diff options
Diffstat (limited to 'js/src/jit-test/tests/debug/Frame-onPop-multiple-01.js')
-rw-r--r-- | js/src/jit-test/tests/debug/Frame-onPop-multiple-01.js | 127 |
1 files changed, 127 insertions, 0 deletions
diff --git a/js/src/jit-test/tests/debug/Frame-onPop-multiple-01.js b/js/src/jit-test/tests/debug/Frame-onPop-multiple-01.js new file mode 100644 index 000000000..87e23825f --- /dev/null +++ b/js/src/jit-test/tests/debug/Frame-onPop-multiple-01.js @@ -0,0 +1,127 @@ +// Multiple debuggers all get their onPop handlers called, and see each others' effects. + +function completionsEqual(c1, c2) { + if (c1 && c2) { + if (c1.throw) + return c1.throw === c2.throw; + else + return c1.return === c2.return; + } + return c1 === c2; +} + +function completionString(c) { + if (c == null) + return 'x'; + if (c.return) + return 'r' + c.return; + if (c.throw) + return 't' + c.throw; + return '?'; +} + +var g = newGlobal(); // poor thing +g.eval('function f() { debugger; return "1"; }'); + +// We create a bunch of debuggers, but they all consult this global variable +// for expectations and responses, so the order in which events get +// reported to the debuggers doesn't matter. +// +// This list includes every pair of transitions, and is of minimal length. +// As if opportunity cost were just some theoretical concern. +var sequence = [{ expect: { return: '1' }, resume: { return: '2'} }, + { expect: { return: '2' }, resume: { throw: '3'} }, + { expect: { throw: '3' }, resume: { return: '4'} }, + { expect: { return: '4' }, resume: null }, + { expect: null, resume: { throw: '5'} }, + { expect: { throw: '5' }, resume: { throw: '6'} }, + { expect: { throw: '6' }, resume: null }, + { expect: null, resume: null }, + { expect: null, resume: { return: '7'} }]; + +// A list of the debuggers' Debugger.Frame instances. When it's all over, +// we test that they are all marked as no longer live. +var frames = []; + +// We start off the test via Debugger.Frame.prototype.eval, so if we end +// with a termination, we still catch it, instead of aborting the whole +// test. (Debugger.Object.prototype.executeInGlobal would simplify this...) +var dbg0 = new Debugger(g); +dbg0.onEnterFrame = function handleOriginalEnter(frame) { + dbg0.log += '('; + dbg0.onEnterFrame = undefined; + + assertEq(frame.live, true); + frames.push(frame); + + var dbgs = []; + var log; + + // Create a separate debugger to carry out each item in sequence. + for (s in sequence) { + // Each debugger's handlers close over a distinct 'dbg', but + // that's the only distinction between them. Otherwise, they're + // driven entirely by global data, so the order in which events are + // dispatched to them shouldn't matter. + let dbg = new Debugger(g); + dbgs.push(dbg); + + dbg.onDebuggerStatement = function handleDebuggerStatement(f) { + log += 'd'; + assertEq(f.live, true); + frames.push(f); + }; + + // First expect the 'eval'... + dbg.onEnterFrame = function handleEnterEval(f) { + log += 'e'; + assertEq(f.type, 'eval'); + assertEq(f.live, true); + frames.push(f); + + // Then expect the call. + dbg.onEnterFrame = function handleEnterCall(f) { + log += '('; + assertEq(f.type, 'call'); + assertEq(f.live, true); + frames.push(f); + + // Don't expect any further frames. + dbg.onEnterFrame = function handleExtraEnter(f) { + log += 'z'; + }; + + f.onPop = function handlePop(c) { + log += ')' + completionString(c); + assertEq(this.live, true); + frames.push(this); + + // Check that this debugger is in the list, and then remove it. + var i = dbgs.indexOf(dbg); + assertEq(i != -1, true); + dbgs.splice(i,1); + + // Check the frame's completion value against 'sequence'. + assertEq(completionsEqual(c, sequence[0].expect), true); + + // Provide the next resumption value from 'sequence'. + return sequence.shift().resume; + }; + }; + }; + } + + log = ''; + assertEq(completionsEqual(frame.eval('f()'), { return: '7' }), true); + assertEq(log, "eeeeeeeee(((((((((ddddddddd)r1)r2)t3)r4)x)t5)t6)x)x"); + + dbg0.log += '.'; +}; + +dbg0.log = ''; +g.eval('eval'); +assertEq(dbg0.log, '(.'); + +// Check that all Debugger.Frame instances we ran into are now marked as dead. +for (var i = 0; i < frames.length; i++) + assertEq(frames[i].live, false); |