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+<html class="reftest-wait">
+ <head>
+ <script type="text/javascript">
+ function go() {
+ var canvas = document.getElementById("canvas");
+ var ctx = canvas.getContext("2d");
+
+ // Draw some orange
+ ctx.fillStyle = "orange";
+ ctx.fillRect(0, 0, 100, 100);
+
+ // Instantiate an image. Once it has loaded, draw it & take snapshot.
+ var image = new Image();
+ image.onload = function() {
+ // This version of the test is "easier", in that the sampled region
+ // is offset from the red by 1px on all sides. This lets us avoid
+ // any pixel-rounding errors.
+ ctx.drawImage(image, 26, 26, 48, 48, 0, 0, 100, 100);
+ document.documentElement.removeAttribute("class");
+ }
+ image.src ="limeInRed100x100.svg";
+ }
+ </script>
+ </head>
+ <body onload="go()">
+ <canvas id="canvas" width="100" height="100"></canvas>
+</body>
+</html>