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Diffstat (limited to 'gfx/thebes/ContextStateTracker.h')
-rw-r--r-- | gfx/thebes/ContextStateTracker.h | 84 |
1 files changed, 84 insertions, 0 deletions
diff --git a/gfx/thebes/ContextStateTracker.h b/gfx/thebes/ContextStateTracker.h new file mode 100644 index 000000000..01cd3c5b2 --- /dev/null +++ b/gfx/thebes/ContextStateTracker.h @@ -0,0 +1,84 @@ +/* -*- Mode: C++; tab-width: 20; indent-tabs-mode: nil; c-basic-offset: 4 -*- + * This Source Code Form is subject to the terms of the Mozilla Public + * License, v. 2.0. If a copy of the MPL was not distributed with this + * file, You can obtain one at http://mozilla.org/MPL/2.0/. */ + +#ifndef GFX_CONTEXTSTATETRACKER_H +#define GFX_CONTEXTSTATETRACKER_H + +#include "GLTypes.h" +#include "mozilla/TimeStamp.h" +#include "nsTArray.h" +#include <string.h> + +namespace mozilla { +namespace gl { +class GLContext; +} // namespace gl + +/** + * This class tracks the state of the context for debugging and profiling. + * Each section pushes a new stack entry and must be matched by an end section. + * All nested section must be ended before ending a parent section. + */ +class ContextStateTracker { +public: + ContextStateTracker() {} + +private: + + bool IsProfiling() { return true; } + +protected: + typedef GLuint TimerQueryHandle; + + class ContextState { + public: + explicit ContextState(const char* aSectionName) + : mSectionName(aSectionName) + {} + + const char* mSectionName; + mozilla::TimeStamp mCpuTimeStart; + mozilla::TimeStamp mCpuTimeEnd; + TimerQueryHandle mStartQueryHandle; + }; + + ContextState& Top() { + MOZ_ASSERT(mSectionStack.Length()); + return mSectionStack[mSectionStack.Length() - 1]; + } + + nsTArray<ContextState> mCompletedSections; + nsTArray<ContextState> mSectionStack; +}; + +/* +class ID3D11DeviceContext; + +class ContextStateTrackerD3D11 final : public ContextStateTracker { +public: + // TODO Implement me + void PushD3D11Section(ID3D11DeviceContext* aCtxt, const char* aSectionName) {} + void PopD3D11Section(ID3D11DeviceContext* aCtxt, const char* aSectionName) {} + void DestroyD3D11(ID3D11DeviceContext* aCtxt) {} + +private: + void Flush(); +}; +*/ + +class ContextStateTrackerOGL final : public ContextStateTracker { + typedef mozilla::gl::GLContext GLContext; +public: + void PushOGLSection(GLContext* aGL, const char* aSectionName); + void PopOGLSection(GLContext* aGL, const char* aSectionName); + void DestroyOGL(GLContext* aGL); +private: + void Flush(GLContext* aGL); +}; + +} // namespace mozilla + +#endif + |