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+/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
+/* vim: set ts=8 sts=2 et sw=2 tw=80: */
+// Copyright (c) 2006-2009 The Chromium Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+
+#ifndef BASE_THREAD_H_
+#define BASE_THREAD_H_
+
+#include <stdint.h>
+#include <string>
+
+#include "base/message_loop.h"
+#include "base/platform_thread.h"
+
+namespace base {
+
+// A simple thread abstraction that establishes a MessageLoop on a new thread.
+// The consumer uses the MessageLoop of the thread to cause code to execute on
+// the thread. When this object is destroyed the thread is terminated. All
+// pending tasks queued on the thread's message loop will run to completion
+// before the thread is terminated.
+class Thread : PlatformThread::Delegate {
+ public:
+ struct Options {
+ // Specifies the type of message loop that will be allocated on the thread.
+ MessageLoop::Type message_loop_type;
+
+ // Specifies the maximum stack size that the thread is allowed to use.
+ // This does not necessarily correspond to the thread's initial stack size.
+ // A value of 0 indicates that the default maximum should be used.
+ size_t stack_size;
+
+ // Specifies the transient and permanent hang timeouts for background hang
+ // monitoring. A value of 0 indicates there is no timeout.
+ uint32_t transient_hang_timeout;
+ uint32_t permanent_hang_timeout;
+
+ Options()
+ : message_loop_type(MessageLoop::TYPE_DEFAULT)
+ , stack_size(0)
+ , transient_hang_timeout(0)
+ , permanent_hang_timeout(0) {}
+ Options(MessageLoop::Type type, size_t size)
+ : message_loop_type(type)
+ , stack_size(size)
+ , transient_hang_timeout(0)
+ , permanent_hang_timeout(0) {}
+ };
+
+ // Constructor.
+ // name is a display string to identify the thread.
+ explicit Thread(const char *name);
+
+ // Destroys the thread, stopping it if necessary.
+ //
+ // NOTE: If you are subclassing from Thread, and you wish for your CleanUp
+ // method to be called, then you need to call Stop() from your destructor.
+ //
+ virtual ~Thread();
+
+ // Starts the thread. Returns true if the thread was successfully started;
+ // otherwise, returns false. Upon successful return, the message_loop()
+ // getter will return non-null.
+ //
+ // Note: This function can't be called on Windows with the loader lock held;
+ // i.e. during a DllMain, global object construction or destruction, atexit()
+ // callback.
+ bool Start();
+
+ // Starts the thread. Behaves exactly like Start in addition to allow to
+ // override the default options.
+ //
+ // Note: This function can't be called on Windows with the loader lock held;
+ // i.e. during a DllMain, global object construction or destruction, atexit()
+ // callback.
+ bool StartWithOptions(const Options& options);
+
+ // Signals the thread to exit and returns once the thread has exited. After
+ // this method returns, the Thread object is completely reset and may be used
+ // as if it were newly constructed (i.e., Start may be called again).
+ //
+ // Stop may be called multiple times and is simply ignored if the thread is
+ // already stopped.
+ //
+ // NOTE: This method is optional. It is not strictly necessary to call this
+ // method as the Thread's destructor will take care of stopping the thread if
+ // necessary.
+ //
+ void Stop();
+
+ // Signals the thread to exit in the near future.
+ //
+ // WARNING: This function is not meant to be commonly used. Use at your own
+ // risk. Calling this function will cause message_loop() to become invalid in
+ // the near future. This function was created to workaround a specific
+ // deadlock on Windows with printer worker thread. In any other case, Stop()
+ // should be used.
+ //
+ // StopSoon should not be called multiple times as it is risky to do so. It
+ // could cause a timing issue in message_loop() access. Call Stop() to reset
+ // the thread object once it is known that the thread has quit.
+ void StopSoon();
+
+ // Returns the message loop for this thread. Use the MessageLoop's
+ // PostTask methods to execute code on the thread. This only returns
+ // non-null after a successful call to Start. After Stop has been called,
+ // this will return NULL.
+ //
+ // NOTE: You must not call this MessageLoop's Quit method directly. Use
+ // the Thread's Stop method instead.
+ //
+ MessageLoop* message_loop() const { return message_loop_; }
+
+ // Set the name of this thread (for display in debugger too).
+ const std::string &thread_name() { return name_; }
+
+ // The native thread handle.
+ PlatformThreadHandle thread_handle() { return thread_; }
+
+ // The thread ID.
+ PlatformThreadId thread_id() const { return thread_id_; }
+
+ // Reset thread ID as current thread.
+ PlatformThreadId reset_thread_id() {
+ thread_id_ = PlatformThread::CurrentId();
+ return thread_id_;
+ }
+
+ // Returns true if the thread has been started, and not yet stopped.
+ // When a thread is running, the thread_id_ is non-zero.
+ bool IsRunning() const { return thread_id_ != 0; }
+
+ protected:
+ // Called just prior to starting the message loop
+ virtual void Init() {}
+
+ // Called just after the message loop ends
+ virtual void CleanUp() {}
+
+ static void SetThreadWasQuitProperly(bool flag);
+ static bool GetThreadWasQuitProperly();
+
+ private:
+ // PlatformThread::Delegate methods:
+ virtual void ThreadMain();
+
+ // We piggy-back on the startup_data_ member to know if we successfully
+ // started the thread. This way we know that we need to call Join.
+ bool thread_was_started() const { return startup_data_ != NULL; }
+
+ // Used to pass data to ThreadMain.
+ struct StartupData;
+ StartupData* startup_data_;
+
+ // The thread's handle.
+ PlatformThreadHandle thread_;
+
+ // The thread's message loop. Valid only while the thread is alive. Set
+ // by the created thread.
+ MessageLoop* message_loop_;
+
+ // Our thread's ID.
+ PlatformThreadId thread_id_;
+
+ // The name of the thread. Used for debugging purposes.
+ std::string name_;
+
+ friend class ThreadQuitTask;
+
+ DISALLOW_COPY_AND_ASSIGN(Thread);
+};
+
+} // namespace base
+
+#endif // BASE_THREAD_H_