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+/* -*- Mode: C++; tab-width: 20; indent-tabs-mode: nil; c-basic-offset: 2 -*-
+ * This Source Code Form is subject to the terms of the Mozilla Public
+ * License, v. 2.0. If a copy of the MPL was not distributed with this
+ * file, You can obtain one at http://mozilla.org/MPL/2.0/. */
+
+#ifndef FRAMELAYERBUILDER_H_
+#define FRAMELAYERBUILDER_H_
+
+#include "nsAutoPtr.h"
+#include "nsTHashtable.h"
+#include "nsHashKeys.h"
+#include "nsTArray.h"
+#include "nsRegion.h"
+#include "nsIFrame.h"
+#include "DisplayItemClip.h"
+#include "mozilla/gfx/MatrixFwd.h"
+#include "mozilla/layers/LayersTypes.h"
+#include "LayerState.h"
+#include "Layers.h"
+#include "LayerUserData.h"
+
+class nsDisplayListBuilder;
+class nsDisplayList;
+class nsDisplayItem;
+class gfxContext;
+class nsDisplayItemGeometry;
+class nsDisplayMask;
+
+namespace mozilla {
+class DisplayItemScrollClip;
+namespace layers {
+class ContainerLayer;
+class LayerManager;
+class BasicLayerManager;
+class PaintedLayer;
+class ImageLayer;
+} // namespace layers
+
+class FrameLayerBuilder;
+class LayerManagerData;
+class PaintedLayerData;
+class ContainerState;
+
+class RefCountedRegion {
+private:
+ ~RefCountedRegion() {}
+public:
+ NS_INLINE_DECL_REFCOUNTING(RefCountedRegion)
+
+ RefCountedRegion() : mIsInfinite(false) {}
+ nsRegion mRegion;
+ bool mIsInfinite;
+};
+
+struct ContainerLayerParameters {
+ ContainerLayerParameters()
+ : mXScale(1)
+ , mYScale(1)
+ , mLayerContentsVisibleRect(nullptr)
+ , mBackgroundColor(NS_RGBA(0,0,0,0))
+ , mScrollClip(nullptr)
+ , mScrollClipForPerspectiveChild(nullptr)
+ , mInTransformedSubtree(false)
+ , mInActiveTransformedSubtree(false)
+ , mDisableSubpixelAntialiasingInDescendants(false)
+ , mInLowPrecisionDisplayPort(false)
+ , mForEventsAndPluginsOnly(false)
+ , mLayerCreationHint(layers::LayerManager::NONE)
+ {}
+ ContainerLayerParameters(float aXScale, float aYScale)
+ : mXScale(aXScale)
+ , mYScale(aYScale)
+ , mLayerContentsVisibleRect(nullptr)
+ , mBackgroundColor(NS_RGBA(0,0,0,0))
+ , mScrollClip(nullptr)
+ , mScrollClipForPerspectiveChild(nullptr)
+ , mInTransformedSubtree(false)
+ , mInActiveTransformedSubtree(false)
+ , mDisableSubpixelAntialiasingInDescendants(false)
+ , mInLowPrecisionDisplayPort(false)
+ , mForEventsAndPluginsOnly(false)
+ , mLayerCreationHint(layers::LayerManager::NONE)
+ {}
+ ContainerLayerParameters(float aXScale, float aYScale,
+ const nsIntPoint& aOffset,
+ const ContainerLayerParameters& aParent)
+ : mXScale(aXScale)
+ , mYScale(aYScale)
+ , mLayerContentsVisibleRect(nullptr)
+ , mOffset(aOffset)
+ , mBackgroundColor(aParent.mBackgroundColor)
+ , mScrollClip(aParent.mScrollClip)
+ , mScrollClipForPerspectiveChild(aParent.mScrollClipForPerspectiveChild)
+ , mInTransformedSubtree(aParent.mInTransformedSubtree)
+ , mInActiveTransformedSubtree(aParent.mInActiveTransformedSubtree)
+ , mDisableSubpixelAntialiasingInDescendants(aParent.mDisableSubpixelAntialiasingInDescendants)
+ , mInLowPrecisionDisplayPort(aParent.mInLowPrecisionDisplayPort)
+ , mForEventsAndPluginsOnly(aParent.mForEventsAndPluginsOnly)
+ , mLayerCreationHint(aParent.mLayerCreationHint)
+ {}
+
+ float mXScale, mYScale;
+
+ LayoutDeviceToLayerScale2D Scale() const {
+ return LayoutDeviceToLayerScale2D(mXScale, mYScale);
+ }
+
+ /**
+ * If non-null, the rectangle in which BuildContainerLayerFor stores the
+ * visible rect of the layer, in the coordinate system of the created layer.
+ */
+ nsIntRect* mLayerContentsVisibleRect;
+
+ /**
+ * An offset to apply to all child layers created.
+ */
+ nsIntPoint mOffset;
+
+ LayerIntPoint Offset() const {
+ return LayerIntPoint::FromUnknownPoint(mOffset);
+ }
+
+ nscolor mBackgroundColor;
+ const DisplayItemScrollClip* mScrollClip;
+
+ // usually nullptr, except when building children of an nsDisplayPerspective
+ const DisplayItemScrollClip* mScrollClipForPerspectiveChild;
+
+ bool mInTransformedSubtree;
+ bool mInActiveTransformedSubtree;
+ bool mDisableSubpixelAntialiasingInDescendants;
+ bool mInLowPrecisionDisplayPort;
+ bool mForEventsAndPluginsOnly;
+ layers::LayerManager::PaintedLayerCreationHint mLayerCreationHint;
+
+ /**
+ * When this is false, PaintedLayer coordinates are drawn to with an integer
+ * translation and the scale in mXScale/mYScale.
+ */
+ bool AllowResidualTranslation()
+ {
+ // If we're in a transformed subtree, but no ancestor transform is actively
+ // changing, we'll use the residual translation when drawing into the
+ // PaintedLayer to ensure that snapping exactly matches the ideal transform.
+ return mInTransformedSubtree && !mInActiveTransformedSubtree;
+ }
+};
+
+/**
+ * The FrameLayerBuilder is responsible for converting display lists
+ * into layer trees. Every LayerManager needs a unique FrameLayerBuilder
+ * to build layers.
+ *
+ * The most important API in this class is BuildContainerLayerFor. This
+ * method takes a display list as input and constructs a ContainerLayer
+ * with child layers that render the contents of the display list. It
+ * records the relationship between frames and layers.
+ *
+ * That data enables us to retain layer trees. When constructing a
+ * ContainerLayer, we first check to see if there's an existing
+ * ContainerLayer for the same frame that can be recycled. If we recycle
+ * it, we also try to reuse its existing PaintedLayer children to render
+ * the display items without layers of their own. The idea is that by
+ * recycling layers deterministically, we can ensure that when nothing
+ * changes in a display list, we will reuse the existing layers without
+ * changes.
+ *
+ * We expose a GetLeafLayerFor method that can be called by display items
+ * that make their own layers (e.g. canvas and video); this method
+ * locates the last layer used to render the display item, if any, and
+ * return it as a candidate for recycling.
+ *
+ * FrameLayerBuilder sets up PaintedLayers so that 0,0 in the Painted layer
+ * corresponds to the (pixel-snapped) top-left of the aAnimatedGeometryRoot.
+ * It sets up ContainerLayers so that 0,0 in the container layer
+ * corresponds to the snapped top-left of the display item reference frame.
+ *
+ * When we construct a container layer, we know the transform that will be
+ * applied to the layer. If the transform scales the content, we can get
+ * better results when intermediate buffers are used by pushing some scale
+ * from the container's transform down to the children. For PaintedLayer
+ * children, the scaling can be achieved by changing the size of the layer
+ * and drawing into it with increased or decreased resolution. By convention,
+ * integer types (nsIntPoint/nsIntSize/nsIntRect/nsIntRegion) are all in layer
+ * coordinates, post-scaling, whereas appunit types are all pre-scaling.
+ */
+class FrameLayerBuilder : public layers::LayerUserData {
+public:
+ typedef layers::ContainerLayer ContainerLayer;
+ typedef layers::Layer Layer;
+ typedef layers::PaintedLayer PaintedLayer;
+ typedef layers::ImageLayer ImageLayer;
+ typedef layers::LayerManager LayerManager;
+ typedef layers::BasicLayerManager BasicLayerManager;
+ typedef layers::EventRegions EventRegions;
+
+ FrameLayerBuilder();
+ ~FrameLayerBuilder();
+
+ static void Shutdown();
+
+ void Init(nsDisplayListBuilder* aBuilder, LayerManager* aManager,
+ PaintedLayerData* aLayerData = nullptr);
+
+ /**
+ * Call this to notify that we have just started a transaction on the
+ * retained layer manager aManager.
+ */
+ void DidBeginRetainedLayerTransaction(LayerManager* aManager);
+
+ /**
+ * Call this just before we end a transaction.
+ */
+ void WillEndTransaction();
+
+ /**
+ * Call this after we end a transaction.
+ */
+ void DidEndTransaction();
+
+ enum {
+ /**
+ * Set this when pulling an opaque background color from behind the
+ * container layer into the container doesn't change the visual results,
+ * given the effects you're going to apply to the container layer.
+ * For example, this is compatible with opacity or clipping/masking, but
+ * not with non-OVER blend modes or filters.
+ */
+ CONTAINER_ALLOW_PULL_BACKGROUND_COLOR = 0x01
+ };
+ /**
+ * Build a container layer for a display item that contains a child
+ * list, either reusing an existing one or creating a new one. It
+ * sets the container layer children to layers which together render
+ * the contents of the display list. It reuses existing layers from
+ * the retained layer manager if possible.
+ * aContainerItem may be null, in which case we construct a root layer.
+ * This gets called by display list code. It calls BuildLayer on the
+ * items in the display list, making items with their own layers
+ * children of the new container, and assigning all other items to
+ * PaintedLayer children created and managed by the FrameLayerBuilder.
+ * Returns a layer with clip rect cleared; it is the
+ * caller's responsibility to add any clip rect. The visible region
+ * is set based on what's in the layer.
+ * The container layer is transformed by aTransform (if non-null), and
+ * the result is transformed by the scale factors in aContainerParameters.
+ * aChildren is modified due to display item merging and flattening.
+ * The visible region of the returned layer is set only if aContainerItem
+ * is null.
+ */
+ already_AddRefed<ContainerLayer>
+ BuildContainerLayerFor(nsDisplayListBuilder* aBuilder,
+ LayerManager* aManager,
+ nsIFrame* aContainerFrame,
+ nsDisplayItem* aContainerItem,
+ nsDisplayList* aChildren,
+ const ContainerLayerParameters& aContainerParameters,
+ const gfx::Matrix4x4* aTransform,
+ uint32_t aFlags = 0);
+
+ /**
+ * Get a retained layer for a display item that needs to create its own
+ * layer for rendering (i.e. under nsDisplayItem::BuildLayer). Returns
+ * null if no retained layer is available, which usually means that this
+ * display item didn't have a layer before so the caller will
+ * need to create one.
+ * Returns a layer with clip rect cleared; it is the
+ * caller's responsibility to add any clip rect and set the visible
+ * region.
+ */
+ Layer* GetLeafLayerFor(nsDisplayListBuilder* aBuilder,
+ nsDisplayItem* aItem);
+
+ /**
+ * Call this to force all retained layers to be discarded and recreated at
+ * the next paint.
+ */
+ static void InvalidateAllLayers(LayerManager* aManager);
+ static void InvalidateAllLayersForFrame(nsIFrame *aFrame);
+
+ /**
+ * Call this to determine if a frame has a dedicated (non-Painted) layer
+ * for the given display item key. If there isn't one, we return null,
+ * otherwise we return the layer.
+ */
+ static Layer* GetDedicatedLayer(nsIFrame* aFrame, uint32_t aDisplayItemKey);
+
+ /**
+ * This callback must be provided to EndTransaction. The callback data
+ * must be the nsDisplayListBuilder containing this FrameLayerBuilder.
+ * This function can be called multiple times in a row to draw
+ * different regions. This will occur when, for example, progressive paint is
+ * enabled. In these cases aDirtyRegion can be used to specify a larger region
+ * than aRegionToDraw that will be drawn during the transaction, possibly
+ * allowing the callback to make optimizations.
+ */
+ static void DrawPaintedLayer(PaintedLayer* aLayer,
+ gfxContext* aContext,
+ const nsIntRegion& aRegionToDraw,
+ const nsIntRegion& aDirtyRegion,
+ mozilla::layers::DrawRegionClip aClip,
+ const nsIntRegion& aRegionToInvalidate,
+ void* aCallbackData);
+
+ /**
+ * Dumps this FrameLayerBuilder's retained layer manager's retained
+ * layer tree. Defaults to dumping to stdout in non-HTML format.
+ */
+ static void DumpRetainedLayerTree(LayerManager* aManager, std::stringstream& aStream, bool aDumpHtml = false);
+
+ /**
+ * Returns the most recently allocated geometry item for the given display
+ * item.
+ *
+ * XXX(seth): The current implementation must iterate through all display
+ * items allocated for this display item's frame. This may lead to O(n^2)
+ * behavior in some situations.
+ */
+ static nsDisplayItemGeometry* GetMostRecentGeometry(nsDisplayItem* aItem);
+
+
+ /******* PRIVATE METHODS to FrameLayerBuilder.cpp ********/
+ /* These are only in the public section because they need
+ * to be called by file-scope helper functions in FrameLayerBuilder.cpp.
+ */
+
+ /**
+ * Record aItem as a display item that is rendered by aLayer.
+ *
+ * @param aLayer Layer that the display item will be rendered into
+ * @param aItem Display item to be drawn.
+ * @param aLayerState What LayerState the item is using.
+ * @param aManager If the layer is in the LAYER_INACTIVE state,
+ * then this is the temporary layer manager to draw with.
+ */
+ void AddLayerDisplayItem(Layer* aLayer,
+ nsDisplayItem* aItem,
+ LayerState aLayerState,
+ BasicLayerManager* aManager);
+
+ /**
+ * Record aItem as a display item that is rendered by the PaintedLayer
+ * aLayer, with aClipRect, where aContainerLayerFrame is the frame
+ * for the container layer this ThebesItem belongs to.
+ * aItem must have an underlying frame.
+ * @param aTopLeft offset from active scrolled root to reference frame
+ */
+ void AddPaintedDisplayItem(PaintedLayerData* aLayer,
+ nsDisplayItem* aItem,
+ const DisplayItemClip& aClip,
+ ContainerState& aContainerState,
+ LayerState aLayerState,
+ const nsPoint& aTopLeft);
+
+ /**
+ * Calls GetOldLayerForFrame on the underlying frame of the display item,
+ * and each subsequent merged frame if no layer is found for the underlying
+ * frame.
+ */
+ Layer* GetOldLayerFor(nsDisplayItem* aItem,
+ nsDisplayItemGeometry** aOldGeometry = nullptr,
+ DisplayItemClip** aOldClip = nullptr);
+
+ void ClearCachedGeometry(nsDisplayItem* aItem);
+
+ static Layer* GetDebugOldLayerFor(nsIFrame* aFrame, uint32_t aDisplayItemKey);
+
+ /**
+ * Return the layer that all display items of aFrame were assigned to in the
+ * last paint, or nullptr if there was no single layer assigned to all of the
+ * frame's display items (i.e. zero, or more than one).
+ * This function is for testing purposes and not performance sensitive.
+ */
+ static PaintedLayer* GetDebugSingleOldPaintedLayerForFrame(nsIFrame* aFrame);
+
+ /**
+ * Destroy any stored LayerManagerDataProperty and the associated data for
+ * aFrame.
+ */
+ static void DestroyDisplayItemDataFor(nsIFrame* aFrame);
+
+ LayerManager* GetRetainingLayerManager() { return mRetainingManager; }
+
+ /**
+ * Returns true if the given display item was rendered during the previous
+ * paint. Returns false otherwise.
+ */
+ static bool HasRetainedDataFor(nsIFrame* aFrame, uint32_t aDisplayItemKey);
+
+ class DisplayItemData;
+ typedef void (*DisplayItemDataCallback)(nsIFrame *aFrame, DisplayItemData* aItem);
+
+ static void IterateRetainedDataFor(nsIFrame* aFrame, DisplayItemDataCallback aCallback);
+
+ /**
+ * Save transform that was in aLayer when we last painted, and the position
+ * of the active scrolled root frame. It must be an integer
+ * translation.
+ */
+ void SavePreviousDataForLayer(PaintedLayer* aLayer, uint32_t aClipCount);
+ /**
+ * Get the translation transform that was in aLayer when we last painted. It's either
+ * the transform saved by SaveLastPaintTransform, or else the transform
+ * that's currently in the layer (which must be an integer translation).
+ */
+ nsIntPoint GetLastPaintOffset(PaintedLayer* aLayer);
+
+ /**
+ * Return the resolution at which we expect to render aFrame's contents,
+ * assuming they are being painted to retained layers. This takes into account
+ * the resolution the contents of the ContainerLayer containing aFrame are
+ * being rendered at, as well as any currently-inactive transforms between
+ * aFrame and that container layer.
+ */
+ static gfxSize GetPaintedLayerScaleForFrame(nsIFrame* aFrame);
+
+ /**
+ * Stores a Layer as the dedicated layer in the DisplayItemData for a given frame/key pair.
+ *
+ * Used when we optimize a PaintedLayer into an ImageLayer and want to retroactively update the
+ * DisplayItemData so we can retrieve the layer from within layout.
+ */
+ void StoreOptimizedLayerForFrame(nsDisplayItem* aItem, Layer* aLayer);
+
+ NS_DECLARE_FRAME_PROPERTY_WITH_FRAME_IN_DTOR(LayerManagerDataProperty,
+ nsTArray<DisplayItemData*>,
+ RemoveFrameFromLayerManager)
+
+ /**
+ * Retained data storage:
+ *
+ * Each layer manager (widget, and inactive) stores a LayerManagerData object
+ * that keeps a hash-set of DisplayItemData items that were drawn into it.
+ * Each frame also keeps a list of DisplayItemData pointers that were
+ * created for that frame. DisplayItemData objects manage these lists automatically.
+ *
+ * During layer construction we update the data in the LayerManagerData object, marking
+ * items that are modified. At the end we sweep the LayerManagerData hash-set and remove
+ * all items that haven't been modified.
+ */
+
+ /**
+ * Retained data for a display item.
+ */
+ class DisplayItemData final {
+ public:
+ friend class FrameLayerBuilder;
+
+ uint32_t GetDisplayItemKey() { return mDisplayItemKey; }
+ Layer* GetLayer() { return mLayer; }
+ nsDisplayItemGeometry* GetGeometry() const { return mGeometry.get(); }
+ void Invalidate() { mIsInvalid = true; }
+ void ClearAnimationCompositorState();
+
+ private:
+ DisplayItemData(LayerManagerData* aParent,
+ uint32_t aKey,
+ Layer* aLayer,
+ nsIFrame* aFrame = nullptr);
+
+ /**
+ * Removes any references to this object from frames
+ * in mFrameList.
+ */
+ ~DisplayItemData();
+
+ NS_INLINE_DECL_REFCOUNTING(DisplayItemData)
+
+
+ /**
+ * Associates this DisplayItemData with a frame, and adds it
+ * to the LayerManagerDataProperty list on the frame.
+ */
+ void AddFrame(nsIFrame* aFrame);
+ void RemoveFrame(nsIFrame* aFrame);
+ const nsTArray<nsIFrame*>& GetFrameListChanges();
+
+ /**
+ * Updates the contents of this item to a new set of data, instead of allocating a new
+ * object.
+ * Set the passed in parameters, and clears the opt layer and inactive manager.
+ * Parent, and display item key are assumed to be the same.
+ *
+ * EndUpdate must be called before the end of the transaction to complete the update.
+ */
+ void BeginUpdate(Layer* aLayer, LayerState aState,
+ uint32_t aContainerLayerGeneration, nsDisplayItem* aItem = nullptr);
+
+ /**
+ * Completes the update of this, and removes any references to data that won't live
+ * longer than the transaction.
+ *
+ * Updates the geometry, frame list and clip.
+ * For items within a PaintedLayer, a geometry object must be specified to retain
+ * until the next transaction.
+ *
+ */
+ void EndUpdate(nsAutoPtr<nsDisplayItemGeometry> aGeometry);
+ void EndUpdate();
+
+ LayerManagerData* mParent;
+ RefPtr<Layer> mLayer;
+ RefPtr<Layer> mOptLayer;
+ RefPtr<BasicLayerManager> mInactiveManager;
+ AutoTArray<nsIFrame*, 1> mFrameList;
+ nsAutoPtr<nsDisplayItemGeometry> mGeometry;
+ DisplayItemClip mClip;
+ uint32_t mDisplayItemKey;
+ uint32_t mContainerLayerGeneration;
+ LayerState mLayerState;
+
+ /**
+ * Temporary stoarage of the display item being referenced, only valid between
+ * BeginUpdate and EndUpdate.
+ */
+ nsDisplayItem* mItem;
+ AutoTArray<nsIFrame*, 1> mFrameListChanges;
+
+ /**
+ * Used to track if data currently stored in mFramesWithLayers (from an existing
+ * paint) has been updated in the current paint.
+ */
+ bool mUsed;
+ bool mIsInvalid;
+ };
+
+protected:
+
+ friend class LayerManagerData;
+
+ static void RemoveFrameFromLayerManager(const nsIFrame* aFrame,
+ nsTArray<DisplayItemData*>* aArray);
+
+ /**
+ * Given a frame and a display item key that uniquely identifies a
+ * display item for the frame, find the layer that was last used to
+ * render that display item. Returns null if there is no such layer.
+ * This could be a dedicated layer for the display item, or a PaintedLayer
+ * that renders many display items.
+ */
+ DisplayItemData* GetOldLayerForFrame(nsIFrame* aFrame, uint32_t aDisplayItemKey);
+
+ /**
+ * Stores DisplayItemData associated with aFrame, stores the data in
+ * mNewDisplayItemData.
+ */
+ DisplayItemData* StoreDataForFrame(nsDisplayItem* aItem, Layer* aLayer, LayerState aState);
+ void StoreDataForFrame(nsIFrame* aFrame,
+ uint32_t aDisplayItemKey,
+ Layer* aLayer,
+ LayerState aState);
+
+ // Flash the area within the context clip if paint flashing is enabled.
+ static void FlashPaint(gfxContext *aContext);
+
+ /*
+ * Get the DisplayItemData array associated with this frame, or null if one
+ * doesn't exist.
+ *
+ * Note that the pointer returned here is only valid so long as you don't
+ * poke the LayerManagerData's mFramesWithLayers hashtable.
+ */
+ DisplayItemData* GetDisplayItemData(nsIFrame *aFrame, uint32_t aKey);
+
+ /*
+ * Get the DisplayItemData associated with this frame / display item pair,
+ * using the LayerManager instead of FrameLayerBuilder.
+ */
+ static DisplayItemData* GetDisplayItemDataForManager(nsIFrame* aFrame,
+ uint32_t aDisplayItemKey,
+ LayerManager* aManager);
+ static DisplayItemData* GetDisplayItemDataForManager(nsIFrame* aFrame,
+ uint32_t aDisplayItemKey);
+ static DisplayItemData* GetDisplayItemDataForManager(nsDisplayItem* aItem, LayerManager* aManager);
+ static DisplayItemData* GetDisplayItemDataForManager(nsIFrame* aFrame,
+ uint32_t aDisplayItemKey,
+ LayerManagerData* aData);
+
+ /**
+ * We store one of these for each display item associated with a
+ * PaintedLayer, in a hashtable that maps each PaintedLayer to an array
+ * of ClippedDisplayItems. (PaintedLayerItemsEntry is the hash entry
+ * for that hashtable.)
+ * These are only stored during the paint process, so that the
+ * DrawPaintedLayer callback can figure out which items to draw for the
+ * PaintedLayer.
+ */
+ struct ClippedDisplayItem {
+ ClippedDisplayItem(nsDisplayItem* aItem, uint32_t aGeneration);
+ ~ClippedDisplayItem();
+
+ nsDisplayItem* mItem;
+
+ /**
+ * If the display item is being rendered as an inactive
+ * layer, then this stores the layer manager being
+ * used for the inactive transaction.
+ */
+ RefPtr<LayerManager> mInactiveLayerManager;
+
+ uint32_t mContainerLayerGeneration;
+
+ };
+
+ static void RecomputeVisibilityForItems(nsTArray<ClippedDisplayItem>& aItems,
+ nsDisplayListBuilder* aBuilder,
+ const nsIntRegion& aRegionToDraw,
+ const nsIntPoint& aOffset,
+ int32_t aAppUnitsPerDevPixel,
+ float aXScale,
+ float aYScale);
+
+ void PaintItems(nsTArray<ClippedDisplayItem>& aItems,
+ const nsIntRect& aRect,
+ gfxContext* aContext,
+ nsRenderingContext* aRC,
+ nsDisplayListBuilder* aBuilder,
+ nsPresContext* aPresContext,
+ const nsIntPoint& aOffset,
+ float aXScale, float aYScale,
+ int32_t aCommonClipCount);
+
+ /**
+ * We accumulate ClippedDisplayItem elements in a hashtable during
+ * the paint process. This is the hashentry for that hashtable.
+ */
+public:
+ class PaintedLayerItemsEntry : public nsPtrHashKey<PaintedLayer> {
+ public:
+ explicit PaintedLayerItemsEntry(const PaintedLayer *key);
+ PaintedLayerItemsEntry(const PaintedLayerItemsEntry&);
+ ~PaintedLayerItemsEntry();
+
+ nsTArray<ClippedDisplayItem> mItems;
+ nsIFrame* mContainerLayerFrame;
+ // The translation set on this PaintedLayer before we started updating the
+ // layer tree.
+ nsIntPoint mLastPaintOffset;
+ uint32_t mLastCommonClipCount;
+
+ uint32_t mContainerLayerGeneration;
+ bool mHasExplicitLastPaintOffset;
+ /**
+ * The first mCommonClipCount rounded rectangle clips are identical for
+ * all items in the layer. Computed in PaintedLayerData.
+ */
+ uint32_t mCommonClipCount;
+
+ enum { ALLOW_MEMMOVE = true };
+ };
+
+ /**
+ * Get the PaintedLayerItemsEntry object associated with aLayer in this
+ * FrameLayerBuilder
+ */
+ PaintedLayerItemsEntry* GetPaintedLayerItemsEntry(PaintedLayer* aLayer)
+ {
+ return mPaintedLayerItems.GetEntry(aLayer);
+ }
+
+ PaintedLayerData* GetContainingPaintedLayerData()
+ {
+ return mContainingPaintedLayer;
+ }
+
+ bool IsBuildingRetainedLayers()
+ {
+ return !mContainingPaintedLayer && mRetainingManager;
+ }
+
+ /**
+ * Attempt to build the most compressed layer tree possible, even if it means
+ * throwing away existing retained buffers.
+ */
+ void SetLayerTreeCompressionMode() { mInLayerTreeCompressionMode = true; }
+ bool CheckInLayerTreeCompressionMode();
+
+ void ComputeGeometryChangeForItem(DisplayItemData* aData);
+
+protected:
+ /**
+ * Returns true if the DOM has been modified since we started painting,
+ * in which case we should bail out and not paint anymore. This should
+ * never happen, but plugins can trigger it in some cases.
+ */
+ bool CheckDOMModified();
+
+ /**
+ * The layer manager belonging to the widget that is being retained
+ * across paints.
+ */
+ LayerManager* mRetainingManager;
+ /**
+ * The root prescontext for the display list builder reference frame
+ */
+ RefPtr<nsRootPresContext> mRootPresContext;
+
+ /**
+ * The display list builder being used.
+ */
+ nsDisplayListBuilder* mDisplayListBuilder;
+ /**
+ * A map from PaintedLayers to the list of display items (plus
+ * clipping data) to be rendered in the layer.
+ */
+ nsTHashtable<PaintedLayerItemsEntry> mPaintedLayerItems;
+
+ /**
+ * When building layers for an inactive layer, this is where the
+ * inactive layer will be placed.
+ */
+ PaintedLayerData* mContainingPaintedLayer;
+
+ /**
+ * Saved generation counter so we can detect DOM changes.
+ */
+ uint32_t mInitialDOMGeneration;
+ /**
+ * Set to true if we have detected and reported DOM modification during
+ * the current paint.
+ */
+ bool mDetectedDOMModification;
+ /**
+ * Indicates that the entire layer tree should be rerendered
+ * during this paint.
+ */
+ bool mInvalidateAllLayers;
+
+ bool mInLayerTreeCompressionMode;
+
+ uint32_t mContainerLayerGeneration;
+ uint32_t mMaxContainerLayerGeneration;
+};
+
+} // namespace mozilla
+
+#endif /* FRAMELAYERBUILDER_H_ */