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Diffstat (limited to 'gfx/vr/openvr/openvr.h')
-rw-r--r-- | gfx/vr/openvr/openvr.h | 3352 |
1 files changed, 0 insertions, 3352 deletions
diff --git a/gfx/vr/openvr/openvr.h b/gfx/vr/openvr/openvr.h deleted file mode 100644 index deb3142fd..000000000 --- a/gfx/vr/openvr/openvr.h +++ /dev/null @@ -1,3352 +0,0 @@ -#pragma once - -// openvr.h -//========= Copyright Valve Corporation ============// -// Dynamically generated file. Do not modify this file directly. - -#ifndef _OPENVR_API -#define _OPENVR_API - -#include <stdint.h> - - - -// vrtypes.h -#ifndef _INCLUDE_VRTYPES_H -#define _INCLUDE_VRTYPES_H - -namespace vr -{ - -#if defined(__linux__) || defined(__APPLE__) - // The 32-bit version of gcc has the alignment requirement for uint64 and double set to - // 4 meaning that even with #pragma pack(8) these types will only be four-byte aligned. - // The 64-bit version of gcc has the alignment requirement for these types set to - // 8 meaning that unless we use #pragma pack(4) our structures will get bigger. - // The 64-bit structure packing has to match the 32-bit structure packing for each platform. - #pragma pack( push, 4 ) -#else - #pragma pack( push, 8 ) -#endif - -typedef void* glSharedTextureHandle_t; -typedef int32_t glInt_t; -typedef uint32_t glUInt_t; - -// right-handed system -// +y is up -// +x is to the right -// -z is going away from you -// Distance unit is meters -struct HmdMatrix34_t -{ - float m[3][4]; -}; - -struct HmdMatrix44_t -{ - float m[4][4]; -}; - -struct HmdVector3_t -{ - float v[3]; -}; - -struct HmdVector4_t -{ - float v[4]; -}; - -struct HmdVector3d_t -{ - double v[3]; -}; - -struct HmdVector2_t -{ - float v[2]; -}; - -struct HmdQuaternion_t -{ - double w, x, y, z; -}; - -struct HmdColor_t -{ - float r, g, b, a; -}; - -struct HmdQuad_t -{ - HmdVector3_t vCorners[ 4 ]; -}; - -struct HmdRect2_t -{ - HmdVector2_t vTopLeft; - HmdVector2_t vBottomRight; -}; - -/** Used to return the post-distortion UVs for each color channel. -* UVs range from 0 to 1 with 0,0 in the upper left corner of the -* source render target. The 0,0 to 1,1 range covers a single eye. */ -struct DistortionCoordinates_t -{ - float rfRed[2]; - float rfGreen[2]; - float rfBlue[2]; -}; - -enum EVREye -{ - Eye_Left = 0, - Eye_Right = 1 -}; - -enum EGraphicsAPIConvention -{ - API_DirectX = 0, // Normalized Z goes from 0 at the viewer to 1 at the far clip plane - API_OpenGL = 1, // Normalized Z goes from 1 at the viewer to -1 at the far clip plane -}; - -enum EColorSpace -{ - ColorSpace_Auto = 0, // Assumes 'gamma' for 8-bit per component formats, otherwise 'linear'. This mirrors the DXGI formats which have _SRGB variants. - ColorSpace_Gamma = 1, // Texture data can be displayed directly on the display without any conversion (a.k.a. display native format). - ColorSpace_Linear = 2, // Same as gamma but has been converted to a linear representation using DXGI's sRGB conversion algorithm. -}; - -struct Texture_t -{ - void* handle; // Native d3d texture pointer or GL texture id. - EGraphicsAPIConvention eType; - EColorSpace eColorSpace; -}; - -enum ETrackingResult -{ - TrackingResult_Uninitialized = 1, - - TrackingResult_Calibrating_InProgress = 100, - TrackingResult_Calibrating_OutOfRange = 101, - - TrackingResult_Running_OK = 200, - TrackingResult_Running_OutOfRange = 201, -}; - -static const uint32_t k_unTrackingStringSize = 32; -static const uint32_t k_unMaxDriverDebugResponseSize = 32768; - -/** Used to pass device IDs to API calls */ -typedef uint32_t TrackedDeviceIndex_t; -static const uint32_t k_unTrackedDeviceIndex_Hmd = 0; -static const uint32_t k_unMaxTrackedDeviceCount = 16; -static const uint32_t k_unTrackedDeviceIndexOther = 0xFFFFFFFE; -static const uint32_t k_unTrackedDeviceIndexInvalid = 0xFFFFFFFF; - -/** Describes what kind of object is being tracked at a given ID */ -enum ETrackedDeviceClass -{ - TrackedDeviceClass_Invalid = 0, // the ID was not valid. - TrackedDeviceClass_HMD = 1, // Head-Mounted Displays - TrackedDeviceClass_Controller = 2, // Tracked controllers - TrackedDeviceClass_TrackingReference = 4, // Camera and base stations that serve as tracking reference points - - TrackedDeviceClass_Other = 1000, -}; - - -/** Describes what specific role associated with a tracked device */ -enum ETrackedControllerRole -{ - TrackedControllerRole_Invalid = 0, // Invalid value for controller type - TrackedControllerRole_LeftHand = 1, // Tracked device associated with the left hand - TrackedControllerRole_RightHand = 2, // Tracked device associated with the right hand -}; - - -/** describes a single pose for a tracked object */ -struct TrackedDevicePose_t -{ - HmdMatrix34_t mDeviceToAbsoluteTracking; - HmdVector3_t vVelocity; // velocity in tracker space in m/s - HmdVector3_t vAngularVelocity; // angular velocity in radians/s (?) - ETrackingResult eTrackingResult; - bool bPoseIsValid; - - // This indicates that there is a device connected for this spot in the pose array. - // It could go from true to false if the user unplugs the device. - bool bDeviceIsConnected; -}; - -/** Identifies which style of tracking origin the application wants to use -* for the poses it is requesting */ -enum ETrackingUniverseOrigin -{ - TrackingUniverseSeated = 0, // Poses are provided relative to the seated zero pose - TrackingUniverseStanding = 1, // Poses are provided relative to the safe bounds configured by the user - TrackingUniverseRawAndUncalibrated = 2, // Poses are provided in the coordinate system defined by the driver. You probably don't want this one. -}; - - -/** Each entry in this enum represents a property that can be retrieved about a -* tracked device. Many fields are only valid for one ETrackedDeviceClass. */ -enum ETrackedDeviceProperty -{ - // general properties that apply to all device classes - Prop_TrackingSystemName_String = 1000, - Prop_ModelNumber_String = 1001, - Prop_SerialNumber_String = 1002, - Prop_RenderModelName_String = 1003, - Prop_WillDriftInYaw_Bool = 1004, - Prop_ManufacturerName_String = 1005, - Prop_TrackingFirmwareVersion_String = 1006, - Prop_HardwareRevision_String = 1007, - Prop_AllWirelessDongleDescriptions_String = 1008, - Prop_ConnectedWirelessDongle_String = 1009, - Prop_DeviceIsWireless_Bool = 1010, - Prop_DeviceIsCharging_Bool = 1011, - Prop_DeviceBatteryPercentage_Float = 1012, // 0 is empty, 1 is full - Prop_StatusDisplayTransform_Matrix34 = 1013, - Prop_Firmware_UpdateAvailable_Bool = 1014, - Prop_Firmware_ManualUpdate_Bool = 1015, - Prop_Firmware_ManualUpdateURL_String = 1016, - Prop_HardwareRevision_Uint64 = 1017, - Prop_FirmwareVersion_Uint64 = 1018, - Prop_FPGAVersion_Uint64 = 1019, - Prop_VRCVersion_Uint64 = 1020, - Prop_RadioVersion_Uint64 = 1021, - Prop_DongleVersion_Uint64 = 1022, - Prop_BlockServerShutdown_Bool = 1023, - Prop_CanUnifyCoordinateSystemWithHmd_Bool = 1024, - Prop_ContainsProximitySensor_Bool = 1025, - Prop_DeviceProvidesBatteryStatus_Bool = 1026, - Prop_DeviceCanPowerOff_Bool = 1027, - Prop_Firmware_ProgrammingTarget_String = 1028, - Prop_DeviceClass_Int32 = 1029, - Prop_HasCamera_Bool = 1030, - Prop_DriverVersion_String = 1031, - Prop_Firmware_ForceUpdateRequired_Bool = 1032, - - // Properties that are unique to TrackedDeviceClass_HMD - Prop_ReportsTimeSinceVSync_Bool = 2000, - Prop_SecondsFromVsyncToPhotons_Float = 2001, - Prop_DisplayFrequency_Float = 2002, - Prop_UserIpdMeters_Float = 2003, - Prop_CurrentUniverseId_Uint64 = 2004, - Prop_PreviousUniverseId_Uint64 = 2005, - Prop_DisplayFirmwareVersion_Uint64 = 2006, - Prop_IsOnDesktop_Bool = 2007, - Prop_DisplayMCType_Int32 = 2008, - Prop_DisplayMCOffset_Float = 2009, - Prop_DisplayMCScale_Float = 2010, - Prop_EdidVendorID_Int32 = 2011, - Prop_DisplayMCImageLeft_String = 2012, - Prop_DisplayMCImageRight_String = 2013, - Prop_DisplayGCBlackClamp_Float = 2014, - Prop_EdidProductID_Int32 = 2015, - Prop_CameraToHeadTransform_Matrix34 = 2016, - Prop_DisplayGCType_Int32 = 2017, - Prop_DisplayGCOffset_Float = 2018, - Prop_DisplayGCScale_Float = 2019, - Prop_DisplayGCPrescale_Float = 2020, - Prop_DisplayGCImage_String = 2021, - Prop_LensCenterLeftU_Float = 2022, - Prop_LensCenterLeftV_Float = 2023, - Prop_LensCenterRightU_Float = 2024, - Prop_LensCenterRightV_Float = 2025, - Prop_UserHeadToEyeDepthMeters_Float = 2026, - Prop_CameraFirmwareVersion_Uint64 = 2027, - Prop_CameraFirmwareDescription_String = 2028, - Prop_DisplayFPGAVersion_Uint64 = 2029, - Prop_DisplayBootloaderVersion_Uint64 = 2030, - Prop_DisplayHardwareVersion_Uint64 = 2031, - Prop_AudioFirmwareVersion_Uint64 = 2032, - Prop_CameraCompatibilityMode_Int32 = 2033, - Prop_ScreenshotHorizontalFieldOfViewDegrees_Float = 2034, - Prop_ScreenshotVerticalFieldOfViewDegrees_Float = 2035, - Prop_DisplaySuppressed_Bool = 2036, - - // Properties that are unique to TrackedDeviceClass_Controller - Prop_AttachedDeviceId_String = 3000, - Prop_SupportedButtons_Uint64 = 3001, - Prop_Axis0Type_Int32 = 3002, // Return value is of type EVRControllerAxisType - Prop_Axis1Type_Int32 = 3003, // Return value is of type EVRControllerAxisType - Prop_Axis2Type_Int32 = 3004, // Return value is of type EVRControllerAxisType - Prop_Axis3Type_Int32 = 3005, // Return value is of type EVRControllerAxisType - Prop_Axis4Type_Int32 = 3006, // Return value is of type EVRControllerAxisType - Prop_ControllerRoleHint_Int32 = 3007, // Return value is of type ETrackedControllerRole - - // Properties that are unique to TrackedDeviceClass_TrackingReference - Prop_FieldOfViewLeftDegrees_Float = 4000, - Prop_FieldOfViewRightDegrees_Float = 4001, - Prop_FieldOfViewTopDegrees_Float = 4002, - Prop_FieldOfViewBottomDegrees_Float = 4003, - Prop_TrackingRangeMinimumMeters_Float = 4004, - Prop_TrackingRangeMaximumMeters_Float = 4005, - Prop_ModeLabel_String = 4006, - - // Vendors are free to expose private debug data in this reserved region - Prop_VendorSpecific_Reserved_Start = 10000, - Prop_VendorSpecific_Reserved_End = 10999, -}; - -/** No string property will ever be longer than this length */ -static const uint32_t k_unMaxPropertyStringSize = 32 * 1024; - -/** Used to return errors that occur when reading properties. */ -enum ETrackedPropertyError -{ - TrackedProp_Success = 0, - TrackedProp_WrongDataType = 1, - TrackedProp_WrongDeviceClass = 2, - TrackedProp_BufferTooSmall = 3, - TrackedProp_UnknownProperty = 4, - TrackedProp_InvalidDevice = 5, - TrackedProp_CouldNotContactServer = 6, - TrackedProp_ValueNotProvidedByDevice = 7, - TrackedProp_StringExceedsMaximumLength = 8, - TrackedProp_NotYetAvailable = 9, // The property value isn't known yet, but is expected soon. Call again later. -}; - -/** Allows the application to control what part of the provided texture will be used in the -* frame buffer. */ -struct VRTextureBounds_t -{ - float uMin, vMin; - float uMax, vMax; -}; - - -/** Allows the application to control how scene textures are used by the compositor when calling Submit. */ -enum EVRSubmitFlags -{ - // Simple render path. App submits rendered left and right eye images with no lens distortion correction applied. - Submit_Default = 0x00, - - // App submits final left and right eye images with lens distortion already applied (lens distortion makes the images appear - // barrel distorted with chromatic aberration correction applied). The app would have used the data returned by - // vr::IVRSystem::ComputeDistortion() to apply the correct distortion to the rendered images before calling Submit(). - Submit_LensDistortionAlreadyApplied = 0x01, - - // If the texture pointer passed in is actually a renderbuffer (e.g. for MSAA in OpenGL) then set this flag. - Submit_GlRenderBuffer = 0x02, -}; - - -/** Status of the overall system or tracked objects */ -enum EVRState -{ - VRState_Undefined = -1, - VRState_Off = 0, - VRState_Searching = 1, - VRState_Searching_Alert = 2, - VRState_Ready = 3, - VRState_Ready_Alert = 4, - VRState_NotReady = 5, - VRState_Standby = 6, - VRState_Ready_Alert_Low = 7, -}; - -/** The types of events that could be posted (and what the parameters mean for each event type) */ -enum EVREventType -{ - VREvent_None = 0, - - VREvent_TrackedDeviceActivated = 100, - VREvent_TrackedDeviceDeactivated = 101, - VREvent_TrackedDeviceUpdated = 102, - VREvent_TrackedDeviceUserInteractionStarted = 103, - VREvent_TrackedDeviceUserInteractionEnded = 104, - VREvent_IpdChanged = 105, - VREvent_EnterStandbyMode = 106, - VREvent_LeaveStandbyMode = 107, - VREvent_TrackedDeviceRoleChanged = 108, - VREvent_WatchdogWakeUpRequested = 109, - - VREvent_ButtonPress = 200, // data is controller - VREvent_ButtonUnpress = 201, // data is controller - VREvent_ButtonTouch = 202, // data is controller - VREvent_ButtonUntouch = 203, // data is controller - - VREvent_MouseMove = 300, // data is mouse - VREvent_MouseButtonDown = 301, // data is mouse - VREvent_MouseButtonUp = 302, // data is mouse - VREvent_FocusEnter = 303, // data is overlay - VREvent_FocusLeave = 304, // data is overlay - VREvent_Scroll = 305, // data is mouse - VREvent_TouchPadMove = 306, // data is mouse - VREvent_OverlayFocusChanged = 307, // data is overlay, global event - - VREvent_InputFocusCaptured = 400, // data is process DEPRECATED - VREvent_InputFocusReleased = 401, // data is process DEPRECATED - VREvent_SceneFocusLost = 402, // data is process - VREvent_SceneFocusGained = 403, // data is process - VREvent_SceneApplicationChanged = 404, // data is process - The App actually drawing the scene changed (usually to or from the compositor) - VREvent_SceneFocusChanged = 405, // data is process - New app got access to draw the scene - VREvent_InputFocusChanged = 406, // data is process - VREvent_SceneApplicationSecondaryRenderingStarted = 407, // data is process - - VREvent_HideRenderModels = 410, // Sent to the scene application to request hiding render models temporarily - VREvent_ShowRenderModels = 411, // Sent to the scene application to request restoring render model visibility - - VREvent_OverlayShown = 500, - VREvent_OverlayHidden = 501, - VREvent_DashboardActivated = 502, - VREvent_DashboardDeactivated = 503, - VREvent_DashboardThumbSelected = 504, // Sent to the overlay manager - data is overlay - VREvent_DashboardRequested = 505, // Sent to the overlay manager - data is overlay - VREvent_ResetDashboard = 506, // Send to the overlay manager - VREvent_RenderToast = 507, // Send to the dashboard to render a toast - data is the notification ID - VREvent_ImageLoaded = 508, // Sent to overlays when a SetOverlayRaw or SetOverlayFromFile call finishes loading - VREvent_ShowKeyboard = 509, // Sent to keyboard renderer in the dashboard to invoke it - VREvent_HideKeyboard = 510, // Sent to keyboard renderer in the dashboard to hide it - VREvent_OverlayGamepadFocusGained = 511, // Sent to an overlay when IVROverlay::SetFocusOverlay is called on it - VREvent_OverlayGamepadFocusLost = 512, // Send to an overlay when it previously had focus and IVROverlay::SetFocusOverlay is called on something else - VREvent_OverlaySharedTextureChanged = 513, - VREvent_DashboardGuideButtonDown = 514, - VREvent_DashboardGuideButtonUp = 515, - VREvent_ScreenshotTriggered = 516, // Screenshot button combo was pressed, Dashboard should request a screenshot - VREvent_ImageFailed = 517, // Sent to overlays when a SetOverlayRaw or SetOverlayfromFail fails to load - - // Screenshot API - VREvent_RequestScreenshot = 520, // Sent by vrclient application to compositor to take a screenshot - VREvent_ScreenshotTaken = 521, // Sent by compositor to the application that the screenshot has been taken - VREvent_ScreenshotFailed = 522, // Sent by compositor to the application that the screenshot failed to be taken - VREvent_SubmitScreenshotToDashboard = 523, // Sent by compositor to the dashboard that a completed screenshot was submitted - VREvent_ScreenshotProgressToDashboard = 524, // Sent by compositor to the dashboard that a completed screenshot was submitted - - VREvent_Notification_Shown = 600, - VREvent_Notification_Hidden = 601, - VREvent_Notification_BeginInteraction = 602, - VREvent_Notification_Destroyed = 603, - - VREvent_Quit = 700, // data is process - VREvent_ProcessQuit = 701, // data is process - VREvent_QuitAborted_UserPrompt = 702, // data is process - VREvent_QuitAcknowledged = 703, // data is process - VREvent_DriverRequestedQuit = 704, // The driver has requested that SteamVR shut down - - VREvent_ChaperoneDataHasChanged = 800, - VREvent_ChaperoneUniverseHasChanged = 801, - VREvent_ChaperoneTempDataHasChanged = 802, - VREvent_ChaperoneSettingsHaveChanged = 803, - VREvent_SeatedZeroPoseReset = 804, - - VREvent_AudioSettingsHaveChanged = 820, - - VREvent_BackgroundSettingHasChanged = 850, - VREvent_CameraSettingsHaveChanged = 851, - VREvent_ReprojectionSettingHasChanged = 852, - VREvent_ModelSkinSettingsHaveChanged = 853, - VREvent_EnvironmentSettingsHaveChanged = 854, - - VREvent_StatusUpdate = 900, - - VREvent_MCImageUpdated = 1000, - - VREvent_FirmwareUpdateStarted = 1100, - VREvent_FirmwareUpdateFinished = 1101, - - VREvent_KeyboardClosed = 1200, - VREvent_KeyboardCharInput = 1201, - VREvent_KeyboardDone = 1202, // Sent when DONE button clicked on keyboard - - VREvent_ApplicationTransitionStarted = 1300, - VREvent_ApplicationTransitionAborted = 1301, - VREvent_ApplicationTransitionNewAppStarted = 1302, - VREvent_ApplicationListUpdated = 1303, - VREvent_ApplicationMimeTypeLoad = 1304, - - VREvent_Compositor_MirrorWindowShown = 1400, - VREvent_Compositor_MirrorWindowHidden = 1401, - VREvent_Compositor_ChaperoneBoundsShown = 1410, - VREvent_Compositor_ChaperoneBoundsHidden = 1411, - - VREvent_TrackedCamera_StartVideoStream = 1500, - VREvent_TrackedCamera_StopVideoStream = 1501, - VREvent_TrackedCamera_PauseVideoStream = 1502, - VREvent_TrackedCamera_ResumeVideoStream = 1503, - - VREvent_PerformanceTest_EnableCapture = 1600, - VREvent_PerformanceTest_DisableCapture = 1601, - VREvent_PerformanceTest_FidelityLevel = 1602, - - // Vendors are free to expose private events in this reserved region - VREvent_VendorSpecific_Reserved_Start = 10000, - VREvent_VendorSpecific_Reserved_End = 19999, -}; - - -/** Level of Hmd activity */ -enum EDeviceActivityLevel -{ - k_EDeviceActivityLevel_Unknown = -1, - k_EDeviceActivityLevel_Idle = 0, - k_EDeviceActivityLevel_UserInteraction = 1, - k_EDeviceActivityLevel_UserInteraction_Timeout = 2, - k_EDeviceActivityLevel_Standby = 3, -}; - - -/** VR controller button and axis IDs */ -enum EVRButtonId -{ - k_EButton_System = 0, - k_EButton_ApplicationMenu = 1, - k_EButton_Grip = 2, - k_EButton_DPad_Left = 3, - k_EButton_DPad_Up = 4, - k_EButton_DPad_Right = 5, - k_EButton_DPad_Down = 6, - k_EButton_A = 7, - - k_EButton_Axis0 = 32, - k_EButton_Axis1 = 33, - k_EButton_Axis2 = 34, - k_EButton_Axis3 = 35, - k_EButton_Axis4 = 36, - - // aliases for well known controllers - k_EButton_SteamVR_Touchpad = k_EButton_Axis0, - k_EButton_SteamVR_Trigger = k_EButton_Axis1, - - k_EButton_Dashboard_Back = k_EButton_Grip, - - k_EButton_Max = 64 -}; - -inline uint64_t ButtonMaskFromId( EVRButtonId id ) { return 1ull << id; } - -/** used for controller button events */ -struct VREvent_Controller_t -{ - uint32_t button; // EVRButtonId enum -}; - - -/** used for simulated mouse events in overlay space */ -enum EVRMouseButton -{ - VRMouseButton_Left = 0x0001, - VRMouseButton_Right = 0x0002, - VRMouseButton_Middle = 0x0004, -}; - - -/** used for simulated mouse events in overlay space */ -struct VREvent_Mouse_t -{ - float x, y; // co-ords are in GL space, bottom left of the texture is 0,0 - uint32_t button; // EVRMouseButton enum -}; - -/** used for simulated mouse wheel scroll in overlay space */ -struct VREvent_Scroll_t -{ - float xdelta, ydelta; // movement in fraction of the pad traversed since last delta, 1.0 for a full swipe - uint32_t repeatCount; -}; - -/** when in mouse input mode you can receive data from the touchpad, these events are only sent if the users finger - is on the touchpad (or just released from it) -**/ -struct VREvent_TouchPadMove_t -{ - // true if the users finger is detected on the touch pad - bool bFingerDown; - - // How long the finger has been down in seconds - float flSecondsFingerDown; - - // These values indicate the starting finger position (so you can do some basic swipe stuff) - float fValueXFirst; - float fValueYFirst; - - // This is the raw sampled coordinate without deadzoning - float fValueXRaw; - float fValueYRaw; -}; - -/** notification related events. Details will still change at this point */ -struct VREvent_Notification_t -{ - uint64_t ulUserValue; - uint32_t notificationId; -}; - -/** Used for events about processes */ -struct VREvent_Process_t -{ - uint32_t pid; - uint32_t oldPid; - bool bForced; -}; - - -/** Used for a few events about overlays */ -struct VREvent_Overlay_t -{ - uint64_t overlayHandle; -}; - - -/** Used for a few events about overlays */ -struct VREvent_Status_t -{ - uint32_t statusState; // EVRState enum -}; - -/** Used for keyboard events **/ -struct VREvent_Keyboard_t -{ - char cNewInput[8]; // Up to 11 bytes of new input - uint64_t uUserValue; // Possible flags about the new input -}; - -struct VREvent_Ipd_t -{ - float ipdMeters; -}; - -struct VREvent_Chaperone_t -{ - uint64_t m_nPreviousUniverse; - uint64_t m_nCurrentUniverse; -}; - -/** Not actually used for any events */ -struct VREvent_Reserved_t -{ - uint64_t reserved0; - uint64_t reserved1; -}; - -struct VREvent_PerformanceTest_t -{ - uint32_t m_nFidelityLevel; -}; - -struct VREvent_SeatedZeroPoseReset_t -{ - bool bResetBySystemMenu; -}; - -struct VREvent_Screenshot_t -{ - uint32_t handle; - uint32_t type; -}; - -struct VREvent_ScreenshotProgress_t -{ - float progress; -}; - -struct VREvent_ApplicationLaunch_t -{ - uint32_t pid; - uint32_t unArgsHandle; -}; - -/** If you change this you must manually update openvr_interop.cs.py */ -typedef union -{ - VREvent_Reserved_t reserved; - VREvent_Controller_t controller; - VREvent_Mouse_t mouse; - VREvent_Scroll_t scroll; - VREvent_Process_t process; - VREvent_Notification_t notification; - VREvent_Overlay_t overlay; - VREvent_Status_t status; - VREvent_Keyboard_t keyboard; - VREvent_Ipd_t ipd; - VREvent_Chaperone_t chaperone; - VREvent_PerformanceTest_t performanceTest; - VREvent_TouchPadMove_t touchPadMove; - VREvent_SeatedZeroPoseReset_t seatedZeroPoseReset; - VREvent_Screenshot_t screenshot; - VREvent_ScreenshotProgress_t screenshotProgress; - VREvent_ApplicationLaunch_t applicationLaunch; -} VREvent_Data_t; - -/** An event posted by the server to all running applications */ -struct VREvent_t -{ - uint32_t eventType; // EVREventType enum - TrackedDeviceIndex_t trackedDeviceIndex; - float eventAgeSeconds; - // event data must be the end of the struct as its size is variable - VREvent_Data_t data; -}; - - -/** The mesh to draw into the stencil (or depth) buffer to perform -* early stencil (or depth) kills of pixels that will never appear on the HMD. -* This mesh draws on all the pixels that will be hidden after distortion. -* -* If the HMD does not provide a visible area mesh pVertexData will be -* NULL and unTriangleCount will be 0. */ -struct HiddenAreaMesh_t -{ - const HmdVector2_t *pVertexData; - uint32_t unTriangleCount; -}; - - -/** Identifies what kind of axis is on the controller at index n. Read this type -* with pVRSystem->Get( nControllerDeviceIndex, Prop_Axis0Type_Int32 + n ); -*/ -enum EVRControllerAxisType -{ - k_eControllerAxis_None = 0, - k_eControllerAxis_TrackPad = 1, - k_eControllerAxis_Joystick = 2, - k_eControllerAxis_Trigger = 3, // Analog trigger data is in the X axis -}; - - -/** contains information about one axis on the controller */ -struct VRControllerAxis_t -{ - float x; // Ranges from -1.0 to 1.0 for joysticks and track pads. Ranges from 0.0 to 1.0 for triggers were 0 is fully released. - float y; // Ranges from -1.0 to 1.0 for joysticks and track pads. Is always 0.0 for triggers. -}; - - -/** the number of axes in the controller state */ -static const uint32_t k_unControllerStateAxisCount = 5; - - -/** Holds all the state of a controller at one moment in time. */ -struct VRControllerState001_t -{ - // If packet num matches that on your prior call, then the controller state hasn't been changed since - // your last call and there is no need to process it - uint32_t unPacketNum; - - // bit flags for each of the buttons. Use ButtonMaskFromId to turn an ID into a mask - uint64_t ulButtonPressed; - uint64_t ulButtonTouched; - - // Axis data for the controller's analog inputs - VRControllerAxis_t rAxis[ k_unControllerStateAxisCount ]; -}; - - -typedef VRControllerState001_t VRControllerState_t; - - -/** determines how to provide output to the application of various event processing functions. */ -enum EVRControllerEventOutputType -{ - ControllerEventOutput_OSEvents = 0, - ControllerEventOutput_VREvents = 1, -}; - - - -/** Collision Bounds Style */ -enum ECollisionBoundsStyle -{ - COLLISION_BOUNDS_STYLE_BEGINNER = 0, - COLLISION_BOUNDS_STYLE_INTERMEDIATE, - COLLISION_BOUNDS_STYLE_SQUARES, - COLLISION_BOUNDS_STYLE_ADVANCED, - COLLISION_BOUNDS_STYLE_NONE, - - COLLISION_BOUNDS_STYLE_COUNT -}; - -/** Allows the application to customize how the overlay appears in the compositor */ -struct Compositor_OverlaySettings -{ - uint32_t size; // sizeof(Compositor_OverlaySettings) - bool curved, antialias; - float scale, distance, alpha; - float uOffset, vOffset, uScale, vScale; - float gridDivs, gridWidth, gridScale; - HmdMatrix44_t transform; -}; - -/** used to refer to a single VR overlay */ -typedef uint64_t VROverlayHandle_t; - -static const VROverlayHandle_t k_ulOverlayHandleInvalid = 0; - -/** Errors that can occur around VR overlays */ -enum EVROverlayError -{ - VROverlayError_None = 0, - - VROverlayError_UnknownOverlay = 10, - VROverlayError_InvalidHandle = 11, - VROverlayError_PermissionDenied = 12, - VROverlayError_OverlayLimitExceeded = 13, // No more overlays could be created because the maximum number already exist - VROverlayError_WrongVisibilityType = 14, - VROverlayError_KeyTooLong = 15, - VROverlayError_NameTooLong = 16, - VROverlayError_KeyInUse = 17, - VROverlayError_WrongTransformType = 18, - VROverlayError_InvalidTrackedDevice = 19, - VROverlayError_InvalidParameter = 20, - VROverlayError_ThumbnailCantBeDestroyed = 21, - VROverlayError_ArrayTooSmall = 22, - VROverlayError_RequestFailed = 23, - VROverlayError_InvalidTexture = 24, - VROverlayError_UnableToLoadFile = 25, - VROVerlayError_KeyboardAlreadyInUse = 26, - VROverlayError_NoNeighbor = 27, -}; - -/** enum values to pass in to VR_Init to identify whether the application will -* draw a 3D scene. */ -enum EVRApplicationType -{ - VRApplication_Other = 0, // Some other kind of application that isn't covered by the other entries - VRApplication_Scene = 1, // Application will submit 3D frames - VRApplication_Overlay = 2, // Application only interacts with overlays - VRApplication_Background = 3, // Application should not start SteamVR if it's not already running, and should not - // keep it running if everything else quits. - VRApplication_Utility = 4, // Init should not try to load any drivers. The application needs access to utility - // interfaces (like IVRSettings and IVRApplications) but not hardware. - VRApplication_VRMonitor = 5, // Reserved for vrmonitor - VRApplication_SteamWatchdog = 6,// Reserved for Steam - - VRApplication_Max -}; - - -/** error codes for firmware */ -enum EVRFirmwareError -{ - VRFirmwareError_None = 0, - VRFirmwareError_Success = 1, - VRFirmwareError_Fail = 2, -}; - - -/** error codes for notifications */ -enum EVRNotificationError -{ - VRNotificationError_OK = 0, - VRNotificationError_InvalidNotificationId = 100, - VRNotificationError_NotificationQueueFull = 101, - VRNotificationError_InvalidOverlayHandle = 102, - VRNotificationError_SystemWithUserValueAlreadyExists = 103, -}; - - -/** error codes returned by Vr_Init */ - -// Please add adequate error description to https://developer.valvesoftware.com/w/index.php?title=Category:SteamVRHelp -enum EVRInitError -{ - VRInitError_None = 0, - VRInitError_Unknown = 1, - - VRInitError_Init_InstallationNotFound = 100, - VRInitError_Init_InstallationCorrupt = 101, - VRInitError_Init_VRClientDLLNotFound = 102, - VRInitError_Init_FileNotFound = 103, - VRInitError_Init_FactoryNotFound = 104, - VRInitError_Init_InterfaceNotFound = 105, - VRInitError_Init_InvalidInterface = 106, - VRInitError_Init_UserConfigDirectoryInvalid = 107, - VRInitError_Init_HmdNotFound = 108, - VRInitError_Init_NotInitialized = 109, - VRInitError_Init_PathRegistryNotFound = 110, - VRInitError_Init_NoConfigPath = 111, - VRInitError_Init_NoLogPath = 112, - VRInitError_Init_PathRegistryNotWritable = 113, - VRInitError_Init_AppInfoInitFailed = 114, - VRInitError_Init_Retry = 115, // Used internally to cause retries to vrserver - VRInitError_Init_InitCanceledByUser = 116, // The calling application should silently exit. The user canceled app startup - VRInitError_Init_AnotherAppLaunching = 117, - VRInitError_Init_SettingsInitFailed = 118, - VRInitError_Init_ShuttingDown = 119, - VRInitError_Init_TooManyObjects = 120, - VRInitError_Init_NoServerForBackgroundApp = 121, - VRInitError_Init_NotSupportedWithCompositor = 122, - VRInitError_Init_NotAvailableToUtilityApps = 123, - VRInitError_Init_Internal = 124, - VRInitError_Init_HmdDriverIdIsNone = 125, - VRInitError_Init_HmdNotFoundPresenceFailed = 126, - VRInitError_Init_VRMonitorNotFound = 127, - VRInitError_Init_VRMonitorStartupFailed = 128, - VRInitError_Init_LowPowerWatchdogNotSupported = 129, - VRInitError_Init_InvalidApplicationType = 130, - VRInitError_Init_NotAvailableToWatchdogApps = 131, - VRInitError_Init_WatchdogDisabledInSettings = 132, - - VRInitError_Driver_Failed = 200, - VRInitError_Driver_Unknown = 201, - VRInitError_Driver_HmdUnknown = 202, - VRInitError_Driver_NotLoaded = 203, - VRInitError_Driver_RuntimeOutOfDate = 204, - VRInitError_Driver_HmdInUse = 205, - VRInitError_Driver_NotCalibrated = 206, - VRInitError_Driver_CalibrationInvalid = 207, - VRInitError_Driver_HmdDisplayNotFound = 208, - VRInitError_Driver_TrackedDeviceInterfaceUnknown = 209, - // VRInitError_Driver_HmdDisplayNotFoundAfterFix = 210, // not needed: here for historic reasons - VRInitError_Driver_HmdDriverIdOutOfBounds = 211, - VRInitError_Driver_HmdDisplayMirrored = 212, - - VRInitError_IPC_ServerInitFailed = 300, - VRInitError_IPC_ConnectFailed = 301, - VRInitError_IPC_SharedStateInitFailed = 302, - VRInitError_IPC_CompositorInitFailed = 303, - VRInitError_IPC_MutexInitFailed = 304, - VRInitError_IPC_Failed = 305, - VRInitError_IPC_CompositorConnectFailed = 306, - VRInitError_IPC_CompositorInvalidConnectResponse = 307, - VRInitError_IPC_ConnectFailedAfterMultipleAttempts = 308, - - VRInitError_Compositor_Failed = 400, - VRInitError_Compositor_D3D11HardwareRequired = 401, - VRInitError_Compositor_FirmwareRequiresUpdate = 402, - VRInitError_Compositor_OverlayInitFailed = 403, - VRInitError_Compositor_ScreenshotsInitFailed = 404, - - VRInitError_VendorSpecific_UnableToConnectToOculusRuntime = 1000, - - VRInitError_VendorSpecific_HmdFound_CantOpenDevice = 1101, - VRInitError_VendorSpecific_HmdFound_UnableToRequestConfigStart = 1102, - VRInitError_VendorSpecific_HmdFound_NoStoredConfig = 1103, - VRInitError_VendorSpecific_HmdFound_ConfigTooBig = 1104, - VRInitError_VendorSpecific_HmdFound_ConfigTooSmall = 1105, - VRInitError_VendorSpecific_HmdFound_UnableToInitZLib = 1106, - VRInitError_VendorSpecific_HmdFound_CantReadFirmwareVersion = 1107, - VRInitError_VendorSpecific_HmdFound_UnableToSendUserDataStart = 1108, - VRInitError_VendorSpecific_HmdFound_UnableToGetUserDataStart = 1109, - VRInitError_VendorSpecific_HmdFound_UnableToGetUserDataNext = 1110, - VRInitError_VendorSpecific_HmdFound_UserDataAddressRange = 1111, - VRInitError_VendorSpecific_HmdFound_UserDataError = 1112, - VRInitError_VendorSpecific_HmdFound_ConfigFailedSanityCheck = 1113, - - VRInitError_Steam_SteamInstallationNotFound = 2000, -}; - -enum EVRScreenshotType -{ - VRScreenshotType_None = 0, - VRScreenshotType_Mono = 1, // left eye only - VRScreenshotType_Stereo = 2, - VRScreenshotType_Cubemap = 3, - VRScreenshotType_MonoPanorama = 4, - VRScreenshotType_StereoPanorama = 5 -}; - -enum EVRScreenshotPropertyFilenames -{ - VRScreenshotPropertyFilenames_Preview = 0, - VRScreenshotPropertyFilenames_VR = 1, -}; - -enum EVRTrackedCameraError -{ - VRTrackedCameraError_None = 0, - VRTrackedCameraError_OperationFailed = 100, - VRTrackedCameraError_InvalidHandle = 101, - VRTrackedCameraError_InvalidFrameHeaderVersion = 102, - VRTrackedCameraError_OutOfHandles = 103, - VRTrackedCameraError_IPCFailure = 104, - VRTrackedCameraError_NotSupportedForThisDevice = 105, - VRTrackedCameraError_SharedMemoryFailure = 106, - VRTrackedCameraError_FrameBufferingFailure = 107, - VRTrackedCameraError_StreamSetupFailure = 108, - VRTrackedCameraError_InvalidGLTextureId = 109, - VRTrackedCameraError_InvalidSharedTextureHandle = 110, - VRTrackedCameraError_FailedToGetGLTextureId = 111, - VRTrackedCameraError_SharedTextureFailure = 112, - VRTrackedCameraError_NoFrameAvailable = 113, - VRTrackedCameraError_InvalidArgument = 114, - VRTrackedCameraError_InvalidFrameBufferSize = 115, -}; - -enum EVRTrackedCameraFrameType -{ - VRTrackedCameraFrameType_Distorted = 0, // This is the camera video frame size in pixels, still distorted. - VRTrackedCameraFrameType_Undistorted, // In pixels, an undistorted inscribed rectangle region without invalid regions. This size is subject to changes shortly. - VRTrackedCameraFrameType_MaximumUndistorted, // In pixels, maximum undistorted with invalid regions. Non zero alpha component identifies valid regions. - MAX_CAMERA_FRAME_TYPES -}; - -typedef uint64_t TrackedCameraHandle_t; -#define INVALID_TRACKED_CAMERA_HANDLE ((vr::TrackedCameraHandle_t)0) - -struct CameraVideoStreamFrameHeader_t -{ - EVRTrackedCameraFrameType eFrameType; - - uint32_t nWidth; - uint32_t nHeight; - uint32_t nBytesPerPixel; - - uint32_t nFrameSequence; - - TrackedDevicePose_t standingTrackedDevicePose; -}; - -// Screenshot types -typedef uint32_t ScreenshotHandle_t; - -static const uint32_t k_unScreenshotHandleInvalid = 0; - -#pragma pack( pop ) - -// figure out how to import from the VR API dll -#if defined(_WIN32) - -#ifdef VR_API_EXPORT -#define VR_INTERFACE extern "C" __declspec( dllexport ) -#else -#define VR_INTERFACE extern "C" __declspec( dllimport ) -#endif - -#elif defined(__GNUC__) || defined(COMPILER_GCC) || defined(__APPLE__) - -#ifdef VR_API_EXPORT -#define VR_INTERFACE extern "C" __attribute__((visibility("default"))) -#else -#define VR_INTERFACE extern "C" -#endif - -#else -#error "Unsupported Platform." -#endif - - -#if defined( _WIN32 ) -#define VR_CALLTYPE __cdecl -#else -#define VR_CALLTYPE -#endif - -} // namespace vr - -#endif // _INCLUDE_VRTYPES_H - - -// vrannotation.h -#ifdef API_GEN -# define VR_CLANG_ATTR(ATTR) __attribute__((annotate( ATTR ))) -#else -# define VR_CLANG_ATTR(ATTR) -#endif - -#define VR_METHOD_DESC(DESC) VR_CLANG_ATTR( "desc:" #DESC ";" ) -#define VR_IGNOREATTR() VR_CLANG_ATTR( "ignore" ) -#define VR_OUT_STRUCT() VR_CLANG_ATTR( "out_struct: ;" ) -#define VR_OUT_STRING() VR_CLANG_ATTR( "out_string: ;" ) -#define VR_OUT_ARRAY_CALL(COUNTER,FUNCTION,PARAMS) VR_CLANG_ATTR( "out_array_call:" #COUNTER "," #FUNCTION "," #PARAMS ";" ) -#define VR_OUT_ARRAY_COUNT(COUNTER) VR_CLANG_ATTR( "out_array_count:" #COUNTER ";" ) -#define VR_ARRAY_COUNT(COUNTER) VR_CLANG_ATTR( "array_count:" #COUNTER ";" ) -#define VR_ARRAY_COUNT_D(COUNTER, DESC) VR_CLANG_ATTR( "array_count:" #COUNTER ";desc:" #DESC ) -#define VR_BUFFER_COUNT(COUNTER) VR_CLANG_ATTR( "buffer_count:" #COUNTER ";" ) -#define VR_OUT_BUFFER_COUNT(COUNTER) VR_CLANG_ATTR( "out_buffer_count:" #COUNTER ";" ) -#define VR_OUT_STRING_COUNT(COUNTER) VR_CLANG_ATTR( "out_string_count:" #COUNTER ";" ) - -// ivrsystem.h -namespace vr -{ - -class IVRSystem -{ -public: - - - // ------------------------------------ - // Display Methods - // ------------------------------------ - - /** Suggested size for the intermediate render target that the distortion pulls from. */ - virtual void GetRecommendedRenderTargetSize( uint32_t *pnWidth, uint32_t *pnHeight ) = 0; - - /** The projection matrix for the specified eye */ - virtual HmdMatrix44_t GetProjectionMatrix( EVREye eEye, float fNearZ, float fFarZ, EGraphicsAPIConvention eProjType ) = 0; - - /** The components necessary to build your own projection matrix in case your - * application is doing something fancy like infinite Z */ - virtual void GetProjectionRaw( EVREye eEye, float *pfLeft, float *pfRight, float *pfTop, float *pfBottom ) = 0; - - /** Returns the result of the distortion function for the specified eye and input UVs. UVs go from 0,0 in - * the upper left of that eye's viewport and 1,1 in the lower right of that eye's viewport. */ - virtual DistortionCoordinates_t ComputeDistortion( EVREye eEye, float fU, float fV ) = 0; - - /** Returns the transform from eye space to the head space. Eye space is the per-eye flavor of head - * space that provides stereo disparity. Instead of Model * View * Projection the sequence is Model * View * Eye^-1 * Projection. - * Normally View and Eye^-1 will be multiplied together and treated as View in your application. - */ - virtual HmdMatrix34_t GetEyeToHeadTransform( EVREye eEye ) = 0; - - /** Returns the number of elapsed seconds since the last recorded vsync event. This - * will come from a vsync timer event in the timer if possible or from the application-reported - * time if that is not available. If no vsync times are available the function will - * return zero for vsync time and frame counter and return false from the method. */ - virtual bool GetTimeSinceLastVsync( float *pfSecondsSinceLastVsync, uint64_t *pulFrameCounter ) = 0; - - /** [D3D9 Only] - * Returns the adapter index that the user should pass into CreateDevice to set up D3D9 in such - * a way that it can go full screen exclusive on the HMD. Returns -1 if there was an error. - */ - virtual int32_t GetD3D9AdapterIndex() = 0; - - /** [D3D10/11 Only] - * Returns the adapter index and output index that the user should pass into EnumAdapters and EnumOutputs - * to create the device and swap chain in DX10 and DX11. If an error occurs both indices will be set to -1. - */ - virtual void GetDXGIOutputInfo( int32_t *pnAdapterIndex ) = 0; - - // ------------------------------------ - // Display Mode methods - // ------------------------------------ - - /** Use to determine if the headset display is part of the desktop (i.e. extended) or hidden (i.e. direct mode). */ - virtual bool IsDisplayOnDesktop() = 0; - - /** Set the display visibility (true = extended, false = direct mode). Return value of true indicates that the change was successful. */ - virtual bool SetDisplayVisibility( bool bIsVisibleOnDesktop ) = 0; - - // ------------------------------------ - // Tracking Methods - // ------------------------------------ - - /** The pose that the tracker thinks that the HMD will be in at the specified number of seconds into the - * future. Pass 0 to get the state at the instant the method is called. Most of the time the application should - * calculate the time until the photons will be emitted from the display and pass that time into the method. - * - * This is roughly analogous to the inverse of the view matrix in most applications, though - * many games will need to do some additional rotation or translation on top of the rotation - * and translation provided by the head pose. - * - * For devices where bPoseIsValid is true the application can use the pose to position the device - * in question. The provided array can be any size up to k_unMaxTrackedDeviceCount. - * - * Seated experiences should call this method with TrackingUniverseSeated and receive poses relative - * to the seated zero pose. Standing experiences should call this method with TrackingUniverseStanding - * and receive poses relative to the Chaperone Play Area. TrackingUniverseRawAndUncalibrated should - * probably not be used unless the application is the Chaperone calibration tool itself, but will provide - * poses relative to the hardware-specific coordinate system in the driver. - */ - virtual void GetDeviceToAbsoluteTrackingPose( ETrackingUniverseOrigin eOrigin, float fPredictedSecondsToPhotonsFromNow, VR_ARRAY_COUNT(unTrackedDevicePoseArrayCount) TrackedDevicePose_t *pTrackedDevicePoseArray, uint32_t unTrackedDevicePoseArrayCount ) = 0; - - /** Sets the zero pose for the seated tracker coordinate system to the current position and yaw of the HMD. After - * ResetSeatedZeroPose all GetDeviceToAbsoluteTrackingPose calls that pass TrackingUniverseSeated as the origin - * will be relative to this new zero pose. The new zero coordinate system will not change the fact that the Y axis - * is up in the real world, so the next pose returned from GetDeviceToAbsoluteTrackingPose after a call to - * ResetSeatedZeroPose may not be exactly an identity matrix. - * - * NOTE: This function overrides the user's previously saved seated zero pose and should only be called as the result of a user action. - * Users are also able to set their seated zero pose via the OpenVR Dashboard. - **/ - virtual void ResetSeatedZeroPose() = 0; - - /** Returns the transform from the seated zero pose to the standing absolute tracking system. This allows - * applications to represent the seated origin to used or transform object positions from one coordinate - * system to the other. - * - * The seated origin may or may not be inside the Play Area or Collision Bounds returned by IVRChaperone. Its position - * depends on what the user has set from the Dashboard settings and previous calls to ResetSeatedZeroPose. */ - virtual HmdMatrix34_t GetSeatedZeroPoseToStandingAbsoluteTrackingPose() = 0; - - /** Returns the transform from the tracking origin to the standing absolute tracking system. This allows - * applications to convert from raw tracking space to the calibrated standing coordinate system. */ - virtual HmdMatrix34_t GetRawZeroPoseToStandingAbsoluteTrackingPose() = 0; - - /** Get a sorted array of device indices of a given class of tracked devices (e.g. controllers). Devices are sorted right to left - * relative to the specified tracked device (default: hmd -- pass in -1 for absolute tracking space). Returns the number of devices - * in the list, or the size of the array needed if not large enough. */ - virtual uint32_t GetSortedTrackedDeviceIndicesOfClass( ETrackedDeviceClass eTrackedDeviceClass, VR_ARRAY_COUNT(unTrackedDeviceIndexArrayCount) vr::TrackedDeviceIndex_t *punTrackedDeviceIndexArray, uint32_t unTrackedDeviceIndexArrayCount, vr::TrackedDeviceIndex_t unRelativeToTrackedDeviceIndex = k_unTrackedDeviceIndex_Hmd ) = 0; - - /** Returns the level of activity on the device. */ - virtual EDeviceActivityLevel GetTrackedDeviceActivityLevel( vr::TrackedDeviceIndex_t unDeviceId ) = 0; - - /** Convenience utility to apply the specified transform to the specified pose. - * This properly transforms all pose components, including velocity and angular velocity - */ - virtual void ApplyTransform( TrackedDevicePose_t *pOutputPose, const TrackedDevicePose_t *pTrackedDevicePose, const HmdMatrix34_t *pTransform ) = 0; - - /** Returns the device index associated with a specific role, for example the left hand or the right hand. */ - virtual vr::TrackedDeviceIndex_t GetTrackedDeviceIndexForControllerRole( vr::ETrackedControllerRole unDeviceType ) = 0; - - /** Returns the controller type associated with a device index. */ - virtual vr::ETrackedControllerRole GetControllerRoleForTrackedDeviceIndex( vr::TrackedDeviceIndex_t unDeviceIndex ) = 0; - - // ------------------------------------ - // Property methods - // ------------------------------------ - - /** Returns the device class of a tracked device. If there has not been a device connected in this slot - * since the application started this function will return TrackedDevice_Invalid. For previous detected - * devices the function will return the previously observed device class. - * - * To determine which devices exist on the system, just loop from 0 to k_unMaxTrackedDeviceCount and check - * the device class. Every device with something other than TrackedDevice_Invalid is associated with an - * actual tracked device. */ - virtual ETrackedDeviceClass GetTrackedDeviceClass( vr::TrackedDeviceIndex_t unDeviceIndex ) = 0; - - /** Returns true if there is a device connected in this slot. */ - virtual bool IsTrackedDeviceConnected( vr::TrackedDeviceIndex_t unDeviceIndex ) = 0; - - /** Returns a bool property. If the device index is not valid or the property is not a bool type this function will return false. */ - virtual bool GetBoolTrackedDeviceProperty( vr::TrackedDeviceIndex_t unDeviceIndex, ETrackedDeviceProperty prop, ETrackedPropertyError *pError = 0L ) = 0; - - /** Returns a float property. If the device index is not valid or the property is not a float type this function will return 0. */ - virtual float GetFloatTrackedDeviceProperty( vr::TrackedDeviceIndex_t unDeviceIndex, ETrackedDeviceProperty prop, ETrackedPropertyError *pError = 0L ) = 0; - - /** Returns an int property. If the device index is not valid or the property is not a int type this function will return 0. */ - virtual int32_t GetInt32TrackedDeviceProperty( vr::TrackedDeviceIndex_t unDeviceIndex, ETrackedDeviceProperty prop, ETrackedPropertyError *pError = 0L ) = 0; - - /** Returns a uint64 property. If the device index is not valid or the property is not a uint64 type this function will return 0. */ - virtual uint64_t GetUint64TrackedDeviceProperty( vr::TrackedDeviceIndex_t unDeviceIndex, ETrackedDeviceProperty prop, ETrackedPropertyError *pError = 0L ) = 0; - - /** Returns a matrix property. If the device index is not valid or the property is not a matrix type, this function will return identity. */ - virtual HmdMatrix34_t GetMatrix34TrackedDeviceProperty( vr::TrackedDeviceIndex_t unDeviceIndex, ETrackedDeviceProperty prop, ETrackedPropertyError *pError = 0L ) = 0; - - /** Returns a string property. If the device index is not valid or the property is not a string type this function will - * return 0. Otherwise it returns the length of the number of bytes necessary to hold this string including the trailing - * null. Strings will generally fit in buffers of k_unTrackingStringSize characters. */ - virtual uint32_t GetStringTrackedDeviceProperty( vr::TrackedDeviceIndex_t unDeviceIndex, ETrackedDeviceProperty prop, VR_OUT_STRING() char *pchValue, uint32_t unBufferSize, ETrackedPropertyError *pError = 0L ) = 0; - - /** returns a string that corresponds with the specified property error. The string will be the name - * of the error enum value for all valid error codes */ - virtual const char *GetPropErrorNameFromEnum( ETrackedPropertyError error ) = 0; - - // ------------------------------------ - // Event methods - // ------------------------------------ - - /** Returns true and fills the event with the next event on the queue if there is one. If there are no events - * this method returns false. uncbVREvent should be the size in bytes of the VREvent_t struct */ - virtual bool PollNextEvent( VREvent_t *pEvent, uint32_t uncbVREvent ) = 0; - - /** Returns true and fills the event with the next event on the queue if there is one. If there are no events - * this method returns false. Fills in the pose of the associated tracked device in the provided pose struct. - * This pose will always be older than the call to this function and should not be used to render the device. - uncbVREvent should be the size in bytes of the VREvent_t struct */ - virtual bool PollNextEventWithPose( ETrackingUniverseOrigin eOrigin, VREvent_t *pEvent, uint32_t uncbVREvent, vr::TrackedDevicePose_t *pTrackedDevicePose ) = 0; - - /** returns the name of an EVREvent enum value */ - virtual const char *GetEventTypeNameFromEnum( EVREventType eType ) = 0; - - // ------------------------------------ - // Rendering helper methods - // ------------------------------------ - - /** Returns the stencil mesh information for the current HMD. If this HMD does not have a stencil mesh the vertex data and count will be - * NULL and 0 respectively. This mesh is meant to be rendered into the stencil buffer (or into the depth buffer setting nearz) before rendering - * each eye's view. The pixels covered by this mesh will never be seen by the user after the lens distortion is applied and based on visibility to the panels. - * This will improve perf by letting the GPU early-reject pixels the user will never see before running the pixel shader. - * NOTE: Render this mesh with backface culling disabled since the winding order of the vertices can be different per-HMD or per-eye. - */ - virtual HiddenAreaMesh_t GetHiddenAreaMesh( EVREye eEye ) = 0; - - - // ------------------------------------ - // Controller methods - // ------------------------------------ - - /** Fills the supplied struct with the current state of the controller. Returns false if the controller index - * is invalid. */ - virtual bool GetControllerState( vr::TrackedDeviceIndex_t unControllerDeviceIndex, vr::VRControllerState_t *pControllerState ) = 0; - - /** fills the supplied struct with the current state of the controller and the provided pose with the pose of - * the controller when the controller state was updated most recently. Use this form if you need a precise controller - * pose as input to your application when the user presses or releases a button. */ - virtual bool GetControllerStateWithPose( ETrackingUniverseOrigin eOrigin, vr::TrackedDeviceIndex_t unControllerDeviceIndex, vr::VRControllerState_t *pControllerState, TrackedDevicePose_t *pTrackedDevicePose ) = 0; - - /** Trigger a single haptic pulse on a controller. After this call the application may not trigger another haptic pulse on this controller - * and axis combination for 5ms. */ - virtual void TriggerHapticPulse( vr::TrackedDeviceIndex_t unControllerDeviceIndex, uint32_t unAxisId, unsigned short usDurationMicroSec ) = 0; - - /** returns the name of an EVRButtonId enum value */ - virtual const char *GetButtonIdNameFromEnum( EVRButtonId eButtonId ) = 0; - - /** returns the name of an EVRControllerAxisType enum value */ - virtual const char *GetControllerAxisTypeNameFromEnum( EVRControllerAxisType eAxisType ) = 0; - - /** Tells OpenVR that this process wants exclusive access to controller button states and button events. Other apps will be notified that - * they have lost input focus with a VREvent_InputFocusCaptured event. Returns false if input focus could not be captured for - * some reason. */ - virtual bool CaptureInputFocus() = 0; - - /** Tells OpenVR that this process no longer wants exclusive access to button states and button events. Other apps will be notified - * that input focus has been released with a VREvent_InputFocusReleased event. */ - virtual void ReleaseInputFocus() = 0; - - /** Returns true if input focus is captured by another process. */ - virtual bool IsInputFocusCapturedByAnotherProcess() = 0; - - // ------------------------------------ - // Debug Methods - // ------------------------------------ - - /** Sends a request to the driver for the specified device and returns the response. The maximum response size is 32k, - * but this method can be called with a smaller buffer. If the response exceeds the size of the buffer, it is truncated. - * The size of the response including its terminating null is returned. */ - virtual uint32_t DriverDebugRequest( vr::TrackedDeviceIndex_t unDeviceIndex, const char *pchRequest, char *pchResponseBuffer, uint32_t unResponseBufferSize ) = 0; - - - // ------------------------------------ - // Firmware methods - // ------------------------------------ - - /** Performs the actual firmware update if applicable. - * The following events will be sent, if VRFirmwareError_None was returned: VREvent_FirmwareUpdateStarted, VREvent_FirmwareUpdateFinished - * Use the properties Prop_Firmware_UpdateAvailable_Bool, Prop_Firmware_ManualUpdate_Bool, and Prop_Firmware_ManualUpdateURL_String - * to figure our whether a firmware update is available, and to figure out whether its a manual update - * Prop_Firmware_ManualUpdateURL_String should point to an URL describing the manual update process */ - virtual vr::EVRFirmwareError PerformFirmwareUpdate( vr::TrackedDeviceIndex_t unDeviceIndex ) = 0; - - - // ------------------------------------ - // Application life cycle methods - // ------------------------------------ - - /** Call this to acknowledge to the system that VREvent_Quit has been received and that the process is exiting. - * This extends the timeout until the process is killed. */ - virtual void AcknowledgeQuit_Exiting() = 0; - - /** Call this to tell the system that the user is being prompted to save data. This - * halts the timeout and dismisses the dashboard (if it was up). Applications should be sure to actually - * prompt the user to save and then exit afterward, otherwise the user will be left in a confusing state. */ - virtual void AcknowledgeQuit_UserPrompt() = 0; - -}; - -static const char * const IVRSystem_Version = "IVRSystem_012"; - -} - - -// ivrapplications.h -namespace vr -{ - - /** Used for all errors reported by the IVRApplications interface */ - enum EVRApplicationError - { - VRApplicationError_None = 0, - - VRApplicationError_AppKeyAlreadyExists = 100, // Only one application can use any given key - VRApplicationError_NoManifest = 101, // the running application does not have a manifest - VRApplicationError_NoApplication = 102, // No application is running - VRApplicationError_InvalidIndex = 103, - VRApplicationError_UnknownApplication = 104, // the application could not be found - VRApplicationError_IPCFailed = 105, // An IPC failure caused the request to fail - VRApplicationError_ApplicationAlreadyRunning = 106, - VRApplicationError_InvalidManifest = 107, - VRApplicationError_InvalidApplication = 108, - VRApplicationError_LaunchFailed = 109, // the process didn't start - VRApplicationError_ApplicationAlreadyStarting = 110, // the system was already starting the same application - VRApplicationError_LaunchInProgress = 111, // The system was already starting a different application - VRApplicationError_OldApplicationQuitting = 112, - VRApplicationError_TransitionAborted = 113, - VRApplicationError_IsTemplate = 114, // error when you try to call LaunchApplication() on a template type app (use LaunchTemplateApplication) - - VRApplicationError_BufferTooSmall = 200, // The provided buffer was too small to fit the requested data - VRApplicationError_PropertyNotSet = 201, // The requested property was not set - VRApplicationError_UnknownProperty = 202, - VRApplicationError_InvalidParameter = 203, - }; - - /** The maximum length of an application key */ - static const uint32_t k_unMaxApplicationKeyLength = 128; - - /** these are the properties available on applications. */ - enum EVRApplicationProperty - { - VRApplicationProperty_Name_String = 0, - - VRApplicationProperty_LaunchType_String = 11, - VRApplicationProperty_WorkingDirectory_String = 12, - VRApplicationProperty_BinaryPath_String = 13, - VRApplicationProperty_Arguments_String = 14, - VRApplicationProperty_URL_String = 15, - - VRApplicationProperty_Description_String = 50, - VRApplicationProperty_NewsURL_String = 51, - VRApplicationProperty_ImagePath_String = 52, - VRApplicationProperty_Source_String = 53, - - VRApplicationProperty_IsDashboardOverlay_Bool = 60, - VRApplicationProperty_IsTemplate_Bool = 61, - VRApplicationProperty_IsInstanced_Bool = 62, - - VRApplicationProperty_LastLaunchTime_Uint64 = 70, - }; - - /** These are states the scene application startup process will go through. */ - enum EVRApplicationTransitionState - { - VRApplicationTransition_None = 0, - - VRApplicationTransition_OldAppQuitSent = 10, - VRApplicationTransition_WaitingForExternalLaunch = 11, - - VRApplicationTransition_NewAppLaunched = 20, - }; - - struct AppOverrideKeys_t - { - const char *pchKey; - const char *pchValue; - }; - - class IVRApplications - { - public: - - // --------------- Application management --------------- // - - /** Adds an application manifest to the list to load when building the list of installed applications. - * Temporary manifests are not automatically loaded */ - virtual EVRApplicationError AddApplicationManifest( const char *pchApplicationManifestFullPath, bool bTemporary = false ) = 0; - - /** Removes an application manifest from the list to load when building the list of installed applications. */ - virtual EVRApplicationError RemoveApplicationManifest( const char *pchApplicationManifestFullPath ) = 0; - - /** Returns true if an application is installed */ - virtual bool IsApplicationInstalled( const char *pchAppKey ) = 0; - - /** Returns the number of applications available in the list */ - virtual uint32_t GetApplicationCount() = 0; - - /** Returns the key of the specified application. The index is at least 0 and is less than the return - * value of GetApplicationCount(). The buffer should be at least k_unMaxApplicationKeyLength in order to - * fit the key. */ - virtual EVRApplicationError GetApplicationKeyByIndex( uint32_t unApplicationIndex, char *pchAppKeyBuffer, uint32_t unAppKeyBufferLen ) = 0; - - /** Returns the key of the application for the specified Process Id. The buffer should be at least - * k_unMaxApplicationKeyLength in order to fit the key. */ - virtual EVRApplicationError GetApplicationKeyByProcessId( uint32_t unProcessId, char *pchAppKeyBuffer, uint32_t unAppKeyBufferLen ) = 0; - - /** Launches the application. The existing scene application will exit and then the new application will start. - * This call is not valid for dashboard overlay applications. */ - virtual EVRApplicationError LaunchApplication( const char *pchAppKey ) = 0; - - /** Launches an instance of an application of type template, with its app key being pchNewAppKey (which must be unique) and optionally override sections - * from the manifest file via AppOverrideKeys_t - */ - virtual EVRApplicationError LaunchTemplateApplication( const char *pchTemplateAppKey, const char *pchNewAppKey, VR_ARRAY_COUNT( unKeys ) const AppOverrideKeys_t *pKeys, uint32_t unKeys ) = 0; - - /** launches the application currently associated with this mime type and passes it the option args, typically the filename or object name of the item being launched */ - virtual vr::EVRApplicationError LaunchApplicationFromMimeType( const char *pchMimeType, const char *pchArgs ) = 0; - - /** Launches the dashboard overlay application if it is not already running. This call is only valid for - * dashboard overlay applications. */ - virtual EVRApplicationError LaunchDashboardOverlay( const char *pchAppKey ) = 0; - - /** Cancel a pending launch for an application */ - virtual bool CancelApplicationLaunch( const char *pchAppKey ) = 0; - - /** Identifies a running application. OpenVR can't always tell which process started in response - * to a URL. This function allows a URL handler (or the process itself) to identify the app key - * for the now running application. Passing a process ID of 0 identifies the calling process. - * The application must be one that's known to the system via a call to AddApplicationManifest. */ - virtual EVRApplicationError IdentifyApplication( uint32_t unProcessId, const char *pchAppKey ) = 0; - - /** Returns the process ID for an application. Return 0 if the application was not found or is not running. */ - virtual uint32_t GetApplicationProcessId( const char *pchAppKey ) = 0; - - /** Returns a string for an applications error */ - virtual const char *GetApplicationsErrorNameFromEnum( EVRApplicationError error ) = 0; - - // --------------- Application properties --------------- // - - /** Returns a value for an application property. The required buffer size to fit this value will be returned. */ - virtual uint32_t GetApplicationPropertyString( const char *pchAppKey, EVRApplicationProperty eProperty, char *pchPropertyValueBuffer, uint32_t unPropertyValueBufferLen, EVRApplicationError *peError = nullptr ) = 0; - - /** Returns a bool value for an application property. Returns false in all error cases. */ - virtual bool GetApplicationPropertyBool( const char *pchAppKey, EVRApplicationProperty eProperty, EVRApplicationError *peError = nullptr ) = 0; - - /** Returns a uint64 value for an application property. Returns 0 in all error cases. */ - virtual uint64_t GetApplicationPropertyUint64( const char *pchAppKey, EVRApplicationProperty eProperty, EVRApplicationError *peError = nullptr ) = 0; - - /** Sets the application auto-launch flag. This is only valid for applications which return true for VRApplicationProperty_IsDashboardOverlay_Bool. */ - virtual EVRApplicationError SetApplicationAutoLaunch( const char *pchAppKey, bool bAutoLaunch ) = 0; - - /** Gets the application auto-launch flag. This is only valid for applications which return true for VRApplicationProperty_IsDashboardOverlay_Bool. */ - virtual bool GetApplicationAutoLaunch( const char *pchAppKey ) = 0; - - /** Adds this mime-type to the list of supported mime types for this application*/ - virtual EVRApplicationError SetDefaultApplicationForMimeType( const char *pchAppKey, const char *pchMimeType ) = 0; - - /** return the app key that will open this mime type */ - virtual bool GetDefaultApplicationForMimeType( const char *pchMimeType, char *pchAppKeyBuffer, uint32_t unAppKeyBufferLen ) = 0; - - /** Get the list of supported mime types for this application, comma-delimited */ - virtual bool GetApplicationSupportedMimeTypes( const char *pchAppKey, char *pchMimeTypesBuffer, uint32_t unMimeTypesBuffer ) = 0; - - /** Get the list of app-keys that support this mime type, comma-delimited, the return value is number of bytes you need to return the full string */ - virtual uint32_t GetApplicationsThatSupportMimeType( const char *pchMimeType, char *pchAppKeysThatSupportBuffer, uint32_t unAppKeysThatSupportBuffer ) = 0; - - /** Get the args list from an app launch that had the process already running, you call this when you get a VREvent_ApplicationMimeTypeLoad */ - virtual uint32_t GetApplicationLaunchArguments( uint32_t unHandle, char *pchArgs, uint32_t unArgs ) = 0; - - // --------------- Transition methods --------------- // - - /** Returns the app key for the application that is starting up */ - virtual EVRApplicationError GetStartingApplication( char *pchAppKeyBuffer, uint32_t unAppKeyBufferLen ) = 0; - - /** Returns the application transition state */ - virtual EVRApplicationTransitionState GetTransitionState() = 0; - - /** Returns errors that would prevent the specified application from launching immediately. Calling this function will - * cause the current scene application to quit, so only call it when you are actually about to launch something else. - * What the caller should do about these failures depends on the failure: - * VRApplicationError_OldApplicationQuitting - An existing application has been told to quit. Wait for a VREvent_ProcessQuit - * and try again. - * VRApplicationError_ApplicationAlreadyStarting - This application is already starting. This is a permanent failure. - * VRApplicationError_LaunchInProgress - A different application is already starting. This is a permanent failure. - * VRApplicationError_None - Go ahead and launch. Everything is clear. - */ - virtual EVRApplicationError PerformApplicationPrelaunchCheck( const char *pchAppKey ) = 0; - - /** Returns a string for an application transition state */ - virtual const char *GetApplicationsTransitionStateNameFromEnum( EVRApplicationTransitionState state ) = 0; - - /** Returns true if the outgoing scene app has requested a save prompt before exiting */ - virtual bool IsQuitUserPromptRequested() = 0; - - /** Starts a subprocess within the calling application. This - * suppresses all application transition UI and automatically identifies the new executable - * as part of the same application. On success the calling process should exit immediately. - * If working directory is NULL or "" the directory portion of the binary path will be - * the working directory. */ - virtual EVRApplicationError LaunchInternalProcess( const char *pchBinaryPath, const char *pchArguments, const char *pchWorkingDirectory ) = 0; - }; - - static const char * const IVRApplications_Version = "IVRApplications_006"; - -} // namespace vr - -// ivrsettings.h -namespace vr -{ - enum EVRSettingsError - { - VRSettingsError_None = 0, - VRSettingsError_IPCFailed = 1, - VRSettingsError_WriteFailed = 2, - VRSettingsError_ReadFailed = 3, - }; - - // The maximum length of a settings key - static const uint32_t k_unMaxSettingsKeyLength = 128; - - class IVRSettings - { - public: - virtual const char *GetSettingsErrorNameFromEnum( EVRSettingsError eError ) = 0; - - // Returns true if file sync occurred (force or settings dirty) - virtual bool Sync( bool bForce = false, EVRSettingsError *peError = nullptr ) = 0; - - virtual bool GetBool( const char *pchSection, const char *pchSettingsKey, bool bDefaultValue, EVRSettingsError *peError = nullptr ) = 0; - virtual void SetBool( const char *pchSection, const char *pchSettingsKey, bool bValue, EVRSettingsError *peError = nullptr ) = 0; - virtual int32_t GetInt32( const char *pchSection, const char *pchSettingsKey, int32_t nDefaultValue, EVRSettingsError *peError = nullptr ) = 0; - virtual void SetInt32( const char *pchSection, const char *pchSettingsKey, int32_t nValue, EVRSettingsError *peError = nullptr ) = 0; - virtual float GetFloat( const char *pchSection, const char *pchSettingsKey, float flDefaultValue, EVRSettingsError *peError = nullptr ) = 0; - virtual void SetFloat( const char *pchSection, const char *pchSettingsKey, float flValue, EVRSettingsError *peError = nullptr ) = 0; - virtual void GetString( const char *pchSection, const char *pchSettingsKey, VR_OUT_STRING() char *pchValue, uint32_t unValueLen, const char *pchDefaultValue, EVRSettingsError *peError = nullptr ) = 0; - virtual void SetString( const char *pchSection, const char *pchSettingsKey, const char *pchValue, EVRSettingsError *peError = nullptr ) = 0; - - virtual void RemoveSection( const char *pchSection, EVRSettingsError *peError = nullptr ) = 0; - virtual void RemoveKeyInSection( const char *pchSection, const char *pchSettingsKey, EVRSettingsError *peError = nullptr ) = 0; - }; - - //----------------------------------------------------------------------------- - static const char * const IVRSettings_Version = "IVRSettings_001"; - - //----------------------------------------------------------------------------- - // steamvr keys - - static const char * const k_pch_SteamVR_Section = "steamvr"; - static const char * const k_pch_SteamVR_RequireHmd_String = "requireHmd"; - static const char * const k_pch_SteamVR_ForcedDriverKey_String = "forcedDriver"; - static const char * const k_pch_SteamVR_ForcedHmdKey_String = "forcedHmd"; - static const char * const k_pch_SteamVR_DisplayDebug_Bool = "displayDebug"; - static const char * const k_pch_SteamVR_DebugProcessPipe_String = "debugProcessPipe"; - static const char * const k_pch_SteamVR_EnableDistortion_Bool = "enableDistortion"; - static const char * const k_pch_SteamVR_DisplayDebugX_Int32 = "displayDebugX"; - static const char * const k_pch_SteamVR_DisplayDebugY_Int32 = "displayDebugY"; - static const char * const k_pch_SteamVR_SendSystemButtonToAllApps_Bool= "sendSystemButtonToAllApps"; - static const char * const k_pch_SteamVR_LogLevel_Int32 = "loglevel"; - static const char * const k_pch_SteamVR_IPD_Float = "ipd"; - static const char * const k_pch_SteamVR_Background_String = "background"; - static const char * const k_pch_SteamVR_BackgroundCameraHeight_Float = "backgroundCameraHeight"; - static const char * const k_pch_SteamVR_BackgroundDomeRadius_Float = "backgroundDomeRadius"; - static const char * const k_pch_SteamVR_Environment_String = "environment"; - static const char * const k_pch_SteamVR_GridColor_String = "gridColor"; - static const char * const k_pch_SteamVR_PlayAreaColor_String = "playAreaColor"; - static const char * const k_pch_SteamVR_ShowStage_Bool = "showStage"; - static const char * const k_pch_SteamVR_ActivateMultipleDrivers_Bool = "activateMultipleDrivers"; - static const char * const k_pch_SteamVR_PowerOffOnExit_Bool = "powerOffOnExit"; - static const char * const k_pch_SteamVR_StandbyAppRunningTimeout_Float = "standbyAppRunningTimeout"; - static const char * const k_pch_SteamVR_StandbyNoAppTimeout_Float = "standbyNoAppTimeout"; - static const char * const k_pch_SteamVR_DirectMode_Bool = "directMode"; - static const char * const k_pch_SteamVR_DirectModeEdidVid_Int32 = "directModeEdidVid"; - static const char * const k_pch_SteamVR_DirectModeEdidPid_Int32 = "directModeEdidPid"; - static const char * const k_pch_SteamVR_UsingSpeakers_Bool = "usingSpeakers"; - static const char * const k_pch_SteamVR_SpeakersForwardYawOffsetDegrees_Float = "speakersForwardYawOffsetDegrees"; - static const char * const k_pch_SteamVR_BaseStationPowerManagement_Bool = "basestationPowerManagement"; - static const char * const k_pch_SteamVR_NeverKillProcesses_Bool = "neverKillProcesses"; - static const char * const k_pch_SteamVR_RenderTargetMultiplier_Float = "renderTargetMultiplier"; - static const char * const k_pch_SteamVR_AllowReprojection_Bool = "allowReprojection"; - static const char * const k_pch_SteamVR_ForceReprojection_Bool = "forceReprojection"; - static const char * const k_pch_SteamVR_ForceFadeOnBadTracking_Bool = "forceFadeOnBadTracking"; - static const char * const k_pch_SteamVR_DefaultMirrorView_Int32 = "defaultMirrorView"; - static const char * const k_pch_SteamVR_ShowMirrorView_Bool = "showMirrorView"; - static const char * const k_pch_SteamVR_StartMonitorFromAppLaunch = "startMonitorFromAppLaunch"; - static const char * const k_pch_SteamVR_AutoLaunchSteamVROnButtonPress = "autoLaunchSteamVROnButtonPress"; - static const char * const k_pch_SteamVR_UseGenericGraphcisDevice_Bool = "useGenericGraphicsDevice"; - - - //----------------------------------------------------------------------------- - // lighthouse keys - - static const char * const k_pch_Lighthouse_Section = "driver_lighthouse"; - static const char * const k_pch_Lighthouse_DisableIMU_Bool = "disableimu"; - static const char * const k_pch_Lighthouse_UseDisambiguation_String = "usedisambiguation"; - static const char * const k_pch_Lighthouse_DisambiguationDebug_Int32 = "disambiguationdebug"; - - static const char * const k_pch_Lighthouse_PrimaryBasestation_Int32 = "primarybasestation"; - static const char * const k_pch_Lighthouse_LighthouseName_String = "lighthousename"; - static const char * const k_pch_Lighthouse_MaxIncidenceAngleDegrees_Float = "maxincidenceangledegrees"; - static const char * const k_pch_Lighthouse_UseLighthouseDirect_Bool = "uselighthousedirect"; - static const char * const k_pch_Lighthouse_DBHistory_Bool = "dbhistory"; - - //----------------------------------------------------------------------------- - // null keys - - static const char * const k_pch_Null_Section = "driver_null"; - static const char * const k_pch_Null_EnableNullDriver_Bool = "enable"; - static const char * const k_pch_Null_SerialNumber_String = "serialNumber"; - static const char * const k_pch_Null_ModelNumber_String = "modelNumber"; - static const char * const k_pch_Null_WindowX_Int32 = "windowX"; - static const char * const k_pch_Null_WindowY_Int32 = "windowY"; - static const char * const k_pch_Null_WindowWidth_Int32 = "windowWidth"; - static const char * const k_pch_Null_WindowHeight_Int32 = "windowHeight"; - static const char * const k_pch_Null_RenderWidth_Int32 = "renderWidth"; - static const char * const k_pch_Null_RenderHeight_Int32 = "renderHeight"; - static const char * const k_pch_Null_SecondsFromVsyncToPhotons_Float = "secondsFromVsyncToPhotons"; - static const char * const k_pch_Null_DisplayFrequency_Float = "displayFrequency"; - - //----------------------------------------------------------------------------- - // user interface keys - static const char * const k_pch_UserInterface_Section = "userinterface"; - static const char * const k_pch_UserInterface_StatusAlwaysOnTop_Bool = "StatusAlwaysOnTop"; - static const char * const k_pch_UserInterface_Screenshots_Bool = "screenshots"; - static const char * const k_pch_UserInterface_ScreenshotType_Int = "screenshotType"; - - //----------------------------------------------------------------------------- - // notification keys - static const char * const k_pch_Notifications_Section = "notifications"; - static const char * const k_pch_Notifications_DoNotDisturb_Bool = "DoNotDisturb"; - - //----------------------------------------------------------------------------- - // keyboard keys - static const char * const k_pch_Keyboard_Section = "keyboard"; - static const char * const k_pch_Keyboard_TutorialCompletions = "TutorialCompletions"; - static const char * const k_pch_Keyboard_ScaleX = "ScaleX"; - static const char * const k_pch_Keyboard_ScaleY = "ScaleY"; - static const char * const k_pch_Keyboard_OffsetLeftX = "OffsetLeftX"; - static const char * const k_pch_Keyboard_OffsetRightX = "OffsetRightX"; - static const char * const k_pch_Keyboard_OffsetY = "OffsetY"; - static const char * const k_pch_Keyboard_Smoothing = "Smoothing"; - - //----------------------------------------------------------------------------- - // perf keys - static const char * const k_pch_Perf_Section = "perfcheck"; - static const char * const k_pch_Perf_HeuristicActive_Bool = "heuristicActive"; - static const char * const k_pch_Perf_NotifyInHMD_Bool = "warnInHMD"; - static const char * const k_pch_Perf_NotifyOnlyOnce_Bool = "warnOnlyOnce"; - static const char * const k_pch_Perf_AllowTimingStore_Bool = "allowTimingStore"; - static const char * const k_pch_Perf_SaveTimingsOnExit_Bool = "saveTimingsOnExit"; - static const char * const k_pch_Perf_TestData_Float = "perfTestData"; - - //----------------------------------------------------------------------------- - // collision bounds keys - static const char * const k_pch_CollisionBounds_Section = "collisionBounds"; - static const char * const k_pch_CollisionBounds_Style_Int32 = "CollisionBoundsStyle"; - static const char * const k_pch_CollisionBounds_GroundPerimeterOn_Bool = "CollisionBoundsGroundPerimeterOn"; - static const char * const k_pch_CollisionBounds_CenterMarkerOn_Bool = "CollisionBoundsCenterMarkerOn"; - static const char * const k_pch_CollisionBounds_PlaySpaceOn_Bool = "CollisionBoundsPlaySpaceOn"; - static const char * const k_pch_CollisionBounds_FadeDistance_Float = "CollisionBoundsFadeDistance"; - static const char * const k_pch_CollisionBounds_ColorGammaR_Int32 = "CollisionBoundsColorGammaR"; - static const char * const k_pch_CollisionBounds_ColorGammaG_Int32 = "CollisionBoundsColorGammaG"; - static const char * const k_pch_CollisionBounds_ColorGammaB_Int32 = "CollisionBoundsColorGammaB"; - static const char * const k_pch_CollisionBounds_ColorGammaA_Int32 = "CollisionBoundsColorGammaA"; - - //----------------------------------------------------------------------------- - // camera keys - static const char * const k_pch_Camera_Section = "camera"; - static const char * const k_pch_Camera_EnableCamera_Bool = "enableCamera"; - static const char * const k_pch_Camera_EnableCameraInDashboard_Bool = "enableCameraInDashboard"; - static const char * const k_pch_Camera_EnableCameraForCollisionBounds_Bool = "enableCameraForCollisionBounds"; - static const char * const k_pch_Camera_EnableCameraForRoomView_Bool = "enableCameraForRoomView"; - static const char * const k_pch_Camera_BoundsColorGammaR_Int32 = "cameraBoundsColorGammaR"; - static const char * const k_pch_Camera_BoundsColorGammaG_Int32 = "cameraBoundsColorGammaG"; - static const char * const k_pch_Camera_BoundsColorGammaB_Int32 = "cameraBoundsColorGammaB"; - static const char * const k_pch_Camera_BoundsColorGammaA_Int32 = "cameraBoundsColorGammaA"; - - //----------------------------------------------------------------------------- - // audio keys - static const char * const k_pch_audio_Section = "audio"; - static const char * const k_pch_audio_OnPlaybackDevice_String = "onPlaybackDevice"; - static const char * const k_pch_audio_OnRecordDevice_String = "onRecordDevice"; - static const char * const k_pch_audio_OnPlaybackMirrorDevice_String = "onPlaybackMirrorDevice"; - static const char * const k_pch_audio_OffPlaybackDevice_String = "offPlaybackDevice"; - static const char * const k_pch_audio_OffRecordDevice_String = "offRecordDevice"; - static const char * const k_pch_audio_VIVEHDMIGain = "viveHDMIGain"; - - //----------------------------------------------------------------------------- - // model skin keys - static const char * const k_pch_modelskin_Section = "modelskins"; - -} // namespace vr - -// ivrchaperone.h -namespace vr -{ - -#if defined(__linux__) || defined(__APPLE__) - // The 32-bit version of gcc has the alignment requirement for uint64 and double set to - // 4 meaning that even with #pragma pack(8) these types will only be four-byte aligned. - // The 64-bit version of gcc has the alignment requirement for these types set to - // 8 meaning that unless we use #pragma pack(4) our structures will get bigger. - // The 64-bit structure packing has to match the 32-bit structure packing for each platform. - #pragma pack( push, 4 ) -#else - #pragma pack( push, 8 ) -#endif - -enum ChaperoneCalibrationState -{ - // OK! - ChaperoneCalibrationState_OK = 1, // Chaperone is fully calibrated and working correctly - - // Warnings - ChaperoneCalibrationState_Warning = 100, - ChaperoneCalibrationState_Warning_BaseStationMayHaveMoved = 101, // A base station thinks that it might have moved - ChaperoneCalibrationState_Warning_BaseStationRemoved = 102, // There are less base stations than when calibrated - ChaperoneCalibrationState_Warning_SeatedBoundsInvalid = 103, // Seated bounds haven't been calibrated for the current tracking center - - // Errors - ChaperoneCalibrationState_Error = 200, // The UniverseID is invalid - ChaperoneCalibrationState_Error_BaseStationUninitalized = 201, // Tracking center hasn't be calibrated for at least one of the base stations - ChaperoneCalibrationState_Error_BaseStationConflict = 202, // Tracking center is calibrated, but base stations disagree on the tracking space - ChaperoneCalibrationState_Error_PlayAreaInvalid = 203, // Play Area hasn't been calibrated for the current tracking center - ChaperoneCalibrationState_Error_CollisionBoundsInvalid = 204, // Collision Bounds haven't been calibrated for the current tracking center -}; - - -/** HIGH LEVEL TRACKING SPACE ASSUMPTIONS: -* 0,0,0 is the preferred standing area center. -* 0Y is the floor height. -* -Z is the preferred forward facing direction. */ -class IVRChaperone -{ -public: - - /** Get the current state of Chaperone calibration. This state can change at any time during a session due to physical base station changes. **/ - virtual ChaperoneCalibrationState GetCalibrationState() = 0; - - /** Returns the width and depth of the Play Area (formerly named Soft Bounds) in X and Z. - * Tracking space center (0,0,0) is the center of the Play Area. **/ - virtual bool GetPlayAreaSize( float *pSizeX, float *pSizeZ ) = 0; - - /** Returns the 4 corner positions of the Play Area (formerly named Soft Bounds). - * Corners are in counter-clockwise order. - * Standing center (0,0,0) is the center of the Play Area. - * It's a rectangle. - * 2 sides are parallel to the X axis and 2 sides are parallel to the Z axis. - * Height of every corner is 0Y (on the floor). **/ - virtual bool GetPlayAreaRect( HmdQuad_t *rect ) = 0; - - /** Reload Chaperone data from the .vrchap file on disk. */ - virtual void ReloadInfo( void ) = 0; - - /** Optionally give the chaperone system a hit about the color and brightness in the scene **/ - virtual void SetSceneColor( HmdColor_t color ) = 0; - - /** Get the current chaperone bounds draw color and brightness **/ - virtual void GetBoundsColor( HmdColor_t *pOutputColorArray, int nNumOutputColors, float flCollisionBoundsFadeDistance, HmdColor_t *pOutputCameraColor ) = 0; - - /** Determine whether the bounds are showing right now **/ - virtual bool AreBoundsVisible() = 0; - - /** Force the bounds to show, mostly for utilities **/ - virtual void ForceBoundsVisible( bool bForce ) = 0; -}; - -static const char * const IVRChaperone_Version = "IVRChaperone_003"; - -#pragma pack( pop ) - -} - -// ivrchaperonesetup.h -namespace vr -{ - -enum EChaperoneConfigFile -{ - EChaperoneConfigFile_Live = 1, // The live chaperone config, used by most applications and games - EChaperoneConfigFile_Temp = 2, // The temporary chaperone config, used to live-preview collision bounds in room setup -}; - -enum EChaperoneImportFlags -{ - EChaperoneImport_BoundsOnly = 0x0001, -}; - -/** Manages the working copy of the chaperone info. By default this will be the same as the -* live copy. Any changes made with this interface will stay in the working copy until -* CommitWorkingCopy() is called, at which point the working copy and the live copy will be -* the same again. */ -class IVRChaperoneSetup -{ -public: - - /** Saves the current working copy to disk */ - virtual bool CommitWorkingCopy( EChaperoneConfigFile configFile ) = 0; - - /** Reverts the working copy to match the live chaperone calibration. - * To modify existing data this MUST be do WHILE getting a non-error ChaperoneCalibrationStatus. - * Only after this should you do gets and sets on the existing data. */ - virtual void RevertWorkingCopy() = 0; - - /** Returns the width and depth of the Play Area (formerly named Soft Bounds) in X and Z from the working copy. - * Tracking space center (0,0,0) is the center of the Play Area. */ - virtual bool GetWorkingPlayAreaSize( float *pSizeX, float *pSizeZ ) = 0; - - /** Returns the 4 corner positions of the Play Area (formerly named Soft Bounds) from the working copy. - * Corners are in clockwise order. - * Tracking space center (0,0,0) is the center of the Play Area. - * It's a rectangle. - * 2 sides are parallel to the X axis and 2 sides are parallel to the Z axis. - * Height of every corner is 0Y (on the floor). **/ - virtual bool GetWorkingPlayAreaRect( HmdQuad_t *rect ) = 0; - - /** Returns the number of Quads if the buffer points to null. Otherwise it returns Quads - * into the buffer up to the max specified from the working copy. */ - virtual bool GetWorkingCollisionBoundsInfo( VR_OUT_ARRAY_COUNT(punQuadsCount) HmdQuad_t *pQuadsBuffer, uint32_t* punQuadsCount ) = 0; - - /** Returns the number of Quads if the buffer points to null. Otherwise it returns Quads - * into the buffer up to the max specified. */ - virtual bool GetLiveCollisionBoundsInfo( VR_OUT_ARRAY_COUNT(punQuadsCount) HmdQuad_t *pQuadsBuffer, uint32_t* punQuadsCount ) = 0; - - /** Returns the preferred seated position from the working copy. */ - virtual bool GetWorkingSeatedZeroPoseToRawTrackingPose( HmdMatrix34_t *pmatSeatedZeroPoseToRawTrackingPose ) = 0; - - /** Returns the standing origin from the working copy. */ - virtual bool GetWorkingStandingZeroPoseToRawTrackingPose( HmdMatrix34_t *pmatStandingZeroPoseToRawTrackingPose ) = 0; - - /** Sets the Play Area in the working copy. */ - virtual void SetWorkingPlayAreaSize( float sizeX, float sizeZ ) = 0; - - /** Sets the Collision Bounds in the working copy. */ - virtual void SetWorkingCollisionBoundsInfo( VR_ARRAY_COUNT(unQuadsCount) HmdQuad_t *pQuadsBuffer, uint32_t unQuadsCount ) = 0; - - /** Sets the preferred seated position in the working copy. */ - virtual void SetWorkingSeatedZeroPoseToRawTrackingPose( const HmdMatrix34_t *pMatSeatedZeroPoseToRawTrackingPose ) = 0; - - /** Sets the preferred standing position in the working copy. */ - virtual void SetWorkingStandingZeroPoseToRawTrackingPose( const HmdMatrix34_t *pMatStandingZeroPoseToRawTrackingPose ) = 0; - - /** Tear everything down and reload it from the file on disk */ - virtual void ReloadFromDisk( EChaperoneConfigFile configFile ) = 0; - - /** Returns the preferred seated position. */ - virtual bool GetLiveSeatedZeroPoseToRawTrackingPose( HmdMatrix34_t *pmatSeatedZeroPoseToRawTrackingPose ) = 0; - - virtual void SetWorkingCollisionBoundsTagsInfo( VR_ARRAY_COUNT(unTagCount) uint8_t *pTagsBuffer, uint32_t unTagCount ) = 0; - virtual bool GetLiveCollisionBoundsTagsInfo( VR_OUT_ARRAY_COUNT(punTagCount) uint8_t *pTagsBuffer, uint32_t *punTagCount ) = 0; - - virtual bool SetWorkingPhysicalBoundsInfo( VR_ARRAY_COUNT(unQuadsCount) HmdQuad_t *pQuadsBuffer, uint32_t unQuadsCount ) = 0; - virtual bool GetLivePhysicalBoundsInfo( VR_OUT_ARRAY_COUNT(punQuadsCount) HmdQuad_t *pQuadsBuffer, uint32_t* punQuadsCount ) = 0; - - virtual bool ExportLiveToBuffer( VR_OUT_STRING() char *pBuffer, uint32_t *pnBufferLength ) = 0; - virtual bool ImportFromBufferToWorking( const char *pBuffer, uint32_t nImportFlags ) = 0; -}; - -static const char * const IVRChaperoneSetup_Version = "IVRChaperoneSetup_005"; - - -} - -// ivrcompositor.h -namespace vr -{ - -#if defined(__linux__) || defined(__APPLE__) - // The 32-bit version of gcc has the alignment requirement for uint64 and double set to - // 4 meaning that even with #pragma pack(8) these types will only be four-byte aligned. - // The 64-bit version of gcc has the alignment requirement for these types set to - // 8 meaning that unless we use #pragma pack(4) our structures will get bigger. - // The 64-bit structure packing has to match the 32-bit structure packing for each platform. - #pragma pack( push, 4 ) -#else - #pragma pack( push, 8 ) -#endif - -/** Errors that can occur with the VR compositor */ -enum EVRCompositorError -{ - VRCompositorError_None = 0, - VRCompositorError_RequestFailed = 1, - VRCompositorError_IncompatibleVersion = 100, - VRCompositorError_DoNotHaveFocus = 101, - VRCompositorError_InvalidTexture = 102, - VRCompositorError_IsNotSceneApplication = 103, - VRCompositorError_TextureIsOnWrongDevice = 104, - VRCompositorError_TextureUsesUnsupportedFormat = 105, - VRCompositorError_SharedTexturesNotSupported = 106, - VRCompositorError_IndexOutOfRange = 107, -}; - -const uint32_t VRCompositor_ReprojectionReason_Cpu = 0x01; -const uint32_t VRCompositor_ReprojectionReason_Gpu = 0x02; - -/** Provides a single frame's timing information to the app */ -struct Compositor_FrameTiming -{ - uint32_t m_nSize; // Set to sizeof( Compositor_FrameTiming ) - uint32_t m_nFrameIndex; - uint32_t m_nNumFramePresents; // number of times this frame was presented - uint32_t m_nNumDroppedFrames; // number of additional times previous frame was scanned out - uint32_t m_nReprojectionFlags; - - /** Absolute time reference for comparing frames. This aligns with the vsync that running start is relative to. */ - double m_flSystemTimeInSeconds; - - /** These times may include work from other processes due to OS scheduling. - * The fewer packets of work these are broken up into, the less likely this will happen. - * GPU work can be broken up by calling Flush. This can sometimes be useful to get the GPU started - * processing that work earlier in the frame. */ - float m_flPreSubmitGpuMs; // time spent rendering the scene (gpu work submitted between WaitGetPoses and second Submit) - float m_flPostSubmitGpuMs; // additional time spent rendering by application (e.g. companion window) - float m_flTotalRenderGpuMs; // time between work submitted immediately after present (ideally vsync) until the end of compositor submitted work - float m_flCompositorRenderGpuMs; // time spend performing distortion correction, rendering chaperone, overlays, etc. - float m_flCompositorRenderCpuMs; // time spent on cpu submitting the above work for this frame - float m_flCompositorIdleCpuMs; // time spent waiting for running start (application could have used this much more time) - - /** Miscellaneous measured intervals. */ - float m_flClientFrameIntervalMs; // time between calls to WaitGetPoses - float m_flPresentCallCpuMs; // time blocked on call to present (usually 0.0, but can go long) - float m_flWaitForPresentCpuMs; // time spent spin-waiting for frame index to change (not near-zero indicates wait object failure) - float m_flSubmitFrameMs; // time spent in IVRCompositor::Submit (not near-zero indicates driver issue) - - /** The following are all relative to this frame's SystemTimeInSeconds */ - float m_flWaitGetPosesCalledMs; - float m_flNewPosesReadyMs; - float m_flNewFrameReadyMs; // second call to IVRCompositor::Submit - float m_flCompositorUpdateStartMs; - float m_flCompositorUpdateEndMs; - float m_flCompositorRenderStartMs; - - vr::TrackedDevicePose_t m_HmdPose; // pose used by app to render this frame -}; - -/** Cumulative stats for current application. These are not cleared until a new app connects, -* but they do stop accumulating once the associated app disconnects. */ -struct Compositor_CumulativeStats -{ - uint32_t m_nPid; // Process id associated with these stats (may no longer be running). - uint32_t m_nNumFramePresents; // total number of times we called present (includes reprojected frames) - uint32_t m_nNumDroppedFrames; // total number of times an old frame was re-scanned out (without reprojection) - uint32_t m_nNumReprojectedFrames; // total number of times a frame was scanned out a second time (with reprojection) - - /** Values recorded at startup before application has fully faded in the first time. */ - uint32_t m_nNumFramePresentsOnStartup; - uint32_t m_nNumDroppedFramesOnStartup; - uint32_t m_nNumReprojectedFramesOnStartup; - - /** Applications may explicitly fade to the compositor. This is usually to handle level transitions, and loading often causes - * system wide hitches. The following stats are collected during this period. Does not include values recorded during startup. */ - uint32_t m_nNumLoading; - uint32_t m_nNumFramePresentsLoading; - uint32_t m_nNumDroppedFramesLoading; - uint32_t m_nNumReprojectedFramesLoading; - - /** If we don't get a new frame from the app in less than 2.5 frames, then we assume the app has hung and start - * fading back to the compositor. The following stats are a result of this, and are a subset of those recorded above. - * Does not include values recorded during start up or loading. */ - uint32_t m_nNumTimedOut; - uint32_t m_nNumFramePresentsTimedOut; - uint32_t m_nNumDroppedFramesTimedOut; - uint32_t m_nNumReprojectedFramesTimedOut; -}; - -#pragma pack( pop ) - -/** Allows the application to interact with the compositor */ -class IVRCompositor -{ -public: - /** Sets tracking space returned by WaitGetPoses */ - virtual void SetTrackingSpace( ETrackingUniverseOrigin eOrigin ) = 0; - - /** Gets current tracking space returned by WaitGetPoses */ - virtual ETrackingUniverseOrigin GetTrackingSpace() = 0; - - /** Returns pose(s) to use to render scene (and optionally poses predicted two frames out for gameplay). */ - virtual EVRCompositorError WaitGetPoses( VR_ARRAY_COUNT(unRenderPoseArrayCount) TrackedDevicePose_t* pRenderPoseArray, uint32_t unRenderPoseArrayCount, - VR_ARRAY_COUNT(unGamePoseArrayCount) TrackedDevicePose_t* pGamePoseArray, uint32_t unGamePoseArrayCount ) = 0; - - /** Get the last set of poses returned by WaitGetPoses. */ - virtual EVRCompositorError GetLastPoses( VR_ARRAY_COUNT( unRenderPoseArrayCount ) TrackedDevicePose_t* pRenderPoseArray, uint32_t unRenderPoseArrayCount, - VR_ARRAY_COUNT( unGamePoseArrayCount ) TrackedDevicePose_t* pGamePoseArray, uint32_t unGamePoseArrayCount ) = 0; - - /** Interface for accessing last set of poses returned by WaitGetPoses one at a time. - * Returns VRCompositorError_IndexOutOfRange if unDeviceIndex not less than k_unMaxTrackedDeviceCount otherwise VRCompositorError_None. - * It is okay to pass NULL for either pose if you only want one of the values. */ - virtual EVRCompositorError GetLastPoseForTrackedDeviceIndex( TrackedDeviceIndex_t unDeviceIndex, TrackedDevicePose_t *pOutputPose, TrackedDevicePose_t *pOutputGamePose ) = 0; - - /** Updated scene texture to display. If pBounds is NULL the entire texture will be used. If called from an OpenGL app, consider adding a glFlush after - * Submitting both frames to signal the driver to start processing, otherwise it may wait until the command buffer fills up, causing the app to miss frames. - * - * OpenGL dirty state: - * glBindTexture - */ - virtual EVRCompositorError Submit( EVREye eEye, const Texture_t *pTexture, const VRTextureBounds_t* pBounds = 0, EVRSubmitFlags nSubmitFlags = Submit_Default ) = 0; - - /** Clears the frame that was sent with the last call to Submit. This will cause the - * compositor to show the grid until Submit is called again. */ - virtual void ClearLastSubmittedFrame() = 0; - - /** Call immediately after presenting your app's window (i.e. companion window) to unblock the compositor. - * This is an optional call, which only needs to be used if you can't instead call WaitGetPoses immediately after Present. - * For example, if your engine's render and game loop are not on separate threads, or blocking the render thread until 3ms before the next vsync would - * introduce a deadlock of some sort. This function tells the compositor that you have finished all rendering after having Submitted buffers for both - * eyes, and it is free to start its rendering work. This should only be called from the same thread you are rendering on. */ - virtual void PostPresentHandoff() = 0; - - /** Returns true if timing data is filled it. Sets oldest timing info if nFramesAgo is larger than the stored history. - * Be sure to set timing.size = sizeof(Compositor_FrameTiming) on struct passed in before calling this function. */ - virtual bool GetFrameTiming( Compositor_FrameTiming *pTiming, uint32_t unFramesAgo = 0 ) = 0; - - /** Returns the time in seconds left in the current (as identified by FrameTiming's frameIndex) frame. - * Due to "running start", this value may roll over to the next frame before ever reaching 0.0. */ - virtual float GetFrameTimeRemaining() = 0; - - /** Fills out stats accumulated for the last connected application. Pass in sizeof( Compositor_CumulativeStats ) as second parameter. */ - virtual void GetCumulativeStats( Compositor_CumulativeStats *pStats, uint32_t nStatsSizeInBytes ) = 0; - - /** Fades the view on the HMD to the specified color. The fade will take fSeconds, and the color values are between - * 0.0 and 1.0. This color is faded on top of the scene based on the alpha parameter. Removing the fade color instantly - * would be FadeToColor( 0.0, 0.0, 0.0, 0.0, 0.0 ). Values are in un-premultiplied alpha space. */ - virtual void FadeToColor( float fSeconds, float fRed, float fGreen, float fBlue, float fAlpha, bool bBackground = false ) = 0; - - /** Fading the Grid in or out in fSeconds */ - virtual void FadeGrid( float fSeconds, bool bFadeIn ) = 0; - - /** Override the skybox used in the compositor (e.g. for during level loads when the app can't feed scene images fast enough) - * Order is Front, Back, Left, Right, Top, Bottom. If only a single texture is passed, it is assumed in lat-long format. - * If two are passed, it is assumed a lat-long stereo pair. */ - virtual EVRCompositorError SetSkyboxOverride( VR_ARRAY_COUNT( unTextureCount ) const Texture_t *pTextures, uint32_t unTextureCount ) = 0; - - /** Resets compositor skybox back to defaults. */ - virtual void ClearSkyboxOverride() = 0; - - /** Brings the compositor window to the front. This is useful for covering any other window that may be on the HMD - * and is obscuring the compositor window. */ - virtual void CompositorBringToFront() = 0; - - /** Pushes the compositor window to the back. This is useful for allowing other applications to draw directly to the HMD. */ - virtual void CompositorGoToBack() = 0; - - /** Tells the compositor process to clean up and exit. You do not need to call this function at shutdown. Under normal - * circumstances the compositor will manage its own life cycle based on what applications are running. */ - virtual void CompositorQuit() = 0; - - /** Return whether the compositor is fullscreen */ - virtual bool IsFullscreen() = 0; - - /** Returns the process ID of the process that is currently rendering the scene */ - virtual uint32_t GetCurrentSceneFocusProcess() = 0; - - /** Returns the process ID of the process that rendered the last frame (or 0 if the compositor itself rendered the frame.) - * Returns 0 when fading out from an app and the app's process Id when fading into an app. */ - virtual uint32_t GetLastFrameRenderer() = 0; - - /** Returns true if the current process has the scene focus */ - virtual bool CanRenderScene() = 0; - - /** Creates a window on the primary monitor to display what is being shown in the headset. */ - virtual void ShowMirrorWindow() = 0; - - /** Closes the mirror window. */ - virtual void HideMirrorWindow() = 0; - - /** Returns true if the mirror window is shown. */ - virtual bool IsMirrorWindowVisible() = 0; - - /** Writes all images that the compositor knows about (including overlays) to a 'screenshots' folder in the SteamVR runtime root. */ - virtual void CompositorDumpImages() = 0; - - /** Let an app know it should be rendering with low resources. */ - virtual bool ShouldAppRenderWithLowResources() = 0; - - /** Override interleaved reprojection logic to force on. */ - virtual void ForceInterleavedReprojectionOn( bool bOverride ) = 0; - - /** Force reconnecting to the compositor process. */ - virtual void ForceReconnectProcess() = 0; - - /** Temporarily suspends rendering (useful for finer control over scene transitions). */ - virtual void SuspendRendering( bool bSuspend ) = 0; - - /** Opens a shared D3D11 texture with the undistorted composited image for each eye. */ - virtual vr::EVRCompositorError GetMirrorTextureD3D11( vr::EVREye eEye, void *pD3D11DeviceOrResource, void **ppD3D11ShaderResourceView ) = 0; - - /** Access to mirror textures from OpenGL. */ - virtual vr::EVRCompositorError GetMirrorTextureGL( vr::EVREye eEye, vr::glUInt_t *pglTextureId, vr::glSharedTextureHandle_t *pglSharedTextureHandle ) = 0; - virtual bool ReleaseSharedGLTexture( vr::glUInt_t glTextureId, vr::glSharedTextureHandle_t glSharedTextureHandle ) = 0; - virtual void LockGLSharedTextureForAccess( vr::glSharedTextureHandle_t glSharedTextureHandle ) = 0; - virtual void UnlockGLSharedTextureForAccess( vr::glSharedTextureHandle_t glSharedTextureHandle ) = 0; -}; - -static const char * const IVRCompositor_Version = "IVRCompositor_016"; - -} // namespace vr - - - -// ivrnotifications.h -namespace vr -{ - -#if defined(__linux__) || defined(__APPLE__) - // The 32-bit version of gcc has the alignment requirement for uint64 and double set to - // 4 meaning that even with #pragma pack(8) these types will only be four-byte aligned. - // The 64-bit version of gcc has the alignment requirement for these types set to - // 8 meaning that unless we use #pragma pack(4) our structures will get bigger. - // The 64-bit structure packing has to match the 32-bit structure packing for each platform. - #pragma pack( push, 4 ) -#else - #pragma pack( push, 8 ) -#endif - -// Used for passing graphic data -struct NotificationBitmap_t -{ - NotificationBitmap_t() - : m_pImageData( nullptr ) - , m_nWidth( 0 ) - , m_nHeight( 0 ) - , m_nBytesPerPixel( 0 ) - { - }; - - void *m_pImageData; - int32_t m_nWidth; - int32_t m_nHeight; - int32_t m_nBytesPerPixel; -}; - - -/** Be aware that the notification type is used as 'priority' to pick the next notification */ -enum EVRNotificationType -{ - /** Transient notifications are automatically hidden after a period of time set by the user. - * They are used for things like information and chat messages that do not require user interaction. */ - EVRNotificationType_Transient = 0, - - /** Persistent notifications are shown to the user until they are hidden by calling RemoveNotification(). - * They are used for things like phone calls and alarms that require user interaction. */ - EVRNotificationType_Persistent = 1, - - /** System notifications are shown no matter what. It is expected, that the ulUserValue is used as ID. - * If there is already a system notification in the queue with that ID it is not accepted into the queue - * to prevent spamming with system notification */ - EVRNotificationType_Transient_SystemWithUserValue = 2, -}; - -enum EVRNotificationStyle -{ - /** Creates a notification with minimal external styling. */ - EVRNotificationStyle_None = 0, - - /** Used for notifications about overlay-level status. In Steam this is used for events like downloads completing. */ - EVRNotificationStyle_Application = 100, - - /** Used for notifications about contacts that are unknown or not available. In Steam this is used for friend invitations and offline friends. */ - EVRNotificationStyle_Contact_Disabled = 200, - - /** Used for notifications about contacts that are available but inactive. In Steam this is used for friends that are online but not playing a game. */ - EVRNotificationStyle_Contact_Enabled = 201, - - /** Used for notifications about contacts that are available and active. In Steam this is used for friends that are online and currently running a game. */ - EVRNotificationStyle_Contact_Active = 202, -}; - -static const uint32_t k_unNotificationTextMaxSize = 256; - -typedef uint32_t VRNotificationId; - - - -#pragma pack( pop ) - -/** Allows notification sources to interact with the VR system - This current interface is not yet implemented. Do not use yet. */ -class IVRNotifications -{ -public: - /** Create a notification and enqueue it to be shown to the user. - * An overlay handle is required to create a notification, as otherwise it would be impossible for a user to act on it. - * To create a two-line notification, use a line break ('\n') to split the text into two lines. - * The pImage argument may be NULL, in which case the specified overlay's icon will be used instead. */ - virtual EVRNotificationError CreateNotification( VROverlayHandle_t ulOverlayHandle, uint64_t ulUserValue, EVRNotificationType type, const char *pchText, EVRNotificationStyle style, const NotificationBitmap_t *pImage, /* out */ VRNotificationId *pNotificationId ) = 0; - - /** Destroy a notification, hiding it first if it currently shown to the user. */ - virtual EVRNotificationError RemoveNotification( VRNotificationId notificationId ) = 0; - -}; - -static const char * const IVRNotifications_Version = "IVRNotifications_002"; - -} // namespace vr - - - -// ivroverlay.h -namespace vr -{ - - /** The maximum length of an overlay key in bytes, counting the terminating null character. */ - static const uint32_t k_unVROverlayMaxKeyLength = 128; - - /** The maximum length of an overlay name in bytes, counting the terminating null character. */ - static const uint32_t k_unVROverlayMaxNameLength = 128; - - /** The maximum number of overlays that can exist in the system at one time. */ - static const uint32_t k_unMaxOverlayCount = 64; - - /** Types of input supported by VR Overlays */ - enum VROverlayInputMethod - { - VROverlayInputMethod_None = 0, // No input events will be generated automatically for this overlay - VROverlayInputMethod_Mouse = 1, // Tracked controllers will get mouse events automatically - }; - - /** Allows the caller to figure out which overlay transform getter to call. */ - enum VROverlayTransformType - { - VROverlayTransform_Absolute = 0, - VROverlayTransform_TrackedDeviceRelative = 1, - VROverlayTransform_SystemOverlay = 2, - VROverlayTransform_TrackedComponent = 3, - }; - - /** Overlay control settings */ - enum VROverlayFlags - { - VROverlayFlags_None = 0, - - // The following only take effect when rendered using the high quality render path (see SetHighQualityOverlay). - VROverlayFlags_Curved = 1, - VROverlayFlags_RGSS4X = 2, - - // Set this flag on a dashboard overlay to prevent a tab from showing up for that overlay - VROverlayFlags_NoDashboardTab = 3, - - // Set this flag on a dashboard that is able to deal with gamepad focus events - VROverlayFlags_AcceptsGamepadEvents = 4, - - // Indicates that the overlay should dim/brighten to show gamepad focus - VROverlayFlags_ShowGamepadFocus = 5, - - // When in VROverlayInputMethod_Mouse you can optionally enable sending VRScroll_t - VROverlayFlags_SendVRScrollEvents = 6, - VROverlayFlags_SendVRTouchpadEvents = 7, - - // If set this will render a vertical scroll wheel on the primary controller, - // only needed if not using VROverlayFlags_SendVRScrollEvents but you still want to represent a scroll wheel - VROverlayFlags_ShowTouchPadScrollWheel = 8, - - // If this is set ownership and render access to the overlay are transferred - // to the new scene process on a call to IVRApplications::LaunchInternalProcess - VROverlayFlags_TransferOwnershipToInternalProcess = 9, - - // If set, renders 50% of the texture in each eye, side by side - VROverlayFlags_SideBySide_Parallel = 10, // Texture is left/right - VROverlayFlags_SideBySide_Crossed = 11, // Texture is crossed and right/left - - VROverlayFlags_Panorama = 12, // Texture is a panorama - VROverlayFlags_StereoPanorama = 13, // Texture is a stereo panorama - - // If this is set on an overlay owned by the scene application that overlay - // will be sorted with the "Other" overlays on top of all other scene overlays - VROverlayFlags_SortWithNonSceneOverlays = 14, - }; - - struct VROverlayIntersectionParams_t - { - HmdVector3_t vSource; - HmdVector3_t vDirection; - ETrackingUniverseOrigin eOrigin; - }; - - struct VROverlayIntersectionResults_t - { - HmdVector3_t vPoint; - HmdVector3_t vNormal; - HmdVector2_t vUVs; - float fDistance; - }; - - // Input modes for the Big Picture gamepad text entry - enum EGamepadTextInputMode - { - k_EGamepadTextInputModeNormal = 0, - k_EGamepadTextInputModePassword = 1, - k_EGamepadTextInputModeSubmit = 2, - }; - - // Controls number of allowed lines for the Big Picture gamepad text entry - enum EGamepadTextInputLineMode - { - k_EGamepadTextInputLineModeSingleLine = 0, - k_EGamepadTextInputLineModeMultipleLines = 1 - }; - - /** Directions for changing focus between overlays with the gamepad */ - enum EOverlayDirection - { - OverlayDirection_Up = 0, - OverlayDirection_Down = 1, - OverlayDirection_Left = 2, - OverlayDirection_Right = 3, - - OverlayDirection_Count = 4, - }; - - class IVROverlay - { - public: - - // --------------------------------------------- - // Overlay management methods - // --------------------------------------------- - - /** Finds an existing overlay with the specified key. */ - virtual EVROverlayError FindOverlay( const char *pchOverlayKey, VROverlayHandle_t * pOverlayHandle ) = 0; - - /** Creates a new named overlay. All overlays start hidden and with default settings. */ - virtual EVROverlayError CreateOverlay( const char *pchOverlayKey, const char *pchOverlayFriendlyName, VROverlayHandle_t * pOverlayHandle ) = 0; - - /** Destroys the specified overlay. When an application calls VR_Shutdown all overlays created by that app are - * automatically destroyed. */ - virtual EVROverlayError DestroyOverlay( VROverlayHandle_t ulOverlayHandle ) = 0; - - /** Specify which overlay to use the high quality render path. This overlay will be composited in during the distortion pass which - * results in it drawing on top of everything else, but also at a higher quality as it samples the source texture directly rather than - * rasterizing into each eye's render texture first. Because if this, only one of these is supported at any given time. It is most useful - * for overlays that are expected to take up most of the user's view (e.g. streaming video). - * This mode does not support mouse input to your overlay. */ - virtual EVROverlayError SetHighQualityOverlay( VROverlayHandle_t ulOverlayHandle ) = 0; - - /** Returns the overlay handle of the current overlay being rendered using the single high quality overlay render path. - * Otherwise it will return k_ulOverlayHandleInvalid. */ - virtual vr::VROverlayHandle_t GetHighQualityOverlay() = 0; - - /** Fills the provided buffer with the string key of the overlay. Returns the size of buffer required to store the key, including - * the terminating null character. k_unVROverlayMaxKeyLength will be enough bytes to fit the string. */ - virtual uint32_t GetOverlayKey( VROverlayHandle_t ulOverlayHandle, VR_OUT_STRING() char *pchValue, uint32_t unBufferSize, EVROverlayError *pError = 0L ) = 0; - - /** Fills the provided buffer with the friendly name of the overlay. Returns the size of buffer required to store the key, including - * the terminating null character. k_unVROverlayMaxNameLength will be enough bytes to fit the string. */ - virtual uint32_t GetOverlayName( VROverlayHandle_t ulOverlayHandle, VR_OUT_STRING() char *pchValue, uint32_t unBufferSize, EVROverlayError *pError = 0L ) = 0; - - /** Gets the raw image data from an overlay. Overlay image data is always returned as RGBA data, 4 bytes per pixel. If the buffer is not large enough, width and height - * will be set and VROverlayError_ArrayTooSmall is returned. */ - virtual EVROverlayError GetOverlayImageData( VROverlayHandle_t ulOverlayHandle, void *pvBuffer, uint32_t unBufferSize, uint32_t *punWidth, uint32_t *punHeight ) = 0; - - /** returns a string that corresponds with the specified overlay error. The string will be the name - * of the error enum value for all valid error codes */ - virtual const char *GetOverlayErrorNameFromEnum( EVROverlayError error ) = 0; - - - // --------------------------------------------- - // Overlay rendering methods - // --------------------------------------------- - - /** Sets the pid that is allowed to render to this overlay (the creator pid is always allow to render), - * by default this is the pid of the process that made the overlay */ - virtual EVROverlayError SetOverlayRenderingPid( VROverlayHandle_t ulOverlayHandle, uint32_t unPID ) = 0; - - /** Gets the pid that is allowed to render to this overlay */ - virtual uint32_t GetOverlayRenderingPid( VROverlayHandle_t ulOverlayHandle ) = 0; - - /** Specify flag setting for a given overlay */ - virtual EVROverlayError SetOverlayFlag( VROverlayHandle_t ulOverlayHandle, VROverlayFlags eOverlayFlag, bool bEnabled ) = 0; - - /** Sets flag setting for a given overlay */ - virtual EVROverlayError GetOverlayFlag( VROverlayHandle_t ulOverlayHandle, VROverlayFlags eOverlayFlag, bool *pbEnabled ) = 0; - - /** Sets the color tint of the overlay quad. Use 0.0 to 1.0 per channel. */ - virtual EVROverlayError SetOverlayColor( VROverlayHandle_t ulOverlayHandle, float fRed, float fGreen, float fBlue ) = 0; - - /** Gets the color tint of the overlay quad. */ - virtual EVROverlayError GetOverlayColor( VROverlayHandle_t ulOverlayHandle, float *pfRed, float *pfGreen, float *pfBlue ) = 0; - - /** Sets the alpha of the overlay quad. Use 1.0 for 100 percent opacity to 0.0 for 0 percent opacity. */ - virtual EVROverlayError SetOverlayAlpha( VROverlayHandle_t ulOverlayHandle, float fAlpha ) = 0; - - /** Gets the alpha of the overlay quad. By default overlays are rendering at 100 percent alpha (1.0). */ - virtual EVROverlayError GetOverlayAlpha( VROverlayHandle_t ulOverlayHandle, float *pfAlpha ) = 0; - - /** Sets the aspect ratio of the texels in the overlay. 1.0 means the texels are square. 2.0 means the texels - * are twice as wide as they are tall. Defaults to 1.0. */ - virtual EVROverlayError SetOverlayTexelAspect( VROverlayHandle_t ulOverlayHandle, float fTexelAspect ) = 0; - - /** Gets the aspect ratio of the texels in the overlay. Defaults to 1.0 */ - virtual EVROverlayError GetOverlayTexelAspect( VROverlayHandle_t ulOverlayHandle, float *pfTexelAspect ) = 0; - - /** Sets the rendering sort order for the overlay. Overlays are rendered this order: - * Overlays owned by the scene application - * Overlays owned by some other application - * - * Within a category overlays are rendered lowest sort order to highest sort order. Overlays with the same - * sort order are rendered back to front base on distance from the HMD. - * - * Sort order defaults to 0. */ - virtual EVROverlayError SetOverlaySortOrder( VROverlayHandle_t ulOverlayHandle, uint32_t unSortOrder ) = 0; - - /** Gets the sort order of the overlay. See SetOverlaySortOrder for how this works. */ - virtual EVROverlayError GetOverlaySortOrder( VROverlayHandle_t ulOverlayHandle, uint32_t *punSortOrder ) = 0; - - /** Sets the width of the overlay quad in meters. By default overlays are rendered on a quad that is 1 meter across */ - virtual EVROverlayError SetOverlayWidthInMeters( VROverlayHandle_t ulOverlayHandle, float fWidthInMeters ) = 0; - - /** Returns the width of the overlay quad in meters. By default overlays are rendered on a quad that is 1 meter across */ - virtual EVROverlayError GetOverlayWidthInMeters( VROverlayHandle_t ulOverlayHandle, float *pfWidthInMeters ) = 0; - - /** For high-quality curved overlays only, sets the distance range in meters from the overlay used to automatically curve - * the surface around the viewer. Min is distance is when the surface will be most curved. Max is when least curved. */ - virtual EVROverlayError SetOverlayAutoCurveDistanceRangeInMeters( VROverlayHandle_t ulOverlayHandle, float fMinDistanceInMeters, float fMaxDistanceInMeters ) = 0; - - /** For high-quality curved overlays only, gets the distance range in meters from the overlay used to automatically curve - * the surface around the viewer. Min is distance is when the surface will be most curved. Max is when least curved. */ - virtual EVROverlayError GetOverlayAutoCurveDistanceRangeInMeters( VROverlayHandle_t ulOverlayHandle, float *pfMinDistanceInMeters, float *pfMaxDistanceInMeters ) = 0; - - /** Sets the colorspace the overlay texture's data is in. Defaults to 'auto'. - * If the texture needs to be resolved, you should call SetOverlayTexture with the appropriate colorspace instead. */ - virtual EVROverlayError SetOverlayTextureColorSpace( VROverlayHandle_t ulOverlayHandle, EColorSpace eTextureColorSpace ) = 0; - - /** Gets the overlay's current colorspace setting. */ - virtual EVROverlayError GetOverlayTextureColorSpace( VROverlayHandle_t ulOverlayHandle, EColorSpace *peTextureColorSpace ) = 0; - - /** Sets the part of the texture to use for the overlay. UV Min is the upper left corner and UV Max is the lower right corner. */ - virtual EVROverlayError SetOverlayTextureBounds( VROverlayHandle_t ulOverlayHandle, const VRTextureBounds_t *pOverlayTextureBounds ) = 0; - - /** Gets the part of the texture to use for the overlay. UV Min is the upper left corner and UV Max is the lower right corner. */ - virtual EVROverlayError GetOverlayTextureBounds( VROverlayHandle_t ulOverlayHandle, VRTextureBounds_t *pOverlayTextureBounds ) = 0; - - /** Returns the transform type of this overlay. */ - virtual EVROverlayError GetOverlayTransformType( VROverlayHandle_t ulOverlayHandle, VROverlayTransformType *peTransformType ) = 0; - - /** Sets the transform to absolute tracking origin. */ - virtual EVROverlayError SetOverlayTransformAbsolute( VROverlayHandle_t ulOverlayHandle, ETrackingUniverseOrigin eTrackingOrigin, const HmdMatrix34_t *pmatTrackingOriginToOverlayTransform ) = 0; - - /** Gets the transform if it is absolute. Returns an error if the transform is some other type. */ - virtual EVROverlayError GetOverlayTransformAbsolute( VROverlayHandle_t ulOverlayHandle, ETrackingUniverseOrigin *peTrackingOrigin, HmdMatrix34_t *pmatTrackingOriginToOverlayTransform ) = 0; - - /** Sets the transform to relative to the transform of the specified tracked device. */ - virtual EVROverlayError SetOverlayTransformTrackedDeviceRelative( VROverlayHandle_t ulOverlayHandle, TrackedDeviceIndex_t unTrackedDevice, const HmdMatrix34_t *pmatTrackedDeviceToOverlayTransform ) = 0; - - /** Gets the transform if it is relative to a tracked device. Returns an error if the transform is some other type. */ - virtual EVROverlayError GetOverlayTransformTrackedDeviceRelative( VROverlayHandle_t ulOverlayHandle, TrackedDeviceIndex_t *punTrackedDevice, HmdMatrix34_t *pmatTrackedDeviceToOverlayTransform ) = 0; - - /** Sets the transform to draw the overlay on a rendermodel component mesh instead of a quad. This will only draw when the system is - * drawing the device. Overlays with this transform type cannot receive mouse events. */ - virtual EVROverlayError SetOverlayTransformTrackedDeviceComponent( VROverlayHandle_t ulOverlayHandle, TrackedDeviceIndex_t unDeviceIndex, const char *pchComponentName ) = 0; - - /** Gets the transform information when the overlay is rendering on a component. */ - virtual EVROverlayError GetOverlayTransformTrackedDeviceComponent( VROverlayHandle_t ulOverlayHandle, TrackedDeviceIndex_t *punDeviceIndex, char *pchComponentName, uint32_t unComponentNameSize ) = 0; - - /** Shows the VR overlay. For dashboard overlays, only the Dashboard Manager is allowed to call this. */ - virtual EVROverlayError ShowOverlay( VROverlayHandle_t ulOverlayHandle ) = 0; - - /** Hides the VR overlay. For dashboard overlays, only the Dashboard Manager is allowed to call this. */ - virtual EVROverlayError HideOverlay( VROverlayHandle_t ulOverlayHandle ) = 0; - - /** Returns true if the overlay is visible. */ - virtual bool IsOverlayVisible( VROverlayHandle_t ulOverlayHandle ) = 0; - - /** Get the transform in 3d space associated with a specific 2d point in the overlay's coordinate space (where 0,0 is the lower left). -Z points out of the overlay */ - virtual EVROverlayError GetTransformForOverlayCoordinates( VROverlayHandle_t ulOverlayHandle, ETrackingUniverseOrigin eTrackingOrigin, HmdVector2_t coordinatesInOverlay, HmdMatrix34_t *pmatTransform ) = 0; - - // --------------------------------------------- - // Overlay input methods - // --------------------------------------------- - - /** Returns true and fills the event with the next event on the overlay's event queue, if there is one. - * If there are no events this method returns false. uncbVREvent should be the size in bytes of the VREvent_t struct */ - virtual bool PollNextOverlayEvent( VROverlayHandle_t ulOverlayHandle, VREvent_t *pEvent, uint32_t uncbVREvent ) = 0; - - /** Returns the current input settings for the specified overlay. */ - virtual EVROverlayError GetOverlayInputMethod( VROverlayHandle_t ulOverlayHandle, VROverlayInputMethod *peInputMethod ) = 0; - - /** Sets the input settings for the specified overlay. */ - virtual EVROverlayError SetOverlayInputMethod( VROverlayHandle_t ulOverlayHandle, VROverlayInputMethod eInputMethod ) = 0; - - /** Gets the mouse scaling factor that is used for mouse events. The actual texture may be a different size, but this is - * typically the size of the underlying UI in pixels. */ - virtual EVROverlayError GetOverlayMouseScale( VROverlayHandle_t ulOverlayHandle, HmdVector2_t *pvecMouseScale ) = 0; - - /** Sets the mouse scaling factor that is used for mouse events. The actual texture may be a different size, but this is - * typically the size of the underlying UI in pixels (not in world space). */ - virtual EVROverlayError SetOverlayMouseScale( VROverlayHandle_t ulOverlayHandle, const HmdVector2_t *pvecMouseScale ) = 0; - - /** Computes the overlay-space pixel coordinates of where the ray intersects the overlay with the - * specified settings. Returns false if there is no intersection. */ - virtual bool ComputeOverlayIntersection( VROverlayHandle_t ulOverlayHandle, const VROverlayIntersectionParams_t *pParams, VROverlayIntersectionResults_t *pResults ) = 0; - - /** Processes mouse input from the specified controller as though it were a mouse pointed at a compositor overlay with the - * specified settings. The controller is treated like a laser pointer on the -z axis. The point where the laser pointer would - * intersect with the overlay is the mouse position, the trigger is left mouse, and the track pad is right mouse. - * - * Return true if the controller is pointed at the overlay and an event was generated. */ - virtual bool HandleControllerOverlayInteractionAsMouse( VROverlayHandle_t ulOverlayHandle, TrackedDeviceIndex_t unControllerDeviceIndex ) = 0; - - /** Returns true if the specified overlay is the hover target. An overlay is the hover target when it is the last overlay "moused over" - * by the virtual mouse pointer */ - virtual bool IsHoverTargetOverlay( VROverlayHandle_t ulOverlayHandle ) = 0; - - /** Returns the current Gamepad focus overlay */ - virtual vr::VROverlayHandle_t GetGamepadFocusOverlay() = 0; - - /** Sets the current Gamepad focus overlay */ - virtual EVROverlayError SetGamepadFocusOverlay( VROverlayHandle_t ulNewFocusOverlay ) = 0; - - /** Sets an overlay's neighbor. This will also set the neighbor of the "to" overlay - * to point back to the "from" overlay. If an overlay's neighbor is set to invalid both - * ends will be cleared */ - virtual EVROverlayError SetOverlayNeighbor( EOverlayDirection eDirection, VROverlayHandle_t ulFrom, VROverlayHandle_t ulTo ) = 0; - - /** Changes the Gamepad focus from one overlay to one of its neighbors. Returns VROverlayError_NoNeighbor if there is no - * neighbor in that direction */ - virtual EVROverlayError MoveGamepadFocusToNeighbor( EOverlayDirection eDirection, VROverlayHandle_t ulFrom ) = 0; - - // --------------------------------------------- - // Overlay texture methods - // --------------------------------------------- - - /** Texture to draw for the overlay. This function can only be called by the overlay's creator or renderer process (see SetOverlayRenderingPid) . - * - * OpenGL dirty state: - * glBindTexture - */ - virtual EVROverlayError SetOverlayTexture( VROverlayHandle_t ulOverlayHandle, const Texture_t *pTexture ) = 0; - - /** Use this to tell the overlay system to release the texture set for this overlay. */ - virtual EVROverlayError ClearOverlayTexture( VROverlayHandle_t ulOverlayHandle ) = 0; - - /** Separate interface for providing the data as a stream of bytes, but there is an upper bound on data - * that can be sent. This function can only be called by the overlay's renderer process. */ - virtual EVROverlayError SetOverlayRaw( VROverlayHandle_t ulOverlayHandle, void *pvBuffer, uint32_t unWidth, uint32_t unHeight, uint32_t unDepth ) = 0; - - /** Separate interface for providing the image through a filename: can be png or jpg, and should not be bigger than 1920x1080. - * This function can only be called by the overlay's renderer process */ - virtual EVROverlayError SetOverlayFromFile( VROverlayHandle_t ulOverlayHandle, const char *pchFilePath ) = 0; - - /** Get the native texture handle/device for an overlay you have created. - * On windows this handle will be a ID3D11ShaderResourceView with a ID3D11Texture2D bound. - * - * The texture will always be sized to match the backing texture you supplied in SetOverlayTexture above. - * - * You MUST call ReleaseNativeOverlayHandle() with pNativeTextureHandle once you are done with this texture. - * - * pNativeTextureHandle is an OUTPUT, it will be a pointer to a ID3D11ShaderResourceView *. - * pNativeTextureRef is an INPUT and should be a ID3D11Resource *. The device used by pNativeTextureRef will be used to bind pNativeTextureHandle. - */ - virtual EVROverlayError GetOverlayTexture( VROverlayHandle_t ulOverlayHandle, void **pNativeTextureHandle, void *pNativeTextureRef, uint32_t *pWidth, uint32_t *pHeight, uint32_t *pNativeFormat, EGraphicsAPIConvention *pAPI, EColorSpace *pColorSpace ) = 0; - - /** Release the pNativeTextureHandle provided from the GetOverlayTexture call, this allows the system to free the underlying GPU resources for this object, - * so only do it once you stop rendering this texture. - */ - virtual EVROverlayError ReleaseNativeOverlayHandle( VROverlayHandle_t ulOverlayHandle, void *pNativeTextureHandle ) = 0; - - /** Get the size of the overlay texture */ - virtual EVROverlayError GetOverlayTextureSize( VROverlayHandle_t ulOverlayHandle, uint32_t *pWidth, uint32_t *pHeight ) = 0; - - // ---------------------------------------------- - // Dashboard Overlay Methods - // ---------------------------------------------- - - /** Creates a dashboard overlay and returns its handle */ - virtual EVROverlayError CreateDashboardOverlay( const char *pchOverlayKey, const char *pchOverlayFriendlyName, VROverlayHandle_t * pMainHandle, VROverlayHandle_t *pThumbnailHandle ) = 0; - - /** Returns true if the dashboard is visible */ - virtual bool IsDashboardVisible() = 0; - - /** returns true if the dashboard is visible and the specified overlay is the active system Overlay */ - virtual bool IsActiveDashboardOverlay( VROverlayHandle_t ulOverlayHandle ) = 0; - - /** Sets the dashboard overlay to only appear when the specified process ID has scene focus */ - virtual EVROverlayError SetDashboardOverlaySceneProcess( VROverlayHandle_t ulOverlayHandle, uint32_t unProcessId ) = 0; - - /** Gets the process ID that this dashboard overlay requires to have scene focus */ - virtual EVROverlayError GetDashboardOverlaySceneProcess( VROverlayHandle_t ulOverlayHandle, uint32_t *punProcessId ) = 0; - - /** Shows the dashboard. */ - virtual void ShowDashboard( const char *pchOverlayToShow ) = 0; - - /** Returns the tracked device that has the laser pointer in the dashboard */ - virtual vr::TrackedDeviceIndex_t GetPrimaryDashboardDevice() = 0; - - // --------------------------------------------- - // Keyboard methods - // --------------------------------------------- - - /** Show the virtual keyboard to accept input **/ - virtual EVROverlayError ShowKeyboard( EGamepadTextInputMode eInputMode, EGamepadTextInputLineMode eLineInputMode, const char *pchDescription, uint32_t unCharMax, const char *pchExistingText, bool bUseMinimalMode, uint64_t uUserValue ) = 0; - - virtual EVROverlayError ShowKeyboardForOverlay( VROverlayHandle_t ulOverlayHandle, EGamepadTextInputMode eInputMode, EGamepadTextInputLineMode eLineInputMode, const char *pchDescription, uint32_t unCharMax, const char *pchExistingText, bool bUseMinimalMode, uint64_t uUserValue ) = 0; - - /** Get the text that was entered into the text input **/ - virtual uint32_t GetKeyboardText( VR_OUT_STRING() char *pchText, uint32_t cchText ) = 0; - - /** Hide the virtual keyboard **/ - virtual void HideKeyboard() = 0; - - /** Set the position of the keyboard in world space **/ - virtual void SetKeyboardTransformAbsolute( ETrackingUniverseOrigin eTrackingOrigin, const HmdMatrix34_t *pmatTrackingOriginToKeyboardTransform ) = 0; - - /** Set the position of the keyboard in overlay space by telling it to avoid a rectangle in the overlay. Rectangle coords have (0,0) in the bottom left **/ - virtual void SetKeyboardPositionForOverlay( VROverlayHandle_t ulOverlayHandle, HmdRect2_t avoidRect ) = 0; - - }; - - static const char * const IVROverlay_Version = "IVROverlay_013"; - -} // namespace vr - -// ivrrendermodels.h -namespace vr -{ - -static const char * const k_pch_Controller_Component_GDC2015 = "gdc2015"; // Canonical coordinate system of the gdc 2015 wired controller, provided for backwards compatibility -static const char * const k_pch_Controller_Component_Base = "base"; // For controllers with an unambiguous 'base'. -static const char * const k_pch_Controller_Component_Tip = "tip"; // For controllers with an unambiguous 'tip' (used for 'laser-pointing') -static const char * const k_pch_Controller_Component_HandGrip = "handgrip"; // Neutral, ambidextrous hand-pose when holding controller. On plane between neutrally posed index finger and thumb -static const char * const k_pch_Controller_Component_Status = "status"; // 1:1 aspect ratio status area, with canonical [0,1] uv mapping - -#if defined(__linux__) || defined(__APPLE__) -// The 32-bit version of gcc has the alignment requirement for uint64 and double set to -// 4 meaning that even with #pragma pack(8) these types will only be four-byte aligned. -// The 64-bit version of gcc has the alignment requirement for these types set to -// 8 meaning that unless we use #pragma pack(4) our structures will get bigger. -// The 64-bit structure packing has to match the 32-bit structure packing for each platform. -#pragma pack( push, 4 ) -#else -#pragma pack( push, 8 ) -#endif - -/** Errors that can occur with the VR compositor */ -enum EVRRenderModelError -{ - VRRenderModelError_None = 0, - VRRenderModelError_Loading = 100, - VRRenderModelError_NotSupported = 200, - VRRenderModelError_InvalidArg = 300, - VRRenderModelError_InvalidModel = 301, - VRRenderModelError_NoShapes = 302, - VRRenderModelError_MultipleShapes = 303, - VRRenderModelError_TooManyVertices = 304, - VRRenderModelError_MultipleTextures = 305, - VRRenderModelError_BufferTooSmall = 306, - VRRenderModelError_NotEnoughNormals = 307, - VRRenderModelError_NotEnoughTexCoords = 308, - - VRRenderModelError_InvalidTexture = 400, -}; - -typedef uint32_t VRComponentProperties; - -enum EVRComponentProperty -{ - VRComponentProperty_IsStatic = (1 << 0), - VRComponentProperty_IsVisible = (1 << 1), - VRComponentProperty_IsTouched = (1 << 2), - VRComponentProperty_IsPressed = (1 << 3), - VRComponentProperty_IsScrolled = (1 << 4), -}; - -/** Describes state information about a render-model component, including transforms and other dynamic properties */ -struct RenderModel_ComponentState_t -{ - HmdMatrix34_t mTrackingToComponentRenderModel; // Transform required when drawing the component render model - HmdMatrix34_t mTrackingToComponentLocal; // Transform available for attaching to a local component coordinate system (-Z out from surface ) - VRComponentProperties uProperties; -}; - -/** A single vertex in a render model */ -struct RenderModel_Vertex_t -{ - HmdVector3_t vPosition; // position in meters in device space - HmdVector3_t vNormal; - float rfTextureCoord[2]; -}; - -/** A texture map for use on a render model */ -struct RenderModel_TextureMap_t -{ - uint16_t unWidth, unHeight; // width and height of the texture map in pixels - const uint8_t *rubTextureMapData; // Map texture data. All textures are RGBA with 8 bits per channel per pixel. Data size is width * height * 4ub -}; - -/** Session unique texture identifier. Rendermodels which share the same texture will have the same id. -IDs <0 denote the texture is not present */ - -typedef int32_t TextureID_t; - -const TextureID_t INVALID_TEXTURE_ID = -1; - -struct RenderModel_t -{ - const RenderModel_Vertex_t *rVertexData; // Vertex data for the mesh - uint32_t unVertexCount; // Number of vertices in the vertex data - const uint16_t *rIndexData; // Indices into the vertex data for each triangle - uint32_t unTriangleCount; // Number of triangles in the mesh. Index count is 3 * TriangleCount - TextureID_t diffuseTextureId; // Session unique texture identifier. Rendermodels which share the same texture will have the same id. <0 == texture not present -}; - -struct RenderModel_ControllerMode_State_t -{ - bool bScrollWheelVisible; // is this controller currently set to be in a scroll wheel mode -}; - -#pragma pack( pop ) - -class IVRRenderModels -{ -public: - - /** Loads and returns a render model for use in the application. pchRenderModelName should be a render model name - * from the Prop_RenderModelName_String property or an absolute path name to a render model on disk. - * - * The resulting render model is valid until VR_Shutdown() is called or until FreeRenderModel() is called. When the - * application is finished with the render model it should call FreeRenderModel() to free the memory associated - * with the model. - * - * The method returns VRRenderModelError_Loading while the render model is still being loaded. - * The method returns VRRenderModelError_None once loaded successfully, otherwise will return an error. */ - virtual EVRRenderModelError LoadRenderModel_Async( const char *pchRenderModelName, RenderModel_t **ppRenderModel ) = 0; - - /** Frees a previously returned render model - * It is safe to call this on a null ptr. */ - virtual void FreeRenderModel( RenderModel_t *pRenderModel ) = 0; - - /** Loads and returns a texture for use in the application. */ - virtual EVRRenderModelError LoadTexture_Async( TextureID_t textureId, RenderModel_TextureMap_t **ppTexture ) = 0; - - /** Frees a previously returned texture - * It is safe to call this on a null ptr. */ - virtual void FreeTexture( RenderModel_TextureMap_t *pTexture ) = 0; - - /** Creates a D3D11 texture and loads data into it. */ - virtual EVRRenderModelError LoadTextureD3D11_Async( TextureID_t textureId, void *pD3D11Device, void **ppD3D11Texture2D ) = 0; - - /** Helper function to copy the bits into an existing texture. */ - virtual EVRRenderModelError LoadIntoTextureD3D11_Async( TextureID_t textureId, void *pDstTexture ) = 0; - - /** Use this to free textures created with LoadTextureD3D11_Async instead of calling Release on them. */ - virtual void FreeTextureD3D11( void *pD3D11Texture2D ) = 0; - - /** Use this to get the names of available render models. Index does not correlate to a tracked device index, but - * is only used for iterating over all available render models. If the index is out of range, this function will return 0. - * Otherwise, it will return the size of the buffer required for the name. */ - virtual uint32_t GetRenderModelName( uint32_t unRenderModelIndex, VR_OUT_STRING() char *pchRenderModelName, uint32_t unRenderModelNameLen ) = 0; - - /** Returns the number of available render models. */ - virtual uint32_t GetRenderModelCount() = 0; - - - /** Returns the number of components of the specified render model. - * Components are useful when client application wish to draw, label, or otherwise interact with components of tracked objects. - * Examples controller components: - * renderable things such as triggers, buttons - * non-renderable things which include coordinate systems such as 'tip', 'base', a neutral controller agnostic hand-pose - * If all controller components are enumerated and rendered, it will be equivalent to drawing the traditional render model - * Returns 0 if components not supported, >0 otherwise */ - virtual uint32_t GetComponentCount( const char *pchRenderModelName ) = 0; - - /** Use this to get the names of available components. Index does not correlate to a tracked device index, but - * is only used for iterating over all available components. If the index is out of range, this function will return 0. - * Otherwise, it will return the size of the buffer required for the name. */ - virtual uint32_t GetComponentName( const char *pchRenderModelName, uint32_t unComponentIndex, VR_OUT_STRING( ) char *pchComponentName, uint32_t unComponentNameLen ) = 0; - - /** Get the button mask for all buttons associated with this component - * If no buttons (or axes) are associated with this component, return 0 - * Note: multiple components may be associated with the same button. Ex: two grip buttons on a single controller. - * Note: A single component may be associated with multiple buttons. Ex: A trackpad which also provides "D-pad" functionality */ - virtual uint64_t GetComponentButtonMask( const char *pchRenderModelName, const char *pchComponentName ) = 0; - - /** Use this to get the render model name for the specified rendermode/component combination, to be passed to LoadRenderModel. - * If the component name is out of range, this function will return 0. - * Otherwise, it will return the size of the buffer required for the name. */ - virtual uint32_t GetComponentRenderModelName( const char *pchRenderModelName, const char *pchComponentName, VR_OUT_STRING( ) char *pchComponentRenderModelName, uint32_t unComponentRenderModelNameLen ) = 0; - - /** Use this to query information about the component, as a function of the controller state. - * - * For dynamic controller components (ex: trigger) values will reflect component motions - * For static components this will return a consistent value independent of the VRControllerState_t - * - * If the pchRenderModelName or pchComponentName is invalid, this will return false (and transforms will be set to identity). - * Otherwise, return true - * Note: For dynamic objects, visibility may be dynamic. (I.e., true/false will be returned based on controller state and controller mode state ) */ - virtual bool GetComponentState( const char *pchRenderModelName, const char *pchComponentName, const vr::VRControllerState_t *pControllerState, const RenderModel_ControllerMode_State_t *pState, RenderModel_ComponentState_t *pComponentState ) = 0; - - /** Returns true if the render model has a component with the specified name */ - virtual bool RenderModelHasComponent( const char *pchRenderModelName, const char *pchComponentName ) = 0; - - /** Returns the URL of the thumbnail image for this rendermodel */ - virtual uint32_t GetRenderModelThumbnailURL( const char *pchRenderModelName, VR_OUT_STRING() char *pchThumbnailURL, uint32_t unThumbnailURLLen, vr::EVRRenderModelError *peError ) = 0; - - /** Provides a render model path that will load the unskinned model if the model name provided has been replace by the user. If the model - * hasn't been replaced the path value will still be a valid path to load the model. Pass this to LoadRenderModel_Async, etc. to load the - * model. */ - virtual uint32_t GetRenderModelOriginalPath( const char *pchRenderModelName, VR_OUT_STRING() char *pchOriginalPath, uint32_t unOriginalPathLen, vr::EVRRenderModelError *peError ) = 0; - - /** Returns a string for a render model error */ - virtual const char *GetRenderModelErrorNameFromEnum( vr::EVRRenderModelError error ) = 0; -}; - -static const char * const IVRRenderModels_Version = "IVRRenderModels_005"; - -} - - -// ivrextendeddisplay.h -namespace vr -{ - - /** NOTE: Use of this interface is not recommended in production applications. It will not work for displays which use - * direct-to-display mode. Creating our own window is also incompatible with the VR compositor and is not available when the compositor is running. */ - class IVRExtendedDisplay - { - public: - - /** Size and position that the window needs to be on the VR display. */ - virtual void GetWindowBounds( int32_t *pnX, int32_t *pnY, uint32_t *pnWidth, uint32_t *pnHeight ) = 0; - - /** Gets the viewport in the frame buffer to draw the output of the distortion into */ - virtual void GetEyeOutputViewport( EVREye eEye, uint32_t *pnX, uint32_t *pnY, uint32_t *pnWidth, uint32_t *pnHeight ) = 0; - - /** [D3D10/11 Only] - * Returns the adapter index and output index that the user should pass into EnumAdapters and EnumOutputs - * to create the device and swap chain in DX10 and DX11. If an error occurs both indices will be set to -1. - */ - virtual void GetDXGIOutputInfo( int32_t *pnAdapterIndex, int32_t *pnAdapterOutputIndex ) = 0; - - }; - - static const char * const IVRExtendedDisplay_Version = "IVRExtendedDisplay_001"; - -} - - -// ivrtrackedcamera.h -namespace vr -{ - -class IVRTrackedCamera -{ -public: - /** Returns a string for an error */ - virtual const char *GetCameraErrorNameFromEnum( vr::EVRTrackedCameraError eCameraError ) = 0; - - /** For convenience, same as tracked property request Prop_HasCamera_Bool */ - virtual vr::EVRTrackedCameraError HasCamera( vr::TrackedDeviceIndex_t nDeviceIndex, bool *pHasCamera ) = 0; - - /** Gets size of the image frame. */ - virtual vr::EVRTrackedCameraError GetCameraFrameSize( vr::TrackedDeviceIndex_t nDeviceIndex, vr::EVRTrackedCameraFrameType eFrameType, uint32_t *pnWidth, uint32_t *pnHeight, uint32_t *pnFrameBufferSize ) = 0; - - virtual vr::EVRTrackedCameraError GetCameraIntrinisics( vr::TrackedDeviceIndex_t nDeviceIndex, vr::EVRTrackedCameraFrameType eFrameType, vr::HmdVector2_t *pFocalLength, vr::HmdVector2_t *pCenter ) = 0; - - virtual vr::EVRTrackedCameraError GetCameraProjection( vr::TrackedDeviceIndex_t nDeviceIndex, vr::EVRTrackedCameraFrameType eFrameType, float flZNear, float flZFar, vr::HmdMatrix44_t *pProjection ) = 0; - - /** Acquiring streaming service permits video streaming for the caller. Releasing hints the system that video services do not need to be maintained for this client. - * If the camera has not already been activated, a one time spin up may incur some auto exposure as well as initial streaming frame delays. - * The camera should be considered a global resource accessible for shared consumption but not exclusive to any caller. - * The camera may go inactive due to lack of active consumers or headset idleness. */ - virtual vr::EVRTrackedCameraError AcquireVideoStreamingService( vr::TrackedDeviceIndex_t nDeviceIndex, vr::TrackedCameraHandle_t *pHandle ) = 0; - virtual vr::EVRTrackedCameraError ReleaseVideoStreamingService( vr::TrackedCameraHandle_t hTrackedCamera ) = 0; - - /** Copies the image frame into a caller's provided buffer. The image data is currently provided as RGBA data, 4 bytes per pixel. - * A caller can provide null for the framebuffer or frameheader if not desired. Requesting the frame header first, followed by the frame buffer allows - * the caller to determine if the frame as advanced per the frame header sequence. - * If there is no frame available yet, due to initial camera spinup or re-activation, the error will be VRTrackedCameraError_NoFrameAvailable. - * Ideally a caller should be polling at ~16ms intervals */ - virtual vr::EVRTrackedCameraError GetVideoStreamFrameBuffer( vr::TrackedCameraHandle_t hTrackedCamera, vr::EVRTrackedCameraFrameType eFrameType, void *pFrameBuffer, uint32_t nFrameBufferSize, vr::CameraVideoStreamFrameHeader_t *pFrameHeader, uint32_t nFrameHeaderSize ) = 0; - - /** Gets size of the image frame. */ - virtual vr::EVRTrackedCameraError GetVideoStreamTextureSize( vr::TrackedDeviceIndex_t nDeviceIndex, vr::EVRTrackedCameraFrameType eFrameType, vr::VRTextureBounds_t *pTextureBounds, uint32_t *pnWidth, uint32_t *pnHeight ) = 0; - - /** Access a shared D3D11 texture for the specified tracked camera stream */ - virtual vr::EVRTrackedCameraError GetVideoStreamTextureD3D11( vr::TrackedCameraHandle_t hTrackedCamera, vr::EVRTrackedCameraFrameType eFrameType, void *pD3D11DeviceOrResource, void **ppD3D11ShaderResourceView, vr::CameraVideoStreamFrameHeader_t *pFrameHeader, uint32_t nFrameHeaderSize ) = 0; - - /** Access a shared GL texture for the specified tracked camera stream */ - virtual vr::EVRTrackedCameraError GetVideoStreamTextureGL( vr::TrackedCameraHandle_t hTrackedCamera, vr::EVRTrackedCameraFrameType eFrameType, vr::glUInt_t *pglTextureId, vr::CameraVideoStreamFrameHeader_t *pFrameHeader, uint32_t nFrameHeaderSize ) = 0; - virtual vr::EVRTrackedCameraError ReleaseVideoStreamTextureGL( vr::TrackedCameraHandle_t hTrackedCamera, vr::glUInt_t glTextureId ) = 0; -}; - -static const char * const IVRTrackedCamera_Version = "IVRTrackedCamera_003"; - -} // namespace vr - - -// ivrscreenshots.h -namespace vr -{ - -/** Errors that can occur with the VR compositor */ -enum EVRScreenshotError -{ - VRScreenshotError_None = 0, - VRScreenshotError_RequestFailed = 1, - VRScreenshotError_IncompatibleVersion = 100, - VRScreenshotError_NotFound = 101, - VRScreenshotError_BufferTooSmall = 102, - VRScreenshotError_ScreenshotAlreadyInProgress = 108, -}; - -/** Allows the application to generate screenshots */ -class IVRScreenshots -{ -public: - /** Request a screenshot of the requested type. - * A request of the VRScreenshotType_Stereo type will always - * work. Other types will depend on the underlying application - * support. - * The first file name is for the preview image and should be a - * regular screenshot (ideally from the left eye). The second - * is the VR screenshot in the correct format. They should be - * in the same aspect ratio. Formats per type: - * VRScreenshotType_Mono: the VR filename is ignored (can be - * nullptr), this is a normal flat single shot. - * VRScreenshotType_Stereo: The VR image should be a - * side-by-side with the left eye image on the left. - * VRScreenshotType_Cubemap: The VR image should be six square - * images composited horizontally. - * VRScreenshotType_StereoPanorama: above/below with left eye - * panorama being the above image. Image is typically square - * with the panorama being 2x horizontal. - * - * Note that the VR dashboard will call this function when - * the user presses the screenshot binding (currently System - * Button + Trigger). If Steam is running, the destination - * file names will be in %TEMP% and will be copied into - * Steam's screenshot library for the running application - * once SubmitScreenshot() is called. - * If Steam is not running, the paths will be in the user's - * documents folder under Documents\SteamVR\Screenshots. - * Other VR applications can call this to initate a - * screenshot outside of user control. - * The destination file names do not need an extension, - * will be replaced with the correct one for the format - * which is currently .png. */ - virtual vr::EVRScreenshotError RequestScreenshot( vr::ScreenshotHandle_t *pOutScreenshotHandle, vr::EVRScreenshotType type, const char *pchPreviewFilename, const char *pchVRFilename ) = 0; - - /** Called by the running VR application to indicate that it - * wishes to be in charge of screenshots. If the - * application does not call this, the Compositor will only - * support VRScreenshotType_Stereo screenshots that will be - * captured without notification to the running app. - * Once hooked your application will receive a - * VREvent_RequestScreenshot event when the user presses the - * buttons to take a screenshot. */ - virtual vr::EVRScreenshotError HookScreenshot( VR_ARRAY_COUNT( numTypes ) const vr::EVRScreenshotType *pSupportedTypes, int numTypes ) = 0; - - /** When your application receives a - * VREvent_RequestScreenshot event, call these functions to get - * the details of the screenshot request. */ - virtual vr::EVRScreenshotType GetScreenshotPropertyType( vr::ScreenshotHandle_t screenshotHandle, vr::EVRScreenshotError *pError ) = 0; - - /** Get the filename for the preview or vr image (see - * vr::EScreenshotPropertyFilenames). The return value is - * the size of the string. */ - virtual uint32_t GetScreenshotPropertyFilename( vr::ScreenshotHandle_t screenshotHandle, vr::EVRScreenshotPropertyFilenames filenameType, VR_OUT_STRING() char *pchFilename, uint32_t cchFilename, vr::EVRScreenshotError *pError ) = 0; - - /** Call this if the application is taking the screen shot - * will take more than a few ms processing. This will result - * in an overlay being presented that shows a completion - * bar. */ - virtual vr::EVRScreenshotError UpdateScreenshotProgress( vr::ScreenshotHandle_t screenshotHandle, float flProgress ) = 0; - - /** Tells the compositor to take an internal screenshot of - * type VRScreenshotType_Stereo. It will take the current - * submitted scene textures of the running application and - * write them into the preview image and a side-by-side file - * for the VR image. - * This is similiar to request screenshot, but doesn't ever - * talk to the application, just takes the shot and submits. */ - virtual vr::EVRScreenshotError TakeStereoScreenshot( vr::ScreenshotHandle_t *pOutScreenshotHandle, const char *pchPreviewFilename, const char *pchVRFilename ) = 0; - - /** Submit the completed screenshot. If Steam is running - * this will call into the Steam client and upload the - * screenshot to the screenshots section of the library for - * the running application. If Steam is not running, this - * function will display a notification to the user that the - * screenshot was taken. The paths should be full paths with - * extensions. - * File paths should be absolute including - * exntensions. - * screenshotHandle can be k_unScreenshotHandleInvalid if this - * was a new shot taking by the app to be saved and not - * initiated by a user (achievement earned or something) */ - virtual vr::EVRScreenshotError SubmitScreenshot( vr::ScreenshotHandle_t screenshotHandle, vr::EVRScreenshotType type, const char *pchSourcePreviewFilename, const char *pchSourceVRFilename ) = 0; -}; - -static const char * const IVRScreenshots_Version = "IVRScreenshots_001"; - -} // namespace vr - - - -// ivrresources.h -namespace vr -{ - -class IVRResources -{ -public: - - // ------------------------------------ - // Shared Resource Methods - // ------------------------------------ - - /** Loads the specified resource into the provided buffer if large enough. - * Returns the size in bytes of the buffer required to hold the specified resource. */ - virtual uint32_t LoadSharedResource( const char *pchResourceName, char *pchBuffer, uint32_t unBufferLen ) = 0; - - /** Provides the full path to the specified resource. Resource names can include named directories for - * drivers and other things, and this resolves all of those and returns the actual physical path. - * pchResourceTypeDirectory is the subdirectory of resources to look in. */ - virtual uint32_t GetResourceFullPath( const char *pchResourceName, const char *pchResourceTypeDirectory, char *pchPathBuffer, uint32_t unBufferLen ) = 0; -}; - -static const char * const IVRResources_Version = "IVRResources_001"; - - -}// End - -#endif // _OPENVR_API - - -namespace vr -{ - /** Finds the active installation of the VR API and initializes it. The provided path must be absolute - * or relative to the current working directory. These are the local install versions of the equivalent - * functions in steamvr.h and will work without a local Steam install. - * - * This path is to the "root" of the VR API install. That's the directory with - * the "drivers" directory and a platform (i.e. "win32") directory in it, not the directory with the DLL itself. - */ - inline IVRSystem *VR_Init( EVRInitError *peError, EVRApplicationType eApplicationType ); - - /** unloads vrclient.dll. Any interface pointers from the interface are - * invalid after this point */ - inline void VR_Shutdown(); - - /** Returns true if there is an HMD attached. This check is as lightweight as possible and - * can be called outside of VR_Init/VR_Shutdown. It should be used when an application wants - * to know if initializing VR is a possibility but isn't ready to take that step yet. - */ - VR_INTERFACE bool VR_CALLTYPE VR_IsHmdPresent(); - - /** Returns true if the OpenVR runtime is installed. */ - VR_INTERFACE bool VR_CALLTYPE VR_IsRuntimeInstalled(); - - /** Returns where the OpenVR runtime is installed. */ - VR_INTERFACE const char *VR_CALLTYPE VR_RuntimePath(); - - /** Returns the name of the enum value for an EVRInitError. This function may be called outside of VR_Init()/VR_Shutdown(). */ - VR_INTERFACE const char *VR_CALLTYPE VR_GetVRInitErrorAsSymbol( EVRInitError error ); - - /** Returns an english string for an EVRInitError. Applications should call VR_GetVRInitErrorAsSymbol instead and - * use that as a key to look up their own localized error message. This function may be called outside of VR_Init()/VR_Shutdown(). */ - VR_INTERFACE const char *VR_CALLTYPE VR_GetVRInitErrorAsEnglishDescription( EVRInitError error ); - - /** Returns the interface of the specified version. This method must be called after VR_Init. The - * pointer returned is valid until VR_Shutdown is called. - */ - VR_INTERFACE void *VR_CALLTYPE VR_GetGenericInterface( const char *pchInterfaceVersion, EVRInitError *peError ); - - /** Returns whether the interface of the specified version exists. - */ - VR_INTERFACE bool VR_CALLTYPE VR_IsInterfaceVersionValid( const char *pchInterfaceVersion ); - - /** Returns a token that represents whether the VR interface handles need to be reloaded */ - VR_INTERFACE uint32_t VR_CALLTYPE VR_GetInitToken(); - - // These typedefs allow old enum names from SDK 0.9.11 to be used in applications. - // They will go away in the future. - typedef EVRInitError HmdError; - typedef EVREye Hmd_Eye; - typedef EGraphicsAPIConvention GraphicsAPIConvention; - typedef EColorSpace ColorSpace; - typedef ETrackingResult HmdTrackingResult; - typedef ETrackedDeviceClass TrackedDeviceClass; - typedef ETrackingUniverseOrigin TrackingUniverseOrigin; - typedef ETrackedDeviceProperty TrackedDeviceProperty; - typedef ETrackedPropertyError TrackedPropertyError; - typedef EVRSubmitFlags VRSubmitFlags_t; - typedef EVRState VRState_t; - typedef ECollisionBoundsStyle CollisionBoundsStyle_t; - typedef EVROverlayError VROverlayError; - typedef EVRFirmwareError VRFirmwareError; - typedef EVRCompositorError VRCompositorError; - typedef EVRScreenshotError VRScreenshotsError; - - inline uint32_t &VRToken() - { - static uint32_t token; - return token; - } - - class COpenVRContext - { - public: - COpenVRContext() { Clear(); } - void Clear(); - - inline void CheckClear() - { - if ( VRToken() != VR_GetInitToken() ) - { - Clear(); - VRToken() = VR_GetInitToken(); - } - } - - IVRSystem *VRSystem() - { - CheckClear(); - if ( m_pVRSystem == nullptr ) - { - EVRInitError eError; - m_pVRSystem = ( IVRSystem * )VR_GetGenericInterface( IVRSystem_Version, &eError ); - } - return m_pVRSystem; - } - IVRChaperone *VRChaperone() - { - CheckClear(); - if ( m_pVRChaperone == nullptr ) - { - EVRInitError eError; - m_pVRChaperone = ( IVRChaperone * )VR_GetGenericInterface( IVRChaperone_Version, &eError ); - } - return m_pVRChaperone; - } - - IVRChaperoneSetup *VRChaperoneSetup() - { - CheckClear(); - if ( m_pVRChaperoneSetup == nullptr ) - { - EVRInitError eError; - m_pVRChaperoneSetup = ( IVRChaperoneSetup * )VR_GetGenericInterface( IVRChaperoneSetup_Version, &eError ); - } - return m_pVRChaperoneSetup; - } - - IVRCompositor *VRCompositor() - { - CheckClear(); - if ( m_pVRCompositor == nullptr ) - { - EVRInitError eError; - m_pVRCompositor = ( IVRCompositor * )VR_GetGenericInterface( IVRCompositor_Version, &eError ); - } - return m_pVRCompositor; - } - - IVROverlay *VROverlay() - { - CheckClear(); - if ( m_pVROverlay == nullptr ) - { - EVRInitError eError; - m_pVROverlay = ( IVROverlay * )VR_GetGenericInterface( IVROverlay_Version, &eError ); - } - return m_pVROverlay; - } - - IVRResources *VRResources() - { - CheckClear(); - if ( m_pVRResources == nullptr ) - { - EVRInitError eError; - m_pVRResources = (IVRResources *)VR_GetGenericInterface( IVRResources_Version, &eError ); - } - return m_pVRResources; - } - - IVRScreenshots *VRScreenshots() - { - CheckClear(); - if ( m_pVRScreenshots == nullptr ) - { - EVRInitError eError; - m_pVRScreenshots = ( IVRScreenshots * )VR_GetGenericInterface( IVRScreenshots_Version, &eError ); - } - return m_pVRScreenshots; - } - - IVRRenderModels *VRRenderModels() - { - CheckClear(); - if ( m_pVRRenderModels == nullptr ) - { - EVRInitError eError; - m_pVRRenderModels = ( IVRRenderModels * )VR_GetGenericInterface( IVRRenderModels_Version, &eError ); - } - return m_pVRRenderModels; - } - - IVRExtendedDisplay *VRExtendedDisplay() - { - CheckClear(); - if ( m_pVRExtendedDisplay == nullptr ) - { - EVRInitError eError; - m_pVRExtendedDisplay = ( IVRExtendedDisplay * )VR_GetGenericInterface( IVRExtendedDisplay_Version, &eError ); - } - return m_pVRExtendedDisplay; - } - - IVRSettings *VRSettings() - { - CheckClear(); - if ( m_pVRSettings == nullptr ) - { - EVRInitError eError; - m_pVRSettings = ( IVRSettings * )VR_GetGenericInterface( IVRSettings_Version, &eError ); - } - return m_pVRSettings; - } - - IVRApplications *VRApplications() - { - CheckClear(); - if ( m_pVRApplications == nullptr ) - { - EVRInitError eError; - m_pVRApplications = ( IVRApplications * )VR_GetGenericInterface( IVRApplications_Version, &eError ); - } - return m_pVRApplications; - } - - IVRTrackedCamera *VRTrackedCamera() - { - CheckClear(); - if ( m_pVRTrackedCamera == nullptr ) - { - EVRInitError eError; - m_pVRTrackedCamera = ( IVRTrackedCamera * )VR_GetGenericInterface( IVRTrackedCamera_Version, &eError ); - } - return m_pVRTrackedCamera; - } - - private: - IVRSystem *m_pVRSystem; - IVRChaperone *m_pVRChaperone; - IVRChaperoneSetup *m_pVRChaperoneSetup; - IVRCompositor *m_pVRCompositor; - IVROverlay *m_pVROverlay; - IVRResources *m_pVRResources; - IVRRenderModels *m_pVRRenderModels; - IVRExtendedDisplay *m_pVRExtendedDisplay; - IVRSettings *m_pVRSettings; - IVRApplications *m_pVRApplications; - IVRTrackedCamera *m_pVRTrackedCamera; - IVRScreenshots *m_pVRScreenshots; - }; - - inline COpenVRContext &OpenVRInternal_ModuleContext() - { - static void *ctx[ sizeof( COpenVRContext ) / sizeof( void * ) ]; - return *( COpenVRContext * )ctx; // bypass zero-init constructor - } - - inline IVRSystem *VR_CALLTYPE VRSystem() { return OpenVRInternal_ModuleContext().VRSystem(); } - inline IVRChaperone *VR_CALLTYPE VRChaperone() { return OpenVRInternal_ModuleContext().VRChaperone(); } - inline IVRChaperoneSetup *VR_CALLTYPE VRChaperoneSetup() { return OpenVRInternal_ModuleContext().VRChaperoneSetup(); } - inline IVRCompositor *VR_CALLTYPE VRCompositor() { return OpenVRInternal_ModuleContext().VRCompositor(); } - inline IVROverlay *VR_CALLTYPE VROverlay() { return OpenVRInternal_ModuleContext().VROverlay(); } - inline IVRScreenshots *VR_CALLTYPE VRScreenshots() { return OpenVRInternal_ModuleContext().VRScreenshots(); } - inline IVRRenderModels *VR_CALLTYPE VRRenderModels() { return OpenVRInternal_ModuleContext().VRRenderModels(); } - inline IVRApplications *VR_CALLTYPE VRApplications() { return OpenVRInternal_ModuleContext().VRApplications(); } - inline IVRSettings *VR_CALLTYPE VRSettings() { return OpenVRInternal_ModuleContext().VRSettings(); } - inline IVRResources *VR_CALLTYPE VRResources() { return OpenVRInternal_ModuleContext().VRResources(); } - inline IVRExtendedDisplay *VR_CALLTYPE VRExtendedDisplay() { return OpenVRInternal_ModuleContext().VRExtendedDisplay(); } - inline IVRTrackedCamera *VR_CALLTYPE VRTrackedCamera() { return OpenVRInternal_ModuleContext().VRTrackedCamera(); } - - inline void COpenVRContext::Clear() - { - m_pVRSystem = nullptr; - m_pVRChaperone = nullptr; - m_pVRChaperoneSetup = nullptr; - m_pVRCompositor = nullptr; - m_pVROverlay = nullptr; - m_pVRRenderModels = nullptr; - m_pVRExtendedDisplay = nullptr; - m_pVRSettings = nullptr; - m_pVRApplications = nullptr; - m_pVRTrackedCamera = nullptr; - m_pVRResources = nullptr; - m_pVRScreenshots = nullptr; - } - - VR_INTERFACE uint32_t VR_CALLTYPE VR_InitInternal( EVRInitError *peError, EVRApplicationType eApplicationType ); - VR_INTERFACE void VR_CALLTYPE VR_ShutdownInternal(); - - /** Finds the active installation of vrclient.dll and initializes it */ - inline IVRSystem *VR_Init( EVRInitError *peError, EVRApplicationType eApplicationType ) - { - IVRSystem *pVRSystem = nullptr; - - EVRInitError eError; - VRToken() = VR_InitInternal( &eError, eApplicationType ); - COpenVRContext &ctx = OpenVRInternal_ModuleContext(); - ctx.Clear(); - - if ( eError == VRInitError_None ) - { - if ( VR_IsInterfaceVersionValid( IVRSystem_Version ) ) - { - pVRSystem = VRSystem(); - } - else - { - VR_ShutdownInternal(); - eError = VRInitError_Init_InterfaceNotFound; - } - } - - if ( peError ) - *peError = eError; - return pVRSystem; - } - - /** unloads vrclient.dll. Any interface pointers from the interface are - * invalid after this point */ - inline void VR_Shutdown() - { - VR_ShutdownInternal(); - } -} |