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diff --git a/layout/reftests/svg/smil/anim-feTurbulence-numOctaves-02.svg b/layout/reftests/svg/smil/anim-feTurbulence-numOctaves-02.svg new file mode 100644 index 000000000..ffade083b --- /dev/null +++ b/layout/reftests/svg/smil/anim-feTurbulence-numOctaves-02.svg @@ -0,0 +1,202 @@ +<svg xmlns="http://www.w3.org/2000/svg" + xmlns:xlink="http://www.w3.org/1999/xlink" + class="reftest-wait" + onload="setTimeAndSnapshot(3, true)"> + <title>Test animation of the "numOctaves" <integer> attribute on the "feTurbulence" element</title> + <script xlink:href="smil-util.js" type="text/javascript"/> + + <!-- This is an unfinished and unused testcase that would not pass given the + current implementation strategy. This testcase assumes that the + strategy should be to give each value an equal slice of the simple + duration. In other words if animating from 1 to 4 in 4 seconds, then + each of the values 1, 2, 3 and 4 would get 1 second each. + + See the comment in anim-feTurbulence-numOctaves-01.svg for more on + implementation strategy. + --> + + + + <!-- Animation of integers is actually more complicated than lengths. It's + necessary to "jump" from value to value since you're dealing with + discrete integers rather than continuous real numbers. + + The spec doesn't say exactly how to behave, but we assume that the each + of the values in a from-to animation gets an equal slice of the simple + duration. We also assume that at times that are exactly midway between + two integers, we should jump to the "next" integer. In other words, when + animating from 0 to 1 in 1 second, at 0.5 seconds the value changes to + 1; but when animating from 1 to 0 in 1 second, at 0.5 seconds the value + changes to 0. This is different from floor(), round() or ceil() + behavior, and we test that by animating both "up" and "down" below. + --> + + + <!-- Some tests animating *up* to higher values. --> + + <!-- Each of the four values should get an equal slice of the duration - + that is 3.25s - so at 3s the animated value should still be 1. --> + <filter id="filter_1" x="0%" y="0%" width="100%" height="100%"> + <feTurbulence type="turbulence" baseFrequency="0.01" numOctaves="1"> + <animate attributeName="numOctaves" + calcMode="linear" + begin="0s" dur="13s" + to="4" + fill="freeze"/> + </feTurbulence> + </filter> + <rect width="20" height="20" filter="url(#filter_1)"/> + + <!-- Each of the four values should get an equal slice of the duration - + that is 3s - so at exactly 3s the animated value should become 2. --> + <filter id="filter_2" x="0%" y="0%" width="100%" height="100%"> + <feTurbulence type="turbulence" baseFrequency="0.01" numOctaves="1"> + <animate attributeName="numOctaves" + calcMode="linear" + begin="0s" dur="12s" + to="4" + fill="freeze"/> + </feTurbulence> + </filter> + <rect x="20" width="20" height="20" filter="url(#filter_2)"/> + + <!-- Each of the four values should get an equal slice of the duration - + that is 1.25s - so at 3s the animated value should still be 3. --> + <filter id="filter_3" x="0%" y="0%" width="100%" height="100%"> + <feTurbulence type="turbulence" baseFrequency="0.01" numOctaves="1"> + <animate attributeName="numOctaves" + calcMode="linear" + begin="0s" dur="5s" + to="4" + fill="freeze"/> + </feTurbulence> + </filter> + <rect x="40" width="20" height="20" filter="url(#filter_3)"/> + + <!-- Each of the four values should get an equal slice of the duration - + that is 1s - so at exactly 3s the animated value should become 4. --> + <filter id="filter_4" x="0%" y="0%" width="100%" height="100%"> + <feTurbulence type="turbulence" baseFrequency="0.01" numOctaves="1"> + <animate attributeName="numOctaves" + calcMode="linear" + begin="0s" dur="4s" + to="4" + fill="freeze"/> + </feTurbulence> + </filter> + <rect x="60" width="20" height="20" filter="url(#filter_4)"/> + + + <!-- Some tests animating *down* to lower values. --> + + <!-- Each of the four values should get an equal slice of the duration - + that is 3.25s - so at 3s the animated value should still be 4. --> + <filter id="filter_5" x="0%" y="0%" width="100%" height="100%"> + <feTurbulence type="turbulence" baseFrequency="0.01" numOctaves="4"> + <animate attributeName="numOctaves" + calcMode="linear" + begin="0s" dur="13s" + to="1" + fill="freeze"/> + </feTurbulence> + </filter> + <rect y="20" width="20" height="20" filter="url(#filter_5)"/> + + <!-- Each of the four values should get an equal slice of the duration - + that is 3s - so at exactly 3s the animated value should become 3. --> + <filter id="filter_6" x="0%" y="0%" width="100%" height="100%"> + <feTurbulence type="turbulence" baseFrequency="0.01" numOctaves="4"> + <animate attributeName="numOctaves" + calcMode="linear" + begin="0s" dur="12s" + to="1" + fill="freeze"/> + </feTurbulence> + </filter> + <rect x="20" y="20" width="20" height="20" filter="url(#filter_6)"/> + + <!-- Each of the four values should get an equal slice of the duration - + that is 1.25s - so at 3s the animated value should still be 2. --> + <filter id="filter_7" x="0%" y="0%" width="100%" height="100%"> + <feTurbulence type="turbulence" baseFrequency="0.01" numOctaves="4"> + <animate attributeName="numOctaves" + calcMode="linear" + begin="0s" dur="5s" + to="1" + fill="freeze"/> + </feTurbulence> + </filter> + <rect x="40" y="20" width="20" height="20" filter="url(#filter_7)"/> + + <!-- Each of the four values should get an equal slice of the duration - + that is 1s - so at exactly 3s the animated value should become 1. --> + <filter id="filter_8" x="0%" y="0%" width="100%" height="100%"> + <feTurbulence type="turbulence" baseFrequency="0.01" numOctaves="4"> + <animate attributeName="numOctaves" + calcMode="linear" + begin="0s" dur="4s" + to="1" + fill="freeze"/> + </feTurbulence> + </filter> + <rect x="60" y="20" width="20" height="20" filter="url(#filter_8)"/> + + + <!-- Some 'by' animation tests --> + + <!-- Each of the four values should get an equal slice of the duration - + that is 1.25s - so at 3s the animated value should still be 3. --> + <filter id="filter_9" x="0%" y="0%" width="100%" height="100%"> + <feTurbulence type="turbulence" baseFrequency="0.01" numOctaves="1"> + <animate attributeName="numOctaves" + calcMode="linear" + begin="0s" dur="5s" + by="3" + fill="freeze"/> + </feTurbulence> + </filter> + <rect y="40" width="20" height="20" filter="url(#filter_9)"/> + + <!-- Each of the four values should get an equal slice of the duration - + that is 1s - so at exactly 3s the animated value should become 4. --> + <filter id="filter_10" x="0%" y="0%" width="100%" height="100%"> + <feTurbulence type="turbulence" baseFrequency="0.01" numOctaves="1"> + <animate attributeName="numOctaves" + calcMode="linear" + begin="0s" dur="4s" + by="3" + fill="freeze"/> + </feTurbulence> + </filter> + <rect x="20" y="40" width="20" height="20" filter="url(#filter_10)"/> + + + <!-- calcMode="paced" tests --> + + <!-- Each of the four values should get an equal slice of the duration - + that is 1.25s - so at 3s the animated value should still be 2. --> + <filter id="filter_11" x="0%" y="0%" width="100%" height="100%"> + <feTurbulence type="turbulence" baseFrequency="0.01" numOctaves="4"> + <animate attributeName="numOctaves" + calcMode="paced" + begin="0s" dur="5s" + values="4; 3; 1" + fill="freeze"/> + </feTurbulence> + </filter> + <rect y="60" width="20" height="20" filter="url(#filter_11)"/> + + <!-- Each of the four values should get an equal slice of the duration - + that is 1s - so at exactly 3s the animated value should become 1. --> + <filter id="filter_12" x="0%" y="0%" width="100%" height="100%"> + <feTurbulence type="turbulence" baseFrequency="0.01" numOctaves="4"> + <animate attributeName="numOctaves" + calcMode="paced" + begin="0s" dur="4s" + values="4; 3; 1" + fill="freeze"/> + </feTurbulence> + </filter> + <rect x="20" y="60" width="20" height="20" filter="url(#filter_12)"/> + +</svg> |