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-rw-r--r--layout/svg/nsCSSClipPathInstance.cpp116
-rw-r--r--layout/svg/nsCSSClipPathInstance.h4
-rw-r--r--layout/svg/nsSVGIntegrationUtils.cpp144
-rw-r--r--layout/svg/nsSVGUtils.cpp21
4 files changed, 103 insertions, 182 deletions
diff --git a/layout/svg/nsCSSClipPathInstance.cpp b/layout/svg/nsCSSClipPathInstance.cpp
index 828b10eac..01f7de248 100644
--- a/layout/svg/nsCSSClipPathInstance.cpp
+++ b/layout/svg/nsCSSClipPathInstance.cpp
@@ -62,122 +62,12 @@ nsCSSClipPathInstance::HitTestBasicShapeClip(nsIFrame* aFrame,
return path->ContainsPoint(ToPoint(aPoint) * pixelRatio, Matrix());
}
-nsRect
-nsCSSClipPathInstance::ComputeSVGReferenceRect()
-{
- MOZ_ASSERT(mTargetFrame->GetContent()->IsSVGElement());
- nsRect r;
-
- // For SVG elements without associated CSS layout box, the used value for
- // content-box, padding-box, border-box and margin-box is fill-box.
- switch (mClipPathStyle.GetReferenceBox()) {
- case StyleClipPathGeometryBox::Stroke: {
- // XXX Bug 1299876
- // The size of srtoke-box is not correct if this graphic element has
- // specific stroke-linejoin or stroke-linecap.
- gfxRect bbox = nsSVGUtils::GetBBox(mTargetFrame,
- nsSVGUtils::eBBoxIncludeFill | nsSVGUtils::eBBoxIncludeStroke);
- r = nsLayoutUtils::RoundGfxRectToAppRect(bbox,
- nsPresContext::AppUnitsPerCSSPixel());
- break;
- }
- case StyleClipPathGeometryBox::View: {
- nsIContent* content = mTargetFrame->GetContent();
- nsSVGElement* element = static_cast<nsSVGElement*>(content);
- SVGSVGElement* svgElement = element->GetCtx();
- MOZ_ASSERT(svgElement);
-
- if (svgElement && svgElement->HasViewBoxRect()) {
- // If a ‘viewBox‘ attribute is specified for the SVG viewport creating
- // element:
- // 1. The reference box is positioned at the origin of the coordinate
- // system established by the ‘viewBox‘ attribute.
- // 2. The dimension of the reference box is set to the width and height
- // values of the ‘viewBox‘ attribute.
- nsSVGViewBox* viewBox = svgElement->GetViewBox();
- const nsSVGViewBoxRect& value = viewBox->GetAnimValue();
- r = nsRect(nsPresContext::CSSPixelsToAppUnits(value.x),
- nsPresContext::CSSPixelsToAppUnits(value.y),
- nsPresContext::CSSPixelsToAppUnits(value.width),
- nsPresContext::CSSPixelsToAppUnits(value.height));
- } else {
- // No viewBox is specified, uses the nearest SVG viewport as reference
- // box.
- svgFloatSize viewportSize = svgElement->GetViewportSize();
- r = nsRect(0, 0,
- nsPresContext::CSSPixelsToAppUnits(viewportSize.width),
- nsPresContext::CSSPixelsToAppUnits(viewportSize.height));
- }
-
- break;
- }
- case StyleClipPathGeometryBox::NoBox:
- case StyleClipPathGeometryBox::Border:
- case StyleClipPathGeometryBox::Content:
- case StyleClipPathGeometryBox::Padding:
- case StyleClipPathGeometryBox::Margin:
- case StyleClipPathGeometryBox::Fill: {
- gfxRect bbox = nsSVGUtils::GetBBox(mTargetFrame,
- nsSVGUtils::eBBoxIncludeFill);
- r = nsLayoutUtils::RoundGfxRectToAppRect(bbox,
- nsPresContext::AppUnitsPerCSSPixel());
- break;
- }
- default:{
- MOZ_ASSERT_UNREACHABLE("unknown StyleClipPathGeometryBox type");
- gfxRect bbox = nsSVGUtils::GetBBox(mTargetFrame,
- nsSVGUtils::eBBoxIncludeFill);
- r = nsLayoutUtils::RoundGfxRectToAppRect(bbox,
- nsPresContext::AppUnitsPerCSSPixel());
- break;
- }
- }
-
- return r;
-}
-
-nsRect
-nsCSSClipPathInstance::ComputeHTMLReferenceRect()
-{
- nsRect r;
-
- // For elements with associated CSS layout box, the used value for fill-box,
- // stroke-box and view-box is border-box.
- switch (mClipPathStyle.GetReferenceBox()) {
- case StyleClipPathGeometryBox::Content:
- r = mTargetFrame->GetContentRectRelativeToSelf();
- break;
- case StyleClipPathGeometryBox::Padding:
- r = mTargetFrame->GetPaddingRectRelativeToSelf();
- break;
- case StyleClipPathGeometryBox::Margin:
- r = mTargetFrame->GetMarginRectRelativeToSelf();
- break;
- case StyleClipPathGeometryBox::NoBox:
- case StyleClipPathGeometryBox::Border:
- case StyleClipPathGeometryBox::Fill:
- case StyleClipPathGeometryBox::Stroke:
- case StyleClipPathGeometryBox::View:
- r = mTargetFrame->GetRectRelativeToSelf();
- break;
- default:
- MOZ_ASSERT_UNREACHABLE("unknown StyleClipPathGeometryBox type");
- r = mTargetFrame->GetRectRelativeToSelf();
- break;
- }
-
- return r;
-}
-
already_AddRefed<Path>
nsCSSClipPathInstance::CreateClipPath(DrawTarget* aDrawTarget)
{
- // We use ComputeSVGReferenceRect for all SVG elements, except <svg>
- // element, which does have an associated CSS layout box. In this case we
- // should still use ComputeHTMLReferenceRect for region computing.
- nsRect r = mTargetFrame->IsFrameOfType(nsIFrame::eSVG) &&
- (mTargetFrame->GetType() != nsGkAtoms::svgOuterSVGFrame)
- ? ComputeSVGReferenceRect() : ComputeHTMLReferenceRect();
+ nsRect r =
+ nsLayoutUtils::ComputeGeometryBox(mTargetFrame,
+ mClipPathStyle.GetReferenceBox());
if (mClipPathStyle.GetType() != StyleShapeSourceType::Shape) {
// TODO Clip to border-radius/reference box if no shape
diff --git a/layout/svg/nsCSSClipPathInstance.h b/layout/svg/nsCSSClipPathInstance.h
index 3b0724dbd..33d92e738 100644
--- a/layout/svg/nsCSSClipPathInstance.h
+++ b/layout/svg/nsCSSClipPathInstance.h
@@ -48,10 +48,6 @@ private:
already_AddRefed<Path> CreateClipPathInset(DrawTarget* aDrawTarget,
const nsRect& aRefBox);
-
- nsRect ComputeHTMLReferenceRect();
- nsRect ComputeSVGReferenceRect();
-
/**
* The frame for the element that is currently being clipped.
*/
diff --git a/layout/svg/nsSVGIntegrationUtils.cpp b/layout/svg/nsSVGIntegrationUtils.cpp
index 498f69393..0003e1a73 100644
--- a/layout/svg/nsSVGIntegrationUtils.cpp
+++ b/layout/svg/nsSVGIntegrationUtils.cpp
@@ -509,71 +509,108 @@ PaintMaskSurface(const PaintFramesParams& aParams,
return DrawResult::SUCCESS;
}
-static DrawResult
+struct MaskPaintResult {
+ RefPtr<SourceSurface> maskSurface;
+ Matrix maskTransform;
+ DrawResult result;
+ bool transparentBlackMask;
+ bool opacityApplied;
+
+ MaskPaintResult()
+ : result(DrawResult::SUCCESS), transparentBlackMask(false),
+ opacityApplied(false)
+ {}
+};
+
+static MaskPaintResult
CreateAndPaintMaskSurface(const PaintFramesParams& aParams,
float aOpacity, nsStyleContext* aSC,
const nsTArray<nsSVGMaskFrame*>& aMaskFrames,
- const nsPoint& aOffsetToUserSpace,
- Matrix& aOutMaskTransform,
- RefPtr<SourceSurface>& aOutMaskSurface,
- bool& aOpacityApplied)
+ const nsPoint& aOffsetToUserSpace)
{
const nsStyleSVGReset *svgReset = aSC->StyleSVGReset();
MOZ_ASSERT(aMaskFrames.Length() > 0);
+ MaskPaintResult paintResult;
gfxContext& ctx = aParams.ctx;
- // There is only one SVG mask.
+ // Optimization for single SVG mask.
if (((aMaskFrames.Length() == 1) && aMaskFrames[0])) {
gfxMatrix cssPxToDevPxMatrix =
nsSVGIntegrationUtils::GetCSSPxToDevPxMatrix(aParams.frame);
+ paintResult.opacityApplied = true;
- aOpacityApplied = true;
- aOutMaskSurface =
+ paintResult.maskSurface =
aMaskFrames[0]->GetMaskForMaskedFrame(&ctx, aParams.frame,
cssPxToDevPxMatrix, aOpacity,
- &aOutMaskTransform,
+ &paintResult.maskTransform,
svgReset->mMask.mLayers[0].mMaskMode);
- return DrawResult::SUCCESS;
+ if (!paintResult.maskSurface) {
+ paintResult.transparentBlackMask = true;
+ }
+
+ return paintResult;
}
const IntRect& maskSurfaceRect = aParams.maskRect;
if (maskSurfaceRect.IsEmpty()) {
- return DrawResult::SUCCESS;
+ paintResult.transparentBlackMask = true;
+ return paintResult;
}
RefPtr<DrawTarget> maskDT =
ctx.GetDrawTarget()->CreateSimilarDrawTarget(maskSurfaceRect.Size(),
SurfaceFormat::A8);
if (!maskDT || !maskDT->IsValid()) {
- return DrawResult::TEMPORARY_ERROR;
+ paintResult.result = DrawResult::TEMPORARY_ERROR;
+ return paintResult;
}
// Set aAppliedOpacity as true only if all mask layers are svg mask.
// In this case, we will apply opacity into the final mask surface, so the
// caller does not need to apply it again.
- aOpacityApplied = !HasNonSVGMask(aMaskFrames);
+ paintResult.opacityApplied = !HasNonSVGMask(aMaskFrames);
// Set context's matrix on maskContext, offset by the maskSurfaceRect's
// position. This makes sure that we combine the masks in device space.
gfxMatrix maskSurfaceMatrix =
ctx.CurrentMatrix() * gfxMatrix::Translation(-aParams.maskRect.TopLeft());
- DrawResult result = PaintMaskSurface(aParams, maskDT,
- aOpacityApplied ? aOpacity : 1.0,
- aSC, aMaskFrames, maskSurfaceMatrix,
- aOffsetToUserSpace);
- if (result != DrawResult::SUCCESS) {
- return result;
- }
-
- aOutMaskTransform = ToMatrix(maskSurfaceMatrix);
- if (!aOutMaskTransform.Invert()) {
- return DrawResult::SUCCESS;
+ paintResult.result = PaintMaskSurface(aParams, maskDT,
+ paintResult.opacityApplied
+ ? aOpacity : 1.0,
+ aSC, aMaskFrames, maskSurfaceMatrix,
+ aOffsetToUserSpace);
+ if (paintResult.result != DrawResult::SUCCESS) {
+ // Now we know the status of mask resource since we used it while painting.
+ // According to the return value of PaintMaskSurface, we know whether mask
+ // resource is resolvable or not.
+ //
+ // For a HTML doc:
+ // According to css-masking spec, always create a mask surface when
+ // we have any item in maskFrame even if all of those items are
+ // non-resolvable <mask-sources> or <images>.
+ // Set paintResult.transparentBlackMask as true, the caller should stop
+ // painting masked content as if this mask is a transparent black one.
+ // For a SVG doc:
+ // SVG 1.1 say that if we fail to resolve a mask, we should draw the
+ // object unmasked.
+ // Left patinResult.maskSurface empty, the caller should paint all
+ // masked content as if this mask is an opaque white one(no mask).
+ paintResult.transparentBlackMask =
+ !(aParams.frame->GetStateBits() & NS_FRAME_SVG_LAYOUT);
+
+ MOZ_ASSERT(!paintResult.maskSurface);
+ return paintResult;
+ }
+
+ paintResult.maskTransform = ToMatrix(maskSurfaceMatrix);
+ if (!paintResult.maskTransform.Invert()) {
+ return paintResult;
}
- aOutMaskSurface = maskDT->Snapshot();
- return DrawResult::SUCCESS;
+ paintResult.maskSurface = maskDT->Snapshot();
+ return paintResult;
}
static bool
@@ -783,6 +820,8 @@ nsSVGIntegrationUtils::PaintMaskAndClipPath(const PaintFramesParams& aParams)
maskUsage.shouldGenerateClipMaskLayer ||
maskUsage.shouldGenerateMaskLayer);
+ bool shouldPushMask = false;
+
/* Check if we need to do additional operations on this child's
* rendering, which necessitates rendering into another surface. */
if (shouldGenerateMask) {
@@ -800,14 +839,23 @@ nsSVGIntegrationUtils::PaintMaskAndClipPath(const PaintFramesParams& aParams)
// instead of the first continuation frame.
SetupContextMatrix(frame, aParams, offsetToBoundingBox,
offsetToUserSpace);
- result = CreateAndPaintMaskSurface(aParams, maskUsage.opacity,
- firstFrame->StyleContext(),
- maskFrames, offsetToUserSpace,
- maskTransform, maskSurface,
- opacityApplied);
- if (!maskSurface) {
- // Entire surface is clipped out.
- return result;
+ MaskPaintResult paintResult =
+ CreateAndPaintMaskSurface(aParams, maskUsage.opacity,
+ firstFrame->StyleContext(),
+ maskFrames, offsetToUserSpace);
+
+ if (paintResult.transparentBlackMask) {
+ MOZ_ASSERT(paintResult.result != DrawResult::SUCCESS);
+ return paintResult.result;
+ }
+
+ result &= paintResult.result;
+ maskSurface = paintResult.maskSurface;
+ if (maskSurface) {
+ MOZ_ASSERT(paintResult.result == DrawResult::SUCCESS);
+ shouldPushMask = true;
+ maskTransform = paintResult.maskTransform;
+ opacityApplied = paintResult.opacityApplied;
}
}
@@ -831,6 +879,8 @@ nsSVGIntegrationUtils::PaintMaskAndClipPath(const PaintFramesParams& aParams)
// failure in nsSVGClipPathFrame::GetClipMask.
return result;
}
+
+ shouldPushMask = true;
}
// opacity != 1.0f.
@@ -841,18 +891,22 @@ nsSVGIntegrationUtils::PaintMaskAndClipPath(const PaintFramesParams& aParams)
matSR.SetContext(&context);
SetupContextMatrix(firstFrame, aParams, offsetToBoundingBox,
offsetToUserSpace);
+ shouldPushMask = true;
}
- if (aParams.layerManager->GetRoot()->GetContentFlags() & Layer::CONTENT_COMPONENT_ALPHA) {
- context.PushGroupAndCopyBackground(gfxContentType::COLOR_ALPHA,
- opacityApplied
- ? 1.0
- : maskUsage.opacity,
- maskSurface, maskTransform);
- } else {
- context.PushGroupForBlendBack(gfxContentType::COLOR_ALPHA,
- opacityApplied ? 1.0 : maskUsage.opacity,
- maskSurface, maskTransform);
+ if (shouldPushMask) {
+ if (aParams.layerManager->GetRoot()->GetContentFlags() &
+ Layer::CONTENT_COMPONENT_ALPHA) {
+ context.PushGroupAndCopyBackground(gfxContentType::COLOR_ALPHA,
+ opacityApplied
+ ? 1.0
+ : maskUsage.opacity,
+ maskSurface, maskTransform);
+ } else {
+ context.PushGroupForBlendBack(gfxContentType::COLOR_ALPHA,
+ opacityApplied ? 1.0 : maskUsage.opacity,
+ maskSurface, maskTransform);
+ }
}
}
@@ -899,7 +953,7 @@ nsSVGIntegrationUtils::PaintMaskAndClipPath(const PaintFramesParams& aParams)
context.PopClip();
}
- if (shouldGenerateMask) {
+ if (shouldPushMask) {
context.PopGroupAndBlend();
}
diff --git a/layout/svg/nsSVGUtils.cpp b/layout/svg/nsSVGUtils.cpp
index 344ebf645..0bded21ff 100644
--- a/layout/svg/nsSVGUtils.cpp
+++ b/layout/svg/nsSVGUtils.cpp
@@ -514,26 +514,7 @@ nsSVGUtils::DetermineMaskUsage(nsIFrame* aFrame, bool aHandleOpacity,
nsTArray<nsSVGMaskFrame*> maskFrames = effectProperties.GetMaskFrames();
-#ifdef MOZ_ENABLE_MASK_AS_SHORTHAND
- // For a HTML doc:
- // According to css-masking spec, always create a mask surface when we
- // have any item in maskFrame even if all of those items are
- // non-resolvable <mask-sources> or <images>, we still need to create a
- // transparent black mask layer under this condition.
- // For a SVG doc:
- // SVG 1.1 say that if we fail to resolve a mask, we should draw the
- // object unmasked.
- aUsage.shouldGenerateMaskLayer =
- (aFrame->GetStateBits() & NS_FRAME_SVG_LAYOUT)
- ? maskFrames.Length() == 1 && maskFrames[0]
- : maskFrames.Length() > 0;
-#else
- // Since we do not support image mask so far, we should treat any
- // unresolvable mask as no mask. Otherwise, any object with a valid image
- // mask, e.g. url("xxx.png"), will become invisible just because we can not
- // handle image mask correctly. (See bug 1294171)
- aUsage.shouldGenerateMaskLayer = maskFrames.Length() == 1 && maskFrames[0];
-#endif
+ aUsage.shouldGenerateMaskLayer = (maskFrames.Length() > 0);
bool isOK = effectProperties.HasNoFilterOrHasValidFilter();
nsSVGClipPathFrame *clipPathFrame = effectProperties.GetClipPathFrame(&isOK);