndMost()
+ if (mInlineSeg.mLength > 0) {
+ mInlineSeg.GetIEndCorner(*this, iStartSegISize);
+ if (mInlineSeg.mWidth > 0) {
+ mInlineSeg.Paint(*this, aDrawTarget);
+ }
+ mInlineSeg.AdvanceOffsetI();
+ }
+ mInlineSeg.Start(*this, borderOwner, iStartSegISize, bStartSegBSize);
+ }
+ mInlineSeg.IncludeCurrentBorder(*this);
+ mBlockDirInfo[relColIndex].mWidth = iStartSegISize;
+ mBlockDirInfo[relColIndex].mLastCell = mCell;
+}
+/**
+ * Paint if necessary a block-dir segment, otherwise accumulate it
+ * @param aDrawTarget - the draw target
+ */
+void
+BCPaintBorderIterator::AccumulateOrPaintBlockDirSegment(DrawTarget& aDrawTarget)
+{
+ BCBorderOwner borderOwner = eCellOwner;
+ BCBorderOwner ignoreBorderOwner;
+ bool isSegStart = true;
+ bool ignoreSegStart;
+
+ nscoord blockSegISize =
+ mBCData ? mBCData->GetIStartEdge(borderOwner, isSegStart) : 0;
+ nscoord inlineSegBSize =
+ mBCData ? mBCData->GetBStartEdge(ignoreBorderOwner, ignoreSegStart) : 0;
+
+ int32_t relColIndex = GetRelativeColIndex();
+ BCBlockDirSeg& blockDirSeg = mBlockDirInfo[relColIndex];
+ if (!blockDirSeg.mCol) { // on the first damaged row and the first segment in the
+ // col
+ blockDirSeg.Initialize(*this);
+ blockDirSeg.Start(*this, borderOwner, blockSegISize, inlineSegBSize);
+ }
+
+ if (!IsDamageAreaBStartMost() && (isSegStart || IsDamageAreaBEndMost() ||
+ IsAfterRepeatedHeader() ||
+ StartRepeatedFooter())) {
+ // paint the previous seg or the current one if IsDamageAreaBEndMost()
+ if (blockDirSeg.mLength > 0) {
+ blockDirSeg.GetBEndCorner(*this, inlineSegBSize);
+ if (blockDirSeg.mWidth > 0) {
+ blockDirSeg.Paint(*this, aDrawTarget, inlineSegBSize);
+ }
+ blockDirSeg.AdvanceOffsetB();
+ }
+ blockDirSeg.Start(*this, borderOwner, blockSegISize, inlineSegBSize);
+ }
+ blockDirSeg.IncludeCurrentBorder(*this);
+ mPrevInlineSegBSize = inlineSegBSize;
+}
+
+/**
+ * Reset the block-dir information cache
+ */
+void
+BCPaintBorderIterator::ResetVerInfo()
+{
+ if (mBlockDirInfo) {
+ memset(mBlockDirInfo, 0, mDamageArea.ColCount() * sizeof(BCBlockDirSeg));
+ // XXX reinitialize properly
+ for (auto xIndex : MakeRange(mDamageArea.ColCount())) {
+ mBlockDirInfo[xIndex].mColWidth = -1;
+ }
+ }
+}
+
+/**
+ * Method to paint BCBorders, this does not use currently display lists although
+ * it will do this in future
+ * @param aDrawTarget - the rendering context
+ * @param aDirtyRect - inside this rectangle the BC Borders will redrawn
+ */
+void
+nsTableFrame::PaintBCBorders(DrawTarget& aDrawTarget, const nsRect& aDirtyRect)
+{
+ // We first transfer the aDirtyRect into cellmap coordinates to compute which
+ // cell borders need to be painted
+ BCPaintBorderIterator iter(this);
+ if (!iter.SetDamageArea(aDirtyRect))
+ return;
+
+ // XXX comment still has physical terminology
+ // First, paint all of the vertical borders from top to bottom and left to
+ // right as they become complete. They are painted first, since they are less
+ // efficient to paint than horizontal segments. They were stored with as few
+ // segments as possible (since horizontal borders are painted last and
+ // possibly over them). For every cell in a row that fails in the damage are
+ // we look up if the current border would start a new segment, if so we paint
+ // the previously stored vertical segment and start a new segment. After
+ // this we the now active segment with the current border. These
+ // segments are stored in mBlockDirInfo to be used on the next row
+ for (iter.First(); !iter.mAtEnd; iter.Next()) {
+ iter.AccumulateOrPaintBlockDirSegment(aDrawTarget);
+ }
+
+ // Next, paint all of the inline-dir border segments from bStart to bEnd reuse
+ // the mBlockDirInfo array to keep track of col widths and block-dir segments for
+ // corner calculations
+ iter.Reset();
+ for (iter.First(); !iter.mAtEnd; iter.Next()) {
+ iter.AccumulateOrPaintInlineDirSegment(aDrawTarget);
+ }
+}
+
+bool
+nsTableFrame::RowHasSpanningCells(int32_t aRowIndex, int32_t aNumEffCols)
+{
+ bool result = false;
+ nsTableCellMap* cellMap = GetCellMap();
+ NS_PRECONDITION (cellMap, "bad call, cellMap not yet allocated.");
+ if (cellMap) {
+ result = cellMap->RowHasSpanningCells(aRowIndex, aNumEffCols);
+ }
+ return result;
+}
+
+bool
+nsTableFrame::RowIsSpannedInto(int32_t aRowIndex, int32_t aNumEffCols)
+{
+ bool result = false;
+ nsTableCellMap* cellMap = GetCellMap();
+ NS_PRECONDITION (cellMap, "bad call, cellMap not yet allocated.");
+ if (cellMap) {
+ result = cellMap->RowIsSpannedInto(aRowIndex, aNumEffCols);
+ }
+ return result;
+}
+
+/* static */
+void
+nsTableFrame::InvalidateTableFrame(nsIFrame* aFrame,
+ const nsRect& aOrigRect,
+ const nsRect& aOrigVisualOverflow,
+ bool aIsFirstReflow)
+{
+ nsIFrame* parent = aFrame->GetParent();
+ NS_ASSERTION(parent, "What happened here?");
+
+ if (parent->HasAnyStateBits(NS_FRAME_FIRST_REFLOW)) {
+ // Don't bother; we'll invalidate the parent's overflow rect when
+ // we finish reflowing it.
+ return;
+ }
+
+ // The part that looks at both the rect and the overflow rect is a
+ // bit of a hack. See nsBlockFrame::ReflowLine for an eloquent
+ // description of its hackishness.
+ //
+ // This doesn't really make sense now that we have DLBI.
+ // This code can probably be simplified a fair bit.
+ nsRect visualOverflow = aFrame->GetVisualOverflowRect();
+ if (aIsFirstReflow ||
+ aOrigRect.TopLeft() != aFrame->GetPosition() ||
+ aOrigVisualOverflow.TopLeft() != visualOverflow.TopLeft()) {
+ // Invalidate the old and new overflow rects. Note that if the
+ // frame moved, we can't just use aOrigVisualOverflow, since it's in
+ // coordinates relative to the old position. So invalidate via
+ // aFrame's parent, and reposition that overflow rect to the right
+ // place.
+ // XXXbz this doesn't handle outlines, does it?
+ aFrame->InvalidateFrame();
+ parent->InvalidateFrameWithRect(aOrigVisualOverflow + aOrigRect.TopLeft());
+ } else if (aOrigRect.Size() != aFrame->GetSize() ||
+ aOrigVisualOverflow.Size() != visualOverflow.Size()){
+ aFrame->InvalidateFrameWithRect(aOrigVisualOverflow);
+ aFrame->InvalidateFrame();
+ parent->InvalidateFrameWithRect(aOrigRect);
+ parent->InvalidateFrame();
+ }
+}