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-rw-r--r--layout/svg/nsSVGFilterPaintCallback.h35
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diff --git a/layout/svg/nsSVGFilterPaintCallback.h b/layout/svg/nsSVGFilterPaintCallback.h
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+++ b/layout/svg/nsSVGFilterPaintCallback.h
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+/* -*- Mode: C++; tab-width: 2; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
+/* This Source Code Form is subject to the terms of the Mozilla Public
+ * License, v. 2.0. If a copy of the MPL was not distributed with this
+ * file, You can obtain one at http://mozilla.org/MPL/2.0/. */
+
+#ifndef __NS_SVGFILTERPAINTCALLBACK_H__
+#define __NS_SVGFILTERPAINTCALLBACK_H__
+
+#include "nsRect.h"
+
+class nsIFrame;
+class gfxContext;
+
+class nsSVGFilterPaintCallback {
+public:
+ typedef mozilla::image::DrawResult DrawResult;
+
+ /**
+ * Paint the frame contents.
+ * SVG frames will have had matrix propagation set to false already.
+ * Non-SVG frames have to do their own thing.
+ * The caller will do a Save()/Restore() as necessary so feel free
+ * to mess with context state.
+ * The context will be configured to use the "user space" coordinate
+ * system.
+ * @param aDirtyRect the dirty rect *in user space pixels*
+ * @param aTransformRoot the outermost frame whose transform should be taken
+ * into account when painting an SVG glyph
+ */
+ virtual DrawResult Paint(gfxContext& aContext, nsIFrame *aTarget,
+ const gfxMatrix& aTransform,
+ const nsIntRect *aDirtyRect) = 0;
+};
+
+#endif