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diff --git a/js/src/doc/Debugger/Debugger.Environment.md b/js/src/doc/Debugger/Debugger.Environment.md new file mode 100644 index 000000000..e970f0265 --- /dev/null +++ b/js/src/doc/Debugger/Debugger.Environment.md @@ -0,0 +1,153 @@ +# Debugger.Environment + +A `Debugger.Environment` instance represents a lexical environment, +associating names with variables. Each [`Debugger.Frame`][frame] instance +representing a debuggee frame has an associated environment object +describing the variables in scope in that frame; and each +[`Debugger.Object`][object] instance representing a debuggee function has an +environment object representing the environment the function has closed +over. + +ECMAScript environments form a tree, in which each local environment is +parented by its enclosing environment (in ECMAScript terms, its 'outer' +environment). We say an environment <i>binds</i> an identifier if that +environment itself associates the identifier with a variable, independently +of its outer environments. We say an identifier is <i>in scope</i> in an +environment if the identifier is bound in that environment or any enclosing +environment. + +SpiderMonkey creates `Debugger.Environment` instances as needed as the +debugger inspects stack frames and function objects; calling +`Debugger.Environment` as a function or constructor raises a `TypeError` +exception. + +SpiderMonkey creates exactly one `Debugger.Environment` instance for each +environment it presents via a given [`Debugger`][debugger-object] instance: +if the debugger encounters the same environment through two different +routes (perhaps two functions have closed over the same environment), +SpiderMonkey presents the same `Debugger.Environment` instance to the +debugger each time. This means that the debugger can use the `==` operator +to recognize when two `Debugger.Environment` instances refer to the same +environment in the debuggee, and place its own properties on a +`Debugger.Environment` instance to store metadata about particular +environments. + +(If more than one [`Debugger`][debugger-object] instance is debugging the +same code, each [`Debugger`][debugger-object] gets a separate +`Debugger.Environment` instance for a given environment. This allows the +code using each [`Debugger`][debugger-object] instance to place whatever +properties it likes on its own [`Debugger.Object`][object] instances, +without worrying about interfering with other debuggers.) + +If a `Debugger.Environment` instance's referent is not a debuggee +environment, then attempting to access its properties (other than +`inspectable`) or call any its methods throws an instance of `Error`. + +`Debugger.Environment` instances protect their referents from the +garbage collector; as long as the `Debugger.Environment` instance is +live, the referent remains live. Garbage collection has no visible +effect on `Debugger.Environment` instances. + + +## Accessor Properties of the Debugger.Environment Prototype Object + +A `Debugger.Environment` instance inherits the following accessor +properties from its prototype: + +`inspectable` +: True if this environment is a debuggee environment, and can therefore + be inspected. False otherwise. All other properties and methods of + `Debugger.Environment` instances throw if applied to a non-inspectable + environment. + +`type` +: The type of this environment object, one of the following values: + + * "declarative", indicating that the environment is a declarative + environment record. Function calls, calls to `eval`, `let` blocks, + `catch` blocks, and the like create declarative environment records. + + * "object", indicating that the environment's bindings are the + properties of an object. The global object and DOM elements appear in + the chain of environments via object environments. (Note that `with` + statements have their own environment type.) + + * "with", indicating that the environment was introduced by a `with` + statement. + +`parent` +: The environment that encloses this one (the "outer" environment, in + ECMAScript terminology), or `null` if this is the outermost environment. + +`object` +: A [`Debugger.Object`][object] instance referring to the object whose + properties this environment reflects. If this is a declarative + environment record, this accessor throws a `TypeError` (since + declarative environment records have no such object). Both `"object"` + and `"with"` environments have `object` properties that provide the + object whose properties they reflect as variable bindings. + +`callee` +: If this environment represents the variable environment (the top-level + environment within the function, which receives `var` definitions) for + a call to a function <i>f</i>, then this property's value is a + [`Debugger.Object`][object] instance referring to <i>f</i>. Otherwise, + this property's value is `null`. + +`optimizedOut` +: True if this environment is optimized out. False otherwise. For example, + functions whose locals are never aliased may present optimized-out + environments. When true, `getVariable` returns an ordinary JavaScript + object whose `optimizedOut` property is true on all bindings, and + `setVariable` throws a `ReferenceError`. + + +## Function Properties of the Debugger.Environment Prototype Object + +The methods described below may only be called with a `this` value +referring to a `Debugger.Environment` instance; they may not be used as +methods of other kinds of objects. + +`names()` +: Return an array of strings giving the names of the identifiers bound by + this environment. The result does not include the names of identifiers + bound by enclosing environments. + +<code>getVariable(<i>name</i>)</code> +: Return the value of the variable bound to <i>name</i> in this + environment, or `undefined` if this environment does not bind + <i>name</i>. <i>Name</i> must be a string that is a valid ECMAScript + identifier name. The result is a debuggee value. + + JavaScript engines often omit variables from environments, to save space + and reduce execution time. If the given variable should be in scope, but + `getVariable` is unable to produce its value, it returns an ordinary + JavaScript object (not a [`Debugger.Object`][object] instance) whose + `optimizedOut` property is `true`. + + This is not an [invocation function][inv fr]; + if this call would cause debuggee code to run (say, because the + environment is a `"with"` environment, and <i>name</i> refers to an + accessor property of the `with` statement's operand), this call throws a + [`Debugger.DebuggeeWouldRun`][wouldrun] + exception. + +<code>setVariable(<i>name</i>, <i>value</i>)</code> +: Store <i>value</i> as the value of the variable bound to <i>name</i> in + this environment. <i>Name</i> must be a string that is a valid + ECMAScript identifier name; <i>value</i> must be a debuggee value. + + If this environment binds no variable named <i>name</i>, throw a + `ReferenceError`. + + This is not an [invocation function][inv fr]; + if this call would cause debuggee code to run, this call throws a + [`Debugger.DebuggeeWouldRun`][wouldrun] + exception. + +<code>find(<i>name</i>)</code> +: Return a reference to the innermost environment, starting with this + environment, that binds <i>name</i>. If <i>name</i> is not in scope in + this environment, return `null`. <i>Name</i> must be a string whose + value is a valid ECMAScript identifier name. + |