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-rw-r--r--js/src/jit/VMFunctions.cpp23
1 files changed, 10 insertions, 13 deletions
diff --git a/js/src/jit/VMFunctions.cpp b/js/src/jit/VMFunctions.cpp
index 7b1e1cad6..297357b1e 100644
--- a/js/src/jit/VMFunctions.cpp
+++ b/js/src/jit/VMFunctions.cpp
@@ -337,12 +337,11 @@ ArrayPopDense(JSContext* cx, HandleObject obj, MutableHandleValue rval)
}
bool
-ArrayPushDense(JSContext* cx, HandleObject obj, HandleValue v, uint32_t* length)
+ArrayPushDense(JSContext* cx, HandleArrayObject arr, HandleValue v, uint32_t* length)
{
- *length = obj->as<ArrayObject>().length();
- DenseElementResult result =
- SetOrExtendBoxedOrUnboxedDenseElements(cx, obj, *length, v.address(), 1,
- ShouldUpdateTypes::DontUpdate);
+ *length = arr->length();
+ DenseElementResult result = arr->setOrExtendDenseElements(cx, *length, v.address(), 1,
+ ShouldUpdateTypes::DontUpdate);
if (result != DenseElementResult::Incomplete) {
(*length)++;
return result == DenseElementResult::Success;
@@ -350,7 +349,7 @@ ArrayPushDense(JSContext* cx, HandleObject obj, HandleValue v, uint32_t* length)
JS::AutoValueArray<3> argv(cx);
argv[0].setUndefined();
- argv[1].setObject(*obj);
+ argv[1].setObject(*arr);
argv[2].set(v);
if (!js::array_push(cx, 1, argv.begin()))
return false;
@@ -1143,16 +1142,14 @@ Recompile(JSContext* cx)
}
bool
-SetDenseOrUnboxedArrayElement(JSContext* cx, HandleObject obj, int32_t index,
- HandleValue value, bool strict)
+SetDenseElement(JSContext* cx, HandleNativeObject obj, int32_t index, HandleValue value, bool strict)
{
// This function is called from Ion code for StoreElementHole's OOL path.
- // In this case we know the object is native or an unboxed array and that
- // no type changes are needed.
+ // In this case we know the object is native and that no type changes are
+ // needed.
- DenseElementResult result =
- SetOrExtendBoxedOrUnboxedDenseElements(cx, obj, index, value.address(), 1,
- ShouldUpdateTypes::DontUpdate);
+ DenseElementResult result = obj->setOrExtendDenseElements(cx, index, value.address(), 1,
+ ShouldUpdateTypes::DontUpdate);
if (result != DenseElementResult::Incomplete)
return result == DenseElementResult::Success;