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-rw-r--r--gfx/layers/ipc/ShadowLayerUtilsX11.cpp153
1 files changed, 153 insertions, 0 deletions
diff --git a/gfx/layers/ipc/ShadowLayerUtilsX11.cpp b/gfx/layers/ipc/ShadowLayerUtilsX11.cpp
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+++ b/gfx/layers/ipc/ShadowLayerUtilsX11.cpp
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+/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*-
+ * vim: sw=2 ts=8 et :
+ */
+/* This Source Code Form is subject to the terms of the Mozilla Public
+ * License, v. 2.0. If a copy of the MPL was not distributed with this
+ * file, You can obtain one at http://mozilla.org/MPL/2.0/. */
+
+#include "ShadowLayerUtilsX11.h"
+#include <X11/X.h> // for Drawable, XID
+#include <X11/Xlib.h> // for Display, Visual, etc
+#include <X11/extensions/Xrender.h> // for XRenderPictFormat, etc
+#include <X11/extensions/render.h> // for PictFormat
+#include "cairo-xlib.h"
+#include "X11UndefineNone.h"
+#include <stdint.h> // for uint32_t
+#include "GLDefs.h" // for GLenum
+#include "gfxPlatform.h" // for gfxPlatform
+#include "gfxXlibSurface.h" // for gfxXlibSurface
+#include "gfx2DGlue.h" // for Moz2D transistion helpers
+#include "mozilla/X11Util.h" // for DefaultXDisplay, FinishX, etc
+#include "mozilla/gfx/Point.h" // for IntSize
+#include "mozilla/layers/CompositableForwarder.h"
+#include "mozilla/layers/CompositorTypes.h" // for OpenMode
+#include "mozilla/layers/ISurfaceAllocator.h" // for ISurfaceAllocator, etc
+#include "mozilla/layers/LayerManagerComposite.h"
+#include "mozilla/layers/LayersSurfaces.h" // for SurfaceDescriptor, etc
+#include "mozilla/layers/ShadowLayers.h" // for ShadowLayerForwarder, etc
+#include "mozilla/mozalloc.h" // for operator new
+#include "gfxEnv.h"
+#include "nsCOMPtr.h" // for already_AddRefed
+#include "nsDebug.h" // for NS_ERROR
+
+using namespace mozilla::gl;
+
+namespace mozilla {
+namespace gl {
+class GLContext;
+class TextureImage;
+}
+
+namespace layers {
+
+// Return true if we're likely compositing using X and so should use
+// Xlib surfaces in shadow layers.
+static bool
+UsingXCompositing()
+{
+ if (!gfxEnv::LayersEnableXlibSurfaces()) {
+ return false;
+ }
+ return (gfxSurfaceType::Xlib ==
+ gfxPlatform::GetPlatform()->ScreenReferenceSurface()->GetType());
+}
+
+// LookReturn a pointer to |aFormat| that lives in the Xrender library.
+// All code using render formats assumes it doesn't need to copy.
+static XRenderPictFormat*
+GetXRenderPictFormatFromId(Display* aDisplay, PictFormat aFormatId)
+{
+ XRenderPictFormat tmplate;
+ tmplate.id = aFormatId;
+ return XRenderFindFormat(aDisplay, PictFormatID, &tmplate, 0);
+}
+
+SurfaceDescriptorX11::SurfaceDescriptorX11(gfxXlibSurface* aSurf,
+ bool aForwardGLX)
+ : mId(aSurf->XDrawable())
+ , mSize(aSurf->GetSize())
+ , mGLXPixmap(X11None)
+{
+ const XRenderPictFormat *pictFormat = aSurf->XRenderFormat();
+ if (pictFormat) {
+ mFormat = pictFormat->id;
+ } else {
+ mFormat = cairo_xlib_surface_get_visual(aSurf->CairoSurface())->visualid;
+ }
+
+#ifdef GL_PROVIDER_GLX
+ if (aForwardGLX) {
+ mGLXPixmap = aSurf->GetGLXPixmap();
+ }
+#endif
+}
+
+SurfaceDescriptorX11::SurfaceDescriptorX11(Drawable aDrawable, XID aFormatID,
+ const gfx::IntSize& aSize)
+ : mId(aDrawable)
+ , mFormat(aFormatID)
+ , mSize(aSize)
+ , mGLXPixmap(X11None)
+{ }
+
+already_AddRefed<gfxXlibSurface>
+SurfaceDescriptorX11::OpenForeign() const
+{
+ Display* display = DefaultXDisplay();
+ Screen* screen = DefaultScreenOfDisplay(display);
+
+ RefPtr<gfxXlibSurface> surf;
+ XRenderPictFormat* pictFormat = GetXRenderPictFormatFromId(display, mFormat);
+ if (pictFormat) {
+ surf = new gfxXlibSurface(screen, mId, pictFormat, mSize);
+ } else {
+ Visual* visual;
+ int depth;
+ FindVisualAndDepth(display, mFormat, &visual, &depth);
+ if (!visual)
+ return nullptr;
+
+ surf = new gfxXlibSurface(display, mId, visual, mSize);
+ }
+
+#ifdef GL_PROVIDER_GLX
+ if (mGLXPixmap)
+ surf->BindGLXPixmap(mGLXPixmap);
+#endif
+
+ return surf->CairoStatus() ? nullptr : surf.forget();
+}
+
+/*static*/ void
+ShadowLayerForwarder::PlatformSyncBeforeUpdate()
+{
+ if (UsingXCompositing()) {
+ // If we're using X surfaces, then we need to finish all pending
+ // operations on the back buffers before handing them to the
+ // parent, otherwise the surface might be used by the parent's
+ // Display in between two operations queued by our Display.
+ FinishX(DefaultXDisplay());
+ }
+}
+
+/*static*/ void
+LayerManagerComposite::PlatformSyncBeforeReplyUpdate()
+{
+ if (UsingXCompositing()) {
+ // If we're using X surfaces, we need to finish all pending
+ // operations on the *front buffers* before handing them back to
+ // the child, even though they will be read operations.
+ // Otherwise, the child might start scribbling on new back buffers
+ // that are still participating in requests as old front buffers.
+ FinishX(DefaultXDisplay());
+ }
+}
+
+/*static*/ bool
+LayerManagerComposite::SupportsDirectTexturing()
+{
+ return false;
+}
+
+} // namespace layers
+} // namespace mozilla