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+<!DOCTYPE HTML>
+<html>
+<head>
+ <meta charset="utf-8">
+ <title>Tests for CSSOM-View Smooth-Scroll DOM API Methods and MSD Animation</title>
+ <style>
+ #scroll_behavior_test_body {
+ width: 100000px;
+ height: 100000px;
+ }
+ .scroll_to_target {
+ position: absolute;
+ left: 20000px;
+ top: 10000px;
+ width: 200px;
+ height: 200px;
+ background-color: rgb(0, 0, 255);
+ }
+ </style>
+ <script src="/tests/SimpleTest/SimpleTest.js"></script>
+ <script src="/tests/SimpleTest/paint_listener.js"></script>
+ <link rel="stylesheet" type="text/css" href="/tests/SimpleTest/test.css"/>
+ <script type="application/javascript">
+
+ SimpleTest.waitForExplicitFinish();
+
+ function clamp(val, minVal, maxVal) {
+ return Math.max(minVal, Math.min(maxVal, val));
+ }
+
+ window.addEventListener("load", function(event) {
+ if (event.target != document)
+ return;
+
+ // See bug 1062609 - these tests do not work with APZ yet. If APZ is
+ // enabled, end the tests early.
+ if (SpecialPowers.getBoolPref("layers.async-pan-zoom.enabled")) {
+ todo(false, "This test does not yet work with APZ.");
+ SimpleTest.finish();
+ return;
+ }
+
+ SpecialPowers.pushPrefEnv(
+ { 'set': [['layout.css.scroll-behavior.enabled', true]] },
+ function () {
+ testScrollBehaviorInterruption(function() {
+ testScrollBehaviorFramerate(function() {
+ window.scrollTo(0,0);
+ SimpleTest.finish();
+ });
+ });
+ }
+ );
+ }, false);
+
+
+ function testScrollBehaviorInterruption(nextTest) {
+ // Take control of refresh driver
+ SpecialPowers.DOMWindowUtils.advanceTimeAndRefresh(0);
+ waitForAllPaintsFlushed(function() {
+
+ window.scrollTo(10, 9);
+ ok(window.scrollX == 10 && window.scrollY == 9,
+ "instant scroll-behavior must be synchronous when setting initial position");
+
+ window.scrollTo(15, 16);
+ ok(window.scrollX == 15 && window.scrollY == 16,
+ "instant scroll-behavior must be synchronous when setting new position");
+
+ window.scrollTo({left: 100, top: 200, behavior: 'smooth'});
+ ok(window.scrollX == 15 && window.scrollY == 16,
+ "smooth scroll-behavior must be asynchronous");
+
+ SpecialPowers.DOMWindowUtils.advanceTimeAndRefresh(100);
+ waitForAllPaintsFlushed(function() {
+ ok(window.scrollX != 15 && window.scrollY != 16
+ && window.scrollX != 100 && window.scrollY != 200,
+ "smooth scroll-behavior must be triggered by window.scrollTo");
+
+ window.scrollTo(50, 52);
+ ok(window.scrollX == 50 && window.scrollY == 52,
+ "instant scroll-behavior must interrupt smooth scroll-behavior animation");
+
+ SpecialPowers.DOMWindowUtils.advanceTimeAndRefresh(100);
+ waitForAllPaintsFlushed(function() {
+ ok(window.scrollX == 50 && window.scrollY == 52,
+ "smooth scroll-behavior animation must stop after being interrupted");
+
+ // Release control of refresh driver
+ SpecialPowers.DOMWindowUtils.restoreNormalRefresh();
+ waitForAllPaintsFlushed(nextTest);
+ });
+ });
+ });
+ }
+
+ function testScrollBehaviorFramerate(nextTest) {
+ /**
+ * CSSOM-View scroll-behavior smooth scroll animations must produce the
+ * same results indendently of frame-rate:
+ *
+ * - Reference samples of scroll position for each frame are captured from
+ * a smooth scroll at 120fps for variations in X-Distance, Y-Distance.
+ * - Test samples are captured from an animation with the same parameters
+ * at varying framerates.
+ * - Variance in position at each sampled interval is compared to the
+ * 120fps reference. To pass the test, the position of each test
+ * sample must match the reference position with a tolerance of one test
+ * sample frame's range of motion. This range of motion is calculated
+ * by the position delta of the reference samples one test frame duration
+ * before and after.
+ * - The duration of the reference sample animation and the test sample
+ * animation must match within 1 frame to pass the test.
+ * - The simulation driving the animation must converge and stop on the
+ * destination position for the test to pass.
+ */
+
+ // Use 120hz for reference samples
+ var referenceFrameRate = 120;
+
+ var frameRates = [ 13, 60 ];
+ var deltas = [ {x: 0, y: 0},
+ {x: 1, y: 100},
+ {x: -100, y: 50000} ];
+
+ var deltaIndex = 0;
+
+ function testDeltas() {
+ if(deltaIndex >= deltas.length) {
+ nextTest();
+ return;
+ }
+ var deltaX = deltas[deltaIndex].x;
+ var deltaY = deltas[deltaIndex].y;
+ deltaIndex++;
+
+ // startX and startY must be at least as big as the greatest negative
+ // number in the deltas array in order to prevent the animation from
+ // being interrupted by scroll range boundaries.
+ var startX = 1000;
+ var startY = 1000;
+ var endX = startX + deltaX;
+ var endY = startY + deltaY;
+ var referenceTimeStep = Math.floor(1000 / referenceFrameRate);
+
+ sampleAnimation(startX, startY, endX, endY,
+ referenceTimeStep, function(refSamples) {
+
+ var referenceDuration = refSamples.length * referenceTimeStep; // ms
+
+ var frameRateIndex=0;
+
+ function testFrameRate() {
+ if(frameRateIndex < frameRates.length) {
+ var frameRate = frameRates[frameRateIndex++];
+ var testTimeStep = Math.floor(1000 / frameRate);
+
+ sampleAnimation(startX, startY, endX, endY,
+ testTimeStep, function(testSamples) {
+ var testDuration = testSamples.length * testTimeStep; // ms
+
+ // Variance in duration of animation must be accurate to within one
+ // frame interval
+ var durationVariance = Math.max(0, Math.abs(testDuration - referenceDuration) - testTimeStep);
+ is(durationVariance, 0, 'Smooth scroll animation duration must not '
+ + 'be framerate dependent at deltaX: ' + deltaX + ', deltaY: '
+ + deltaY + ', frameRate: ' + frameRate + 'fps');
+
+ var maxVariance = 0;
+ testSamples.forEach(function(sample, sampleIndex) {
+
+ var testToRef = refSamples.length / testSamples.length;
+ var refIndexThisFrame = clamp(Math.floor(sampleIndex * testToRef),
+ 0, refSamples.length - 1);
+ var refIndexPrevFrame = clamp(Math.floor((sampleIndex - 1) * testToRef),
+ 0, refSamples.length - 1);
+ var refIndexNextFrame = clamp(Math.floor((sampleIndex + 1) * testToRef),
+ 0, refSamples.length - 1);
+
+ var refSampleThisFrame = refSamples[refIndexThisFrame];
+ var refSamplePrevFrame = refSamples[refIndexPrevFrame];
+ var refSampleNextFrame = refSamples[refIndexNextFrame];
+
+ var refXMin = Math.min(refSamplePrevFrame[0],
+ refSampleThisFrame[0],
+ refSampleNextFrame[0]);
+
+ var refYMin = Math.min(refSamplePrevFrame[1],
+ refSampleThisFrame[1],
+ refSampleNextFrame[1]);
+
+ var refXMax = Math.max(refSamplePrevFrame[0],
+ refSampleThisFrame[0],
+ refSampleNextFrame[0]);
+
+ var refYMax = Math.max(refSamplePrevFrame[1],
+ refSampleThisFrame[1],
+ refSampleNextFrame[1]);
+
+ // Varience is expected to be at most 1 pixel beyond the range,
+ // due to integer rounding of pixel position.
+ var positionTolerance = 1; // 1 pixel
+
+ maxVariance = Math.max(maxVariance,
+ refXMin - sample[0] - positionTolerance,
+ sample[0] - refXMax - positionTolerance,
+ refYMin - sample[1] - positionTolerance,
+ sample[1] - refYMax - positionTolerance);
+ });
+
+ is(maxVariance, 0, 'Smooth scroll animated position must not be '
+ + 'framerate dependent at deltaX: ' + deltaX + ', deltaY: '
+ + deltaY + ', frameRate: ' + frameRate + 'fps');
+ testFrameRate();
+ });
+ } else {
+ waitForAllPaintsFlushed(testDeltas);
+ }
+ }
+
+ testFrameRate();
+
+ });
+ }
+
+ testDeltas();
+
+ }
+
+ function sampleAnimation(startX, startY, endX, endY, timeStep, callback) {
+ // The animation must be stopped at the destination position for
+ // minStoppedFrames consecutive frames to detect that the animation has
+ // completed.
+ var minStoppedFrames = 15; // 15 frames
+
+ // In case the simulation fails to converge, the test will time out after
+ // processing maxTime milliseconds of animation.
+ var maxTime = 10000; // 10 seconds
+
+ var positionSamples = [];
+
+ var frameCountAtDestination = 0;
+
+ // Take control of refresh driver so we can synthesize
+ // various frame rates
+ SpecialPowers.DOMWindowUtils.advanceTimeAndRefresh(0);
+ waitForAllPaintsFlushed(function() {
+
+ window.scrollTo(startX, startY);
+ window.scrollTo({left: endX, top: endY, behavior: 'smooth'});
+
+ var currentTime = 0; // ms
+
+ function advanceTime() {
+ if(currentTime < maxTime && frameCountAtDestination < 15) {
+
+ positionSamples.push([window.scrollX, window.scrollY]);
+
+ currentTime += timeStep;
+ SpecialPowers.DOMWindowUtils.advanceTimeAndRefresh(timeStep);
+ waitForAllPaintsFlushed(function() {
+ if (window.scrollX == endX && window.scrollY == endY) {
+ frameCountAtDestination++;
+ } else {
+ frameCountAtDestination = 0;
+ }
+
+ advanceTime();
+ });
+
+ } else {
+ isnot(frameCountAtDestination, 0,
+ 'Smooth scrolls must always end at their destination '
+ + 'unless they are interrupted, at deltaX: '
+ + (endX - startX) + ', deltaY: ' + (endY - startY));
+
+ window.scrollTo(0, 0);
+
+ // Release control of refresh driver
+ SpecialPowers.DOMWindowUtils.restoreNormalRefresh();
+
+ waitForAllPaintsFlushed(function() {
+
+ // We must not include the duplicated frames at the animation
+ // destination as the tests are dependant on the total duration of
+ // the animation to be accurate.
+ positionSamples.splice(1 - minStoppedFrames,
+ minStoppedFrames - 1);
+
+ callback(positionSamples);
+ });
+ }
+ }
+
+ advanceTime();
+
+ });
+ }
+
+ </script>
+</head>
+<body>
+<pre id="test">
+</pre>
+
+<div id="scroll_behavior_test_body">
+ <div id="scroll_to_target" class="scroll_to_target"></div>
+</body>
+</html>