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Diffstat (limited to 'gfx/qcms/matrix.c')
-rw-r--r-- | gfx/qcms/matrix.c | 136 |
1 files changed, 136 insertions, 0 deletions
diff --git a/gfx/qcms/matrix.c b/gfx/qcms/matrix.c new file mode 100644 index 000000000..0ce5bd66d --- /dev/null +++ b/gfx/qcms/matrix.c @@ -0,0 +1,136 @@ +/* vim: set ts=8 sw=8 noexpandtab: */ +// qcms +// Copyright (C) 2009 Mozilla Foundation +// Copyright (C) 1998-2007 Marti Maria +// +// Permission is hereby granted, free of charge, to any person obtaining +// a copy of this software and associated documentation files (the "Software"), +// to deal in the Software without restriction, including without limitation +// the rights to use, copy, modify, merge, publish, distribute, sublicense, +// and/or sell copies of the Software, and to permit persons to whom the Software +// is furnished to do so, subject to the following conditions: +// +// The above copyright notice and this permission notice shall be included in +// all copies or substantial portions of the Software. +// +// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, +// EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO +// THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND +// NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE +// LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION +// OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION +// WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. + +#include <stdlib.h> +#include "qcmsint.h" +#include "matrix.h" + +struct vector matrix_eval(struct matrix mat, struct vector v) +{ + struct vector result; + result.v[0] = mat.m[0][0]*v.v[0] + mat.m[0][1]*v.v[1] + mat.m[0][2]*v.v[2]; + result.v[1] = mat.m[1][0]*v.v[0] + mat.m[1][1]*v.v[1] + mat.m[1][2]*v.v[2]; + result.v[2] = mat.m[2][0]*v.v[0] + mat.m[2][1]*v.v[1] + mat.m[2][2]*v.v[2]; + return result; +} + +//XXX: should probably pass by reference and we could +//probably reuse this computation in matrix_invert +float matrix_det(struct matrix mat) +{ + float det; + det = mat.m[0][0]*mat.m[1][1]*mat.m[2][2] + + mat.m[0][1]*mat.m[1][2]*mat.m[2][0] + + mat.m[0][2]*mat.m[1][0]*mat.m[2][1] - + mat.m[0][0]*mat.m[1][2]*mat.m[2][1] - + mat.m[0][1]*mat.m[1][0]*mat.m[2][2] - + mat.m[0][2]*mat.m[1][1]*mat.m[2][0]; + return det; +} + +/* from pixman and cairo and Mathematics for Game Programmers */ +/* lcms uses gauss-jordan elimination with partial pivoting which is + * less efficient and not as numerically stable. See Mathematics for + * Game Programmers. */ +struct matrix matrix_invert(struct matrix mat) +{ + struct matrix dest_mat; + int i,j; + static int a[3] = { 2, 2, 1 }; + static int b[3] = { 1, 0, 0 }; + + /* inv (A) = 1/det (A) * adj (A) */ + float det = matrix_det(mat); + + if (det == 0) { + dest_mat.invalid = true; + } else { + dest_mat.invalid = false; + } + + det = 1/det; + + for (j = 0; j < 3; j++) { + for (i = 0; i < 3; i++) { + double p; + int ai = a[i]; + int aj = a[j]; + int bi = b[i]; + int bj = b[j]; + + p = mat.m[ai][aj] * mat.m[bi][bj] - + mat.m[ai][bj] * mat.m[bi][aj]; + if (((i + j) & 1) != 0) + p = -p; + + dest_mat.m[j][i] = det * p; + } + } + return dest_mat; +} + +struct matrix matrix_identity(void) +{ + struct matrix i; + i.m[0][0] = 1; + i.m[0][1] = 0; + i.m[0][2] = 0; + i.m[1][0] = 0; + i.m[1][1] = 1; + i.m[1][2] = 0; + i.m[2][0] = 0; + i.m[2][1] = 0; + i.m[2][2] = 1; + i.invalid = false; + return i; +} + +struct matrix matrix_invalid(void) +{ + struct matrix inv = matrix_identity(); + inv.invalid = true; + return inv; +} + + +/* from pixman */ +/* MAT3per... */ +struct matrix matrix_multiply(struct matrix a, struct matrix b) +{ + struct matrix result; + int dx, dy; + int o; + for (dy = 0; dy < 3; dy++) { + for (dx = 0; dx < 3; dx++) { + double v = 0; + for (o = 0; o < 3; o++) { + v += a.m[dy][o] * b.m[o][dx]; + } + result.m[dy][dx] = v; + } + } + result.invalid = a.invalid || b.invalid; + return result; +} + + |