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+<!doctype html>
+<html>
+<!--
+https://bugzilla.mozilla.org/show_bug.cgi?id=1167519
+-->
+<head>
+ <meta charset=utf-8>
+ <script type="application/javascript"
+ src="/tests/SimpleTest/paint_listener.js"></script>
+ <style>
+ #target {
+ height: 100px;
+ width: 100px;
+ background: green;
+ transition: transform 100s linear;
+ }
+ </style>
+</head>
+<body>
+<div id="target"></div>
+<script>
+'use strict';
+
+var ok = opener.ok.bind(opener);
+var isnot = opener.isnot.bind(opener);
+
+function finish() {
+ var o = opener;
+ self.close();
+ o.SimpleTest.finish();
+}
+
+var OMTAPrefKey = "layers.offmainthreadcomposition.async-animations";
+var omtaEnabled = SpecialPowers.DOMWindowUtils.layerManagerRemote &&
+ opener.SpecialPowers.getBoolPref(OMTAPrefKey);
+window.addEventListener("load", function() {
+ if (!omtaEnabled) {
+ ok(true, "Skipping the test since OMTA is disabled");
+ finish();
+ return;
+ }
+
+ var div = document.getElementById("target");
+ // Start first transition
+ div.style.transform = "translateX(300px)";
+ getComputedStyle(div);
+
+ // Wait for a paint to ensure that the first transition has started.
+ waitForAllPaints(function() {
+ var previousPropertyValue;
+ var previousKeyframeValue;
+ var anim;
+ requestAnimationFrame(function() {
+ // Start second transition
+ div.style.transform = "translateX(0px)";
+ getComputedStyle(div).transform;
+
+ anim = div.getAnimations()[0];
+ var properties = SpecialPowers.wrap(anim.effect).getProperties();
+ previousPropertyValue = properties[0].values[0].value;
+ previousKeyframeValue = anim.effect.getKeyframes()[0].transform;
+ });
+
+ requestAnimationFrame(function() {
+ // Tie up main thread for 300ms. In the meantime, the first transition
+ // will continue running on the compositor. If we don't update the start
+ // point of the second transition, it will appear to jump when it starts.
+ var startTime = performance.now();
+ while (performance.now() - startTime < 300);
+
+ // Ensure that our paint process has been done.
+ // Note that requestAnimationFrame is not suitable here since on Android
+ // there is a case where the paint process has not completed even when the
+ // requestAnimationFrame callback is run (and it is during the paint
+ // process that we update the transition start point).
+ waitForAllPaints(function() {
+ var properties = SpecialPowers.wrap(anim.effect).getProperties();
+ var currentPropertyValue = properties[0].values[0].value;
+ isnot(currentPropertyValue, previousPropertyValue,
+ "From value of transition is updated since the moment when " +
+ "it was generated");
+ isnot(anim.effect.getKeyframes()[0].transform, previousKeyframeValue,
+ "Keyframe value of transition is updated since the moment when " +
+ "it was generated");
+ finish();
+ });
+ });
+ });
+});
+
+</script>
+</body>
+</html>