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+/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 4 -*-
+ * vim: set ts=8 sts=4 et sw=4 tw=99:
+ * This Source Code Form is subject to the terms of the Mozilla Public
+ * License, v. 2.0. If a copy of the MPL was not distributed with this
+ * file, You can obtain one at http://mozilla.org/MPL/2.0/. */
+
+#ifndef jit_arm_Architecture_arm_h
+#define jit_arm_Architecture_arm_h
+
+#include "mozilla/MathAlgorithms.h"
+
+#include <limits.h>
+#include <stdint.h>
+
+#include "js/Utility.h"
+
+// GCC versions 4.6 and above define __ARM_PCS_VFP to denote a hard-float
+// ABI target. The iOS toolchain doesn't define anything specific here,
+// but iOS always supports VFP.
+#if defined(__ARM_PCS_VFP) || defined(XP_IOS)
+#define JS_CODEGEN_ARM_HARDFP
+#endif
+
+namespace js {
+namespace jit {
+
+// In bytes: slots needed for potential memory->memory move spills.
+// +8 for cycles
+// +4 for gpr spills
+// +8 for double spills
+static const uint32_t ION_FRAME_SLACK_SIZE = 20;
+
+// These offsets are specific to nunboxing, and capture offsets into the
+// components of a js::Value.
+static const int32_t NUNBOX32_TYPE_OFFSET = 4;
+static const int32_t NUNBOX32_PAYLOAD_OFFSET = 0;
+
+static const uint32_t ShadowStackSpace = 0;
+
+// How far forward/back can a jump go? Provide a generous buffer for thunks.
+static const uint32_t JumpImmediateRange = 25 * 1024 * 1024;
+
+////
+// These offsets are related to bailouts.
+////
+
+// Size of each bailout table entry. On arm, this is presently a single call
+// (which is wrong!). The call clobbers lr.
+// For now, I've dealt with this by ensuring that we never allocate to lr. It
+// should probably be 8 bytes, a mov of an immediate into r12 (not allocated
+// presently, or ever) followed by a branch to the apropriate code.
+static const uint32_t BAILOUT_TABLE_ENTRY_SIZE = 4;
+
+class Registers
+{
+ public:
+ enum RegisterID {
+ r0 = 0,
+ r1,
+ r2,
+ r3,
+ S0 = r3,
+ r4,
+ r5,
+ r6,
+ r7,
+ r8,
+ S1 = r8,
+ r9,
+ r10,
+ r11,
+ r12,
+ ip = r12,
+ r13,
+ sp = r13,
+ r14,
+ lr = r14,
+ r15,
+ pc = r15,
+ invalid_reg
+ };
+ typedef uint8_t Code;
+ typedef RegisterID Encoding;
+
+ // Content spilled during bailouts.
+ union RegisterContent {
+ uintptr_t r;
+ };
+
+ static const char* GetName(Code code) {
+ MOZ_ASSERT(code < Total);
+ static const char * const Names[] = { "r0", "r1", "r2", "r3", "r4", "r5", "r6", "r7",
+ "r8", "r9", "r10", "r11", "r12", "sp", "r14", "pc"};
+ return Names[code];
+ }
+ static const char* GetName(Encoding i) {
+ return GetName(Code(i));
+ }
+
+ static Code FromName(const char* name);
+
+ static const Encoding StackPointer = sp;
+ static const Encoding Invalid = invalid_reg;
+
+ static const uint32_t Total = 16;
+ static const uint32_t Allocatable = 13;
+
+ typedef uint32_t SetType;
+
+ static const SetType AllMask = (1 << Total) - 1;
+ static const SetType ArgRegMask = (1 << r0) | (1 << r1) | (1 << r2) | (1 << r3);
+
+ static const SetType VolatileMask =
+ (1 << r0) |
+ (1 << r1) |
+ (1 << Registers::r2) |
+ (1 << Registers::r3)
+#if defined(XP_IOS)
+ // per https://developer.apple.com/library/ios/documentation/Xcode/Conceptual/iPhoneOSABIReference/Articles/ARMv6FunctionCallingConventions.html#//apple_ref/doc/uid/TP40009021-SW4
+ | (1 << Registers::r9)
+#endif
+ ;
+
+ static const SetType NonVolatileMask =
+ (1 << Registers::r4) |
+ (1 << Registers::r5) |
+ (1 << Registers::r6) |
+ (1 << Registers::r7) |
+ (1 << Registers::r8) |
+#if !defined(XP_IOS)
+ (1 << Registers::r9) |
+#endif
+ (1 << Registers::r10) |
+ (1 << Registers::r11) |
+ (1 << Registers::r12) |
+ (1 << Registers::r14);
+
+ static const SetType WrapperMask =
+ VolatileMask | // = arguments
+ (1 << Registers::r4) | // = outReg
+ (1 << Registers::r5); // = argBase
+
+ static const SetType SingleByteRegs =
+ VolatileMask | NonVolatileMask;
+
+ static const SetType NonAllocatableMask =
+ (1 << Registers::sp) |
+ (1 << Registers::r12) | // r12 = ip = scratch
+ (1 << Registers::lr) |
+ (1 << Registers::pc);
+
+ // Registers that can be allocated without being saved, generally.
+ static const SetType TempMask = VolatileMask & ~NonAllocatableMask;
+
+ // Registers returned from a JS -> JS call.
+ static const SetType JSCallMask =
+ (1 << Registers::r2) |
+ (1 << Registers::r3);
+
+ // Registers returned from a JS -> C call.
+ static const SetType CallMask =
+ (1 << Registers::r0) |
+ (1 << Registers::r1); // Used for double-size returns.
+
+ static const SetType AllocatableMask = AllMask & ~NonAllocatableMask;
+
+ static uint32_t SetSize(SetType x) {
+ static_assert(sizeof(SetType) == 4, "SetType must be 32 bits");
+ return mozilla::CountPopulation32(x);
+ }
+ static uint32_t FirstBit(SetType x) {
+ return mozilla::CountTrailingZeroes32(x);
+ }
+ static uint32_t LastBit(SetType x) {
+ return 31 - mozilla::CountLeadingZeroes32(x);
+ }
+};
+
+// Smallest integer type that can hold a register bitmask.
+typedef uint16_t PackedRegisterMask;
+typedef uint16_t PackedRegisterMask;
+
+class FloatRegisters
+{
+ public:
+ enum FPRegisterID {
+ s0,
+ s1,
+ s2,
+ s3,
+ s4,
+ s5,
+ s6,
+ s7,
+ s8,
+ s9,
+ s10,
+ s11,
+ s12,
+ s13,
+ s14,
+ s15,
+ s16,
+ s17,
+ s18,
+ s19,
+ s20,
+ s21,
+ s22,
+ s23,
+ s24,
+ s25,
+ s26,
+ s27,
+ s28,
+ s29,
+ s30,
+ s31,
+ d0,
+ d1,
+ d2,
+ d3,
+ d4,
+ d5,
+ d6,
+ d7,
+ d8,
+ d9,
+ d10,
+ d11,
+ d12,
+ d13,
+ d14,
+ d15,
+ d16,
+ d17,
+ d18,
+ d19,
+ d20,
+ d21,
+ d22,
+ d23,
+ d24,
+ d25,
+ d26,
+ d27,
+ d28,
+ d29,
+ d30,
+ d31,
+ invalid_freg
+ };
+
+ typedef uint32_t Code;
+ typedef FPRegisterID Encoding;
+
+ // Content spilled during bailouts.
+ union RegisterContent {
+ double d;
+ };
+
+ static const char* GetDoubleName(Encoding code) {
+ static const char * const Names[] = { "d0", "d1", "d2", "d3", "d4", "d5", "d6", "d7",
+ "d8", "d9", "d10", "d11", "d12", "d13", "d14", "d15",
+ "d16", "d17", "d18", "d19", "d20", "d21", "d22", "d23",
+ "d24", "d25", "d26", "d27", "d28", "d29", "d30", "d31"};
+ return Names[code];
+ }
+ static const char* GetSingleName(Encoding code) {
+ static const char * const Names[] = { "s0", "s1", "s2", "s3", "s4", "s5", "s6", "s7",
+ "s8", "s9", "s10", "s11", "s12", "s13", "s14", "s15",
+ "s16", "s17", "s18", "s19", "s20", "s21", "s22", "s23",
+ "s24", "s25", "s26", "s27", "s28", "s29", "s30", "s31"};
+ return Names[code];
+ }
+
+ static Code FromName(const char* name);
+
+ static const Encoding Invalid = invalid_freg;
+ static const uint32_t Total = 48;
+ static const uint32_t TotalDouble = 16;
+ static const uint32_t TotalSingle = 32;
+ static const uint32_t Allocatable = 45;
+ // There are only 32 places that we can put values.
+ static const uint32_t TotalPhys = 32;
+ static uint32_t ActualTotalPhys();
+
+ typedef uint64_t SetType;
+ static const SetType AllSingleMask = (1ull << TotalSingle) - 1;
+ static const SetType AllDoubleMask = ((1ull << TotalDouble) - 1) << TotalSingle;
+ static const SetType AllMask = AllDoubleMask | AllSingleMask;
+
+ // d15 is the ScratchFloatReg.
+ static const SetType NonVolatileDoubleMask =
+ ((1ULL << d8) |
+ (1ULL << d9) |
+ (1ULL << d10) |
+ (1ULL << d11) |
+ (1ULL << d12) |
+ (1ULL << d13) |
+ (1ULL << d14));
+ // s30 and s31 alias d15.
+ static const SetType NonVolatileMask =
+ (NonVolatileDoubleMask |
+ ((1 << s16) |
+ (1 << s17) |
+ (1 << s18) |
+ (1 << s19) |
+ (1 << s20) |
+ (1 << s21) |
+ (1 << s22) |
+ (1 << s23) |
+ (1 << s24) |
+ (1 << s25) |
+ (1 << s26) |
+ (1 << s27) |
+ (1 << s28) |
+ (1 << s29) |
+ (1 << s30)));
+
+ static const SetType VolatileMask = AllMask & ~NonVolatileMask;
+ static const SetType VolatileDoubleMask = AllDoubleMask & ~NonVolatileDoubleMask;
+
+ static const SetType WrapperMask = VolatileMask;
+
+ // d15 is the ARM scratch float register.
+ // s30 and s31 alias d15.
+ static const SetType NonAllocatableMask = ((1ULL << d15)) |
+ (1ULL << s30) |
+ (1ULL << s31);
+
+ // Registers that can be allocated without being saved, generally.
+ static const SetType TempMask = VolatileMask & ~NonAllocatableMask;
+
+ static const SetType AllocatableMask = AllMask & ~NonAllocatableMask;
+};
+
+template <typename T>
+class TypedRegisterSet;
+
+class VFPRegister
+{
+ public:
+ // What type of data is being stored in this register? UInt / Int are
+ // specifically for vcvt, where we need to know how the data is supposed to
+ // be converted.
+ enum RegType {
+ Single = 0x0,
+ Double = 0x1,
+ UInt = 0x2,
+ Int = 0x3
+ };
+
+ typedef FloatRegisters Codes;
+ typedef Codes::Code Code;
+ typedef Codes::Encoding Encoding;
+
+ protected:
+ RegType kind : 2;
+ // ARM doesn't have more than 32 registers. Don't take more bits than we'll
+ // need. Presently, we don't have plans to address the upper and lower
+ // halves of the double registers seprately, so 5 bits should suffice. If we
+ // do decide to address them seprately (vmov, I'm looking at you), we will
+ // likely specify it as a separate field.
+ public:
+ uint32_t code_ : 5;
+ protected:
+ bool _isInvalid : 1;
+ bool _isMissing : 1;
+
+ public:
+ constexpr VFPRegister(uint32_t r, RegType k)
+ : kind(k), code_ (Code(r)), _isInvalid(false), _isMissing(false)
+ { }
+ constexpr VFPRegister()
+ : kind(Double), code_(Code(0)), _isInvalid(true), _isMissing(false)
+ { }
+
+ constexpr VFPRegister(RegType k, uint32_t id, bool invalid, bool missing) :
+ kind(k), code_(Code(id)), _isInvalid(invalid), _isMissing(missing) {
+ }
+
+ explicit constexpr VFPRegister(Code id)
+ : kind(Double), code_(id), _isInvalid(false), _isMissing(false)
+ { }
+ bool operator==(const VFPRegister& other) const {
+ MOZ_ASSERT(!isInvalid());
+ MOZ_ASSERT(!other.isInvalid());
+ return kind == other.kind && code_ == other.code_;
+ }
+
+ bool isSingle() const { return kind == Single; }
+ bool isDouble() const { return kind == Double; }
+ bool isSimd128() const { return false; }
+ bool isFloat() const { return (kind == Double) || (kind == Single); }
+ bool isInt() const { return (kind == UInt) || (kind == Int); }
+ bool isSInt() const { return kind == Int; }
+ bool isUInt() const { return kind == UInt; }
+ bool equiv(const VFPRegister& other) const { return other.kind == kind; }
+ size_t size() const { return (kind == Double) ? 8 : 4; }
+ bool isInvalid() const;
+ bool isMissing() const;
+
+ VFPRegister doubleOverlay(unsigned int which = 0) const;
+ VFPRegister singleOverlay(unsigned int which = 0) const;
+ VFPRegister sintOverlay(unsigned int which = 0) const;
+ VFPRegister uintOverlay(unsigned int which = 0) const;
+
+ VFPRegister asSingle() const { return singleOverlay(); }
+ VFPRegister asDouble() const { return doubleOverlay(); }
+ VFPRegister asSimd128() const { MOZ_CRASH("NYI"); }
+
+ struct VFPRegIndexSplit;
+ VFPRegIndexSplit encode();
+
+ // For serializing values.
+ struct VFPRegIndexSplit {
+ const uint32_t block : 4;
+ const uint32_t bit : 1;
+
+ private:
+ friend VFPRegIndexSplit js::jit::VFPRegister::encode();
+
+ VFPRegIndexSplit(uint32_t block_, uint32_t bit_)
+ : block(block_), bit(bit_)
+ {
+ MOZ_ASSERT(block == block_);
+ MOZ_ASSERT(bit == bit_);
+ }
+ };
+
+ Code code() const {
+ MOZ_ASSERT(!_isInvalid && !_isMissing);
+ // This should only be used in areas where we only have doubles and
+ // singles.
+ MOZ_ASSERT(isFloat());
+ return Code(code_ | (kind << 5));
+ }
+ Encoding encoding() const {
+ MOZ_ASSERT(!_isInvalid && !_isMissing);
+ return Encoding(code_);
+ }
+ uint32_t id() const {
+ return code_;
+ }
+ static VFPRegister FromCode(uint32_t i) {
+ uint32_t code = i & 31;
+ uint32_t kind = i >> 5;
+ return VFPRegister(code, RegType(kind));
+ }
+ bool volatile_() const {
+ if (isDouble())
+ return !!((1 << (code_ >> 1)) & FloatRegisters::VolatileMask);
+ return !!((1 << code_) & FloatRegisters::VolatileMask);
+ }
+ const char* name() const {
+ if (isDouble())
+ return FloatRegisters::GetDoubleName(Encoding(code_));
+ return FloatRegisters::GetSingleName(Encoding(code_));
+ }
+ bool operator != (const VFPRegister& other) const {
+ return other.kind != kind || code_ != other.code_;
+ }
+ bool aliases(const VFPRegister& other) {
+ if (kind == other.kind)
+ return code_ == other.code_;
+ return doubleOverlay() == other.doubleOverlay();
+ }
+ static const int NumAliasedDoubles = 16;
+ uint32_t numAliased() const {
+ if (isDouble()) {
+ if (code_ < NumAliasedDoubles)
+ return 3;
+ return 1;
+ }
+ return 2;
+ }
+
+ // N.B. FloatRegister is an explicit outparam here because msvc-2010
+ // miscompiled it on win64 when the value was simply returned
+ void aliased(uint32_t aliasIdx, VFPRegister* ret) {
+ if (aliasIdx == 0) {
+ *ret = *this;
+ return;
+ }
+ if (isDouble()) {
+ MOZ_ASSERT(code_ < NumAliasedDoubles);
+ MOZ_ASSERT(aliasIdx <= 2);
+ *ret = singleOverlay(aliasIdx - 1);
+ return;
+ }
+ MOZ_ASSERT(aliasIdx == 1);
+ *ret = doubleOverlay(aliasIdx - 1);
+ }
+ uint32_t numAlignedAliased() const {
+ if (isDouble()) {
+ if (code_ < NumAliasedDoubles)
+ return 2;
+ return 1;
+ }
+ // s1 has 0 other aligned aliases, 1 total.
+ // s0 has 1 other aligned aliase, 2 total.
+ return 2 - (code_ & 1);
+ }
+ // | d0 |
+ // | s0 | s1 |
+ // If we've stored s0 and s1 in memory, we also want to say that d0 is
+ // stored there, but it is only stored at the location where it is aligned
+ // e.g. at s0, not s1.
+ void alignedAliased(uint32_t aliasIdx, VFPRegister* ret) {
+ if (aliasIdx == 0) {
+ *ret = *this;
+ return;
+ }
+ MOZ_ASSERT(aliasIdx == 1);
+ if (isDouble()) {
+ MOZ_ASSERT(code_ < NumAliasedDoubles);
+ *ret = singleOverlay(aliasIdx - 1);
+ return;
+ }
+ MOZ_ASSERT((code_ & 1) == 0);
+ *ret = doubleOverlay(aliasIdx - 1);
+ return;
+ }
+
+ typedef FloatRegisters::SetType SetType;
+
+ // This function is used to ensure that Register set can take all Single
+ // registers, even if we are taking a mix of either double or single
+ // registers.
+ //
+ // s0.alignedOrDominatedAliasedSet() == s0 | d0.
+ // s1.alignedOrDominatedAliasedSet() == s1.
+ // d0.alignedOrDominatedAliasedSet() == s0 | s1 | d0.
+ //
+ // This way the Allocator register set does not have to do any arithmetics
+ // to know if a register is available or not, as we have the following
+ // relations:
+ //
+ // d0.alignedOrDominatedAliasedSet() ==
+ // s0.alignedOrDominatedAliasedSet() | s1.alignedOrDominatedAliasedSet()
+ //
+ // s0.alignedOrDominatedAliasedSet() & s1.alignedOrDominatedAliasedSet() == 0
+ //
+ SetType alignedOrDominatedAliasedSet() const {
+ if (isSingle()) {
+ if (code_ % 2 != 0)
+ return SetType(1) << code_;
+ return (SetType(1) << code_) | (SetType(1) << (32 + code_ / 2));
+ }
+
+ MOZ_ASSERT(isDouble());
+ return (SetType(0b11) << (code_ * 2)) | (SetType(1) << (32 + code_));
+ }
+
+ static uint32_t SetSize(SetType x) {
+ static_assert(sizeof(SetType) == 8, "SetType must be 64 bits");
+ return mozilla::CountPopulation32(x);
+ }
+ static Code FromName(const char* name) {
+ return FloatRegisters::FromName(name);
+ }
+ static TypedRegisterSet<VFPRegister> ReduceSetForPush(const TypedRegisterSet<VFPRegister>& s);
+ static uint32_t GetPushSizeInBytes(const TypedRegisterSet<VFPRegister>& s);
+ uint32_t getRegisterDumpOffsetInBytes();
+ static uint32_t FirstBit(SetType x) {
+ return mozilla::CountTrailingZeroes64(x);
+ }
+ static uint32_t LastBit(SetType x) {
+ return 63 - mozilla::CountLeadingZeroes64(x);
+ }
+
+};
+
+// The only floating point register set that we work with are the VFP Registers.
+typedef VFPRegister FloatRegister;
+
+uint32_t GetARMFlags();
+bool HasARMv7();
+bool HasMOVWT();
+bool HasLDSTREXBHD(); // {LD,ST}REX{B,H,D}
+bool HasDMBDSBISB(); // DMB, DSB, and ISB
+bool HasVFPv3();
+bool HasVFP();
+bool Has32DP();
+bool HasIDIV();
+
+extern volatile uint32_t armHwCapFlags;
+
+// Not part of the HWCAP flag, but we need to know these and these bits are not
+// used. Define these here so that their use can be inlined by the simulator.
+
+// A bit to flag when signaled alignment faults are to be fixed up.
+#define HWCAP_FIXUP_FAULT (1 << 24)
+
+// A bit to flag when the flags are uninitialized, so they can be atomically set.
+#define HWCAP_UNINITIALIZED (1 << 25)
+
+// A bit to flag when alignment faults are enabled and signal.
+#define HWCAP_ALIGNMENT_FAULT (1 << 26)
+
+// A bit to flag the use of the hardfp ABI.
+#define HWCAP_USE_HARDFP_ABI (1 << 27)
+
+// A bit to flag the use of the ARMv7 arch, otherwise ARMv6.
+#define HWCAP_ARMv7 (1 << 28)
+
+// Top three bits are reserved, do not use them.
+
+// Returns true when cpu alignment faults are enabled and signaled, and thus we
+// should ensure loads and stores are aligned.
+inline bool HasAlignmentFault()
+{
+ MOZ_ASSERT(armHwCapFlags != HWCAP_UNINITIALIZED);
+ return armHwCapFlags & HWCAP_ALIGNMENT_FAULT;
+}
+
+#ifdef JS_SIMULATOR_ARM
+// Returns true when cpu alignment faults will be fixed up by the
+// "operating system", which functionality we will emulate.
+inline bool FixupFault()
+{
+ MOZ_ASSERT(armHwCapFlags != HWCAP_UNINITIALIZED);
+ return armHwCapFlags & HWCAP_FIXUP_FAULT;
+}
+#endif
+
+// Arm/D32 has double registers that can NOT be treated as float32 and this
+// requires some dances in lowering.
+inline bool
+hasUnaliasedDouble()
+{
+ return Has32DP();
+}
+
+// On ARM, Dn aliases both S2n and S2n+1, so if you need to convert a float32 to
+// a double as a temporary, you need a temporary double register.
+inline bool
+hasMultiAlias()
+{
+ return true;
+}
+
+bool ParseARMHwCapFlags(const char* armHwCap);
+void InitARMFlags();
+uint32_t GetARMFlags();
+
+// If the simulator is used then the ABI choice is dynamic. Otherwise the ABI is
+// static and useHardFpABI is inlined so that unused branches can be optimized
+// away.
+#ifdef JS_SIMULATOR_ARM
+bool UseHardFpABI();
+#else
+static inline bool UseHardFpABI()
+{
+#if defined(JS_CODEGEN_ARM_HARDFP)
+ return true;
+#else
+ return false;
+#endif
+}
+#endif
+
+bool ForceDoubleCacheFlush();
+
+// In order to handle SoftFp ABI calls, we need to be able to express that we
+// have ABIArg which are represented by pair of general purpose registers.
+#define JS_CODEGEN_REGISTER_PAIR 1
+
+} // namespace jit
+} // namespace js
+
+#endif /* jit_arm_Architecture_arm_h */