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Diffstat (limited to 'layout/svg/nsSVGMaskFrameNEON.cpp')
-rw-r--r-- | layout/svg/nsSVGMaskFrameNEON.cpp | 73 |
1 files changed, 73 insertions, 0 deletions
diff --git a/layout/svg/nsSVGMaskFrameNEON.cpp b/layout/svg/nsSVGMaskFrameNEON.cpp new file mode 100644 index 000000000..f690b8164 --- /dev/null +++ b/layout/svg/nsSVGMaskFrameNEON.cpp @@ -0,0 +1,73 @@ +/* -*- Mode: C++; tab-width: 2; indent-tabs-mode: nil; c-basic-offset: 2 -*- */ +/* This Source Code Form is subject to the terms of the Mozilla Public + * License, v. 2.0. If a copy of the MPL was not distributed with this + * file, You can obtain one at http://mozilla.org/MPL/2.0/. */ + +#include "nsSVGMaskFrameNEON.h" +#include "nsSVGMaskFrame.h" +#include <arm_neon.h> + +using namespace mozilla::gfx; + +void +ComputesRGBLuminanceMask_NEON(const uint8_t *aSourceData, + int32_t aSourceStride, + uint8_t *aDestData, + int32_t aDestStride, + const IntSize &aSize, + float aOpacity) +{ + int32_t redFactor = 55 * aOpacity; // 255 * 0.2125 * opacity + int32_t greenFactor = 183 * aOpacity; // 255 * 0.7154 * opacity + int32_t blueFactor = 18 * aOpacity; // 255 * 0.0721 + const uint8_t *sourcePixel = aSourceData; + int32_t sourceOffset = aSourceStride - 4 * aSize.width; + uint8_t *destPixel = aDestData; + int32_t destOffset = aDestStride - aSize.width; + + sourcePixel = aSourceData; + int32_t remainderWidth = aSize.width % 8; + int32_t roundedWidth = aSize.width - remainderWidth; + uint16x8_t temp; + uint8x8_t gray; + uint8x8_t redVector = vdup_n_u8(redFactor); + uint8x8_t greenVector = vdup_n_u8(greenFactor); + uint8x8_t blueVector = vdup_n_u8(blueFactor); + uint8x8_t fullBitVector = vdup_n_u8(255); + uint8x8_t oneVector = vdup_n_u8(1); + for (int32_t y = 0; y < aSize.height; y++) { + // Calculate luminance by neon with 8 pixels per loop + for (int32_t x = 0; x < roundedWidth; x += 8) { + uint8x8x4_t argb = vld4_u8(sourcePixel); + temp = vmull_u8(argb.val[GFX_ARGB32_OFFSET_R], redVector); // temp = red * redFactor + temp = vmlal_u8(temp, argb.val[GFX_ARGB32_OFFSET_G], greenVector); // temp += green * greenFactor + temp = vmlal_u8(temp, argb.val[GFX_ARGB32_OFFSET_B], blueVector); // temp += blue * blueFactor + gray = vshrn_n_u16(temp, 8); // gray = temp >> 8 + + // Check alpha value + uint8x8_t alphaVector = vtst_u8(argb.val[GFX_ARGB32_OFFSET_A], fullBitVector); + gray = vmul_u8(gray, vand_u8(alphaVector, oneVector)); + + // Put the result to the 8 pixels + vst1_u8(destPixel, gray); + sourcePixel += 8 * 4; + destPixel += 8; + } + + // Calculate the rest pixels of the line by cpu + for (int32_t x = 0; x < remainderWidth; x++) { + if (sourcePixel[GFX_ARGB32_OFFSET_A] > 0) { + *destPixel = (redFactor * sourcePixel[GFX_ARGB32_OFFSET_R]+ + greenFactor * sourcePixel[GFX_ARGB32_OFFSET_G] + + blueFactor * sourcePixel[GFX_ARGB32_OFFSET_B]) >> 8; + } else { + *destPixel = 0; + } + sourcePixel += 4; + destPixel++; + } + sourcePixel += sourceOffset; + destPixel += destOffset; + } +} + |