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Diffstat (limited to 'intl/icu/source/common/rbbi.cpp')
-rw-r--r-- | intl/icu/source/common/rbbi.cpp | 1861 |
1 files changed, 1861 insertions, 0 deletions
diff --git a/intl/icu/source/common/rbbi.cpp b/intl/icu/source/common/rbbi.cpp new file mode 100644 index 000000000..2680bf216 --- /dev/null +++ b/intl/icu/source/common/rbbi.cpp @@ -0,0 +1,1861 @@ +// Copyright (C) 2016 and later: Unicode, Inc. and others. +// License & terms of use: http://www.unicode.org/copyright.html +/* +*************************************************************************** +* Copyright (C) 1999-2016 International Business Machines Corporation +* and others. All rights reserved. +*************************************************************************** +*/ +// +// file: rbbi.c Contains the implementation of the rule based break iterator +// runtime engine and the API implementation for +// class RuleBasedBreakIterator +// + +#include "utypeinfo.h" // for 'typeid' to work + +#include "unicode/utypes.h" + +#if !UCONFIG_NO_BREAK_ITERATION + +#include "unicode/rbbi.h" +#include "unicode/schriter.h" +#include "unicode/uchriter.h" +#include "unicode/udata.h" +#include "unicode/uclean.h" +#include "rbbidata.h" +#include "rbbirb.h" +#include "cmemory.h" +#include "cstring.h" +#include "umutex.h" +#include "ucln_cmn.h" +#include "brkeng.h" + +#include "uassert.h" +#include "uvector.h" + +// if U_LOCAL_SERVICE_HOOK is defined, then localsvc.cpp is expected to be included. +#if U_LOCAL_SERVICE_HOOK +#include "localsvc.h" +#endif + +#ifdef RBBI_DEBUG +static UBool fTrace = FALSE; +#endif + +U_NAMESPACE_BEGIN + +// The state number of the starting state +#define START_STATE 1 + +// The state-transition value indicating "stop" +#define STOP_STATE 0 + + +UOBJECT_DEFINE_RTTI_IMPLEMENTATION(RuleBasedBreakIterator) + + +//======================================================================= +// constructors +//======================================================================= + +/** + * Constructs a RuleBasedBreakIterator that uses the already-created + * tables object that is passed in as a parameter. + */ +RuleBasedBreakIterator::RuleBasedBreakIterator(RBBIDataHeader* data, UErrorCode &status) +{ + init(); + fData = new RBBIDataWrapper(data, status); // status checked in constructor + if (U_FAILURE(status)) {return;} + if(fData == 0) { + status = U_MEMORY_ALLOCATION_ERROR; + return; + } +} + +// +// Construct from precompiled binary rules (tables). This constructor is public API, +// taking the rules as a (const uint8_t *) to match the type produced by getBinaryRules(). +// +RuleBasedBreakIterator::RuleBasedBreakIterator(const uint8_t *compiledRules, + uint32_t ruleLength, + UErrorCode &status) { + init(); + if (U_FAILURE(status)) { + return; + } + if (compiledRules == NULL || ruleLength < sizeof(RBBIDataHeader)) { + status = U_ILLEGAL_ARGUMENT_ERROR; + return; + } + const RBBIDataHeader *data = (const RBBIDataHeader *)compiledRules; + if (data->fLength > ruleLength) { + status = U_ILLEGAL_ARGUMENT_ERROR; + return; + } + fData = new RBBIDataWrapper(data, RBBIDataWrapper::kDontAdopt, status); + if (U_FAILURE(status)) {return;} + if(fData == 0) { + status = U_MEMORY_ALLOCATION_ERROR; + return; + } +} + + +//------------------------------------------------------------------------------- +// +// Constructor from a UDataMemory handle to precompiled break rules +// stored in an ICU data file. +// +//------------------------------------------------------------------------------- +RuleBasedBreakIterator::RuleBasedBreakIterator(UDataMemory* udm, UErrorCode &status) +{ + init(); + fData = new RBBIDataWrapper(udm, status); // status checked in constructor + if (U_FAILURE(status)) {return;} + if(fData == 0) { + status = U_MEMORY_ALLOCATION_ERROR; + return; + } +} + + + +//------------------------------------------------------------------------------- +// +// Constructor from a set of rules supplied as a string. +// +//------------------------------------------------------------------------------- +RuleBasedBreakIterator::RuleBasedBreakIterator( const UnicodeString &rules, + UParseError &parseError, + UErrorCode &status) +{ + init(); + if (U_FAILURE(status)) {return;} + RuleBasedBreakIterator *bi = (RuleBasedBreakIterator *) + RBBIRuleBuilder::createRuleBasedBreakIterator(rules, &parseError, status); + // Note: This is a bit awkward. The RBBI ruleBuilder has a factory method that + // creates and returns a complete RBBI. From here, in a constructor, we + // can't just return the object created by the builder factory, hence + // the assignment of the factory created object to "this". + if (U_SUCCESS(status)) { + *this = *bi; + delete bi; + } +} + + +//------------------------------------------------------------------------------- +// +// Default Constructor. Create an empty shell that can be set up later. +// Used when creating a RuleBasedBreakIterator from a set +// of rules. +//------------------------------------------------------------------------------- +RuleBasedBreakIterator::RuleBasedBreakIterator() { + init(); +} + + +//------------------------------------------------------------------------------- +// +// Copy constructor. Will produce a break iterator with the same behavior, +// and which iterates over the same text, as the one passed in. +// +//------------------------------------------------------------------------------- +RuleBasedBreakIterator::RuleBasedBreakIterator(const RuleBasedBreakIterator& other) +: BreakIterator(other) +{ + this->init(); + *this = other; +} + + +/** + * Destructor + */ +RuleBasedBreakIterator::~RuleBasedBreakIterator() { + if (fCharIter!=fSCharIter && fCharIter!=fDCharIter) { + // fCharIter was adopted from the outside. + delete fCharIter; + } + fCharIter = NULL; + delete fSCharIter; + fCharIter = NULL; + delete fDCharIter; + fDCharIter = NULL; + + utext_close(fText); + + if (fData != NULL) { + fData->removeReference(); + fData = NULL; + } + if (fCachedBreakPositions) { + uprv_free(fCachedBreakPositions); + fCachedBreakPositions = NULL; + } + if (fLanguageBreakEngines) { + delete fLanguageBreakEngines; + fLanguageBreakEngines = NULL; + } + if (fUnhandledBreakEngine) { + delete fUnhandledBreakEngine; + fUnhandledBreakEngine = NULL; + } +} + +/** + * Assignment operator. Sets this iterator to have the same behavior, + * and iterate over the same text, as the one passed in. + */ +RuleBasedBreakIterator& +RuleBasedBreakIterator::operator=(const RuleBasedBreakIterator& that) { + if (this == &that) { + return *this; + } + reset(); // Delete break cache information + fBreakType = that.fBreakType; + if (fLanguageBreakEngines != NULL) { + delete fLanguageBreakEngines; + fLanguageBreakEngines = NULL; // Just rebuild for now + } + // TODO: clone fLanguageBreakEngines from "that" + UErrorCode status = U_ZERO_ERROR; + fText = utext_clone(fText, that.fText, FALSE, TRUE, &status); + + if (fCharIter!=fSCharIter && fCharIter!=fDCharIter) { + delete fCharIter; + } + fCharIter = NULL; + + if (that.fCharIter != NULL ) { + // This is a little bit tricky - it will intially appear that + // this->fCharIter is adopted, even if that->fCharIter was + // not adopted. That's ok. + fCharIter = that.fCharIter->clone(); + } + + if (fData != NULL) { + fData->removeReference(); + fData = NULL; + } + if (that.fData != NULL) { + fData = that.fData->addReference(); + } + + return *this; +} + + + +//----------------------------------------------------------------------------- +// +// init() Shared initialization routine. Used by all the constructors. +// Initializes all fields, leaving the object in a consistent state. +// +//----------------------------------------------------------------------------- +void RuleBasedBreakIterator::init() { + UErrorCode status = U_ZERO_ERROR; + fText = utext_openUChars(NULL, NULL, 0, &status); + fCharIter = NULL; + fSCharIter = NULL; + fDCharIter = NULL; + fData = NULL; + fLastRuleStatusIndex = 0; + fLastStatusIndexValid = TRUE; + fDictionaryCharCount = 0; + fBreakType = UBRK_WORD; // Defaulting BreakType to word gives reasonable + // dictionary behavior for Break Iterators that are + // built from rules. Even better would be the ability to + // declare the type in the rules. + + fCachedBreakPositions = NULL; + fLanguageBreakEngines = NULL; + fUnhandledBreakEngine = NULL; + fNumCachedBreakPositions = 0; + fPositionInCache = 0; + +#ifdef RBBI_DEBUG + static UBool debugInitDone = FALSE; + if (debugInitDone == FALSE) { + char *debugEnv = getenv("U_RBBIDEBUG"); + if (debugEnv && uprv_strstr(debugEnv, "trace")) { + fTrace = TRUE; + } + debugInitDone = TRUE; + } +#endif +} + + + +//----------------------------------------------------------------------------- +// +// clone - Returns a newly-constructed RuleBasedBreakIterator with the same +// behavior, and iterating over the same text, as this one. +// Virtual function: does the right thing with subclasses. +// +//----------------------------------------------------------------------------- +BreakIterator* +RuleBasedBreakIterator::clone(void) const { + return new RuleBasedBreakIterator(*this); +} + +/** + * Equality operator. Returns TRUE if both BreakIterators are of the + * same class, have the same behavior, and iterate over the same text. + */ +UBool +RuleBasedBreakIterator::operator==(const BreakIterator& that) const { + if (typeid(*this) != typeid(that)) { + return FALSE; + } + + const RuleBasedBreakIterator& that2 = (const RuleBasedBreakIterator&) that; + + if (!utext_equals(fText, that2.fText)) { + // The two break iterators are operating on different text, + // or have a different interation position. + return FALSE; + }; + + // TODO: need a check for when in a dictionary region at different offsets. + + if (that2.fData == fData || + (fData != NULL && that2.fData != NULL && *that2.fData == *fData)) { + // The two break iterators are using the same rules. + return TRUE; + } + return FALSE; +} + +/** + * Compute a hash code for this BreakIterator + * @return A hash code + */ +int32_t +RuleBasedBreakIterator::hashCode(void) const { + int32_t hash = 0; + if (fData != NULL) { + hash = fData->hashCode(); + } + return hash; +} + + +void RuleBasedBreakIterator::setText(UText *ut, UErrorCode &status) { + if (U_FAILURE(status)) { + return; + } + reset(); + fText = utext_clone(fText, ut, FALSE, TRUE, &status); + + // Set up a dummy CharacterIterator to be returned if anyone + // calls getText(). With input from UText, there is no reasonable + // way to return a characterIterator over the actual input text. + // Return one over an empty string instead - this is the closest + // we can come to signaling a failure. + // (GetText() is obsolete, this failure is sort of OK) + if (fDCharIter == NULL) { + static const UChar c = 0; + fDCharIter = new UCharCharacterIterator(&c, 0); + if (fDCharIter == NULL) { + status = U_MEMORY_ALLOCATION_ERROR; + return; + } + } + + if (fCharIter!=fSCharIter && fCharIter!=fDCharIter) { + // existing fCharIter was adopted from the outside. Delete it now. + delete fCharIter; + } + fCharIter = fDCharIter; + + this->first(); +} + + +UText *RuleBasedBreakIterator::getUText(UText *fillIn, UErrorCode &status) const { + UText *result = utext_clone(fillIn, fText, FALSE, TRUE, &status); + return result; +} + + + +/** + * Returns the description used to create this iterator + */ +const UnicodeString& +RuleBasedBreakIterator::getRules() const { + if (fData != NULL) { + return fData->getRuleSourceString(); + } else { + static const UnicodeString *s; + if (s == NULL) { + // TODO: something more elegant here. + // perhaps API should return the string by value. + // Note: thread unsafe init & leak are semi-ok, better than + // what was before. Sould be cleaned up, though. + s = new UnicodeString; + } + return *s; + } +} + +//======================================================================= +// BreakIterator overrides +//======================================================================= + +/** + * Return a CharacterIterator over the text being analyzed. + */ +CharacterIterator& +RuleBasedBreakIterator::getText() const { + return *fCharIter; +} + +/** + * Set the iterator to analyze a new piece of text. This function resets + * the current iteration position to the beginning of the text. + * @param newText An iterator over the text to analyze. + */ +void +RuleBasedBreakIterator::adoptText(CharacterIterator* newText) { + // If we are holding a CharacterIterator adopted from a + // previous call to this function, delete it now. + if (fCharIter!=fSCharIter && fCharIter!=fDCharIter) { + delete fCharIter; + } + + fCharIter = newText; + UErrorCode status = U_ZERO_ERROR; + reset(); + if (newText==NULL || newText->startIndex() != 0) { + // startIndex !=0 wants to be an error, but there's no way to report it. + // Make the iterator text be an empty string. + fText = utext_openUChars(fText, NULL, 0, &status); + } else { + fText = utext_openCharacterIterator(fText, newText, &status); + } + this->first(); +} + +/** + * Set the iterator to analyze a new piece of text. This function resets + * the current iteration position to the beginning of the text. + * @param newText An iterator over the text to analyze. + */ +void +RuleBasedBreakIterator::setText(const UnicodeString& newText) { + UErrorCode status = U_ZERO_ERROR; + reset(); + fText = utext_openConstUnicodeString(fText, &newText, &status); + + // Set up a character iterator on the string. + // Needed in case someone calls getText(). + // Can not, unfortunately, do this lazily on the (probably never) + // call to getText(), because getText is const. + if (fSCharIter == NULL) { + fSCharIter = new StringCharacterIterator(newText); + } else { + fSCharIter->setText(newText); + } + + if (fCharIter!=fSCharIter && fCharIter!=fDCharIter) { + // old fCharIter was adopted from the outside. Delete it. + delete fCharIter; + } + fCharIter = fSCharIter; + + this->first(); +} + + +/** + * Provide a new UText for the input text. Must reference text with contents identical + * to the original. + * Intended for use with text data originating in Java (garbage collected) environments + * where the data may be moved in memory at arbitrary times. + */ +RuleBasedBreakIterator &RuleBasedBreakIterator::refreshInputText(UText *input, UErrorCode &status) { + if (U_FAILURE(status)) { + return *this; + } + if (input == NULL) { + status = U_ILLEGAL_ARGUMENT_ERROR; + return *this; + } + int64_t pos = utext_getNativeIndex(fText); + // Shallow read-only clone of the new UText into the existing input UText + fText = utext_clone(fText, input, FALSE, TRUE, &status); + if (U_FAILURE(status)) { + return *this; + } + utext_setNativeIndex(fText, pos); + if (utext_getNativeIndex(fText) != pos) { + // Sanity check. The new input utext is supposed to have the exact same + // contents as the old. If we can't set to the same position, it doesn't. + // The contents underlying the old utext might be invalid at this point, + // so it's not safe to check directly. + status = U_ILLEGAL_ARGUMENT_ERROR; + } + return *this; +} + + +/** + * Sets the current iteration position to the beginning of the text, position zero. + * @return The new iterator position, which is zero. + */ +int32_t RuleBasedBreakIterator::first(void) { + reset(); + fLastRuleStatusIndex = 0; + fLastStatusIndexValid = TRUE; + //if (fText == NULL) + // return BreakIterator::DONE; + + utext_setNativeIndex(fText, 0); + return 0; +} + +/** + * Sets the current iteration position to the end of the text. + * @return The text's past-the-end offset. + */ +int32_t RuleBasedBreakIterator::last(void) { + reset(); + if (fText == NULL) { + fLastRuleStatusIndex = 0; + fLastStatusIndexValid = TRUE; + return BreakIterator::DONE; + } + + fLastStatusIndexValid = FALSE; + int32_t pos = (int32_t)utext_nativeLength(fText); + utext_setNativeIndex(fText, pos); + return pos; +} + +/** + * Advances the iterator either forward or backward the specified number of steps. + * Negative values move backward, and positive values move forward. This is + * equivalent to repeatedly calling next() or previous(). + * @param n The number of steps to move. The sign indicates the direction + * (negative is backwards, and positive is forwards). + * @return The character offset of the boundary position n boundaries away from + * the current one. + */ +int32_t RuleBasedBreakIterator::next(int32_t n) { + int32_t result = current(); + while (n > 0) { + result = next(); + --n; + } + while (n < 0) { + result = previous(); + ++n; + } + return result; +} + +/** + * Advances the iterator to the next boundary position. + * @return The position of the first boundary after this one. + */ +int32_t RuleBasedBreakIterator::next(void) { + // if we have cached break positions and we're still in the range + // covered by them, just move one step forward in the cache + if (fCachedBreakPositions != NULL) { + if (fPositionInCache < fNumCachedBreakPositions - 1) { + ++fPositionInCache; + int32_t pos = fCachedBreakPositions[fPositionInCache]; + utext_setNativeIndex(fText, pos); + return pos; + } + else { + reset(); + } + } + + int32_t startPos = current(); + fDictionaryCharCount = 0; + int32_t result = handleNext(fData->fForwardTable); + if (fDictionaryCharCount > 0) { + result = checkDictionary(startPos, result, FALSE); + } + return result; +} + +/** + * Advances the iterator backwards, to the last boundary preceding this one. + * @return The position of the last boundary position preceding this one. + */ +int32_t RuleBasedBreakIterator::previous(void) { + int32_t result; + int32_t startPos; + + // if we have cached break positions and we're still in the range + // covered by them, just move one step backward in the cache + if (fCachedBreakPositions != NULL) { + if (fPositionInCache > 0) { + --fPositionInCache; + // If we're at the beginning of the cache, need to reevaluate the + // rule status + if (fPositionInCache <= 0) { + fLastStatusIndexValid = FALSE; + } + int32_t pos = fCachedBreakPositions[fPositionInCache]; + utext_setNativeIndex(fText, pos); + return pos; + } + else { + reset(); + } + } + + // if we're already sitting at the beginning of the text, return DONE + if (fText == NULL || (startPos = current()) == 0) { + fLastRuleStatusIndex = 0; + fLastStatusIndexValid = TRUE; + return BreakIterator::DONE; + } + + if (fData->fSafeRevTable != NULL || fData->fSafeFwdTable != NULL) { + result = handlePrevious(fData->fReverseTable); + if (fDictionaryCharCount > 0) { + result = checkDictionary(result, startPos, TRUE); + } + return result; + } + + // old rule syntax + // set things up. handlePrevious() will back us up to some valid + // break position before the current position (we back our internal + // iterator up one step to prevent handlePrevious() from returning + // the current position), but not necessarily the last one before + // where we started + + int32_t start = current(); + + (void)UTEXT_PREVIOUS32(fText); + int32_t lastResult = handlePrevious(fData->fReverseTable); + if (lastResult == UBRK_DONE) { + lastResult = 0; + utext_setNativeIndex(fText, 0); + } + result = lastResult; + int32_t lastTag = 0; + UBool breakTagValid = FALSE; + + // iterate forward from the known break position until we pass our + // starting point. The last break position before the starting + // point is our return value + + for (;;) { + result = next(); + if (result == BreakIterator::DONE || result >= start) { + break; + } + lastResult = result; + lastTag = fLastRuleStatusIndex; + breakTagValid = TRUE; + } + + // fLastBreakTag wants to have the value for section of text preceding + // the result position that we are to return (in lastResult.) If + // the backwards rules overshot and the above loop had to do two or more + // next()s to move up to the desired return position, we will have a valid + // tag value. But, if handlePrevious() took us to exactly the correct result position, + // we wont have a tag value for that position, which is only set by handleNext(). + + // Set the current iteration position to be the last break position + // before where we started, and then return that value. + utext_setNativeIndex(fText, lastResult); + fLastRuleStatusIndex = lastTag; // for use by getRuleStatus() + fLastStatusIndexValid = breakTagValid; + + // No need to check the dictionary; it will have been handled by + // next() + + return lastResult; +} + +/** + * Sets the iterator to refer to the first boundary position following + * the specified position. + * @offset The position from which to begin searching for a break position. + * @return The position of the first break after the current position. + */ +int32_t RuleBasedBreakIterator::following(int32_t offset) { + // if the offset passed in is already past the end of the text, + // just return DONE; if it's before the beginning, return the + // text's starting offset + if (fText == NULL || offset >= utext_nativeLength(fText)) { + last(); + return next(); + } + else if (offset < 0) { + return first(); + } + + // Move requested offset to a code point start. It might be on a trail surrogate, + // or on a trail byte if the input is UTF-8. + utext_setNativeIndex(fText, offset); + offset = (int32_t)utext_getNativeIndex(fText); + + // if we have cached break positions and offset is in the range + // covered by them, use them + // TODO: could use binary search + // TODO: what if offset is outside range, but break is not? + if (fCachedBreakPositions != NULL) { + if (offset >= fCachedBreakPositions[0] + && offset < fCachedBreakPositions[fNumCachedBreakPositions - 1]) { + fPositionInCache = 0; + // We are guaranteed not to leave the array due to range test above + while (offset >= fCachedBreakPositions[fPositionInCache]) { + ++fPositionInCache; + } + int32_t pos = fCachedBreakPositions[fPositionInCache]; + utext_setNativeIndex(fText, pos); + return pos; + } + else { + reset(); + } + } + + // Set our internal iteration position (temporarily) + // to the position passed in. If this is the _beginning_ position, + // then we can just use next() to get our return value + + int32_t result = 0; + + if (fData->fSafeRevTable != NULL) { + // new rule syntax + utext_setNativeIndex(fText, offset); + // move forward one codepoint to prepare for moving back to a + // safe point. + // this handles offset being between a supplementary character + // TODO: is this still needed, with move to code point boundary handled above? + (void)UTEXT_NEXT32(fText); + // handlePrevious will move most of the time to < 1 boundary away + handlePrevious(fData->fSafeRevTable); + int32_t result = next(); + while (result <= offset) { + result = next(); + } + return result; + } + if (fData->fSafeFwdTable != NULL) { + // backup plan if forward safe table is not available + utext_setNativeIndex(fText, offset); + (void)UTEXT_PREVIOUS32(fText); + // handle next will give result >= offset + handleNext(fData->fSafeFwdTable); + // previous will give result 0 or 1 boundary away from offset, + // most of the time + // we have to + int32_t oldresult = previous(); + while (oldresult > offset) { + int32_t result = previous(); + if (result <= offset) { + return oldresult; + } + oldresult = result; + } + int32_t result = next(); + if (result <= offset) { + return next(); + } + return result; + } + // otherwise, we have to sync up first. Use handlePrevious() to back + // up to a known break position before the specified position (if + // we can determine that the specified position is a break position, + // we don't back up at all). This may or may not be the last break + // position at or before our starting position. Advance forward + // from here until we've passed the starting position. The position + // we stop on will be the first break position after the specified one. + // old rule syntax + + utext_setNativeIndex(fText, offset); + if (offset==0 || + (offset==1 && utext_getNativeIndex(fText)==0)) { + return next(); + } + result = previous(); + + while (result != BreakIterator::DONE && result <= offset) { + result = next(); + } + + return result; +} + +/** + * Sets the iterator to refer to the last boundary position before the + * specified position. + * @offset The position to begin searching for a break from. + * @return The position of the last boundary before the starting position. + */ +int32_t RuleBasedBreakIterator::preceding(int32_t offset) { + // if the offset passed in is already past the end of the text, + // just return DONE; if it's before the beginning, return the + // text's starting offset + if (fText == NULL || offset > utext_nativeLength(fText)) { + return last(); + } + else if (offset < 0) { + return first(); + } + + // Move requested offset to a code point start. It might be on a trail surrogate, + // or on a trail byte if the input is UTF-8. + utext_setNativeIndex(fText, offset); + offset = (int32_t)utext_getNativeIndex(fText); + + // if we have cached break positions and offset is in the range + // covered by them, use them + if (fCachedBreakPositions != NULL) { + // TODO: binary search? + // TODO: What if offset is outside range, but break is not? + if (offset > fCachedBreakPositions[0] + && offset <= fCachedBreakPositions[fNumCachedBreakPositions - 1]) { + fPositionInCache = 0; + while (fPositionInCache < fNumCachedBreakPositions + && offset > fCachedBreakPositions[fPositionInCache]) + ++fPositionInCache; + --fPositionInCache; + // If we're at the beginning of the cache, need to reevaluate the + // rule status + if (fPositionInCache <= 0) { + fLastStatusIndexValid = FALSE; + } + utext_setNativeIndex(fText, fCachedBreakPositions[fPositionInCache]); + return fCachedBreakPositions[fPositionInCache]; + } + else { + reset(); + } + } + + // if we start by updating the current iteration position to the + // position specified by the caller, we can just use previous() + // to carry out this operation + + if (fData->fSafeFwdTable != NULL) { + // new rule syntax + utext_setNativeIndex(fText, offset); + int32_t newOffset = (int32_t)UTEXT_GETNATIVEINDEX(fText); + if (newOffset != offset) { + // Will come here if specified offset was not a code point boundary AND + // the underlying implmentation is using UText, which snaps any non-code-point-boundary + // indices to the containing code point. + // For breakitereator::preceding only, these non-code-point indices need to be moved + // up to refer to the following codepoint. + (void)UTEXT_NEXT32(fText); + offset = (int32_t)UTEXT_GETNATIVEINDEX(fText); + } + + // TODO: (synwee) would it be better to just check for being in the middle of a surrogate pair, + // rather than adjusting the position unconditionally? + // (Change would interact with safe rules.) + // TODO: change RBBI behavior for off-boundary indices to match that of UText? + // affects only preceding(), seems cleaner, but is slightly different. + (void)UTEXT_PREVIOUS32(fText); + handleNext(fData->fSafeFwdTable); + int32_t result = (int32_t)UTEXT_GETNATIVEINDEX(fText); + while (result >= offset) { + result = previous(); + } + return result; + } + if (fData->fSafeRevTable != NULL) { + // backup plan if forward safe table is not available + // TODO: check whether this path can be discarded + // It's probably OK to say that rules must supply both safe tables + // if they use safe tables at all. We have certainly never described + // to anyone how to work with just one safe table. + utext_setNativeIndex(fText, offset); + (void)UTEXT_NEXT32(fText); + + // handle previous will give result <= offset + handlePrevious(fData->fSafeRevTable); + + // next will give result 0 or 1 boundary away from offset, + // most of the time + // we have to + int32_t oldresult = next(); + while (oldresult < offset) { + int32_t result = next(); + if (result >= offset) { + return oldresult; + } + oldresult = result; + } + int32_t result = previous(); + if (result >= offset) { + return previous(); + } + return result; + } + + // old rule syntax + utext_setNativeIndex(fText, offset); + return previous(); +} + +/** + * Returns true if the specfied position is a boundary position. As a side + * effect, leaves the iterator pointing to the first boundary position at + * or after "offset". + * @param offset the offset to check. + * @return True if "offset" is a boundary position. + */ +UBool RuleBasedBreakIterator::isBoundary(int32_t offset) { + // the beginning index of the iterator is always a boundary position by definition + if (offset == 0) { + first(); // For side effects on current position, tag values. + return TRUE; + } + + if (offset == (int32_t)utext_nativeLength(fText)) { + last(); // For side effects on current position, tag values. + return TRUE; + } + + // out-of-range indexes are never boundary positions + if (offset < 0) { + first(); // For side effects on current position, tag values. + return FALSE; + } + + if (offset > utext_nativeLength(fText)) { + last(); // For side effects on current position, tag values. + return FALSE; + } + + // otherwise, we can use following() on the position before the specified + // one and return true if the position we get back is the one the user + // specified + utext_previous32From(fText, offset); + int32_t backOne = (int32_t)UTEXT_GETNATIVEINDEX(fText); + UBool result = following(backOne) == offset; + return result; +} + +/** + * Returns the current iteration position. + * @return The current iteration position. + */ +int32_t RuleBasedBreakIterator::current(void) const { + int32_t pos = (int32_t)UTEXT_GETNATIVEINDEX(fText); + return pos; +} + +//======================================================================= +// implementation +//======================================================================= + +// +// RBBIRunMode - the state machine runs an extra iteration at the beginning and end +// of user text. A variable with this enum type keeps track of where we +// are. The state machine only fetches user input while in the RUN mode. +// +enum RBBIRunMode { + RBBI_START, // state machine processing is before first char of input + RBBI_RUN, // state machine processing is in the user text + RBBI_END // state machine processing is after end of user text. +}; + + +// Map from look-ahead break states (corresponds to rules) to boundary positions. +// Allows multiple lookahead break rules to be in flight at the same time. +// +// This is a temporary approach for ICU 57. A better fix is to make the look-ahead numbers +// in the state table be sequential, then we can just index an array. And the +// table could also tell us in advance how big that array needs to be. +// +// Before ICU 57 there was just a single simple variable for a look-ahead match that +// was in progress. Two rules at once did not work. + +static const int32_t kMaxLookaheads = 8; +struct LookAheadResults { + int32_t fUsedSlotLimit; + int32_t fPositions[8]; + int16_t fKeys[8]; + + LookAheadResults() : fUsedSlotLimit(0), fPositions(), fKeys() {}; + + int32_t getPosition(int16_t key) { + for (int32_t i=0; i<fUsedSlotLimit; ++i) { + if (fKeys[i] == key) { + return fPositions[i]; + } + } + U_ASSERT(FALSE); + return -1; + } + + void setPosition(int16_t key, int32_t position) { + int32_t i; + for (i=0; i<fUsedSlotLimit; ++i) { + if (fKeys[i] == key) { + fPositions[i] = position; + return; + } + } + if (i >= kMaxLookaheads) { + U_ASSERT(FALSE); + i = kMaxLookaheads - 1; + } + fKeys[i] = key; + fPositions[i] = position; + U_ASSERT(fUsedSlotLimit == i); + fUsedSlotLimit = i + 1; + } +}; + + +//----------------------------------------------------------------------------------- +// +// handleNext(stateTable) +// This method is the actual implementation of the rbbi next() method. +// This method initializes the state machine to state 1 +// and advances through the text character by character until we reach the end +// of the text or the state machine transitions to state 0. We update our return +// value every time the state machine passes through an accepting state. +// +//----------------------------------------------------------------------------------- +int32_t RuleBasedBreakIterator::handleNext(const RBBIStateTable *statetable) { + int32_t state; + uint16_t category = 0; + RBBIRunMode mode; + + RBBIStateTableRow *row; + UChar32 c; + LookAheadResults lookAheadMatches; + int32_t result = 0; + int32_t initialPosition = 0; + const char *tableData = statetable->fTableData; + uint32_t tableRowLen = statetable->fRowLen; + + #ifdef RBBI_DEBUG + if (fTrace) { + RBBIDebugPuts("Handle Next pos char state category"); + } + #endif + + // No matter what, handleNext alway correctly sets the break tag value. + fLastStatusIndexValid = TRUE; + fLastRuleStatusIndex = 0; + + // if we're already at the end of the text, return DONE. + initialPosition = (int32_t)UTEXT_GETNATIVEINDEX(fText); + result = initialPosition; + c = UTEXT_NEXT32(fText); + if (fData == NULL || c==U_SENTINEL) { + return BreakIterator::DONE; + } + + // Set the initial state for the state machine + state = START_STATE; + row = (RBBIStateTableRow *) + //(statetable->fTableData + (statetable->fRowLen * state)); + (tableData + tableRowLen * state); + + + mode = RBBI_RUN; + if (statetable->fFlags & RBBI_BOF_REQUIRED) { + category = 2; + mode = RBBI_START; + } + + + // loop until we reach the end of the text or transition to state 0 + // + for (;;) { + if (c == U_SENTINEL) { + // Reached end of input string. + if (mode == RBBI_END) { + // We have already run the loop one last time with the + // character set to the psueudo {eof} value. Now it is time + // to unconditionally bail out. + break; + } + // Run the loop one last time with the fake end-of-input character category. + mode = RBBI_END; + category = 1; + } + + // + // Get the char category. An incoming category of 1 or 2 means that + // we are preset for doing the beginning or end of input, and + // that we shouldn't get a category from an actual text input character. + // + if (mode == RBBI_RUN) { + // look up the current character's character category, which tells us + // which column in the state table to look at. + // Note: the 16 in UTRIE_GET16 refers to the size of the data being returned, + // not the size of the character going in, which is a UChar32. + // + UTRIE_GET16(&fData->fTrie, c, category); + + // Check the dictionary bit in the character's category. + // Counter is only used by dictionary based iterators (subclasses). + // Chars that need to be handled by a dictionary have a flag bit set + // in their category values. + // + if ((category & 0x4000) != 0) { + fDictionaryCharCount++; + // And off the dictionary flag bit. + category &= ~0x4000; + } + } + + #ifdef RBBI_DEBUG + if (fTrace) { + RBBIDebugPrintf(" %4ld ", utext_getNativeIndex(fText)); + if (0x20<=c && c<0x7f) { + RBBIDebugPrintf("\"%c\" ", c); + } else { + RBBIDebugPrintf("%5x ", c); + } + RBBIDebugPrintf("%3d %3d\n", state, category); + } + #endif + + // State Transition - move machine to its next state + // + + // Note: fNextState is defined as uint16_t[2], but we are casting + // a generated RBBI table to RBBIStateTableRow and some tables + // actually have more than 2 categories. + U_ASSERT(category<fData->fHeader->fCatCount); + state = row->fNextState[category]; /*Not accessing beyond memory*/ + row = (RBBIStateTableRow *) + // (statetable->fTableData + (statetable->fRowLen * state)); + (tableData + tableRowLen * state); + + + if (row->fAccepting == -1) { + // Match found, common case. + if (mode != RBBI_START) { + result = (int32_t)UTEXT_GETNATIVEINDEX(fText); + } + fLastRuleStatusIndex = row->fTagIdx; // Remember the break status (tag) values. + } + + int16_t completedRule = row->fAccepting; + if (completedRule > 0) { + // Lookahead match is completed. + int32_t lookaheadResult = lookAheadMatches.getPosition(completedRule); + if (lookaheadResult >= 0) { + fLastRuleStatusIndex = row->fTagIdx; + UTEXT_SETNATIVEINDEX(fText, lookaheadResult); + return lookaheadResult; + } + } + int16_t rule = row->fLookAhead; + if (rule != 0) { + // At the position of a '/' in a look-ahead match. Record it. + int32_t pos = (int32_t)UTEXT_GETNATIVEINDEX(fText); + lookAheadMatches.setPosition(rule, pos); + } + + if (state == STOP_STATE) { + // This is the normal exit from the lookup state machine. + // We have advanced through the string until it is certain that no + // longer match is possible, no matter what characters follow. + break; + } + + // Advance to the next character. + // If this is a beginning-of-input loop iteration, don't advance + // the input position. The next iteration will be processing the + // first real input character. + if (mode == RBBI_RUN) { + c = UTEXT_NEXT32(fText); + } else { + if (mode == RBBI_START) { + mode = RBBI_RUN; + } + } + + + } + + // The state machine is done. Check whether it found a match... + + // If the iterator failed to advance in the match engine, force it ahead by one. + // (This really indicates a defect in the break rules. They should always match + // at least one character.) + if (result == initialPosition) { + UTEXT_SETNATIVEINDEX(fText, initialPosition); + UTEXT_NEXT32(fText); + result = (int32_t)UTEXT_GETNATIVEINDEX(fText); + } + + // Leave the iterator at our result position. + UTEXT_SETNATIVEINDEX(fText, result); + #ifdef RBBI_DEBUG + if (fTrace) { + RBBIDebugPrintf("result = %d\n\n", result); + } + #endif + return result; +} + + + +//----------------------------------------------------------------------------------- +// +// handlePrevious() +// +// Iterate backwards, according to the logic of the reverse rules. +// This version handles the exact style backwards rules. +// +// The logic of this function is very similar to handleNext(), above. +// +//----------------------------------------------------------------------------------- +int32_t RuleBasedBreakIterator::handlePrevious(const RBBIStateTable *statetable) { + int32_t state; + uint16_t category = 0; + RBBIRunMode mode; + RBBIStateTableRow *row; + UChar32 c; + LookAheadResults lookAheadMatches; + int32_t result = 0; + int32_t initialPosition = 0; + + #ifdef RBBI_DEBUG + if (fTrace) { + RBBIDebugPuts("Handle Previous pos char state category"); + } + #endif + + // handlePrevious() never gets the rule status. + // Flag the status as invalid; if the user ever asks for status, we will need + // to back up, then re-find the break position using handleNext(), which does + // get the status value. + fLastStatusIndexValid = FALSE; + fLastRuleStatusIndex = 0; + + // if we're already at the start of the text, return DONE. + if (fText == NULL || fData == NULL || UTEXT_GETNATIVEINDEX(fText)==0) { + return BreakIterator::DONE; + } + + // Set up the starting char. + initialPosition = (int32_t)UTEXT_GETNATIVEINDEX(fText); + result = initialPosition; + c = UTEXT_PREVIOUS32(fText); + + // Set the initial state for the state machine + state = START_STATE; + row = (RBBIStateTableRow *) + (statetable->fTableData + (statetable->fRowLen * state)); + category = 3; + mode = RBBI_RUN; + if (statetable->fFlags & RBBI_BOF_REQUIRED) { + category = 2; + mode = RBBI_START; + } + + + // loop until we reach the start of the text or transition to state 0 + // + for (;;) { + if (c == U_SENTINEL) { + // Reached end of input string. + if (mode == RBBI_END) { + // We have already run the loop one last time with the + // character set to the psueudo {eof} value. Now it is time + // to unconditionally bail out. + if (result == initialPosition) { + // Ran off start, no match found. + // move one index one (towards the start, since we are doing a previous()) + UTEXT_SETNATIVEINDEX(fText, initialPosition); + (void)UTEXT_PREVIOUS32(fText); // TODO: shouldn't be necessary. We're already at beginning. Check. + } + break; + } + // Run the loop one last time with the fake end-of-input character category. + mode = RBBI_END; + category = 1; + } + + // + // Get the char category. An incoming category of 1 or 2 means that + // we are preset for doing the beginning or end of input, and + // that we shouldn't get a category from an actual text input character. + // + if (mode == RBBI_RUN) { + // look up the current character's character category, which tells us + // which column in the state table to look at. + // Note: the 16 in UTRIE_GET16 refers to the size of the data being returned, + // not the size of the character going in, which is a UChar32. + // + UTRIE_GET16(&fData->fTrie, c, category); + + // Check the dictionary bit in the character's category. + // Counter is only used by dictionary based iterators (subclasses). + // Chars that need to be handled by a dictionary have a flag bit set + // in their category values. + // + if ((category & 0x4000) != 0) { + fDictionaryCharCount++; + // And off the dictionary flag bit. + category &= ~0x4000; + } + } + + #ifdef RBBI_DEBUG + if (fTrace) { + RBBIDebugPrintf(" %4d ", (int32_t)utext_getNativeIndex(fText)); + if (0x20<=c && c<0x7f) { + RBBIDebugPrintf("\"%c\" ", c); + } else { + RBBIDebugPrintf("%5x ", c); + } + RBBIDebugPrintf("%3d %3d\n", state, category); + } + #endif + + // State Transition - move machine to its next state + // + + // Note: fNextState is defined as uint16_t[2], but we are casting + // a generated RBBI table to RBBIStateTableRow and some tables + // actually have more than 2 categories. + U_ASSERT(category<fData->fHeader->fCatCount); + state = row->fNextState[category]; /*Not accessing beyond memory*/ + row = (RBBIStateTableRow *) + (statetable->fTableData + (statetable->fRowLen * state)); + + if (row->fAccepting == -1) { + // Match found, common case. + result = (int32_t)UTEXT_GETNATIVEINDEX(fText); + } + + int16_t completedRule = row->fAccepting; + if (completedRule > 0) { + // Lookahead match is completed. + int32_t lookaheadResult = lookAheadMatches.getPosition(completedRule); + if (lookaheadResult >= 0) { + UTEXT_SETNATIVEINDEX(fText, lookaheadResult); + return lookaheadResult; + } + } + int16_t rule = row->fLookAhead; + if (rule != 0) { + // At the position of a '/' in a look-ahead match. Record it. + int32_t pos = (int32_t)UTEXT_GETNATIVEINDEX(fText); + lookAheadMatches.setPosition(rule, pos); + } + + if (state == STOP_STATE) { + // This is the normal exit from the lookup state machine. + // We have advanced through the string until it is certain that no + // longer match is possible, no matter what characters follow. + break; + } + + // Move (backwards) to the next character to process. + // If this is a beginning-of-input loop iteration, don't advance + // the input position. The next iteration will be processing the + // first real input character. + if (mode == RBBI_RUN) { + c = UTEXT_PREVIOUS32(fText); + } else { + if (mode == RBBI_START) { + mode = RBBI_RUN; + } + } + } + + // The state machine is done. Check whether it found a match... + + // If the iterator failed to advance in the match engine, force it ahead by one. + // (This really indicates a defect in the break rules. They should always match + // at least one character.) + if (result == initialPosition) { + UTEXT_SETNATIVEINDEX(fText, initialPosition); + UTEXT_PREVIOUS32(fText); + result = (int32_t)UTEXT_GETNATIVEINDEX(fText); + } + + // Leave the iterator at our result position. + UTEXT_SETNATIVEINDEX(fText, result); + #ifdef RBBI_DEBUG + if (fTrace) { + RBBIDebugPrintf("result = %d\n\n", result); + } + #endif + return result; +} + + +void +RuleBasedBreakIterator::reset() +{ + if (fCachedBreakPositions) { + uprv_free(fCachedBreakPositions); + } + fCachedBreakPositions = NULL; + fNumCachedBreakPositions = 0; + fDictionaryCharCount = 0; + fPositionInCache = 0; +} + + + +//------------------------------------------------------------------------------- +// +// getRuleStatus() Return the break rule tag associated with the current +// iterator position. If the iterator arrived at its current +// position by iterating forwards, the value will have been +// cached by the handleNext() function. +// +// If no cached status value is available, the status is +// found by doing a previous() followed by a next(), which +// leaves the iterator where it started, and computes the +// status while doing the next(). +// +//------------------------------------------------------------------------------- +void RuleBasedBreakIterator::makeRuleStatusValid() { + if (fLastStatusIndexValid == FALSE) { + // No cached status is available. + if (fText == NULL || current() == 0) { + // At start of text, or there is no text. Status is always zero. + fLastRuleStatusIndex = 0; + fLastStatusIndexValid = TRUE; + } else { + // Not at start of text. Find status the tedious way. + int32_t pa = current(); + previous(); + if (fNumCachedBreakPositions > 0) { + reset(); // Blow off the dictionary cache + } + int32_t pb = next(); + if (pa != pb) { + // note: the if (pa != pb) test is here only to eliminate warnings for + // unused local variables on gcc. Logically, it isn't needed. + U_ASSERT(pa == pb); + } + } + } + U_ASSERT(fLastRuleStatusIndex >= 0 && fLastRuleStatusIndex < fData->fStatusMaxIdx); +} + + +int32_t RuleBasedBreakIterator::getRuleStatus() const { + RuleBasedBreakIterator *nonConstThis = (RuleBasedBreakIterator *)this; + nonConstThis->makeRuleStatusValid(); + + // fLastRuleStatusIndex indexes to the start of the appropriate status record + // (the number of status values.) + // This function returns the last (largest) of the array of status values. + int32_t idx = fLastRuleStatusIndex + fData->fRuleStatusTable[fLastRuleStatusIndex]; + int32_t tagVal = fData->fRuleStatusTable[idx]; + + return tagVal; +} + + + + +int32_t RuleBasedBreakIterator::getRuleStatusVec( + int32_t *fillInVec, int32_t capacity, UErrorCode &status) +{ + if (U_FAILURE(status)) { + return 0; + } + + RuleBasedBreakIterator *nonConstThis = (RuleBasedBreakIterator *)this; + nonConstThis->makeRuleStatusValid(); + int32_t numVals = fData->fRuleStatusTable[fLastRuleStatusIndex]; + int32_t numValsToCopy = numVals; + if (numVals > capacity) { + status = U_BUFFER_OVERFLOW_ERROR; + numValsToCopy = capacity; + } + int i; + for (i=0; i<numValsToCopy; i++) { + fillInVec[i] = fData->fRuleStatusTable[fLastRuleStatusIndex + i + 1]; + } + return numVals; +} + + + +//------------------------------------------------------------------------------- +// +// getBinaryRules Access to the compiled form of the rules, +// for use by build system tools that save the data +// for standard iterator types. +// +//------------------------------------------------------------------------------- +const uint8_t *RuleBasedBreakIterator::getBinaryRules(uint32_t &length) { + const uint8_t *retPtr = NULL; + length = 0; + + if (fData != NULL) { + retPtr = (const uint8_t *)fData->fHeader; + length = fData->fHeader->fLength; + } + return retPtr; +} + + +BreakIterator * RuleBasedBreakIterator::createBufferClone(void * /*stackBuffer*/, + int32_t &bufferSize, + UErrorCode &status) +{ + if (U_FAILURE(status)){ + return NULL; + } + + if (bufferSize == 0) { + bufferSize = 1; // preflighting for deprecated functionality + return NULL; + } + + BreakIterator *clonedBI = clone(); + if (clonedBI == NULL) { + status = U_MEMORY_ALLOCATION_ERROR; + } else { + status = U_SAFECLONE_ALLOCATED_WARNING; + } + return (RuleBasedBreakIterator *)clonedBI; +} + + +//------------------------------------------------------------------------------- +// +// isDictionaryChar Return true if the category lookup for this char +// indicates that it is in the set of dictionary lookup +// chars. +// +// This function is intended for use by dictionary based +// break iterators. +// +//------------------------------------------------------------------------------- +/*UBool RuleBasedBreakIterator::isDictionaryChar(UChar32 c) { + if (fData == NULL) { + return FALSE; + } + uint16_t category; + UTRIE_GET16(&fData->fTrie, c, category); + return (category & 0x4000) != 0; +}*/ + + +//------------------------------------------------------------------------------- +// +// checkDictionary This function handles all processing of characters in +// the "dictionary" set. It will determine the appropriate +// course of action, and possibly set up a cache in the +// process. +// +//------------------------------------------------------------------------------- +int32_t RuleBasedBreakIterator::checkDictionary(int32_t startPos, + int32_t endPos, + UBool reverse) { + // Reset the old break cache first. + reset(); + + // note: code segment below assumes that dictionary chars are in the + // startPos-endPos range + // value returned should be next character in sequence + if ((endPos - startPos) <= 1) { + return (reverse ? startPos : endPos); + } + + // Starting from the starting point, scan towards the proposed result, + // looking for the first dictionary character (which may be the one + // we're on, if we're starting in the middle of a range). + utext_setNativeIndex(fText, reverse ? endPos : startPos); + if (reverse) { + UTEXT_PREVIOUS32(fText); + } + + int32_t rangeStart = startPos; + int32_t rangeEnd = endPos; + + uint16_t category; + int32_t current; + UErrorCode status = U_ZERO_ERROR; + UStack breaks(status); + int32_t foundBreakCount = 0; + UChar32 c = utext_current32(fText); + + UTRIE_GET16(&fData->fTrie, c, category); + + // Is the character we're starting on a dictionary character? If so, we + // need to back up to include the entire run; otherwise the results of + // the break algorithm will differ depending on where we start. Since + // the result is cached and there is typically a non-dictionary break + // within a small number of words, there should be little performance impact. + if (category & 0x4000) { + if (reverse) { + do { + utext_next32(fText); // TODO: recast to work directly with postincrement. + c = utext_current32(fText); + UTRIE_GET16(&fData->fTrie, c, category); + } while (c != U_SENTINEL && (category & 0x4000)); + // Back up to the last dictionary character + rangeEnd = (int32_t)UTEXT_GETNATIVEINDEX(fText); + if (c == U_SENTINEL) { + // c = fText->last32(); + // TODO: why was this if needed? + c = UTEXT_PREVIOUS32(fText); + } + else { + c = UTEXT_PREVIOUS32(fText); + } + } + else { + do { + c = UTEXT_PREVIOUS32(fText); + UTRIE_GET16(&fData->fTrie, c, category); + } + while (c != U_SENTINEL && (category & 0x4000)); + // Back up to the last dictionary character + if (c == U_SENTINEL) { + // c = fText->first32(); + c = utext_current32(fText); + } + else { + utext_next32(fText); + c = utext_current32(fText); + } + rangeStart = (int32_t)UTEXT_GETNATIVEINDEX(fText);; + } + UTRIE_GET16(&fData->fTrie, c, category); + } + + // Loop through the text, looking for ranges of dictionary characters. + // For each span, find the appropriate break engine, and ask it to find + // any breaks within the span. + // Note: we always do this in the forward direction, so that the break + // cache is built in the right order. + if (reverse) { + utext_setNativeIndex(fText, rangeStart); + c = utext_current32(fText); + UTRIE_GET16(&fData->fTrie, c, category); + } + while(U_SUCCESS(status)) { + while((current = (int32_t)UTEXT_GETNATIVEINDEX(fText)) < rangeEnd && (category & 0x4000) == 0) { + utext_next32(fText); // TODO: tweak for post-increment operation + c = utext_current32(fText); + UTRIE_GET16(&fData->fTrie, c, category); + } + if (current >= rangeEnd) { + break; + } + + // We now have a dictionary character. Get the appropriate language object + // to deal with it. + const LanguageBreakEngine *lbe = getLanguageBreakEngine(c); + + // Ask the language object if there are any breaks. It will leave the text + // pointer on the other side of its range, ready to search for the next one. + if (lbe != NULL) { + foundBreakCount += lbe->findBreaks(fText, rangeStart, rangeEnd, FALSE, fBreakType, breaks); + } + + // Reload the loop variables for the next go-round + c = utext_current32(fText); + UTRIE_GET16(&fData->fTrie, c, category); + } + + // If we found breaks, build a new break cache. The first and last entries must + // be the original starting and ending position. + if (foundBreakCount > 0) { + U_ASSERT(foundBreakCount == breaks.size()); + int32_t totalBreaks = foundBreakCount; + if (startPos < breaks.elementAti(0)) { + totalBreaks += 1; + } + if (endPos > breaks.peeki()) { + totalBreaks += 1; + } + fCachedBreakPositions = (int32_t *)uprv_malloc(totalBreaks * sizeof(int32_t)); + if (fCachedBreakPositions != NULL) { + int32_t out = 0; + fNumCachedBreakPositions = totalBreaks; + if (startPos < breaks.elementAti(0)) { + fCachedBreakPositions[out++] = startPos; + } + for (int32_t i = 0; i < foundBreakCount; ++i) { + fCachedBreakPositions[out++] = breaks.elementAti(i); + } + if (endPos > fCachedBreakPositions[out-1]) { + fCachedBreakPositions[out] = endPos; + } + // If there are breaks, then by definition, we are replacing the original + // proposed break by one of the breaks we found. Use following() and + // preceding() to do the work. They should never recurse in this case. + if (reverse) { + return preceding(endPos); + } + else { + return following(startPos); + } + } + // If the allocation failed, just fall through to the "no breaks found" case. + } + + // If we get here, there were no language-based breaks. Set the text pointer + // to the original proposed break. + utext_setNativeIndex(fText, reverse ? startPos : endPos); + return (reverse ? startPos : endPos); +} + +U_NAMESPACE_END + + +static icu::UStack *gLanguageBreakFactories = NULL; +static icu::UInitOnce gLanguageBreakFactoriesInitOnce = U_INITONCE_INITIALIZER; + +/** + * Release all static memory held by breakiterator. + */ +U_CDECL_BEGIN +static UBool U_CALLCONV breakiterator_cleanup_dict(void) { + if (gLanguageBreakFactories) { + delete gLanguageBreakFactories; + gLanguageBreakFactories = NULL; + } + gLanguageBreakFactoriesInitOnce.reset(); + return TRUE; +} +U_CDECL_END + +U_CDECL_BEGIN +static void U_CALLCONV _deleteFactory(void *obj) { + delete (icu::LanguageBreakFactory *) obj; +} +U_CDECL_END +U_NAMESPACE_BEGIN + +static void U_CALLCONV initLanguageFactories() { + UErrorCode status = U_ZERO_ERROR; + U_ASSERT(gLanguageBreakFactories == NULL); + gLanguageBreakFactories = new UStack(_deleteFactory, NULL, status); + if (gLanguageBreakFactories != NULL && U_SUCCESS(status)) { + ICULanguageBreakFactory *builtIn = new ICULanguageBreakFactory(status); + gLanguageBreakFactories->push(builtIn, status); +#ifdef U_LOCAL_SERVICE_HOOK + LanguageBreakFactory *extra = (LanguageBreakFactory *)uprv_svc_hook("languageBreakFactory", &status); + if (extra != NULL) { + gLanguageBreakFactories->push(extra, status); + } +#endif + } + ucln_common_registerCleanup(UCLN_COMMON_BREAKITERATOR_DICT, breakiterator_cleanup_dict); +} + + +static const LanguageBreakEngine* +getLanguageBreakEngineFromFactory(UChar32 c, int32_t breakType) +{ + umtx_initOnce(gLanguageBreakFactoriesInitOnce, &initLanguageFactories); + if (gLanguageBreakFactories == NULL) { + return NULL; + } + + int32_t i = gLanguageBreakFactories->size(); + const LanguageBreakEngine *lbe = NULL; + while (--i >= 0) { + LanguageBreakFactory *factory = (LanguageBreakFactory *)(gLanguageBreakFactories->elementAt(i)); + lbe = factory->getEngineFor(c, breakType); + if (lbe != NULL) { + break; + } + } + return lbe; +} + + +//------------------------------------------------------------------------------- +// +// getLanguageBreakEngine Find an appropriate LanguageBreakEngine for the +// the character c. +// +//------------------------------------------------------------------------------- +const LanguageBreakEngine * +RuleBasedBreakIterator::getLanguageBreakEngine(UChar32 c) { + const LanguageBreakEngine *lbe = NULL; + UErrorCode status = U_ZERO_ERROR; + + if (fLanguageBreakEngines == NULL) { + fLanguageBreakEngines = new UStack(status); + if (fLanguageBreakEngines == NULL || U_FAILURE(status)) { + delete fLanguageBreakEngines; + fLanguageBreakEngines = 0; + return NULL; + } + } + + int32_t i = fLanguageBreakEngines->size(); + while (--i >= 0) { + lbe = (const LanguageBreakEngine *)(fLanguageBreakEngines->elementAt(i)); + if (lbe->handles(c, fBreakType)) { + return lbe; + } + } + + // No existing dictionary took the character. See if a factory wants to + // give us a new LanguageBreakEngine for this character. + lbe = getLanguageBreakEngineFromFactory(c, fBreakType); + + // If we got one, use it and push it on our stack. + if (lbe != NULL) { + fLanguageBreakEngines->push((void *)lbe, status); + // Even if we can't remember it, we can keep looking it up, so + // return it even if the push fails. + return lbe; + } + + // No engine is forthcoming for this character. Add it to the + // reject set. Create the reject break engine if needed. + if (fUnhandledBreakEngine == NULL) { + fUnhandledBreakEngine = new UnhandledEngine(status); + if (U_SUCCESS(status) && fUnhandledBreakEngine == NULL) { + status = U_MEMORY_ALLOCATION_ERROR; + } + // Put it last so that scripts for which we have an engine get tried + // first. + fLanguageBreakEngines->insertElementAt(fUnhandledBreakEngine, 0, status); + // If we can't insert it, or creation failed, get rid of it + if (U_FAILURE(status)) { + delete fUnhandledBreakEngine; + fUnhandledBreakEngine = 0; + return NULL; + } + } + + // Tell the reject engine about the character; at its discretion, it may + // add more than just the one character. + fUnhandledBreakEngine->handleCharacter(c, fBreakType); + + return fUnhandledBreakEngine; +} + + + +/*int32_t RuleBasedBreakIterator::getBreakType() const { + return fBreakType; +}*/ + +void RuleBasedBreakIterator::setBreakType(int32_t type) { + fBreakType = type; + reset(); +} + +U_NAMESPACE_END + +#endif /* #if !UCONFIG_NO_BREAK_ITERATION */ |