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-rw-r--r--gfx/vr/gfxVROculus.cpp896
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diff --git a/gfx/vr/gfxVROculus.cpp b/gfx/vr/gfxVROculus.cpp
new file mode 100644
index 000000000..c00a22320
--- /dev/null
+++ b/gfx/vr/gfxVROculus.cpp
@@ -0,0 +1,896 @@
+/* -*- Mode: C++; tab-width: 20; indent-tabs-mode: nil; c-basic-offset: 2 -*-
+ * This Source Code Form is subject to the terms of the Mozilla Public
+ * License, v. 2.0. If a copy of the MPL was not distributed with this
+ * file, You can obtain one at http://mozilla.org/MPL/2.0/. */
+
+#ifndef XP_WIN
+#error "Oculus 1.3 runtime support only available for Windows"
+#endif
+
+#include <math.h>
+
+
+#include "prlink.h"
+#include "prmem.h"
+#include "prenv.h"
+#include "gfxPrefs.h"
+#include "nsString.h"
+#include "mozilla/DebugOnly.h"
+#include "mozilla/Preferences.h"
+#include "mozilla/TimeStamp.h"
+#include "mozilla/gfx/DeviceManagerDx.h"
+#include "ipc/VRLayerParent.h"
+
+#include "mozilla/gfx/Quaternion.h"
+
+#include <d3d11.h>
+#include "CompositorD3D11.h"
+#include "TextureD3D11.h"
+
+#include "gfxVROculus.h"
+
+/** XXX The DX11 objects and quad blitting could be encapsulated
+ * into a separate object if either Oculus starts supporting
+ * non-Windows platforms or the blit is needed by other HMD\
+ * drivers.
+ * Alternately, we could remove the extra blit for
+ * Oculus as well with some more refactoring.
+ */
+
+// See CompositorD3D11Shaders.h
+struct ShaderBytes { const void* mData; size_t mLength; };
+extern ShaderBytes sRGBShader;
+extern ShaderBytes sLayerQuadVS;
+#ifndef M_PI
+# define M_PI 3.14159265358979323846
+#endif
+
+using namespace mozilla;
+using namespace mozilla::gfx;
+using namespace mozilla::gfx::impl;
+using namespace mozilla::layers;
+
+namespace {
+
+#ifdef OVR_CAPI_LIMITED_MOZILLA
+static pfn_ovr_Initialize ovr_Initialize = nullptr;
+static pfn_ovr_Shutdown ovr_Shutdown = nullptr;
+static pfn_ovr_GetLastErrorInfo ovr_GetLastErrorInfo = nullptr;
+static pfn_ovr_GetVersionString ovr_GetVersionString = nullptr;
+static pfn_ovr_TraceMessage ovr_TraceMessage = nullptr;
+static pfn_ovr_GetHmdDesc ovr_GetHmdDesc = nullptr;
+static pfn_ovr_GetTrackerCount ovr_GetTrackerCount = nullptr;
+static pfn_ovr_GetTrackerDesc ovr_GetTrackerDesc = nullptr;
+static pfn_ovr_Create ovr_Create = nullptr;
+static pfn_ovr_Destroy ovr_Destroy = nullptr;
+static pfn_ovr_GetSessionStatus ovr_GetSessionStatus = nullptr;
+static pfn_ovr_SetTrackingOriginType ovr_SetTrackingOriginType = nullptr;
+static pfn_ovr_GetTrackingOriginType ovr_GetTrackingOriginType = nullptr;
+static pfn_ovr_RecenterTrackingOrigin ovr_RecenterTrackingOrigin = nullptr;
+static pfn_ovr_ClearShouldRecenterFlag ovr_ClearShouldRecenterFlag = nullptr;
+static pfn_ovr_GetTrackingState ovr_GetTrackingState = nullptr;
+static pfn_ovr_GetTrackerPose ovr_GetTrackerPose = nullptr;
+static pfn_ovr_GetInputState ovr_GetInputState = nullptr;
+static pfn_ovr_GetConnectedControllerTypes ovr_GetConnectedControllerTypes = nullptr;
+static pfn_ovr_SetControllerVibration ovr_SetControllerVibration = nullptr;
+static pfn_ovr_GetTextureSwapChainLength ovr_GetTextureSwapChainLength = nullptr;
+static pfn_ovr_GetTextureSwapChainCurrentIndex ovr_GetTextureSwapChainCurrentIndex = nullptr;
+static pfn_ovr_GetTextureSwapChainDesc ovr_GetTextureSwapChainDesc = nullptr;
+static pfn_ovr_CommitTextureSwapChain ovr_CommitTextureSwapChain = nullptr;
+static pfn_ovr_DestroyTextureSwapChain ovr_DestroyTextureSwapChain = nullptr;
+static pfn_ovr_DestroyMirrorTexture ovr_DestroyMirrorTexture = nullptr;
+static pfn_ovr_GetFovTextureSize ovr_GetFovTextureSize = nullptr;
+static pfn_ovr_GetRenderDesc ovr_GetRenderDesc = nullptr;
+static pfn_ovr_SubmitFrame ovr_SubmitFrame = nullptr;
+static pfn_ovr_GetPredictedDisplayTime ovr_GetPredictedDisplayTime = nullptr;
+static pfn_ovr_GetTimeInSeconds ovr_GetTimeInSeconds = nullptr;
+static pfn_ovr_GetBool ovr_GetBool = nullptr;
+static pfn_ovr_SetBool ovr_SetBool = nullptr;
+static pfn_ovr_GetInt ovr_GetInt = nullptr;
+static pfn_ovr_SetInt ovr_SetInt = nullptr;
+static pfn_ovr_GetFloat ovr_GetFloat = nullptr;
+static pfn_ovr_SetFloat ovr_SetFloat = nullptr;
+static pfn_ovr_GetFloatArray ovr_GetFloatArray = nullptr;
+static pfn_ovr_SetFloatArray ovr_SetFloatArray = nullptr;
+static pfn_ovr_GetString ovr_GetString = nullptr;
+static pfn_ovr_SetString ovr_SetString = nullptr;
+
+#ifdef XP_WIN
+static pfn_ovr_CreateTextureSwapChainDX ovr_CreateTextureSwapChainDX = nullptr;
+static pfn_ovr_GetTextureSwapChainBufferDX ovr_GetTextureSwapChainBufferDX = nullptr;
+static pfn_ovr_CreateMirrorTextureDX ovr_CreateMirrorTextureDX = nullptr;
+static pfn_ovr_GetMirrorTextureBufferDX ovr_GetMirrorTextureBufferDX = nullptr;
+#endif
+
+static pfn_ovr_CreateTextureSwapChainGL ovr_CreateTextureSwapChainGL = nullptr;
+static pfn_ovr_GetTextureSwapChainBufferGL ovr_GetTextureSwapChainBufferGL = nullptr;
+static pfn_ovr_CreateMirrorTextureGL ovr_CreateMirrorTextureGL = nullptr;
+static pfn_ovr_GetMirrorTextureBufferGL ovr_GetMirrorTextureBufferGL = nullptr;
+
+#ifdef HAVE_64BIT_BUILD
+#define BUILD_BITS 64
+#else
+#define BUILD_BITS 32
+#endif
+
+#define OVR_PRODUCT_VERSION 1
+#define OVR_MAJOR_VERSION 3
+#define OVR_MINOR_VERSION 1
+
+static bool
+InitializeOculusCAPI()
+{
+ static PRLibrary *ovrlib = nullptr;
+
+ if (!ovrlib) {
+ nsTArray<nsCString> libSearchPaths;
+ nsCString libName;
+ nsCString searchPath;
+
+#if defined(_WIN32)
+ static const char dirSep = '\\';
+#else
+ static const char dirSep = '/';
+#endif
+
+#if defined(_WIN32)
+ static const int pathLen = 260;
+ searchPath.SetCapacity(pathLen);
+ int realLen = ::GetSystemDirectoryA(searchPath.BeginWriting(), pathLen);
+ if (realLen != 0 && realLen < pathLen) {
+ searchPath.SetLength(realLen);
+ libSearchPaths.AppendElement(searchPath);
+ }
+ libName.AppendPrintf("LibOVRRT%d_%d.dll", BUILD_BITS, OVR_PRODUCT_VERSION);
+#elif defined(__APPLE__)
+ searchPath.Truncate();
+ searchPath.AppendPrintf("/Library/Frameworks/LibOVRRT_%d.framework/Versions/%d", OVR_PRODUCT_VERSION, OVR_MAJOR_VERSION);
+ libSearchPaths.AppendElement(searchPath);
+
+ if (PR_GetEnv("HOME")) {
+ searchPath.Truncate();
+ searchPath.AppendPrintf("%s/Library/Frameworks/LibOVRRT_%d.framework/Versions/%d", PR_GetEnv("HOME"), OVR_PRODUCT_VERSION, OVR_MAJOR_VERSION);
+ libSearchPaths.AppendElement(searchPath);
+ }
+ // The following will match the va_list overload of AppendPrintf if the product version is 0
+ // That's bad times.
+ //libName.AppendPrintf("LibOVRRT_%d", OVR_PRODUCT_VERSION);
+ libName.Append("LibOVRRT_");
+ libName.AppendInt(OVR_PRODUCT_VERSION);
+#else
+ libSearchPaths.AppendElement(nsCString("/usr/local/lib"));
+ libSearchPaths.AppendElement(nsCString("/usr/lib"));
+ libName.AppendPrintf("libOVRRT%d_%d.so.%d", BUILD_BITS, OVR_PRODUCT_VERSION, OVR_MAJOR_VERSION);
+#endif
+
+ // If the pref is present, we override libName
+ nsAdoptingCString prefLibPath = mozilla::Preferences::GetCString("dom.vr.ovr_lib_path");
+ if (prefLibPath && prefLibPath.get()) {
+ libSearchPaths.InsertElementsAt(0, 1, prefLibPath);
+ }
+
+ nsAdoptingCString prefLibName = mozilla::Preferences::GetCString("dom.vr.ovr_lib_name");
+ if (prefLibName && prefLibName.get()) {
+ libName.Assign(prefLibName);
+ }
+
+ // search the path/module dir
+ libSearchPaths.InsertElementsAt(0, 1, nsCString());
+
+ // If the env var is present, we override libName
+ if (PR_GetEnv("OVR_LIB_PATH")) {
+ searchPath = PR_GetEnv("OVR_LIB_PATH");
+ libSearchPaths.InsertElementsAt(0, 1, searchPath);
+ }
+
+ if (PR_GetEnv("OVR_LIB_NAME")) {
+ libName = PR_GetEnv("OVR_LIB_NAME");
+ }
+
+ for (uint32_t i = 0; i < libSearchPaths.Length(); ++i) {
+ nsCString& libPath = libSearchPaths[i];
+ nsCString fullName;
+ if (libPath.Length() == 0) {
+ fullName.Assign(libName);
+ } else {
+ fullName.AppendPrintf("%s%c%s", libPath.BeginReading(), dirSep, libName.BeginReading());
+ }
+
+ ovrlib = PR_LoadLibrary(fullName.BeginReading());
+ if (ovrlib)
+ break;
+ }
+
+ if (!ovrlib) {
+ return false;
+ }
+ }
+
+ // was it already initialized?
+ if (ovr_Initialize)
+ return true;
+
+#define REQUIRE_FUNCTION(_x) do { \
+ *(void **)&_x = (void *) PR_FindSymbol(ovrlib, #_x); \
+ if (!_x) { printf_stderr(#_x " symbol missing\n"); goto fail; } \
+ } while (0)
+
+ REQUIRE_FUNCTION(ovr_Initialize);
+ REQUIRE_FUNCTION(ovr_Shutdown);
+ REQUIRE_FUNCTION(ovr_GetLastErrorInfo);
+ REQUIRE_FUNCTION(ovr_GetVersionString);
+ REQUIRE_FUNCTION(ovr_TraceMessage);
+ REQUIRE_FUNCTION(ovr_GetHmdDesc);
+ REQUIRE_FUNCTION(ovr_GetTrackerCount);
+ REQUIRE_FUNCTION(ovr_GetTrackerDesc);
+ REQUIRE_FUNCTION(ovr_Create);
+ REQUIRE_FUNCTION(ovr_Destroy);
+ REQUIRE_FUNCTION(ovr_GetSessionStatus);
+ REQUIRE_FUNCTION(ovr_SetTrackingOriginType);
+ REQUIRE_FUNCTION(ovr_GetTrackingOriginType);
+ REQUIRE_FUNCTION(ovr_RecenterTrackingOrigin);
+ REQUIRE_FUNCTION(ovr_ClearShouldRecenterFlag);
+ REQUIRE_FUNCTION(ovr_GetTrackingState);
+ REQUIRE_FUNCTION(ovr_GetTrackerPose);
+ REQUIRE_FUNCTION(ovr_GetInputState);
+ REQUIRE_FUNCTION(ovr_GetConnectedControllerTypes);
+ REQUIRE_FUNCTION(ovr_SetControllerVibration);
+ REQUIRE_FUNCTION(ovr_GetTextureSwapChainLength);
+ REQUIRE_FUNCTION(ovr_GetTextureSwapChainCurrentIndex);
+ REQUIRE_FUNCTION(ovr_GetTextureSwapChainDesc);
+ REQUIRE_FUNCTION(ovr_CommitTextureSwapChain);
+ REQUIRE_FUNCTION(ovr_DestroyTextureSwapChain);
+ REQUIRE_FUNCTION(ovr_DestroyMirrorTexture);
+ REQUIRE_FUNCTION(ovr_GetFovTextureSize);
+ REQUIRE_FUNCTION(ovr_GetRenderDesc);
+ REQUIRE_FUNCTION(ovr_SubmitFrame);
+ REQUIRE_FUNCTION(ovr_GetPredictedDisplayTime);
+ REQUIRE_FUNCTION(ovr_GetTimeInSeconds);
+ REQUIRE_FUNCTION(ovr_GetBool);
+ REQUIRE_FUNCTION(ovr_SetBool);
+ REQUIRE_FUNCTION(ovr_GetInt);
+ REQUIRE_FUNCTION(ovr_SetInt);
+ REQUIRE_FUNCTION(ovr_GetFloat);
+ REQUIRE_FUNCTION(ovr_SetFloat);
+ REQUIRE_FUNCTION(ovr_GetFloatArray);
+ REQUIRE_FUNCTION(ovr_SetFloatArray);
+ REQUIRE_FUNCTION(ovr_GetString);
+ REQUIRE_FUNCTION(ovr_SetString);
+
+#ifdef XP_WIN
+
+ REQUIRE_FUNCTION(ovr_CreateTextureSwapChainDX);
+ REQUIRE_FUNCTION(ovr_GetTextureSwapChainBufferDX);
+ REQUIRE_FUNCTION(ovr_CreateMirrorTextureDX);
+ REQUIRE_FUNCTION(ovr_GetMirrorTextureBufferDX);
+
+#endif
+
+ REQUIRE_FUNCTION(ovr_CreateTextureSwapChainGL);
+ REQUIRE_FUNCTION(ovr_GetTextureSwapChainBufferGL);
+ REQUIRE_FUNCTION(ovr_CreateMirrorTextureGL);
+ REQUIRE_FUNCTION(ovr_GetMirrorTextureBufferGL);
+
+#undef REQUIRE_FUNCTION
+
+ return true;
+
+ fail:
+ ovr_Initialize = nullptr;
+ return false;
+}
+
+#else
+#include <OVR_Version.h>
+// we're statically linked; it's available
+static bool InitializeOculusCAPI()
+{
+ return true;
+}
+
+#endif
+
+ovrFovPort
+ToFovPort(const VRFieldOfView& aFOV)
+{
+ ovrFovPort fovPort;
+ fovPort.LeftTan = tan(aFOV.leftDegrees * M_PI / 180.0);
+ fovPort.RightTan = tan(aFOV.rightDegrees * M_PI / 180.0);
+ fovPort.UpTan = tan(aFOV.upDegrees * M_PI / 180.0);
+ fovPort.DownTan = tan(aFOV.downDegrees * M_PI / 180.0);
+ return fovPort;
+}
+
+VRFieldOfView
+FromFovPort(const ovrFovPort& aFOV)
+{
+ VRFieldOfView fovInfo;
+ fovInfo.leftDegrees = atan(aFOV.LeftTan) * 180.0 / M_PI;
+ fovInfo.rightDegrees = atan(aFOV.RightTan) * 180.0 / M_PI;
+ fovInfo.upDegrees = atan(aFOV.UpTan) * 180.0 / M_PI;
+ fovInfo.downDegrees = atan(aFOV.DownTan) * 180.0 / M_PI;
+ return fovInfo;
+}
+
+} // namespace
+
+VRDisplayOculus::VRDisplayOculus(ovrSession aSession)
+ : VRDisplayHost(VRDeviceType::Oculus)
+ , mSession(aSession)
+ , mTextureSet(nullptr)
+ , mQuadVS(nullptr)
+ , mQuadPS(nullptr)
+ , mLinearSamplerState(nullptr)
+ , mVSConstantBuffer(nullptr)
+ , mPSConstantBuffer(nullptr)
+ , mVertexBuffer(nullptr)
+ , mInputLayout(nullptr)
+ , mIsPresenting(false)
+{
+ MOZ_COUNT_CTOR_INHERITED(VRDisplayOculus, VRDisplayHost);
+
+ mDisplayInfo.mDisplayName.AssignLiteral("Oculus VR HMD");
+ mDisplayInfo.mIsConnected = true;
+
+ mDesc = ovr_GetHmdDesc(aSession);
+
+ mDisplayInfo.mCapabilityFlags = VRDisplayCapabilityFlags::Cap_None;
+ if (mDesc.AvailableTrackingCaps & ovrTrackingCap_Orientation) {
+ mDisplayInfo.mCapabilityFlags |= VRDisplayCapabilityFlags::Cap_Orientation;
+ mDisplayInfo.mCapabilityFlags |= VRDisplayCapabilityFlags::Cap_AngularAcceleration;
+ }
+ if (mDesc.AvailableTrackingCaps & ovrTrackingCap_Position) {
+ mDisplayInfo.mCapabilityFlags |= VRDisplayCapabilityFlags::Cap_Position;
+ mDisplayInfo.mCapabilityFlags |= VRDisplayCapabilityFlags::Cap_LinearAcceleration;
+ }
+ mDisplayInfo.mCapabilityFlags |= VRDisplayCapabilityFlags::Cap_External;
+ mDisplayInfo.mCapabilityFlags |= VRDisplayCapabilityFlags::Cap_Present;
+
+ mFOVPort[VRDisplayInfo::Eye_Left] = mDesc.DefaultEyeFov[ovrEye_Left];
+ mFOVPort[VRDisplayInfo::Eye_Right] = mDesc.DefaultEyeFov[ovrEye_Right];
+
+ mDisplayInfo.mEyeFOV[VRDisplayInfo::Eye_Left] = FromFovPort(mFOVPort[VRDisplayInfo::Eye_Left]);
+ mDisplayInfo.mEyeFOV[VRDisplayInfo::Eye_Right] = FromFovPort(mFOVPort[VRDisplayInfo::Eye_Right]);
+
+ float pixelsPerDisplayPixel = 1.0;
+ ovrSizei texSize[2];
+
+ // get eye parameters and create the mesh
+ for (uint32_t eye = 0; eye < VRDisplayInfo::NumEyes; eye++) {
+
+ ovrEyeRenderDesc renderDesc = ovr_GetRenderDesc(mSession, (ovrEyeType)eye, mFOVPort[eye]);
+
+ // As of Oculus 0.6.0, the HmdToEyeOffset values are correct and don't need to be negated.
+ mDisplayInfo.mEyeTranslation[eye] = Point3D(renderDesc.HmdToEyeOffset.x, renderDesc.HmdToEyeOffset.y, renderDesc.HmdToEyeOffset.z);
+
+ texSize[eye] = ovr_GetFovTextureSize(mSession, (ovrEyeType)eye, mFOVPort[eye], pixelsPerDisplayPixel);
+ }
+
+ // take the max of both for eye resolution
+ mDisplayInfo.mEyeResolution.width = std::max(texSize[VRDisplayInfo::Eye_Left].w, texSize[VRDisplayInfo::Eye_Right].w);
+ mDisplayInfo.mEyeResolution.height = std::max(texSize[VRDisplayInfo::Eye_Left].h, texSize[VRDisplayInfo::Eye_Right].h);
+}
+
+VRDisplayOculus::~VRDisplayOculus() {
+ StopPresentation();
+ Destroy();
+ MOZ_COUNT_DTOR_INHERITED(VRDisplayOculus, VRDisplayHost);
+}
+
+void
+VRDisplayOculus::Destroy()
+{
+ if (mSession) {
+ ovr_Destroy(mSession);
+ mSession = nullptr;
+ }
+}
+
+void
+VRDisplayOculus::ZeroSensor()
+{
+ ovr_RecenterTrackingOrigin(mSession);
+}
+
+VRHMDSensorState
+VRDisplayOculus::GetSensorState()
+{
+ mInputFrameID++;
+
+ VRHMDSensorState result;
+ double frameDelta = 0.0f;
+ if (gfxPrefs::VRPosePredictionEnabled()) {
+ // XXX We might need to call ovr_GetPredictedDisplayTime even if we don't use the result.
+ // If we don't call it, the Oculus driver will spew out many warnings...
+ double predictedFrameTime = ovr_GetPredictedDisplayTime(mSession, mInputFrameID);
+ frameDelta = predictedFrameTime - ovr_GetTimeInSeconds();
+ }
+ result = GetSensorState(frameDelta);
+ result.inputFrameID = mInputFrameID;
+ mLastSensorState[result.inputFrameID % kMaxLatencyFrames] = result;
+ return result;
+}
+
+VRHMDSensorState
+VRDisplayOculus::GetImmediateSensorState()
+{
+ return GetSensorState(0.0);
+}
+
+VRHMDSensorState
+VRDisplayOculus::GetSensorState(double timeOffset)
+{
+ VRHMDSensorState result;
+ result.Clear();
+
+ ovrTrackingState state = ovr_GetTrackingState(mSession, timeOffset, true);
+ ovrPoseStatef& pose(state.HeadPose);
+
+ result.timestamp = pose.TimeInSeconds;
+
+ if (state.StatusFlags & ovrStatus_OrientationTracked) {
+ result.flags |= VRDisplayCapabilityFlags::Cap_Orientation;
+
+ result.orientation[0] = pose.ThePose.Orientation.x;
+ result.orientation[1] = pose.ThePose.Orientation.y;
+ result.orientation[2] = pose.ThePose.Orientation.z;
+ result.orientation[3] = pose.ThePose.Orientation.w;
+
+ result.angularVelocity[0] = pose.AngularVelocity.x;
+ result.angularVelocity[1] = pose.AngularVelocity.y;
+ result.angularVelocity[2] = pose.AngularVelocity.z;
+
+ result.flags |= VRDisplayCapabilityFlags::Cap_AngularAcceleration;
+
+ result.angularAcceleration[0] = pose.AngularAcceleration.x;
+ result.angularAcceleration[1] = pose.AngularAcceleration.y;
+ result.angularAcceleration[2] = pose.AngularAcceleration.z;
+ }
+
+ if (state.StatusFlags & ovrStatus_PositionTracked) {
+ result.flags |= VRDisplayCapabilityFlags::Cap_Position;
+
+ result.position[0] = pose.ThePose.Position.x;
+ result.position[1] = pose.ThePose.Position.y;
+ result.position[2] = pose.ThePose.Position.z;
+
+ result.linearVelocity[0] = pose.LinearVelocity.x;
+ result.linearVelocity[1] = pose.LinearVelocity.y;
+ result.linearVelocity[2] = pose.LinearVelocity.z;
+
+ result.flags |= VRDisplayCapabilityFlags::Cap_LinearAcceleration;
+
+ result.linearAcceleration[0] = pose.LinearAcceleration.x;
+ result.linearAcceleration[1] = pose.LinearAcceleration.y;
+ result.linearAcceleration[2] = pose.LinearAcceleration.z;
+ }
+ result.flags |= VRDisplayCapabilityFlags::Cap_External;
+ result.flags |= VRDisplayCapabilityFlags::Cap_Present;
+
+ return result;
+}
+
+void
+VRDisplayOculus::StartPresentation()
+{
+ if (mIsPresenting) {
+ return;
+ }
+ mIsPresenting = true;
+
+ /**
+ * The presentation format is determined by content, which describes the
+ * left and right eye rectangles in the VRLayer. The default, if no
+ * coordinates are passed is to place the left and right eye textures
+ * side-by-side within the buffer.
+ *
+ * XXX - An optimization would be to dynamically resize this buffer
+ * to accomodate sites that are choosing to render in a lower
+ * resolution or are using space outside of the left and right
+ * eye textures for other purposes. (Bug 1291443)
+ */
+ ovrTextureSwapChainDesc desc;
+ memset(&desc, 0, sizeof(desc));
+ desc.Type = ovrTexture_2D;
+ desc.ArraySize = 1;
+ desc.Format = OVR_FORMAT_B8G8R8A8_UNORM_SRGB;
+ desc.Width = mDisplayInfo.mEyeResolution.width * 2;
+ desc.Height = mDisplayInfo.mEyeResolution.height;
+ desc.MipLevels = 1;
+ desc.SampleCount = 1;
+ desc.StaticImage = false;
+ desc.MiscFlags = ovrTextureMisc_DX_Typeless;
+ desc.BindFlags = ovrTextureBind_DX_RenderTarget;
+
+ if (!mDevice) {
+ mDevice = gfx::DeviceManagerDx::Get()->GetCompositorDevice();
+ if (!mDevice) {
+ NS_WARNING("Failed to get a D3D11Device for Oculus");
+ return;
+ }
+ }
+
+ mDevice->GetImmediateContext(getter_AddRefs(mContext));
+ if (!mContext) {
+ NS_WARNING("Failed to get immediate context for Oculus");
+ return;
+ }
+
+ if (FAILED(mDevice->CreateVertexShader(sLayerQuadVS.mData, sLayerQuadVS.mLength, nullptr, &mQuadVS))) {
+ NS_WARNING("Failed to create vertex shader for Oculus");
+ return;
+ }
+
+ if (FAILED(mDevice->CreatePixelShader(sRGBShader.mData, sRGBShader.mLength, nullptr, &mQuadPS))) {
+ NS_WARNING("Failed to create pixel shader for Oculus");
+ return;
+ }
+
+ CD3D11_BUFFER_DESC cBufferDesc(sizeof(layers::VertexShaderConstants),
+ D3D11_BIND_CONSTANT_BUFFER,
+ D3D11_USAGE_DYNAMIC,
+ D3D11_CPU_ACCESS_WRITE);
+
+ if (FAILED(mDevice->CreateBuffer(&cBufferDesc, nullptr, getter_AddRefs(mVSConstantBuffer)))) {
+ NS_WARNING("Failed to vertex shader constant buffer for Oculus");
+ return;
+ }
+
+ cBufferDesc.ByteWidth = sizeof(layers::PixelShaderConstants);
+ if (FAILED(mDevice->CreateBuffer(&cBufferDesc, nullptr, getter_AddRefs(mPSConstantBuffer)))) {
+ NS_WARNING("Failed to pixel shader constant buffer for Oculus");
+ return;
+ }
+
+ CD3D11_SAMPLER_DESC samplerDesc(D3D11_DEFAULT);
+ if (FAILED(mDevice->CreateSamplerState(&samplerDesc, getter_AddRefs(mLinearSamplerState)))) {
+ NS_WARNING("Failed to create sampler state for Oculus");
+ return;
+ }
+
+ D3D11_INPUT_ELEMENT_DESC layout[] =
+ {
+ { "POSITION", 0, DXGI_FORMAT_R32G32_FLOAT, 0, 0, D3D11_INPUT_PER_VERTEX_DATA, 0 },
+ };
+
+ if (FAILED(mDevice->CreateInputLayout(layout,
+ sizeof(layout) / sizeof(D3D11_INPUT_ELEMENT_DESC),
+ sLayerQuadVS.mData,
+ sLayerQuadVS.mLength,
+ getter_AddRefs(mInputLayout)))) {
+ NS_WARNING("Failed to create input layout for Oculus");
+ return;
+ }
+
+ ovrResult orv = ovr_CreateTextureSwapChainDX(mSession, mDevice, &desc, &mTextureSet);
+ if (orv != ovrSuccess) {
+ NS_WARNING("ovr_CreateTextureSwapChainDX failed");
+ return;
+ }
+
+ int textureCount = 0;
+ orv = ovr_GetTextureSwapChainLength(mSession, mTextureSet, &textureCount);
+ if (orv != ovrSuccess) {
+ NS_WARNING("ovr_GetTextureSwapChainLength failed");
+ return;
+ }
+
+ Vertex vertices[] = { { { 0.0, 0.0 } },{ { 1.0, 0.0 } },{ { 0.0, 1.0 } },{ { 1.0, 1.0 } } };
+ CD3D11_BUFFER_DESC bufferDesc(sizeof(vertices), D3D11_BIND_VERTEX_BUFFER);
+ D3D11_SUBRESOURCE_DATA data;
+ data.pSysMem = (void*)vertices;
+
+ if (FAILED(mDevice->CreateBuffer(&bufferDesc, &data, getter_AddRefs(mVertexBuffer)))) {
+ NS_WARNING("Failed to create vertex buffer for Oculus");
+ return;
+ }
+
+ mRenderTargets.SetLength(textureCount);
+
+ memset(&mVSConstants, 0, sizeof(mVSConstants));
+ memset(&mPSConstants, 0, sizeof(mPSConstants));
+
+ for (int i = 0; i < textureCount; ++i) {
+ RefPtr<CompositingRenderTargetD3D11> rt;
+ ID3D11Texture2D* texture = nullptr;
+ orv = ovr_GetTextureSwapChainBufferDX(mSession, mTextureSet, i, IID_PPV_ARGS(&texture));
+ MOZ_ASSERT(orv == ovrSuccess, "ovr_GetTextureSwapChainBufferDX failed.");
+ rt = new CompositingRenderTargetD3D11(texture, IntPoint(0, 0), DXGI_FORMAT_B8G8R8A8_UNORM);
+ rt->SetSize(IntSize(mDisplayInfo.mEyeResolution.width * 2, mDisplayInfo.mEyeResolution.height));
+ mRenderTargets[i] = rt;
+ texture->Release();
+ }
+}
+
+void
+VRDisplayOculus::StopPresentation()
+{
+ if (!mIsPresenting) {
+ return;
+ }
+ mIsPresenting = false;
+
+ ovr_SubmitFrame(mSession, 0, nullptr, nullptr, 0);
+
+ if (mTextureSet) {
+ ovr_DestroyTextureSwapChain(mSession, mTextureSet);
+ mTextureSet = nullptr;
+ }
+}
+
+/*static*/ already_AddRefed<VRDisplayManagerOculus>
+VRDisplayManagerOculus::Create()
+{
+ MOZ_ASSERT(NS_IsMainThread());
+
+ if (!gfxPrefs::VREnabled() || !gfxPrefs::VROculusEnabled())
+ {
+ return nullptr;
+ }
+
+ if (!InitializeOculusCAPI()) {
+ return nullptr;
+ }
+
+ RefPtr<VRDisplayManagerOculus> manager = new VRDisplayManagerOculus();
+ return manager.forget();
+}
+
+bool
+VRDisplayManagerOculus::Init()
+{
+ if (!mOculusInitialized) {
+ nsIThread* thread = nullptr;
+ NS_GetCurrentThread(&thread);
+ mOculusThread = already_AddRefed<nsIThread>(thread);
+
+ ovrInitParams params;
+ memset(&params, 0, sizeof(params));
+ params.Flags = ovrInit_RequestVersion;
+ params.RequestedMinorVersion = OVR_MINOR_VERSION;
+ params.LogCallback = nullptr;
+ params.ConnectionTimeoutMS = 0;
+
+ ovrResult orv = ovr_Initialize(&params);
+
+ if (orv == ovrSuccess) {
+ mOculusInitialized = true;
+ }
+ }
+
+ return mOculusInitialized;
+}
+
+void
+VRDisplayManagerOculus::Destroy()
+{
+ if (mOculusInitialized) {
+ MOZ_ASSERT(NS_GetCurrentThread() == mOculusThread);
+ mOculusThread = nullptr;
+
+ mHMDInfo = nullptr;
+
+ ovr_Shutdown();
+ mOculusInitialized = false;
+ }
+}
+
+void
+VRDisplayManagerOculus::GetHMDs(nsTArray<RefPtr<VRDisplayHost>>& aHMDResult)
+{
+ if (!mOculusInitialized) {
+ return;
+ }
+
+ // ovr_Create can be slow when no HMD is present and we wish
+ // to keep the same oculus session when possible, so we detect
+ // presence of an HMD with ovr_GetHmdDesc before calling ovr_Create
+ ovrHmdDesc desc = ovr_GetHmdDesc(NULL);
+ if (desc.Type == ovrHmd_None) {
+ // No HMD connected.
+ mHMDInfo = nullptr;
+ } else if (mHMDInfo == nullptr) {
+ // HMD Detected
+ ovrSession session;
+ ovrGraphicsLuid luid;
+ ovrResult orv = ovr_Create(&session, &luid);
+ if (orv == ovrSuccess) {
+ mHMDInfo = new VRDisplayOculus(session);
+ }
+ }
+
+ if (mHMDInfo) {
+ aHMDResult.AppendElement(mHMDInfo);
+ }
+}
+
+already_AddRefed<CompositingRenderTargetD3D11>
+VRDisplayOculus::GetNextRenderTarget()
+{
+ int currentRenderTarget = 0;
+ DebugOnly<ovrResult> orv = ovr_GetTextureSwapChainCurrentIndex(mSession, mTextureSet, &currentRenderTarget);
+ MOZ_ASSERT(orv == ovrSuccess, "ovr_GetTextureSwapChainCurrentIndex failed.");
+
+ mRenderTargets[currentRenderTarget]->ClearOnBind();
+ RefPtr<CompositingRenderTargetD3D11> rt = mRenderTargets[currentRenderTarget];
+ return rt.forget();
+}
+
+bool
+VRDisplayOculus::UpdateConstantBuffers()
+{
+ HRESULT hr;
+ D3D11_MAPPED_SUBRESOURCE resource;
+ resource.pData = nullptr;
+
+ hr = mContext->Map(mVSConstantBuffer, 0, D3D11_MAP_WRITE_DISCARD, 0, &resource);
+ if (FAILED(hr) || !resource.pData) {
+ return false;
+ }
+ *(VertexShaderConstants*)resource.pData = mVSConstants;
+ mContext->Unmap(mVSConstantBuffer, 0);
+ resource.pData = nullptr;
+
+ hr = mContext->Map(mPSConstantBuffer, 0, D3D11_MAP_WRITE_DISCARD, 0, &resource);
+ if (FAILED(hr) || !resource.pData) {
+ return false;
+ }
+ *(PixelShaderConstants*)resource.pData = mPSConstants;
+ mContext->Unmap(mPSConstantBuffer, 0);
+
+ ID3D11Buffer *buffer = mVSConstantBuffer;
+ mContext->VSSetConstantBuffers(0, 1, &buffer);
+ buffer = mPSConstantBuffer;
+ mContext->PSSetConstantBuffers(0, 1, &buffer);
+ return true;
+}
+
+void
+VRDisplayOculus::SubmitFrame(TextureSourceD3D11* aSource,
+ const IntSize& aSize,
+ const VRHMDSensorState& aSensorState,
+ const gfx::Rect& aLeftEyeRect,
+ const gfx::Rect& aRightEyeRect)
+{
+ if (!mIsPresenting) {
+ return;
+ }
+ if (mRenderTargets.IsEmpty()) {
+ /**
+ * XXX - We should resolve fail the promise returned by
+ * VRDisplay.requestPresent() when the DX11 resources fail allocation
+ * in VRDisplayOculus::StartPresentation().
+ * Bailing out here prevents the crash but content should be aware
+ * that frames are not being presented.
+ * See Bug 1299309.
+ **/
+ return;
+ }
+ MOZ_ASSERT(mDevice);
+ MOZ_ASSERT(mContext);
+
+ RefPtr<CompositingRenderTargetD3D11> surface = GetNextRenderTarget();
+
+ surface->BindRenderTarget(mContext);
+
+ Matrix viewMatrix = Matrix::Translation(-1.0, 1.0);
+ viewMatrix.PreScale(2.0f / float(aSize.width), 2.0f / float(aSize.height));
+ viewMatrix.PreScale(1.0f, -1.0f);
+ Matrix4x4 projection = Matrix4x4::From2D(viewMatrix);
+ projection._33 = 0.0f;
+
+ Matrix transform2d;
+ gfx::Matrix4x4 transform = gfx::Matrix4x4::From2D(transform2d);
+
+ D3D11_VIEWPORT viewport;
+ viewport.MinDepth = 0.0f;
+ viewport.MaxDepth = 1.0f;
+ viewport.Width = aSize.width;
+ viewport.Height = aSize.height;
+ viewport.TopLeftX = 0;
+ viewport.TopLeftY = 0;
+
+ D3D11_RECT scissor;
+ scissor.left = 0;
+ scissor.right = aSize.width;
+ scissor.top = 0;
+ scissor.bottom = aSize.height;
+
+ memcpy(&mVSConstants.layerTransform, &transform._11, sizeof(mVSConstants.layerTransform));
+ memcpy(&mVSConstants.projection, &projection._11, sizeof(mVSConstants.projection));
+ mVSConstants.renderTargetOffset[0] = 0.0f;
+ mVSConstants.renderTargetOffset[1] = 0.0f;
+ mVSConstants.layerQuad = Rect(0.0f, 0.0f, aSize.width, aSize.height);
+ mVSConstants.textureCoords = Rect(0.0f, 1.0f, 1.0f, -1.0f);
+
+ mPSConstants.layerOpacity[0] = 1.0f;
+
+ ID3D11Buffer* vbuffer = mVertexBuffer;
+ UINT vsize = sizeof(Vertex);
+ UINT voffset = 0;
+ mContext->IASetVertexBuffers(0, 1, &vbuffer, &vsize, &voffset);
+ mContext->IASetIndexBuffer(nullptr, DXGI_FORMAT_R16_UINT, 0);
+ mContext->IASetInputLayout(mInputLayout);
+ mContext->RSSetViewports(1, &viewport);
+ mContext->RSSetScissorRects(1, &scissor);
+ mContext->IASetPrimitiveTopology(D3D11_PRIMITIVE_TOPOLOGY_TRIANGLESTRIP);
+ mContext->VSSetShader(mQuadVS, nullptr, 0);
+ mContext->PSSetShader(mQuadPS, nullptr, 0);
+ ID3D11ShaderResourceView* srView = aSource->GetShaderResourceView();
+ mContext->PSSetShaderResources(0 /* 0 == TexSlot::RGB */, 1, &srView);
+ // XXX Use Constant from TexSlot in CompositorD3D11.cpp?
+
+ ID3D11SamplerState *sampler = mLinearSamplerState;
+ mContext->PSSetSamplers(0, 1, &sampler);
+
+ if (!UpdateConstantBuffers()) {
+ NS_WARNING("Failed to update constant buffers for Oculus");
+ return;
+ }
+
+ mContext->Draw(4, 0);
+
+ ovrResult orv = ovr_CommitTextureSwapChain(mSession, mTextureSet);
+ if (orv != ovrSuccess) {
+ NS_WARNING("ovr_CommitTextureSwapChain failed.\n");
+ return;
+ }
+
+ ovrLayerEyeFov layer;
+ memset(&layer, 0, sizeof(layer));
+ layer.Header.Type = ovrLayerType_EyeFov;
+ layer.Header.Flags = 0;
+ layer.ColorTexture[0] = mTextureSet;
+ layer.ColorTexture[1] = nullptr;
+ layer.Fov[0] = mFOVPort[0];
+ layer.Fov[1] = mFOVPort[1];
+ layer.Viewport[0].Pos.x = aSize.width * aLeftEyeRect.x;
+ layer.Viewport[0].Pos.y = aSize.height * aLeftEyeRect.y;
+ layer.Viewport[0].Size.w = aSize.width * aLeftEyeRect.width;
+ layer.Viewport[0].Size.h = aSize.height * aLeftEyeRect.height;
+ layer.Viewport[1].Pos.x = aSize.width * aRightEyeRect.x;
+ layer.Viewport[1].Pos.y = aSize.height * aRightEyeRect.y;
+ layer.Viewport[1].Size.w = aSize.width * aRightEyeRect.width;
+ layer.Viewport[1].Size.h = aSize.height * aRightEyeRect.height;
+
+ const Point3D& l = mDisplayInfo.mEyeTranslation[0];
+ const Point3D& r = mDisplayInfo.mEyeTranslation[1];
+ const ovrVector3f hmdToEyeViewOffset[2] = { { l.x, l.y, l.z },
+ { r.x, r.y, r.z } };
+
+ for (uint32_t i = 0; i < 2; ++i) {
+ Quaternion o(aSensorState.orientation[0],
+ aSensorState.orientation[1],
+ aSensorState.orientation[2],
+ aSensorState.orientation[3]);
+ Point3D vo(hmdToEyeViewOffset[i].x, hmdToEyeViewOffset[i].y, hmdToEyeViewOffset[i].z);
+ Point3D p = o.RotatePoint(vo);
+ layer.RenderPose[i].Orientation.x = o.x;
+ layer.RenderPose[i].Orientation.y = o.y;
+ layer.RenderPose[i].Orientation.z = o.z;
+ layer.RenderPose[i].Orientation.w = o.w;
+ layer.RenderPose[i].Position.x = p.x + aSensorState.position[0];
+ layer.RenderPose[i].Position.y = p.y + aSensorState.position[1];
+ layer.RenderPose[i].Position.z = p.z + aSensorState.position[2];
+ }
+
+ ovrLayerHeader *layers = &layer.Header;
+ orv = ovr_SubmitFrame(mSession, aSensorState.inputFrameID, nullptr, &layers, 1);
+
+ if (orv != ovrSuccess) {
+ printf_stderr("ovr_SubmitFrame failed.\n");
+ }
+
+ // Trigger the next VSync immediately
+ VRManager *vm = VRManager::Get();
+ MOZ_ASSERT(vm);
+ vm->NotifyVRVsync(mDisplayInfo.mDisplayID);
+}
+
+void
+VRDisplayOculus::NotifyVSync()
+{
+ ovrSessionStatus sessionStatus;
+ ovrResult ovr = ovr_GetSessionStatus(mSession, &sessionStatus);
+ mDisplayInfo.mIsConnected = (ovr == ovrSuccess && sessionStatus.HmdPresent);
+}