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-rw-r--r--js/src/devtools/rootAnalysis/CFG.js159
1 files changed, 159 insertions, 0 deletions
diff --git a/js/src/devtools/rootAnalysis/CFG.js b/js/src/devtools/rootAnalysis/CFG.js
new file mode 100644
index 000000000..6e9facaa1
--- /dev/null
+++ b/js/src/devtools/rootAnalysis/CFG.js
@@ -0,0 +1,159 @@
+/* -*- indent-tabs-mode: nil; js-indent-level: 4 -*- */
+
+"use strict";
+
+var functionBodies;
+
+function findAllPoints(bodies, blockId)
+{
+ var points = [];
+ var body;
+
+ for (var xbody of bodies) {
+ if (sameBlockId(xbody.BlockId, blockId)) {
+ assert(!body);
+ body = xbody;
+ }
+ }
+ assert(body);
+
+ if (!("PEdge" in body))
+ return;
+ for (var edge of body.PEdge) {
+ points.push([body, edge.Index[0]]);
+ if (edge.Kind == "Loop")
+ Array.prototype.push.apply(points, findAllPoints(bodies, edge.BlockId));
+ }
+
+ return points;
+}
+
+function isMatchingDestructor(constructor, edge)
+{
+ if (edge.Kind != "Call")
+ return false;
+ var callee = edge.Exp[0];
+ if (callee.Kind != "Var")
+ return false;
+ var variable = callee.Variable;
+ assert(variable.Kind == "Func");
+ if (variable.Name[1].charAt(0) != '~')
+ return false;
+
+ var constructExp = constructor.PEdgeCallInstance.Exp;
+ assert(constructExp.Kind == "Var");
+
+ var destructExp = edge.PEdgeCallInstance.Exp;
+ if (destructExp.Kind != "Var")
+ return false;
+
+ return sameVariable(constructExp.Variable, destructExp.Variable);
+}
+
+// Return all calls within the RAII scope of any constructor matched by
+// isConstructor(). (Note that this would be insufficient if you needed to
+// treat each instance separately, such as when different regions of a function
+// body were guarded by these constructors and you needed to do something
+// different with each.)
+function allRAIIGuardedCallPoints(bodies, body, isConstructor)
+{
+ if (!("PEdge" in body))
+ return [];
+
+ var points = [];
+
+ for (var edge of body.PEdge) {
+ if (edge.Kind != "Call")
+ continue;
+ var callee = edge.Exp[0];
+ if (callee.Kind != "Var")
+ continue;
+ var variable = callee.Variable;
+ assert(variable.Kind == "Func");
+ if (!isConstructor(edge.Type, variable.Name))
+ continue;
+ if (!("PEdgeCallInstance" in edge))
+ continue;
+ if (edge.PEdgeCallInstance.Exp.Kind != "Var")
+ continue;
+
+ Array.prototype.push.apply(points, pointsInRAIIScope(bodies, body, edge));
+ }
+
+ return points;
+}
+
+// Test whether the given edge is the constructor corresponding to the given
+// destructor edge
+function isMatchingConstructor(destructor, edge)
+{
+ if (edge.Kind != "Call")
+ return false;
+ var callee = edge.Exp[0];
+ if (callee.Kind != "Var")
+ return false;
+ var variable = callee.Variable;
+ if (variable.Kind != "Func")
+ return false;
+ var name = readable(variable.Name[0]);
+ var destructorName = readable(destructor.Exp[0].Variable.Name[0]);
+ var match = destructorName.match(/^(.*?::)~(\w+)\(/);
+ if (!match) {
+ printErr("Unhandled destructor syntax: " + destructorName);
+ return false;
+ }
+ var constructorSubstring = match[1] + match[2];
+ if (name.indexOf(constructorSubstring) == -1)
+ return false;
+
+ var destructExp = destructor.PEdgeCallInstance.Exp;
+ assert(destructExp.Kind == "Var");
+
+ var constructExp = edge.PEdgeCallInstance.Exp;
+ if (constructExp.Kind != "Var")
+ return false;
+
+ return sameVariable(constructExp.Variable, destructExp.Variable);
+}
+
+function findMatchingConstructor(destructorEdge, body)
+{
+ var worklist = [destructorEdge];
+ var predecessors = getPredecessors(body);
+ while(worklist.length > 0) {
+ var edge = worklist.pop();
+ if (isMatchingConstructor(destructorEdge, edge))
+ return edge;
+ if (edge.Index[0] in predecessors) {
+ for (var e of predecessors[edge.Index[0]])
+ worklist.push(e);
+ }
+ }
+ printErr("Could not find matching constructor!");
+ debugger;
+}
+
+function pointsInRAIIScope(bodies, body, constructorEdge) {
+ var seen = {};
+ var worklist = [constructorEdge.Index[1]];
+ var points = [];
+ while (worklist.length) {
+ var point = worklist.pop();
+ if (point in seen)
+ continue;
+ seen[point] = true;
+ points.push([body, point]);
+ var successors = getSuccessors(body);
+ if (!(point in successors))
+ continue;
+ for (var nedge of successors[point]) {
+ if (isMatchingDestructor(constructorEdge, nedge))
+ continue;
+ if (nedge.Kind == "Loop")
+ Array.prototype.push.apply(points, findAllPoints(bodies, nedge.BlockId));
+ worklist.push(nedge.Index[1]);
+ }
+ }
+
+ return points;
+}