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-rw-r--r--ipc/chromium/src/chrome/common/process_watcher_win.cc118
1 files changed, 118 insertions, 0 deletions
diff --git a/ipc/chromium/src/chrome/common/process_watcher_win.cc b/ipc/chromium/src/chrome/common/process_watcher_win.cc
new file mode 100644
index 000000000..fccb83999
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+++ b/ipc/chromium/src/chrome/common/process_watcher_win.cc
@@ -0,0 +1,118 @@
+/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
+/* vim: set ts=8 sts=2 et sw=2 tw=80: */
+// Copyright (c) 2006-2008 The Chromium Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+
+#include "chrome/common/process_watcher.h"
+
+#include "base/message_loop.h"
+#include "base/object_watcher.h"
+#include "base/sys_info.h"
+
+// Maximum amount of time (in milliseconds) to wait for the process to exit.
+static const int kWaitInterval = 2000;
+
+namespace {
+
+class ChildReaper : public mozilla::Runnable,
+ public base::ObjectWatcher::Delegate,
+ public MessageLoop::DestructionObserver {
+ public:
+ explicit ChildReaper(base::ProcessHandle process, bool force)
+ : process_(process), force_(force) {
+ watcher_.StartWatching(process_, this);
+ }
+
+ virtual ~ChildReaper() {
+ if (process_) {
+ KillProcess();
+ DCHECK(!process_) << "Make sure to close the handle.";
+ }
+ }
+
+ // MessageLoop::DestructionObserver -----------------------------------------
+
+ virtual void WillDestroyCurrentMessageLoop()
+ {
+ MOZ_ASSERT(!force_);
+ if (process_) {
+ WaitForSingleObject(process_, INFINITE);
+ base::CloseProcessHandle(process_);
+ process_ = 0;
+
+ MessageLoop::current()->RemoveDestructionObserver(this);
+ delete this;
+ }
+ }
+
+ // Task ---------------------------------------------------------------------
+
+ NS_IMETHOD Run() override {
+ MOZ_ASSERT(force_);
+ if (process_) {
+ KillProcess();
+ }
+ return NS_OK;
+ }
+
+ // MessageLoop::Watcher -----------------------------------------------------
+
+ virtual void OnObjectSignaled(HANDLE object) {
+ // When we're called from KillProcess, the ObjectWatcher may still be
+ // watching. the process handle, so make sure it has stopped.
+ watcher_.StopWatching();
+
+ base::CloseProcessHandle(process_);
+ process_ = 0;
+
+ if (!force_) {
+ MessageLoop::current()->RemoveDestructionObserver(this);
+ delete this;
+ }
+ }
+
+ private:
+ void KillProcess() {
+ MOZ_ASSERT(force_);
+
+ // OK, time to get frisky. We don't actually care when the process
+ // terminates. We just care that it eventually terminates, and that's what
+ // TerminateProcess should do for us. Don't check for the result code since
+ // it fails quite often. This should be investigated eventually.
+ TerminateProcess(process_, base::PROCESS_END_PROCESS_WAS_HUNG);
+
+ // Now, just cleanup as if the process exited normally.
+ OnObjectSignaled(process_);
+ }
+
+ // The process that we are watching.
+ base::ProcessHandle process_;
+
+ base::ObjectWatcher watcher_;
+
+ bool force_;
+
+ DISALLOW_EVIL_CONSTRUCTORS(ChildReaper);
+};
+
+} // namespace
+
+// static
+void ProcessWatcher::EnsureProcessTerminated(base::ProcessHandle process, bool force) {
+ DCHECK(process != GetCurrentProcess());
+
+ // If already signaled, then we are done!
+ if (WaitForSingleObject(process, 0) == WAIT_OBJECT_0) {
+ base::CloseProcessHandle(process);
+ return;
+ }
+
+ MessageLoopForIO* loop = MessageLoopForIO::current();
+ if (force) {
+ RefPtr<mozilla::Runnable> task = new ChildReaper(process, force);
+ loop->PostDelayedTask(task.forget(), kWaitInterval);
+ } else {
+ loop->AddDestructionObserver(new ChildReaper(process, force));
+ }
+}