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Diffstat (limited to 'js/src/jit-test/tests/basic/createMandelSet.js')
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1 files changed, 242 insertions, 0 deletions
diff --git a/js/src/jit-test/tests/basic/createMandelSet.js b/js/src/jit-test/tests/basic/createMandelSet.js new file mode 100644 index 000000000..9898b5dc9 --- /dev/null +++ b/js/src/jit-test/tests/basic/createMandelSet.js @@ -0,0 +1,242 @@ +// |jit-test| slow; + +// XXXbz I would dearly like to wrap it up into a function to avoid polluting +// the global scope, but the function ends up heavyweight, and then we lose on +// the jit. +load(libdir + "mandelbrot-results.js"); +//function testMandelbrotAll() { + // Configuration options that affect which codepaths we follow. + var doImageData = true; + var avoidSparseArray = true; + + // Control of iteration numbers and sizing. We'll do + // scaler * colorNames.length iterations or so before deciding that we + // don't escape. + const scaler = 5; + const numRows = 600; + const numCols = 600; + + const colorNames = [ + "black", + "green", + "blue", + "red", + "purple", + "orange", + "cyan", + "yellow", + "magenta", + "brown", + "pink", + "chartreuse", + "darkorange", + "crimson", + "gray", + "deeppink", + "firebrick", + "lavender", + "lawngreen", + "lightsalmon", + "lime", + "goldenrod" + ]; + const threshold = (colorNames.length - 1) * scaler; + + // Now set up our colors + var colors = []; + // 3-part for loop (iterators buggy, we will add a separate test for them) + for (var colorNameIdx = 0; colorNameIdx < colorNames.length; ++colorNameIdx) { + //for (var colorNameIdx in colorNames) { + colorNameIdx = parseInt(colorNameIdx); + colors.push([colorNameIdx, colorNameIdx, colorNameIdx, 0]); + } + + // Storage for our point data + var points; + + var scratch = {}; + var scratchZ = {}; + function complexMult(a, b) { + var newr = a.r * b.r - a.i * b.i; + var newi = a.r * b.i + a.i * b.r; + scratch.r = newr; + scratch.i = newi; + return scratch; + } + function complexAdd(a, b) { + scratch.r = a.r + b.r; + scratch.i = a.i + b.i; + return scratch; + } + function abs(a) { + return Math.sqrt(a.r * a.r + a.i * a.i); + } + + function escapeAbsDiff(normZ, absC) { + var absZ = Math.sqrt(normZ); + return normZ > absZ + absC; + } + + function escapeNorm2(normZ) { + return normZ > 4; + } + + function fuzzyColors(i) { + return Math.floor(i / scaler) + 1; + } + + function moddedColors(i) { + return (i % (colorNames.length - 1)) + 1; + } + + function computeEscapeSpeedObjects(real, imag) { + var c = { r: real, i: imag } + scratchZ.r = scratchZ.i = 0; + var absC = abs(c); + for (var i = 0; i < threshold; ++i) { + scratchZ = complexAdd(c, complexMult(scratchZ, scratchZ)); + if (escape(scratchZ.r * scratchZ.r + scratchZ.i * scratchZ.i, + absC)) { + return colorMap(i); + } + } + return 0; + } + + function computeEscapeSpeedOneObject(real, imag) { + // fold in the fact that we start with 0 + var r = real; + var i = imag; + var absC = abs({r: real, i: imag}); + for (var j = 0; j < threshold; ++j) { + var r2 = r * r; + var i2 = i * i; + if (escape(r2 + i2, absC)) { + return colorMap(j); + } + i = 2 * r * i + imag; + r = r2 - i2 + real; + } + return 0; + } + + function computeEscapeSpeedDoubles(real, imag) { + // fold in the fact that we start with 0 + var r = real; + var i = imag; + var absC = Math.sqrt(real * real + imag * imag); + for (var j = 0; j < threshold; ++j) { + var r2 = r * r; + var i2 = i * i; + if (escape(r2 + i2, absC)) { + return colorMap(j); + } + i = 2 * r * i + imag; + r = r2 - i2 + real; + } + return 0; + } + + var computeEscapeSpeed = computeEscapeSpeedDoubles; + var escape = escapeNorm2; + var colorMap = fuzzyColors; + + function addPointOrig(pointArray, n, i, j) { + if (!points[n]) { + points[n] = []; + points[n].push([i, j, 1, 1]); + } else { + var point = points[n][points[n].length-1]; + if (point[0] == i && point[1] == j - point[3]) { + ++point[3]; + } else { + points[n].push([i, j, 1, 1]); + } + } + } + + function addPointImagedata(pointArray, n, col, row) { + var slotIdx = ((row * numCols) + col) * 4; + pointArray[slotIdx] = colors[n][0]; + pointArray[slotIdx+1] = colors[n][1]; + pointArray[slotIdx+2] = colors[n][2]; + pointArray[slotIdx+3] = colors[n][3]; + } + + function createMandelSet() { + var realRange = { min: -2.1, max: 1 }; + var imagRange = { min: -1.5, max: 1.5 }; + + var addPoint; + if (doImageData) { + addPoint = addPointImagedata; + points = new Array(4*numCols*numRows); + if (avoidSparseArray) { + for (var idx = 0; idx < 4*numCols*numRows; ++idx) { + points[idx] = 0; + } + } + } else { + addPoint = addPointOrig; + points = []; + } + var realStep = (realRange.max - realRange.min)/numCols; + var imagStep = (imagRange.min - imagRange.max)/numRows; + for (var i = 0, curReal = realRange.min; + i < numCols; + ++i, curReal += realStep) { + for (var j = 0, curImag = imagRange.max; + j < numRows; + ++j, curImag += imagStep) { + var n = computeEscapeSpeed(curReal, curImag); + addPoint(points, n, i, j) + } + } + var result; + if (doImageData) { + if (colorMap == fuzzyColors) { + result = mandelbrotImageDataFuzzyResult; + } else { + result = mandelbrotImageDataModdedResult; + } + } else { + result = mandelbrotNoImageDataResult; + } + return points.toSource() == result; + } + + const escapeTests = [ escapeAbsDiff ]; + const colorMaps = [ fuzzyColors, moddedColors ]; + const escapeComputations = [ computeEscapeSpeedObjects, + computeEscapeSpeedOneObject, + computeEscapeSpeedDoubles ]; + // Test all possible escape-speed generation codepaths, using the + // imageData + sparse array avoidance storage. + doImageData = true; + avoidSparseArray = true; + for (var escapeIdx in escapeTests) { + escape = escapeTests[escapeIdx]; + for (var colorMapIdx in colorMaps) { + colorMap = colorMaps[colorMapIdx]; + for (var escapeComputationIdx in escapeComputations) { + computeEscapeSpeed = escapeComputations[escapeComputationIdx]; + assertEq(createMandelSet(), true); + } + } + } + + // Test all possible storage strategies. Note that we already tested + // doImageData == true with avoidSparseArray == true. + escape = escapeAbsDiff; + colorMap = fuzzyColors; // This part doesn't really matter too much here + computeEscapeSpeed = computeEscapeSpeedDoubles; + + doImageData = true; + avoidSparseArray = false; + assertEq(createMandelSet(), true); + + escape = escapeNorm2; + doImageData = false; // avoidSparseArray doesn't matter here + assertEq(createMandelSet(), true); +//} +//testMandelbrotAll(); |