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-rw-r--r--ipc/chromium/src/base/platform_thread_win.cc109
1 files changed, 109 insertions, 0 deletions
diff --git a/ipc/chromium/src/base/platform_thread_win.cc b/ipc/chromium/src/base/platform_thread_win.cc
new file mode 100644
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+++ b/ipc/chromium/src/base/platform_thread_win.cc
@@ -0,0 +1,109 @@
+/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
+/* vim: set ts=8 sts=2 et sw=2 tw=80: */
+// Copyright (c) 2006-2008 The Chromium Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+
+#include "base/platform_thread.h"
+
+#include "base/logging.h"
+#include "base/win_util.h"
+
+namespace {
+
+// The information on how to set the thread name comes from
+// a MSDN article: http://msdn2.microsoft.com/en-us/library/xcb2z8hs.aspx
+const DWORD kVCThreadNameException = 0x406D1388;
+
+typedef struct tagTHREADNAME_INFO {
+ DWORD dwType; // Must be 0x1000.
+ LPCSTR szName; // Pointer to name (in user addr space).
+ DWORD dwThreadID; // Thread ID (-1=caller thread).
+ DWORD dwFlags; // Reserved for future use, must be zero.
+} THREADNAME_INFO;
+
+DWORD __stdcall ThreadFunc(void* closure) {
+ PlatformThread::Delegate* delegate =
+ static_cast<PlatformThread::Delegate*>(closure);
+ delegate->ThreadMain();
+ return 0;
+}
+
+} // namespace
+
+// static
+PlatformThreadId PlatformThread::CurrentId() {
+ return GetCurrentThreadId();
+}
+
+// static
+void PlatformThread::YieldCurrentThread() {
+ ::Sleep(0);
+}
+
+// static
+void PlatformThread::Sleep(int duration_ms) {
+ ::Sleep(duration_ms);
+}
+
+// static
+void PlatformThread::SetName(const char* name) {
+#ifdef HAVE_SEH_EXCEPTIONS
+ // The debugger needs to be around to catch the name in the exception. If
+ // there isn't a debugger, we are just needlessly throwing an exception.
+ if (!::IsDebuggerPresent())
+ return;
+
+ THREADNAME_INFO info;
+ info.dwType = 0x1000;
+ info.szName = name;
+ info.dwThreadID = CurrentId();
+ info.dwFlags = 0;
+
+ MOZ_SEH_TRY {
+ RaiseException(kVCThreadNameException, 0, sizeof(info)/sizeof(DWORD),
+ reinterpret_cast<DWORD_PTR*>(&info));
+ } MOZ_SEH_EXCEPT(EXCEPTION_CONTINUE_EXECUTION) {
+ }
+#endif
+}
+
+// static
+bool PlatformThread::Create(size_t stack_size, Delegate* delegate,
+ PlatformThreadHandle* thread_handle) {
+ unsigned int flags = 0;
+ if (stack_size > 0) {
+ flags = STACK_SIZE_PARAM_IS_A_RESERVATION;
+ } else {
+ stack_size = 0;
+ }
+
+ // Using CreateThread here vs _beginthreadex makes thread creation a bit
+ // faster and doesn't require the loader lock to be available. Our code will
+ // have to work running on CreateThread() threads anyway, since we run code
+ // on the Windows thread pool, etc. For some background on the difference:
+ // http://www.microsoft.com/msj/1099/win32/win321099.aspx
+ *thread_handle = CreateThread(
+ NULL, stack_size, ThreadFunc, delegate, flags, NULL);
+ return *thread_handle != NULL;
+}
+
+// static
+bool PlatformThread::CreateNonJoinable(size_t stack_size, Delegate* delegate) {
+ PlatformThreadHandle thread_handle;
+ bool result = Create(stack_size, delegate, &thread_handle);
+ CloseHandle(thread_handle);
+ return result;
+}
+
+// static
+void PlatformThread::Join(PlatformThreadHandle thread_handle) {
+ DCHECK(thread_handle);
+
+ // Wait for the thread to exit. It should already have terminated but make
+ // sure this assumption is valid.
+ DWORD result = WaitForSingleObject(thread_handle, INFINITE);
+ DCHECK_EQ(WAIT_OBJECT_0, result);
+
+ CloseHandle(thread_handle);
+}