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-rw-r--r--js/src/jit-test/tests/ion/testFloat32.js474
1 files changed, 474 insertions, 0 deletions
diff --git a/js/src/jit-test/tests/ion/testFloat32.js b/js/src/jit-test/tests/ion/testFloat32.js
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+++ b/js/src/jit-test/tests/ion/testFloat32.js
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+// This test checks that we are able to optimize float32 inputs. As
+// GetElementIC (float32 array accesses) output is not specialized with Float32
+// output types, we should not force inline caches.
+if (getJitCompilerOptions()["ion.forceinlineCaches"])
+ setJitCompilerOption("ion.forceinlineCaches", 0);
+
+// Fuzz tests
+(function(){
+ //
+ (function(){
+ var g = {};
+ x = new Float32Array()
+ Function('g', "g.o = x[1]")(g);
+ })();
+ //
+ (function() {
+ var g = new Float32Array(16);
+ var h = new Float64Array(16);
+ var farrays = [ g, h ];
+ for (aridx = 0; aridx < farrays.length; ++aridx) {
+ ar = farrays[aridx];
+ !(ar[ar.length-2] == (NaN / Infinity)[ar.length-2])
+ }
+ })();
+ //
+ (function () {
+ var v = new Float32Array(32);
+ for (var i = 0; i < v.length; ++i)
+ v[i] = i;
+ var t = (false );
+ for (var i = 0; i < i .length; ++i)
+ t += v[i];
+ })();
+ //
+ (function() {
+ x = y = {};
+ z = new Float32Array(6)
+ for (c in this) {
+ Array.prototype.unshift.call(x, new ArrayBuffer())
+ }
+ Array.prototype.sort.call(x, (function (j) {
+ y.s = z[2]
+ }))
+ })();
+ //
+ (function() {
+ // bug 1134298
+ for (var k = 0; k < 1; k++) {
+ Math.fround(Math.ceil(Math.fround(Math.acos(3.0))))
+ }
+ })();
+})();
+//
+// ION TESTS
+//
+// The assertFloat32 function is deactivated in --ion-eager mode, as the first time, the function Math.fround
+// would be guarded against modifications (typeguard on Math and then on fround). In this case, Math.fround is
+// not inlined and the compiler will consider the return value to be a double, not a float32, making the
+// assertions fail. Note that as assertFloat32 is declared unsafe for fuzzing, this can't happen in fuzzed code.
+//
+// To be able to test it, we still need ion compilation though. A nice solution
+// is to manually lower the ion warm-up trigger.
+setJitCompilerOption("ion.warmup.trigger", 50);
+
+function test(f) {
+ f32[0] = .5;
+ for(var n = 110; n; n--)
+ f();
+}
+
+var f32 = new Float32Array(4);
+var f64 = new Float64Array(4);
+
+function acceptAdd() {
+ var use = f32[0] + 1;
+ assertFloat32(use, true);
+ f32[0] = use;
+}
+test(acceptAdd);
+
+function acceptAddSeveral() {
+ var sum1 = f32[0] + 0.5;
+ var sum2 = f32[0] + 0.5;
+ f32[0] = sum1;
+ f32[0] = sum2;
+ assertFloat32(sum1, true);
+ assertFloat32(sum2, true);
+}
+test(acceptAddSeveral);
+
+function acceptAddVar() {
+ var x = f32[0] + 1;
+ f32[0] = x;
+ f32[1] = x;
+ assertFloat32(x, true);
+}
+test(acceptAddVar);
+
+function refuseAddCst() {
+ var x = f32[0] + 1234567890; // this constant can't be precisely represented as a float32
+ f32[0] = x;
+ assertFloat32(x, false);
+}
+test(refuseAddCst);
+
+function refuseAddVar() {
+ var x = f32[0] + 1;
+ f32[0] = x;
+ f32[1] = x;
+ f64[1] = x; // non consumer
+ assertFloat32(x, false);
+}
+test(refuseAddVar);
+
+function refuseAddStore64() {
+ var x = f32[0] + 1;
+ f64[0] = x; // non consumer
+ f32[0] = f64[0];
+ assertFloat32(x, false);
+}
+test(refuseAddStore64);
+
+function refuseAddStoreObj() {
+ var o = {}
+ var x = f32[0] + 1;
+ o.x = x; // non consumer
+ f32[0] = o['x'];
+ assertFloat32(x, false);
+}
+test(refuseAddStoreObj);
+
+function refuseAddSeveral() {
+ var sum = (f32[0] + 2) - 1; // second addition is not a consumer
+ f32[0] = sum;
+ assertFloat32(sum, false);
+}
+test(refuseAddSeveral);
+
+function refuseAddFunctionCall() {
+ function plusOne(x) { return Math.cos(x+1)*13.37; }
+ var res = plusOne(f32[0]); // func call is not a consumer
+ f32[0] = res;
+ assertFloat32(res, false);
+}
+test(refuseAddFunctionCall);
+
+function acceptSqrt() {
+ var res = Math.sqrt(f32[0]);
+ assertFloat32(res, true);
+ f32[0] = res;
+}
+test(acceptSqrt);
+
+function refuseSqrt() {
+ var res = Math.sqrt(f32[0]);
+ assertFloat32(res, false);
+ f32[0] = res + 1;
+}
+test(refuseSqrt);
+
+function acceptMin() {
+ var res = Math.min(f32[0], f32[1]);
+ assertFloat32(res, true);
+ f64[0] = res;
+}
+test(acceptMin);
+
+// In theory, we could do it, as Math.min/max actually behave as a Phi (it's a
+// float32 producer iff its inputs are producers, it's a consumer iff its uses
+// are consumers). In practice, this would involve some overhead for big chains
+// of min/max.
+function refuseMinAdd() {
+ var res = Math.min(f32[0], f32[1]) + f32[2];
+ assertFloat32(res, false);
+ f32[3] = res;
+}
+test(refuseMinAdd);
+
+function acceptSeveralMinMax() {
+ var x = Math.min(f32[0], f32[1]);
+ var y = Math.max(f32[2], f32[3]);
+ var res = Math.min(x, y);
+ assertFloat32(res, true);
+ f64[0] = res;
+}
+test(acceptSeveralMinMax);
+
+function acceptSeveralMinMax2() {
+ var res = Math.min(f32[0], f32[1], f32[2], f32[3]);
+ assertFloat32(res, true);
+ f64[0] = res;
+}
+test(acceptSeveralMinMax2);
+
+function partialMinMax() {
+ var x = Math.min(f32[0], f32[1]);
+ var y = Math.min(f64[0], f32[1]);
+ var res = Math.min(x, y);
+ assertFloat32(x, true);
+ assertFloat32(y, false);
+ assertFloat32(res, false);
+ f64[0] = res;
+}
+test(partialMinMax);
+
+function refuseSeveralMinMax() {
+ var res = Math.min(f32[0], f32[1] + f32[2], f32[2], f32[3]);
+ assertFloat32(res, false);
+ f64[0] = res;
+}
+test(refuseSeveralMinMax);
+
+function refuseMin() {
+ var res = Math.min(f32[0], 42.13 + f32[1]);
+ assertFloat32(res, false);
+ f64[0] = res;
+}
+test(refuseMin);
+
+function acceptMax() {
+ var res = Math.max(f32[0], f32[1]);
+ assertFloat32(res, true);
+ f64[0] = res;
+}
+test(acceptMax);
+
+function refuseMax() {
+ var res = Math.max(f32[0], 42.13 + f32[1]);
+ assertFloat32(res, false);
+ f64[0] = res;
+}
+test(refuseMax);
+
+function acceptAbs() {
+ var res = Math.abs(f32[0]);
+ assertFloat32(res, true);
+ f32[0] = res;
+}
+test(acceptAbs);
+
+function refuseAbs() {
+ var res = Math.abs(f32[0]);
+ assertFloat32(res, false);
+ f64[0] = res + 1;
+}
+test(refuseAbs);
+
+function acceptFilterTypeSet() {
+ var res = f32[0];
+ if (!res) {
+ } else {
+ f32[0] = res;
+ assertFloat32(res, true);
+ }
+}
+test(acceptFilterTypeSet);
+
+function acceptFilterTypeSet2() {
+ var res = f32[0];
+ if (!res) {
+ } else {
+ var res1 = Math.abs(res);
+ f32[0] = res1;
+ assertFloat32(res1, true);
+ }
+}
+test(acceptFilterTypeSet2);
+
+function refuseFilterTypeSet() {
+ var res = f32[0];
+ if (!res) {
+ } else {
+ var res1 = Math.abs(res);
+ f64[0] = res1 + 1;
+ assertFloat32(res1, false);
+ }
+}
+test(refuseFilterTypeSet);
+
+function refuseTrigo() {
+ var res = Math.cos(f32[0]);
+ f32[0] = res;
+ assertFloat32(res, false);
+
+ var res = Math.sin(f32[0]);
+ f32[0] = res;
+ assertFloat32(res, false);
+
+ var res = Math.tan(f32[0]);
+ f32[0] = res;
+ assertFloat32(res, false);
+
+ var res = Math.acos(f32[0]);
+ f32[0] = res;
+ assertFloat32(res, false);
+
+ var res = Math.asin(f32[0]);
+ f32[0] = res;
+ assertFloat32(res, false);
+
+ res = Math.atan(f32[0]);
+ f32[0] = res;
+ assertFloat32(res, false);
+}
+test(refuseTrigo);
+
+function refuseMath() {
+ var res = Math.log10(f32[0]);
+ f32[0] = res;
+ assertFloat32(res, false);
+
+ res = Math.log2(f32[0]);
+ f32[0] = res;
+ assertFloat32(res, false);
+
+ res = Math.log1p(f32[0]);
+ f32[0] = res;
+ assertFloat32(res, false);
+
+ res = Math.expm1(f32[0]);
+ f32[0] = res;
+ assertFloat32(res, false);
+
+ res = Math.cosh(f32[0]);
+ f32[0] = res;
+ assertFloat32(res, false);
+
+ res = Math.sinh(f32[0]);
+ f32[0] = res;
+ assertFloat32(res, false);
+
+ res = Math.tanh(f32[0]);
+ f32[0] = res;
+ assertFloat32(res, false);
+
+ res = Math.acosh(f32[0]);
+ f32[0] = res;
+ assertFloat32(res, false);
+
+ res = Math.asinh(f32[0]);
+ f32[0] = res;
+ assertFloat32(res, false);
+
+ res = Math.atanh(f32[0]);
+ f32[0] = res;
+ assertFloat32(res, false);
+
+ res = Math.cbrt(f32[0]);
+ f32[0] = res;
+ assertFloat32(res, false);
+
+ res = Math.sign(f32[0]);
+ f32[0] = res;
+ assertFloat32(res, false);
+
+ res = Math.trunc(f32[0]);
+ f32[0] = res;
+ assertFloat32(res, false);
+}
+test(refuseMath);
+
+function refuseLoop() {
+ var res = f32[0],
+ n = 10;
+ while (n--) {
+ res = res + 1; // this loop is equivalent to several additions => second addition is not a consumer
+ assertFloat32(res, false);
+ }
+ assertFloat32(res, false);
+ f32[0] = res;
+}
+test(refuseLoop);
+
+function acceptLoop() {
+ var res = f32[0],
+ n = 10;
+ while (n--) {
+ var sum = res + 1;
+ res = Math.fround(sum);
+ assertFloat32(sum, true);
+ }
+ assertFloat32(res, true);
+ f32[0] = res;
+}
+test(acceptLoop);
+
+function alternateCond(n) {
+ var x = f32[0];
+ if (n > 0) {
+ var s1 = x + 1;
+ f32[0] = s1;
+ assertFloat32(s1, true);
+ } else {
+ var s2 = x + 1;
+ f64[0] = s2; // non consumer
+ assertFloat32(s2, false);
+ }
+}
+(function() {
+ f32[0] = 0;
+ for (var n = 110; n; n--) {
+ alternateCond(n % 2);
+ }
+})();
+
+function phiTest(n) {
+ var x = (f32[0]);
+ var y = n;
+ if (n > 0) {
+ x = x + 2;
+ assertFloat32(x, true);
+ } else {
+ if (n < -10) {
+ x = Math.fround(Math.sqrt(y));
+ assertFloat32(x, true);
+ } else {
+ x = x - 1;
+ assertFloat32(x, true);
+ }
+ }
+ assertFloat32(x, true);
+ f32[0] = x;
+}
+(function() {
+ f32[0] = 0;
+ for (var n = 100; n; n--) {
+ phiTest( ((n % 3) - 1) * 15 );
+ }
+})();
+
+function mixedPhiTest(n) {
+ var x = (f32[0]);
+ var y = n;
+ if (n > 0) {
+ x = x + 2; // non consumer because of (1)
+ assertFloat32(x, false);
+ } else {
+ if (n < -10) {
+ x = Math.fround(Math.sqrt(y)); // new producer
+ assertFloat32(x, true);
+ } else {
+ x = x - 1; // non consumer because of (1)
+ assertFloat32(x, false);
+ }
+ }
+ assertFloat32(x, false);
+ x = x + 1; // (1) non consumer
+ f32[0] = x;
+}
+(function() {
+ f32[0] = 0;
+ for (var n = 100; n; n--) {
+ mixedPhiTest( ((n % 3) - 1) * 15 );
+ }
+})();
+
+function phiTest2(n) {
+ var x = f32[0];
+ while (n >= 0) {
+ x = Math.fround(Math.fround(x) + 1);
+ assertFloat32(x, true);
+ if (n < 10) {
+ x = f32[0] + 1;
+ assertFloat32(x, true);
+ }
+ n = n - 1;
+ }
+}
+(function(){
+ f32[0] = 0;
+ for (var n = 100; n > 10; n--) {
+ phiTest2(n);
+ }
+})();