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diff --git a/layout/reftests/svg/smil/restart/reset-2.svg b/layout/reftests/svg/smil/restart/reset-2.svg
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+<!--
+ We want to test that reset behaviour is actually applied when an animation
+ restarts and not before.
+
+ Therefore we build up the following graph:
+
+ |..| |..|
+ 1 2 3 4
+
+ But at t=2.5s we add a begin instance at t=3.9s. This should be cleared when
+ we restart at t=3s and hence the animation should no longer be playing at
+ t=4s.
+ -->
+<svg xmlns="http://www.w3.org/2000/svg"
+ xmlns:xlink="http://www.w3.org/1999/xlink"
+ class="reftest-wait"
+ onload="addInstanceTimes()">
+ <script type="text/ecmascript"><![CDATA[
+ function addInstanceTimes() {
+ var svg = document.documentElement;
+ svg.pauseAnimations();
+ svg.setCurrentTime(2.5);
+ var anim = document.getElementById('anim');
+ anim.beginElementAt(1.4);
+ setTimeAndSnapshot(4.0, true);
+ }
+ ]]></script>
+ <script xlink:href="../smil-util.js" type="text/javascript"/>
+ <rect width="100" height="100" fill="green">
+ <set attributeName="fill" attributeType="CSS"
+ to="red" begin="1s; 3s" dur="1s" fill="remove" id="anim"/>
+ </rect>
+</svg>