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Diffstat (limited to 'gfx/thebes/gfxLineSegment.h')
-rw-r--r-- | gfx/thebes/gfxLineSegment.h | 77 |
1 files changed, 77 insertions, 0 deletions
diff --git a/gfx/thebes/gfxLineSegment.h b/gfx/thebes/gfxLineSegment.h new file mode 100644 index 000000000..a217fb309 --- /dev/null +++ b/gfx/thebes/gfxLineSegment.h @@ -0,0 +1,77 @@ +/* -*- Mode: C++; tab-width: 20; indent-tabs-mode: nil; c-basic-offset: 4 -*- + * This Source Code Form is subject to the terms of the Mozilla Public + * License, v. 2.0. If a copy of the MPL was not distributed with this + * file, You can obtain one at http://mozilla.org/MPL/2.0/. */ + +#ifndef GFX_LINESEGMENT_H +#define GFX_LINESEGMENT_H + +#include "gfxTypes.h" +#include "gfxPoint.h" + +struct gfxLineSegment { + gfxLineSegment(const gfxPoint &aStart, const gfxPoint &aEnd) + : mStart(aStart) + , mEnd(aEnd) + {} + + bool PointsOnSameSide(const gfxPoint& aOne, const gfxPoint& aTwo) + { + // Solve the equation y - mStart.y - ((mEnd.y - mStart.y)/(mEnd.x - mStart.x))(x - mStart.x) for both points + + gfxFloat deltaY = (mEnd.y - mStart.y); + gfxFloat deltaX = (mEnd.x - mStart.x); + + gfxFloat one = deltaX * (aOne.y - mStart.y) - deltaY * (aOne.x - mStart.x); + gfxFloat two = deltaX * (aTwo.y - mStart.y) - deltaY * (aTwo.x - mStart.x); + + // If both results have the same sign, then we're on the correct side of the line. + // 0 (on the line) is always considered in. + + if ((one >= 0 && two >= 0) || (one <= 0 && two <= 0)) + return true; + return false; + } + + /** + * Determines if two line segments intersect, and returns the intersection + * point in aIntersection if they do. + * + * Coincident lines are considered not intersecting as they don't have an + * intersection point. + */ + bool Intersects(const gfxLineSegment& aOther, gfxPoint& aIntersection) + { + gfxFloat denominator = (aOther.mEnd.y - aOther.mStart.y) * (mEnd.x - mStart.x ) - + (aOther.mEnd.x - aOther.mStart.x ) * (mEnd.y - mStart.y); + + // Parallel or coincident. We treat coincident as not intersecting since + // these lines are guaranteed to have corners that intersect instead. + if (!denominator) { + return false; + } + + gfxFloat anumerator = (aOther.mEnd.x - aOther.mStart.x) * (mStart.y - aOther.mStart.y) - + (aOther.mEnd.y - aOther.mStart.y) * (mStart.x - aOther.mStart.x); + + gfxFloat bnumerator = (mEnd.x - mStart.x) * (mStart.y - aOther.mStart.y) - + (mEnd.y - mStart.y) * (mStart.x - aOther.mStart.x); + + gfxFloat ua = anumerator / denominator; + gfxFloat ub = bnumerator / denominator; + + if (ua <= 0.0 || ua >= 1.0 || + ub <= 0.0 || ub >= 1.0) { + //Intersection is outside of the segment + return false; + } + + aIntersection = mStart + (mEnd - mStart) * ua; + return true; + } + + gfxPoint mStart; + gfxPoint mEnd; +}; + +#endif /* GFX_LINESEGMENT_H */ |