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+/* This Source Code Form is subject to the terms of the Mozilla Public
+ * License, v. 2.0. If a copy of the MPL was not distributed with this file,
+ * You can obtain one at http://mozilla.org/MPL/2.0/. */
+
+#ifndef GFX_TEXTUREPOOLOGL_H
+#define GFX_TEXTUREPOOLOGL_H
+
+#include "GLContextTypes.h" // for GLContext, GLuint
+
+namespace mozilla {
+namespace gl {
+
+// A texture pool for for the on-screen GLContext. The main purpose of this class
+// is to provide the ability to easily allocate an on-screen texture from the
+// content thread. The unfortunate nature of the SurfaceTexture API (see AndroidSurfaceTexture)
+// necessitates this.
+class TexturePoolOGL
+{
+public:
+ // Get a new texture from the pool. Will block
+ // and wait for one to be created if necessary
+ static GLuint AcquireTexture();
+
+ // Called by the active LayerManagerOGL to fill
+ // the pool
+ static void Fill(GLContext* aContext);
+
+ static GLContext* GetGLContext();
+
+ // Initializes the pool, but does not fill it. Called by gfxPlatform init.
+ static void Init();
+
+ // Clears all internal data structures in preparation for shutdown
+ static void Shutdown();
+};
+
+} // namespace gl
+} // namespace mozilla
+
+#endif // GFX_TEXTUREPOOLOGL_H