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Diffstat (limited to 'image/test/crashtests/delaytest.html')
-rw-r--r-- | image/test/crashtests/delaytest.html | 44 |
1 files changed, 44 insertions, 0 deletions
diff --git a/image/test/crashtests/delaytest.html b/image/test/crashtests/delaytest.html new file mode 100644 index 000000000..00cd1ebd1 --- /dev/null +++ b/image/test/crashtests/delaytest.html @@ -0,0 +1,44 @@ +<!DOCTYPE HTML> +<html class="reftest-wait"> +<head> +<title>Delayed image reftest wrapper</title> +</head> +<body> +<img id="image1"> +<script> +// This loads a externally specified image, forces a draw (in case of +// decode-on-draw), waits 350ms, and then triggers the reftest snapshot. +// This allows the animation on the page to complete. +// +// Use as "delaytest.html?animation.png" +// + +// Get the image URL from our URL +var imgURL = document.location.search.substr(1); + +// Load the image +var img = document.images[0]; +img.src = imgURL; +img.onload = forceDecode; +img.onerror = forceDecode; + +function forceDecode() { + + try { + // We need to force drawing of the image in an invisible context + var canvas = document.createElement("canvas"); + var ctx = canvas.getContext("2d"); + ctx.drawImage(img, 0, 0); + } catch(e) {} + + // We've force the decode. start the timer to trigger the reftest + startTimer(); +} + +function startTimer() { + const delay = 350; + setTimeout("document.documentElement.className = '';", delay); +} +</script> +</body> +</html> |