diff options
Diffstat (limited to 'gfx/layers/d3d11')
-rw-r--r-- | gfx/layers/d3d11/BlendShaderConstants.h | 59 | ||||
-rw-r--r-- | gfx/layers/d3d11/BlendingHelpers.hlslh | 184 | ||||
-rw-r--r-- | gfx/layers/d3d11/CompositorD3D11.cpp | 1586 | ||||
-rw-r--r-- | gfx/layers/d3d11/CompositorD3D11.h | 208 | ||||
-rw-r--r-- | gfx/layers/d3d11/CompositorD3D11.hlsl | 421 | ||||
-rwxr-xr-x | gfx/layers/d3d11/CompositorD3D11Shaders.h | 9434 | ||||
-rw-r--r-- | gfx/layers/d3d11/ReadbackManagerD3D11.cpp | 160 | ||||
-rw-r--r-- | gfx/layers/d3d11/ReadbackManagerD3D11.h | 65 | ||||
-rw-r--r-- | gfx/layers/d3d11/TextureD3D11.cpp | 1291 | ||||
-rw-r--r-- | gfx/layers/d3d11/TextureD3D11.h | 455 | ||||
-rw-r--r-- | gfx/layers/d3d11/genshaders.sh | 50 |
11 files changed, 13913 insertions, 0 deletions
diff --git a/gfx/layers/d3d11/BlendShaderConstants.h b/gfx/layers/d3d11/BlendShaderConstants.h new file mode 100644 index 000000000..d89240c18 --- /dev/null +++ b/gfx/layers/d3d11/BlendShaderConstants.h @@ -0,0 +1,59 @@ +/* -*- Mode: C++; tab-width: 20; indent-tabs-mode: nil; c-basic-offset: 2 -*- + * This Source Code Form is subject to the terms of the Mozilla Public + * License, v. 2.0. If a copy of the MPL was not distributed with this + * file, You can obtain one at http://mozilla.org/MPL/2.0/. */ + +#ifndef MOZILLA_GFX_LAYERS_D3D11_BLENDSHADERCONSTANTS_H_ +#define MOZILLA_GFX_LAYERS_D3D11_BLENDSHADERCONSTANTS_H_ + +// These constants are shared between CompositorD3D11 and the blend pixel shader. +#define PS_LAYER_RGB 0 +#define PS_LAYER_RGBA 1 +#define PS_LAYER_YCBCR 2 +#define PS_LAYER_COLOR 3 + +// These must be in the same order as the Mask enum. +#define PS_MASK_NONE 0 +#define PS_MASK 1 + +// These must be in the same order as CompositionOp. +#define PS_BLEND_MULTIPLY 0 +#define PS_BLEND_SCREEN 1 +#define PS_BLEND_OVERLAY 2 +#define PS_BLEND_DARKEN 3 +#define PS_BLEND_LIGHTEN 4 +#define PS_BLEND_COLOR_DODGE 5 +#define PS_BLEND_COLOR_BURN 6 +#define PS_BLEND_HARD_LIGHT 7 +#define PS_BLEND_SOFT_LIGHT 8 +#define PS_BLEND_DIFFERENCE 9 +#define PS_BLEND_EXCLUSION 10 +#define PS_BLEND_HUE 11 +#define PS_BLEND_SATURATION 12 +#define PS_BLEND_COLOR 13 +#define PS_BLEND_LUMINOSITY 14 + +#if defined(__cplusplus) +namespace mozilla { +namespace layers { + +static inline int +BlendOpToShaderConstant(gfx::CompositionOp aOp) { + return int(aOp) - int(gfx::CompositionOp::OP_MULTIPLY); +} + +} // namespace layers +} // namespace mozilla + +// Sanity checks. +namespace { +static inline void BlendShaderConstantAsserts() { + static_assert(PS_MASK_NONE == int(mozilla::layers::MaskType::MaskNone), "shader constant is out of sync"); + static_assert(PS_MASK == int(mozilla::layers::MaskType::Mask), "shader constant is out of sync"); + static_assert(int(mozilla::gfx::CompositionOp::OP_LUMINOSITY) - int(mozilla::gfx::CompositionOp::OP_MULTIPLY) == 14, + "shader constants are out of sync"); +} +} // anonymous namespace +#endif + +#endif // MOZILLA_GFX_LAYERS_D3D11_BLENDSHADERCONSTANTS_H_ diff --git a/gfx/layers/d3d11/BlendingHelpers.hlslh b/gfx/layers/d3d11/BlendingHelpers.hlslh new file mode 100644 index 000000000..57d27b23b --- /dev/null +++ b/gfx/layers/d3d11/BlendingHelpers.hlslh @@ -0,0 +1,184 @@ +/* -*- Mode: C++; tab-width: 20; indent-tabs-mode: nil; c-basic-offset: 4 -*- + * This Source Code Form is subject to the terms of the Mozilla Public + * License, v. 2.0. If a copy of the MPL was not distributed with this + * file, You can obtain one at http://mozilla.org/MPL/2.0/. */ + +// Helper functions. +float hardlight(float dest, float src) { + if (src <= 0.5) { + return dest * (2.0 * src); + } else { + // Note: we substitute (2*src-1) into the screen formula below. + return 2.0 * dest + 2.0 * src - 1.0 - 2.0 * dest * src; + } +} + +float dodge(float dest, float src) { + if (dest == 0.0) { + return 0.0; + } else if (src == 1.0) { + return 1.0; + } else { + return min(1.0, dest / (1.0 - src)); + } +} + +float burn(float dest, float src) { + if (dest == 1.0) { + return 1.0; + } else if (src == 0.0) { + return 0.0; + } else { + return 1.0 - min(1.0, (1.0 - dest) / src); + } +} + +float darken(float dest) { + if (dest <= 0.25) { + return ((16.0 * dest - 12.0) * dest + 4.0) * dest; + } else { + return sqrt(dest); + } +} + +float softlight(float dest, float src) { + if (src <= 0.5) { + return dest - (1.0 - 2.0 * src) * dest * (1.0 - dest); + } else { + return dest + (2.0 * src - 1.0) * (darken(dest) - dest); + } +} + +float Lum(float3 c) { + return dot(float3(0.3, 0.59, 0.11), c); +} + +float3 ClipColor(float3 c) { + float L = Lum(c); + float n = min(min(c.r, c.g), c.b); + float x = max(max(c.r, c.g), c.b); + if (n < 0.0) { + c = L + (((c - L) * L) / (L - n)); + } + if (x > 1.0) { + c = L + (((c - L) * (1.0 - L)) / (x - L)); + } + return c; +} + +float3 SetLum(float3 c, float L) { + float d = L - Lum(c); + return ClipColor(float3( + c.r + d, + c.g + d, + c.b + d)); +} + +float Sat(float3 c) { + return max(max(c.r, c.g), c.b) - min(min(c.r, c.g), c.b); +} + +// To use this helper, re-arrange rgb such that r=min, g=mid, and b=max. +float3 SetSatInner(float3 c, float s) { + if (c.b > c.r) { + c.g = (((c.g - c.r) * s) / (c.b - c.r)); + c.b = s; + } else { + c.gb = float2(0.0, 0.0); + } + return float3(0.0, c.g, c.b); +} + +float3 SetSat(float3 c, float s) { + if (c.r <= c.g) { + if (c.g <= c.b) { + c.rgb = SetSatInner(c.rgb, s); + } else if (c.r <= c.b) { + c.rbg = SetSatInner(c.rbg, s); + } else { + c.brg = SetSatInner(c.brg, s); + } + } else if (c.r <= c.b) { + c.grb = SetSatInner(c.grb, s); + } else if (c.g <= c.b) { + c.gbr = SetSatInner(c.gbr, s); + } else { + c.bgr = SetSatInner(c.bgr, s); + } + return c; +} + +float3 BlendMultiply(float3 dest, float3 src) { + return dest * src; +} + +float3 BlendScreen(float3 dest, float3 src) { + return dest + src - (dest * src); +} + +float3 BlendOverlay(float3 dest, float3 src) { + return float3( + hardlight(src.r, dest.r), + hardlight(src.g, dest.g), + hardlight(src.b, dest.b)); +} + +float3 BlendDarken(float3 dest, float3 src) { + return min(dest, src); +} + +float3 BlendLighten(float3 dest, float3 src) { + return max(dest, src); +} + +float3 BlendColorDodge(float3 dest, float3 src) { + return float3( + dodge(dest.r, src.r), + dodge(dest.g, src.g), + dodge(dest.b, src.b)); +} + +float3 BlendColorBurn(float3 dest, float3 src) { + return float3( + burn(dest.r, src.r), + burn(dest.g, src.g), + burn(dest.b, src.b)); +} + +float3 BlendHardLight(float3 dest, float3 src) { + return float3( + hardlight(dest.r, src.r), + hardlight(dest.g, src.g), + hardlight(dest.b, src.b)); +} + +float3 BlendSoftLight(float3 dest, float3 src) { + return float3( + softlight(dest.r, src.r), + softlight(dest.g, src.g), + softlight(dest.b, src.b)); +} + +float3 BlendDifference(float3 dest, float3 src) { + return abs(dest - src); +} + +float3 BlendExclusion(float3 dest, float3 src) { + return dest + src - 2.0 * dest * src; +} + +float3 BlendHue(float3 dest, float3 src) { + return SetLum(SetSat(src, Sat(dest)), Lum(dest)); +} + +float3 BlendSaturation(float3 dest, float3 src) { + return SetLum(SetSat(dest, Sat(src)), Lum(dest)); +} + +float3 BlendColor(float3 dest, float3 src) { + return SetLum(src, Lum(dest)); +} + +float3 BlendLuminosity(float3 dest, float3 src) { + return SetLum(dest, Lum(src)); +} diff --git a/gfx/layers/d3d11/CompositorD3D11.cpp b/gfx/layers/d3d11/CompositorD3D11.cpp new file mode 100644 index 000000000..540d39b33 --- /dev/null +++ b/gfx/layers/d3d11/CompositorD3D11.cpp @@ -0,0 +1,1586 @@ +/* -*- Mode: C++; tab-width: 20; indent-tabs-mode: nil; c-basic-offset: 2 -*- + * This Source Code Form is subject to the terms of the Mozilla Public + * License, v. 2.0. If a copy of the MPL was not distributed with this + * file, You can obtain one at http://mozilla.org/MPL/2.0/. */ + +#include "CompositorD3D11.h" + +#include "TextureD3D11.h" +#include "CompositorD3D11Shaders.h" + +#include "gfxWindowsPlatform.h" +#include "nsIWidget.h" +#include "mozilla/gfx/D3D11Checks.h" +#include "mozilla/gfx/DeviceManagerDx.h" +#include "mozilla/gfx/GPUParent.h" +#include "mozilla/layers/ImageHost.h" +#include "mozilla/layers/ContentHost.h" +#include "mozilla/layers/Effects.h" +#include "nsWindowsHelpers.h" +#include "gfxPrefs.h" +#include "gfxConfig.h" +#include "gfxCrashReporterUtils.h" +#include "gfxUtils.h" +#include "mozilla/gfx/StackArray.h" +#include "mozilla/Services.h" +#include "mozilla/widget/WinCompositorWidget.h" + +#include "mozilla/EnumeratedArray.h" +#include "mozilla/Telemetry.h" +#include "BlendShaderConstants.h" + +#include "D3D11ShareHandleImage.h" +#include "D3D9SurfaceImage.h" + +#include <dxgi1_2.h> + +namespace mozilla { + +using namespace gfx; + +namespace layers { + +static bool CanUsePartialPresents(ID3D11Device* aDevice); + +struct Vertex +{ + float position[2]; +}; + +// {1E4D7BEB-D8EC-4A0B-BF0A-63E6DE129425} +static const GUID sDeviceAttachmentsD3D11 = +{ 0x1e4d7beb, 0xd8ec, 0x4a0b, { 0xbf, 0xa, 0x63, 0xe6, 0xde, 0x12, 0x94, 0x25 } }; +// {88041664-C835-4AA8-ACB8-7EC832357ED8} +static const GUID sLayerManagerCount = +{ 0x88041664, 0xc835, 0x4aa8, { 0xac, 0xb8, 0x7e, 0xc8, 0x32, 0x35, 0x7e, 0xd8 } }; + +const FLOAT sBlendFactor[] = { 0, 0, 0, 0 }; + +namespace TexSlot { + static const int RGB = 0; + static const int Y = 1; + static const int Cb = 2; + static const int Cr = 3; + static const int RGBWhite = 4; + static const int Mask = 5; + static const int Backdrop = 6; +} + +struct DeviceAttachmentsD3D11 +{ + DeviceAttachmentsD3D11(ID3D11Device* device) + : mSyncHandle(0), + mDevice(device), + mInitOkay(true) + {} + + bool CreateShaders(); + bool InitBlendShaders(); + bool InitSyncObject(); + + typedef EnumeratedArray<MaskType, MaskType::NumMaskTypes, RefPtr<ID3D11VertexShader>> + VertexShaderArray; + typedef EnumeratedArray<MaskType, MaskType::NumMaskTypes, RefPtr<ID3D11PixelShader>> + PixelShaderArray; + + RefPtr<ID3D11InputLayout> mInputLayout; + RefPtr<ID3D11Buffer> mVertexBuffer; + + VertexShaderArray mVSQuadShader; + VertexShaderArray mVSQuadBlendShader; + PixelShaderArray mSolidColorShader; + PixelShaderArray mRGBAShader; + PixelShaderArray mRGBShader; + PixelShaderArray mYCbCrShader; + PixelShaderArray mComponentAlphaShader; + PixelShaderArray mBlendShader; + RefPtr<ID3D11Buffer> mPSConstantBuffer; + RefPtr<ID3D11Buffer> mVSConstantBuffer; + RefPtr<ID3D11RasterizerState> mRasterizerState; + RefPtr<ID3D11SamplerState> mLinearSamplerState; + RefPtr<ID3D11SamplerState> mPointSamplerState; + RefPtr<ID3D11BlendState> mPremulBlendState; + RefPtr<ID3D11BlendState> mNonPremulBlendState; + RefPtr<ID3D11BlendState> mComponentBlendState; + RefPtr<ID3D11BlendState> mDisabledBlendState; + RefPtr<IDXGIResource> mSyncTexture; + HANDLE mSyncHandle; + +private: + void InitVertexShader(const ShaderBytes& aShader, VertexShaderArray& aArray, MaskType aMaskType) { + InitVertexShader(aShader, getter_AddRefs(aArray[aMaskType])); + } + void InitPixelShader(const ShaderBytes& aShader, PixelShaderArray& aArray, MaskType aMaskType) { + InitPixelShader(aShader, getter_AddRefs(aArray[aMaskType])); + } + void InitVertexShader(const ShaderBytes& aShader, ID3D11VertexShader** aOut) { + if (!mInitOkay) { + return; + } + if (Failed(mDevice->CreateVertexShader(aShader.mData, aShader.mLength, nullptr, aOut), "create vs")) { + mInitOkay = false; + } + } + void InitPixelShader(const ShaderBytes& aShader, ID3D11PixelShader** aOut) { + if (!mInitOkay) { + return; + } + if (Failed(mDevice->CreatePixelShader(aShader.mData, aShader.mLength, nullptr, aOut), "create ps")) { + mInitOkay = false; + } + } + + bool Failed(HRESULT hr, const char* aContext) { + if (SUCCEEDED(hr)) + return false; + + gfxCriticalNote << "[D3D11] " << aContext << " failed: " << hexa(hr); + return true; + } + + // Only used during initialization. + RefPtr<ID3D11Device> mDevice; + bool mInitOkay; +}; + +CompositorD3D11::CompositorD3D11(CompositorBridgeParent* aParent, widget::CompositorWidget* aWidget) + : Compositor(aWidget, aParent) + , mAttachments(nullptr) + , mHwnd(nullptr) + , mDisableSequenceForNextFrame(false) + , mAllowPartialPresents(false) + , mVerifyBuffersFailed(false) +{ +} + +CompositorD3D11::~CompositorD3D11() +{ + if (mDevice) { + int referenceCount = 0; + UINT size = sizeof(referenceCount); + HRESULT hr = mDevice->GetPrivateData(sLayerManagerCount, &size, &referenceCount); + NS_ASSERTION(SUCCEEDED(hr), "Reference count not found on device."); + referenceCount--; + mDevice->SetPrivateData(sLayerManagerCount, + sizeof(referenceCount), + &referenceCount); + + if (!referenceCount) { + DeviceAttachmentsD3D11 *attachments; + size = sizeof(attachments); + mDevice->GetPrivateData(sDeviceAttachmentsD3D11, &size, &attachments); + // No LayerManagers left for this device. Clear out interfaces stored + // which hold a reference to the device. + mDevice->SetPrivateData(sDeviceAttachmentsD3D11, 0, nullptr); + + delete attachments; + } + } +} + +bool +CompositorD3D11::Initialize(nsCString* const out_failureReason) +{ + ScopedGfxFeatureReporter reporter("D3D11 Layers"); + + MOZ_ASSERT(gfxConfig::IsEnabled(Feature::D3D11_COMPOSITING)); + + HRESULT hr; + + mDevice = DeviceManagerDx::Get()->GetCompositorDevice(); + if (!mDevice) { + gfxCriticalNote << "[D3D11] failed to get compositor device."; + *out_failureReason = "FEATURE_FAILURE_D3D11_NO_DEVICE"; + return false; + } + + mDevice->GetImmediateContext(getter_AddRefs(mContext)); + if (!mContext) { + gfxCriticalNote << "[D3D11] failed to get immediate context"; + *out_failureReason = "FEATURE_FAILURE_D3D11_CONTEXT"; + return false; + } + + mFeatureLevel = mDevice->GetFeatureLevel(); + + mHwnd = mWidget->AsWindows()->GetHwnd(); + + memset(&mVSConstants, 0, sizeof(VertexShaderConstants)); + + int referenceCount = 0; + UINT size = sizeof(referenceCount); + // If this isn't there yet it'll fail, count will remain 0, which is correct. + mDevice->GetPrivateData(sLayerManagerCount, &size, &referenceCount); + referenceCount++; + mDevice->SetPrivateData(sLayerManagerCount, + sizeof(referenceCount), + &referenceCount); + + size = sizeof(DeviceAttachmentsD3D11*); + if (FAILED(mDevice->GetPrivateData(sDeviceAttachmentsD3D11, + &size, + &mAttachments))) { + mAttachments = new DeviceAttachmentsD3D11(mDevice); + mDevice->SetPrivateData(sDeviceAttachmentsD3D11, + sizeof(mAttachments), + &mAttachments); + + D3D11_INPUT_ELEMENT_DESC layout[] = + { + { "POSITION", 0, DXGI_FORMAT_R32G32_FLOAT, 0, 0, D3D11_INPUT_PER_VERTEX_DATA, 0 }, + }; + + hr = mDevice->CreateInputLayout(layout, + sizeof(layout) / sizeof(D3D11_INPUT_ELEMENT_DESC), + LayerQuadVS, + sizeof(LayerQuadVS), + getter_AddRefs(mAttachments->mInputLayout)); + + if (Failed(hr, "CreateInputLayout")) { + *out_failureReason = "FEATURE_FAILURE_D3D11_INPUT_LAYOUT"; + return false; + } + + Vertex vertices[] = { {{0.0, 0.0}}, {{1.0, 0.0}}, {{0.0, 1.0}}, {{1.0, 1.0}} }; + CD3D11_BUFFER_DESC bufferDesc(sizeof(vertices), D3D11_BIND_VERTEX_BUFFER); + D3D11_SUBRESOURCE_DATA data; + data.pSysMem = (void*)vertices; + + hr = mDevice->CreateBuffer(&bufferDesc, &data, getter_AddRefs(mAttachments->mVertexBuffer)); + + if (Failed(hr, "create vertex buffer")) { + *out_failureReason = "FEATURE_FAILURE_D3D11_VERTEX_BUFFER"; + return false; + } + + if (!mAttachments->CreateShaders()) { + *out_failureReason = "FEATURE_FAILURE_D3D11_CREATE_SHADERS"; + return false; + } + + CD3D11_BUFFER_DESC cBufferDesc(sizeof(VertexShaderConstants), + D3D11_BIND_CONSTANT_BUFFER, + D3D11_USAGE_DYNAMIC, + D3D11_CPU_ACCESS_WRITE); + + hr = mDevice->CreateBuffer(&cBufferDesc, nullptr, getter_AddRefs(mAttachments->mVSConstantBuffer)); + if (Failed(hr, "create vs buffer")) { + *out_failureReason = "FEATURE_FAILURE_D3D11_VS_BUFFER"; + return false; + } + + cBufferDesc.ByteWidth = sizeof(PixelShaderConstants); + hr = mDevice->CreateBuffer(&cBufferDesc, nullptr, getter_AddRefs(mAttachments->mPSConstantBuffer)); + if (Failed(hr, "create ps buffer")) { + *out_failureReason = "FEATURE_FAILURE_D3D11_PS_BUFFER"; + return false; + } + + CD3D11_RASTERIZER_DESC rastDesc(D3D11_DEFAULT); + rastDesc.CullMode = D3D11_CULL_NONE; + rastDesc.ScissorEnable = TRUE; + + hr = mDevice->CreateRasterizerState(&rastDesc, getter_AddRefs(mAttachments->mRasterizerState)); + if (Failed(hr, "create rasterizer")) { + *out_failureReason = "FEATURE_FAILURE_D3D11_RASTERIZER"; + return false; + } + + CD3D11_SAMPLER_DESC samplerDesc(D3D11_DEFAULT); + hr = mDevice->CreateSamplerState(&samplerDesc, getter_AddRefs(mAttachments->mLinearSamplerState)); + if (Failed(hr, "create linear sampler")) { + *out_failureReason = "FEATURE_FAILURE_D3D11_LINEAR_SAMPLER"; + return false; + } + + samplerDesc.Filter = D3D11_FILTER_MIN_MAG_MIP_POINT; + hr = mDevice->CreateSamplerState(&samplerDesc, getter_AddRefs(mAttachments->mPointSamplerState)); + if (Failed(hr, "create point sampler")) { + *out_failureReason = "FEATURE_FAILURE_D3D11_POINT_SAMPLER"; + return false; + } + + CD3D11_BLEND_DESC blendDesc(D3D11_DEFAULT); + D3D11_RENDER_TARGET_BLEND_DESC rtBlendPremul = { + TRUE, + D3D11_BLEND_ONE, D3D11_BLEND_INV_SRC_ALPHA, D3D11_BLEND_OP_ADD, + D3D11_BLEND_ONE, D3D11_BLEND_INV_SRC_ALPHA, D3D11_BLEND_OP_ADD, + D3D11_COLOR_WRITE_ENABLE_ALL + }; + blendDesc.RenderTarget[0] = rtBlendPremul; + hr = mDevice->CreateBlendState(&blendDesc, getter_AddRefs(mAttachments->mPremulBlendState)); + if (Failed(hr, "create pm blender")) { + *out_failureReason = "FEATURE_FAILURE_D3D11_PM_BLENDER"; + return false; + } + + D3D11_RENDER_TARGET_BLEND_DESC rtBlendNonPremul = { + TRUE, + D3D11_BLEND_SRC_ALPHA, D3D11_BLEND_INV_SRC_ALPHA, D3D11_BLEND_OP_ADD, + D3D11_BLEND_ONE, D3D11_BLEND_INV_SRC_ALPHA, D3D11_BLEND_OP_ADD, + D3D11_COLOR_WRITE_ENABLE_ALL + }; + blendDesc.RenderTarget[0] = rtBlendNonPremul; + hr = mDevice->CreateBlendState(&blendDesc, getter_AddRefs(mAttachments->mNonPremulBlendState)); + if (Failed(hr, "create npm blender")) { + *out_failureReason = "FEATURE_FAILURE_D3D11_NPM_BLENDER"; + return false; + } + + if (gfxPrefs::ComponentAlphaEnabled()) { + D3D11_RENDER_TARGET_BLEND_DESC rtBlendComponent = { + TRUE, + D3D11_BLEND_ONE, + D3D11_BLEND_INV_SRC1_COLOR, + D3D11_BLEND_OP_ADD, + D3D11_BLEND_ONE, + D3D11_BLEND_INV_SRC_ALPHA, + D3D11_BLEND_OP_ADD, + D3D11_COLOR_WRITE_ENABLE_ALL + }; + blendDesc.RenderTarget[0] = rtBlendComponent; + hr = mDevice->CreateBlendState(&blendDesc, getter_AddRefs(mAttachments->mComponentBlendState)); + if (Failed(hr, "create component blender")) { + *out_failureReason = "FEATURE_FAILURE_D3D11_COMP_BLENDER"; + return false; + } + } + + D3D11_RENDER_TARGET_BLEND_DESC rtBlendDisabled = { + FALSE, + D3D11_BLEND_SRC_ALPHA, D3D11_BLEND_INV_SRC_ALPHA, D3D11_BLEND_OP_ADD, + D3D11_BLEND_ONE, D3D11_BLEND_INV_SRC_ALPHA, D3D11_BLEND_OP_ADD, + D3D11_COLOR_WRITE_ENABLE_ALL + }; + blendDesc.RenderTarget[0] = rtBlendDisabled; + hr = mDevice->CreateBlendState(&blendDesc, getter_AddRefs(mAttachments->mDisabledBlendState)); + if (Failed(hr, "create null blender")) { + *out_failureReason = "FEATURE_FAILURE_D3D11_NULL_BLENDER"; + return false; + } + + if (!mAttachments->InitSyncObject()) { + *out_failureReason = "FEATURE_FAILURE_D3D11_OBJ_SYNC"; + return false; + } + } + + RefPtr<IDXGIDevice> dxgiDevice; + RefPtr<IDXGIAdapter> dxgiAdapter; + + mDevice->QueryInterface(dxgiDevice.StartAssignment()); + dxgiDevice->GetAdapter(getter_AddRefs(dxgiAdapter)); + + { + RefPtr<IDXGIFactory> dxgiFactory; + dxgiAdapter->GetParent(IID_PPV_ARGS(dxgiFactory.StartAssignment())); + + DXGI_SWAP_CHAIN_DESC swapDesc; + ::ZeroMemory(&swapDesc, sizeof(swapDesc)); + swapDesc.BufferDesc.Width = 0; + swapDesc.BufferDesc.Height = 0; + swapDesc.BufferDesc.Format = DXGI_FORMAT_B8G8R8A8_UNORM; + swapDesc.BufferDesc.RefreshRate.Numerator = 60; + swapDesc.BufferDesc.RefreshRate.Denominator = 1; + swapDesc.SampleDesc.Count = 1; + swapDesc.SampleDesc.Quality = 0; + swapDesc.BufferUsage = DXGI_USAGE_RENDER_TARGET_OUTPUT; + swapDesc.BufferCount = 1; + swapDesc.OutputWindow = mHwnd; + swapDesc.Windowed = TRUE; + swapDesc.Flags = 0; + swapDesc.SwapEffect = DXGI_SWAP_EFFECT_SEQUENTIAL; + + + /** + * Create a swap chain, this swap chain will contain the backbuffer for + * the window we draw to. The front buffer is the full screen front + * buffer. + */ + hr = dxgiFactory->CreateSwapChain(dxgiDevice, &swapDesc, getter_AddRefs(mSwapChain)); + if (Failed(hr, "create swap chain")) { + *out_failureReason = "FEATURE_FAILURE_D3D11_SWAP_CHAIN"; + return false; + } + + // We need this because we don't want DXGI to respond to Alt+Enter. + dxgiFactory->MakeWindowAssociation(swapDesc.OutputWindow, + DXGI_MWA_NO_WINDOW_CHANGES); + } + + if (!mWidget->InitCompositor(this)) { + *out_failureReason = "FEATURE_FAILURE_D3D11_INIT_COMPOSITOR"; + return false; + } + + mAllowPartialPresents = CanUsePartialPresents(mDevice); + + reporter.SetSuccessful(); + return true; +} + +static bool +CanUsePartialPresents(ID3D11Device* aDevice) +{ + if (gfxPrefs::PartialPresent() > 0) { + return true; + } + if (gfxPrefs::PartialPresent() < 0) { + return false; + } + if (DeviceManagerDx::Get()->IsWARP()) { + return true; + } + + DXGI_ADAPTER_DESC desc; + if (!D3D11Checks::GetDxgiDesc(aDevice, &desc)) { + return false; + } + + // We have to disable partial presents on NVIDIA (bug 1189940). + if (desc.VendorId == 0x10de) { + return false; + } + + return true; +} + +already_AddRefed<DataTextureSource> +CompositorD3D11::CreateDataTextureSource(TextureFlags aFlags) +{ + RefPtr<DataTextureSource> result = new DataTextureSourceD3D11(gfx::SurfaceFormat::UNKNOWN, + this, aFlags); + return result.forget(); +} + +TextureFactoryIdentifier +CompositorD3D11::GetTextureFactoryIdentifier() +{ + TextureFactoryIdentifier ident; + ident.mMaxTextureSize = GetMaxTextureSize(); + ident.mParentProcessType = XRE_GetProcessType(); + ident.mParentBackend = LayersBackend::LAYERS_D3D11; + ident.mSyncHandle = mAttachments->mSyncHandle; + return ident; +} + +bool +CompositorD3D11::CanUseCanvasLayerForSize(const gfx::IntSize& aSize) +{ + int32_t maxTextureSize = GetMaxTextureSize(); + + if (aSize.width > maxTextureSize || aSize.height > maxTextureSize) { + return false; + } + + return true; +} + +int32_t +CompositorD3D11::GetMaxTextureSize() const +{ + return GetMaxTextureSizeForFeatureLevel(mFeatureLevel); +} + +already_AddRefed<CompositingRenderTarget> +CompositorD3D11::CreateRenderTarget(const gfx::IntRect& aRect, + SurfaceInitMode aInit) +{ + MOZ_ASSERT(aRect.width != 0 && aRect.height != 0); + + if (aRect.width * aRect.height == 0) { + return nullptr; + } + + CD3D11_TEXTURE2D_DESC desc(DXGI_FORMAT_B8G8R8A8_UNORM, aRect.width, aRect.height, 1, 1, + D3D11_BIND_SHADER_RESOURCE | D3D11_BIND_RENDER_TARGET); + + RefPtr<ID3D11Texture2D> texture; + HRESULT hr = mDevice->CreateTexture2D(&desc, nullptr, getter_AddRefs(texture)); + if (FAILED(hr) || !texture) { + gfxCriticalNote << "Failed in CreateRenderTarget " << hexa(hr); + return nullptr; + } + + RefPtr<CompositingRenderTargetD3D11> rt = new CompositingRenderTargetD3D11(texture, aRect.TopLeft()); + rt->SetSize(IntSize(aRect.width, aRect.height)); + + if (aInit == INIT_MODE_CLEAR) { + FLOAT clear[] = { 0, 0, 0, 0 }; + mContext->ClearRenderTargetView(rt->mRTView, clear); + } + + return rt.forget(); +} + +RefPtr<ID3D11Texture2D> +CompositorD3D11::CreateTexture(const gfx::IntRect& aRect, + const CompositingRenderTarget* aSource, + const gfx::IntPoint& aSourcePoint) +{ + MOZ_ASSERT(aRect.width != 0 && aRect.height != 0); + + if (aRect.width * aRect.height == 0) { + return nullptr; + } + + CD3D11_TEXTURE2D_DESC desc(DXGI_FORMAT_B8G8R8A8_UNORM, + aRect.width, aRect.height, 1, 1, + D3D11_BIND_SHADER_RESOURCE | D3D11_BIND_RENDER_TARGET); + + RefPtr<ID3D11Texture2D> texture; + HRESULT hr = mDevice->CreateTexture2D(&desc, nullptr, getter_AddRefs(texture)); + + if (FAILED(hr) || !texture) { + gfxCriticalNote << "Failed in CreateRenderTargetFromSource " << hexa(hr); + HandleError(hr); + return nullptr; + } + + if (aSource) { + const CompositingRenderTargetD3D11* sourceD3D11 = + static_cast<const CompositingRenderTargetD3D11*>(aSource); + + const IntSize& srcSize = sourceD3D11->GetSize(); + MOZ_ASSERT(srcSize.width >= 0 && srcSize.height >= 0, + "render targets should have nonnegative sizes"); + + IntRect srcRect(IntPoint(), srcSize); + IntRect copyRect(aSourcePoint, aRect.Size()); + if (!srcRect.Contains(copyRect)) { + NS_WARNING("Could not copy the whole copy rect from the render target"); + } + + copyRect = copyRect.Intersect(srcRect); + + if (!copyRect.IsEmpty()) { + D3D11_BOX copyBox; + copyBox.front = 0; + copyBox.back = 1; + copyBox.left = copyRect.x; + copyBox.top = copyRect.y; + copyBox.right = copyRect.XMost(); + copyBox.bottom = copyRect.YMost(); + + mContext->CopySubresourceRegion(texture, 0, + 0, 0, 0, + sourceD3D11->GetD3D11Texture(), 0, + ©Box); + } + } + + return texture; +} + +already_AddRefed<CompositingRenderTarget> +CompositorD3D11::CreateRenderTargetFromSource(const gfx::IntRect &aRect, + const CompositingRenderTarget* aSource, + const gfx::IntPoint &aSourcePoint) +{ + RefPtr<ID3D11Texture2D> texture = CreateTexture(aRect, aSource, aSourcePoint); + if (!texture) { + return nullptr; + } + + RefPtr<CompositingRenderTargetD3D11> rt = + new CompositingRenderTargetD3D11(texture, aRect.TopLeft()); + rt->SetSize(aRect.Size()); + + return rt.forget(); +} + +bool +CompositorD3D11::CopyBackdrop(const gfx::IntRect& aRect, + RefPtr<ID3D11Texture2D>* aOutTexture, + RefPtr<ID3D11ShaderResourceView>* aOutView) +{ + RefPtr<ID3D11Texture2D> texture = CreateTexture(aRect, mCurrentRT, aRect.TopLeft()); + if (!texture) { + return false; + } + + CD3D11_SHADER_RESOURCE_VIEW_DESC desc(D3D11_SRV_DIMENSION_TEXTURE2D, DXGI_FORMAT_B8G8R8A8_UNORM); + + RefPtr<ID3D11ShaderResourceView> srv; + HRESULT hr = mDevice->CreateShaderResourceView(texture, &desc, getter_AddRefs(srv)); + if (FAILED(hr) || !srv) { + return false; + } + + *aOutTexture = texture.forget(); + *aOutView = srv.forget(); + return true; +} + +void +CompositorD3D11::SetRenderTarget(CompositingRenderTarget* aRenderTarget) +{ + MOZ_ASSERT(aRenderTarget); + CompositingRenderTargetD3D11* newRT = + static_cast<CompositingRenderTargetD3D11*>(aRenderTarget); + if (mCurrentRT != newRT) { + mCurrentRT = newRT; + mCurrentRT->BindRenderTarget(mContext); + } + + if (newRT->HasComplexProjection()) { + gfx::Matrix4x4 projection; + bool depthEnable; + float zNear, zFar; + newRT->GetProjection(projection, depthEnable, zNear, zFar); + PrepareViewport(newRT->GetSize(), projection, zNear, zFar); + } else { + PrepareViewport(newRT->GetSize()); + } +} + +ID3D11PixelShader* +CompositorD3D11::GetPSForEffect(Effect* aEffect, MaskType aMaskType) +{ + switch (aEffect->mType) { + case EffectTypes::SOLID_COLOR: + return mAttachments->mSolidColorShader[aMaskType]; + case EffectTypes::RENDER_TARGET: + return mAttachments->mRGBAShader[aMaskType]; + case EffectTypes::RGB: { + SurfaceFormat format = static_cast<TexturedEffect*>(aEffect)->mTexture->GetFormat(); + return (format == SurfaceFormat::B8G8R8A8 || format == SurfaceFormat::R8G8B8A8) + ? mAttachments->mRGBAShader[aMaskType] + : mAttachments->mRGBShader[aMaskType]; + } + case EffectTypes::YCBCR: + return mAttachments->mYCbCrShader[aMaskType]; + case EffectTypes::COMPONENT_ALPHA: + return mAttachments->mComponentAlphaShader[aMaskType]; + default: + NS_WARNING("No shader to load"); + return nullptr; + } +} + +void +CompositorD3D11::ClearRect(const gfx::Rect& aRect) +{ + mContext->OMSetBlendState(mAttachments->mDisabledBlendState, sBlendFactor, 0xFFFFFFFF); + + Matrix4x4 identity; + memcpy(&mVSConstants.layerTransform, &identity._11, 64); + + mVSConstants.layerQuad = aRect; + mVSConstants.renderTargetOffset[0] = 0; + mVSConstants.renderTargetOffset[1] = 0; + mPSConstants.layerOpacity[0] = 1.0f; + + D3D11_RECT scissor; + scissor.left = aRect.x; + scissor.right = aRect.XMost(); + scissor.top = aRect.y; + scissor.bottom = aRect.YMost(); + mContext->RSSetScissorRects(1, &scissor); + mContext->IASetPrimitiveTopology(D3D11_PRIMITIVE_TOPOLOGY_TRIANGLESTRIP); + mContext->VSSetShader(mAttachments->mVSQuadShader[MaskType::MaskNone], nullptr, 0); + + mContext->PSSetShader(mAttachments->mSolidColorShader[MaskType::MaskNone], nullptr, 0); + mPSConstants.layerColor[0] = 0; + mPSConstants.layerColor[1] = 0; + mPSConstants.layerColor[2] = 0; + mPSConstants.layerColor[3] = 0; + + if (!UpdateConstantBuffers()) { + NS_WARNING("Failed to update shader constant buffers"); + return; + } + + mContext->Draw(4, 0); + + mContext->OMSetBlendState(mAttachments->mPremulBlendState, sBlendFactor, 0xFFFFFFFF); +} + +static inline bool +EffectHasPremultipliedAlpha(Effect* aEffect) +{ + if (aEffect->mType == EffectTypes::RGB) { + return static_cast<TexturedEffect*>(aEffect)->mPremultiplied; + } + return true; +} + +static inline int +EffectToBlendLayerType(Effect* aEffect) +{ + switch (aEffect->mType) { + case EffectTypes::SOLID_COLOR: + return PS_LAYER_COLOR; + case EffectTypes::RGB: { + gfx::SurfaceFormat format = static_cast<TexturedEffect*>(aEffect)->mTexture->GetFormat(); + return (format == gfx::SurfaceFormat::B8G8R8A8 || format == gfx::SurfaceFormat::R8G8B8A8) + ? PS_LAYER_RGBA + : PS_LAYER_RGB; + } + case EffectTypes::RENDER_TARGET: + return PS_LAYER_RGBA; + case EffectTypes::YCBCR: + return PS_LAYER_YCBCR; + default: + MOZ_ASSERT_UNREACHABLE("blending not supported for this layer type"); + return 0; + } +} + +void +CompositorD3D11::DrawQuad(const gfx::Rect& aRect, + const gfx::IntRect& aClipRect, + const EffectChain& aEffectChain, + gfx::Float aOpacity, + const gfx::Matrix4x4& aTransform, + const gfx::Rect& aVisibleRect) +{ + if (mCurrentClip.IsEmpty()) { + return; + } + + MOZ_ASSERT(mCurrentRT, "No render target"); + + memcpy(&mVSConstants.layerTransform, &aTransform._11, 64); + IntPoint origin = mCurrentRT->GetOrigin(); + mVSConstants.renderTargetOffset[0] = origin.x; + mVSConstants.renderTargetOffset[1] = origin.y; + + mPSConstants.layerOpacity[0] = aOpacity; + + bool restoreBlendMode = false; + + MaskType maskType = MaskType::MaskNone; + + if (aEffectChain.mSecondaryEffects[EffectTypes::MASK]) { + maskType = MaskType::Mask; + + EffectMask* maskEffect = + static_cast<EffectMask*>(aEffectChain.mSecondaryEffects[EffectTypes::MASK].get()); + TextureSourceD3D11* source = maskEffect->mMaskTexture->AsSourceD3D11(); + + if (!source) { + NS_WARNING("Missing texture source!"); + return; + } + + ID3D11ShaderResourceView* srView = source->GetShaderResourceView(); + mContext->PSSetShaderResources(TexSlot::Mask, 1, &srView); + + const gfx::Matrix4x4& maskTransform = maskEffect->mMaskTransform; + NS_ASSERTION(maskTransform.Is2D(), "How did we end up with a 3D transform here?!"); + Rect bounds = Rect(Point(), Size(maskEffect->mSize)); + + mVSConstants.maskQuad = maskTransform.As2D().TransformBounds(bounds); + } + + D3D11_RECT scissor; + + IntRect clipRect(aClipRect.x, aClipRect.y, aClipRect.width, aClipRect.height); + if (mCurrentRT == mDefaultRT) { + clipRect = clipRect.Intersect(mCurrentClip); + } + + if (clipRect.IsEmpty()) { + return; + } + + scissor.left = clipRect.x; + scissor.right = clipRect.XMost(); + scissor.top = clipRect.y; + scissor.bottom = clipRect.YMost(); + + RefPtr<ID3D11VertexShader> vertexShader = mAttachments->mVSQuadShader[maskType]; + RefPtr<ID3D11PixelShader> pixelShader = GetPSForEffect(aEffectChain.mPrimaryEffect, maskType); + + RefPtr<ID3D11Texture2D> mixBlendBackdrop; + gfx::CompositionOp blendMode = gfx::CompositionOp::OP_OVER; + if (aEffectChain.mSecondaryEffects[EffectTypes::BLEND_MODE]) { + EffectBlendMode *blendEffect = + static_cast<EffectBlendMode*>(aEffectChain.mSecondaryEffects[EffectTypes::BLEND_MODE].get()); + blendMode = blendEffect->mBlendMode; + + // If the blend operation needs to read from the backdrop, copy the + // current render target into a new texture and bind it now. + if (BlendOpIsMixBlendMode(blendMode)) { + gfx::Matrix4x4 backdropTransform; + gfx::IntRect rect = ComputeBackdropCopyRect(aRect, aClipRect, aTransform, &backdropTransform); + + RefPtr<ID3D11ShaderResourceView> srv; + if (CopyBackdrop(rect, &mixBlendBackdrop, &srv) && + mAttachments->InitBlendShaders()) + { + vertexShader = mAttachments->mVSQuadBlendShader[maskType]; + pixelShader = mAttachments->mBlendShader[MaskType::MaskNone]; + + ID3D11ShaderResourceView* srView = srv.get(); + mContext->PSSetShaderResources(TexSlot::Backdrop, 1, &srView); + + memcpy(&mVSConstants.backdropTransform, &backdropTransform._11, 64); + + mPSConstants.blendConfig[0] = EffectToBlendLayerType(aEffectChain.mPrimaryEffect); + mPSConstants.blendConfig[1] = int(maskType); + mPSConstants.blendConfig[2] = BlendOpToShaderConstant(blendMode); + mPSConstants.blendConfig[3] = EffectHasPremultipliedAlpha(aEffectChain.mPrimaryEffect); + } + } + } + + mContext->RSSetScissorRects(1, &scissor); + mContext->IASetPrimitiveTopology(D3D11_PRIMITIVE_TOPOLOGY_TRIANGLESTRIP); + mContext->VSSetShader(vertexShader, nullptr, 0); + mContext->PSSetShader(pixelShader, nullptr, 0); + + const Rect* pTexCoordRect = nullptr; + + switch (aEffectChain.mPrimaryEffect->mType) { + case EffectTypes::SOLID_COLOR: { + Color color = + static_cast<EffectSolidColor*>(aEffectChain.mPrimaryEffect.get())->mColor; + mPSConstants.layerColor[0] = color.r * color.a * aOpacity; + mPSConstants.layerColor[1] = color.g * color.a * aOpacity; + mPSConstants.layerColor[2] = color.b * color.a * aOpacity; + mPSConstants.layerColor[3] = color.a * aOpacity; + } + break; + case EffectTypes::RGB: + case EffectTypes::RENDER_TARGET: + { + TexturedEffect* texturedEffect = + static_cast<TexturedEffect*>(aEffectChain.mPrimaryEffect.get()); + + pTexCoordRect = &texturedEffect->mTextureCoords; + + TextureSourceD3D11* source = texturedEffect->mTexture->AsSourceD3D11(); + + if (!source) { + NS_WARNING("Missing texture source!"); + return; + } + + ID3D11ShaderResourceView* srView = source->GetShaderResourceView(); + mContext->PSSetShaderResources(TexSlot::RGB, 1, &srView); + + if (!texturedEffect->mPremultiplied) { + mContext->OMSetBlendState(mAttachments->mNonPremulBlendState, sBlendFactor, 0xFFFFFFFF); + restoreBlendMode = true; + } + + SetSamplerForSamplingFilter(texturedEffect->mSamplingFilter); + } + break; + case EffectTypes::YCBCR: { + EffectYCbCr* ycbcrEffect = + static_cast<EffectYCbCr*>(aEffectChain.mPrimaryEffect.get()); + + SetSamplerForSamplingFilter(SamplingFilter::LINEAR); + + pTexCoordRect = &ycbcrEffect->mTextureCoords; + + const int Y = 0, Cb = 1, Cr = 2; + TextureSource* source = ycbcrEffect->mTexture; + + if (!source) { + NS_WARNING("No texture to composite"); + return; + } + + if (!source->GetSubSource(Y) || !source->GetSubSource(Cb) || !source->GetSubSource(Cr)) { + // This can happen if we failed to upload the textures, most likely + // because of unsupported dimensions (we don't tile YCbCr textures). + return; + } + + float* yuvToRgb = gfxUtils::Get4x3YuvColorMatrix(ycbcrEffect->mYUVColorSpace); + memcpy(&mPSConstants.yuvColorMatrix, yuvToRgb, sizeof(mPSConstants.yuvColorMatrix)); + + TextureSourceD3D11* sourceY = source->GetSubSource(Y)->AsSourceD3D11(); + TextureSourceD3D11* sourceCb = source->GetSubSource(Cb)->AsSourceD3D11(); + TextureSourceD3D11* sourceCr = source->GetSubSource(Cr)->AsSourceD3D11(); + + ID3D11ShaderResourceView* srViews[3] = { sourceY->GetShaderResourceView(), + sourceCb->GetShaderResourceView(), + sourceCr->GetShaderResourceView() }; + mContext->PSSetShaderResources(TexSlot::Y, 3, srViews); + } + break; + case EffectTypes::COMPONENT_ALPHA: + { + MOZ_ASSERT(gfxPrefs::ComponentAlphaEnabled()); + MOZ_ASSERT(mAttachments->mComponentBlendState); + EffectComponentAlpha* effectComponentAlpha = + static_cast<EffectComponentAlpha*>(aEffectChain.mPrimaryEffect.get()); + + TextureSourceD3D11* sourceOnWhite = effectComponentAlpha->mOnWhite->AsSourceD3D11(); + TextureSourceD3D11* sourceOnBlack = effectComponentAlpha->mOnBlack->AsSourceD3D11(); + + if (!sourceOnWhite || !sourceOnBlack) { + NS_WARNING("Missing texture source(s)!"); + return; + } + + SetSamplerForSamplingFilter(effectComponentAlpha->mSamplingFilter); + + pTexCoordRect = &effectComponentAlpha->mTextureCoords; + + ID3D11ShaderResourceView* srViews[2] = { sourceOnBlack->GetShaderResourceView(), + sourceOnWhite->GetShaderResourceView() }; + mContext->PSSetShaderResources(TexSlot::RGB, 1, &srViews[0]); + mContext->PSSetShaderResources(TexSlot::RGBWhite, 1, &srViews[1]); + + mContext->OMSetBlendState(mAttachments->mComponentBlendState, sBlendFactor, 0xFFFFFFFF); + restoreBlendMode = true; + } + break; + default: + NS_WARNING("Unknown shader type"); + return; + } + + if (pTexCoordRect) { + Rect layerRects[4]; + Rect textureRects[4]; + size_t rects = DecomposeIntoNoRepeatRects(aRect, + *pTexCoordRect, + &layerRects, + &textureRects); + for (size_t i = 0; i < rects; i++) { + mVSConstants.layerQuad = layerRects[i]; + mVSConstants.textureCoords = textureRects[i]; + + if (!UpdateConstantBuffers()) { + NS_WARNING("Failed to update shader constant buffers"); + break; + } + mContext->Draw(4, 0); + } + } else { + mVSConstants.layerQuad = aRect; + + if (!UpdateConstantBuffers()) { + NS_WARNING("Failed to update shader constant buffers"); + } else { + mContext->Draw(4, 0); + } + } + + if (restoreBlendMode) { + mContext->OMSetBlendState(mAttachments->mPremulBlendState, sBlendFactor, 0xFFFFFFFF); + } +} + +void +CompositorD3D11::BeginFrame(const nsIntRegion& aInvalidRegion, + const IntRect* aClipRectIn, + const IntRect& aRenderBounds, + const nsIntRegion& aOpaqueRegion, + IntRect* aClipRectOut, + IntRect* aRenderBoundsOut) +{ + // Don't composite if we are minimised. Other than for the sake of efficency, + // this is important because resizing our buffers when mimised will fail and + // cause a crash when we're restored. + NS_ASSERTION(mHwnd, "Couldn't find an HWND when initialising?"); + if (::IsIconic(mHwnd)) { + // We are not going to render, and not going to call EndFrame so we have to + // read-unlock our textures to prevent them from accumulating. + ReadUnlockTextures(); + *aRenderBoundsOut = IntRect(); + return; + } + + if (mDevice->GetDeviceRemovedReason() != S_OK) { + gfxCriticalNote << "GFX: D3D11 skip BeginFrame with device-removed."; + ReadUnlockTextures(); + *aRenderBoundsOut = IntRect(); + + // If we are in the GPU process then the main process doesn't + // know that a device reset has happened and needs to be informed + if (XRE_IsGPUProcess()) { + GPUParent::GetSingleton()->NotifyDeviceReset(); + } + + return; + } + + LayoutDeviceIntSize oldSize = mSize; + + // Failed to create a render target or the view. + if (!UpdateRenderTarget() || !mDefaultRT || !mDefaultRT->mRTView || + mSize.width <= 0 || mSize.height <= 0) { + ReadUnlockTextures(); + *aRenderBoundsOut = IntRect(); + return; + } + + IntRect intRect = IntRect(IntPoint(0, 0), mSize.ToUnknownSize()); + // Sometimes the invalid region is larger than we want to draw. + nsIntRegion invalidRegionSafe; + + if (mSize != oldSize) { + invalidRegionSafe = intRect; + } else { + invalidRegionSafe.And(aInvalidRegion, intRect); + } + + IntRect invalidRect = invalidRegionSafe.GetBounds(); + + IntRect clipRect = invalidRect; + if (aClipRectIn) { + clipRect.IntersectRect(clipRect, IntRect(aClipRectIn->x, aClipRectIn->y, aClipRectIn->width, aClipRectIn->height)); + } + + if (clipRect.IsEmpty()) { + *aRenderBoundsOut = IntRect(); + return; + } + + mContext->IASetInputLayout(mAttachments->mInputLayout); + + ID3D11Buffer* buffer = mAttachments->mVertexBuffer; + UINT size = sizeof(Vertex); + UINT offset = 0; + mContext->IASetVertexBuffers(0, 1, &buffer, &size, &offset); + + mInvalidRect = IntRect(invalidRect.x, invalidRect.y, invalidRect.width, invalidRect.height); + mInvalidRegion = invalidRegionSafe; + + if (aClipRectOut) { + *aClipRectOut = IntRect(0, 0, mSize.width, mSize.height); + } + if (aRenderBoundsOut) { + *aRenderBoundsOut = IntRect(0, 0, mSize.width, mSize.height); + } + + mCurrentClip = IntRect(clipRect.x, clipRect.y, clipRect.width, clipRect.height); + + mContext->RSSetState(mAttachments->mRasterizerState); + + SetRenderTarget(mDefaultRT); + + // ClearRect will set the correct blend state for us. + ClearRect(Rect(clipRect.x, clipRect.y, clipRect.width, clipRect.height)); + + if (mAttachments->mSyncTexture) { + RefPtr<IDXGIKeyedMutex> mutex; + mAttachments->mSyncTexture->QueryInterface((IDXGIKeyedMutex**)getter_AddRefs(mutex)); + + MOZ_ASSERT(mutex); + { + HRESULT hr; + AutoTextureLock lock(mutex, hr, 10000); + if (hr == WAIT_TIMEOUT) { + hr = mDevice->GetDeviceRemovedReason(); + if (hr == S_OK) { + // There is no driver-removed event. Crash with this timeout. + MOZ_CRASH("GFX: D3D11 normal status timeout"); + } + + // Since the timeout is related to the driver-removed, clear the + // render-bounding size to skip this frame. + gfxCriticalNote << "GFX: D3D11 timeout with device-removed:" << gfx::hexa(hr); + *aRenderBoundsOut = IntRect(); + return; + } else if (hr == WAIT_ABANDONED) { + gfxCriticalNote << "GFX: D3D11 abandoned sync"; + } + } + } +} + +void +CompositorD3D11::EndFrame() +{ + if (!mDefaultRT) { + Compositor::EndFrame(); + return; + } + + if (mDevice->GetDeviceRemovedReason() != S_OK) { + gfxCriticalNote << "GFX: D3D11 skip EndFrame with device-removed."; + Compositor::EndFrame(); + mCurrentRT = nullptr; + return; + } + + LayoutDeviceIntSize oldSize = mSize; + EnsureSize(); + if (mSize.width <= 0 || mSize.height <= 0) { + Compositor::EndFrame(); + return; + } + + RefPtr<ID3D11Query> query; + CD3D11_QUERY_DESC desc(D3D11_QUERY_EVENT); + mDevice->CreateQuery(&desc, getter_AddRefs(query)); + if (query) { + mContext->End(query); + } + + UINT presentInterval = 0; + + bool isWARP = DeviceManagerDx::Get()->IsWARP(); + if (isWARP) { + // When we're using WARP we cannot present immediately as it causes us + // to tear when rendering. When not using WARP it appears the DWM takes + // care of tearing for us. + presentInterval = 1; + } + + if (oldSize == mSize) { + RefPtr<IDXGISwapChain1> chain; + HRESULT hr = mSwapChain->QueryInterface((IDXGISwapChain1**)getter_AddRefs(chain)); + + if (SUCCEEDED(hr) && chain && mAllowPartialPresents) { + DXGI_PRESENT_PARAMETERS params; + PodZero(¶ms); + params.DirtyRectsCount = mInvalidRegion.GetNumRects(); + StackArray<RECT, 4> rects(params.DirtyRectsCount); + + uint32_t i = 0; + for (auto iter = mInvalidRegion.RectIter(); !iter.Done(); iter.Next()) { + const IntRect& r = iter.Get(); + rects[i].left = r.x; + rects[i].top = r.y; + rects[i].bottom = r.YMost(); + rects[i].right = r.XMost(); + i++; + } + + params.pDirtyRects = params.DirtyRectsCount ? rects.data() : nullptr; + chain->Present1(presentInterval, mDisableSequenceForNextFrame ? DXGI_PRESENT_DO_NOT_SEQUENCE : 0, ¶ms); + } else { + hr = mSwapChain->Present(presentInterval, mDisableSequenceForNextFrame ? DXGI_PRESENT_DO_NOT_SEQUENCE : 0); + if (FAILED(hr)) { + gfxCriticalNote << "D3D11 swap chain preset failed " << hexa(hr); + HandleError(hr); + } + } + mDisableSequenceForNextFrame = false; + if (mTarget) { + PaintToTarget(); + } + } + + // Block until the previous frame's work has been completed. + if (mQuery) { + TimeStamp start = TimeStamp::Now(); + BOOL result; + while (mContext->GetData(mQuery, &result, sizeof(BOOL), 0) != S_OK) { + if (mDevice->GetDeviceRemovedReason() != S_OK) { + break; + } + if ((TimeStamp::Now() - start) > TimeDuration::FromSeconds(2)) { + break; + } + Sleep(0); + } + } + // Store the query for this frame so we can flush it next time. + mQuery = query; + + Compositor::EndFrame(); + + mCurrentRT = nullptr; +} + +void +CompositorD3D11::PrepareViewport(const gfx::IntSize& aSize) +{ + // This view matrix translates coordinates from 0..width and 0..height to + // -1..1 on the X axis, and -1..1 on the Y axis (flips the Y coordinate) + Matrix viewMatrix = Matrix::Translation(-1.0, 1.0); + viewMatrix.PreScale(2.0f / float(aSize.width), 2.0f / float(aSize.height)); + viewMatrix.PreScale(1.0f, -1.0f); + + Matrix4x4 projection = Matrix4x4::From2D(viewMatrix); + projection._33 = 0.0f; + + PrepareViewport(aSize, projection, 0.0f, 1.0f); +} + +void +CompositorD3D11::ForcePresent() +{ + LayoutDeviceIntSize size = mWidget->GetClientSize(); + + DXGI_SWAP_CHAIN_DESC desc; + mSwapChain->GetDesc(&desc); + + if (desc.BufferDesc.Width == size.width && desc.BufferDesc.Height == size.height) { + mSwapChain->Present(0, 0); + } +} + +void +CompositorD3D11::PrepareViewport(const gfx::IntSize& aSize, + const gfx::Matrix4x4& aProjection, + float aZNear, float aZFar) +{ + D3D11_VIEWPORT viewport; + viewport.MaxDepth = aZFar; + viewport.MinDepth = aZNear; + viewport.Width = aSize.width; + viewport.Height = aSize.height; + viewport.TopLeftX = 0; + viewport.TopLeftY = 0; + + mContext->RSSetViewports(1, &viewport); + + memcpy(&mVSConstants.projection, &aProjection._11, sizeof(mVSConstants.projection)); +} + +void +CompositorD3D11::EnsureSize() +{ + mSize = mWidget->GetClientSize(); +} + +bool +CompositorD3D11::VerifyBufferSize() +{ + DXGI_SWAP_CHAIN_DESC swapDesc; + HRESULT hr; + + hr = mSwapChain->GetDesc(&swapDesc); + if (FAILED(hr)) { + gfxCriticalError() << "Failed to get the description " << hexa(hr) << ", " << mSize << ", " << (int)mVerifyBuffersFailed; + HandleError(hr); + return false; + } + + if (((swapDesc.BufferDesc.Width == mSize.width && + swapDesc.BufferDesc.Height == mSize.height) || + mSize.width <= 0 || mSize.height <= 0) && + !mVerifyBuffersFailed) { + return true; + } + + ID3D11RenderTargetView* view = nullptr; + mContext->OMSetRenderTargets(1, &view, nullptr); + + if (mDefaultRT) { + RefPtr<ID3D11RenderTargetView> rtView = mDefaultRT->mRTView; + RefPtr<ID3D11ShaderResourceView> srView = mDefaultRT->mSRV; + + // Make sure the texture, which belongs to the swapchain, is destroyed + // before resizing the swapchain. + if (mCurrentRT == mDefaultRT) { + mCurrentRT = nullptr; + } + MOZ_ASSERT(mDefaultRT->hasOneRef()); + mDefaultRT = nullptr; + + RefPtr<ID3D11Resource> resource; + rtView->GetResource(getter_AddRefs(resource)); + + ULONG newRefCnt = rtView.forget().take()->Release(); + + if (newRefCnt > 0) { + gfxCriticalError() << "mRTView not destroyed on final release! RefCnt: " << newRefCnt; + } + + if (srView) { + newRefCnt = srView.forget().take()->Release(); + + if (newRefCnt > 0) { + gfxCriticalError() << "mSRV not destroyed on final release! RefCnt: " << newRefCnt; + } + } + + newRefCnt = resource.forget().take()->Release(); + + if (newRefCnt > 0) { + gfxCriticalError() << "Unexpecting lingering references to backbuffer! RefCnt: " << newRefCnt; + } + } + + hr = mSwapChain->ResizeBuffers(1, mSize.width, mSize.height, + DXGI_FORMAT_B8G8R8A8_UNORM, + 0); + + mVerifyBuffersFailed = FAILED(hr); + if (mVerifyBuffersFailed) { + gfxCriticalNote << "D3D11 swap resize buffers failed " << hexa(hr) << " on " << mSize; + HandleError(hr); + } + + return !mVerifyBuffersFailed; +} + +bool +CompositorD3D11::UpdateRenderTarget() +{ + EnsureSize(); + if (!VerifyBufferSize()) { + gfxCriticalNote << "Failed VerifyBufferSize in UpdateRenderTarget " << mSize; + return false; + } + + if (mDefaultRT) { + return true; + } + + if (mSize.width <= 0 || mSize.height <= 0) { + gfxCriticalNote << "Invalid size in UpdateRenderTarget " << mSize << ", " << (int)mVerifyBuffersFailed; + return false; + } + + HRESULT hr; + + RefPtr<ID3D11Texture2D> backBuf; + + hr = mSwapChain->GetBuffer(0, __uuidof(ID3D11Texture2D), (void**)backBuf.StartAssignment()); + if (hr == DXGI_ERROR_INVALID_CALL) { + // This happens on some GPUs/drivers when there's a TDR. + if (mDevice->GetDeviceRemovedReason() != S_OK) { + gfxCriticalError() << "GetBuffer returned invalid call! " << mSize << ", " << (int)mVerifyBuffersFailed; + return false; + } + } + if (FAILED(hr)) { + gfxCriticalNote << "Failed in UpdateRenderTarget " << hexa(hr) << ", " << mSize << ", " << (int)mVerifyBuffersFailed; + HandleError(hr); + return false; + } + + mDefaultRT = new CompositingRenderTargetD3D11(backBuf, IntPoint(0, 0)); + mDefaultRT->SetSize(mSize.ToUnknownSize()); + + return true; +} + +bool +DeviceAttachmentsD3D11::InitSyncObject() +{ + // Sync object is not supported on WARP. + if (DeviceManagerDx::Get()->IsWARP()) { + return true; + } + + // It's okay to do this on Windows 8. But for now we'll just bail + // whenever we're using WARP. + CD3D11_TEXTURE2D_DESC desc(DXGI_FORMAT_B8G8R8A8_UNORM, 1, 1, 1, 1, + D3D11_BIND_SHADER_RESOURCE | + D3D11_BIND_RENDER_TARGET); + desc.MiscFlags = D3D11_RESOURCE_MISC_SHARED_KEYEDMUTEX; + + RefPtr<ID3D11Texture2D> texture; + HRESULT hr = mDevice->CreateTexture2D(&desc, nullptr, getter_AddRefs(texture)); + if (Failed(hr, "create sync texture")) { + return false; + } + + hr = texture->QueryInterface((IDXGIResource**)getter_AddRefs(mSyncTexture)); + if (Failed(hr, "QI sync texture")) { + return false; + } + + hr = mSyncTexture->GetSharedHandle(&mSyncHandle); + if (FAILED(hr) || !mSyncHandle) { + gfxCriticalError() << "Failed to get SharedHandle for sync texture. Result: " + << hexa(hr); + NS_DispatchToMainThread(NS_NewRunnableFunction([] () -> void { + Accumulate(Telemetry::D3D11_SYNC_HANDLE_FAILURE, 1); + })); + return false; + } + + return true; +} + +bool +DeviceAttachmentsD3D11::InitBlendShaders() +{ + if (!mVSQuadBlendShader[MaskType::MaskNone]) { + InitVertexShader(sLayerQuadBlendVS, mVSQuadBlendShader, MaskType::MaskNone); + InitVertexShader(sLayerQuadBlendMaskVS, mVSQuadBlendShader, MaskType::Mask); + } + if (!mBlendShader[MaskType::MaskNone]) { + InitPixelShader(sBlendShader, mBlendShader, MaskType::MaskNone); + } + return mInitOkay; +} + +bool +DeviceAttachmentsD3D11::CreateShaders() +{ + InitVertexShader(sLayerQuadVS, mVSQuadShader, MaskType::MaskNone); + InitVertexShader(sLayerQuadMaskVS, mVSQuadShader, MaskType::Mask); + + InitPixelShader(sSolidColorShader, mSolidColorShader, MaskType::MaskNone); + InitPixelShader(sSolidColorShaderMask, mSolidColorShader, MaskType::Mask); + InitPixelShader(sRGBShader, mRGBShader, MaskType::MaskNone); + InitPixelShader(sRGBShaderMask, mRGBShader, MaskType::Mask); + InitPixelShader(sRGBAShader, mRGBAShader, MaskType::MaskNone); + InitPixelShader(sRGBAShaderMask, mRGBAShader, MaskType::Mask); + InitPixelShader(sYCbCrShader, mYCbCrShader, MaskType::MaskNone); + InitPixelShader(sYCbCrShaderMask, mYCbCrShader, MaskType::Mask); + if (gfxPrefs::ComponentAlphaEnabled()) { + InitPixelShader(sComponentAlphaShader, mComponentAlphaShader, MaskType::MaskNone); + InitPixelShader(sComponentAlphaShaderMask, mComponentAlphaShader, MaskType::Mask); + } + + return mInitOkay; +} + +bool +CompositorD3D11::UpdateConstantBuffers() +{ + HRESULT hr; + D3D11_MAPPED_SUBRESOURCE resource; + resource.pData = nullptr; + + hr = mContext->Map(mAttachments->mVSConstantBuffer, 0, D3D11_MAP_WRITE_DISCARD, 0, &resource); + if (FAILED(hr) || !resource.pData) { + gfxCriticalError() << "Failed to map VSConstantBuffer. Result: " << hexa(hr) << ", " << (int)mVerifyBuffersFailed; + HandleError(hr); + return false; + } + *(VertexShaderConstants*)resource.pData = mVSConstants; + mContext->Unmap(mAttachments->mVSConstantBuffer, 0); + resource.pData = nullptr; + + hr = mContext->Map(mAttachments->mPSConstantBuffer, 0, D3D11_MAP_WRITE_DISCARD, 0, &resource); + if (FAILED(hr) || !resource.pData) { + gfxCriticalError() << "Failed to map PSConstantBuffer. Result: " << hexa(hr) << ", " << (int)mVerifyBuffersFailed; + HandleError(hr); + return false; + } + *(PixelShaderConstants*)resource.pData = mPSConstants; + mContext->Unmap(mAttachments->mPSConstantBuffer, 0); + + ID3D11Buffer *buffer = mAttachments->mVSConstantBuffer; + + mContext->VSSetConstantBuffers(0, 1, &buffer); + + buffer = mAttachments->mPSConstantBuffer; + mContext->PSSetConstantBuffers(0, 1, &buffer); + return true; +} + +void +CompositorD3D11::SetSamplerForSamplingFilter(SamplingFilter aSamplingFilter) +{ + ID3D11SamplerState *sampler; + switch (aSamplingFilter) { + case SamplingFilter::POINT: + sampler = mAttachments->mPointSamplerState; + break; + case SamplingFilter::LINEAR: + default: + sampler = mAttachments->mLinearSamplerState; + break; + } + + mContext->PSSetSamplers(0, 1, &sampler); +} + +void +CompositorD3D11::PaintToTarget() +{ + RefPtr<ID3D11Texture2D> backBuf; + HRESULT hr; + + hr = mSwapChain->GetBuffer(0, __uuidof(ID3D11Texture2D), (void**)backBuf.StartAssignment()); + if (FAILED(hr)) { + gfxCriticalErrorOnce(gfxCriticalError::DefaultOptions(false)) << "Failed in PaintToTarget 1"; + HandleError(hr); + return; + } + + D3D11_TEXTURE2D_DESC bbDesc; + backBuf->GetDesc(&bbDesc); + + CD3D11_TEXTURE2D_DESC softDesc(bbDesc.Format, bbDesc.Width, bbDesc.Height); + softDesc.MipLevels = 1; + softDesc.CPUAccessFlags = D3D11_CPU_ACCESS_READ; + softDesc.Usage = D3D11_USAGE_STAGING; + softDesc.BindFlags = 0; + + RefPtr<ID3D11Texture2D> readTexture; + + hr = mDevice->CreateTexture2D(&softDesc, nullptr, getter_AddRefs(readTexture)); + if (FAILED(hr)) { + gfxCriticalErrorOnce(gfxCriticalError::DefaultOptions(false)) << "Failed in PaintToTarget 2"; + HandleError(hr); + return; + } + mContext->CopyResource(readTexture, backBuf); + + D3D11_MAPPED_SUBRESOURCE map; + hr = mContext->Map(readTexture, 0, D3D11_MAP_READ, 0, &map); + if (FAILED(hr)) { + gfxCriticalErrorOnce(gfxCriticalError::DefaultOptions(false)) << "Failed in PaintToTarget 3"; + HandleError(hr); + return; + } + RefPtr<DataSourceSurface> sourceSurface = + Factory::CreateWrappingDataSourceSurface((uint8_t*)map.pData, + map.RowPitch, + IntSize(bbDesc.Width, bbDesc.Height), + SurfaceFormat::B8G8R8A8); + mTarget->CopySurface(sourceSurface, + IntRect(0, 0, bbDesc.Width, bbDesc.Height), + IntPoint(-mTargetBounds.x, -mTargetBounds.y)); + + mTarget->Flush(); + mContext->Unmap(readTexture, 0); +} + +bool +CompositorD3D11::Failed(HRESULT hr, const char* aContext) +{ + if (SUCCEEDED(hr)) + return false; + + gfxCriticalNote << "[D3D11] " << aContext << " failed: " << hexa(hr) << ", " << (int)mVerifyBuffersFailed; + return true; +} + +void +CompositorD3D11::HandleError(HRESULT hr, Severity aSeverity) +{ + if (SUCCEEDED(hr)) { + return; + } + + if (aSeverity == Critical) { + MOZ_CRASH("GFX: Unrecoverable D3D11 error"); + } + + if (mDevice && DeviceManagerDx::Get()->GetCompositorDevice() != mDevice) { + gfxCriticalNote << "Out of sync D3D11 devices in HandleError, " << (int)mVerifyBuffersFailed; + } + + HRESULT hrOnReset = S_OK; + bool deviceRemoved = hr == DXGI_ERROR_DEVICE_REMOVED; + + if (deviceRemoved && mDevice) { + hrOnReset = mDevice->GetDeviceRemovedReason(); + } else if (hr == DXGI_ERROR_INVALID_CALL && mDevice) { + hrOnReset = mDevice->GetDeviceRemovedReason(); + if (hrOnReset != S_OK) { + deviceRemoved = true; + } + } + + // Device reset may not be an error on our side, but can mess things up so + // it's useful to see it in the reports. + gfxCriticalError(CriticalLog::DefaultOptions(!deviceRemoved)) + << (deviceRemoved ? "[CompositorD3D11] device removed with error code: " + : "[CompositorD3D11] error code: ") + << hexa(hr) << ", " << hexa(hrOnReset) << ", " << (int)mVerifyBuffersFailed; + + // Crash if we are making invalid calls outside of device removal + if (hr == DXGI_ERROR_INVALID_CALL) { + gfxDevCrash(deviceRemoved ? LogReason::D3D11InvalidCallDeviceRemoved : LogReason::D3D11InvalidCall) << "Invalid D3D11 api call"; + } + + if (aSeverity == Recoverable) { + NS_WARNING("Encountered a recoverable D3D11 error"); + } +} + +} +} diff --git a/gfx/layers/d3d11/CompositorD3D11.h b/gfx/layers/d3d11/CompositorD3D11.h new file mode 100644 index 000000000..7a1a5cc7d --- /dev/null +++ b/gfx/layers/d3d11/CompositorD3D11.h @@ -0,0 +1,208 @@ +/* -*- Mode: C++; tab-width: 20; indent-tabs-mode: nil; c-basic-offset: 2 -*- + * This Source Code Form is subject to the terms of the Mozilla Public + * License, v. 2.0. If a copy of the MPL was not distributed with this + * file, You can obtain one at http://mozilla.org/MPL/2.0/. */ + +#ifndef MOZILLA_GFX_COMPOSITORD3D11_H +#define MOZILLA_GFX_COMPOSITORD3D11_H + +#include "mozilla/gfx/2D.h" +#include "gfx2DGlue.h" +#include "mozilla/layers/Compositor.h" +#include "TextureD3D11.h" +#include <d3d11.h> + +class nsWidget; + +namespace mozilla { +namespace layers { + +#define LOGD3D11(param) + +struct VertexShaderConstants +{ + float layerTransform[4][4]; + float projection[4][4]; + float renderTargetOffset[4]; + gfx::Rect textureCoords; + gfx::Rect layerQuad; + gfx::Rect maskQuad; + float backdropTransform[4][4]; +}; + +struct PixelShaderConstants +{ + float layerColor[4]; + float layerOpacity[4]; + int blendConfig[4]; + float yuvColorMatrix[3][4]; +}; + +struct DeviceAttachmentsD3D11; + +class CompositorD3D11 : public Compositor +{ +public: + CompositorD3D11(CompositorBridgeParent* aParent, widget::CompositorWidget* aWidget); + ~CompositorD3D11(); + + virtual CompositorD3D11* AsCompositorD3D11() override { return this; } + + virtual bool Initialize(nsCString* const out_failureReason) override; + + virtual TextureFactoryIdentifier + GetTextureFactoryIdentifier() override; + + virtual already_AddRefed<DataTextureSource> + CreateDataTextureSource(TextureFlags aFlags = TextureFlags::NO_FLAGS) override; + + virtual bool CanUseCanvasLayerForSize(const gfx::IntSize& aSize) override; + virtual int32_t GetMaxTextureSize() const final; + + virtual void MakeCurrent(MakeCurrentFlags aFlags = 0) override {} + + virtual already_AddRefed<CompositingRenderTarget> + CreateRenderTarget(const gfx::IntRect &aRect, + SurfaceInitMode aInit) override; + + virtual already_AddRefed<CompositingRenderTarget> + CreateRenderTargetFromSource(const gfx::IntRect& aRect, + const CompositingRenderTarget* aSource, + const gfx::IntPoint& aSourcePoint) override; + + virtual void SetRenderTarget(CompositingRenderTarget* aSurface) override; + virtual CompositingRenderTarget* GetCurrentRenderTarget() const override + { + return mCurrentRT; + } + + virtual void SetDestinationSurfaceSize(const gfx::IntSize& aSize) override {} + + /** + * Declare an offset to use when rendering layers. This will be ignored when + * rendering to a target instead of the screen. + */ + virtual void SetScreenRenderOffset(const ScreenPoint& aOffset) override + { + if (aOffset.x || aOffset.y) { + NS_RUNTIMEABORT("SetScreenRenderOffset not supported by CompositorD3D11."); + } + // If the offset is 0, 0 that's okay. + } + + virtual void ClearRect(const gfx::Rect& aRect) override; + + virtual void DrawQuad(const gfx::Rect &aRect, + const gfx::IntRect &aClipRect, + const EffectChain &aEffectChain, + gfx::Float aOpacity, + const gfx::Matrix4x4& aTransform, + const gfx::Rect& aVisibleRect) override; + + /** + * Start a new frame. If aClipRectIn is null, sets *aClipRectOut to the + * screen dimensions. + */ + virtual void BeginFrame(const nsIntRegion& aInvalidRegion, + const gfx::IntRect *aClipRectIn, + const gfx::IntRect& aRenderBounds, + const nsIntRegion& aOpaqueRegion, + gfx::IntRect *aClipRectOut = nullptr, + gfx::IntRect *aRenderBoundsOut = nullptr) override; + + /** + * Flush the current frame to the screen. + */ + virtual void EndFrame() override; + + /** + * Post rendering stuff if the rendering is outside of this Compositor + * e.g., by Composer2D + */ + virtual void EndFrameForExternalComposition(const gfx::Matrix& aTransform) override {} + + /** + * Setup the viewport and projection matrix for rendering + * to a window of the given dimensions. + */ + virtual void PrepareViewport(const gfx::IntSize& aSize); + virtual void PrepareViewport(const gfx::IntSize& aSize, const gfx::Matrix4x4& aProjection, + float aZNear, float aZFar); + + virtual bool SupportsPartialTextureUpdate() override { return true; } + +#ifdef MOZ_DUMP_PAINTING + virtual const char* Name() const override { return "Direct3D 11"; } +#endif + + virtual LayersBackend GetBackendType() const override { + return LayersBackend::LAYERS_D3D11; + } + + virtual void ForcePresent(); + + ID3D11Device* GetDevice() { return mDevice; } + + ID3D11DeviceContext* GetDC() { return mContext; } + +private: + enum Severity { + Recoverable, + DebugAssert, + Critical, + }; + + void HandleError(HRESULT hr, Severity aSeverity = DebugAssert); + + // Same as Failed(), except the severity is critical (with no abort) and + // a string prefix must be provided. + bool Failed(HRESULT hr, const char* aContext); + + // ensure mSize is up to date with respect to mWidget + void EnsureSize(); + bool VerifyBufferSize(); + bool UpdateRenderTarget(); + bool UpdateConstantBuffers(); + void SetSamplerForSamplingFilter(gfx::SamplingFilter aSamplingFilter); + ID3D11PixelShader* GetPSForEffect(Effect *aEffect, MaskType aMaskType); + void PaintToTarget(); + RefPtr<ID3D11Texture2D> CreateTexture(const gfx::IntRect& aRect, + const CompositingRenderTarget* aSource, + const gfx::IntPoint& aSourcePoint); + bool CopyBackdrop(const gfx::IntRect& aRect, + RefPtr<ID3D11Texture2D>* aOutTexture, + RefPtr<ID3D11ShaderResourceView>* aOutView); + + RefPtr<ID3D11DeviceContext> mContext; + RefPtr<ID3D11Device> mDevice; + RefPtr<IDXGISwapChain> mSwapChain; + RefPtr<CompositingRenderTargetD3D11> mDefaultRT; + RefPtr<CompositingRenderTargetD3D11> mCurrentRT; + + RefPtr<ID3D11Query> mQuery; + + DeviceAttachmentsD3D11* mAttachments; + + LayoutDeviceIntSize mSize; + + HWND mHwnd; + + D3D_FEATURE_LEVEL mFeatureLevel; + + VertexShaderConstants mVSConstants; + PixelShaderConstants mPSConstants; + bool mDisableSequenceForNextFrame; + bool mAllowPartialPresents; + + gfx::IntRect mInvalidRect; + // This is the clip rect applied to the default DrawTarget (i.e. the window) + gfx::IntRect mCurrentClip; + nsIntRegion mInvalidRegion; + + bool mVerifyBuffersFailed; +}; + +} +} + +#endif diff --git a/gfx/layers/d3d11/CompositorD3D11.hlsl b/gfx/layers/d3d11/CompositorD3D11.hlsl new file mode 100644 index 000000000..21175704b --- /dev/null +++ b/gfx/layers/d3d11/CompositorD3D11.hlsl @@ -0,0 +1,421 @@ +/* -*- Mode: C++; tab-width: 20; indent-tabs-mode: nil; c-basic-offset: 4 -*- + * This Source Code Form is subject to the terms of the Mozilla Public + * License, v. 2.0. If a copy of the MPL was not distributed with this + * file, You can obtain one at http://mozilla.org/MPL/2.0/. */ + +#include "BlendingHelpers.hlslh" +#include "BlendShaderConstants.h" + +typedef float4 rect; + +float4x4 mLayerTransform : register(vs, c0); +float4x4 mProjection : register(vs, c4); +float4 vRenderTargetOffset : register(vs, c8); +rect vTextureCoords : register(vs, c9); +rect vLayerQuad : register(vs, c10); +rect vMaskQuad : register(vs, c11); +float4x4 mBackdropTransform : register(vs, c12); + +float4 fLayerColor : register(ps, c0); +float fLayerOpacity : register(ps, c1); + +// x = layer type +// y = mask type +// z = blend op +// w = is premultiplied +uint4 iBlendConfig : register(ps, c2); + +row_major float3x3 mYuvColorMatrix : register(ps, c3); + +sampler sSampler : register(ps, s0); + +// The mix-blend mega shader uses all variables, so we have to make sure they +// are assigned fixed slots. +Texture2D tRGB : register(ps, t0); +Texture2D tY : register(ps, t1); +Texture2D tCb : register(ps, t2); +Texture2D tCr : register(ps, t3); +Texture2D tRGBWhite : register(ps, t4); +Texture2D tMask : register(ps, t5); +Texture2D tBackdrop : register(ps, t6); + +struct VS_INPUT { + float2 vPosition : POSITION; +}; + +struct VS_OUTPUT { + float4 vPosition : SV_Position; + float2 vTexCoords : TEXCOORD0; +}; + +struct VS_MASK_OUTPUT { + float4 vPosition : SV_Position; + float2 vTexCoords : TEXCOORD0; + float3 vMaskCoords : TEXCOORD1; +}; + +// Combined struct for the mix-blend compatible vertex shaders. +struct VS_BLEND_OUTPUT { + float4 vPosition : SV_Position; + float2 vTexCoords : TEXCOORD0; + float3 vMaskCoords : TEXCOORD1; + float2 vBackdropCoords : TEXCOORD2; +}; + +struct PS_OUTPUT { + float4 vSrc; + float4 vAlpha; +}; + +float2 TexCoords(const float2 aPosition) +{ + float2 result; + const float2 size = vTextureCoords.zw; + result.x = vTextureCoords.x + aPosition.x * size.x; + result.y = vTextureCoords.y + aPosition.y * size.y; + + return result; +} + +SamplerState LayerTextureSamplerLinear +{ + Filter = MIN_MAG_MIP_LINEAR; + AddressU = Clamp; + AddressV = Clamp; +}; + +float4 TransformedPosition(float2 aInPosition) +{ + // the current vertex's position on the quad + // [x,y,0,1] is mandated by the CSS Transforms spec as the point value to transform + float4 position = float4(0, 0, 0, 1); + + // We use 4 component floats to uniquely describe a rectangle, by the structure + // of x, y, width, height. This allows us to easily generate the 4 corners + // of any rectangle from the 4 corners of the 0,0-1,1 quad that we use as the + // stream source for our LayerQuad vertex shader. We do this by doing: + // Xout = x + Xin * width + // Yout = y + Yin * height + float2 size = vLayerQuad.zw; + position.x = vLayerQuad.x + aInPosition.x * size.x; + position.y = vLayerQuad.y + aInPosition.y * size.y; + + position = mul(mLayerTransform, position); + + return position; +} + +float4 VertexPosition(float4 aTransformedPosition) +{ + float4 result; + result.w = aTransformedPosition.w; + result.xyz = aTransformedPosition.xyz / aTransformedPosition.w; + result -= vRenderTargetOffset; + result.xyz *= result.w; + + result = mul(mProjection, result); + + return result; +} + +float2 BackdropPosition(float4 aPosition) +{ + // Move the position from clip space (-1,1) into 0..1 space. + float2 pos; + pos.x = (aPosition.x + 1.0) / 2.0; + pos.y = 1.0 - (aPosition.y + 1.0) / 2.0; + + return mul(mBackdropTransform, float4(pos.xy, 0, 1.0)).xy; +} + +VS_OUTPUT LayerQuadVS(const VS_INPUT aVertex) +{ + VS_OUTPUT outp; + float4 position = TransformedPosition(aVertex.vPosition); + + outp.vPosition = VertexPosition(position); + outp.vTexCoords = TexCoords(aVertex.vPosition.xy); + + return outp; +} + +VS_MASK_OUTPUT LayerQuadMaskVS(const VS_INPUT aVertex) +{ + VS_MASK_OUTPUT outp; + float4 position = TransformedPosition(aVertex.vPosition); + + outp.vPosition = VertexPosition(position); + + // calculate the position on the mask texture + outp.vMaskCoords.x = (position.x - vMaskQuad.x) / vMaskQuad.z; + outp.vMaskCoords.y = (position.y - vMaskQuad.y) / vMaskQuad.w; + // We use the w coord to do non-perspective correct interpolation: + // the quad might be transformed in 3D, in which case it will have some + // perspective. The graphics card will do perspective-correct interpolation + // of the texture, but our mask is already transformed and so we require + // linear interpolation. Therefore, we must correct the interpolation + // ourselves, we do this by multiplying all coords by w here, and dividing by + // w in the pixel shader (post-interpolation), we pass w in outp.vMaskCoords.z. + // See http://en.wikipedia.org/wiki/Texture_mapping#Perspective_correctness + outp.vMaskCoords.z = 1; + outp.vMaskCoords *= position.w; + + outp.vTexCoords = TexCoords(aVertex.vPosition.xy); + + return outp; +} + +float4 RGBAShaderMask(const VS_MASK_OUTPUT aVertex) : SV_Target +{ + float2 maskCoords = aVertex.vMaskCoords.xy / aVertex.vMaskCoords.z; + float mask = tMask.Sample(sSampler, maskCoords).r; + return tRGB.Sample(sSampler, aVertex.vTexCoords) * fLayerOpacity * mask; +} + +float4 RGBShaderMask(const VS_MASK_OUTPUT aVertex) : SV_Target +{ + float4 result; + result = tRGB.Sample(sSampler, aVertex.vTexCoords) * fLayerOpacity; + result.a = fLayerOpacity; + + float2 maskCoords = aVertex.vMaskCoords.xy / aVertex.vMaskCoords.z; + float mask = tMask.Sample(sSampler, maskCoords).r; + return result * mask; +} + +/* From Rec601: +[R] [1.1643835616438356, 0.0, 1.5960267857142858] [ Y - 16] +[G] = [1.1643835616438358, -0.3917622900949137, -0.8129676472377708] x [Cb - 128] +[B] [1.1643835616438356, 2.017232142857143, 8.862867620416422e-17] [Cr - 128] + +For [0,1] instead of [0,255], and to 5 places: +[R] [1.16438, 0.00000, 1.59603] [ Y - 0.06275] +[G] = [1.16438, -0.39176, -0.81297] x [Cb - 0.50196] +[B] [1.16438, 2.01723, 0.00000] [Cr - 0.50196] + +From Rec709: +[R] [1.1643835616438356, 4.2781193979771426e-17, 1.7927410714285714] [ Y - 16] +[G] = [1.1643835616438358, -0.21324861427372963, -0.532909328559444] x [Cb - 128] +[B] [1.1643835616438356, 2.1124017857142854, 0.0] [Cr - 128] + +For [0,1] instead of [0,255], and to 5 places: +[R] [1.16438, 0.00000, 1.79274] [ Y - 0.06275] +[G] = [1.16438, -0.21325, -0.53291] x [Cb - 0.50196] +[B] [1.16438, 2.11240, 0.00000] [Cr - 0.50196] +*/ +float4 CalculateYCbCrColor(const float2 aTexCoords) +{ + float3 yuv; + float4 color; + + yuv.x = tY.Sample(sSampler, aTexCoords).r - 0.06275; + yuv.y = tCb.Sample(sSampler, aTexCoords).r - 0.50196; + yuv.z = tCr.Sample(sSampler, aTexCoords).r - 0.50196; + + color.rgb = mul(mYuvColorMatrix, yuv); + color.a = 1.0f; + + return color; +} + +float4 YCbCrShaderMask(const VS_MASK_OUTPUT aVertex) : SV_Target +{ + float2 maskCoords = aVertex.vMaskCoords.xy / aVertex.vMaskCoords.z; + float mask = tMask.Sample(sSampler, maskCoords).r; + + return CalculateYCbCrColor(aVertex.vTexCoords) * fLayerOpacity * mask; +} + +PS_OUTPUT ComponentAlphaShaderMask(const VS_MASK_OUTPUT aVertex) : SV_Target +{ + PS_OUTPUT result; + + result.vSrc = tRGB.Sample(sSampler, aVertex.vTexCoords); + result.vAlpha = 1.0 - tRGBWhite.Sample(sSampler, aVertex.vTexCoords) + result.vSrc; + result.vSrc.a = result.vAlpha.g; + + float2 maskCoords = aVertex.vMaskCoords.xy / aVertex.vMaskCoords.z; + float mask = tMask.Sample(sSampler, maskCoords).r; + result.vSrc *= fLayerOpacity * mask; + result.vAlpha *= fLayerOpacity * mask; + + return result; +} + +float4 SolidColorShaderMask(const VS_MASK_OUTPUT aVertex) : SV_Target +{ + float2 maskCoords = aVertex.vMaskCoords.xy / aVertex.vMaskCoords.z; + float mask = tMask.Sample(sSampler, maskCoords).r; + return fLayerColor * mask; +} + +/* + * Un-masked versions + ************************************************************* + */ +float4 RGBAShader(const VS_OUTPUT aVertex) : SV_Target +{ + return tRGB.Sample(sSampler, aVertex.vTexCoords) * fLayerOpacity; +} + +float4 RGBShader(const VS_OUTPUT aVertex) : SV_Target +{ + float4 result; + result = tRGB.Sample(sSampler, aVertex.vTexCoords) * fLayerOpacity; + result.a = fLayerOpacity; + return result; +} + +float4 YCbCrShader(const VS_OUTPUT aVertex) : SV_Target +{ + return CalculateYCbCrColor(aVertex.vTexCoords) * fLayerOpacity; +} + +PS_OUTPUT ComponentAlphaShader(const VS_OUTPUT aVertex) : SV_Target +{ + PS_OUTPUT result; + + result.vSrc = tRGB.Sample(sSampler, aVertex.vTexCoords); + result.vAlpha = 1.0 - tRGBWhite.Sample(sSampler, aVertex.vTexCoords) + result.vSrc; + result.vSrc.a = result.vAlpha.g; + result.vSrc *= fLayerOpacity; + result.vAlpha *= fLayerOpacity; + return result; +} + +float4 SolidColorShader(const VS_OUTPUT aVertex) : SV_Target +{ + return fLayerColor; +} + +// Mix-blend compatible vertex shaders. +VS_BLEND_OUTPUT LayerQuadBlendVS(const VS_INPUT aVertex) +{ + VS_OUTPUT v = LayerQuadVS(aVertex); + + VS_BLEND_OUTPUT o; + o.vPosition = v.vPosition; + o.vTexCoords = v.vTexCoords; + o.vMaskCoords = float3(0, 0, 0); + o.vBackdropCoords = BackdropPosition(v.vPosition); + return o; +} + +VS_BLEND_OUTPUT LayerQuadBlendMaskVS(const VS_INPUT aVertex) +{ + VS_MASK_OUTPUT v = LayerQuadMaskVS(aVertex); + + VS_BLEND_OUTPUT o; + o.vPosition = v.vPosition; + o.vTexCoords = v.vTexCoords; + o.vMaskCoords = v.vMaskCoords; + o.vBackdropCoords = BackdropPosition(v.vPosition); + return o; +} + +// The layer type and mask type are specified as constants. We use these to +// call the correct pixel shader to determine the source color for blending. +// Unfortunately this also requires some boilerplate to convert VS_BLEND_OUTPUT +// to a compatible pixel shader input. +float4 ComputeBlendSourceColor(const VS_BLEND_OUTPUT aVertex) +{ + if (iBlendConfig.y == PS_MASK_NONE) { + VS_OUTPUT tmp; + tmp.vPosition = aVertex.vPosition; + tmp.vTexCoords = aVertex.vTexCoords; + if (iBlendConfig.x == PS_LAYER_RGB) { + return RGBShader(tmp); + } else if (iBlendConfig.x == PS_LAYER_RGBA) { + return RGBAShader(tmp); + } else if (iBlendConfig.x == PS_LAYER_YCBCR) { + return YCbCrShader(tmp); + } + return SolidColorShader(tmp); + } else if (iBlendConfig.y == PS_MASK) { + VS_MASK_OUTPUT tmp; + tmp.vPosition = aVertex.vPosition; + tmp.vTexCoords = aVertex.vTexCoords; + tmp.vMaskCoords = aVertex.vMaskCoords; + + if (iBlendConfig.x == PS_LAYER_RGB) { + return RGBShaderMask(tmp); + } else if (iBlendConfig.x == PS_LAYER_RGBA) { + return RGBAShaderMask(tmp); + } else if (iBlendConfig.x == PS_LAYER_YCBCR) { + return YCbCrShaderMask(tmp); + } + return SolidColorShaderMask(tmp); + } + + return float4(0.0, 0.0, 0.0, 1.0); +} + +float3 ChooseBlendFunc(float3 dest, float3 src) +{ + [flatten] switch (iBlendConfig.z) { + case PS_BLEND_MULTIPLY: + return BlendMultiply(dest, src); + case PS_BLEND_SCREEN: + return BlendScreen(dest, src); + case PS_BLEND_OVERLAY: + return BlendOverlay(dest, src); + case PS_BLEND_DARKEN: + return BlendDarken(dest, src); + case PS_BLEND_LIGHTEN: + return BlendLighten(dest, src); + case PS_BLEND_COLOR_DODGE: + return BlendColorDodge(dest, src); + case PS_BLEND_COLOR_BURN: + return BlendColorBurn(dest, src); + case PS_BLEND_HARD_LIGHT: + return BlendHardLight(dest, src); + case PS_BLEND_SOFT_LIGHT: + return BlendSoftLight(dest, src); + case PS_BLEND_DIFFERENCE: + return BlendDifference(dest, src); + case PS_BLEND_EXCLUSION: + return BlendExclusion(dest, src); + case PS_BLEND_HUE: + return BlendHue(dest, src); + case PS_BLEND_SATURATION: + return BlendSaturation(dest, src); + case PS_BLEND_COLOR: + return BlendColor(dest, src); + case PS_BLEND_LUMINOSITY: + return BlendLuminosity(dest, src); + default: + return float3(0, 0, 0); + } +} + +float4 BlendShader(const VS_BLEND_OUTPUT aVertex) : SV_Target +{ + float4 backdrop = tBackdrop.Sample(sSampler, aVertex.vBackdropCoords.xy); + float4 source = ComputeBlendSourceColor(aVertex); + + // Shortcut when the backdrop or source alpha is 0, otherwise we may leak + // infinity into the blend function and return incorrect results. + if (backdrop.a == 0.0) { + return source; + } + if (source.a == 0.0) { + return float4(0, 0, 0, 0); + } + + // The spec assumes there is no premultiplied alpha. The backdrop is always + // premultiplied, so undo the premultiply. If the source is premultiplied we + // must fix that as well. + backdrop.rgb /= backdrop.a; + if (iBlendConfig.w) { + source.rgb /= source.a; + } + + float4 result; + result.rgb = ChooseBlendFunc(backdrop.rgb, source.rgb); + result.a = source.a; + + // Factor backdrop alpha, then premultiply for the final OP_OVER. + result.rgb = (1.0 - backdrop.a) * source.rgb + backdrop.a * result.rgb; + result.rgb *= result.a; + return result; +} diff --git a/gfx/layers/d3d11/CompositorD3D11Shaders.h b/gfx/layers/d3d11/CompositorD3D11Shaders.h new file mode 100755 index 000000000..084dc667a --- /dev/null +++ b/gfx/layers/d3d11/CompositorD3D11Shaders.h @@ -0,0 +1,9434 @@ +struct ShaderBytes { const void* mData; size_t mLength; }; +#if 0
+//
+// Generated by Microsoft (R) HLSL Shader Compiler 10.1
+//
+//
+// Buffer Definitions:
+//
+// cbuffer $Globals
+// {
+//
+// float4x4 mLayerTransform; // Offset: 0 Size: 64
+// float4x4 mProjection; // Offset: 64 Size: 64
+// float4 vRenderTargetOffset; // Offset: 128 Size: 16
+// float4 vTextureCoords; // Offset: 144 Size: 16
+// float4 vLayerQuad; // Offset: 160 Size: 16
+// float4 vMaskQuad; // Offset: 176 Size: 16 [unused]
+// float4x4 mBackdropTransform; // Offset: 192 Size: 64 [unused]
+// float4 fLayerColor; // Offset: 256 Size: 16 [unused]
+// float fLayerOpacity; // Offset: 272 Size: 4 [unused]
+// uint4 iBlendConfig; // Offset: 288 Size: 16 [unused]
+// row_major float3x3 mYuvColorMatrix;// Offset: 304 Size: 44 [unused]
+//
+// }
+//
+//
+// Resource Bindings:
+//
+// Name Type Format Dim HLSL Bind Count
+// ------------------------------ ---------- ------- ----------- -------------- ------
+// $Globals cbuffer NA NA cb0 1
+//
+//
+//
+// Input signature:
+//
+// Name Index Mask Register SysValue Format Used
+// -------------------- ----- ------ -------- -------- ------- ------
+// POSITION 0 xy 0 NONE float xy
+//
+//
+// Output signature:
+//
+// Name Index Mask Register SysValue Format Used
+// -------------------- ----- ------ -------- -------- ------- ------
+// SV_Position 0 xyzw 0 POS float xyzw
+// TEXCOORD 0 xy 1 NONE float xy
+//
+//
+// Constant buffer to DX9 shader constant mappings:
+//
+// Target Reg Buffer Start Reg # of Regs Data Conversion
+// ---------- ------- --------- --------- ----------------------
+// c1 cb0 0 2 ( FLT, FLT, FLT, FLT)
+// c3 cb0 3 8 ( FLT, FLT, FLT, FLT)
+//
+//
+// Runtime generated constant mappings:
+//
+// Target Reg Constant Description
+// ---------- --------------------------------------------------
+// c0 Vertex Shader position offset
+//
+//
+// Level9 shader bytecode:
+//
+ vs_2_x
+ dcl_texcoord v0
+ mad oT0.xy, v0, c9.zwzw, c9
+ mad r0.xy, v0, c10.zwzw, c10
+ mul r1, r0.y, c2
+ mad r0, c1, r0.x, r1
+ add r0, r0, c3
+ rcp r1.x, r0.w
+ mul r0.xyz, r0, r1.x
+ add r0, r0, -c8
+ mul r0.xyz, r0.w, r0
+ mul r1, r0.y, c5
+ mad r1, c4, r0.x, r1
+ mad r1, c6, r0.z, r1
+ mad r0, c7, r0.w, r1
+ mad oPos.xy, r0.w, c0, r0
+ mov oPos.zw, r0
+
+// approximately 15 instruction slots used
+vs_4_0
+dcl_constantbuffer CB0[11], immediateIndexed
+dcl_input v0.xy
+dcl_output_siv o0.xyzw, position
+dcl_output o1.xy
+dcl_temps 2
+mad r0.xy, v0.xyxx, cb0[10].zwzz, cb0[10].xyxx
+mul r1.xyzw, r0.yyyy, cb0[1].xyzw
+mad r0.xyzw, cb0[0].xyzw, r0.xxxx, r1.xyzw
+add r0.xyzw, r0.xyzw, cb0[3].xyzw
+div r0.xyz, r0.xyzx, r0.wwww
+add r0.xyzw, r0.xyzw, -cb0[8].xyzw
+mul r0.xyz, r0.wwww, r0.xyzx
+mul r1.xyzw, r0.yyyy, cb0[5].xyzw
+mad r1.xyzw, cb0[4].xyzw, r0.xxxx, r1.xyzw
+mad r1.xyzw, cb0[6].xyzw, r0.zzzz, r1.xyzw
+mad o0.xyzw, cb0[7].xyzw, r0.wwww, r1.xyzw
+mad o1.xy, v0.xyxx, cb0[9].zwzz, cb0[9].xyxx
+ret
+// Approximately 13 instruction slots used
+#endif
+
+const BYTE LayerQuadVS[] =
+{
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+ 94, 205, 254, 155, 52, 90,
+ 43, 147, 203, 201, 141, 74,
+ 80, 143, 1, 0, 0, 0,
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+ 0, 0, 56, 0, 0, 0,
+ 152, 1, 0, 0, 160, 3,
+ 0, 0, 28, 4, 0, 0,
+ 184, 6, 0, 0, 236, 6,
+ 0, 0, 65, 111, 110, 57,
+ 88, 1, 0, 0, 88, 1,
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+ 24, 1, 0, 0, 64, 0,
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+ 3, 0, 8, 0, 3, 0,
+ 0, 0, 0, 0, 0, 0,
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+ 31, 0, 0, 2, 5, 0,
+ 0, 128, 0, 0, 15, 144,
+ 4, 0, 0, 4, 0, 0,
+ 3, 224, 0, 0, 228, 144,
+ 9, 0, 238, 160, 9, 0,
+ 228, 160, 4, 0, 0, 4,
+ 0, 0, 3, 128, 0, 0,
+ 228, 144, 10, 0, 238, 160,
+ 10, 0, 228, 160, 5, 0,
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+ 0, 0, 85, 128, 2, 0,
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+ 228, 160, 0, 0, 0, 128,
+ 1, 0, 228, 128, 2, 0,
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+ 0, 0, 228, 128, 3, 0,
+ 228, 160, 6, 0, 0, 2,
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+ 2, 0, 0, 3, 0, 0,
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+ 0, 0, 0, 128, 1, 0,
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+ 228, 160, 0, 0, 170, 128,
+ 1, 0, 228, 128, 4, 0,
+ 0, 4, 0, 0, 15, 128,
+ 7, 0, 228, 160, 0, 0,
+ 255, 128, 1, 0, 228, 128,
+ 4, 0, 0, 4, 0, 0,
+ 3, 192, 0, 0, 255, 128,
+ 0, 0, 228, 160, 0, 0,
+ 228, 128, 1, 0, 0, 2,
+ 0, 0, 12, 192, 0, 0,
+ 228, 128, 255, 255, 0, 0,
+ 83, 72, 68, 82, 0, 2,
+ 0, 0, 64, 0, 1, 0,
+ 128, 0, 0, 0, 89, 0,
+ 0, 4, 70, 142, 32, 0,
+ 0, 0, 0, 0, 11, 0,
+ 0, 0, 95, 0, 0, 3,
+ 50, 16, 16, 0, 0, 0,
+ 0, 0, 103, 0, 0, 4,
+ 242, 32, 16, 0, 0, 0,
+ 0, 0, 1, 0, 0, 0,
+ 101, 0, 0, 3, 50, 32,
+ 16, 0, 1, 0, 0, 0,
+ 104, 0, 0, 2, 2, 0,
+ 0, 0, 50, 0, 0, 11,
+ 50, 0, 16, 0, 0, 0,
+ 0, 0, 70, 16, 16, 0,
+ 0, 0, 0, 0, 230, 138,
+ 32, 0, 0, 0, 0, 0,
+ 10, 0, 0, 0, 70, 128,
+ 32, 0, 0, 0, 0, 0,
+ 10, 0, 0, 0, 56, 0,
+ 0, 8, 242, 0, 16, 0,
+ 1, 0, 0, 0, 86, 5,
+ 16, 0, 0, 0, 0, 0,
+ 70, 142, 32, 0, 0, 0,
+ 0, 0, 1, 0, 0, 0,
+ 50, 0, 0, 10, 242, 0,
+ 16, 0, 0, 0, 0, 0,
+ 70, 142, 32, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0,
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+ 0, 0, 70, 14, 16, 0,
+ 1, 0, 0, 0, 0, 0,
+ 0, 8, 242, 0, 16, 0,
+ 0, 0, 0, 0, 70, 14,
+ 16, 0, 0, 0, 0, 0,
+ 70, 142, 32, 0, 0, 0,
+ 0, 0, 3, 0, 0, 0,
+ 14, 0, 0, 7, 114, 0,
+ 16, 0, 0, 0, 0, 0,
+ 70, 2, 16, 0, 0, 0,
+ 0, 0, 246, 15, 16, 0,
+ 0, 0, 0, 0, 0, 0,
+ 0, 9, 242, 0, 16, 0,
+ 0, 0, 0, 0, 70, 14,
+ 16, 0, 0, 0, 0, 0,
+ 70, 142, 32, 128, 65, 0,
+ 0, 0, 0, 0, 0, 0,
+ 8, 0, 0, 0, 56, 0,
+ 0, 7, 114, 0, 16, 0,
+ 0, 0, 0, 0, 246, 15,
+ 16, 0, 0, 0, 0, 0,
+ 70, 2, 16, 0, 0, 0,
+ 0, 0, 56, 0, 0, 8,
+ 242, 0, 16, 0, 1, 0,
+ 0, 0, 86, 5, 16, 0,
+ 0, 0, 0, 0, 70, 142,
+ 32, 0, 0, 0, 0, 0,
+ 5, 0, 0, 0, 50, 0,
+ 0, 10, 242, 0, 16, 0,
+ 1, 0, 0, 0, 70, 142,
+ 32, 0, 0, 0, 0, 0,
+ 4, 0, 0, 0, 6, 0,
+ 16, 0, 0, 0, 0, 0,
+ 70, 14, 16, 0, 1, 0,
+ 0, 0, 50, 0, 0, 10,
+ 242, 0, 16, 0, 1, 0,
+ 0, 0, 70, 142, 32, 0,
+ 0, 0, 0, 0, 6, 0,
+ 0, 0, 166, 10, 16, 0,
+ 0, 0, 0, 0, 70, 14,
+ 16, 0, 1, 0, 0, 0,
+ 50, 0, 0, 10, 242, 32,
+ 16, 0, 0, 0, 0, 0,
+ 70, 142, 32, 0, 0, 0,
+ 0, 0, 7, 0, 0, 0,
+ 246, 15, 16, 0, 0, 0,
+ 0, 0, 70, 14, 16, 0,
+ 1, 0, 0, 0, 50, 0,
+ 0, 11, 50, 32, 16, 0,
+ 1, 0, 0, 0, 70, 16,
+ 16, 0, 0, 0, 0, 0,
+ 230, 138, 32, 0, 0, 0,
+ 0, 0, 9, 0, 0, 0,
+ 70, 128, 32, 0, 0, 0,
+ 0, 0, 9, 0, 0, 0,
+ 62, 0, 0, 1, 83, 84,
+ 65, 84, 116, 0, 0, 0,
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+ 0, 0, 0, 0, 0, 0,
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+ 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 1, 0,
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+ 0, 0, 0, 0, 0, 0,
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+ 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0,
+ 0, 0, 82, 68, 69, 70,
+ 148, 2, 0, 0, 1, 0,
+ 0, 0, 72, 0, 0, 0,
+ 1, 0, 0, 0, 28, 0,
+ 0, 0, 0, 4, 254, 255,
+ 0, 1, 0, 0, 108, 2,
+ 0, 0, 60, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0,
+ 0, 0, 1, 0, 0, 0,
+ 0, 0, 0, 0, 36, 71,
+ 108, 111, 98, 97, 108, 115,
+ 0, 171, 171, 171, 60, 0,
+ 0, 0, 11, 0, 0, 0,
+ 96, 0, 0, 0, 96, 1,
+ 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 104, 1,
+ 0, 0, 0, 0, 0, 0,
+ 64, 0, 0, 0, 2, 0,
+ 0, 0, 120, 1, 0, 0,
+ 0, 0, 0, 0, 136, 1,
+ 0, 0, 64, 0, 0, 0,
+ 64, 0, 0, 0, 2, 0,
+ 0, 0, 120, 1, 0, 0,
+ 0, 0, 0, 0, 148, 1,
+ 0, 0, 128, 0, 0, 0,
+ 16, 0, 0, 0, 2, 0,
+ 0, 0, 168, 1, 0, 0,
+ 0, 0, 0, 0, 184, 1,
+ 0, 0, 144, 0, 0, 0,
+ 16, 0, 0, 0, 2, 0,
+ 0, 0, 200, 1, 0, 0,
+ 0, 0, 0, 0, 216, 1,
+ 0, 0, 160, 0, 0, 0,
+ 16, 0, 0, 0, 2, 0,
+ 0, 0, 200, 1, 0, 0,
+ 0, 0, 0, 0, 227, 1,
+ 0, 0, 176, 0, 0, 0,
+ 16, 0, 0, 0, 0, 0,
+ 0, 0, 200, 1, 0, 0,
+ 0, 0, 0, 0, 237, 1,
+ 0, 0, 192, 0, 0, 0,
+ 64, 0, 0, 0, 0, 0,
+ 0, 0, 120, 1, 0, 0,
+ 0, 0, 0, 0, 0, 2,
+ 0, 0, 0, 1, 0, 0,
+ 16, 0, 0, 0, 0, 0,
+ 0, 0, 168, 1, 0, 0,
+ 0, 0, 0, 0, 12, 2,
+ 0, 0, 16, 1, 0, 0,
+ 4, 0, 0, 0, 0, 0,
+ 0, 0, 28, 2, 0, 0,
+ 0, 0, 0, 0, 44, 2,
+ 0, 0, 32, 1, 0, 0,
+ 16, 0, 0, 0, 0, 0,
+ 0, 0, 60, 2, 0, 0,
+ 0, 0, 0, 0, 76, 2,
+ 0, 0, 48, 1, 0, 0,
+ 44, 0, 0, 0, 0, 0,
+ 0, 0, 92, 2, 0, 0,
+ 0, 0, 0, 0, 109, 76,
+ 97, 121, 101, 114, 84, 114,
+ 97, 110, 115, 102, 111, 114,
+ 109, 0, 3, 0, 3, 0,
+ 4, 0, 4, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0,
+ 109, 80, 114, 111, 106, 101,
+ 99, 116, 105, 111, 110, 0,
+ 118, 82, 101, 110, 100, 101,
+ 114, 84, 97, 114, 103, 101,
+ 116, 79, 102, 102, 115, 101,
+ 116, 0, 1, 0, 3, 0,
+ 1, 0, 4, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0,
+ 118, 84, 101, 120, 116, 117,
+ 114, 101, 67, 111, 111, 114,
+ 100, 115, 0, 171, 1, 0,
+ 3, 0, 1, 0, 4, 0,
+ 0, 0, 0, 0, 0, 0,
+ 0, 0, 118, 76, 97, 121,
+ 101, 114, 81, 117, 97, 100,
+ 0, 118, 77, 97, 115, 107,
+ 81, 117, 97, 100, 0, 109,
+ 66, 97, 99, 107, 100, 114,
+ 111, 112, 84, 114, 97, 110,
+ 115, 102, 111, 114, 109, 0,
+ 102, 76, 97, 121, 101, 114,
+ 67, 111, 108, 111, 114, 0,
+ 102, 76, 97, 121, 101, 114,
+ 79, 112, 97, 99, 105, 116,
+ 121, 0, 171, 171, 0, 0,
+ 3, 0, 1, 0, 1, 0,
+ 0, 0, 0, 0, 0, 0,
+ 0, 0, 105, 66, 108, 101,
+ 110, 100, 67, 111, 110, 102,
+ 105, 103, 0, 171, 171, 171,
+ 1, 0, 19, 0, 1, 0,
+ 4, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 109, 89,
+ 117, 118, 67, 111, 108, 111,
+ 114, 77, 97, 116, 114, 105,
+ 120, 0, 2, 0, 3, 0,
+ 3, 0, 3, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0,
+ 77, 105, 99, 114, 111, 115,
+ 111, 102, 116, 32, 40, 82,
+ 41, 32, 72, 76, 83, 76,
+ 32, 83, 104, 97, 100, 101,
+ 114, 32, 67, 111, 109, 112,
+ 105, 108, 101, 114, 32, 49,
+ 48, 46, 49, 0, 73, 83,
+ 71, 78, 44, 0, 0, 0,
+ 1, 0, 0, 0, 8, 0,
+ 0, 0, 32, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0,
+ 0, 0, 3, 0, 0, 0,
+ 0, 0, 0, 0, 3, 3,
+ 0, 0, 80, 79, 83, 73,
+ 84, 73, 79, 78, 0, 171,
+ 171, 171, 79, 83, 71, 78,
+ 80, 0, 0, 0, 2, 0,
+ 0, 0, 8, 0, 0, 0,
+ 56, 0, 0, 0, 0, 0,
+ 0, 0, 1, 0, 0, 0,
+ 3, 0, 0, 0, 0, 0,
+ 0, 0, 15, 0, 0, 0,
+ 68, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0,
+ 3, 0, 0, 0, 1, 0,
+ 0, 0, 3, 12, 0, 0,
+ 83, 86, 95, 80, 111, 115,
+ 105, 116, 105, 111, 110, 0,
+ 84, 69, 88, 67, 79, 79,
+ 82, 68, 0, 171, 171, 171
+};
+ShaderBytes sLayerQuadVS = { LayerQuadVS, sizeof(LayerQuadVS) }; +#if 0
+//
+// Generated by Microsoft (R) HLSL Shader Compiler 10.1
+//
+//
+// Buffer Definitions:
+//
+// cbuffer $Globals
+// {
+//
+// float4 fLayerColor; // Offset: 0 Size: 16
+// float fLayerOpacity; // Offset: 16 Size: 4 [unused]
+// uint4 iBlendConfig; // Offset: 32 Size: 16 [unused]
+// row_major float3x3 mYuvColorMatrix;// Offset: 48 Size: 44 [unused]
+// float4x4 mLayerTransform; // Offset: 96 Size: 64 [unused]
+// float4x4 mProjection; // Offset: 160 Size: 64 [unused]
+// float4 vRenderTargetOffset; // Offset: 224 Size: 16 [unused]
+// float4 vTextureCoords; // Offset: 240 Size: 16 [unused]
+// float4 vLayerQuad; // Offset: 256 Size: 16 [unused]
+// float4 vMaskQuad; // Offset: 272 Size: 16 [unused]
+// float4x4 mBackdropTransform; // Offset: 288 Size: 64 [unused]
+//
+// }
+//
+//
+// Resource Bindings:
+//
+// Name Type Format Dim HLSL Bind Count
+// ------------------------------ ---------- ------- ----------- -------------- ------
+// $Globals cbuffer NA NA cb0 1
+//
+//
+//
+// Input signature:
+//
+// Name Index Mask Register SysValue Format Used
+// -------------------- ----- ------ -------- -------- ------- ------
+// SV_Position 0 xyzw 0 POS float
+// TEXCOORD 0 xy 1 NONE float
+//
+//
+// Output signature:
+//
+// Name Index Mask Register SysValue Format Used
+// -------------------- ----- ------ -------- -------- ------- ------
+// SV_Target 0 xyzw 0 TARGET float xyzw
+//
+//
+// Constant buffer to DX9 shader constant mappings:
+//
+// Target Reg Buffer Start Reg # of Regs Data Conversion
+// ---------- ------- --------- --------- ----------------------
+// c0 cb0 0 1 ( FLT, FLT, FLT, FLT)
+//
+//
+// Level9 shader bytecode:
+//
+ ps_2_x
+ mov oC0, c0
+
+// approximately 1 instruction slot used
+ps_4_0
+dcl_constantbuffer CB0[1], immediateIndexed
+dcl_output o0.xyzw
+mov o0.xyzw, cb0[0].xyzw
+ret
+// Approximately 2 instruction slots used
+#endif
+
+const BYTE SolidColorShader[] =
+{
+ 68, 88, 66, 67, 181, 3,
+ 20, 0, 202, 78, 164, 59,
+ 210, 171, 118, 253, 118, 104,
+ 133, 184, 1, 0, 0, 0,
+ 112, 4, 0, 0, 6, 0,
+ 0, 0, 56, 0, 0, 0,
+ 132, 0, 0, 0, 204, 0,
+ 0, 0, 72, 1, 0, 0,
+ 228, 3, 0, 0, 60, 4,
+ 0, 0, 65, 111, 110, 57,
+ 68, 0, 0, 0, 68, 0,
+ 0, 0, 0, 2, 255, 255,
+ 20, 0, 0, 0, 48, 0,
+ 0, 0, 1, 0, 36, 0,
+ 0, 0, 48, 0, 0, 0,
+ 48, 0, 0, 0, 36, 0,
+ 0, 0, 48, 0, 0, 0,
+ 0, 0, 1, 0, 0, 0,
+ 0, 0, 0, 0, 1, 2,
+ 255, 255, 1, 0, 0, 2,
+ 0, 8, 15, 128, 0, 0,
+ 228, 160, 255, 255, 0, 0,
+ 83, 72, 68, 82, 64, 0,
+ 0, 0, 64, 0, 0, 0,
+ 16, 0, 0, 0, 89, 0,
+ 0, 4, 70, 142, 32, 0,
+ 0, 0, 0, 0, 1, 0,
+ 0, 0, 101, 0, 0, 3,
+ 242, 32, 16, 0, 0, 0,
+ 0, 0, 54, 0, 0, 6,
+ 242, 32, 16, 0, 0, 0,
+ 0, 0, 70, 142, 32, 0,
+ 0, 0, 0, 0, 0, 0,
+ 0, 0, 62, 0, 0, 1,
+ 83, 84, 65, 84, 116, 0,
+ 0, 0, 2, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0,
+ 0, 0, 1, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0,
+ 1, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0,
+ 1, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 82, 68,
+ 69, 70, 148, 2, 0, 0,
+ 1, 0, 0, 0, 72, 0,
+ 0, 0, 1, 0, 0, 0,
+ 28, 0, 0, 0, 0, 4,
+ 255, 255, 0, 1, 0, 0,
+ 108, 2, 0, 0, 60, 0,
+ 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 1, 0,
+ 0, 0, 0, 0, 0, 0,
+ 36, 71, 108, 111, 98, 97,
+ 108, 115, 0, 171, 171, 171,
+ 60, 0, 0, 0, 11, 0,
+ 0, 0, 96, 0, 0, 0,
+ 96, 1, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0,
+ 104, 1, 0, 0, 0, 0,
+ 0, 0, 16, 0, 0, 0,
+ 2, 0, 0, 0, 116, 1,
+ 0, 0, 0, 0, 0, 0,
+ 132, 1, 0, 0, 16, 0,
+ 0, 0, 4, 0, 0, 0,
+ 0, 0, 0, 0, 148, 1,
+ 0, 0, 0, 0, 0, 0,
+ 164, 1, 0, 0, 32, 0,
+ 0, 0, 16, 0, 0, 0,
+ 0, 0, 0, 0, 180, 1,
+ 0, 0, 0, 0, 0, 0,
+ 196, 1, 0, 0, 48, 0,
+ 0, 0, 44, 0, 0, 0,
+ 0, 0, 0, 0, 212, 1,
+ 0, 0, 0, 0, 0, 0,
+ 228, 1, 0, 0, 96, 0,
+ 0, 0, 64, 0, 0, 0,
+ 0, 0, 0, 0, 244, 1,
+ 0, 0, 0, 0, 0, 0,
+ 4, 2, 0, 0, 160, 0,
+ 0, 0, 64, 0, 0, 0,
+ 0, 0, 0, 0, 244, 1,
+ 0, 0, 0, 0, 0, 0,
+ 16, 2, 0, 0, 224, 0,
+ 0, 0, 16, 0, 0, 0,
+ 0, 0, 0, 0, 116, 1,
+ 0, 0, 0, 0, 0, 0,
+ 36, 2, 0, 0, 240, 0,
+ 0, 0, 16, 0, 0, 0,
+ 0, 0, 0, 0, 52, 2,
+ 0, 0, 0, 0, 0, 0,
+ 68, 2, 0, 0, 0, 1,
+ 0, 0, 16, 0, 0, 0,
+ 0, 0, 0, 0, 52, 2,
+ 0, 0, 0, 0, 0, 0,
+ 79, 2, 0, 0, 16, 1,
+ 0, 0, 16, 0, 0, 0,
+ 0, 0, 0, 0, 52, 2,
+ 0, 0, 0, 0, 0, 0,
+ 89, 2, 0, 0, 32, 1,
+ 0, 0, 64, 0, 0, 0,
+ 0, 0, 0, 0, 244, 1,
+ 0, 0, 0, 0, 0, 0,
+ 102, 76, 97, 121, 101, 114,
+ 67, 111, 108, 111, 114, 0,
+ 1, 0, 3, 0, 1, 0,
+ 4, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 102, 76,
+ 97, 121, 101, 114, 79, 112,
+ 97, 99, 105, 116, 121, 0,
+ 171, 171, 0, 0, 3, 0,
+ 1, 0, 1, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0,
+ 105, 66, 108, 101, 110, 100,
+ 67, 111, 110, 102, 105, 103,
+ 0, 171, 171, 171, 1, 0,
+ 19, 0, 1, 0, 4, 0,
+ 0, 0, 0, 0, 0, 0,
+ 0, 0, 109, 89, 117, 118,
+ 67, 111, 108, 111, 114, 77,
+ 97, 116, 114, 105, 120, 0,
+ 2, 0, 3, 0, 3, 0,
+ 3, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 109, 76,
+ 97, 121, 101, 114, 84, 114,
+ 97, 110, 115, 102, 111, 114,
+ 109, 0, 3, 0, 3, 0,
+ 4, 0, 4, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0,
+ 109, 80, 114, 111, 106, 101,
+ 99, 116, 105, 111, 110, 0,
+ 118, 82, 101, 110, 100, 101,
+ 114, 84, 97, 114, 103, 101,
+ 116, 79, 102, 102, 115, 101,
+ 116, 0, 118, 84, 101, 120,
+ 116, 117, 114, 101, 67, 111,
+ 111, 114, 100, 115, 0, 171,
+ 1, 0, 3, 0, 1, 0,
+ 4, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 118, 76,
+ 97, 121, 101, 114, 81, 117,
+ 97, 100, 0, 118, 77, 97,
+ 115, 107, 81, 117, 97, 100,
+ 0, 109, 66, 97, 99, 107,
+ 100, 114, 111, 112, 84, 114,
+ 97, 110, 115, 102, 111, 114,
+ 109, 0, 77, 105, 99, 114,
+ 111, 115, 111, 102, 116, 32,
+ 40, 82, 41, 32, 72, 76,
+ 83, 76, 32, 83, 104, 97,
+ 100, 101, 114, 32, 67, 111,
+ 109, 112, 105, 108, 101, 114,
+ 32, 49, 48, 46, 49, 0,
+ 73, 83, 71, 78, 80, 0,
+ 0, 0, 2, 0, 0, 0,
+ 8, 0, 0, 0, 56, 0,
+ 0, 0, 0, 0, 0, 0,
+ 1, 0, 0, 0, 3, 0,
+ 0, 0, 0, 0, 0, 0,
+ 15, 0, 0, 0, 68, 0,
+ 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 3, 0,
+ 0, 0, 1, 0, 0, 0,
+ 3, 0, 0, 0, 83, 86,
+ 95, 80, 111, 115, 105, 116,
+ 105, 111, 110, 0, 84, 69,
+ 88, 67, 79, 79, 82, 68,
+ 0, 171, 171, 171, 79, 83,
+ 71, 78, 44, 0, 0, 0,
+ 1, 0, 0, 0, 8, 0,
+ 0, 0, 32, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0,
+ 0, 0, 3, 0, 0, 0,
+ 0, 0, 0, 0, 15, 0,
+ 0, 0, 83, 86, 95, 84,
+ 97, 114, 103, 101, 116, 0,
+ 171, 171
+};
+ShaderBytes sSolidColorShader = { SolidColorShader, sizeof(SolidColorShader) }; +#if 0
+//
+// Generated by Microsoft (R) HLSL Shader Compiler 10.1
+//
+//
+// Buffer Definitions:
+//
+// cbuffer $Globals
+// {
+//
+// float4 fLayerColor; // Offset: 0 Size: 16 [unused]
+// float fLayerOpacity; // Offset: 16 Size: 4
+// uint4 iBlendConfig; // Offset: 32 Size: 16 [unused]
+// row_major float3x3 mYuvColorMatrix;// Offset: 48 Size: 44 [unused]
+// float4x4 mLayerTransform; // Offset: 96 Size: 64 [unused]
+// float4x4 mProjection; // Offset: 160 Size: 64 [unused]
+// float4 vRenderTargetOffset; // Offset: 224 Size: 16 [unused]
+// float4 vTextureCoords; // Offset: 240 Size: 16 [unused]
+// float4 vLayerQuad; // Offset: 256 Size: 16 [unused]
+// float4 vMaskQuad; // Offset: 272 Size: 16 [unused]
+// float4x4 mBackdropTransform; // Offset: 288 Size: 64 [unused]
+//
+// }
+//
+//
+// Resource Bindings:
+//
+// Name Type Format Dim HLSL Bind Count
+// ------------------------------ ---------- ------- ----------- -------------- ------
+// sSampler sampler NA NA s0 1
+// tRGB texture float4 2d t0 1
+// $Globals cbuffer NA NA cb0 1
+//
+//
+//
+// Input signature:
+//
+// Name Index Mask Register SysValue Format Used
+// -------------------- ----- ------ -------- -------- ------- ------
+// SV_Position 0 xyzw 0 POS float
+// TEXCOORD 0 xy 1 NONE float xy
+//
+//
+// Output signature:
+//
+// Name Index Mask Register SysValue Format Used
+// -------------------- ----- ------ -------- -------- ------- ------
+// SV_Target 0 xyzw 0 TARGET float xyzw
+//
+//
+// Constant buffer to DX9 shader constant mappings:
+//
+// Target Reg Buffer Start Reg # of Regs Data Conversion
+// ---------- ------- --------- --------- ----------------------
+// c0 cb0 1 1 ( FLT, FLT, FLT, FLT)
+//
+//
+// Sampler/Resource to DX9 shader sampler mappings:
+//
+// Target Sampler Source Sampler Source Resource
+// -------------- --------------- ----------------
+// s0 s0 t0
+//
+//
+// Level9 shader bytecode:
+//
+ ps_2_x
+ dcl t0.xy
+ dcl_2d s0
+ texld r0, t0, s0
+ mul r0.xyz, r0, c0.x
+ mov r0.w, c0.x
+ mov oC0, r0
+
+// approximately 4 instruction slots used (1 texture, 3 arithmetic)
+ps_4_0
+dcl_constantbuffer CB0[2], immediateIndexed
+dcl_sampler s0, mode_default
+dcl_resource_texture2d (float,float,float,float) t0
+dcl_input_ps linear v1.xy
+dcl_output o0.xyzw
+dcl_temps 1
+sample r0.xyzw, v1.xyxx, t0.xyzw, s0
+mul o0.xyz, r0.xyzx, cb0[1].xxxx
+mov o0.w, cb0[1].x
+ret
+// Approximately 4 instruction slots used
+#endif
+
+const BYTE RGBShader[] =
+{
+ 68, 88, 66, 67, 181, 57,
+ 113, 191, 104, 206, 206, 65,
+ 235, 158, 87, 241, 179, 224,
+ 69, 235, 1, 0, 0, 0,
+ 120, 5, 0, 0, 6, 0,
+ 0, 0, 56, 0, 0, 0,
+ 204, 0, 0, 0, 136, 1,
+ 0, 0, 4, 2, 0, 0,
+ 236, 4, 0, 0, 68, 5,
+ 0, 0, 65, 111, 110, 57,
+ 140, 0, 0, 0, 140, 0,
+ 0, 0, 0, 2, 255, 255,
+ 88, 0, 0, 0, 52, 0,
+ 0, 0, 1, 0, 40, 0,
+ 0, 0, 52, 0, 0, 0,
+ 52, 0, 1, 0, 36, 0,
+ 0, 0, 52, 0, 0, 0,
+ 0, 0, 0, 0, 1, 0,
+ 1, 0, 0, 0, 0, 0,
+ 0, 0, 1, 2, 255, 255,
+ 31, 0, 0, 2, 0, 0,
+ 0, 128, 0, 0, 3, 176,
+ 31, 0, 0, 2, 0, 0,
+ 0, 144, 0, 8, 15, 160,
+ 66, 0, 0, 3, 0, 0,
+ 15, 128, 0, 0, 228, 176,
+ 0, 8, 228, 160, 5, 0,
+ 0, 3, 0, 0, 7, 128,
+ 0, 0, 228, 128, 0, 0,
+ 0, 160, 1, 0, 0, 2,
+ 0, 0, 8, 128, 0, 0,
+ 0, 160, 1, 0, 0, 2,
+ 0, 8, 15, 128, 0, 0,
+ 228, 128, 255, 255, 0, 0,
+ 83, 72, 68, 82, 180, 0,
+ 0, 0, 64, 0, 0, 0,
+ 45, 0, 0, 0, 89, 0,
+ 0, 4, 70, 142, 32, 0,
+ 0, 0, 0, 0, 2, 0,
+ 0, 0, 90, 0, 0, 3,
+ 0, 96, 16, 0, 0, 0,
+ 0, 0, 88, 24, 0, 4,
+ 0, 112, 16, 0, 0, 0,
+ 0, 0, 85, 85, 0, 0,
+ 98, 16, 0, 3, 50, 16,
+ 16, 0, 1, 0, 0, 0,
+ 101, 0, 0, 3, 242, 32,
+ 16, 0, 0, 0, 0, 0,
+ 104, 0, 0, 2, 1, 0,
+ 0, 0, 69, 0, 0, 9,
+ 242, 0, 16, 0, 0, 0,
+ 0, 0, 70, 16, 16, 0,
+ 1, 0, 0, 0, 70, 126,
+ 16, 0, 0, 0, 0, 0,
+ 0, 96, 16, 0, 0, 0,
+ 0, 0, 56, 0, 0, 8,
+ 114, 32, 16, 0, 0, 0,
+ 0, 0, 70, 2, 16, 0,
+ 0, 0, 0, 0, 6, 128,
+ 32, 0, 0, 0, 0, 0,
+ 1, 0, 0, 0, 54, 0,
+ 0, 6, 130, 32, 16, 0,
+ 0, 0, 0, 0, 10, 128,
+ 32, 0, 0, 0, 0, 0,
+ 1, 0, 0, 0, 62, 0,
+ 0, 1, 83, 84, 65, 84,
+ 116, 0, 0, 0, 4, 0,
+ 0, 0, 1, 0, 0, 0,
+ 0, 0, 0, 0, 2, 0,
+ 0, 0, 1, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0,
+ 0, 0, 1, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0,
+ 1, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0,
+ 0, 0, 1, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0,
+ 82, 68, 69, 70, 224, 2,
+ 0, 0, 1, 0, 0, 0,
+ 148, 0, 0, 0, 3, 0,
+ 0, 0, 28, 0, 0, 0,
+ 0, 4, 255, 255, 0, 1,
+ 0, 0, 184, 2, 0, 0,
+ 124, 0, 0, 0, 3, 0,
+ 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0,
+ 1, 0, 0, 0, 1, 0,
+ 0, 0, 133, 0, 0, 0,
+ 2, 0, 0, 0, 5, 0,
+ 0, 0, 4, 0, 0, 0,
+ 255, 255, 255, 255, 0, 0,
+ 0, 0, 1, 0, 0, 0,
+ 13, 0, 0, 0, 138, 0,
+ 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 1, 0,
+ 0, 0, 0, 0, 0, 0,
+ 115, 83, 97, 109, 112, 108,
+ 101, 114, 0, 116, 82, 71,
+ 66, 0, 36, 71, 108, 111,
+ 98, 97, 108, 115, 0, 171,
+ 138, 0, 0, 0, 11, 0,
+ 0, 0, 172, 0, 0, 0,
+ 96, 1, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0,
+ 180, 1, 0, 0, 0, 0,
+ 0, 0, 16, 0, 0, 0,
+ 0, 0, 0, 0, 192, 1,
+ 0, 0, 0, 0, 0, 0,
+ 208, 1, 0, 0, 16, 0,
+ 0, 0, 4, 0, 0, 0,
+ 2, 0, 0, 0, 224, 1,
+ 0, 0, 0, 0, 0, 0,
+ 240, 1, 0, 0, 32, 0,
+ 0, 0, 16, 0, 0, 0,
+ 0, 0, 0, 0, 0, 2,
+ 0, 0, 0, 0, 0, 0,
+ 16, 2, 0, 0, 48, 0,
+ 0, 0, 44, 0, 0, 0,
+ 0, 0, 0, 0, 32, 2,
+ 0, 0, 0, 0, 0, 0,
+ 48, 2, 0, 0, 96, 0,
+ 0, 0, 64, 0, 0, 0,
+ 0, 0, 0, 0, 64, 2,
+ 0, 0, 0, 0, 0, 0,
+ 80, 2, 0, 0, 160, 0,
+ 0, 0, 64, 0, 0, 0,
+ 0, 0, 0, 0, 64, 2,
+ 0, 0, 0, 0, 0, 0,
+ 92, 2, 0, 0, 224, 0,
+ 0, 0, 16, 0, 0, 0,
+ 0, 0, 0, 0, 192, 1,
+ 0, 0, 0, 0, 0, 0,
+ 112, 2, 0, 0, 240, 0,
+ 0, 0, 16, 0, 0, 0,
+ 0, 0, 0, 0, 128, 2,
+ 0, 0, 0, 0, 0, 0,
+ 144, 2, 0, 0, 0, 1,
+ 0, 0, 16, 0, 0, 0,
+ 0, 0, 0, 0, 128, 2,
+ 0, 0, 0, 0, 0, 0,
+ 155, 2, 0, 0, 16, 1,
+ 0, 0, 16, 0, 0, 0,
+ 0, 0, 0, 0, 128, 2,
+ 0, 0, 0, 0, 0, 0,
+ 165, 2, 0, 0, 32, 1,
+ 0, 0, 64, 0, 0, 0,
+ 0, 0, 0, 0, 64, 2,
+ 0, 0, 0, 0, 0, 0,
+ 102, 76, 97, 121, 101, 114,
+ 67, 111, 108, 111, 114, 0,
+ 1, 0, 3, 0, 1, 0,
+ 4, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 102, 76,
+ 97, 121, 101, 114, 79, 112,
+ 97, 99, 105, 116, 121, 0,
+ 171, 171, 0, 0, 3, 0,
+ 1, 0, 1, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0,
+ 105, 66, 108, 101, 110, 100,
+ 67, 111, 110, 102, 105, 103,
+ 0, 171, 171, 171, 1, 0,
+ 19, 0, 1, 0, 4, 0,
+ 0, 0, 0, 0, 0, 0,
+ 0, 0, 109, 89, 117, 118,
+ 67, 111, 108, 111, 114, 77,
+ 97, 116, 114, 105, 120, 0,
+ 2, 0, 3, 0, 3, 0,
+ 3, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 109, 76,
+ 97, 121, 101, 114, 84, 114,
+ 97, 110, 115, 102, 111, 114,
+ 109, 0, 3, 0, 3, 0,
+ 4, 0, 4, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0,
+ 109, 80, 114, 111, 106, 101,
+ 99, 116, 105, 111, 110, 0,
+ 118, 82, 101, 110, 100, 101,
+ 114, 84, 97, 114, 103, 101,
+ 116, 79, 102, 102, 115, 101,
+ 116, 0, 118, 84, 101, 120,
+ 116, 117, 114, 101, 67, 111,
+ 111, 114, 100, 115, 0, 171,
+ 1, 0, 3, 0, 1, 0,
+ 4, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 118, 76,
+ 97, 121, 101, 114, 81, 117,
+ 97, 100, 0, 118, 77, 97,
+ 115, 107, 81, 117, 97, 100,
+ 0, 109, 66, 97, 99, 107,
+ 100, 114, 111, 112, 84, 114,
+ 97, 110, 115, 102, 111, 114,
+ 109, 0, 77, 105, 99, 114,
+ 111, 115, 111, 102, 116, 32,
+ 40, 82, 41, 32, 72, 76,
+ 83, 76, 32, 83, 104, 97,
+ 100, 101, 114, 32, 67, 111,
+ 109, 112, 105, 108, 101, 114,
+ 32, 49, 48, 46, 49, 0,
+ 73, 83, 71, 78, 80, 0,
+ 0, 0, 2, 0, 0, 0,
+ 8, 0, 0, 0, 56, 0,
+ 0, 0, 0, 0, 0, 0,
+ 1, 0, 0, 0, 3, 0,
+ 0, 0, 0, 0, 0, 0,
+ 15, 0, 0, 0, 68, 0,
+ 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 3, 0,
+ 0, 0, 1, 0, 0, 0,
+ 3, 3, 0, 0, 83, 86,
+ 95, 80, 111, 115, 105, 116,
+ 105, 111, 110, 0, 84, 69,
+ 88, 67, 79, 79, 82, 68,
+ 0, 171, 171, 171, 79, 83,
+ 71, 78, 44, 0, 0, 0,
+ 1, 0, 0, 0, 8, 0,
+ 0, 0, 32, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0,
+ 0, 0, 3, 0, 0, 0,
+ 0, 0, 0, 0, 15, 0,
+ 0, 0, 83, 86, 95, 84,
+ 97, 114, 103, 101, 116, 0,
+ 171, 171
+};
+ShaderBytes sRGBShader = { RGBShader, sizeof(RGBShader) }; +#if 0
+//
+// Generated by Microsoft (R) HLSL Shader Compiler 10.1
+//
+//
+// Buffer Definitions:
+//
+// cbuffer $Globals
+// {
+//
+// float4 fLayerColor; // Offset: 0 Size: 16 [unused]
+// float fLayerOpacity; // Offset: 16 Size: 4
+// uint4 iBlendConfig; // Offset: 32 Size: 16 [unused]
+// row_major float3x3 mYuvColorMatrix;// Offset: 48 Size: 44 [unused]
+// float4x4 mLayerTransform; // Offset: 96 Size: 64 [unused]
+// float4x4 mProjection; // Offset: 160 Size: 64 [unused]
+// float4 vRenderTargetOffset; // Offset: 224 Size: 16 [unused]
+// float4 vTextureCoords; // Offset: 240 Size: 16 [unused]
+// float4 vLayerQuad; // Offset: 256 Size: 16 [unused]
+// float4 vMaskQuad; // Offset: 272 Size: 16 [unused]
+// float4x4 mBackdropTransform; // Offset: 288 Size: 64 [unused]
+//
+// }
+//
+//
+// Resource Bindings:
+//
+// Name Type Format Dim HLSL Bind Count
+// ------------------------------ ---------- ------- ----------- -------------- ------
+// sSampler sampler NA NA s0 1
+// tRGB texture float4 2d t0 1
+// $Globals cbuffer NA NA cb0 1
+//
+//
+//
+// Input signature:
+//
+// Name Index Mask Register SysValue Format Used
+// -------------------- ----- ------ -------- -------- ------- ------
+// SV_Position 0 xyzw 0 POS float
+// TEXCOORD 0 xy 1 NONE float xy
+//
+//
+// Output signature:
+//
+// Name Index Mask Register SysValue Format Used
+// -------------------- ----- ------ -------- -------- ------- ------
+// SV_Target 0 xyzw 0 TARGET float xyzw
+//
+//
+// Constant buffer to DX9 shader constant mappings:
+//
+// Target Reg Buffer Start Reg # of Regs Data Conversion
+// ---------- ------- --------- --------- ----------------------
+// c0 cb0 1 1 ( FLT, FLT, FLT, FLT)
+//
+//
+// Sampler/Resource to DX9 shader sampler mappings:
+//
+// Target Sampler Source Sampler Source Resource
+// -------------- --------------- ----------------
+// s0 s0 t0
+//
+//
+// Level9 shader bytecode:
+//
+ ps_2_x
+ dcl t0.xy
+ dcl_2d s0
+ texld r0, t0, s0
+ mul r0, r0, c0.x
+ mov oC0, r0
+
+// approximately 3 instruction slots used (1 texture, 2 arithmetic)
+ps_4_0
+dcl_constantbuffer CB0[2], immediateIndexed
+dcl_sampler s0, mode_default
+dcl_resource_texture2d (float,float,float,float) t0
+dcl_input_ps linear v1.xy
+dcl_output o0.xyzw
+dcl_temps 1
+sample r0.xyzw, v1.xyxx, t0.xyzw, s0
+mul o0.xyzw, r0.xyzw, cb0[1].xxxx
+ret
+// Approximately 3 instruction slots used
+#endif
+
+const BYTE RGBAShader[] =
+{
+ 68, 88, 66, 67, 0, 64,
+ 93, 222, 73, 216, 128, 20,
+ 42, 69, 82, 179, 209, 122,
+ 136, 190, 1, 0, 0, 0,
+ 84, 5, 0, 0, 6, 0,
+ 0, 0, 56, 0, 0, 0,
+ 192, 0, 0, 0, 100, 1,
+ 0, 0, 224, 1, 0, 0,
+ 200, 4, 0, 0, 32, 5,
+ 0, 0, 65, 111, 110, 57,
+ 128, 0, 0, 0, 128, 0,
+ 0, 0, 0, 2, 255, 255,
+ 76, 0, 0, 0, 52, 0,
+ 0, 0, 1, 0, 40, 0,
+ 0, 0, 52, 0, 0, 0,
+ 52, 0, 1, 0, 36, 0,
+ 0, 0, 52, 0, 0, 0,
+ 0, 0, 0, 0, 1, 0,
+ 1, 0, 0, 0, 0, 0,
+ 0, 0, 1, 2, 255, 255,
+ 31, 0, 0, 2, 0, 0,
+ 0, 128, 0, 0, 3, 176,
+ 31, 0, 0, 2, 0, 0,
+ 0, 144, 0, 8, 15, 160,
+ 66, 0, 0, 3, 0, 0,
+ 15, 128, 0, 0, 228, 176,
+ 0, 8, 228, 160, 5, 0,
+ 0, 3, 0, 0, 15, 128,
+ 0, 0, 228, 128, 0, 0,
+ 0, 160, 1, 0, 0, 2,
+ 0, 8, 15, 128, 0, 0,
+ 228, 128, 255, 255, 0, 0,
+ 83, 72, 68, 82, 156, 0,
+ 0, 0, 64, 0, 0, 0,
+ 39, 0, 0, 0, 89, 0,
+ 0, 4, 70, 142, 32, 0,
+ 0, 0, 0, 0, 2, 0,
+ 0, 0, 90, 0, 0, 3,
+ 0, 96, 16, 0, 0, 0,
+ 0, 0, 88, 24, 0, 4,
+ 0, 112, 16, 0, 0, 0,
+ 0, 0, 85, 85, 0, 0,
+ 98, 16, 0, 3, 50, 16,
+ 16, 0, 1, 0, 0, 0,
+ 101, 0, 0, 3, 242, 32,
+ 16, 0, 0, 0, 0, 0,
+ 104, 0, 0, 2, 1, 0,
+ 0, 0, 69, 0, 0, 9,
+ 242, 0, 16, 0, 0, 0,
+ 0, 0, 70, 16, 16, 0,
+ 1, 0, 0, 0, 70, 126,
+ 16, 0, 0, 0, 0, 0,
+ 0, 96, 16, 0, 0, 0,
+ 0, 0, 56, 0, 0, 8,
+ 242, 32, 16, 0, 0, 0,
+ 0, 0, 70, 14, 16, 0,
+ 0, 0, 0, 0, 6, 128,
+ 32, 0, 0, 0, 0, 0,
+ 1, 0, 0, 0, 62, 0,
+ 0, 1, 83, 84, 65, 84,
+ 116, 0, 0, 0, 3, 0,
+ 0, 0, 1, 0, 0, 0,
+ 0, 0, 0, 0, 2, 0,
+ 0, 0, 1, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0,
+ 0, 0, 1, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0,
+ 1, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0,
+ 82, 68, 69, 70, 224, 2,
+ 0, 0, 1, 0, 0, 0,
+ 148, 0, 0, 0, 3, 0,
+ 0, 0, 28, 0, 0, 0,
+ 0, 4, 255, 255, 0, 1,
+ 0, 0, 184, 2, 0, 0,
+ 124, 0, 0, 0, 3, 0,
+ 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0,
+ 1, 0, 0, 0, 1, 0,
+ 0, 0, 133, 0, 0, 0,
+ 2, 0, 0, 0, 5, 0,
+ 0, 0, 4, 0, 0, 0,
+ 255, 255, 255, 255, 0, 0,
+ 0, 0, 1, 0, 0, 0,
+ 13, 0, 0, 0, 138, 0,
+ 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 1, 0,
+ 0, 0, 0, 0, 0, 0,
+ 115, 83, 97, 109, 112, 108,
+ 101, 114, 0, 116, 82, 71,
+ 66, 0, 36, 71, 108, 111,
+ 98, 97, 108, 115, 0, 171,
+ 138, 0, 0, 0, 11, 0,
+ 0, 0, 172, 0, 0, 0,
+ 96, 1, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0,
+ 180, 1, 0, 0, 0, 0,
+ 0, 0, 16, 0, 0, 0,
+ 0, 0, 0, 0, 192, 1,
+ 0, 0, 0, 0, 0, 0,
+ 208, 1, 0, 0, 16, 0,
+ 0, 0, 4, 0, 0, 0,
+ 2, 0, 0, 0, 224, 1,
+ 0, 0, 0, 0, 0, 0,
+ 240, 1, 0, 0, 32, 0,
+ 0, 0, 16, 0, 0, 0,
+ 0, 0, 0, 0, 0, 2,
+ 0, 0, 0, 0, 0, 0,
+ 16, 2, 0, 0, 48, 0,
+ 0, 0, 44, 0, 0, 0,
+ 0, 0, 0, 0, 32, 2,
+ 0, 0, 0, 0, 0, 0,
+ 48, 2, 0, 0, 96, 0,
+ 0, 0, 64, 0, 0, 0,
+ 0, 0, 0, 0, 64, 2,
+ 0, 0, 0, 0, 0, 0,
+ 80, 2, 0, 0, 160, 0,
+ 0, 0, 64, 0, 0, 0,
+ 0, 0, 0, 0, 64, 2,
+ 0, 0, 0, 0, 0, 0,
+ 92, 2, 0, 0, 224, 0,
+ 0, 0, 16, 0, 0, 0,
+ 0, 0, 0, 0, 192, 1,
+ 0, 0, 0, 0, 0, 0,
+ 112, 2, 0, 0, 240, 0,
+ 0, 0, 16, 0, 0, 0,
+ 0, 0, 0, 0, 128, 2,
+ 0, 0, 0, 0, 0, 0,
+ 144, 2, 0, 0, 0, 1,
+ 0, 0, 16, 0, 0, 0,
+ 0, 0, 0, 0, 128, 2,
+ 0, 0, 0, 0, 0, 0,
+ 155, 2, 0, 0, 16, 1,
+ 0, 0, 16, 0, 0, 0,
+ 0, 0, 0, 0, 128, 2,
+ 0, 0, 0, 0, 0, 0,
+ 165, 2, 0, 0, 32, 1,
+ 0, 0, 64, 0, 0, 0,
+ 0, 0, 0, 0, 64, 2,
+ 0, 0, 0, 0, 0, 0,
+ 102, 76, 97, 121, 101, 114,
+ 67, 111, 108, 111, 114, 0,
+ 1, 0, 3, 0, 1, 0,
+ 4, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 102, 76,
+ 97, 121, 101, 114, 79, 112,
+ 97, 99, 105, 116, 121, 0,
+ 171, 171, 0, 0, 3, 0,
+ 1, 0, 1, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0,
+ 105, 66, 108, 101, 110, 100,
+ 67, 111, 110, 102, 105, 103,
+ 0, 171, 171, 171, 1, 0,
+ 19, 0, 1, 0, 4, 0,
+ 0, 0, 0, 0, 0, 0,
+ 0, 0, 109, 89, 117, 118,
+ 67, 111, 108, 111, 114, 77,
+ 97, 116, 114, 105, 120, 0,
+ 2, 0, 3, 0, 3, 0,
+ 3, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 109, 76,
+ 97, 121, 101, 114, 84, 114,
+ 97, 110, 115, 102, 111, 114,
+ 109, 0, 3, 0, 3, 0,
+ 4, 0, 4, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0,
+ 109, 80, 114, 111, 106, 101,
+ 99, 116, 105, 111, 110, 0,
+ 118, 82, 101, 110, 100, 101,
+ 114, 84, 97, 114, 103, 101,
+ 116, 79, 102, 102, 115, 101,
+ 116, 0, 118, 84, 101, 120,
+ 116, 117, 114, 101, 67, 111,
+ 111, 114, 100, 115, 0, 171,
+ 1, 0, 3, 0, 1, 0,
+ 4, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 118, 76,
+ 97, 121, 101, 114, 81, 117,
+ 97, 100, 0, 118, 77, 97,
+ 115, 107, 81, 117, 97, 100,
+ 0, 109, 66, 97, 99, 107,
+ 100, 114, 111, 112, 84, 114,
+ 97, 110, 115, 102, 111, 114,
+ 109, 0, 77, 105, 99, 114,
+ 111, 115, 111, 102, 116, 32,
+ 40, 82, 41, 32, 72, 76,
+ 83, 76, 32, 83, 104, 97,
+ 100, 101, 114, 32, 67, 111,
+ 109, 112, 105, 108, 101, 114,
+ 32, 49, 48, 46, 49, 0,
+ 73, 83, 71, 78, 80, 0,
+ 0, 0, 2, 0, 0, 0,
+ 8, 0, 0, 0, 56, 0,
+ 0, 0, 0, 0, 0, 0,
+ 1, 0, 0, 0, 3, 0,
+ 0, 0, 0, 0, 0, 0,
+ 15, 0, 0, 0, 68, 0,
+ 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 3, 0,
+ 0, 0, 1, 0, 0, 0,
+ 3, 3, 0, 0, 83, 86,
+ 95, 80, 111, 115, 105, 116,
+ 105, 111, 110, 0, 84, 69,
+ 88, 67, 79, 79, 82, 68,
+ 0, 171, 171, 171, 79, 83,
+ 71, 78, 44, 0, 0, 0,
+ 1, 0, 0, 0, 8, 0,
+ 0, 0, 32, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0,
+ 0, 0, 3, 0, 0, 0,
+ 0, 0, 0, 0, 15, 0,
+ 0, 0, 83, 86, 95, 84,
+ 97, 114, 103, 101, 116, 0,
+ 171, 171
+};
+ShaderBytes sRGBAShader = { RGBAShader, sizeof(RGBAShader) }; +#if 0
+//
+// Generated by Microsoft (R) HLSL Shader Compiler 10.1
+//
+//
+// Buffer Definitions:
+//
+// cbuffer $Globals
+// {
+//
+// float4 fLayerColor; // Offset: 0 Size: 16 [unused]
+// float fLayerOpacity; // Offset: 16 Size: 4
+// uint4 iBlendConfig; // Offset: 32 Size: 16 [unused]
+// row_major float3x3 mYuvColorMatrix;// Offset: 48 Size: 44 [unused]
+// float4x4 mLayerTransform; // Offset: 96 Size: 64 [unused]
+// float4x4 mProjection; // Offset: 160 Size: 64 [unused]
+// float4 vRenderTargetOffset; // Offset: 224 Size: 16 [unused]
+// float4 vTextureCoords; // Offset: 240 Size: 16 [unused]
+// float4 vLayerQuad; // Offset: 256 Size: 16 [unused]
+// float4 vMaskQuad; // Offset: 272 Size: 16 [unused]
+// float4x4 mBackdropTransform; // Offset: 288 Size: 64 [unused]
+//
+// }
+//
+//
+// Resource Bindings:
+//
+// Name Type Format Dim HLSL Bind Count
+// ------------------------------ ---------- ------- ----------- -------------- ------
+// sSampler sampler NA NA s0 1
+// tRGB texture float4 2d t0 1
+// tRGBWhite texture float4 2d t4 1
+// $Globals cbuffer NA NA cb0 1
+//
+//
+//
+// Input signature:
+//
+// Name Index Mask Register SysValue Format Used
+// -------------------- ----- ------ -------- -------- ------- ------
+// SV_Position 0 xyzw 0 POS float
+// TEXCOORD 0 xy 1 NONE float xy
+//
+//
+// Output signature:
+//
+// Name Index Mask Register SysValue Format Used
+// -------------------- ----- ------ -------- -------- ------- ------
+// SV_Target 0 xyzw 0 TARGET float xyzw
+// SV_Target 1 xyzw 1 TARGET float xyzw
+//
+//
+// Constant buffer to DX9 shader constant mappings:
+//
+// Target Reg Buffer Start Reg # of Regs Data Conversion
+// ---------- ------- --------- --------- ----------------------
+// c0 cb0 1 1 ( FLT, FLT, FLT, FLT)
+//
+//
+// Sampler/Resource to DX9 shader sampler mappings:
+//
+// Target Sampler Source Sampler Source Resource
+// -------------- --------------- ----------------
+// s0 s0 t0
+// s1 s0 t4
+//
+//
+// Level9 shader bytecode:
+//
+ ps_2_x
+ def c1, 1, 0, 0, 0
+ dcl t0.xy
+ dcl_2d s0
+ dcl_2d s1
+ texld r0, t0, s0
+ texld r1, t0, s1
+ add r1, r0, -r1
+ add r1, r1, c1.x
+ mov r0.w, r1.y
+ mul r1, r1, c0.x
+ mov oC1, r1
+ mul r0, r0, c0.x
+ mov oC0, r0
+
+// approximately 9 instruction slots used (2 texture, 7 arithmetic)
+ps_4_0
+dcl_constantbuffer CB0[2], immediateIndexed
+dcl_sampler s0, mode_default
+dcl_resource_texture2d (float,float,float,float) t0
+dcl_resource_texture2d (float,float,float,float) t4
+dcl_input_ps linear v1.xy
+dcl_output o0.xyzw
+dcl_output o1.xyzw
+dcl_temps 2
+sample r0.xyzw, v1.xyxx, t4.xyzw, s0
+sample r1.xyzw, v1.xyxx, t0.xyzw, s0
+add r0.xyzw, -r0.xyzw, r1.xyzw
+add r0.xyzw, r0.xyzw, l(1.000000, 1.000000, 1.000000, 1.000000)
+mov r1.w, r0.y
+mul o1.xyzw, r0.xyzw, cb0[1].xxxx
+mul o0.xyzw, r1.xyzw, cb0[1].xxxx
+ret
+// Approximately 8 instruction slots used
+#endif
+
+const BYTE ComponentAlphaShader[] =
+{
+ 68, 88, 66, 67, 168, 127,
+ 203, 56, 125, 182, 211, 23,
+ 166, 215, 189, 218, 181, 48,
+ 227, 73, 1, 0, 0, 0,
+ 212, 6, 0, 0, 6, 0,
+ 0, 0, 56, 0, 0, 0,
+ 64, 1, 0, 0, 160, 2,
+ 0, 0, 28, 3, 0, 0,
+ 48, 6, 0, 0, 136, 6,
+ 0, 0, 65, 111, 110, 57,
+ 0, 1, 0, 0, 0, 1,
+ 0, 0, 0, 2, 255, 255,
+ 200, 0, 0, 0, 56, 0,
+ 0, 0, 1, 0, 44, 0,
+ 0, 0, 56, 0, 0, 0,
+ 56, 0, 2, 0, 36, 0,
+ 0, 0, 56, 0, 0, 0,
+ 0, 0, 4, 0, 1, 0,
+ 0, 0, 1, 0, 1, 0,
+ 0, 0, 0, 0, 0, 0,
+ 1, 2, 255, 255, 81, 0,
+ 0, 5, 1, 0, 15, 160,
+ 0, 0, 128, 63, 0, 0,
+ 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 31, 0,
+ 0, 2, 0, 0, 0, 128,
+ 0, 0, 3, 176, 31, 0,
+ 0, 2, 0, 0, 0, 144,
+ 0, 8, 15, 160, 31, 0,
+ 0, 2, 0, 0, 0, 144,
+ 1, 8, 15, 160, 66, 0,
+ 0, 3, 0, 0, 15, 128,
+ 0, 0, 228, 176, 0, 8,
+ 228, 160, 66, 0, 0, 3,
+ 1, 0, 15, 128, 0, 0,
+ 228, 176, 1, 8, 228, 160,
+ 2, 0, 0, 3, 1, 0,
+ 15, 128, 0, 0, 228, 128,
+ 1, 0, 228, 129, 2, 0,
+ 0, 3, 1, 0, 15, 128,
+ 1, 0, 228, 128, 1, 0,
+ 0, 160, 1, 0, 0, 2,
+ 0, 0, 8, 128, 1, 0,
+ 85, 128, 5, 0, 0, 3,
+ 1, 0, 15, 128, 1, 0,
+ 228, 128, 0, 0, 0, 160,
+ 1, 0, 0, 2, 1, 8,
+ 15, 128, 1, 0, 228, 128,
+ 5, 0, 0, 3, 0, 0,
+ 15, 128, 0, 0, 228, 128,
+ 0, 0, 0, 160, 1, 0,
+ 0, 2, 0, 8, 15, 128,
+ 0, 0, 228, 128, 255, 255,
+ 0, 0, 83, 72, 68, 82,
+ 88, 1, 0, 0, 64, 0,
+ 0, 0, 86, 0, 0, 0,
+ 89, 0, 0, 4, 70, 142,
+ 32, 0, 0, 0, 0, 0,
+ 2, 0, 0, 0, 90, 0,
+ 0, 3, 0, 96, 16, 0,
+ 0, 0, 0, 0, 88, 24,
+ 0, 4, 0, 112, 16, 0,
+ 0, 0, 0, 0, 85, 85,
+ 0, 0, 88, 24, 0, 4,
+ 0, 112, 16, 0, 4, 0,
+ 0, 0, 85, 85, 0, 0,
+ 98, 16, 0, 3, 50, 16,
+ 16, 0, 1, 0, 0, 0,
+ 101, 0, 0, 3, 242, 32,
+ 16, 0, 0, 0, 0, 0,
+ 101, 0, 0, 3, 242, 32,
+ 16, 0, 1, 0, 0, 0,
+ 104, 0, 0, 2, 2, 0,
+ 0, 0, 69, 0, 0, 9,
+ 242, 0, 16, 0, 0, 0,
+ 0, 0, 70, 16, 16, 0,
+ 1, 0, 0, 0, 70, 126,
+ 16, 0, 4, 0, 0, 0,
+ 0, 96, 16, 0, 0, 0,
+ 0, 0, 69, 0, 0, 9,
+ 242, 0, 16, 0, 1, 0,
+ 0, 0, 70, 16, 16, 0,
+ 1, 0, 0, 0, 70, 126,
+ 16, 0, 0, 0, 0, 0,
+ 0, 96, 16, 0, 0, 0,
+ 0, 0, 0, 0, 0, 8,
+ 242, 0, 16, 0, 0, 0,
+ 0, 0, 70, 14, 16, 128,
+ 65, 0, 0, 0, 0, 0,
+ 0, 0, 70, 14, 16, 0,
+ 1, 0, 0, 0, 0, 0,
+ 0, 10, 242, 0, 16, 0,
+ 0, 0, 0, 0, 70, 14,
+ 16, 0, 0, 0, 0, 0,
+ 2, 64, 0, 0, 0, 0,
+ 128, 63, 0, 0, 128, 63,
+ 0, 0, 128, 63, 0, 0,
+ 128, 63, 54, 0, 0, 5,
+ 130, 0, 16, 0, 1, 0,
+ 0, 0, 26, 0, 16, 0,
+ 0, 0, 0, 0, 56, 0,
+ 0, 8, 242, 32, 16, 0,
+ 1, 0, 0, 0, 70, 14,
+ 16, 0, 0, 0, 0, 0,
+ 6, 128, 32, 0, 0, 0,
+ 0, 0, 1, 0, 0, 0,
+ 56, 0, 0, 8, 242, 32,
+ 16, 0, 0, 0, 0, 0,
+ 70, 14, 16, 0, 1, 0,
+ 0, 0, 6, 128, 32, 0,
+ 0, 0, 0, 0, 1, 0,
+ 0, 0, 62, 0, 0, 1,
+ 83, 84, 65, 84, 116, 0,
+ 0, 0, 8, 0, 0, 0,
+ 2, 0, 0, 0, 0, 0,
+ 0, 0, 3, 0, 0, 0,
+ 4, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0,
+ 1, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 2, 0,
+ 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0,
+ 1, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 82, 68,
+ 69, 70, 12, 3, 0, 0,
+ 1, 0, 0, 0, 192, 0,
+ 0, 0, 4, 0, 0, 0,
+ 28, 0, 0, 0, 0, 4,
+ 255, 255, 0, 1, 0, 0,
+ 228, 2, 0, 0, 156, 0,
+ 0, 0, 3, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 1, 0,
+ 0, 0, 1, 0, 0, 0,
+ 165, 0, 0, 0, 2, 0,
+ 0, 0, 5, 0, 0, 0,
+ 4, 0, 0, 0, 255, 255,
+ 255, 255, 0, 0, 0, 0,
+ 1, 0, 0, 0, 13, 0,
+ 0, 0, 170, 0, 0, 0,
+ 2, 0, 0, 0, 5, 0,
+ 0, 0, 4, 0, 0, 0,
+ 255, 255, 255, 255, 4, 0,
+ 0, 0, 1, 0, 0, 0,
+ 13, 0, 0, 0, 180, 0,
+ 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 1, 0,
+ 0, 0, 0, 0, 0, 0,
+ 115, 83, 97, 109, 112, 108,
+ 101, 114, 0, 116, 82, 71,
+ 66, 0, 116, 82, 71, 66,
+ 87, 104, 105, 116, 101, 0,
+ 36, 71, 108, 111, 98, 97,
+ 108, 115, 0, 171, 171, 171,
+ 180, 0, 0, 0, 11, 0,
+ 0, 0, 216, 0, 0, 0,
+ 96, 1, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0,
+ 224, 1, 0, 0, 0, 0,
+ 0, 0, 16, 0, 0, 0,
+ 0, 0, 0, 0, 236, 1,
+ 0, 0, 0, 0, 0, 0,
+ 252, 1, 0, 0, 16, 0,
+ 0, 0, 4, 0, 0, 0,
+ 2, 0, 0, 0, 12, 2,
+ 0, 0, 0, 0, 0, 0,
+ 28, 2, 0, 0, 32, 0,
+ 0, 0, 16, 0, 0, 0,
+ 0, 0, 0, 0, 44, 2,
+ 0, 0, 0, 0, 0, 0,
+ 60, 2, 0, 0, 48, 0,
+ 0, 0, 44, 0, 0, 0,
+ 0, 0, 0, 0, 76, 2,
+ 0, 0, 0, 0, 0, 0,
+ 92, 2, 0, 0, 96, 0,
+ 0, 0, 64, 0, 0, 0,
+ 0, 0, 0, 0, 108, 2,
+ 0, 0, 0, 0, 0, 0,
+ 124, 2, 0, 0, 160, 0,
+ 0, 0, 64, 0, 0, 0,
+ 0, 0, 0, 0, 108, 2,
+ 0, 0, 0, 0, 0, 0,
+ 136, 2, 0, 0, 224, 0,
+ 0, 0, 16, 0, 0, 0,
+ 0, 0, 0, 0, 236, 1,
+ 0, 0, 0, 0, 0, 0,
+ 156, 2, 0, 0, 240, 0,
+ 0, 0, 16, 0, 0, 0,
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+ 0, 0, 0, 0, 0, 0,
+ 188, 2, 0, 0, 0, 1,
+ 0, 0, 16, 0, 0, 0,
+ 0, 0, 0, 0, 172, 2,
+ 0, 0, 0, 0, 0, 0,
+ 199, 2, 0, 0, 16, 1,
+ 0, 0, 16, 0, 0, 0,
+ 0, 0, 0, 0, 172, 2,
+ 0, 0, 0, 0, 0, 0,
+ 209, 2, 0, 0, 32, 1,
+ 0, 0, 64, 0, 0, 0,
+ 0, 0, 0, 0, 108, 2,
+ 0, 0, 0, 0, 0, 0,
+ 102, 76, 97, 121, 101, 114,
+ 67, 111, 108, 111, 114, 0,
+ 1, 0, 3, 0, 1, 0,
+ 4, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 102, 76,
+ 97, 121, 101, 114, 79, 112,
+ 97, 99, 105, 116, 121, 0,
+ 171, 171, 0, 0, 3, 0,
+ 1, 0, 1, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0,
+ 105, 66, 108, 101, 110, 100,
+ 67, 111, 110, 102, 105, 103,
+ 0, 171, 171, 171, 1, 0,
+ 19, 0, 1, 0, 4, 0,
+ 0, 0, 0, 0, 0, 0,
+ 0, 0, 109, 89, 117, 118,
+ 67, 111, 108, 111, 114, 77,
+ 97, 116, 114, 105, 120, 0,
+ 2, 0, 3, 0, 3, 0,
+ 3, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 109, 76,
+ 97, 121, 101, 114, 84, 114,
+ 97, 110, 115, 102, 111, 114,
+ 109, 0, 3, 0, 3, 0,
+ 4, 0, 4, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0,
+ 109, 80, 114, 111, 106, 101,
+ 99, 116, 105, 111, 110, 0,
+ 118, 82, 101, 110, 100, 101,
+ 114, 84, 97, 114, 103, 101,
+ 116, 79, 102, 102, 115, 101,
+ 116, 0, 118, 84, 101, 120,
+ 116, 117, 114, 101, 67, 111,
+ 111, 114, 100, 115, 0, 171,
+ 1, 0, 3, 0, 1, 0,
+ 4, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 118, 76,
+ 97, 121, 101, 114, 81, 117,
+ 97, 100, 0, 118, 77, 97,
+ 115, 107, 81, 117, 97, 100,
+ 0, 109, 66, 97, 99, 107,
+ 100, 114, 111, 112, 84, 114,
+ 97, 110, 115, 102, 111, 114,
+ 109, 0, 77, 105, 99, 114,
+ 111, 115, 111, 102, 116, 32,
+ 40, 82, 41, 32, 72, 76,
+ 83, 76, 32, 83, 104, 97,
+ 100, 101, 114, 32, 67, 111,
+ 109, 112, 105, 108, 101, 114,
+ 32, 49, 48, 46, 49, 0,
+ 73, 83, 71, 78, 80, 0,
+ 0, 0, 2, 0, 0, 0,
+ 8, 0, 0, 0, 56, 0,
+ 0, 0, 0, 0, 0, 0,
+ 1, 0, 0, 0, 3, 0,
+ 0, 0, 0, 0, 0, 0,
+ 15, 0, 0, 0, 68, 0,
+ 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 3, 0,
+ 0, 0, 1, 0, 0, 0,
+ 3, 3, 0, 0, 83, 86,
+ 95, 80, 111, 115, 105, 116,
+ 105, 111, 110, 0, 84, 69,
+ 88, 67, 79, 79, 82, 68,
+ 0, 171, 171, 171, 79, 83,
+ 71, 78, 68, 0, 0, 0,
+ 2, 0, 0, 0, 8, 0,
+ 0, 0, 56, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0,
+ 0, 0, 3, 0, 0, 0,
+ 0, 0, 0, 0, 15, 0,
+ 0, 0, 56, 0, 0, 0,
+ 1, 0, 0, 0, 0, 0,
+ 0, 0, 3, 0, 0, 0,
+ 1, 0, 0, 0, 15, 0,
+ 0, 0, 83, 86, 95, 84,
+ 97, 114, 103, 101, 116, 0,
+ 171, 171
+};
+ShaderBytes sComponentAlphaShader = { ComponentAlphaShader, sizeof(ComponentAlphaShader) }; +#if 0
+//
+// Generated by Microsoft (R) HLSL Shader Compiler 10.1
+//
+//
+// Buffer Definitions:
+//
+// cbuffer $Globals
+// {
+//
+// float4 fLayerColor; // Offset: 0 Size: 16 [unused]
+// float fLayerOpacity; // Offset: 16 Size: 4
+// uint4 iBlendConfig; // Offset: 32 Size: 16 [unused]
+// row_major float3x3 mYuvColorMatrix;// Offset: 48 Size: 44
+// float4x4 mLayerTransform; // Offset: 96 Size: 64 [unused]
+// float4x4 mProjection; // Offset: 160 Size: 64 [unused]
+// float4 vRenderTargetOffset; // Offset: 224 Size: 16 [unused]
+// float4 vTextureCoords; // Offset: 240 Size: 16 [unused]
+// float4 vLayerQuad; // Offset: 256 Size: 16 [unused]
+// float4 vMaskQuad; // Offset: 272 Size: 16 [unused]
+// float4x4 mBackdropTransform; // Offset: 288 Size: 64 [unused]
+//
+// }
+//
+//
+// Resource Bindings:
+//
+// Name Type Format Dim HLSL Bind Count
+// ------------------------------ ---------- ------- ----------- -------------- ------
+// sSampler sampler NA NA s0 1
+// tY texture float4 2d t1 1
+// tCb texture float4 2d t2 1
+// tCr texture float4 2d t3 1
+// $Globals cbuffer NA NA cb0 1
+//
+//
+//
+// Input signature:
+//
+// Name Index Mask Register SysValue Format Used
+// -------------------- ----- ------ -------- -------- ------- ------
+// SV_Position 0 xyzw 0 POS float
+// TEXCOORD 0 xy 1 NONE float xy
+//
+//
+// Output signature:
+//
+// Name Index Mask Register SysValue Format Used
+// -------------------- ----- ------ -------- -------- ------- ------
+// SV_Target 0 xyzw 0 TARGET float xyzw
+//
+//
+// Constant buffer to DX9 shader constant mappings:
+//
+// Target Reg Buffer Start Reg # of Regs Data Conversion
+// ---------- ------- --------- --------- ----------------------
+// c0 cb0 1 1 ( FLT, FLT, FLT, FLT)
+// c1 cb0 3 3 ( FLT, FLT, FLT, FLT)
+//
+//
+// Sampler/Resource to DX9 shader sampler mappings:
+//
+// Target Sampler Source Sampler Source Resource
+// -------------- --------------- ----------------
+// s0 s0 t1
+// s1 s0 t2
+// s2 s0 t3
+//
+//
+// Level9 shader bytecode:
+//
+ ps_2_x
+ def c4, -0.0627499968, -0.50195998, 1, 0
+ dcl t0.xy
+ dcl_2d s0
+ dcl_2d s1
+ dcl_2d s2
+ mov r0.w, c4.z
+ texld r1, t0, s1
+ texld r2, t0, s0
+ add r2.x, r2.x, c4.x
+ add r2.y, r1.x, c4.y
+ texld r1, t0, s2
+ add r2.z, r1.x, c4.y
+ dp3 r0.x, c1, r2
+ dp3 r0.y, c2, r2
+ dp3 r0.z, c3, r2
+ mul r0, r0, c0.x
+ mov oC0, r0
+
+// approximately 12 instruction slots used (3 texture, 9 arithmetic)
+ps_4_0
+dcl_constantbuffer CB0[6], immediateIndexed
+dcl_sampler s0, mode_default
+dcl_resource_texture2d (float,float,float,float) t1
+dcl_resource_texture2d (float,float,float,float) t2
+dcl_resource_texture2d (float,float,float,float) t3
+dcl_input_ps linear v1.xy
+dcl_output o0.xyzw
+dcl_temps 3
+mov r0.w, l(1.000000)
+sample r1.xyzw, v1.xyxx, t1.xyzw, s0
+add r1.x, r1.x, l(-0.062750)
+sample r2.xyzw, v1.xyxx, t2.xyzw, s0
+add r1.y, r2.x, l(-0.501960)
+sample r2.xyzw, v1.xyxx, t3.xyzw, s0
+add r1.z, r2.x, l(-0.501960)
+dp3 r0.x, cb0[3].xyzx, r1.xyzx
+dp3 r0.y, cb0[4].xyzx, r1.xyzx
+dp3 r0.z, cb0[5].xyzx, r1.xyzx
+mul o0.xyzw, r0.xyzw, cb0[1].xxxx
+ret
+// Approximately 12 instruction slots used
+#endif
+
+const BYTE YCbCrShader[] =
+{
+ 68, 88, 66, 67, 56, 199,
+ 91, 5, 215, 233, 204, 14,
+ 193, 166, 163, 11, 246, 123,
+ 165, 88, 1, 0, 0, 0,
+ 156, 7, 0, 0, 6, 0,
+ 0, 0, 56, 0, 0, 0,
+ 144, 1, 0, 0, 100, 3,
+ 0, 0, 224, 3, 0, 0,
+ 16, 7, 0, 0, 104, 7,
+ 0, 0, 65, 111, 110, 57,
+ 80, 1, 0, 0, 80, 1,
+ 0, 0, 0, 2, 255, 255,
+ 8, 1, 0, 0, 72, 0,
+ 0, 0, 2, 0, 48, 0,
+ 0, 0, 72, 0, 0, 0,
+ 72, 0, 3, 0, 36, 0,
+ 0, 0, 72, 0, 1, 0,
+ 0, 0, 2, 0, 1, 0,
+ 3, 0, 2, 0, 0, 0,
+ 1, 0, 1, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0,
+ 3, 0, 3, 0, 1, 0,
+ 0, 0, 0, 0, 1, 2,
+ 255, 255, 81, 0, 0, 5,
+ 4, 0, 15, 160, 18, 131,
+ 128, 189, 115, 128, 0, 191,
+ 0, 0, 128, 63, 0, 0,
+ 0, 0, 31, 0, 0, 2,
+ 0, 0, 0, 128, 0, 0,
+ 3, 176, 31, 0, 0, 2,
+ 0, 0, 0, 144, 0, 8,
+ 15, 160, 31, 0, 0, 2,
+ 0, 0, 0, 144, 1, 8,
+ 15, 160, 31, 0, 0, 2,
+ 0, 0, 0, 144, 2, 8,
+ 15, 160, 1, 0, 0, 2,
+ 0, 0, 8, 128, 4, 0,
+ 170, 160, 66, 0, 0, 3,
+ 1, 0, 15, 128, 0, 0,
+ 228, 176, 1, 8, 228, 160,
+ 66, 0, 0, 3, 2, 0,
+ 15, 128, 0, 0, 228, 176,
+ 0, 8, 228, 160, 2, 0,
+ 0, 3, 2, 0, 1, 128,
+ 2, 0, 0, 128, 4, 0,
+ 0, 160, 2, 0, 0, 3,
+ 2, 0, 2, 128, 1, 0,
+ 0, 128, 4, 0, 85, 160,
+ 66, 0, 0, 3, 1, 0,
+ 15, 128, 0, 0, 228, 176,
+ 2, 8, 228, 160, 2, 0,
+ 0, 3, 2, 0, 4, 128,
+ 1, 0, 0, 128, 4, 0,
+ 85, 160, 8, 0, 0, 3,
+ 0, 0, 1, 128, 1, 0,
+ 228, 160, 2, 0, 228, 128,
+ 8, 0, 0, 3, 0, 0,
+ 2, 128, 2, 0, 228, 160,
+ 2, 0, 228, 128, 8, 0,
+ 0, 3, 0, 0, 4, 128,
+ 3, 0, 228, 160, 2, 0,
+ 228, 128, 5, 0, 0, 3,
+ 0, 0, 15, 128, 0, 0,
+ 228, 128, 0, 0, 0, 160,
+ 1, 0, 0, 2, 0, 8,
+ 15, 128, 0, 0, 228, 128,
+ 255, 255, 0, 0, 83, 72,
+ 68, 82, 204, 1, 0, 0,
+ 64, 0, 0, 0, 115, 0,
+ 0, 0, 89, 0, 0, 4,
+ 70, 142, 32, 0, 0, 0,
+ 0, 0, 6, 0, 0, 0,
+ 90, 0, 0, 3, 0, 96,
+ 16, 0, 0, 0, 0, 0,
+ 88, 24, 0, 4, 0, 112,
+ 16, 0, 1, 0, 0, 0,
+ 85, 85, 0, 0, 88, 24,
+ 0, 4, 0, 112, 16, 0,
+ 2, 0, 0, 0, 85, 85,
+ 0, 0, 88, 24, 0, 4,
+ 0, 112, 16, 0, 3, 0,
+ 0, 0, 85, 85, 0, 0,
+ 98, 16, 0, 3, 50, 16,
+ 16, 0, 1, 0, 0, 0,
+ 101, 0, 0, 3, 242, 32,
+ 16, 0, 0, 0, 0, 0,
+ 104, 0, 0, 2, 3, 0,
+ 0, 0, 54, 0, 0, 5,
+ 130, 0, 16, 0, 0, 0,
+ 0, 0, 1, 64, 0, 0,
+ 0, 0, 128, 63, 69, 0,
+ 0, 9, 242, 0, 16, 0,
+ 1, 0, 0, 0, 70, 16,
+ 16, 0, 1, 0, 0, 0,
+ 70, 126, 16, 0, 1, 0,
+ 0, 0, 0, 96, 16, 0,
+ 0, 0, 0, 0, 0, 0,
+ 0, 7, 18, 0, 16, 0,
+ 1, 0, 0, 0, 10, 0,
+ 16, 0, 1, 0, 0, 0,
+ 1, 64, 0, 0, 18, 131,
+ 128, 189, 69, 0, 0, 9,
+ 242, 0, 16, 0, 2, 0,
+ 0, 0, 70, 16, 16, 0,
+ 1, 0, 0, 0, 70, 126,
+ 16, 0, 2, 0, 0, 0,
+ 0, 96, 16, 0, 0, 0,
+ 0, 0, 0, 0, 0, 7,
+ 34, 0, 16, 0, 1, 0,
+ 0, 0, 10, 0, 16, 0,
+ 2, 0, 0, 0, 1, 64,
+ 0, 0, 115, 128, 0, 191,
+ 69, 0, 0, 9, 242, 0,
+ 16, 0, 2, 0, 0, 0,
+ 70, 16, 16, 0, 1, 0,
+ 0, 0, 70, 126, 16, 0,
+ 3, 0, 0, 0, 0, 96,
+ 16, 0, 0, 0, 0, 0,
+ 0, 0, 0, 7, 66, 0,
+ 16, 0, 1, 0, 0, 0,
+ 10, 0, 16, 0, 2, 0,
+ 0, 0, 1, 64, 0, 0,
+ 115, 128, 0, 191, 16, 0,
+ 0, 8, 18, 0, 16, 0,
+ 0, 0, 0, 0, 70, 130,
+ 32, 0, 0, 0, 0, 0,
+ 3, 0, 0, 0, 70, 2,
+ 16, 0, 1, 0, 0, 0,
+ 16, 0, 0, 8, 34, 0,
+ 16, 0, 0, 0, 0, 0,
+ 70, 130, 32, 0, 0, 0,
+ 0, 0, 4, 0, 0, 0,
+ 70, 2, 16, 0, 1, 0,
+ 0, 0, 16, 0, 0, 8,
+ 66, 0, 16, 0, 0, 0,
+ 0, 0, 70, 130, 32, 0,
+ 0, 0, 0, 0, 5, 0,
+ 0, 0, 70, 2, 16, 0,
+ 1, 0, 0, 0, 56, 0,
+ 0, 8, 242, 32, 16, 0,
+ 0, 0, 0, 0, 70, 14,
+ 16, 0, 0, 0, 0, 0,
+ 6, 128, 32, 0, 0, 0,
+ 0, 0, 1, 0, 0, 0,
+ 62, 0, 0, 1, 83, 84,
+ 65, 84, 116, 0, 0, 0,
+ 12, 0, 0, 0, 3, 0,
+ 0, 0, 0, 0, 0, 0,
+ 2, 0, 0, 0, 7, 0,
+ 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 1, 0,
+ 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0,
+ 0, 0, 3, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 1, 0,
+ 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0,
+ 0, 0, 82, 68, 69, 70,
+ 40, 3, 0, 0, 1, 0,
+ 0, 0, 220, 0, 0, 0,
+ 5, 0, 0, 0, 28, 0,
+ 0, 0, 0, 4, 255, 255,
+ 0, 1, 0, 0, 0, 3,
+ 0, 0, 188, 0, 0, 0,
+ 3, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0,
+ 0, 0, 1, 0, 0, 0,
+ 1, 0, 0, 0, 197, 0,
+ 0, 0, 2, 0, 0, 0,
+ 5, 0, 0, 0, 4, 0,
+ 0, 0, 255, 255, 255, 255,
+ 1, 0, 0, 0, 1, 0,
+ 0, 0, 13, 0, 0, 0,
+ 200, 0, 0, 0, 2, 0,
+ 0, 0, 5, 0, 0, 0,
+ 4, 0, 0, 0, 255, 255,
+ 255, 255, 2, 0, 0, 0,
+ 1, 0, 0, 0, 13, 0,
+ 0, 0, 204, 0, 0, 0,
+ 2, 0, 0, 0, 5, 0,
+ 0, 0, 4, 0, 0, 0,
+ 255, 255, 255, 255, 3, 0,
+ 0, 0, 1, 0, 0, 0,
+ 13, 0, 0, 0, 208, 0,
+ 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 1, 0,
+ 0, 0, 0, 0, 0, 0,
+ 115, 83, 97, 109, 112, 108,
+ 101, 114, 0, 116, 89, 0,
+ 116, 67, 98, 0, 116, 67,
+ 114, 0, 36, 71, 108, 111,
+ 98, 97, 108, 115, 0, 171,
+ 171, 171, 208, 0, 0, 0,
+ 11, 0, 0, 0, 244, 0,
+ 0, 0, 96, 1, 0, 0,
+ 0, 0, 0, 0, 0, 0,
+ 0, 0, 252, 1, 0, 0,
+ 0, 0, 0, 0, 16, 0,
+ 0, 0, 0, 0, 0, 0,
+ 8, 2, 0, 0, 0, 0,
+ 0, 0, 24, 2, 0, 0,
+ 16, 0, 0, 0, 4, 0,
+ 0, 0, 2, 0, 0, 0,
+ 40, 2, 0, 0, 0, 0,
+ 0, 0, 56, 2, 0, 0,
+ 32, 0, 0, 0, 16, 0,
+ 0, 0, 0, 0, 0, 0,
+ 72, 2, 0, 0, 0, 0,
+ 0, 0, 88, 2, 0, 0,
+ 48, 0, 0, 0, 44, 0,
+ 0, 0, 2, 0, 0, 0,
+ 104, 2, 0, 0, 0, 0,
+ 0, 0, 120, 2, 0, 0,
+ 96, 0, 0, 0, 64, 0,
+ 0, 0, 0, 0, 0, 0,
+ 136, 2, 0, 0, 0, 0,
+ 0, 0, 152, 2, 0, 0,
+ 160, 0, 0, 0, 64, 0,
+ 0, 0, 0, 0, 0, 0,
+ 136, 2, 0, 0, 0, 0,
+ 0, 0, 164, 2, 0, 0,
+ 224, 0, 0, 0, 16, 0,
+ 0, 0, 0, 0, 0, 0,
+ 8, 2, 0, 0, 0, 0,
+ 0, 0, 184, 2, 0, 0,
+ 240, 0, 0, 0, 16, 0,
+ 0, 0, 0, 0, 0, 0,
+ 200, 2, 0, 0, 0, 0,
+ 0, 0, 216, 2, 0, 0,
+ 0, 1, 0, 0, 16, 0,
+ 0, 0, 0, 0, 0, 0,
+ 200, 2, 0, 0, 0, 0,
+ 0, 0, 227, 2, 0, 0,
+ 16, 1, 0, 0, 16, 0,
+ 0, 0, 0, 0, 0, 0,
+ 200, 2, 0, 0, 0, 0,
+ 0, 0, 237, 2, 0, 0,
+ 32, 1, 0, 0, 64, 0,
+ 0, 0, 0, 0, 0, 0,
+ 136, 2, 0, 0, 0, 0,
+ 0, 0, 102, 76, 97, 121,
+ 101, 114, 67, 111, 108, 111,
+ 114, 0, 1, 0, 3, 0,
+ 1, 0, 4, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0,
+ 102, 76, 97, 121, 101, 114,
+ 79, 112, 97, 99, 105, 116,
+ 121, 0, 171, 171, 0, 0,
+ 3, 0, 1, 0, 1, 0,
+ 0, 0, 0, 0, 0, 0,
+ 0, 0, 105, 66, 108, 101,
+ 110, 100, 67, 111, 110, 102,
+ 105, 103, 0, 171, 171, 171,
+ 1, 0, 19, 0, 1, 0,
+ 4, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 109, 89,
+ 117, 118, 67, 111, 108, 111,
+ 114, 77, 97, 116, 114, 105,
+ 120, 0, 2, 0, 3, 0,
+ 3, 0, 3, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0,
+ 109, 76, 97, 121, 101, 114,
+ 84, 114, 97, 110, 115, 102,
+ 111, 114, 109, 0, 3, 0,
+ 3, 0, 4, 0, 4, 0,
+ 0, 0, 0, 0, 0, 0,
+ 0, 0, 109, 80, 114, 111,
+ 106, 101, 99, 116, 105, 111,
+ 110, 0, 118, 82, 101, 110,
+ 100, 101, 114, 84, 97, 114,
+ 103, 101, 116, 79, 102, 102,
+ 115, 101, 116, 0, 118, 84,
+ 101, 120, 116, 117, 114, 101,
+ 67, 111, 111, 114, 100, 115,
+ 0, 171, 1, 0, 3, 0,
+ 1, 0, 4, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0,
+ 118, 76, 97, 121, 101, 114,
+ 81, 117, 97, 100, 0, 118,
+ 77, 97, 115, 107, 81, 117,
+ 97, 100, 0, 109, 66, 97,
+ 99, 107, 100, 114, 111, 112,
+ 84, 114, 97, 110, 115, 102,
+ 111, 114, 109, 0, 77, 105,
+ 99, 114, 111, 115, 111, 102,
+ 116, 32, 40, 82, 41, 32,
+ 72, 76, 83, 76, 32, 83,
+ 104, 97, 100, 101, 114, 32,
+ 67, 111, 109, 112, 105, 108,
+ 101, 114, 32, 49, 48, 46,
+ 49, 0, 73, 83, 71, 78,
+ 80, 0, 0, 0, 2, 0,
+ 0, 0, 8, 0, 0, 0,
+ 56, 0, 0, 0, 0, 0,
+ 0, 0, 1, 0, 0, 0,
+ 3, 0, 0, 0, 0, 0,
+ 0, 0, 15, 0, 0, 0,
+ 68, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0,
+ 3, 0, 0, 0, 1, 0,
+ 0, 0, 3, 3, 0, 0,
+ 83, 86, 95, 80, 111, 115,
+ 105, 116, 105, 111, 110, 0,
+ 84, 69, 88, 67, 79, 79,
+ 82, 68, 0, 171, 171, 171,
+ 79, 83, 71, 78, 44, 0,
+ 0, 0, 1, 0, 0, 0,
+ 8, 0, 0, 0, 32, 0,
+ 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 3, 0,
+ 0, 0, 0, 0, 0, 0,
+ 15, 0, 0, 0, 83, 86,
+ 95, 84, 97, 114, 103, 101,
+ 116, 0, 171, 171
+};
+ShaderBytes sYCbCrShader = { YCbCrShader, sizeof(YCbCrShader) }; +#if 0
+//
+// Generated by Microsoft (R) HLSL Shader Compiler 10.1
+//
+//
+// Buffer Definitions:
+//
+// cbuffer $Globals
+// {
+//
+// float4x4 mLayerTransform; // Offset: 0 Size: 64
+// float4x4 mProjection; // Offset: 64 Size: 64
+// float4 vRenderTargetOffset; // Offset: 128 Size: 16
+// float4 vTextureCoords; // Offset: 144 Size: 16
+// float4 vLayerQuad; // Offset: 160 Size: 16
+// float4 vMaskQuad; // Offset: 176 Size: 16
+// float4x4 mBackdropTransform; // Offset: 192 Size: 64 [unused]
+// float4 fLayerColor; // Offset: 256 Size: 16 [unused]
+// float fLayerOpacity; // Offset: 272 Size: 4 [unused]
+// uint4 iBlendConfig; // Offset: 288 Size: 16 [unused]
+// row_major float3x3 mYuvColorMatrix;// Offset: 304 Size: 44 [unused]
+//
+// }
+//
+//
+// Resource Bindings:
+//
+// Name Type Format Dim HLSL Bind Count
+// ------------------------------ ---------- ------- ----------- -------------- ------
+// $Globals cbuffer NA NA cb0 1
+//
+//
+//
+// Input signature:
+//
+// Name Index Mask Register SysValue Format Used
+// -------------------- ----- ------ -------- -------- ------- ------
+// POSITION 0 xy 0 NONE float xy
+//
+//
+// Output signature:
+//
+// Name Index Mask Register SysValue Format Used
+// -------------------- ----- ------ -------- -------- ------- ------
+// SV_Position 0 xyzw 0 POS float xyzw
+// TEXCOORD 0 xy 1 NONE float xy
+// TEXCOORD 1 xyz 2 NONE float xyz
+//
+//
+// Constant buffer to DX9 shader constant mappings:
+//
+// Target Reg Buffer Start Reg # of Regs Data Conversion
+// ---------- ------- --------- --------- ----------------------
+// c1 cb0 0 2 ( FLT, FLT, FLT, FLT)
+// c3 cb0 3 9 ( FLT, FLT, FLT, FLT)
+//
+//
+// Runtime generated constant mappings:
+//
+// Target Reg Constant Description
+// ---------- --------------------------------------------------
+// c0 Vertex Shader position offset
+//
+//
+// Level9 shader bytecode:
+//
+ vs_2_x
+ def c12, 1, 0, 0, 0
+ dcl_texcoord v0
+ mov r0.z, c12.x
+ rcp r0.w, c11.z
+ mad r1.xy, v0, c10.zwzw, c10
+ mul r2, r1.y, c2
+ mad r1, c1, r1.x, r2
+ add r1, r1, c3
+ add r2.xy, r1, -c11
+ mul r0.x, r0.w, r2.x
+ rcp r0.w, c11.w
+ mul r0.y, r0.w, r2.y
+ mul oT1.xyz, r0, r1.w
+ mad oT0.xy, v0, c9.zwzw, c9
+ rcp r0.x, r1.w
+ mul r1.xyz, r0.x, r1
+ add r0, r1, -c8
+ mul r0.xyz, r0.w, r0
+ mul r1, r0.y, c5
+ mad r1, c4, r0.x, r1
+ mad r1, c6, r0.z, r1
+ mad r0, c7, r0.w, r1
+ mad oPos.xy, r0.w, c0, r0
+ mov oPos.zw, r0
+
+// approximately 22 instruction slots used
+vs_4_0
+dcl_constantbuffer CB0[12], immediateIndexed
+dcl_input v0.xy
+dcl_output_siv o0.xyzw, position
+dcl_output o1.xy
+dcl_output o2.xyz
+dcl_temps 4
+mad r0.xy, v0.xyxx, cb0[10].zwzz, cb0[10].xyxx
+mul r1.xyzw, r0.yyyy, cb0[1].xyzw
+mad r0.xyzw, cb0[0].xyzw, r0.xxxx, r1.xyzw
+add r0.xyzw, r0.xyzw, cb0[3].xyzw
+div r1.xyz, r0.xyzx, r0.wwww
+mov r1.w, r0.w
+add r2.xyzw, r1.xyzw, -cb0[8].xyzw
+mul r1.xyz, r2.wwww, r2.xyzx
+mul r3.xyzw, r1.yyyy, cb0[5].xyzw
+mad r3.xyzw, cb0[4].xyzw, r1.xxxx, r3.xyzw
+mad r3.xyzw, cb0[6].xyzw, r1.zzzz, r3.xyzw
+mad o0.xyzw, cb0[7].xyzw, r2.wwww, r3.xyzw
+mad o1.xy, v0.xyxx, cb0[9].zwzz, cb0[9].xyxx
+add r0.xy, r0.xyxx, -cb0[11].xyxx
+div r0.xy, r0.xyxx, cb0[11].zwzz
+mov r0.z, l(1.000000)
+mul o2.xyz, r1.wwww, r0.xyzx
+ret
+// Approximately 18 instruction slots used
+#endif
+
+const BYTE LayerQuadMaskVS[] =
+{
+ 68, 88, 66, 67, 47, 28,
+ 196, 228, 98, 79, 27, 152,
+ 192, 25, 215, 128, 59, 234,
+ 245, 240, 1, 0, 0, 0,
+ 108, 8, 0, 0, 6, 0,
+ 0, 0, 56, 0, 0, 0,
+ 20, 2, 0, 0, 176, 4,
+ 0, 0, 44, 5, 0, 0,
+ 200, 7, 0, 0, 252, 7,
+ 0, 0, 65, 111, 110, 57,
+ 212, 1, 0, 0, 212, 1,
+ 0, 0, 0, 2, 254, 255,
+ 148, 1, 0, 0, 64, 0,
+ 0, 0, 2, 0, 36, 0,
+ 0, 0, 60, 0, 0, 0,
+ 60, 0, 0, 0, 36, 0,
+ 1, 0, 60, 0, 0, 0,
+ 0, 0, 2, 0, 1, 0,
+ 0, 0, 0, 0, 0, 0,
+ 3, 0, 9, 0, 3, 0,
+ 0, 0, 0, 0, 0, 0,
+ 0, 0, 1, 2, 254, 255,
+ 81, 0, 0, 5, 12, 0,
+ 15, 160, 0, 0, 128, 63,
+ 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0,
+ 31, 0, 0, 2, 5, 0,
+ 0, 128, 0, 0, 15, 144,
+ 1, 0, 0, 2, 0, 0,
+ 4, 128, 12, 0, 0, 160,
+ 6, 0, 0, 2, 0, 0,
+ 8, 128, 11, 0, 170, 160,
+ 4, 0, 0, 4, 1, 0,
+ 3, 128, 0, 0, 228, 144,
+ 10, 0, 238, 160, 10, 0,
+ 228, 160, 5, 0, 0, 3,
+ 2, 0, 15, 128, 1, 0,
+ 85, 128, 2, 0, 228, 160,
+ 4, 0, 0, 4, 1, 0,
+ 15, 128, 1, 0, 228, 160,
+ 1, 0, 0, 128, 2, 0,
+ 228, 128, 2, 0, 0, 3,
+ 1, 0, 15, 128, 1, 0,
+ 228, 128, 3, 0, 228, 160,
+ 2, 0, 0, 3, 2, 0,
+ 3, 128, 1, 0, 228, 128,
+ 11, 0, 228, 161, 5, 0,
+ 0, 3, 0, 0, 1, 128,
+ 0, 0, 255, 128, 2, 0,
+ 0, 128, 6, 0, 0, 2,
+ 0, 0, 8, 128, 11, 0,
+ 255, 160, 5, 0, 0, 3,
+ 0, 0, 2, 128, 0, 0,
+ 255, 128, 2, 0, 85, 128,
+ 5, 0, 0, 3, 1, 0,
+ 7, 224, 0, 0, 228, 128,
+ 1, 0, 255, 128, 4, 0,
+ 0, 4, 0, 0, 3, 224,
+ 0, 0, 228, 144, 9, 0,
+ 238, 160, 9, 0, 228, 160,
+ 6, 0, 0, 2, 0, 0,
+ 1, 128, 1, 0, 255, 128,
+ 5, 0, 0, 3, 1, 0,
+ 7, 128, 0, 0, 0, 128,
+ 1, 0, 228, 128, 2, 0,
+ 0, 3, 0, 0, 15, 128,
+ 1, 0, 228, 128, 8, 0,
+ 228, 161, 5, 0, 0, 3,
+ 0, 0, 7, 128, 0, 0,
+ 255, 128, 0, 0, 228, 128,
+ 5, 0, 0, 3, 1, 0,
+ 15, 128, 0, 0, 85, 128,
+ 5, 0, 228, 160, 4, 0,
+ 0, 4, 1, 0, 15, 128,
+ 4, 0, 228, 160, 0, 0,
+ 0, 128, 1, 0, 228, 128,
+ 4, 0, 0, 4, 1, 0,
+ 15, 128, 6, 0, 228, 160,
+ 0, 0, 170, 128, 1, 0,
+ 228, 128, 4, 0, 0, 4,
+ 0, 0, 15, 128, 7, 0,
+ 228, 160, 0, 0, 255, 128,
+ 1, 0, 228, 128, 4, 0,
+ 0, 4, 0, 0, 3, 192,
+ 0, 0, 255, 128, 0, 0,
+ 228, 160, 0, 0, 228, 128,
+ 1, 0, 0, 2, 0, 0,
+ 12, 192, 0, 0, 228, 128,
+ 255, 255, 0, 0, 83, 72,
+ 68, 82, 148, 2, 0, 0,
+ 64, 0, 1, 0, 165, 0,
+ 0, 0, 89, 0, 0, 4,
+ 70, 142, 32, 0, 0, 0,
+ 0, 0, 12, 0, 0, 0,
+ 95, 0, 0, 3, 50, 16,
+ 16, 0, 0, 0, 0, 0,
+ 103, 0, 0, 4, 242, 32,
+ 16, 0, 0, 0, 0, 0,
+ 1, 0, 0, 0, 101, 0,
+ 0, 3, 50, 32, 16, 0,
+ 1, 0, 0, 0, 101, 0,
+ 0, 3, 114, 32, 16, 0,
+ 2, 0, 0, 0, 104, 0,
+ 0, 2, 4, 0, 0, 0,
+ 50, 0, 0, 11, 50, 0,
+ 16, 0, 0, 0, 0, 0,
+ 70, 16, 16, 0, 0, 0,
+ 0, 0, 230, 138, 32, 0,
+ 0, 0, 0, 0, 10, 0,
+ 0, 0, 70, 128, 32, 0,
+ 0, 0, 0, 0, 10, 0,
+ 0, 0, 56, 0, 0, 8,
+ 242, 0, 16, 0, 1, 0,
+ 0, 0, 86, 5, 16, 0,
+ 0, 0, 0, 0, 70, 142,
+ 32, 0, 0, 0, 0, 0,
+ 1, 0, 0, 0, 50, 0,
+ 0, 10, 242, 0, 16, 0,
+ 0, 0, 0, 0, 70, 142,
+ 32, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 6, 0,
+ 16, 0, 0, 0, 0, 0,
+ 70, 14, 16, 0, 1, 0,
+ 0, 0, 0, 0, 0, 8,
+ 242, 0, 16, 0, 0, 0,
+ 0, 0, 70, 14, 16, 0,
+ 0, 0, 0, 0, 70, 142,
+ 32, 0, 0, 0, 0, 0,
+ 3, 0, 0, 0, 14, 0,
+ 0, 7, 114, 0, 16, 0,
+ 1, 0, 0, 0, 70, 2,
+ 16, 0, 0, 0, 0, 0,
+ 246, 15, 16, 0, 0, 0,
+ 0, 0, 54, 0, 0, 5,
+ 130, 0, 16, 0, 1, 0,
+ 0, 0, 58, 0, 16, 0,
+ 0, 0, 0, 0, 0, 0,
+ 0, 9, 242, 0, 16, 0,
+ 2, 0, 0, 0, 70, 14,
+ 16, 0, 1, 0, 0, 0,
+ 70, 142, 32, 128, 65, 0,
+ 0, 0, 0, 0, 0, 0,
+ 8, 0, 0, 0, 56, 0,
+ 0, 7, 114, 0, 16, 0,
+ 1, 0, 0, 0, 246, 15,
+ 16, 0, 2, 0, 0, 0,
+ 70, 2, 16, 0, 2, 0,
+ 0, 0, 56, 0, 0, 8,
+ 242, 0, 16, 0, 3, 0,
+ 0, 0, 86, 5, 16, 0,
+ 1, 0, 0, 0, 70, 142,
+ 32, 0, 0, 0, 0, 0,
+ 5, 0, 0, 0, 50, 0,
+ 0, 10, 242, 0, 16, 0,
+ 3, 0, 0, 0, 70, 142,
+ 32, 0, 0, 0, 0, 0,
+ 4, 0, 0, 0, 6, 0,
+ 16, 0, 1, 0, 0, 0,
+ 70, 14, 16, 0, 3, 0,
+ 0, 0, 50, 0, 0, 10,
+ 242, 0, 16, 0, 3, 0,
+ 0, 0, 70, 142, 32, 0,
+ 0, 0, 0, 0, 6, 0,
+ 0, 0, 166, 10, 16, 0,
+ 1, 0, 0, 0, 70, 14,
+ 16, 0, 3, 0, 0, 0,
+ 50, 0, 0, 10, 242, 32,
+ 16, 0, 0, 0, 0, 0,
+ 70, 142, 32, 0, 0, 0,
+ 0, 0, 7, 0, 0, 0,
+ 246, 15, 16, 0, 2, 0,
+ 0, 0, 70, 14, 16, 0,
+ 3, 0, 0, 0, 50, 0,
+ 0, 11, 50, 32, 16, 0,
+ 1, 0, 0, 0, 70, 16,
+ 16, 0, 0, 0, 0, 0,
+ 230, 138, 32, 0, 0, 0,
+ 0, 0, 9, 0, 0, 0,
+ 70, 128, 32, 0, 0, 0,
+ 0, 0, 9, 0, 0, 0,
+ 0, 0, 0, 9, 50, 0,
+ 16, 0, 0, 0, 0, 0,
+ 70, 0, 16, 0, 0, 0,
+ 0, 0, 70, 128, 32, 128,
+ 65, 0, 0, 0, 0, 0,
+ 0, 0, 11, 0, 0, 0,
+ 14, 0, 0, 8, 50, 0,
+ 16, 0, 0, 0, 0, 0,
+ 70, 0, 16, 0, 0, 0,
+ 0, 0, 230, 138, 32, 0,
+ 0, 0, 0, 0, 11, 0,
+ 0, 0, 54, 0, 0, 5,
+ 66, 0, 16, 0, 0, 0,
+ 0, 0, 1, 64, 0, 0,
+ 0, 0, 128, 63, 56, 0,
+ 0, 7, 114, 32, 16, 0,
+ 2, 0, 0, 0, 246, 15,
+ 16, 0, 1, 0, 0, 0,
+ 70, 2, 16, 0, 0, 0,
+ 0, 0, 62, 0, 0, 1,
+ 83, 84, 65, 84, 116, 0,
+ 0, 0, 18, 0, 0, 0,
+ 4, 0, 0, 0, 0, 0,
+ 0, 0, 4, 0, 0, 0,
+ 15, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0,
+ 1, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0,
+ 2, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 82, 68,
+ 69, 70, 148, 2, 0, 0,
+ 1, 0, 0, 0, 72, 0,
+ 0, 0, 1, 0, 0, 0,
+ 28, 0, 0, 0, 0, 4,
+ 254, 255, 0, 1, 0, 0,
+ 108, 2, 0, 0, 60, 0,
+ 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 1, 0,
+ 0, 0, 0, 0, 0, 0,
+ 36, 71, 108, 111, 98, 97,
+ 108, 115, 0, 171, 171, 171,
+ 60, 0, 0, 0, 11, 0,
+ 0, 0, 96, 0, 0, 0,
+ 96, 1, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0,
+ 104, 1, 0, 0, 0, 0,
+ 0, 0, 64, 0, 0, 0,
+ 2, 0, 0, 0, 120, 1,
+ 0, 0, 0, 0, 0, 0,
+ 136, 1, 0, 0, 64, 0,
+ 0, 0, 64, 0, 0, 0,
+ 2, 0, 0, 0, 120, 1,
+ 0, 0, 0, 0, 0, 0,
+ 148, 1, 0, 0, 128, 0,
+ 0, 0, 16, 0, 0, 0,
+ 2, 0, 0, 0, 168, 1,
+ 0, 0, 0, 0, 0, 0,
+ 184, 1, 0, 0, 144, 0,
+ 0, 0, 16, 0, 0, 0,
+ 2, 0, 0, 0, 200, 1,
+ 0, 0, 0, 0, 0, 0,
+ 216, 1, 0, 0, 160, 0,
+ 0, 0, 16, 0, 0, 0,
+ 2, 0, 0, 0, 200, 1,
+ 0, 0, 0, 0, 0, 0,
+ 227, 1, 0, 0, 176, 0,
+ 0, 0, 16, 0, 0, 0,
+ 2, 0, 0, 0, 200, 1,
+ 0, 0, 0, 0, 0, 0,
+ 237, 1, 0, 0, 192, 0,
+ 0, 0, 64, 0, 0, 0,
+ 0, 0, 0, 0, 120, 1,
+ 0, 0, 0, 0, 0, 0,
+ 0, 2, 0, 0, 0, 1,
+ 0, 0, 16, 0, 0, 0,
+ 0, 0, 0, 0, 168, 1,
+ 0, 0, 0, 0, 0, 0,
+ 12, 2, 0, 0, 16, 1,
+ 0, 0, 4, 0, 0, 0,
+ 0, 0, 0, 0, 28, 2,
+ 0, 0, 0, 0, 0, 0,
+ 44, 2, 0, 0, 32, 1,
+ 0, 0, 16, 0, 0, 0,
+ 0, 0, 0, 0, 60, 2,
+ 0, 0, 0, 0, 0, 0,
+ 76, 2, 0, 0, 48, 1,
+ 0, 0, 44, 0, 0, 0,
+ 0, 0, 0, 0, 92, 2,
+ 0, 0, 0, 0, 0, 0,
+ 109, 76, 97, 121, 101, 114,
+ 84, 114, 97, 110, 115, 102,
+ 111, 114, 109, 0, 3, 0,
+ 3, 0, 4, 0, 4, 0,
+ 0, 0, 0, 0, 0, 0,
+ 0, 0, 109, 80, 114, 111,
+ 106, 101, 99, 116, 105, 111,
+ 110, 0, 118, 82, 101, 110,
+ 100, 101, 114, 84, 97, 114,
+ 103, 101, 116, 79, 102, 102,
+ 115, 101, 116, 0, 1, 0,
+ 3, 0, 1, 0, 4, 0,
+ 0, 0, 0, 0, 0, 0,
+ 0, 0, 118, 84, 101, 120,
+ 116, 117, 114, 101, 67, 111,
+ 111, 114, 100, 115, 0, 171,
+ 1, 0, 3, 0, 1, 0,
+ 4, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 118, 76,
+ 97, 121, 101, 114, 81, 117,
+ 97, 100, 0, 118, 77, 97,
+ 115, 107, 81, 117, 97, 100,
+ 0, 109, 66, 97, 99, 107,
+ 100, 114, 111, 112, 84, 114,
+ 97, 110, 115, 102, 111, 114,
+ 109, 0, 102, 76, 97, 121,
+ 101, 114, 67, 111, 108, 111,
+ 114, 0, 102, 76, 97, 121,
+ 101, 114, 79, 112, 97, 99,
+ 105, 116, 121, 0, 171, 171,
+ 0, 0, 3, 0, 1, 0,
+ 1, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 105, 66,
+ 108, 101, 110, 100, 67, 111,
+ 110, 102, 105, 103, 0, 171,
+ 171, 171, 1, 0, 19, 0,
+ 1, 0, 4, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0,
+ 109, 89, 117, 118, 67, 111,
+ 108, 111, 114, 77, 97, 116,
+ 114, 105, 120, 0, 2, 0,
+ 3, 0, 3, 0, 3, 0,
+ 0, 0, 0, 0, 0, 0,
+ 0, 0, 77, 105, 99, 114,
+ 111, 115, 111, 102, 116, 32,
+ 40, 82, 41, 32, 72, 76,
+ 83, 76, 32, 83, 104, 97,
+ 100, 101, 114, 32, 67, 111,
+ 109, 112, 105, 108, 101, 114,
+ 32, 49, 48, 46, 49, 0,
+ 73, 83, 71, 78, 44, 0,
+ 0, 0, 1, 0, 0, 0,
+ 8, 0, 0, 0, 32, 0,
+ 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 3, 0,
+ 0, 0, 0, 0, 0, 0,
+ 3, 3, 0, 0, 80, 79,
+ 83, 73, 84, 73, 79, 78,
+ 0, 171, 171, 171, 79, 83,
+ 71, 78, 104, 0, 0, 0,
+ 3, 0, 0, 0, 8, 0,
+ 0, 0, 80, 0, 0, 0,
+ 0, 0, 0, 0, 1, 0,
+ 0, 0, 3, 0, 0, 0,
+ 0, 0, 0, 0, 15, 0,
+ 0, 0, 92, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0,
+ 0, 0, 3, 0, 0, 0,
+ 1, 0, 0, 0, 3, 12,
+ 0, 0, 92, 0, 0, 0,
+ 1, 0, 0, 0, 0, 0,
+ 0, 0, 3, 0, 0, 0,
+ 2, 0, 0, 0, 7, 8,
+ 0, 0, 83, 86, 95, 80,
+ 111, 115, 105, 116, 105, 111,
+ 110, 0, 84, 69, 88, 67,
+ 79, 79, 82, 68, 0, 171,
+ 171, 171
+};
+ShaderBytes sLayerQuadMaskVS = { LayerQuadMaskVS, sizeof(LayerQuadMaskVS) }; +#if 0
+//
+// Generated by Microsoft (R) HLSL Shader Compiler 10.1
+//
+//
+// Buffer Definitions:
+//
+// cbuffer $Globals
+// {
+//
+// float4 fLayerColor; // Offset: 0 Size: 16
+// float fLayerOpacity; // Offset: 16 Size: 4 [unused]
+// uint4 iBlendConfig; // Offset: 32 Size: 16 [unused]
+// row_major float3x3 mYuvColorMatrix;// Offset: 48 Size: 44 [unused]
+// float4x4 mLayerTransform; // Offset: 96 Size: 64 [unused]
+// float4x4 mProjection; // Offset: 160 Size: 64 [unused]
+// float4 vRenderTargetOffset; // Offset: 224 Size: 16 [unused]
+// float4 vTextureCoords; // Offset: 240 Size: 16 [unused]
+// float4 vLayerQuad; // Offset: 256 Size: 16 [unused]
+// float4 vMaskQuad; // Offset: 272 Size: 16 [unused]
+// float4x4 mBackdropTransform; // Offset: 288 Size: 64 [unused]
+//
+// }
+//
+//
+// Resource Bindings:
+//
+// Name Type Format Dim HLSL Bind Count
+// ------------------------------ ---------- ------- ----------- -------------- ------
+// sSampler sampler NA NA s0 1
+// tMask texture float4 2d t5 1
+// $Globals cbuffer NA NA cb0 1
+//
+//
+//
+// Input signature:
+//
+// Name Index Mask Register SysValue Format Used
+// -------------------- ----- ------ -------- -------- ------- ------
+// SV_Position 0 xyzw 0 POS float
+// TEXCOORD 0 xy 1 NONE float
+// TEXCOORD 1 xyz 2 NONE float xyz
+//
+//
+// Output signature:
+//
+// Name Index Mask Register SysValue Format Used
+// -------------------- ----- ------ -------- -------- ------- ------
+// SV_Target 0 xyzw 0 TARGET float xyzw
+//
+//
+// Constant buffer to DX9 shader constant mappings:
+//
+// Target Reg Buffer Start Reg # of Regs Data Conversion
+// ---------- ------- --------- --------- ----------------------
+// c0 cb0 0 1 ( FLT, FLT, FLT, FLT)
+//
+//
+// Sampler/Resource to DX9 shader sampler mappings:
+//
+// Target Sampler Source Sampler Source Resource
+// -------------- --------------- ----------------
+// s0 s0 t5
+//
+//
+// Level9 shader bytecode:
+//
+ ps_2_x
+ dcl t1.xyz
+ dcl_2d s0
+ rcp r0.w, t1.z
+ mul r0.xy, r0.w, t1
+ texld r0, r0, s0
+ mul r0, r0.x, c0
+ mov oC0, r0
+
+// approximately 5 instruction slots used (1 texture, 4 arithmetic)
+ps_4_0
+dcl_constantbuffer CB0[1], immediateIndexed
+dcl_sampler s0, mode_default
+dcl_resource_texture2d (float,float,float,float) t5
+dcl_input_ps linear v2.xyz
+dcl_output o0.xyzw
+dcl_temps 1
+div r0.xy, v2.xyxx, v2.zzzz
+sample r0.xyzw, r0.xyxx, t5.xyzw, s0
+mul o0.xyzw, r0.xxxx, cb0[0].xyzw
+ret
+// Approximately 4 instruction slots used
+#endif
+
+const BYTE SolidColorShaderMask[] =
+{
+ 68, 88, 66, 67, 11, 0,
+ 43, 127, 123, 42, 253, 228,
+ 4, 220, 7, 130, 11, 94,
+ 213, 177, 1, 0, 0, 0,
+ 164, 5, 0, 0, 6, 0,
+ 0, 0, 56, 0, 0, 0,
+ 220, 0, 0, 0, 156, 1,
+ 0, 0, 24, 2, 0, 0,
+ 0, 5, 0, 0, 112, 5,
+ 0, 0, 65, 111, 110, 57,
+ 156, 0, 0, 0, 156, 0,
+ 0, 0, 0, 2, 255, 255,
+ 104, 0, 0, 0, 52, 0,
+ 0, 0, 1, 0, 40, 0,
+ 0, 0, 52, 0, 0, 0,
+ 52, 0, 1, 0, 36, 0,
+ 0, 0, 52, 0, 5, 0,
+ 0, 0, 0, 0, 0, 0,
+ 1, 0, 0, 0, 0, 0,
+ 0, 0, 1, 2, 255, 255,
+ 31, 0, 0, 2, 0, 0,
+ 0, 128, 1, 0, 7, 176,
+ 31, 0, 0, 2, 0, 0,
+ 0, 144, 0, 8, 15, 160,
+ 6, 0, 0, 2, 0, 0,
+ 8, 128, 1, 0, 170, 176,
+ 5, 0, 0, 3, 0, 0,
+ 3, 128, 0, 0, 255, 128,
+ 1, 0, 228, 176, 66, 0,
+ 0, 3, 0, 0, 15, 128,
+ 0, 0, 228, 128, 0, 8,
+ 228, 160, 5, 0, 0, 3,
+ 0, 0, 15, 128, 0, 0,
+ 0, 128, 0, 0, 228, 160,
+ 1, 0, 0, 2, 0, 8,
+ 15, 128, 0, 0, 228, 128,
+ 255, 255, 0, 0, 83, 72,
+ 68, 82, 184, 0, 0, 0,
+ 64, 0, 0, 0, 46, 0,
+ 0, 0, 89, 0, 0, 4,
+ 70, 142, 32, 0, 0, 0,
+ 0, 0, 1, 0, 0, 0,
+ 90, 0, 0, 3, 0, 96,
+ 16, 0, 0, 0, 0, 0,
+ 88, 24, 0, 4, 0, 112,
+ 16, 0, 5, 0, 0, 0,
+ 85, 85, 0, 0, 98, 16,
+ 0, 3, 114, 16, 16, 0,
+ 2, 0, 0, 0, 101, 0,
+ 0, 3, 242, 32, 16, 0,
+ 0, 0, 0, 0, 104, 0,
+ 0, 2, 1, 0, 0, 0,
+ 14, 0, 0, 7, 50, 0,
+ 16, 0, 0, 0, 0, 0,
+ 70, 16, 16, 0, 2, 0,
+ 0, 0, 166, 26, 16, 0,
+ 2, 0, 0, 0, 69, 0,
+ 0, 9, 242, 0, 16, 0,
+ 0, 0, 0, 0, 70, 0,
+ 16, 0, 0, 0, 0, 0,
+ 70, 126, 16, 0, 5, 0,
+ 0, 0, 0, 96, 16, 0,
+ 0, 0, 0, 0, 56, 0,
+ 0, 8, 242, 32, 16, 0,
+ 0, 0, 0, 0, 6, 0,
+ 16, 0, 0, 0, 0, 0,
+ 70, 142, 32, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0,
+ 62, 0, 0, 1, 83, 84,
+ 65, 84, 116, 0, 0, 0,
+ 4, 0, 0, 0, 1, 0,
+ 0, 0, 0, 0, 0, 0,
+ 2, 0, 0, 0, 2, 0,
+ 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 1, 0,
+ 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0,
+ 0, 0, 1, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0,
+ 0, 0, 82, 68, 69, 70,
+ 224, 2, 0, 0, 1, 0,
+ 0, 0, 148, 0, 0, 0,
+ 3, 0, 0, 0, 28, 0,
+ 0, 0, 0, 4, 255, 255,
+ 0, 1, 0, 0, 184, 2,
+ 0, 0, 124, 0, 0, 0,
+ 3, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0,
+ 0, 0, 1, 0, 0, 0,
+ 1, 0, 0, 0, 133, 0,
+ 0, 0, 2, 0, 0, 0,
+ 5, 0, 0, 0, 4, 0,
+ 0, 0, 255, 255, 255, 255,
+ 5, 0, 0, 0, 1, 0,
+ 0, 0, 13, 0, 0, 0,
+ 139, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0,
+ 1, 0, 0, 0, 0, 0,
+ 0, 0, 115, 83, 97, 109,
+ 112, 108, 101, 114, 0, 116,
+ 77, 97, 115, 107, 0, 36,
+ 71, 108, 111, 98, 97, 108,
+ 115, 0, 139, 0, 0, 0,
+ 11, 0, 0, 0, 172, 0,
+ 0, 0, 96, 1, 0, 0,
+ 0, 0, 0, 0, 0, 0,
+ 0, 0, 180, 1, 0, 0,
+ 0, 0, 0, 0, 16, 0,
+ 0, 0, 2, 0, 0, 0,
+ 192, 1, 0, 0, 0, 0,
+ 0, 0, 208, 1, 0, 0,
+ 16, 0, 0, 0, 4, 0,
+ 0, 0, 0, 0, 0, 0,
+ 224, 1, 0, 0, 0, 0,
+ 0, 0, 240, 1, 0, 0,
+ 32, 0, 0, 0, 16, 0,
+ 0, 0, 0, 0, 0, 0,
+ 0, 2, 0, 0, 0, 0,
+ 0, 0, 16, 2, 0, 0,
+ 48, 0, 0, 0, 44, 0,
+ 0, 0, 0, 0, 0, 0,
+ 32, 2, 0, 0, 0, 0,
+ 0, 0, 48, 2, 0, 0,
+ 96, 0, 0, 0, 64, 0,
+ 0, 0, 0, 0, 0, 0,
+ 64, 2, 0, 0, 0, 0,
+ 0, 0, 80, 2, 0, 0,
+ 160, 0, 0, 0, 64, 0,
+ 0, 0, 0, 0, 0, 0,
+ 64, 2, 0, 0, 0, 0,
+ 0, 0, 92, 2, 0, 0,
+ 224, 0, 0, 0, 16, 0,
+ 0, 0, 0, 0, 0, 0,
+ 192, 1, 0, 0, 0, 0,
+ 0, 0, 112, 2, 0, 0,
+ 240, 0, 0, 0, 16, 0,
+ 0, 0, 0, 0, 0, 0,
+ 128, 2, 0, 0, 0, 0,
+ 0, 0, 144, 2, 0, 0,
+ 0, 1, 0, 0, 16, 0,
+ 0, 0, 0, 0, 0, 0,
+ 128, 2, 0, 0, 0, 0,
+ 0, 0, 155, 2, 0, 0,
+ 16, 1, 0, 0, 16, 0,
+ 0, 0, 0, 0, 0, 0,
+ 128, 2, 0, 0, 0, 0,
+ 0, 0, 165, 2, 0, 0,
+ 32, 1, 0, 0, 64, 0,
+ 0, 0, 0, 0, 0, 0,
+ 64, 2, 0, 0, 0, 0,
+ 0, 0, 102, 76, 97, 121,
+ 101, 114, 67, 111, 108, 111,
+ 114, 0, 1, 0, 3, 0,
+ 1, 0, 4, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0,
+ 102, 76, 97, 121, 101, 114,
+ 79, 112, 97, 99, 105, 116,
+ 121, 0, 171, 171, 0, 0,
+ 3, 0, 1, 0, 1, 0,
+ 0, 0, 0, 0, 0, 0,
+ 0, 0, 105, 66, 108, 101,
+ 110, 100, 67, 111, 110, 102,
+ 105, 103, 0, 171, 171, 171,
+ 1, 0, 19, 0, 1, 0,
+ 4, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 109, 89,
+ 117, 118, 67, 111, 108, 111,
+ 114, 77, 97, 116, 114, 105,
+ 120, 0, 2, 0, 3, 0,
+ 3, 0, 3, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0,
+ 109, 76, 97, 121, 101, 114,
+ 84, 114, 97, 110, 115, 102,
+ 111, 114, 109, 0, 3, 0,
+ 3, 0, 4, 0, 4, 0,
+ 0, 0, 0, 0, 0, 0,
+ 0, 0, 109, 80, 114, 111,
+ 106, 101, 99, 116, 105, 111,
+ 110, 0, 118, 82, 101, 110,
+ 100, 101, 114, 84, 97, 114,
+ 103, 101, 116, 79, 102, 102,
+ 115, 101, 116, 0, 118, 84,
+ 101, 120, 116, 117, 114, 101,
+ 67, 111, 111, 114, 100, 115,
+ 0, 171, 1, 0, 3, 0,
+ 1, 0, 4, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0,
+ 118, 76, 97, 121, 101, 114,
+ 81, 117, 97, 100, 0, 118,
+ 77, 97, 115, 107, 81, 117,
+ 97, 100, 0, 109, 66, 97,
+ 99, 107, 100, 114, 111, 112,
+ 84, 114, 97, 110, 115, 102,
+ 111, 114, 109, 0, 77, 105,
+ 99, 114, 111, 115, 111, 102,
+ 116, 32, 40, 82, 41, 32,
+ 72, 76, 83, 76, 32, 83,
+ 104, 97, 100, 101, 114, 32,
+ 67, 111, 109, 112, 105, 108,
+ 101, 114, 32, 49, 48, 46,
+ 49, 0, 73, 83, 71, 78,
+ 104, 0, 0, 0, 3, 0,
+ 0, 0, 8, 0, 0, 0,
+ 80, 0, 0, 0, 0, 0,
+ 0, 0, 1, 0, 0, 0,
+ 3, 0, 0, 0, 0, 0,
+ 0, 0, 15, 0, 0, 0,
+ 92, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0,
+ 3, 0, 0, 0, 1, 0,
+ 0, 0, 3, 0, 0, 0,
+ 92, 0, 0, 0, 1, 0,
+ 0, 0, 0, 0, 0, 0,
+ 3, 0, 0, 0, 2, 0,
+ 0, 0, 7, 7, 0, 0,
+ 83, 86, 95, 80, 111, 115,
+ 105, 116, 105, 111, 110, 0,
+ 84, 69, 88, 67, 79, 79,
+ 82, 68, 0, 171, 171, 171,
+ 79, 83, 71, 78, 44, 0,
+ 0, 0, 1, 0, 0, 0,
+ 8, 0, 0, 0, 32, 0,
+ 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 3, 0,
+ 0, 0, 0, 0, 0, 0,
+ 15, 0, 0, 0, 83, 86,
+ 95, 84, 97, 114, 103, 101,
+ 116, 0, 171, 171
+};
+ShaderBytes sSolidColorShaderMask = { SolidColorShaderMask, sizeof(SolidColorShaderMask) }; +#if 0
+//
+// Generated by Microsoft (R) HLSL Shader Compiler 10.1
+//
+//
+// Buffer Definitions:
+//
+// cbuffer $Globals
+// {
+//
+// float4 fLayerColor; // Offset: 0 Size: 16 [unused]
+// float fLayerOpacity; // Offset: 16 Size: 4
+// uint4 iBlendConfig; // Offset: 32 Size: 16 [unused]
+// row_major float3x3 mYuvColorMatrix;// Offset: 48 Size: 44 [unused]
+// float4x4 mLayerTransform; // Offset: 96 Size: 64 [unused]
+// float4x4 mProjection; // Offset: 160 Size: 64 [unused]
+// float4 vRenderTargetOffset; // Offset: 224 Size: 16 [unused]
+// float4 vTextureCoords; // Offset: 240 Size: 16 [unused]
+// float4 vLayerQuad; // Offset: 256 Size: 16 [unused]
+// float4 vMaskQuad; // Offset: 272 Size: 16 [unused]
+// float4x4 mBackdropTransform; // Offset: 288 Size: 64 [unused]
+//
+// }
+//
+//
+// Resource Bindings:
+//
+// Name Type Format Dim HLSL Bind Count
+// ------------------------------ ---------- ------- ----------- -------------- ------
+// sSampler sampler NA NA s0 1
+// tRGB texture float4 2d t0 1
+// tMask texture float4 2d t5 1
+// $Globals cbuffer NA NA cb0 1
+//
+//
+//
+// Input signature:
+//
+// Name Index Mask Register SysValue Format Used
+// -------------------- ----- ------ -------- -------- ------- ------
+// SV_Position 0 xyzw 0 POS float
+// TEXCOORD 0 xy 1 NONE float xy
+// TEXCOORD 1 xyz 2 NONE float xyz
+//
+//
+// Output signature:
+//
+// Name Index Mask Register SysValue Format Used
+// -------------------- ----- ------ -------- -------- ------- ------
+// SV_Target 0 xyzw 0 TARGET float xyzw
+//
+//
+// Constant buffer to DX9 shader constant mappings:
+//
+// Target Reg Buffer Start Reg # of Regs Data Conversion
+// ---------- ------- --------- --------- ----------------------
+// c0 cb0 1 1 ( FLT, FLT, FLT, FLT)
+//
+//
+// Sampler/Resource to DX9 shader sampler mappings:
+//
+// Target Sampler Source Sampler Source Resource
+// -------------- --------------- ----------------
+// s0 s0 t0
+// s1 s0 t5
+//
+//
+// Level9 shader bytecode:
+//
+ ps_2_x
+ dcl t0.xy
+ dcl t1.xyz
+ dcl_2d s0
+ dcl_2d s1
+ rcp r0.w, t1.z
+ mul r0.xy, r0.w, t1
+ texld r1, t0, s0
+ texld r0, r0, s1
+ mul r1.xyz, r1, c0.x
+ mov r1.w, c0.x
+ mul r0, r0.x, r1
+ mov oC0, r0
+
+// approximately 8 instruction slots used (2 texture, 6 arithmetic)
+ps_4_0
+dcl_constantbuffer CB0[2], immediateIndexed
+dcl_sampler s0, mode_default
+dcl_resource_texture2d (float,float,float,float) t0
+dcl_resource_texture2d (float,float,float,float) t5
+dcl_input_ps linear v1.xy
+dcl_input_ps linear v2.xyz
+dcl_output o0.xyzw
+dcl_temps 2
+sample r0.xyzw, v1.xyxx, t0.xyzw, s0
+mul r0.xyz, r0.xyzx, cb0[1].xxxx
+div r1.xy, v2.xyxx, v2.zzzz
+sample r1.xyzw, r1.xyxx, t5.xyzw, s0
+mov r0.w, cb0[1].x
+mul o0.xyzw, r0.xyzw, r1.xxxx
+ret
+// Approximately 7 instruction slots used
+#endif
+
+const BYTE RGBShaderMask[] =
+{
+ 68, 88, 66, 67, 89, 221,
+ 15, 22, 232, 140, 114, 122,
+ 200, 15, 217, 125, 153, 18,
+ 224, 0, 1, 0, 0, 0,
+ 136, 6, 0, 0, 6, 0,
+ 0, 0, 56, 0, 0, 0,
+ 36, 1, 0, 0, 88, 2,
+ 0, 0, 212, 2, 0, 0,
+ 228, 5, 0, 0, 84, 6,
+ 0, 0, 65, 111, 110, 57,
+ 228, 0, 0, 0, 228, 0,
+ 0, 0, 0, 2, 255, 255,
+ 172, 0, 0, 0, 56, 0,
+ 0, 0, 1, 0, 44, 0,
+ 0, 0, 56, 0, 0, 0,
+ 56, 0, 2, 0, 36, 0,
+ 0, 0, 56, 0, 0, 0,
+ 0, 0, 5, 0, 1, 0,
+ 0, 0, 1, 0, 1, 0,
+ 0, 0, 0, 0, 0, 0,
+ 1, 2, 255, 255, 31, 0,
+ 0, 2, 0, 0, 0, 128,
+ 0, 0, 3, 176, 31, 0,
+ 0, 2, 0, 0, 0, 128,
+ 1, 0, 7, 176, 31, 0,
+ 0, 2, 0, 0, 0, 144,
+ 0, 8, 15, 160, 31, 0,
+ 0, 2, 0, 0, 0, 144,
+ 1, 8, 15, 160, 6, 0,
+ 0, 2, 0, 0, 8, 128,
+ 1, 0, 170, 176, 5, 0,
+ 0, 3, 0, 0, 3, 128,
+ 0, 0, 255, 128, 1, 0,
+ 228, 176, 66, 0, 0, 3,
+ 1, 0, 15, 128, 0, 0,
+ 228, 176, 0, 8, 228, 160,
+ 66, 0, 0, 3, 0, 0,
+ 15, 128, 0, 0, 228, 128,
+ 1, 8, 228, 160, 5, 0,
+ 0, 3, 1, 0, 7, 128,
+ 1, 0, 228, 128, 0, 0,
+ 0, 160, 1, 0, 0, 2,
+ 1, 0, 8, 128, 0, 0,
+ 0, 160, 5, 0, 0, 3,
+ 0, 0, 15, 128, 0, 0,
+ 0, 128, 1, 0, 228, 128,
+ 1, 0, 0, 2, 0, 8,
+ 15, 128, 0, 0, 228, 128,
+ 255, 255, 0, 0, 83, 72,
+ 68, 82, 44, 1, 0, 0,
+ 64, 0, 0, 0, 75, 0,
+ 0, 0, 89, 0, 0, 4,
+ 70, 142, 32, 0, 0, 0,
+ 0, 0, 2, 0, 0, 0,
+ 90, 0, 0, 3, 0, 96,
+ 16, 0, 0, 0, 0, 0,
+ 88, 24, 0, 4, 0, 112,
+ 16, 0, 0, 0, 0, 0,
+ 85, 85, 0, 0, 88, 24,
+ 0, 4, 0, 112, 16, 0,
+ 5, 0, 0, 0, 85, 85,
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+ 0, 8, 114, 0, 16, 0,
+ 0, 0, 0, 0, 70, 2,
+ 16, 0, 0, 0, 0, 0,
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+ 0, 0, 1, 0, 0, 0,
+ 14, 0, 0, 7, 50, 0,
+ 16, 0, 1, 0, 0, 0,
+ 70, 16, 16, 0, 2, 0,
+ 0, 0, 166, 26, 16, 0,
+ 2, 0, 0, 0, 69, 0,
+ 0, 9, 242, 0, 16, 0,
+ 1, 0, 0, 0, 70, 0,
+ 16, 0, 1, 0, 0, 0,
+ 70, 126, 16, 0, 5, 0,
+ 0, 0, 0, 96, 16, 0,
+ 0, 0, 0, 0, 54, 0,
+ 0, 6, 130, 0, 16, 0,
+ 0, 0, 0, 0, 10, 128,
+ 32, 0, 0, 0, 0, 0,
+ 1, 0, 0, 0, 56, 0,
+ 0, 7, 242, 32, 16, 0,
+ 0, 0, 0, 0, 70, 14,
+ 16, 0, 0, 0, 0, 0,
+ 6, 0, 16, 0, 1, 0,
+ 0, 0, 62, 0, 0, 1,
+ 83, 84, 65, 84, 116, 0,
+ 0, 0, 7, 0, 0, 0,
+ 2, 0, 0, 0, 0, 0,
+ 0, 0, 3, 0, 0, 0,
+ 3, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0,
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+ 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 2, 0,
+ 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0,
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+ 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 82, 68,
+ 69, 70, 8, 3, 0, 0,
+ 1, 0, 0, 0, 188, 0,
+ 0, 0, 4, 0, 0, 0,
+ 28, 0, 0, 0, 0, 4,
+ 255, 255, 0, 1, 0, 0,
+ 224, 2, 0, 0, 156, 0,
+ 0, 0, 3, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0,
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+ 0, 0, 1, 0, 0, 0,
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+ 0, 0, 5, 0, 0, 0,
+ 4, 0, 0, 0, 255, 255,
+ 255, 255, 0, 0, 0, 0,
+ 1, 0, 0, 0, 13, 0,
+ 0, 0, 170, 0, 0, 0,
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+ 0, 0, 4, 0, 0, 0,
+ 255, 255, 255, 255, 5, 0,
+ 0, 0, 1, 0, 0, 0,
+ 13, 0, 0, 0, 176, 0,
+ 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 1, 0,
+ 0, 0, 0, 0, 0, 0,
+ 115, 83, 97, 109, 112, 108,
+ 101, 114, 0, 116, 82, 71,
+ 66, 0, 116, 77, 97, 115,
+ 107, 0, 36, 71, 108, 111,
+ 98, 97, 108, 115, 0, 171,
+ 171, 171, 176, 0, 0, 0,
+ 11, 0, 0, 0, 212, 0,
+ 0, 0, 96, 1, 0, 0,
+ 0, 0, 0, 0, 0, 0,
+ 0, 0, 220, 1, 0, 0,
+ 0, 0, 0, 0, 16, 0,
+ 0, 0, 0, 0, 0, 0,
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+ 0, 0, 248, 1, 0, 0,
+ 16, 0, 0, 0, 4, 0,
+ 0, 0, 2, 0, 0, 0,
+ 8, 2, 0, 0, 0, 0,
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+ 32, 0, 0, 0, 16, 0,
+ 0, 0, 0, 0, 0, 0,
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+ 0, 0, 120, 2, 0, 0,
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+ 0, 0, 0, 0, 0, 0,
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+ 240, 0, 0, 0, 16, 0,
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+ 16, 1, 0, 0, 16, 0,
+ 0, 0, 0, 0, 0, 0,
+ 168, 2, 0, 0, 0, 0,
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+ 32, 1, 0, 0, 64, 0,
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+ 104, 2, 0, 0, 0, 0,
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+ 101, 114, 67, 111, 108, 111,
+ 114, 0, 1, 0, 3, 0,
+ 1, 0, 4, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0,
+ 102, 76, 97, 121, 101, 114,
+ 79, 112, 97, 99, 105, 116,
+ 121, 0, 171, 171, 0, 0,
+ 3, 0, 1, 0, 1, 0,
+ 0, 0, 0, 0, 0, 0,
+ 0, 0, 105, 66, 108, 101,
+ 110, 100, 67, 111, 110, 102,
+ 105, 103, 0, 171, 171, 171,
+ 1, 0, 19, 0, 1, 0,
+ 4, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 109, 89,
+ 117, 118, 67, 111, 108, 111,
+ 114, 77, 97, 116, 114, 105,
+ 120, 0, 2, 0, 3, 0,
+ 3, 0, 3, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0,
+ 109, 76, 97, 121, 101, 114,
+ 84, 114, 97, 110, 115, 102,
+ 111, 114, 109, 0, 3, 0,
+ 3, 0, 4, 0, 4, 0,
+ 0, 0, 0, 0, 0, 0,
+ 0, 0, 109, 80, 114, 111,
+ 106, 101, 99, 116, 105, 111,
+ 110, 0, 118, 82, 101, 110,
+ 100, 101, 114, 84, 97, 114,
+ 103, 101, 116, 79, 102, 102,
+ 115, 101, 116, 0, 118, 84,
+ 101, 120, 116, 117, 114, 101,
+ 67, 111, 111, 114, 100, 115,
+ 0, 171, 1, 0, 3, 0,
+ 1, 0, 4, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0,
+ 118, 76, 97, 121, 101, 114,
+ 81, 117, 97, 100, 0, 118,
+ 77, 97, 115, 107, 81, 117,
+ 97, 100, 0, 109, 66, 97,
+ 99, 107, 100, 114, 111, 112,
+ 84, 114, 97, 110, 115, 102,
+ 111, 114, 109, 0, 77, 105,
+ 99, 114, 111, 115, 111, 102,
+ 116, 32, 40, 82, 41, 32,
+ 72, 76, 83, 76, 32, 83,
+ 104, 97, 100, 101, 114, 32,
+ 67, 111, 109, 112, 105, 108,
+ 101, 114, 32, 49, 48, 46,
+ 49, 0, 73, 83, 71, 78,
+ 104, 0, 0, 0, 3, 0,
+ 0, 0, 8, 0, 0, 0,
+ 80, 0, 0, 0, 0, 0,
+ 0, 0, 1, 0, 0, 0,
+ 3, 0, 0, 0, 0, 0,
+ 0, 0, 15, 0, 0, 0,
+ 92, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0,
+ 3, 0, 0, 0, 1, 0,
+ 0, 0, 3, 3, 0, 0,
+ 92, 0, 0, 0, 1, 0,
+ 0, 0, 0, 0, 0, 0,
+ 3, 0, 0, 0, 2, 0,
+ 0, 0, 7, 7, 0, 0,
+ 83, 86, 95, 80, 111, 115,
+ 105, 116, 105, 111, 110, 0,
+ 84, 69, 88, 67, 79, 79,
+ 82, 68, 0, 171, 171, 171,
+ 79, 83, 71, 78, 44, 0,
+ 0, 0, 1, 0, 0, 0,
+ 8, 0, 0, 0, 32, 0,
+ 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 3, 0,
+ 0, 0, 0, 0, 0, 0,
+ 15, 0, 0, 0, 83, 86,
+ 95, 84, 97, 114, 103, 101,
+ 116, 0, 171, 171
+};
+ShaderBytes sRGBShaderMask = { RGBShaderMask, sizeof(RGBShaderMask) }; +#if 0
+//
+// Generated by Microsoft (R) HLSL Shader Compiler 10.1
+//
+//
+// Buffer Definitions:
+//
+// cbuffer $Globals
+// {
+//
+// float4 fLayerColor; // Offset: 0 Size: 16 [unused]
+// float fLayerOpacity; // Offset: 16 Size: 4
+// uint4 iBlendConfig; // Offset: 32 Size: 16 [unused]
+// row_major float3x3 mYuvColorMatrix;// Offset: 48 Size: 44 [unused]
+// float4x4 mLayerTransform; // Offset: 96 Size: 64 [unused]
+// float4x4 mProjection; // Offset: 160 Size: 64 [unused]
+// float4 vRenderTargetOffset; // Offset: 224 Size: 16 [unused]
+// float4 vTextureCoords; // Offset: 240 Size: 16 [unused]
+// float4 vLayerQuad; // Offset: 256 Size: 16 [unused]
+// float4 vMaskQuad; // Offset: 272 Size: 16 [unused]
+// float4x4 mBackdropTransform; // Offset: 288 Size: 64 [unused]
+//
+// }
+//
+//
+// Resource Bindings:
+//
+// Name Type Format Dim HLSL Bind Count
+// ------------------------------ ---------- ------- ----------- -------------- ------
+// sSampler sampler NA NA s0 1
+// tRGB texture float4 2d t0 1
+// tMask texture float4 2d t5 1
+// $Globals cbuffer NA NA cb0 1
+//
+//
+//
+// Input signature:
+//
+// Name Index Mask Register SysValue Format Used
+// -------------------- ----- ------ -------- -------- ------- ------
+// SV_Position 0 xyzw 0 POS float
+// TEXCOORD 0 xy 1 NONE float xy
+// TEXCOORD 1 xyz 2 NONE float xyz
+//
+//
+// Output signature:
+//
+// Name Index Mask Register SysValue Format Used
+// -------------------- ----- ------ -------- -------- ------- ------
+// SV_Target 0 xyzw 0 TARGET float xyzw
+//
+//
+// Constant buffer to DX9 shader constant mappings:
+//
+// Target Reg Buffer Start Reg # of Regs Data Conversion
+// ---------- ------- --------- --------- ----------------------
+// c0 cb0 1 1 ( FLT, FLT, FLT, FLT)
+//
+//
+// Sampler/Resource to DX9 shader sampler mappings:
+//
+// Target Sampler Source Sampler Source Resource
+// -------------- --------------- ----------------
+// s0 s0 t0
+// s1 s0 t5
+//
+//
+// Level9 shader bytecode:
+//
+ ps_2_x
+ dcl t0.xy
+ dcl t1.xyz
+ dcl_2d s0
+ dcl_2d s1
+ rcp r0.w, t1.z
+ mul r0.xy, r0.w, t1
+ texld r1, t0, s0
+ texld r0, r0, s1
+ mul r1, r1, c0.x
+ mul r0, r0.x, r1
+ mov oC0, r0
+
+// approximately 7 instruction slots used (2 texture, 5 arithmetic)
+ps_4_0
+dcl_constantbuffer CB0[2], immediateIndexed
+dcl_sampler s0, mode_default
+dcl_resource_texture2d (float,float,float,float) t0
+dcl_resource_texture2d (float,float,float,float) t5
+dcl_input_ps linear v1.xy
+dcl_input_ps linear v2.xyz
+dcl_output o0.xyzw
+dcl_temps 2
+div r0.xy, v2.xyxx, v2.zzzz
+sample r0.xyzw, r0.xyxx, t5.xyzw, s0
+sample r1.xyzw, v1.xyxx, t0.xyzw, s0
+mul r1.xyzw, r1.xyzw, cb0[1].xxxx
+mul o0.xyzw, r0.xxxx, r1.xyzw
+ret
+// Approximately 6 instruction slots used
+#endif
+
+const BYTE RGBAShaderMask[] =
+{
+ 68, 88, 66, 67, 195, 236,
+ 129, 118, 244, 48, 247, 117,
+ 155, 208, 5, 31, 9, 224,
+ 75, 19, 1, 0, 0, 0,
+ 100, 6, 0, 0, 6, 0,
+ 0, 0, 56, 0, 0, 0,
+ 24, 1, 0, 0, 52, 2,
+ 0, 0, 176, 2, 0, 0,
+ 192, 5, 0, 0, 48, 6,
+ 0, 0, 65, 111, 110, 57,
+ 216, 0, 0, 0, 216, 0,
+ 0, 0, 0, 2, 255, 255,
+ 160, 0, 0, 0, 56, 0,
+ 0, 0, 1, 0, 44, 0,
+ 0, 0, 56, 0, 0, 0,
+ 56, 0, 2, 0, 36, 0,
+ 0, 0, 56, 0, 0, 0,
+ 0, 0, 5, 0, 1, 0,
+ 0, 0, 1, 0, 1, 0,
+ 0, 0, 0, 0, 0, 0,
+ 1, 2, 255, 255, 31, 0,
+ 0, 2, 0, 0, 0, 128,
+ 0, 0, 3, 176, 31, 0,
+ 0, 2, 0, 0, 0, 128,
+ 1, 0, 7, 176, 31, 0,
+ 0, 2, 0, 0, 0, 144,
+ 0, 8, 15, 160, 31, 0,
+ 0, 2, 0, 0, 0, 144,
+ 1, 8, 15, 160, 6, 0,
+ 0, 2, 0, 0, 8, 128,
+ 1, 0, 170, 176, 5, 0,
+ 0, 3, 0, 0, 3, 128,
+ 0, 0, 255, 128, 1, 0,
+ 228, 176, 66, 0, 0, 3,
+ 1, 0, 15, 128, 0, 0,
+ 228, 176, 0, 8, 228, 160,
+ 66, 0, 0, 3, 0, 0,
+ 15, 128, 0, 0, 228, 128,
+ 1, 8, 228, 160, 5, 0,
+ 0, 3, 1, 0, 15, 128,
+ 1, 0, 228, 128, 0, 0,
+ 0, 160, 5, 0, 0, 3,
+ 0, 0, 15, 128, 0, 0,
+ 0, 128, 1, 0, 228, 128,
+ 1, 0, 0, 2, 0, 8,
+ 15, 128, 0, 0, 228, 128,
+ 255, 255, 0, 0, 83, 72,
+ 68, 82, 20, 1, 0, 0,
+ 64, 0, 0, 0, 69, 0,
+ 0, 0, 89, 0, 0, 4,
+ 70, 142, 32, 0, 0, 0,
+ 0, 0, 2, 0, 0, 0,
+ 90, 0, 0, 3, 0, 96,
+ 16, 0, 0, 0, 0, 0,
+ 88, 24, 0, 4, 0, 112,
+ 16, 0, 0, 0, 0, 0,
+ 85, 85, 0, 0, 88, 24,
+ 0, 4, 0, 112, 16, 0,
+ 5, 0, 0, 0, 85, 85,
+ 0, 0, 98, 16, 0, 3,
+ 50, 16, 16, 0, 1, 0,
+ 0, 0, 98, 16, 0, 3,
+ 114, 16, 16, 0, 2, 0,
+ 0, 0, 101, 0, 0, 3,
+ 242, 32, 16, 0, 0, 0,
+ 0, 0, 104, 0, 0, 2,
+ 2, 0, 0, 0, 14, 0,
+ 0, 7, 50, 0, 16, 0,
+ 0, 0, 0, 0, 70, 16,
+ 16, 0, 2, 0, 0, 0,
+ 166, 26, 16, 0, 2, 0,
+ 0, 0, 69, 0, 0, 9,
+ 242, 0, 16, 0, 0, 0,
+ 0, 0, 70, 0, 16, 0,
+ 0, 0, 0, 0, 70, 126,
+ 16, 0, 5, 0, 0, 0,
+ 0, 96, 16, 0, 0, 0,
+ 0, 0, 69, 0, 0, 9,
+ 242, 0, 16, 0, 1, 0,
+ 0, 0, 70, 16, 16, 0,
+ 1, 0, 0, 0, 70, 126,
+ 16, 0, 0, 0, 0, 0,
+ 0, 96, 16, 0, 0, 0,
+ 0, 0, 56, 0, 0, 8,
+ 242, 0, 16, 0, 1, 0,
+ 0, 0, 70, 14, 16, 0,
+ 1, 0, 0, 0, 6, 128,
+ 32, 0, 0, 0, 0, 0,
+ 1, 0, 0, 0, 56, 0,
+ 0, 7, 242, 32, 16, 0,
+ 0, 0, 0, 0, 6, 0,
+ 16, 0, 0, 0, 0, 0,
+ 70, 14, 16, 0, 1, 0,
+ 0, 0, 62, 0, 0, 1,
+ 83, 84, 65, 84, 116, 0,
+ 0, 0, 6, 0, 0, 0,
+ 2, 0, 0, 0, 0, 0,
+ 0, 0, 3, 0, 0, 0,
+ 3, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0,
+ 1, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 2, 0,
+ 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 82, 68,
+ 69, 70, 8, 3, 0, 0,
+ 1, 0, 0, 0, 188, 0,
+ 0, 0, 4, 0, 0, 0,
+ 28, 0, 0, 0, 0, 4,
+ 255, 255, 0, 1, 0, 0,
+ 224, 2, 0, 0, 156, 0,
+ 0, 0, 3, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 1, 0,
+ 0, 0, 1, 0, 0, 0,
+ 165, 0, 0, 0, 2, 0,
+ 0, 0, 5, 0, 0, 0,
+ 4, 0, 0, 0, 255, 255,
+ 255, 255, 0, 0, 0, 0,
+ 1, 0, 0, 0, 13, 0,
+ 0, 0, 170, 0, 0, 0,
+ 2, 0, 0, 0, 5, 0,
+ 0, 0, 4, 0, 0, 0,
+ 255, 255, 255, 255, 5, 0,
+ 0, 0, 1, 0, 0, 0,
+ 13, 0, 0, 0, 176, 0,
+ 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 1, 0,
+ 0, 0, 0, 0, 0, 0,
+ 115, 83, 97, 109, 112, 108,
+ 101, 114, 0, 116, 82, 71,
+ 66, 0, 116, 77, 97, 115,
+ 107, 0, 36, 71, 108, 111,
+ 98, 97, 108, 115, 0, 171,
+ 171, 171, 176, 0, 0, 0,
+ 11, 0, 0, 0, 212, 0,
+ 0, 0, 96, 1, 0, 0,
+ 0, 0, 0, 0, 0, 0,
+ 0, 0, 220, 1, 0, 0,
+ 0, 0, 0, 0, 16, 0,
+ 0, 0, 0, 0, 0, 0,
+ 232, 1, 0, 0, 0, 0,
+ 0, 0, 248, 1, 0, 0,
+ 16, 0, 0, 0, 4, 0,
+ 0, 0, 2, 0, 0, 0,
+ 8, 2, 0, 0, 0, 0,
+ 0, 0, 24, 2, 0, 0,
+ 32, 0, 0, 0, 16, 0,
+ 0, 0, 0, 0, 0, 0,
+ 40, 2, 0, 0, 0, 0,
+ 0, 0, 56, 2, 0, 0,
+ 48, 0, 0, 0, 44, 0,
+ 0, 0, 0, 0, 0, 0,
+ 72, 2, 0, 0, 0, 0,
+ 0, 0, 88, 2, 0, 0,
+ 96, 0, 0, 0, 64, 0,
+ 0, 0, 0, 0, 0, 0,
+ 104, 2, 0, 0, 0, 0,
+ 0, 0, 120, 2, 0, 0,
+ 160, 0, 0, 0, 64, 0,
+ 0, 0, 0, 0, 0, 0,
+ 104, 2, 0, 0, 0, 0,
+ 0, 0, 132, 2, 0, 0,
+ 224, 0, 0, 0, 16, 0,
+ 0, 0, 0, 0, 0, 0,
+ 232, 1, 0, 0, 0, 0,
+ 0, 0, 152, 2, 0, 0,
+ 240, 0, 0, 0, 16, 0,
+ 0, 0, 0, 0, 0, 0,
+ 168, 2, 0, 0, 0, 0,
+ 0, 0, 184, 2, 0, 0,
+ 0, 1, 0, 0, 16, 0,
+ 0, 0, 0, 0, 0, 0,
+ 168, 2, 0, 0, 0, 0,
+ 0, 0, 195, 2, 0, 0,
+ 16, 1, 0, 0, 16, 0,
+ 0, 0, 0, 0, 0, 0,
+ 168, 2, 0, 0, 0, 0,
+ 0, 0, 205, 2, 0, 0,
+ 32, 1, 0, 0, 64, 0,
+ 0, 0, 0, 0, 0, 0,
+ 104, 2, 0, 0, 0, 0,
+ 0, 0, 102, 76, 97, 121,
+ 101, 114, 67, 111, 108, 111,
+ 114, 0, 1, 0, 3, 0,
+ 1, 0, 4, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0,
+ 102, 76, 97, 121, 101, 114,
+ 79, 112, 97, 99, 105, 116,
+ 121, 0, 171, 171, 0, 0,
+ 3, 0, 1, 0, 1, 0,
+ 0, 0, 0, 0, 0, 0,
+ 0, 0, 105, 66, 108, 101,
+ 110, 100, 67, 111, 110, 102,
+ 105, 103, 0, 171, 171, 171,
+ 1, 0, 19, 0, 1, 0,
+ 4, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 109, 89,
+ 117, 118, 67, 111, 108, 111,
+ 114, 77, 97, 116, 114, 105,
+ 120, 0, 2, 0, 3, 0,
+ 3, 0, 3, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0,
+ 109, 76, 97, 121, 101, 114,
+ 84, 114, 97, 110, 115, 102,
+ 111, 114, 109, 0, 3, 0,
+ 3, 0, 4, 0, 4, 0,
+ 0, 0, 0, 0, 0, 0,
+ 0, 0, 109, 80, 114, 111,
+ 106, 101, 99, 116, 105, 111,
+ 110, 0, 118, 82, 101, 110,
+ 100, 101, 114, 84, 97, 114,
+ 103, 101, 116, 79, 102, 102,
+ 115, 101, 116, 0, 118, 84,
+ 101, 120, 116, 117, 114, 101,
+ 67, 111, 111, 114, 100, 115,
+ 0, 171, 1, 0, 3, 0,
+ 1, 0, 4, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0,
+ 118, 76, 97, 121, 101, 114,
+ 81, 117, 97, 100, 0, 118,
+ 77, 97, 115, 107, 81, 117,
+ 97, 100, 0, 109, 66, 97,
+ 99, 107, 100, 114, 111, 112,
+ 84, 114, 97, 110, 115, 102,
+ 111, 114, 109, 0, 77, 105,
+ 99, 114, 111, 115, 111, 102,
+ 116, 32, 40, 82, 41, 32,
+ 72, 76, 83, 76, 32, 83,
+ 104, 97, 100, 101, 114, 32,
+ 67, 111, 109, 112, 105, 108,
+ 101, 114, 32, 49, 48, 46,
+ 49, 0, 73, 83, 71, 78,
+ 104, 0, 0, 0, 3, 0,
+ 0, 0, 8, 0, 0, 0,
+ 80, 0, 0, 0, 0, 0,
+ 0, 0, 1, 0, 0, 0,
+ 3, 0, 0, 0, 0, 0,
+ 0, 0, 15, 0, 0, 0,
+ 92, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0,
+ 3, 0, 0, 0, 1, 0,
+ 0, 0, 3, 3, 0, 0,
+ 92, 0, 0, 0, 1, 0,
+ 0, 0, 0, 0, 0, 0,
+ 3, 0, 0, 0, 2, 0,
+ 0, 0, 7, 7, 0, 0,
+ 83, 86, 95, 80, 111, 115,
+ 105, 116, 105, 111, 110, 0,
+ 84, 69, 88, 67, 79, 79,
+ 82, 68, 0, 171, 171, 171,
+ 79, 83, 71, 78, 44, 0,
+ 0, 0, 1, 0, 0, 0,
+ 8, 0, 0, 0, 32, 0,
+ 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 3, 0,
+ 0, 0, 0, 0, 0, 0,
+ 15, 0, 0, 0, 83, 86,
+ 95, 84, 97, 114, 103, 101,
+ 116, 0, 171, 171
+};
+ShaderBytes sRGBAShaderMask = { RGBAShaderMask, sizeof(RGBAShaderMask) }; +#if 0
+//
+// Generated by Microsoft (R) HLSL Shader Compiler 10.1
+//
+//
+// Buffer Definitions:
+//
+// cbuffer $Globals
+// {
+//
+// float4 fLayerColor; // Offset: 0 Size: 16 [unused]
+// float fLayerOpacity; // Offset: 16 Size: 4
+// uint4 iBlendConfig; // Offset: 32 Size: 16 [unused]
+// row_major float3x3 mYuvColorMatrix;// Offset: 48 Size: 44
+// float4x4 mLayerTransform; // Offset: 96 Size: 64 [unused]
+// float4x4 mProjection; // Offset: 160 Size: 64 [unused]
+// float4 vRenderTargetOffset; // Offset: 224 Size: 16 [unused]
+// float4 vTextureCoords; // Offset: 240 Size: 16 [unused]
+// float4 vLayerQuad; // Offset: 256 Size: 16 [unused]
+// float4 vMaskQuad; // Offset: 272 Size: 16 [unused]
+// float4x4 mBackdropTransform; // Offset: 288 Size: 64 [unused]
+//
+// }
+//
+//
+// Resource Bindings:
+//
+// Name Type Format Dim HLSL Bind Count
+// ------------------------------ ---------- ------- ----------- -------------- ------
+// sSampler sampler NA NA s0 1
+// tY texture float4 2d t1 1
+// tCb texture float4 2d t2 1
+// tCr texture float4 2d t3 1
+// tMask texture float4 2d t5 1
+// $Globals cbuffer NA NA cb0 1
+//
+//
+//
+// Input signature:
+//
+// Name Index Mask Register SysValue Format Used
+// -------------------- ----- ------ -------- -------- ------- ------
+// SV_Position 0 xyzw 0 POS float
+// TEXCOORD 0 xy 1 NONE float xy
+// TEXCOORD 1 xyz 2 NONE float xyz
+//
+//
+// Output signature:
+//
+// Name Index Mask Register SysValue Format Used
+// -------------------- ----- ------ -------- -------- ------- ------
+// SV_Target 0 xyzw 0 TARGET float xyzw
+//
+//
+// Constant buffer to DX9 shader constant mappings:
+//
+// Target Reg Buffer Start Reg # of Regs Data Conversion
+// ---------- ------- --------- --------- ----------------------
+// c0 cb0 1 1 ( FLT, FLT, FLT, FLT)
+// c1 cb0 3 3 ( FLT, FLT, FLT, FLT)
+//
+//
+// Sampler/Resource to DX9 shader sampler mappings:
+//
+// Target Sampler Source Sampler Source Resource
+// -------------- --------------- ----------------
+// s0 s0 t1
+// s1 s0 t2
+// s2 s0 t3
+// s3 s0 t5
+//
+//
+// Level9 shader bytecode:
+//
+ ps_2_x
+ def c4, -0.0627499968, -0.50195998, 1, 0
+ dcl t0.xy
+ dcl t1.xyz
+ dcl_2d s0
+ dcl_2d s1
+ dcl_2d s2
+ dcl_2d s3
+ mov r0.w, c4.z
+ texld r1, t0, s1
+ texld r2, t0, s0
+ add r2.x, r2.x, c4.x
+ add r2.y, r1.x, c4.y
+ rcp r2.w, t1.z
+ mul r1.xy, r2.w, t1
+ texld r3, t0, s2
+ texld r1, r1, s3
+ add r2.z, r3.x, c4.y
+ dp3 r0.x, c1, r2
+ dp3 r0.y, c2, r2
+ dp3 r0.z, c3, r2
+ mul r0, r0, c0.x
+ mul r0, r1.x, r0
+ mov oC0, r0
+
+// approximately 16 instruction slots used (4 texture, 12 arithmetic)
+ps_4_0
+dcl_constantbuffer CB0[6], immediateIndexed
+dcl_sampler s0, mode_default
+dcl_resource_texture2d (float,float,float,float) t1
+dcl_resource_texture2d (float,float,float,float) t2
+dcl_resource_texture2d (float,float,float,float) t3
+dcl_resource_texture2d (float,float,float,float) t5
+dcl_input_ps linear v1.xy
+dcl_input_ps linear v2.xyz
+dcl_output o0.xyzw
+dcl_temps 3
+mov r0.w, l(1.000000)
+sample r1.xyzw, v1.xyxx, t1.xyzw, s0
+add r1.x, r1.x, l(-0.062750)
+sample r2.xyzw, v1.xyxx, t2.xyzw, s0
+add r1.y, r2.x, l(-0.501960)
+sample r2.xyzw, v1.xyxx, t3.xyzw, s0
+add r1.z, r2.x, l(-0.501960)
+dp3 r0.x, cb0[3].xyzx, r1.xyzx
+dp3 r0.y, cb0[4].xyzx, r1.xyzx
+dp3 r0.z, cb0[5].xyzx, r1.xyzx
+mul r0.xyzw, r0.xyzw, cb0[1].xxxx
+div r1.xy, v2.xyxx, v2.zzzz
+sample r1.xyzw, r1.xyxx, t5.xyzw, s0
+mul o0.xyzw, r0.xyzw, r1.xxxx
+ret
+// Approximately 15 instruction slots used
+#endif
+
+const BYTE YCbCrShaderMask[] =
+{
+ 68, 88, 66, 67, 239, 174,
+ 189, 163, 31, 16, 244, 108,
+ 86, 227, 23, 8, 28, 147,
+ 43, 62, 1, 0, 0, 0,
+ 168, 8, 0, 0, 6, 0,
+ 0, 0, 56, 0, 0, 0,
+ 232, 1, 0, 0, 52, 4,
+ 0, 0, 176, 4, 0, 0,
+ 4, 8, 0, 0, 116, 8,
+ 0, 0, 65, 111, 110, 57,
+ 168, 1, 0, 0, 168, 1,
+ 0, 0, 0, 2, 255, 255,
+ 92, 1, 0, 0, 76, 0,
+ 0, 0, 2, 0, 52, 0,
+ 0, 0, 76, 0, 0, 0,
+ 76, 0, 4, 0, 36, 0,
+ 0, 0, 76, 0, 1, 0,
+ 0, 0, 2, 0, 1, 0,
+ 3, 0, 2, 0, 5, 0,
+ 3, 0, 0, 0, 1, 0,
+ 1, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 3, 0,
+ 3, 0, 1, 0, 0, 0,
+ 0, 0, 1, 2, 255, 255,
+ 81, 0, 0, 5, 4, 0,
+ 15, 160, 18, 131, 128, 189,
+ 115, 128, 0, 191, 0, 0,
+ 128, 63, 0, 0, 0, 0,
+ 31, 0, 0, 2, 0, 0,
+ 0, 128, 0, 0, 3, 176,
+ 31, 0, 0, 2, 0, 0,
+ 0, 128, 1, 0, 7, 176,
+ 31, 0, 0, 2, 0, 0,
+ 0, 144, 0, 8, 15, 160,
+ 31, 0, 0, 2, 0, 0,
+ 0, 144, 1, 8, 15, 160,
+ 31, 0, 0, 2, 0, 0,
+ 0, 144, 2, 8, 15, 160,
+ 31, 0, 0, 2, 0, 0,
+ 0, 144, 3, 8, 15, 160,
+ 1, 0, 0, 2, 0, 0,
+ 8, 128, 4, 0, 170, 160,
+ 66, 0, 0, 3, 1, 0,
+ 15, 128, 0, 0, 228, 176,
+ 1, 8, 228, 160, 66, 0,
+ 0, 3, 2, 0, 15, 128,
+ 0, 0, 228, 176, 0, 8,
+ 228, 160, 2, 0, 0, 3,
+ 2, 0, 1, 128, 2, 0,
+ 0, 128, 4, 0, 0, 160,
+ 2, 0, 0, 3, 2, 0,
+ 2, 128, 1, 0, 0, 128,
+ 4, 0, 85, 160, 6, 0,
+ 0, 2, 2, 0, 8, 128,
+ 1, 0, 170, 176, 5, 0,
+ 0, 3, 1, 0, 3, 128,
+ 2, 0, 255, 128, 1, 0,
+ 228, 176, 66, 0, 0, 3,
+ 3, 0, 15, 128, 0, 0,
+ 228, 176, 2, 8, 228, 160,
+ 66, 0, 0, 3, 1, 0,
+ 15, 128, 1, 0, 228, 128,
+ 3, 8, 228, 160, 2, 0,
+ 0, 3, 2, 0, 4, 128,
+ 3, 0, 0, 128, 4, 0,
+ 85, 160, 8, 0, 0, 3,
+ 0, 0, 1, 128, 1, 0,
+ 228, 160, 2, 0, 228, 128,
+ 8, 0, 0, 3, 0, 0,
+ 2, 128, 2, 0, 228, 160,
+ 2, 0, 228, 128, 8, 0,
+ 0, 3, 0, 0, 4, 128,
+ 3, 0, 228, 160, 2, 0,
+ 228, 128, 5, 0, 0, 3,
+ 0, 0, 15, 128, 0, 0,
+ 228, 128, 0, 0, 0, 160,
+ 5, 0, 0, 3, 0, 0,
+ 15, 128, 1, 0, 0, 128,
+ 0, 0, 228, 128, 1, 0,
+ 0, 2, 0, 8, 15, 128,
+ 0, 0, 228, 128, 255, 255,
+ 0, 0, 83, 72, 68, 82,
+ 68, 2, 0, 0, 64, 0,
+ 0, 0, 145, 0, 0, 0,
+ 89, 0, 0, 4, 70, 142,
+ 32, 0, 0, 0, 0, 0,
+ 6, 0, 0, 0, 90, 0,
+ 0, 3, 0, 96, 16, 0,
+ 0, 0, 0, 0, 88, 24,
+ 0, 4, 0, 112, 16, 0,
+ 1, 0, 0, 0, 85, 85,
+ 0, 0, 88, 24, 0, 4,
+ 0, 112, 16, 0, 2, 0,
+ 0, 0, 85, 85, 0, 0,
+ 88, 24, 0, 4, 0, 112,
+ 16, 0, 3, 0, 0, 0,
+ 85, 85, 0, 0, 88, 24,
+ 0, 4, 0, 112, 16, 0,
+ 5, 0, 0, 0, 85, 85,
+ 0, 0, 98, 16, 0, 3,
+ 50, 16, 16, 0, 1, 0,
+ 0, 0, 98, 16, 0, 3,
+ 114, 16, 16, 0, 2, 0,
+ 0, 0, 101, 0, 0, 3,
+ 242, 32, 16, 0, 0, 0,
+ 0, 0, 104, 0, 0, 2,
+ 3, 0, 0, 0, 54, 0,
+ 0, 5, 130, 0, 16, 0,
+ 0, 0, 0, 0, 1, 64,
+ 0, 0, 0, 0, 128, 63,
+ 69, 0, 0, 9, 242, 0,
+ 16, 0, 1, 0, 0, 0,
+ 70, 16, 16, 0, 1, 0,
+ 0, 0, 70, 126, 16, 0,
+ 1, 0, 0, 0, 0, 96,
+ 16, 0, 0, 0, 0, 0,
+ 0, 0, 0, 7, 18, 0,
+ 16, 0, 1, 0, 0, 0,
+ 10, 0, 16, 0, 1, 0,
+ 0, 0, 1, 64, 0, 0,
+ 18, 131, 128, 189, 69, 0,
+ 0, 9, 242, 0, 16, 0,
+ 2, 0, 0, 0, 70, 16,
+ 16, 0, 1, 0, 0, 0,
+ 70, 126, 16, 0, 2, 0,
+ 0, 0, 0, 96, 16, 0,
+ 0, 0, 0, 0, 0, 0,
+ 0, 7, 34, 0, 16, 0,
+ 1, 0, 0, 0, 10, 0,
+ 16, 0, 2, 0, 0, 0,
+ 1, 64, 0, 0, 115, 128,
+ 0, 191, 69, 0, 0, 9,
+ 242, 0, 16, 0, 2, 0,
+ 0, 0, 70, 16, 16, 0,
+ 1, 0, 0, 0, 70, 126,
+ 16, 0, 3, 0, 0, 0,
+ 0, 96, 16, 0, 0, 0,
+ 0, 0, 0, 0, 0, 7,
+ 66, 0, 16, 0, 1, 0,
+ 0, 0, 10, 0, 16, 0,
+ 2, 0, 0, 0, 1, 64,
+ 0, 0, 115, 128, 0, 191,
+ 16, 0, 0, 8, 18, 0,
+ 16, 0, 0, 0, 0, 0,
+ 70, 130, 32, 0, 0, 0,
+ 0, 0, 3, 0, 0, 0,
+ 70, 2, 16, 0, 1, 0,
+ 0, 0, 16, 0, 0, 8,
+ 34, 0, 16, 0, 0, 0,
+ 0, 0, 70, 130, 32, 0,
+ 0, 0, 0, 0, 4, 0,
+ 0, 0, 70, 2, 16, 0,
+ 1, 0, 0, 0, 16, 0,
+ 0, 8, 66, 0, 16, 0,
+ 0, 0, 0, 0, 70, 130,
+ 32, 0, 0, 0, 0, 0,
+ 5, 0, 0, 0, 70, 2,
+ 16, 0, 1, 0, 0, 0,
+ 56, 0, 0, 8, 242, 0,
+ 16, 0, 0, 0, 0, 0,
+ 70, 14, 16, 0, 0, 0,
+ 0, 0, 6, 128, 32, 0,
+ 0, 0, 0, 0, 1, 0,
+ 0, 0, 14, 0, 0, 7,
+ 50, 0, 16, 0, 1, 0,
+ 0, 0, 70, 16, 16, 0,
+ 2, 0, 0, 0, 166, 26,
+ 16, 0, 2, 0, 0, 0,
+ 69, 0, 0, 9, 242, 0,
+ 16, 0, 1, 0, 0, 0,
+ 70, 0, 16, 0, 1, 0,
+ 0, 0, 70, 126, 16, 0,
+ 5, 0, 0, 0, 0, 96,
+ 16, 0, 0, 0, 0, 0,
+ 56, 0, 0, 7, 242, 32,
+ 16, 0, 0, 0, 0, 0,
+ 70, 14, 16, 0, 0, 0,
+ 0, 0, 6, 0, 16, 0,
+ 1, 0, 0, 0, 62, 0,
+ 0, 1, 83, 84, 65, 84,
+ 116, 0, 0, 0, 15, 0,
+ 0, 0, 3, 0, 0, 0,
+ 0, 0, 0, 0, 3, 0,
+ 0, 0, 9, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0,
+ 0, 0, 1, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0,
+ 4, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0,
+ 0, 0, 1, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0,
+ 82, 68, 69, 70, 76, 3,
+ 0, 0, 1, 0, 0, 0,
+ 0, 1, 0, 0, 6, 0,
+ 0, 0, 28, 0, 0, 0,
+ 0, 4, 255, 255, 0, 1,
+ 0, 0, 36, 3, 0, 0,
+ 220, 0, 0, 0, 3, 0,
+ 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0,
+ 1, 0, 0, 0, 1, 0,
+ 0, 0, 229, 0, 0, 0,
+ 2, 0, 0, 0, 5, 0,
+ 0, 0, 4, 0, 0, 0,
+ 255, 255, 255, 255, 1, 0,
+ 0, 0, 1, 0, 0, 0,
+ 13, 0, 0, 0, 232, 0,
+ 0, 0, 2, 0, 0, 0,
+ 5, 0, 0, 0, 4, 0,
+ 0, 0, 255, 255, 255, 255,
+ 2, 0, 0, 0, 1, 0,
+ 0, 0, 13, 0, 0, 0,
+ 236, 0, 0, 0, 2, 0,
+ 0, 0, 5, 0, 0, 0,
+ 4, 0, 0, 0, 255, 255,
+ 255, 255, 3, 0, 0, 0,
+ 1, 0, 0, 0, 13, 0,
+ 0, 0, 240, 0, 0, 0,
+ 2, 0, 0, 0, 5, 0,
+ 0, 0, 4, 0, 0, 0,
+ 255, 255, 255, 255, 5, 0,
+ 0, 0, 1, 0, 0, 0,
+ 13, 0, 0, 0, 246, 0,
+ 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 1, 0,
+ 0, 0, 0, 0, 0, 0,
+ 115, 83, 97, 109, 112, 108,
+ 101, 114, 0, 116, 89, 0,
+ 116, 67, 98, 0, 116, 67,
+ 114, 0, 116, 77, 97, 115,
+ 107, 0, 36, 71, 108, 111,
+ 98, 97, 108, 115, 0, 171,
+ 246, 0, 0, 0, 11, 0,
+ 0, 0, 24, 1, 0, 0,
+ 96, 1, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0,
+ 32, 2, 0, 0, 0, 0,
+ 0, 0, 16, 0, 0, 0,
+ 0, 0, 0, 0, 44, 2,
+ 0, 0, 0, 0, 0, 0,
+ 60, 2, 0, 0, 16, 0,
+ 0, 0, 4, 0, 0, 0,
+ 2, 0, 0, 0, 76, 2,
+ 0, 0, 0, 0, 0, 0,
+ 92, 2, 0, 0, 32, 0,
+ 0, 0, 16, 0, 0, 0,
+ 0, 0, 0, 0, 108, 2,
+ 0, 0, 0, 0, 0, 0,
+ 124, 2, 0, 0, 48, 0,
+ 0, 0, 44, 0, 0, 0,
+ 2, 0, 0, 0, 140, 2,
+ 0, 0, 0, 0, 0, 0,
+ 156, 2, 0, 0, 96, 0,
+ 0, 0, 64, 0, 0, 0,
+ 0, 0, 0, 0, 172, 2,
+ 0, 0, 0, 0, 0, 0,
+ 188, 2, 0, 0, 160, 0,
+ 0, 0, 64, 0, 0, 0,
+ 0, 0, 0, 0, 172, 2,
+ 0, 0, 0, 0, 0, 0,
+ 200, 2, 0, 0, 224, 0,
+ 0, 0, 16, 0, 0, 0,
+ 0, 0, 0, 0, 44, 2,
+ 0, 0, 0, 0, 0, 0,
+ 220, 2, 0, 0, 240, 0,
+ 0, 0, 16, 0, 0, 0,
+ 0, 0, 0, 0, 236, 2,
+ 0, 0, 0, 0, 0, 0,
+ 252, 2, 0, 0, 0, 1,
+ 0, 0, 16, 0, 0, 0,
+ 0, 0, 0, 0, 236, 2,
+ 0, 0, 0, 0, 0, 0,
+ 7, 3, 0, 0, 16, 1,
+ 0, 0, 16, 0, 0, 0,
+ 0, 0, 0, 0, 236, 2,
+ 0, 0, 0, 0, 0, 0,
+ 17, 3, 0, 0, 32, 1,
+ 0, 0, 64, 0, 0, 0,
+ 0, 0, 0, 0, 172, 2,
+ 0, 0, 0, 0, 0, 0,
+ 102, 76, 97, 121, 101, 114,
+ 67, 111, 108, 111, 114, 0,
+ 1, 0, 3, 0, 1, 0,
+ 4, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 102, 76,
+ 97, 121, 101, 114, 79, 112,
+ 97, 99, 105, 116, 121, 0,
+ 171, 171, 0, 0, 3, 0,
+ 1, 0, 1, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0,
+ 105, 66, 108, 101, 110, 100,
+ 67, 111, 110, 102, 105, 103,
+ 0, 171, 171, 171, 1, 0,
+ 19, 0, 1, 0, 4, 0,
+ 0, 0, 0, 0, 0, 0,
+ 0, 0, 109, 89, 117, 118,
+ 67, 111, 108, 111, 114, 77,
+ 97, 116, 114, 105, 120, 0,
+ 2, 0, 3, 0, 3, 0,
+ 3, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 109, 76,
+ 97, 121, 101, 114, 84, 114,
+ 97, 110, 115, 102, 111, 114,
+ 109, 0, 3, 0, 3, 0,
+ 4, 0, 4, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0,
+ 109, 80, 114, 111, 106, 101,
+ 99, 116, 105, 111, 110, 0,
+ 118, 82, 101, 110, 100, 101,
+ 114, 84, 97, 114, 103, 101,
+ 116, 79, 102, 102, 115, 101,
+ 116, 0, 118, 84, 101, 120,
+ 116, 117, 114, 101, 67, 111,
+ 111, 114, 100, 115, 0, 171,
+ 1, 0, 3, 0, 1, 0,
+ 4, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 118, 76,
+ 97, 121, 101, 114, 81, 117,
+ 97, 100, 0, 118, 77, 97,
+ 115, 107, 81, 117, 97, 100,
+ 0, 109, 66, 97, 99, 107,
+ 100, 114, 111, 112, 84, 114,
+ 97, 110, 115, 102, 111, 114,
+ 109, 0, 77, 105, 99, 114,
+ 111, 115, 111, 102, 116, 32,
+ 40, 82, 41, 32, 72, 76,
+ 83, 76, 32, 83, 104, 97,
+ 100, 101, 114, 32, 67, 111,
+ 109, 112, 105, 108, 101, 114,
+ 32, 49, 48, 46, 49, 0,
+ 73, 83, 71, 78, 104, 0,
+ 0, 0, 3, 0, 0, 0,
+ 8, 0, 0, 0, 80, 0,
+ 0, 0, 0, 0, 0, 0,
+ 1, 0, 0, 0, 3, 0,
+ 0, 0, 0, 0, 0, 0,
+ 15, 0, 0, 0, 92, 0,
+ 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 3, 0,
+ 0, 0, 1, 0, 0, 0,
+ 3, 3, 0, 0, 92, 0,
+ 0, 0, 1, 0, 0, 0,
+ 0, 0, 0, 0, 3, 0,
+ 0, 0, 2, 0, 0, 0,
+ 7, 7, 0, 0, 83, 86,
+ 95, 80, 111, 115, 105, 116,
+ 105, 111, 110, 0, 84, 69,
+ 88, 67, 79, 79, 82, 68,
+ 0, 171, 171, 171, 79, 83,
+ 71, 78, 44, 0, 0, 0,
+ 1, 0, 0, 0, 8, 0,
+ 0, 0, 32, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0,
+ 0, 0, 3, 0, 0, 0,
+ 0, 0, 0, 0, 15, 0,
+ 0, 0, 83, 86, 95, 84,
+ 97, 114, 103, 101, 116, 0,
+ 171, 171
+};
+ShaderBytes sYCbCrShaderMask = { YCbCrShaderMask, sizeof(YCbCrShaderMask) }; +#if 0
+//
+// Generated by Microsoft (R) HLSL Shader Compiler 10.1
+//
+//
+// Buffer Definitions:
+//
+// cbuffer $Globals
+// {
+//
+// float4 fLayerColor; // Offset: 0 Size: 16 [unused]
+// float fLayerOpacity; // Offset: 16 Size: 4
+// uint4 iBlendConfig; // Offset: 32 Size: 16 [unused]
+// row_major float3x3 mYuvColorMatrix;// Offset: 48 Size: 44 [unused]
+// float4x4 mLayerTransform; // Offset: 96 Size: 64 [unused]
+// float4x4 mProjection; // Offset: 160 Size: 64 [unused]
+// float4 vRenderTargetOffset; // Offset: 224 Size: 16 [unused]
+// float4 vTextureCoords; // Offset: 240 Size: 16 [unused]
+// float4 vLayerQuad; // Offset: 256 Size: 16 [unused]
+// float4 vMaskQuad; // Offset: 272 Size: 16 [unused]
+// float4x4 mBackdropTransform; // Offset: 288 Size: 64 [unused]
+//
+// }
+//
+//
+// Resource Bindings:
+//
+// Name Type Format Dim HLSL Bind Count
+// ------------------------------ ---------- ------- ----------- -------------- ------
+// sSampler sampler NA NA s0 1
+// tRGB texture float4 2d t0 1
+// tRGBWhite texture float4 2d t4 1
+// tMask texture float4 2d t5 1
+// $Globals cbuffer NA NA cb0 1
+//
+//
+//
+// Input signature:
+//
+// Name Index Mask Register SysValue Format Used
+// -------------------- ----- ------ -------- -------- ------- ------
+// SV_Position 0 xyzw 0 POS float
+// TEXCOORD 0 xy 1 NONE float xy
+// TEXCOORD 1 xyz 2 NONE float xyz
+//
+//
+// Output signature:
+//
+// Name Index Mask Register SysValue Format Used
+// -------------------- ----- ------ -------- -------- ------- ------
+// SV_Target 0 xyzw 0 TARGET float xyzw
+// SV_Target 1 xyzw 1 TARGET float xyzw
+//
+//
+// Constant buffer to DX9 shader constant mappings:
+//
+// Target Reg Buffer Start Reg # of Regs Data Conversion
+// ---------- ------- --------- --------- ----------------------
+// c0 cb0 1 1 ( FLT, FLT, FLT, FLT)
+//
+//
+// Sampler/Resource to DX9 shader sampler mappings:
+//
+// Target Sampler Source Sampler Source Resource
+// -------------- --------------- ----------------
+// s0 s0 t0
+// s1 s0 t4
+// s2 s0 t5
+//
+//
+// Level9 shader bytecode:
+//
+ ps_2_x
+ def c1, 1, 0, 0, 0
+ dcl t0.xy
+ dcl t1.xyz
+ dcl_2d s0
+ dcl_2d s1
+ dcl_2d s2
+ rcp r0.w, t1.z
+ mul r0.xy, r0.w, t1
+ texld r0, r0, s2
+ mul r0.x, r0.x, c0.x
+ texld r1, t0, s0
+ texld r2, t0, s1
+ add r2, r1, -r2
+ add r2, r2, c1.x
+ mov r1.w, r2.y
+ mul r2, r0.x, r2
+ mul r0, r0.x, r1
+ mov oC0, r0
+ mov oC1, r2
+
+// approximately 13 instruction slots used (3 texture, 10 arithmetic)
+ps_4_0
+dcl_constantbuffer CB0[2], immediateIndexed
+dcl_sampler s0, mode_default
+dcl_resource_texture2d (float,float,float,float) t0
+dcl_resource_texture2d (float,float,float,float) t4
+dcl_resource_texture2d (float,float,float,float) t5
+dcl_input_ps linear v1.xy
+dcl_input_ps linear v2.xyz
+dcl_output o0.xyzw
+dcl_output o1.xyzw
+dcl_temps 3
+div r0.xy, v2.xyxx, v2.zzzz
+sample r0.xyzw, r0.xyxx, t5.xyzw, s0
+mul r0.x, r0.x, cb0[1].x
+sample r1.xyzw, v1.xyxx, t4.xyzw, s0
+sample r2.xyzw, v1.xyxx, t0.xyzw, s0
+add r1.xyzw, -r1.xyzw, r2.xyzw
+add r1.xyzw, r1.xyzw, l(1.000000, 1.000000, 1.000000, 1.000000)
+mov r2.w, r1.y
+mul o1.xyzw, r0.xxxx, r1.xyzw
+mul o0.xyzw, r0.xxxx, r2.xyzw
+ret
+// Approximately 11 instruction slots used
+#endif
+
+const BYTE ComponentAlphaShaderMask[] =
+{
+ 68, 88, 66, 67, 53, 1,
+ 100, 182, 2, 181, 247, 136,
+ 91, 215, 208, 183, 243, 6,
+ 78, 16, 1, 0, 0, 0,
+ 220, 7, 0, 0, 6, 0,
+ 0, 0, 56, 0, 0, 0,
+ 152, 1, 0, 0, 108, 3,
+ 0, 0, 232, 3, 0, 0,
+ 32, 7, 0, 0, 144, 7,
+ 0, 0, 65, 111, 110, 57,
+ 88, 1, 0, 0, 88, 1,
+ 0, 0, 0, 2, 255, 255,
+ 28, 1, 0, 0, 60, 0,
+ 0, 0, 1, 0, 48, 0,
+ 0, 0, 60, 0, 0, 0,
+ 60, 0, 3, 0, 36, 0,
+ 0, 0, 60, 0, 0, 0,
+ 0, 0, 4, 0, 1, 0,
+ 5, 0, 2, 0, 0, 0,
+ 1, 0, 1, 0, 0, 0,
+ 0, 0, 0, 0, 1, 2,
+ 255, 255, 81, 0, 0, 5,
+ 1, 0, 15, 160, 0, 0,
+ 128, 63, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0,
+ 0, 0, 31, 0, 0, 2,
+ 0, 0, 0, 128, 0, 0,
+ 3, 176, 31, 0, 0, 2,
+ 0, 0, 0, 128, 1, 0,
+ 7, 176, 31, 0, 0, 2,
+ 0, 0, 0, 144, 0, 8,
+ 15, 160, 31, 0, 0, 2,
+ 0, 0, 0, 144, 1, 8,
+ 15, 160, 31, 0, 0, 2,
+ 0, 0, 0, 144, 2, 8,
+ 15, 160, 6, 0, 0, 2,
+ 0, 0, 8, 128, 1, 0,
+ 170, 176, 5, 0, 0, 3,
+ 0, 0, 3, 128, 0, 0,
+ 255, 128, 1, 0, 228, 176,
+ 66, 0, 0, 3, 0, 0,
+ 15, 128, 0, 0, 228, 128,
+ 2, 8, 228, 160, 5, 0,
+ 0, 3, 0, 0, 1, 128,
+ 0, 0, 0, 128, 0, 0,
+ 0, 160, 66, 0, 0, 3,
+ 1, 0, 15, 128, 0, 0,
+ 228, 176, 0, 8, 228, 160,
+ 66, 0, 0, 3, 2, 0,
+ 15, 128, 0, 0, 228, 176,
+ 1, 8, 228, 160, 2, 0,
+ 0, 3, 2, 0, 15, 128,
+ 1, 0, 228, 128, 2, 0,
+ 228, 129, 2, 0, 0, 3,
+ 2, 0, 15, 128, 2, 0,
+ 228, 128, 1, 0, 0, 160,
+ 1, 0, 0, 2, 1, 0,
+ 8, 128, 2, 0, 85, 128,
+ 5, 0, 0, 3, 2, 0,
+ 15, 128, 0, 0, 0, 128,
+ 2, 0, 228, 128, 5, 0,
+ 0, 3, 0, 0, 15, 128,
+ 0, 0, 0, 128, 1, 0,
+ 228, 128, 1, 0, 0, 2,
+ 0, 8, 15, 128, 0, 0,
+ 228, 128, 1, 0, 0, 2,
+ 1, 8, 15, 128, 2, 0,
+ 228, 128, 255, 255, 0, 0,
+ 83, 72, 68, 82, 204, 1,
+ 0, 0, 64, 0, 0, 0,
+ 115, 0, 0, 0, 89, 0,
+ 0, 4, 70, 142, 32, 0,
+ 0, 0, 0, 0, 2, 0,
+ 0, 0, 90, 0, 0, 3,
+ 0, 96, 16, 0, 0, 0,
+ 0, 0, 88, 24, 0, 4,
+ 0, 112, 16, 0, 0, 0,
+ 0, 0, 85, 85, 0, 0,
+ 88, 24, 0, 4, 0, 112,
+ 16, 0, 4, 0, 0, 0,
+ 85, 85, 0, 0, 88, 24,
+ 0, 4, 0, 112, 16, 0,
+ 5, 0, 0, 0, 85, 85,
+ 0, 0, 98, 16, 0, 3,
+ 50, 16, 16, 0, 1, 0,
+ 0, 0, 98, 16, 0, 3,
+ 114, 16, 16, 0, 2, 0,
+ 0, 0, 101, 0, 0, 3,
+ 242, 32, 16, 0, 0, 0,
+ 0, 0, 101, 0, 0, 3,
+ 242, 32, 16, 0, 1, 0,
+ 0, 0, 104, 0, 0, 2,
+ 3, 0, 0, 0, 14, 0,
+ 0, 7, 50, 0, 16, 0,
+ 0, 0, 0, 0, 70, 16,
+ 16, 0, 2, 0, 0, 0,
+ 166, 26, 16, 0, 2, 0,
+ 0, 0, 69, 0, 0, 9,
+ 242, 0, 16, 0, 0, 0,
+ 0, 0, 70, 0, 16, 0,
+ 0, 0, 0, 0, 70, 126,
+ 16, 0, 5, 0, 0, 0,
+ 0, 96, 16, 0, 0, 0,
+ 0, 0, 56, 0, 0, 8,
+ 18, 0, 16, 0, 0, 0,
+ 0, 0, 10, 0, 16, 0,
+ 0, 0, 0, 0, 10, 128,
+ 32, 0, 0, 0, 0, 0,
+ 1, 0, 0, 0, 69, 0,
+ 0, 9, 242, 0, 16, 0,
+ 1, 0, 0, 0, 70, 16,
+ 16, 0, 1, 0, 0, 0,
+ 70, 126, 16, 0, 4, 0,
+ 0, 0, 0, 96, 16, 0,
+ 0, 0, 0, 0, 69, 0,
+ 0, 9, 242, 0, 16, 0,
+ 2, 0, 0, 0, 70, 16,
+ 16, 0, 1, 0, 0, 0,
+ 70, 126, 16, 0, 0, 0,
+ 0, 0, 0, 96, 16, 0,
+ 0, 0, 0, 0, 0, 0,
+ 0, 8, 242, 0, 16, 0,
+ 1, 0, 0, 0, 70, 14,
+ 16, 128, 65, 0, 0, 0,
+ 1, 0, 0, 0, 70, 14,
+ 16, 0, 2, 0, 0, 0,
+ 0, 0, 0, 10, 242, 0,
+ 16, 0, 1, 0, 0, 0,
+ 70, 14, 16, 0, 1, 0,
+ 0, 0, 2, 64, 0, 0,
+ 0, 0, 128, 63, 0, 0,
+ 128, 63, 0, 0, 128, 63,
+ 0, 0, 128, 63, 54, 0,
+ 0, 5, 130, 0, 16, 0,
+ 2, 0, 0, 0, 26, 0,
+ 16, 0, 1, 0, 0, 0,
+ 56, 0, 0, 7, 242, 32,
+ 16, 0, 1, 0, 0, 0,
+ 6, 0, 16, 0, 0, 0,
+ 0, 0, 70, 14, 16, 0,
+ 1, 0, 0, 0, 56, 0,
+ 0, 7, 242, 32, 16, 0,
+ 0, 0, 0, 0, 6, 0,
+ 16, 0, 0, 0, 0, 0,
+ 70, 14, 16, 0, 2, 0,
+ 0, 0, 62, 0, 0, 1,
+ 83, 84, 65, 84, 116, 0,
+ 0, 0, 11, 0, 0, 0,
+ 3, 0, 0, 0, 0, 0,
+ 0, 0, 4, 0, 0, 0,
+ 6, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0,
+ 1, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 3, 0,
+ 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0,
+ 1, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 82, 68,
+ 69, 70, 48, 3, 0, 0,
+ 1, 0, 0, 0, 228, 0,
+ 0, 0, 5, 0, 0, 0,
+ 28, 0, 0, 0, 0, 4,
+ 255, 255, 0, 1, 0, 0,
+ 8, 3, 0, 0, 188, 0,
+ 0, 0, 3, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 1, 0,
+ 0, 0, 1, 0, 0, 0,
+ 197, 0, 0, 0, 2, 0,
+ 0, 0, 5, 0, 0, 0,
+ 4, 0, 0, 0, 255, 255,
+ 255, 255, 0, 0, 0, 0,
+ 1, 0, 0, 0, 13, 0,
+ 0, 0, 202, 0, 0, 0,
+ 2, 0, 0, 0, 5, 0,
+ 0, 0, 4, 0, 0, 0,
+ 255, 255, 255, 255, 4, 0,
+ 0, 0, 1, 0, 0, 0,
+ 13, 0, 0, 0, 212, 0,
+ 0, 0, 2, 0, 0, 0,
+ 5, 0, 0, 0, 4, 0,
+ 0, 0, 255, 255, 255, 255,
+ 5, 0, 0, 0, 1, 0,
+ 0, 0, 13, 0, 0, 0,
+ 218, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0,
+ 1, 0, 0, 0, 0, 0,
+ 0, 0, 115, 83, 97, 109,
+ 112, 108, 101, 114, 0, 116,
+ 82, 71, 66, 0, 116, 82,
+ 71, 66, 87, 104, 105, 116,
+ 101, 0, 116, 77, 97, 115,
+ 107, 0, 36, 71, 108, 111,
+ 98, 97, 108, 115, 0, 171,
+ 218, 0, 0, 0, 11, 0,
+ 0, 0, 252, 0, 0, 0,
+ 96, 1, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0,
+ 4, 2, 0, 0, 0, 0,
+ 0, 0, 16, 0, 0, 0,
+ 0, 0, 0, 0, 16, 2,
+ 0, 0, 0, 0, 0, 0,
+ 32, 2, 0, 0, 16, 0,
+ 0, 0, 4, 0, 0, 0,
+ 2, 0, 0, 0, 48, 2,
+ 0, 0, 0, 0, 0, 0,
+ 64, 2, 0, 0, 32, 0,
+ 0, 0, 16, 0, 0, 0,
+ 0, 0, 0, 0, 80, 2,
+ 0, 0, 0, 0, 0, 0,
+ 96, 2, 0, 0, 48, 0,
+ 0, 0, 44, 0, 0, 0,
+ 0, 0, 0, 0, 112, 2,
+ 0, 0, 0, 0, 0, 0,
+ 128, 2, 0, 0, 96, 0,
+ 0, 0, 64, 0, 0, 0,
+ 0, 0, 0, 0, 144, 2,
+ 0, 0, 0, 0, 0, 0,
+ 160, 2, 0, 0, 160, 0,
+ 0, 0, 64, 0, 0, 0,
+ 0, 0, 0, 0, 144, 2,
+ 0, 0, 0, 0, 0, 0,
+ 172, 2, 0, 0, 224, 0,
+ 0, 0, 16, 0, 0, 0,
+ 0, 0, 0, 0, 16, 2,
+ 0, 0, 0, 0, 0, 0,
+ 192, 2, 0, 0, 240, 0,
+ 0, 0, 16, 0, 0, 0,
+ 0, 0, 0, 0, 208, 2,
+ 0, 0, 0, 0, 0, 0,
+ 224, 2, 0, 0, 0, 1,
+ 0, 0, 16, 0, 0, 0,
+ 0, 0, 0, 0, 208, 2,
+ 0, 0, 0, 0, 0, 0,
+ 235, 2, 0, 0, 16, 1,
+ 0, 0, 16, 0, 0, 0,
+ 0, 0, 0, 0, 208, 2,
+ 0, 0, 0, 0, 0, 0,
+ 245, 2, 0, 0, 32, 1,
+ 0, 0, 64, 0, 0, 0,
+ 0, 0, 0, 0, 144, 2,
+ 0, 0, 0, 0, 0, 0,
+ 102, 76, 97, 121, 101, 114,
+ 67, 111, 108, 111, 114, 0,
+ 1, 0, 3, 0, 1, 0,
+ 4, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 102, 76,
+ 97, 121, 101, 114, 79, 112,
+ 97, 99, 105, 116, 121, 0,
+ 171, 171, 0, 0, 3, 0,
+ 1, 0, 1, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0,
+ 105, 66, 108, 101, 110, 100,
+ 67, 111, 110, 102, 105, 103,
+ 0, 171, 171, 171, 1, 0,
+ 19, 0, 1, 0, 4, 0,
+ 0, 0, 0, 0, 0, 0,
+ 0, 0, 109, 89, 117, 118,
+ 67, 111, 108, 111, 114, 77,
+ 97, 116, 114, 105, 120, 0,
+ 2, 0, 3, 0, 3, 0,
+ 3, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 109, 76,
+ 97, 121, 101, 114, 84, 114,
+ 97, 110, 115, 102, 111, 114,
+ 109, 0, 3, 0, 3, 0,
+ 4, 0, 4, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0,
+ 109, 80, 114, 111, 106, 101,
+ 99, 116, 105, 111, 110, 0,
+ 118, 82, 101, 110, 100, 101,
+ 114, 84, 97, 114, 103, 101,
+ 116, 79, 102, 102, 115, 101,
+ 116, 0, 118, 84, 101, 120,
+ 116, 117, 114, 101, 67, 111,
+ 111, 114, 100, 115, 0, 171,
+ 1, 0, 3, 0, 1, 0,
+ 4, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 118, 76,
+ 97, 121, 101, 114, 81, 117,
+ 97, 100, 0, 118, 77, 97,
+ 115, 107, 81, 117, 97, 100,
+ 0, 109, 66, 97, 99, 107,
+ 100, 114, 111, 112, 84, 114,
+ 97, 110, 115, 102, 111, 114,
+ 109, 0, 77, 105, 99, 114,
+ 111, 115, 111, 102, 116, 32,
+ 40, 82, 41, 32, 72, 76,
+ 83, 76, 32, 83, 104, 97,
+ 100, 101, 114, 32, 67, 111,
+ 109, 112, 105, 108, 101, 114,
+ 32, 49, 48, 46, 49, 0,
+ 73, 83, 71, 78, 104, 0,
+ 0, 0, 3, 0, 0, 0,
+ 8, 0, 0, 0, 80, 0,
+ 0, 0, 0, 0, 0, 0,
+ 1, 0, 0, 0, 3, 0,
+ 0, 0, 0, 0, 0, 0,
+ 15, 0, 0, 0, 92, 0,
+ 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 3, 0,
+ 0, 0, 1, 0, 0, 0,
+ 3, 3, 0, 0, 92, 0,
+ 0, 0, 1, 0, 0, 0,
+ 0, 0, 0, 0, 3, 0,
+ 0, 0, 2, 0, 0, 0,
+ 7, 7, 0, 0, 83, 86,
+ 95, 80, 111, 115, 105, 116,
+ 105, 111, 110, 0, 84, 69,
+ 88, 67, 79, 79, 82, 68,
+ 0, 171, 171, 171, 79, 83,
+ 71, 78, 68, 0, 0, 0,
+ 2, 0, 0, 0, 8, 0,
+ 0, 0, 56, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0,
+ 0, 0, 3, 0, 0, 0,
+ 0, 0, 0, 0, 15, 0,
+ 0, 0, 56, 0, 0, 0,
+ 1, 0, 0, 0, 0, 0,
+ 0, 0, 3, 0, 0, 0,
+ 1, 0, 0, 0, 15, 0,
+ 0, 0, 83, 86, 95, 84,
+ 97, 114, 103, 101, 116, 0,
+ 171, 171
+};
+ShaderBytes sComponentAlphaShaderMask = { ComponentAlphaShaderMask, sizeof(ComponentAlphaShaderMask) }; +#if 0
+//
+// Generated by Microsoft (R) HLSL Shader Compiler 10.1
+//
+//
+// Buffer Definitions:
+//
+// cbuffer $Globals
+// {
+//
+// float4x4 mLayerTransform; // Offset: 0 Size: 64
+// float4x4 mProjection; // Offset: 64 Size: 64
+// float4 vRenderTargetOffset; // Offset: 128 Size: 16
+// float4 vTextureCoords; // Offset: 144 Size: 16
+// float4 vLayerQuad; // Offset: 160 Size: 16
+// float4 vMaskQuad; // Offset: 176 Size: 16 [unused]
+// float4x4 mBackdropTransform; // Offset: 192 Size: 64
+// float4 fLayerColor; // Offset: 256 Size: 16 [unused]
+// float fLayerOpacity; // Offset: 272 Size: 4 [unused]
+// uint4 iBlendConfig; // Offset: 288 Size: 16 [unused]
+// row_major float3x3 mYuvColorMatrix;// Offset: 304 Size: 44 [unused]
+//
+// }
+//
+//
+// Resource Bindings:
+//
+// Name Type Format Dim HLSL Bind Count
+// ------------------------------ ---------- ------- ----------- -------------- ------
+// $Globals cbuffer NA NA cb0 1
+//
+//
+//
+// Input signature:
+//
+// Name Index Mask Register SysValue Format Used
+// -------------------- ----- ------ -------- -------- ------- ------
+// POSITION 0 xy 0 NONE float xy
+//
+//
+// Output signature:
+//
+// Name Index Mask Register SysValue Format Used
+// -------------------- ----- ------ -------- -------- ------- ------
+// SV_Position 0 xyzw 0 POS float xyzw
+// TEXCOORD 0 xy 1 NONE float xy
+// TEXCOORD 2 zw 1 NONE float zw
+// TEXCOORD 1 xyz 2 NONE float xyz
+//
+//
+// Constant buffer to DX9 shader constant mappings:
+//
+// Target Reg Buffer Start Reg # of Regs Data Conversion
+// ---------- ------- --------- --------- ----------------------
+// c1 cb0 0 2 ( FLT, FLT, FLT, FLT)
+// c3 cb0 3 8 ( FLT, FLT, FLT, FLT)
+// c11 cb0 12 2 ( FLT, FLT, FLT, FLT)
+// c13 cb0 15 1 ( FLT, FLT, FLT, FLT)
+//
+//
+// Runtime generated constant mappings:
+//
+// Target Reg Constant Description
+// ---------- --------------------------------------------------
+// c0 Vertex Shader position offset
+//
+//
+// Level9 shader bytecode:
+//
+ vs_2_x
+ def c14, 1, 0.5, 0, 0
+ dcl_texcoord v0
+ mad oT0.xy, v0, c9.zwzw, c9
+ mad r0.xy, v0, c10.zwzw, c10
+ mul r1, r0.y, c2
+ mad r0, c1, r0.x, r1
+ add r0, r0, c3
+ rcp r1.x, r0.w
+ mul r0.xyz, r0, r1.x
+ add r0, r0, -c8
+ mul r0.xyz, r0.w, r0
+ mul r1, r0.y, c5
+ mad r1, c4, r0.x, r1
+ mad r1, c6, r0.z, r1
+ mad r0, c7, r0.w, r1
+ add r1.xy, r0, c14.x
+ mad r1.y, r1.y, -c14.y, c14.x
+ mul r1.x, r1.x, c14.y
+ mul r1.yz, r1.y, c12.xyxw
+ mad r1.xy, c11.yxzw, r1.x, r1.yzzw
+ add oT0.zw, r1.xyxy, c13.xyyx
+ mad oPos.xy, r0.w, c0, r0
+ mov oPos.zw, r0
+ mov oT1.xyz, c14.z
+
+// approximately 22 instruction slots used
+vs_4_0
+dcl_constantbuffer CB0[16], immediateIndexed
+dcl_input v0.xy
+dcl_output_siv o0.xyzw, position
+dcl_output o1.xy
+dcl_output o1.zw
+dcl_output o2.xyz
+dcl_temps 2
+mad r0.xy, v0.xyxx, cb0[10].zwzz, cb0[10].xyxx
+mul r1.xyzw, r0.yyyy, cb0[1].xyzw
+mad r0.xyzw, cb0[0].xyzw, r0.xxxx, r1.xyzw
+add r0.xyzw, r0.xyzw, cb0[3].xyzw
+div r0.xyz, r0.xyzx, r0.wwww
+add r0.xyzw, r0.xyzw, -cb0[8].xyzw
+mul r0.xyz, r0.wwww, r0.xyzx
+mul r1.xyzw, r0.yyyy, cb0[5].xyzw
+mad r1.xyzw, cb0[4].xyzw, r0.xxxx, r1.xyzw
+mad r1.xyzw, cb0[6].xyzw, r0.zzzz, r1.xyzw
+mad r0.xyzw, cb0[7].xyzw, r0.wwww, r1.xyzw
+mov o0.xyzw, r0.xyzw
+add r0.xy, r0.xyxx, l(1.000000, 1.000000, 0.000000, 0.000000)
+mad r0.y, -r0.y, l(0.500000), l(1.000000)
+mul r0.x, r0.x, l(0.500000)
+mul r0.yz, r0.yyyy, cb0[13].xxyx
+mad r0.xy, cb0[12].xyxx, r0.xxxx, r0.yzyy
+add o1.zw, r0.xxxy, cb0[15].xxxy
+mad o1.xy, v0.xyxx, cb0[9].zwzz, cb0[9].xyxx
+mov o2.xyz, l(0,0,0,0)
+ret
+// Approximately 21 instruction slots used
+#endif
+
+const BYTE LayerQuadBlendVS[] =
+{
+ 68, 88, 66, 67, 36, 1,
+ 251, 17, 122, 90, 56, 20,
+ 13, 210, 38, 20, 162, 170,
+ 120, 203, 1, 0, 0, 0,
+ 56, 9, 0, 0, 6, 0,
+ 0, 0, 56, 0, 0, 0,
+ 60, 2, 0, 0, 100, 5,
+ 0, 0, 224, 5, 0, 0,
+ 124, 8, 0, 0, 176, 8,
+ 0, 0, 65, 111, 110, 57,
+ 252, 1, 0, 0, 252, 1,
+ 0, 0, 0, 2, 254, 255,
+ 164, 1, 0, 0, 88, 0,
+ 0, 0, 4, 0, 36, 0,
+ 0, 0, 84, 0, 0, 0,
+ 84, 0, 0, 0, 36, 0,
+ 1, 0, 84, 0, 0, 0,
+ 0, 0, 2, 0, 1, 0,
+ 0, 0, 0, 0, 0, 0,
+ 3, 0, 8, 0, 3, 0,
+ 0, 0, 0, 0, 0, 0,
+ 12, 0, 2, 0, 11, 0,
+ 0, 0, 0, 0, 0, 0,
+ 15, 0, 1, 0, 13, 0,
+ 0, 0, 0, 0, 0, 0,
+ 0, 0, 1, 2, 254, 255,
+ 81, 0, 0, 5, 14, 0,
+ 15, 160, 0, 0, 128, 63,
+ 0, 0, 0, 63, 0, 0,
+ 0, 0, 0, 0, 0, 0,
+ 31, 0, 0, 2, 5, 0,
+ 0, 128, 0, 0, 15, 144,
+ 4, 0, 0, 4, 0, 0,
+ 3, 224, 0, 0, 228, 144,
+ 9, 0, 238, 160, 9, 0,
+ 228, 160, 4, 0, 0, 4,
+ 0, 0, 3, 128, 0, 0,
+ 228, 144, 10, 0, 238, 160,
+ 10, 0, 228, 160, 5, 0,
+ 0, 3, 1, 0, 15, 128,
+ 0, 0, 85, 128, 2, 0,
+ 228, 160, 4, 0, 0, 4,
+ 0, 0, 15, 128, 1, 0,
+ 228, 160, 0, 0, 0, 128,
+ 1, 0, 228, 128, 2, 0,
+ 0, 3, 0, 0, 15, 128,
+ 0, 0, 228, 128, 3, 0,
+ 228, 160, 6, 0, 0, 2,
+ 1, 0, 1, 128, 0, 0,
+ 255, 128, 5, 0, 0, 3,
+ 0, 0, 7, 128, 0, 0,
+ 228, 128, 1, 0, 0, 128,
+ 2, 0, 0, 3, 0, 0,
+ 15, 128, 0, 0, 228, 128,
+ 8, 0, 228, 161, 5, 0,
+ 0, 3, 0, 0, 7, 128,
+ 0, 0, 255, 128, 0, 0,
+ 228, 128, 5, 0, 0, 3,
+ 1, 0, 15, 128, 0, 0,
+ 85, 128, 5, 0, 228, 160,
+ 4, 0, 0, 4, 1, 0,
+ 15, 128, 4, 0, 228, 160,
+ 0, 0, 0, 128, 1, 0,
+ 228, 128, 4, 0, 0, 4,
+ 1, 0, 15, 128, 6, 0,
+ 228, 160, 0, 0, 170, 128,
+ 1, 0, 228, 128, 4, 0,
+ 0, 4, 0, 0, 15, 128,
+ 7, 0, 228, 160, 0, 0,
+ 255, 128, 1, 0, 228, 128,
+ 2, 0, 0, 3, 1, 0,
+ 3, 128, 0, 0, 228, 128,
+ 14, 0, 0, 160, 4, 0,
+ 0, 4, 1, 0, 2, 128,
+ 1, 0, 85, 128, 14, 0,
+ 85, 161, 14, 0, 0, 160,
+ 5, 0, 0, 3, 1, 0,
+ 1, 128, 1, 0, 0, 128,
+ 14, 0, 85, 160, 5, 0,
+ 0, 3, 1, 0, 6, 128,
+ 1, 0, 85, 128, 12, 0,
+ 196, 160, 4, 0, 0, 4,
+ 1, 0, 3, 128, 11, 0,
+ 225, 160, 1, 0, 0, 128,
+ 1, 0, 233, 128, 2, 0,
+ 0, 3, 0, 0, 12, 224,
+ 1, 0, 68, 128, 13, 0,
+ 20, 160, 4, 0, 0, 4,
+ 0, 0, 3, 192, 0, 0,
+ 255, 128, 0, 0, 228, 160,
+ 0, 0, 228, 128, 1, 0,
+ 0, 2, 0, 0, 12, 192,
+ 0, 0, 228, 128, 1, 0,
+ 0, 2, 1, 0, 7, 224,
+ 14, 0, 170, 160, 255, 255,
+ 0, 0, 83, 72, 68, 82,
+ 32, 3, 0, 0, 64, 0,
+ 1, 0, 200, 0, 0, 0,
+ 89, 0, 0, 4, 70, 142,
+ 32, 0, 0, 0, 0, 0,
+ 16, 0, 0, 0, 95, 0,
+ 0, 3, 50, 16, 16, 0,
+ 0, 0, 0, 0, 103, 0,
+ 0, 4, 242, 32, 16, 0,
+ 0, 0, 0, 0, 1, 0,
+ 0, 0, 101, 0, 0, 3,
+ 50, 32, 16, 0, 1, 0,
+ 0, 0, 101, 0, 0, 3,
+ 194, 32, 16, 0, 1, 0,
+ 0, 0, 101, 0, 0, 3,
+ 114, 32, 16, 0, 2, 0,
+ 0, 0, 104, 0, 0, 2,
+ 2, 0, 0, 0, 50, 0,
+ 0, 11, 50, 0, 16, 0,
+ 0, 0, 0, 0, 70, 16,
+ 16, 0, 0, 0, 0, 0,
+ 230, 138, 32, 0, 0, 0,
+ 0, 0, 10, 0, 0, 0,
+ 70, 128, 32, 0, 0, 0,
+ 0, 0, 10, 0, 0, 0,
+ 56, 0, 0, 8, 242, 0,
+ 16, 0, 1, 0, 0, 0,
+ 86, 5, 16, 0, 0, 0,
+ 0, 0, 70, 142, 32, 0,
+ 0, 0, 0, 0, 1, 0,
+ 0, 0, 50, 0, 0, 10,
+ 242, 0, 16, 0, 0, 0,
+ 0, 0, 70, 142, 32, 0,
+ 0, 0, 0, 0, 0, 0,
+ 0, 0, 6, 0, 16, 0,
+ 0, 0, 0, 0, 70, 14,
+ 16, 0, 1, 0, 0, 0,
+ 0, 0, 0, 8, 242, 0,
+ 16, 0, 0, 0, 0, 0,
+ 70, 14, 16, 0, 0, 0,
+ 0, 0, 70, 142, 32, 0,
+ 0, 0, 0, 0, 3, 0,
+ 0, 0, 14, 0, 0, 7,
+ 114, 0, 16, 0, 0, 0,
+ 0, 0, 70, 2, 16, 0,
+ 0, 0, 0, 0, 246, 15,
+ 16, 0, 0, 0, 0, 0,
+ 0, 0, 0, 9, 242, 0,
+ 16, 0, 0, 0, 0, 0,
+ 70, 14, 16, 0, 0, 0,
+ 0, 0, 70, 142, 32, 128,
+ 65, 0, 0, 0, 0, 0,
+ 0, 0, 8, 0, 0, 0,
+ 56, 0, 0, 7, 114, 0,
+ 16, 0, 0, 0, 0, 0,
+ 246, 15, 16, 0, 0, 0,
+ 0, 0, 70, 2, 16, 0,
+ 0, 0, 0, 0, 56, 0,
+ 0, 8, 242, 0, 16, 0,
+ 1, 0, 0, 0, 86, 5,
+ 16, 0, 0, 0, 0, 0,
+ 70, 142, 32, 0, 0, 0,
+ 0, 0, 5, 0, 0, 0,
+ 50, 0, 0, 10, 242, 0,
+ 16, 0, 1, 0, 0, 0,
+ 70, 142, 32, 0, 0, 0,
+ 0, 0, 4, 0, 0, 0,
+ 6, 0, 16, 0, 0, 0,
+ 0, 0, 70, 14, 16, 0,
+ 1, 0, 0, 0, 50, 0,
+ 0, 10, 242, 0, 16, 0,
+ 1, 0, 0, 0, 70, 142,
+ 32, 0, 0, 0, 0, 0,
+ 6, 0, 0, 0, 166, 10,
+ 16, 0, 0, 0, 0, 0,
+ 70, 14, 16, 0, 1, 0,
+ 0, 0, 50, 0, 0, 10,
+ 242, 0, 16, 0, 0, 0,
+ 0, 0, 70, 142, 32, 0,
+ 0, 0, 0, 0, 7, 0,
+ 0, 0, 246, 15, 16, 0,
+ 0, 0, 0, 0, 70, 14,
+ 16, 0, 1, 0, 0, 0,
+ 54, 0, 0, 5, 242, 32,
+ 16, 0, 0, 0, 0, 0,
+ 70, 14, 16, 0, 0, 0,
+ 0, 0, 0, 0, 0, 10,
+ 50, 0, 16, 0, 0, 0,
+ 0, 0, 70, 0, 16, 0,
+ 0, 0, 0, 0, 2, 64,
+ 0, 0, 0, 0, 128, 63,
+ 0, 0, 128, 63, 0, 0,
+ 0, 0, 0, 0, 0, 0,
+ 50, 0, 0, 10, 34, 0,
+ 16, 0, 0, 0, 0, 0,
+ 26, 0, 16, 128, 65, 0,
+ 0, 0, 0, 0, 0, 0,
+ 1, 64, 0, 0, 0, 0,
+ 0, 63, 1, 64, 0, 0,
+ 0, 0, 128, 63, 56, 0,
+ 0, 7, 18, 0, 16, 0,
+ 0, 0, 0, 0, 10, 0,
+ 16, 0, 0, 0, 0, 0,
+ 1, 64, 0, 0, 0, 0,
+ 0, 63, 56, 0, 0, 8,
+ 98, 0, 16, 0, 0, 0,
+ 0, 0, 86, 5, 16, 0,
+ 0, 0, 0, 0, 6, 129,
+ 32, 0, 0, 0, 0, 0,
+ 13, 0, 0, 0, 50, 0,
+ 0, 10, 50, 0, 16, 0,
+ 0, 0, 0, 0, 70, 128,
+ 32, 0, 0, 0, 0, 0,
+ 12, 0, 0, 0, 6, 0,
+ 16, 0, 0, 0, 0, 0,
+ 150, 5, 16, 0, 0, 0,
+ 0, 0, 0, 0, 0, 8,
+ 194, 32, 16, 0, 1, 0,
+ 0, 0, 6, 4, 16, 0,
+ 0, 0, 0, 0, 6, 132,
+ 32, 0, 0, 0, 0, 0,
+ 15, 0, 0, 0, 50, 0,
+ 0, 11, 50, 32, 16, 0,
+ 1, 0, 0, 0, 70, 16,
+ 16, 0, 0, 0, 0, 0,
+ 230, 138, 32, 0, 0, 0,
+ 0, 0, 9, 0, 0, 0,
+ 70, 128, 32, 0, 0, 0,
+ 0, 0, 9, 0, 0, 0,
+ 54, 0, 0, 8, 114, 32,
+ 16, 0, 2, 0, 0, 0,
+ 2, 64, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0,
+ 0, 0, 62, 0, 0, 1,
+ 83, 84, 65, 84, 116, 0,
+ 0, 0, 21, 0, 0, 0,
+ 2, 0, 0, 0, 0, 0,
+ 0, 0, 5, 0, 0, 0,
+ 18, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0,
+ 1, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0,
+ 2, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 82, 68,
+ 69, 70, 148, 2, 0, 0,
+ 1, 0, 0, 0, 72, 0,
+ 0, 0, 1, 0, 0, 0,
+ 28, 0, 0, 0, 0, 4,
+ 254, 255, 0, 1, 0, 0,
+ 108, 2, 0, 0, 60, 0,
+ 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 1, 0,
+ 0, 0, 0, 0, 0, 0,
+ 36, 71, 108, 111, 98, 97,
+ 108, 115, 0, 171, 171, 171,
+ 60, 0, 0, 0, 11, 0,
+ 0, 0, 96, 0, 0, 0,
+ 96, 1, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0,
+ 104, 1, 0, 0, 0, 0,
+ 0, 0, 64, 0, 0, 0,
+ 2, 0, 0, 0, 120, 1,
+ 0, 0, 0, 0, 0, 0,
+ 136, 1, 0, 0, 64, 0,
+ 0, 0, 64, 0, 0, 0,
+ 2, 0, 0, 0, 120, 1,
+ 0, 0, 0, 0, 0, 0,
+ 148, 1, 0, 0, 128, 0,
+ 0, 0, 16, 0, 0, 0,
+ 2, 0, 0, 0, 168, 1,
+ 0, 0, 0, 0, 0, 0,
+ 184, 1, 0, 0, 144, 0,
+ 0, 0, 16, 0, 0, 0,
+ 2, 0, 0, 0, 200, 1,
+ 0, 0, 0, 0, 0, 0,
+ 216, 1, 0, 0, 160, 0,
+ 0, 0, 16, 0, 0, 0,
+ 2, 0, 0, 0, 200, 1,
+ 0, 0, 0, 0, 0, 0,
+ 227, 1, 0, 0, 176, 0,
+ 0, 0, 16, 0, 0, 0,
+ 0, 0, 0, 0, 200, 1,
+ 0, 0, 0, 0, 0, 0,
+ 237, 1, 0, 0, 192, 0,
+ 0, 0, 64, 0, 0, 0,
+ 2, 0, 0, 0, 120, 1,
+ 0, 0, 0, 0, 0, 0,
+ 0, 2, 0, 0, 0, 1,
+ 0, 0, 16, 0, 0, 0,
+ 0, 0, 0, 0, 168, 1,
+ 0, 0, 0, 0, 0, 0,
+ 12, 2, 0, 0, 16, 1,
+ 0, 0, 4, 0, 0, 0,
+ 0, 0, 0, 0, 28, 2,
+ 0, 0, 0, 0, 0, 0,
+ 44, 2, 0, 0, 32, 1,
+ 0, 0, 16, 0, 0, 0,
+ 0, 0, 0, 0, 60, 2,
+ 0, 0, 0, 0, 0, 0,
+ 76, 2, 0, 0, 48, 1,
+ 0, 0, 44, 0, 0, 0,
+ 0, 0, 0, 0, 92, 2,
+ 0, 0, 0, 0, 0, 0,
+ 109, 76, 97, 121, 101, 114,
+ 84, 114, 97, 110, 115, 102,
+ 111, 114, 109, 0, 3, 0,
+ 3, 0, 4, 0, 4, 0,
+ 0, 0, 0, 0, 0, 0,
+ 0, 0, 109, 80, 114, 111,
+ 106, 101, 99, 116, 105, 111,
+ 110, 0, 118, 82, 101, 110,
+ 100, 101, 114, 84, 97, 114,
+ 103, 101, 116, 79, 102, 102,
+ 115, 101, 116, 0, 1, 0,
+ 3, 0, 1, 0, 4, 0,
+ 0, 0, 0, 0, 0, 0,
+ 0, 0, 118, 84, 101, 120,
+ 116, 117, 114, 101, 67, 111,
+ 111, 114, 100, 115, 0, 171,
+ 1, 0, 3, 0, 1, 0,
+ 4, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 118, 76,
+ 97, 121, 101, 114, 81, 117,
+ 97, 100, 0, 118, 77, 97,
+ 115, 107, 81, 117, 97, 100,
+ 0, 109, 66, 97, 99, 107,
+ 100, 114, 111, 112, 84, 114,
+ 97, 110, 115, 102, 111, 114,
+ 109, 0, 102, 76, 97, 121,
+ 101, 114, 67, 111, 108, 111,
+ 114, 0, 102, 76, 97, 121,
+ 101, 114, 79, 112, 97, 99,
+ 105, 116, 121, 0, 171, 171,
+ 0, 0, 3, 0, 1, 0,
+ 1, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 105, 66,
+ 108, 101, 110, 100, 67, 111,
+ 110, 102, 105, 103, 0, 171,
+ 171, 171, 1, 0, 19, 0,
+ 1, 0, 4, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0,
+ 109, 89, 117, 118, 67, 111,
+ 108, 111, 114, 77, 97, 116,
+ 114, 105, 120, 0, 2, 0,
+ 3, 0, 3, 0, 3, 0,
+ 0, 0, 0, 0, 0, 0,
+ 0, 0, 77, 105, 99, 114,
+ 111, 115, 111, 102, 116, 32,
+ 40, 82, 41, 32, 72, 76,
+ 83, 76, 32, 83, 104, 97,
+ 100, 101, 114, 32, 67, 111,
+ 109, 112, 105, 108, 101, 114,
+ 32, 49, 48, 46, 49, 0,
+ 73, 83, 71, 78, 44, 0,
+ 0, 0, 1, 0, 0, 0,
+ 8, 0, 0, 0, 32, 0,
+ 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 3, 0,
+ 0, 0, 0, 0, 0, 0,
+ 3, 3, 0, 0, 80, 79,
+ 83, 73, 84, 73, 79, 78,
+ 0, 171, 171, 171, 79, 83,
+ 71, 78, 128, 0, 0, 0,
+ 4, 0, 0, 0, 8, 0,
+ 0, 0, 104, 0, 0, 0,
+ 0, 0, 0, 0, 1, 0,
+ 0, 0, 3, 0, 0, 0,
+ 0, 0, 0, 0, 15, 0,
+ 0, 0, 116, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0,
+ 0, 0, 3, 0, 0, 0,
+ 1, 0, 0, 0, 3, 12,
+ 0, 0, 116, 0, 0, 0,
+ 2, 0, 0, 0, 0, 0,
+ 0, 0, 3, 0, 0, 0,
+ 1, 0, 0, 0, 12, 3,
+ 0, 0, 116, 0, 0, 0,
+ 1, 0, 0, 0, 0, 0,
+ 0, 0, 3, 0, 0, 0,
+ 2, 0, 0, 0, 7, 8,
+ 0, 0, 83, 86, 95, 80,
+ 111, 115, 105, 116, 105, 111,
+ 110, 0, 84, 69, 88, 67,
+ 79, 79, 82, 68, 0, 171,
+ 171, 171
+};
+ShaderBytes sLayerQuadBlendVS = { LayerQuadBlendVS, sizeof(LayerQuadBlendVS) }; +#if 0
+//
+// Generated by Microsoft (R) HLSL Shader Compiler 10.1
+//
+//
+// Buffer Definitions:
+//
+// cbuffer $Globals
+// {
+//
+// float4x4 mLayerTransform; // Offset: 0 Size: 64
+// float4x4 mProjection; // Offset: 64 Size: 64
+// float4 vRenderTargetOffset; // Offset: 128 Size: 16
+// float4 vTextureCoords; // Offset: 144 Size: 16
+// float4 vLayerQuad; // Offset: 160 Size: 16
+// float4 vMaskQuad; // Offset: 176 Size: 16
+// float4x4 mBackdropTransform; // Offset: 192 Size: 64
+// float4 fLayerColor; // Offset: 256 Size: 16 [unused]
+// float fLayerOpacity; // Offset: 272 Size: 4 [unused]
+// uint4 iBlendConfig; // Offset: 288 Size: 16 [unused]
+// row_major float3x3 mYuvColorMatrix;// Offset: 304 Size: 44 [unused]
+//
+// }
+//
+//
+// Resource Bindings:
+//
+// Name Type Format Dim HLSL Bind Count
+// ------------------------------ ---------- ------- ----------- -------------- ------
+// $Globals cbuffer NA NA cb0 1
+//
+//
+//
+// Input signature:
+//
+// Name Index Mask Register SysValue Format Used
+// -------------------- ----- ------ -------- -------- ------- ------
+// POSITION 0 xy 0 NONE float xy
+//
+//
+// Output signature:
+//
+// Name Index Mask Register SysValue Format Used
+// -------------------- ----- ------ -------- -------- ------- ------
+// SV_Position 0 xyzw 0 POS float xyzw
+// TEXCOORD 0 xy 1 NONE float xy
+// TEXCOORD 2 zw 1 NONE float zw
+// TEXCOORD 1 xyz 2 NONE float xyz
+//
+//
+// Constant buffer to DX9 shader constant mappings:
+//
+// Target Reg Buffer Start Reg # of Regs Data Conversion
+// ---------- ------- --------- --------- ----------------------
+// c1 cb0 0 2 ( FLT, FLT, FLT, FLT)
+// c3 cb0 3 11 ( FLT, FLT, FLT, FLT)
+// c14 cb0 15 1 ( FLT, FLT, FLT, FLT)
+//
+//
+// Runtime generated constant mappings:
+//
+// Target Reg Constant Description
+// ---------- --------------------------------------------------
+// c0 Vertex Shader position offset
+//
+//
+// Level9 shader bytecode:
+//
+ vs_2_x
+ def c15, 1, 0.5, 0, 0
+ dcl_texcoord v0
+ mov r0.z, c15.x
+ rcp r0.w, c11.z
+ mad r1.xy, v0, c10.zwzw, c10
+ mul r2, r1.y, c2
+ mad r1, c1, r1.x, r2
+ add r1, r1, c3
+ add r2.xy, r1, -c11
+ mul r0.x, r0.w, r2.x
+ rcp r0.w, c11.w
+ mul r0.y, r0.w, r2.y
+ mul oT1.xyz, r0, r1.w
+ mad oT0.xy, v0, c9.zwzw, c9
+ rcp r0.x, r1.w
+ mul r1.xyz, r0.x, r1
+ add r0, r1, -c8
+ mul r0.xyz, r0.w, r0
+ mul r1, r0.y, c5
+ mad r1, c4, r0.x, r1
+ mad r1, c6, r0.z, r1
+ mad r0, c7, r0.w, r1
+ add r1.xy, r0, c15.x
+ mad r1.y, r1.y, -c15.y, c15.x
+ mul r1.x, r1.x, c15.y
+ mul r1.yz, r1.y, c13.xyxw
+ mad r1.xy, c12.yxzw, r1.x, r1.yzzw
+ add oT0.zw, r1.xyxy, c14.xyyx
+ mad oPos.xy, r0.w, c0, r0
+ mov oPos.zw, r0
+
+// approximately 28 instruction slots used
+vs_4_0
+dcl_constantbuffer CB0[16], immediateIndexed
+dcl_input v0.xy
+dcl_output_siv o0.xyzw, position
+dcl_output o1.xy
+dcl_output o1.zw
+dcl_output o2.xyz
+dcl_temps 4
+mad r0.xy, v0.xyxx, cb0[10].zwzz, cb0[10].xyxx
+mul r1.xyzw, r0.yyyy, cb0[1].xyzw
+mad r0.xyzw, cb0[0].xyzw, r0.xxxx, r1.xyzw
+add r0.xyzw, r0.xyzw, cb0[3].xyzw
+div r1.xyz, r0.xyzx, r0.wwww
+mov r1.w, r0.w
+add r2.xyzw, r1.xyzw, -cb0[8].xyzw
+mul r1.xyz, r2.wwww, r2.xyzx
+mul r3.xyzw, r1.yyyy, cb0[5].xyzw
+mad r3.xyzw, cb0[4].xyzw, r1.xxxx, r3.xyzw
+mad r3.xyzw, cb0[6].xyzw, r1.zzzz, r3.xyzw
+mad r2.xyzw, cb0[7].xyzw, r2.wwww, r3.xyzw
+mov o0.xyzw, r2.xyzw
+add r0.zw, r2.xxxy, l(0.000000, 0.000000, 1.000000, 1.000000)
+mad r0.w, -r0.w, l(0.500000), l(1.000000)
+mul r0.z, r0.z, l(0.500000)
+mul r1.xy, r0.wwww, cb0[13].xyxx
+mad r0.zw, cb0[12].xxxy, r0.zzzz, r1.xxxy
+add o1.zw, r0.zzzw, cb0[15].xxxy
+mad o1.xy, v0.xyxx, cb0[9].zwzz, cb0[9].xyxx
+add r0.xy, r0.xyxx, -cb0[11].xyxx
+div r0.xy, r0.xyxx, cb0[11].zwzz
+mov r0.z, l(1.000000)
+mul o2.xyz, r1.wwww, r0.xyzx
+ret
+// Approximately 25 instruction slots used
+#endif
+
+const BYTE LayerQuadBlendMaskVS[] =
+{
+ 68, 88, 66, 67, 206, 205,
+ 172, 45, 15, 157, 207, 85,
+ 247, 28, 223, 137, 10, 58,
+ 17, 237, 1, 0, 0, 0,
+ 236, 9, 0, 0, 6, 0,
+ 0, 0, 56, 0, 0, 0,
+ 136, 2, 0, 0, 24, 6,
+ 0, 0, 148, 6, 0, 0,
+ 48, 9, 0, 0, 100, 9,
+ 0, 0, 65, 111, 110, 57,
+ 72, 2, 0, 0, 72, 2,
+ 0, 0, 0, 2, 254, 255,
+ 252, 1, 0, 0, 76, 0,
+ 0, 0, 3, 0, 36, 0,
+ 0, 0, 72, 0, 0, 0,
+ 72, 0, 0, 0, 36, 0,
+ 1, 0, 72, 0, 0, 0,
+ 0, 0, 2, 0, 1, 0,
+ 0, 0, 0, 0, 0, 0,
+ 3, 0, 11, 0, 3, 0,
+ 0, 0, 0, 0, 0, 0,
+ 15, 0, 1, 0, 14, 0,
+ 0, 0, 0, 0, 0, 0,
+ 0, 0, 1, 2, 254, 255,
+ 81, 0, 0, 5, 15, 0,
+ 15, 160, 0, 0, 128, 63,
+ 0, 0, 0, 63, 0, 0,
+ 0, 0, 0, 0, 0, 0,
+ 31, 0, 0, 2, 5, 0,
+ 0, 128, 0, 0, 15, 144,
+ 1, 0, 0, 2, 0, 0,
+ 4, 128, 15, 0, 0, 160,
+ 6, 0, 0, 2, 0, 0,
+ 8, 128, 11, 0, 170, 160,
+ 4, 0, 0, 4, 1, 0,
+ 3, 128, 0, 0, 228, 144,
+ 10, 0, 238, 160, 10, 0,
+ 228, 160, 5, 0, 0, 3,
+ 2, 0, 15, 128, 1, 0,
+ 85, 128, 2, 0, 228, 160,
+ 4, 0, 0, 4, 1, 0,
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+ 0, 0, 246, 15, 16, 0,
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+ 100, 101, 114, 32, 67, 111,
+ 109, 112, 105, 108, 101, 114,
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+ 0, 171, 171, 171, 79, 83,
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+ 0, 0, 3, 0, 0, 0,
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+ 111, 115, 105, 116, 105, 111,
+ 110, 0, 84, 69, 88, 67,
+ 79, 79, 82, 68, 0, 171,
+ 171, 171
+};
+ShaderBytes sLayerQuadBlendMaskVS = { LayerQuadBlendMaskVS, sizeof(LayerQuadBlendMaskVS) }; +#if 0
+//
+// Generated by Microsoft (R) HLSL Shader Compiler 10.1
+//
+//
+// Buffer Definitions:
+//
+// cbuffer $Globals
+// {
+//
+// float4 fLayerColor; // Offset: 0 Size: 16
+// float fLayerOpacity; // Offset: 16 Size: 4
+// uint4 iBlendConfig; // Offset: 32 Size: 16
+// row_major float3x3 mYuvColorMatrix;// Offset: 48 Size: 44
+// float4x4 mLayerTransform; // Offset: 96 Size: 64 [unused]
+// float4x4 mProjection; // Offset: 160 Size: 64 [unused]
+// float4 vRenderTargetOffset; // Offset: 224 Size: 16 [unused]
+// float4 vTextureCoords; // Offset: 240 Size: 16 [unused]
+// float4 vLayerQuad; // Offset: 256 Size: 16 [unused]
+// float4 vMaskQuad; // Offset: 272 Size: 16 [unused]
+// float4x4 mBackdropTransform; // Offset: 288 Size: 64 [unused]
+//
+// }
+//
+//
+// Resource Bindings:
+//
+// Name Type Format Dim HLSL Bind Count
+// ------------------------------ ---------- ------- ----------- -------------- ------
+// sSampler sampler NA NA s0 1
+// tRGB texture float4 2d t0 1
+// tY texture float4 2d t1 1
+// tCb texture float4 2d t2 1
+// tCr texture float4 2d t3 1
+// tMask texture float4 2d t5 1
+// tBackdrop texture float4 2d t6 1
+// $Globals cbuffer NA NA cb0 1
+//
+//
+//
+// Input signature:
+//
+// Name Index Mask Register SysValue Format Used
+// -------------------- ----- ------ -------- -------- ------- ------
+// SV_Position 0 xyzw 0 POS float
+// TEXCOORD 0 xy 1 NONE float xy
+// TEXCOORD 2 zw 1 NONE float zw
+// TEXCOORD 1 xyz 2 NONE float xyz
+//
+//
+// Output signature:
+//
+// Name Index Mask Register SysValue Format Used
+// -------------------- ----- ------ -------- -------- ------- ------
+// SV_Target 0 xyzw 0 TARGET float xyzw
+//
+//
+// Constant buffer to DX9 shader constant mappings:
+//
+// Target Reg Buffer Start Reg # of Regs Data Conversion
+// ---------- ------- --------- --------- ----------------------
+// c0 cb0 0 2 ( FLT, FLT, FLT, FLT)
+// c2 cb0 2 1 (UINT,UINT,UINT,UINT)
+// c3 cb0 3 3 ( FLT, FLT, FLT, FLT)
+//
+//
+// Sampler/Resource to DX9 shader sampler mappings:
+//
+// Target Sampler Source Sampler Source Resource
+// -------------- --------------- ----------------
+// s0 s0 t0
+// s1 s0 t1
+// s2 s0 t2
+// s3 s0 t3
+// s4 s0 t5
+// s5 s0 t6
+//
+//
+// Level9 shader bytecode:
+//
+ ps_2_x
+ def c6, -1, -2, -0.0627499968, -0.50195998
+ def c7, -2, -3, -4, -5
+ def c8, -6, -7, -8, -9
+ def c9, 0.5, 1, 0.25, -2
+ def c10, 16, -12, -14, 0
+ def c11, -10, -11, -12, -13
+ def c12, 0.300000012, 0.589999974, 0.109999999, 0
+ def c13, -1, -0, 0, 1
+ dcl t0
+ dcl t1.xyz
+ dcl_2d s0
+ dcl_2d s1
+ dcl_2d s2
+ dcl_2d s3
+ dcl_2d s4
+ dcl_2d s5
+ mov r0.x, c13.z
+ mov r1.x, c13.z
+ mov r2.z, c13.z
+ mov r3.w, -c6.x
+ texld r4, t0, s2
+ texld r5, t0, s1
+ add r5.x, r5.x, c6.z
+ add r5.y, r4.x, c6.w
+ rcp r0.w, t1.z
+ mul r4.xy, r0.w, t1
+ texld r6, t0, s3
+ texld r4, r4, s4
+ add r5.z, r6.x, c6.w
+ dp3 r3.x, c3, r5
+ dp3 r3.y, c4, r5
+ dp3 r3.z, c5, r5
+ mul r3, r3, c1.x
+ mul r5, r4.x, r3
+ mov r6.xy, t0.wzzw
+ texld r7, t0, s0
+ texld r6, r6, s5
+ mul r7, r7, c1.x
+ mul r8, r4.x, r7
+ mov r9.xy, c6
+ add r10, r9.xyxx, c2.xxyz
+ mul r10, r10, r10
+ cmp r5, -r10.x, r8, r5
+ cmp r3, -r10.x, r7, r3
+ mov r7.w, c1.x
+ mul r8, r4.x, r7
+ cmp r3, -c2.x, r7, r3
+ mul r4, r4.x, c0
+ cmp r5, -c2.x, r8, r5
+ cmp r7.xy, -r10.yzzw, c13.x, c13.y
+ cmp r0.w, -r10.x, c6.x, r7.x
+ cmp r1.w, -c2.y, r9.x, r7.y
+ cmp r0.w, -c2.x, r9.x, r0.w
+ cmp r4, r0.w, r4, r5
+ cmp r3, r0.w, c0, r3
+ cmp r3, -c2.y, r3, r4
+ cmp r3, r1.w, c13.zzzw, r3
+ rcp r0.w, r3.w
+ mul r4.xyz, r0.w, r3
+ cmp r4.xyz, -c2.w, r3, r4
+ add r5.xy, -r4.yzzw, r4
+ cmp r5.zw, r5.x, r4.xyxy, r4.xyyx
+ max r0.w, r5.z, r4.z
+ min r1.w, r4.z, r5.w
+ add r7.w, r0.w, -r1.w
+ rcp r0.w, r6.w
+ mul r8.xyz, r0.w, r6
+ mad r5.zw, r6.xyzy, r0.w, -r8.xyxz
+ mul r9.xy, r7.w, r5.zwzw
+ mad r11, r6.yxxz, r0.w, -r8.xzyy
+ rcp r1.w, r11.x
+ mul r7.y, r1.w, r9.x
+ cmp r1.yz, r11.z, c13.z, r7.xwyw
+ mul r12, r7.w, r11
+ rcp r1.w, r5.w
+ mul r7.x, r1.w, r12.y
+ cmp r2.xy, r11.w, c13.z, r7.xwzw
+ cmp r1.xyz, r5.z, r1, r2
+ rcp r1.w, r5.z
+ mul r7.z, r1.w, r12.x
+ cmp r0.yz, r11.y, c13.z, r7.xzww
+ cmp r0.xyz, r11.w, r0, r1
+ mov r1.y, c13.z
+ mov r2.y, c13.z
+ mov r10.z, c13.z
+ rcp r1.w, r11.z
+ mul r7.y, r1.w, r12.w
+ cmp r2.xz, r11.x, c13.z, r7.wyyw
+ rcp r1.w, r11.y
+ mul r7.x, r1.w, r9.y
+ cmp r10.xy, r5.z, c13.z, r7.wxzw
+ cmp r2.xyz, r11.w, r2, r10
+ rcp r1.w, r11.w
+ mul r7.z, r1.w, r12.z
+ cmp r1.xz, r5.w, c13.z, r7.zyww
+ cmp r1.xyz, r5.z, r1, r2
+ cmp r0.xyz, r11.x, r0, r1
+ cmp r1.xy, r11.z, r8, r8.yxzw
+ dp3 r4.w, c12, r0
+ dp3 r8.w, c12, r8
+ add r4.w, -r4.w, r8.w
+ add r0.xyz, r0, r4.w
+ add r4.w, -r0.y, r0.x
+ cmp r1.zw, r4.w, r0.xyyx, r0.xyxy
+ min r4.w, r0.z, r1.z
+ max r2.x, r1.w, r0.z
+ dp3 r1.z, c12, r0
+ add r1.w, -r4.w, r1.z
+ rcp r1.w, r1.w
+ add r2.yzw, r0.xxyz, -r1.z
+ mul r2.yzw, r1.z, r2
+ mad r2.yzw, r2, r1.w, r1.z
+ cmp r0.xyz, r4.w, r0, r2.yzww
+ add r2.yzw, -r1.z, r0.xxyz
+ add r1.w, -r1.z, -c6.x
+ mul r2.yzw, r1.w, r2
+ add r1.w, -r1.z, r2.x
+ add r4.w, -r2.x, -c6.x
+ rcp r1.w, r1.w
+ mad r2.xyz, r2.yzww, r1.w, r1.z
+ cmp r0.xyz, r4.w, r0, r2
+ mov r4.w, c2.z
+ add r1.z, r4.w, c10.z
+ mul r1.z, r1.z, r1.z
+ dp3 r1.w, c12, r4
+ add r2.x, -r8.w, r1.w
+ add r1.w, -r1.w, r8.w
+ add r2.yzw, r1.w, r4.xxyz
+ mad r7.xyz, r6, r0.w, r2.x
+ add r1.w, -r7.y, r7.x
+ cmp r5.zw, r1.w, r7.xyyx, r7.xyxy
+ min r1.w, r7.z, r5.z
+ max r2.x, r5.w, r7.z
+ dp3 r7.w, c12, r7
+ add r5.z, -r1.w, r7.w
+ rcp r5.z, r5.z
+ add r9.xyz, -r7.w, r7
+ mul r9.xyz, r7.w, r9
+ mad r9.xyz, r9, r5.z, r7.w
+ cmp r7.xyz, r1.w, r7, r9
+ add r9.xyz, -r7.w, r7
+ add r1.w, -r7.w, -c6.x
+ mul r9.xyz, r1.w, r9
+ add r1.w, r2.x, -r7.w
+ add r9.w, -r2.x, -c6.x
+ rcp r1.w, r1.w
+ mad r9.xyz, r9, r1.w, r7.w
+ cmp r7.xyz, r9.w, r7, r9
+ cmp r7.xyz, -r1.z, r7, c13.z
+ add r7.w, -r2.z, r2.y
+ cmp r1.zw, r7.w, r2.xyzy, r2.xyyz
+ min r7.w, r2.w, r1.z
+ max r5.z, r1.w, r2.w
+ dp3 r5.w, c12, r2.yzww
+ add r1.z, -r7.w, r5.w
+ rcp r1.z, r1.z
+ add r9.xyz, r2.yzww, -r5.w
+ mul r9.xyz, r5.w, r9
+ mad r9.xyz, r9, r1.z, r5.w
+ cmp r2.xyz, r7.w, r2.yzww, r9
+ add r9.xyz, -r5.w, r2
+ add r2.w, -r5.w, -c6.x
+ mul r9.xyz, r2.w, r9
+ add r2.w, -r5.w, r5.z
+ add r7.w, -r5.z, -c6.x
+ rcp r2.w, r2.w
+ mad r9.xyz, r9, r2.w, r5.w
+ cmp r2.xyz, r7.w, r2, r9
+ add r9, r4.w, c11
+ mul r9, r9, r9
+ cmp r2.xyz, -r9.w, r2, r7
+ cmp r0.xyz, -r9.z, r0, r2
+ add r2, -r4.xxzy, r4.yzxz
+ mov r7.y, c13.z
+ mov r10.y, c13.z
+ mov r11.z, c13.z
+ rcp r7.w, r2.z
+ max r11.w, r1.x, r8.z
+ min r5.z, r8.z, r1.y
+ add r1.w, -r5.z, r11.w
+ mul r5.zw, r1.w, r5.xyxy
+ mul r1.x, r7.w, r5.w
+ cmp r11.xy, r2.y, c13.z, r1.wxzw
+ rcp r5.w, r5.x
+ mul r12, r1.w, r2
+ mul r1.y, r5.w, r12.w
+ cmp r10.xz, r2.x, c13.z, r1.wyyw
+ cmp r10.xyz, r2.w, r10, r11
+ rcp r5.w, r2.w
+ mul r1.z, r5.w, r5.z
+ cmp r7.xz, r5.y, c13.z, r1.zyww
+ cmp r7.xyz, r2.y, r7, r10
+ mov r10.x, c13.z
+ mov r11.x, c13.z
+ mov r13.z, c13.z
+ rcp r7.w, r2.x
+ mul r1.y, r7.w, r12.y
+ cmp r11.yz, r5.x, c13.z, r1.xwyw
+ rcp r7.w, r5.y
+ mul r1.x, r7.w, r12.z
+ cmp r13.xy, r2.w, c13.z, r1.xwzw
+ cmp r5.xyz, r2.y, r11, r13
+ rcp r5.w, r2.y
+ mul r1.z, r5.w, r12.x
+ cmp r10.yz, r2.z, c13.z, r1.xzww
+ cmp r1.xyz, r2.w, r10, r5
+ cmp r1.xyz, r2.x, r1, r7
+ dp3 r1.w, c12, r1
+ add r1.w, -r1.w, r8.w
+ add r1.xyz, r1.w, r1
+ add r1.w, -r1.y, r1.x
+ cmp r2.xy, r1.w, r1.yxzw, r1
+ min r8.w, r1.z, r2.x
+ max r5.x, r2.y, r1.z
+ dp3 r1.w, c12, r1
+ add r2.x, -r8.w, r1.w
+ rcp r2.x, r2.x
+ add r2.yzw, -r1.w, r1.xxyz
+ mul r2.yzw, r1.w, r2
+ mad r2.xyz, r2.yzww, r2.x, r1.w
+ cmp r1.xyz, r8.w, r1, r2
+ add r2.xyz, -r1.w, r1
+ add r2.w, -r1.w, -c6.x
+ mul r2.xyz, r2.w, r2
+ add r2.w, -r1.w, r5.x
+ add r8.w, -r5.x, -c6.x
+ rcp r2.w, r2.w
+ mad r2.xyz, r2, r2.w, r1.w
+ cmp r1.xyz, r8.w, r1, r2
+ cmp r0.xyz, -r9.y, r1, r0
+ mad r1.xyz, r6, r0.w, r4
+ mul r2.xyz, r4, r8
+ mad r5.xyz, r2, c6.y, r1
+ mad r1.xyz, r8, -r4, r1
+ cmp r0.xyz, -r9.x, r5, r0
+ mad r5.xyz, r6, r0.w, -r4
+ abs r5.xyz, r5
+ add r7, r4.w, c8
+ mul r7, r7, r7
+ cmp r0.xyz, -r7.w, r5, r0
+ add r5.xy, -r4.yzzw, c9.x
+ mad r9.xyz, r4, -c9.w, -c9.y
+ mad r1.w, r6.z, -r0.w, c9.z
+ mad r10.xyz, r8, c10.x, c10.y
+ mad r10.xyz, r10, r8, -c7.z
+ mul r10.xyz, r8, r10
+ rsq r2.w, r8.z
+ rcp r2.w, r2.w
+ cmp r1.w, r1.w, r10.z, r2.w
+ mad r1.w, r6.z, -r0.w, r1.w
+ mad r1.w, r9.z, r1.w, r8.z
+ mad r11.xyz, r4, c6.y, -c6.x
+ mul r11.xyz, r8, r11
+ mad r12, r6.yzxy, -r0.w, c9.yyzz
+ mad r5.zw, r11.xyyz, -r12.xyxy, r8.xyyz
+ cmp r13.z, r5.y, r5.w, r1.w
+ rsq r1.w, r8.y
+ rcp r1.w, r1.w
+ cmp r1.w, r12.w, r10.y, r1.w
+ mad r1.w, r6.y, -r0.w, r1.w
+ mad r1.w, r9.y, r1.w, r8.y
+ cmp r13.y, r5.x, r5.z, r1.w
+ add r14, -r4.xyzx, c9.yyyx
+ rsq r1.w, r8.x
+ rcp r1.w, r1.w
+ cmp r1.w, r12.z, r10.x, r1.w
+ mad r1.w, r6.x, -r0.w, r1.w
+ mad r1.w, r9.x, r1.w, r8.x
+ mad r9, r6.xyzx, -r0.w, c9.xxxy
+ mad r6.xyz, r6, r0.w, c6.x
+ mul r6.xyz, r6, r6
+ mad r0.w, r11.x, -r9.w, r8.x
+ cmp r13.x, r14.w, r0.w, r1.w
+ cmp r0.xyz, -r7.z, r13, r0
+ add r10.xyz, r8, r8
+ mad r11.xyz, r4, -c6.y, r10
+ add r11.xyz, r11, c6.x
+ mad r13.xyz, r4, -r10, r11
+ mul r10.xyz, r4, r10
+ add r15.xyz, r4, r4
+ mul r16.xyz, r8, r15
+ mad r11.xyz, r15, -r8, r11
+ cmp r9.xyz, r9, r10, r11
+ cmp r5.yz, r5.xxyw, r16, r13
+ cmp r5.x, r14.w, r16.x, r13.x
+ cmp r0.xyz, -r7.y, r5, r0
+ rcp r0.w, r4.x
+ mad r0.w, r9.w, -r0.w, -c6.x
+ max r1.w, r0.w, c13.z
+ mul r5.xyz, r4, r4
+ cmp r0.w, -r5.x, c13.z, r1.w
+ cmp r10.x, -r6.x, -c6.x, r0.w
+ rcp r0.w, r4.y
+ mad r0.w, r12.x, -r0.w, -c6.x
+ max r1.w, r0.w, c13.z
+ cmp r0.w, -r5.y, c13.z, r1.w
+ cmp r10.y, -r6.y, -c6.x, r0.w
+ rcp r0.w, r4.z
+ mad r0.w, r12.y, -r0.w, -c6.x
+ max r1.w, r0.w, c13.z
+ cmp r0.w, -r5.z, c13.z, r1.w
+ cmp r10.z, -r6.z, -c6.x, r0.w
+ cmp r0.xyz, -r7.x, r10, r0
+ add r5, r4.w, c7
+ mul r5, r5, r5
+ add r6.xyz, r4, c6.x
+ mul r6.xyz, r6, r6
+ rcp r0.w, r14.x
+ mul r0.w, r0.w, r8.x
+ min r1.w, r0.w, -c6.x
+ cmp r0.w, -r6.x, -c6.x, r1.w
+ mul r7.xyz, r8, r8
+ cmp r10.x, -r7.x, c13.z, r0.w
+ rcp r0.w, r14.y
+ rcp r1.w, r14.z
+ mul r1.w, r1.w, r8.z
+ min r2.w, r1.w, -c6.x
+ cmp r1.w, -r6.z, -c6.x, r2.w
+ cmp r10.z, -r7.z, c13.z, r1.w
+ mul r0.w, r0.w, r8.y
+ min r1.w, r0.w, -c6.x
+ cmp r0.w, -r6.y, -c6.x, r1.w
+ cmp r10.y, -r7.y, c13.z, r0.w
+ cmp r0.xyz, -r5.w, r10, r0
+ max r6.xyz, r8, r4
+ min r7.xyz, r4, r8
+ cmp r0.xyz, -r5.z, r6, r0
+ cmp r0.xyz, -r5.y, r7, r0
+ cmp r0.xyz, -r5.x, r9, r0
+ cmp r0.xyz, -r10.w, r1, r0
+ cmp r0.xyz, -c2.z, r2, r0
+ lrp r1.xyz, r6.w, r0, r4
+ mul r1.w, r6.w, r6.w
+ mul r0.xyz, r3.w, r1
+ mul r1.x, r3.w, r3.w
+ mov r0.w, r3.w
+ cmp r0, -r1.x, c13.z, r0
+ cmp r0, -r1.w, r3, r0
+ mov oC0, r0
+
+// approximately 323 instruction slots used (6 texture, 317 arithmetic)
+ps_4_0
+dcl_constantbuffer CB0[6], immediateIndexed
+dcl_sampler s0, mode_default
+dcl_resource_texture2d (float,float,float,float) t0
+dcl_resource_texture2d (float,float,float,float) t1
+dcl_resource_texture2d (float,float,float,float) t2
+dcl_resource_texture2d (float,float,float,float) t3
+dcl_resource_texture2d (float,float,float,float) t5
+dcl_resource_texture2d (float,float,float,float) t6
+dcl_input_ps linear v1.xy
+dcl_input_ps linear v1.zw
+dcl_input_ps linear v2.xyz
+dcl_output o0.xyzw
+dcl_temps 22
+sample r0.xyzw, v1.zwzz, t6.xyzw, s0
+if_z cb0[2].y
+ if_z cb0[2].x
+ sample r1.xyzw, v1.xyxx, t0.xyzw, s0
+ mul r1.xyz, r1.xyzx, cb0[1].xxxx
+ mov r1.w, cb0[1].x
+ mov r2.x, l(-1)
+ else
+ ieq r2.y, l(1), cb0[2].x
+ if_nz r2.y
+ sample r3.xyzw, v1.xyxx, t0.xyzw, s0
+ mul r1.xyzw, r3.xyzw, cb0[1].xxxx
+ mov r2.x, l(-1)
+ else
+ ieq r2.x, l(2), cb0[2].x
+ if_nz r2.x
+ sample r3.xyzw, v1.xyxx, t1.xyzw, s0
+ add r3.x, r3.x, l(-0.062750)
+ sample r4.xyzw, v1.xyxx, t2.xyzw, s0
+ add r3.y, r4.x, l(-0.501960)
+ sample r4.xyzw, v1.xyxx, t3.xyzw, s0
+ add r3.z, r4.x, l(-0.501960)
+ dp3 r4.x, cb0[3].xyzx, r3.xyzx
+ dp3 r4.y, cb0[4].xyzx, r3.xyzx
+ dp3 r4.z, cb0[5].xyzx, r3.xyzx
+ mov r4.w, l(1.000000)
+ mul r1.xyzw, r4.xyzw, cb0[1].xxxx
+ endif
+ endif
+ endif
+ movc r1.xyzw, r2.xxxx, r1.xyzw, cb0[0].xyzw
+ mov r2.x, l(-1)
+else
+ ieq r2.x, l(1), cb0[2].y
+ if_nz r2.x
+ if_z cb0[2].x
+ sample r3.xyzw, v1.xyxx, t0.xyzw, s0
+ mul r3.xyz, r3.xyzx, cb0[1].xxxx
+ div r2.yz, v2.xxyx, v2.zzzz
+ sample r4.xyzw, r2.yzyy, t5.xyzw, s0
+ mov r3.w, cb0[1].x
+ mul r1.xyzw, r3.xyzw, r4.xxxx
+ mov r2.y, l(-1)
+ else
+ ieq r2.z, l(1), cb0[2].x
+ if_nz r2.z
+ div r2.zw, v2.xxxy, v2.zzzz
+ sample r3.xyzw, r2.zwzz, t5.xyzw, s0
+ sample r4.xyzw, v1.xyxx, t0.xyzw, s0
+ mul r4.xyzw, r4.xyzw, cb0[1].xxxx
+ mul r1.xyzw, r3.xxxx, r4.xyzw
+ mov r2.y, l(-1)
+ else
+ ieq r2.y, l(2), cb0[2].x
+ if_nz r2.y
+ div r2.zw, v2.xxxy, v2.zzzz
+ sample r3.xyzw, r2.zwzz, t5.xyzw, s0
+ sample r4.xyzw, v1.xyxx, t1.xyzw, s0
+ add r4.x, r4.x, l(-0.062750)
+ sample r5.xyzw, v1.xyxx, t2.xyzw, s0
+ add r4.y, r5.x, l(-0.501960)
+ sample r5.xyzw, v1.xyxx, t3.xyzw, s0
+ add r4.z, r5.x, l(-0.501960)
+ dp3 r5.x, cb0[3].xyzx, r4.xyzx
+ dp3 r5.y, cb0[4].xyzx, r4.xyzx
+ dp3 r5.z, cb0[5].xyzx, r4.xyzx
+ mov r5.w, l(1.000000)
+ mul r4.xyzw, r5.xyzw, cb0[1].xxxx
+ mul r1.xyzw, r3.xxxx, r4.xyzw
+ endif
+ endif
+ endif
+ if_z r2.y
+ div r2.yz, v2.xxyx, v2.zzzz
+ sample r3.xyzw, r2.yzyy, t5.xyzw, s0
+ mul r1.xyzw, r3.xxxx, cb0[0].xyzw
+ endif
+ endif
+endif
+movc r1.xyzw, r2.xxxx, r1.xyzw, l(0,0,0,1.000000)
+eq r2.x, r0.w, l(0.000000)
+if_nz r2.x
+ mov o0.xyzw, r1.xyzw
+ ret
+endif
+eq r2.x, r1.w, l(0.000000)
+if_nz r2.x
+ mov o0.xyzw, l(0,0,0,0)
+ ret
+endif
+div r0.xyz, r0.xyzx, r0.wwww
+div r2.xyz, r1.xyzx, r1.wwww
+movc r1.xyz, cb0[2].wwww, r2.xyzx, r1.xyzx
+mul r2.xyz, r0.xyzx, r1.xyzx
+add r3.xyz, r0.xyzx, r1.xyzx
+mad r4.xyz, -r0.xyzx, r1.xyzx, r3.xyzx
+ge r5.xyzw, l(0.500000, 0.500000, 0.500000, 0.250000), r0.xyzx
+add r6.xyz, r0.xyzx, r0.xyzx
+mul r7.xyz, r1.xyzx, r6.xyzx
+add r8.xyz, r1.xyzx, r1.xyzx
+mad r9.xyz, r1.xyzx, l(2.000000, 2.000000, 2.000000, 0.000000), r6.xyzx
+add r9.xyz, r9.xyzx, l(-1.000000, -1.000000, -1.000000, 0.000000)
+mul r10.xyz, r0.xyzx, r8.xyzx
+mad r8.xyz, -r8.xyzx, r0.xyzx, r9.xyzx
+movc r5.xyz, r5.xyzx, r7.xyzx, r8.xyzx
+min r7.xyz, r0.xyzx, r1.xyzx
+ieq r8.xyzw, l(1, 2, 3, 4), cb0[2].zzzz
+max r11.xyz, r0.xyzx, r1.xyzx
+eq r12.xyzw, r0.xyzx, l(0.000000, 0.000000, 0.000000, 1.000000)
+eq r13.xyzw, r1.xyzx, l(1.000000, 1.000000, 1.000000, 0.000000)
+add r14.xyz, -r1.xyzx, l(1.000000, 1.000000, 1.000000, 0.000000)
+div r14.xyz, r0.xyzx, r14.xyzx
+min r14.xyz, r14.xyzx, l(1.000000, 1.000000, 1.000000, 0.000000)
+movc r13.xyz, r13.xyzx, l(1.000000,1.000000,1.000000,0), r14.xyzx
+movc r12.xyz, r12.xyzx, l(0,0,0,0), r13.xyzx
+add r13.xyz, -r0.xyzx, l(1.000000, 1.000000, 1.000000, 0.000000)
+div r14.xyz, r13.xyzx, r1.xyzx
+min r14.xyz, r14.xyzx, l(1.000000, 1.000000, 1.000000, 0.000000)
+add r14.xyz, -r14.xyzx, l(1.000000, 1.000000, 1.000000, 0.000000)
+movc r2.w, r13.w, l(0), r14.x
+movc r15.x, r12.w, l(1.000000), r2.w
+eq r14.xw, r0.yyyz, l(1.000000, 0.000000, 0.000000, 1.000000)
+eq r16.xy, r1.yzyy, l(0.000000, 0.000000, 0.000000, 0.000000)
+movc r14.yz, r16.xxyx, l(0,0,0,0), r14.yyzy
+movc r15.yz, r14.xxwx, l(0,1.000000,1.000000,0), r14.yyzy
+ge r14.xyz, l(0.500000, 0.500000, 0.500000, 0.000000), r1.xyzx
+mad r6.xyz, -r1.xyzx, r6.xyzx, r9.xyzx
+movc r6.xyz, r14.xyzx, r10.xyzx, r6.xyzx
+ieq r9.xyzw, l(5, 6, 7, 8), cb0[2].zzzz
+mad r10.xyz, -r1.xyzx, l(2.000000, 2.000000, 2.000000, 0.000000), l(1.000000, 1.000000, 1.000000, 0.000000)
+mul r10.xyz, r0.xyzx, r10.xyzx
+mad r10.xyz, -r10.xyzx, r13.xyzx, r0.xyzx
+mad r13.xyz, r1.xyzx, l(2.000000, 2.000000, 2.000000, 0.000000), l(-1.000000, -1.000000, -1.000000, 0.000000)
+mad r16.xyz, r0.xyzx, l(16.000000, 16.000000, 16.000000, 0.000000), l(-12.000000, -12.000000, -12.000000, 0.000000)
+mad r16.xyz, r16.xyzx, r0.xyzx, l(4.000000, 4.000000, 4.000000, 0.000000)
+mul r16.xyz, r0.xyzx, r16.xyzx
+sqrt r17.xyz, r0.xyzx
+movc r2.w, r5.w, r16.x, r17.x
+add r2.w, -r0.x, r2.w
+mad r2.w, r13.x, r2.w, r0.x
+movc r18.x, r14.x, r10.x, r2.w
+ge r10.xw, l(0.250000, 0.000000, 0.000000, 0.250000), r0.yyyz
+movc r10.xw, r10.xxxw, r16.yyyz, r17.yyyz
+add r10.xw, -r0.yyyz, r10.xxxw
+mad r10.xw, r13.yyyz, r10.xxxw, r0.yyyz
+movc r18.yz, r14.yyzy, r10.yyzy, r10.xxwx
+add r10.xyz, r0.xyzx, -r1.xyzx
+mad r3.xyz, -r2.xyzx, l(2.000000, 2.000000, 2.000000, 0.000000), r3.xyzx
+max r2.w, r0.y, r0.x
+max r2.w, r0.z, r2.w
+min r3.w, r0.y, r0.x
+min r3.w, r0.z, r3.w
+add r13.w, r2.w, -r3.w
+ge r2.w, r1.y, r1.x
+if_nz r2.w
+ lt r14.xyz, r1.xxzx, r1.zyyz
+ add r16.xyzw, -r1.xxzz, r1.yzxy
+ mul r17.xyz, r13.wwww, r16.xyzx
+ div r13.xyz, r17.xyzx, r16.yxwy
+ and r16.yz, r13.xxwx, r14.xxxx
+ ge r14.xw, r1.zzzz, r1.yyyx
+ and r17.yz, r13.wwyw, r14.yyyy
+ and r19.xy, r13.zwzz, r14.zzzz
+ mov r17.x, l(0)
+ mov r19.z, l(0)
+ movc r14.yzw, r14.wwww, r17.xxyz, r19.xxyz
+ mov r16.x, l(0)
+ movc r14.xyz, r14.xxxx, r16.xyzx, r14.yzwy
+else
+ lt r16.xyz, r1.yyzy, r1.zxxz
+ add r17.xyzw, -r1.yyzz, r1.xzyx
+ mul r19.xyz, r13.wwww, r17.xyzx
+ div r13.xyz, r19.xyzx, r17.yxwy
+ and r17.xz, r13.xxwx, r16.xxxx
+ ge r16.xw, r1.zzzz, r1.xxxy
+ and r19.xz, r13.wwyw, r16.yyyy
+ and r13.xy, r13.wzww, r16.zzzz
+ mov r19.y, l(0)
+ mov r13.z, l(0)
+ movc r13.xyz, r16.wwww, r19.xyzx, r13.xyzx
+ mov r17.y, l(0)
+ movc r14.xyz, r16.xxxx, r17.xyzx, r13.xyzx
+endif
+dp3 r2.w, l(0.300000, 0.590000, 0.110000, 0.000000), r0.xyzx
+dp3 r3.w, l(0.300000, 0.590000, 0.110000, 0.000000), r14.xyzx
+add r3.w, r2.w, -r3.w
+add r13.xyz, r3.wwww, r14.xyzx
+dp3 r3.w, l(0.300000, 0.590000, 0.110000, 0.000000), r13.xyzx
+min r4.w, r13.y, r13.x
+min r4.w, r13.z, r4.w
+max r5.w, r13.y, r13.x
+max r5.w, r13.z, r5.w
+lt r6.w, r4.w, l(0.000000)
+add r14.xyz, -r3.wwww, r13.xyzx
+mul r14.xyz, r3.wwww, r14.xyzx
+add r4.w, r3.w, -r4.w
+div r14.xyz, r14.xyzx, r4.wwww
+add r14.xyz, r3.wwww, r14.xyzx
+movc r13.xyz, r6.wwww, r14.xyzx, r13.xyzx
+lt r4.w, l(1.000000), r5.w
+add r14.xyz, -r3.wwww, r13.xyzx
+add r6.w, -r3.w, l(1.000000)
+mul r14.xyz, r6.wwww, r14.xyzx
+add r5.w, -r3.w, r5.w
+div r14.xyz, r14.xyzx, r5.wwww
+add r14.xyz, r3.wwww, r14.xyzx
+movc r13.xyz, r4.wwww, r14.xyzx, r13.xyzx
+ieq r14.xyzw, l(9, 10, 11, 12), cb0[2].zzzz
+max r3.w, r1.y, r1.x
+max r3.w, r1.z, r3.w
+min r4.w, r1.y, r1.x
+min r4.w, r1.z, r4.w
+add r16.w, r3.w, -r4.w
+ge r3.w, r0.y, r0.x
+if_nz r3.w
+ lt r17.xyz, r0.xxzx, r0.zyyz
+ add r19.xyzw, -r0.xxzz, r0.yzxy
+ mul r20.xyz, r16.wwww, r19.xyzx
+ div r16.xyz, r20.xyzx, r19.yxwy
+ and r19.yz, r16.xxwx, r17.xxxx
+ ge r17.xw, r0.zzzz, r0.yyyx
+ and r20.yz, r16.wwyw, r17.yyyy
+ and r21.xy, r16.zwzz, r17.zzzz
+ mov r20.x, l(0)
+ mov r21.z, l(0)
+ movc r17.yzw, r17.wwww, r20.xxyz, r21.xxyz
+ mov r19.x, l(0)
+ movc r17.xyz, r17.xxxx, r19.xyzx, r17.yzwy
+else
+ lt r19.xyz, r0.yyzy, r0.zxxz
+ add r20.xyzw, -r0.yyzz, r0.xzyx
+ mul r21.xyz, r16.wwww, r20.xyzx
+ div r16.xyz, r21.xyzx, r20.yxwy
+ and r20.xz, r16.xxwx, r19.xxxx
+ ge r19.xw, r0.zzzz, r0.xxxy
+ and r21.xz, r16.wwyw, r19.yyyy
+ and r16.xy, r16.wzww, r19.zzzz
+ mov r21.y, l(0)
+ mov r16.z, l(0)
+ movc r16.xyz, r19.wwww, r21.xyzx, r16.xyzx
+ mov r20.y, l(0)
+ movc r17.xyz, r19.xxxx, r20.xyzx, r16.xyzx
+endif
+dp3 r3.w, l(0.300000, 0.590000, 0.110000, 0.000000), r17.xyzx
+add r3.w, r2.w, -r3.w
+add r16.xyz, r3.wwww, r17.xyzx
+dp3 r3.w, l(0.300000, 0.590000, 0.110000, 0.000000), r16.xyzx
+min r4.w, r16.y, r16.x
+min r4.w, r16.z, r4.w
+max r5.w, r16.y, r16.x
+max r5.w, r16.z, r5.w
+lt r6.w, r4.w, l(0.000000)
+add r17.xyz, -r3.wwww, r16.xyzx
+mul r17.xyz, r3.wwww, r17.xyzx
+add r4.w, r3.w, -r4.w
+div r17.xyz, r17.xyzx, r4.wwww
+add r17.xyz, r3.wwww, r17.xyzx
+movc r16.xyz, r6.wwww, r17.xyzx, r16.xyzx
+lt r4.w, l(1.000000), r5.w
+add r17.xyz, -r3.wwww, r16.xyzx
+add r6.w, -r3.w, l(1.000000)
+mul r17.xyz, r6.wwww, r17.xyzx
+add r5.w, -r3.w, r5.w
+div r17.xyz, r17.xyzx, r5.wwww
+add r17.xyz, r3.wwww, r17.xyzx
+movc r16.xyz, r4.wwww, r17.xyzx, r16.xyzx
+dp3 r3.w, l(0.300000, 0.590000, 0.110000, 0.000000), r1.xyzx
+add r4.w, r2.w, -r3.w
+add r17.xyz, r1.xyzx, r4.wwww
+dp3 r4.w, l(0.300000, 0.590000, 0.110000, 0.000000), r17.xyzx
+min r5.w, r17.y, r17.x
+min r5.w, r17.z, r5.w
+max r6.w, r17.y, r17.x
+max r6.w, r17.z, r6.w
+lt r7.w, r5.w, l(0.000000)
+add r19.xyz, -r4.wwww, r17.xyzx
+mul r19.xyz, r4.wwww, r19.xyzx
+add r5.w, r4.w, -r5.w
+div r19.xyz, r19.xyzx, r5.wwww
+add r19.xyz, r4.wwww, r19.xyzx
+movc r17.xyz, r7.wwww, r19.xyzx, r17.xyzx
+lt r5.w, l(1.000000), r6.w
+add r19.xyz, -r4.wwww, r17.xyzx
+add r7.w, -r4.w, l(1.000000)
+mul r19.xyz, r7.wwww, r19.xyzx
+add r6.w, -r4.w, r6.w
+div r19.xyz, r19.xyzx, r6.wwww
+add r19.xyz, r4.wwww, r19.xyzx
+movc r17.xyz, r5.wwww, r19.xyzx, r17.xyzx
+ieq r19.xy, l(13, 14, 0, 0), cb0[2].zzzz
+add r2.w, -r2.w, r3.w
+add r0.xyz, r0.xyzx, r2.wwww
+dp3 r2.w, l(0.300000, 0.590000, 0.110000, 0.000000), r0.xyzx
+min r3.w, r0.y, r0.x
+min r3.w, r0.z, r3.w
+max r4.w, r0.y, r0.x
+max r4.w, r0.z, r4.w
+lt r5.w, r3.w, l(0.000000)
+add r20.xyz, r0.xyzx, -r2.wwww
+mul r20.xyz, r2.wwww, r20.xyzx
+add r3.w, r2.w, -r3.w
+div r20.xyz, r20.xyzx, r3.wwww
+add r20.xyz, r2.wwww, r20.xyzx
+movc r0.xyz, r5.wwww, r20.xyzx, r0.xyzx
+lt r3.w, l(1.000000), r4.w
+add r20.xyz, -r2.wwww, r0.xyzx
+add r5.w, -r2.w, l(1.000000)
+mul r20.xyz, r5.wwww, r20.xyzx
+add r4.w, -r2.w, r4.w
+div r20.xyz, r20.xyzx, r4.wwww
+add r20.xyz, r2.wwww, r20.xyzx
+movc r0.xyz, r3.wwww, r20.xyzx, r0.xyzx
+and r0.xyz, r0.xyzx, r19.yyyy
+movc r0.xyz, r19.xxxx, r17.xyzx, r0.xyzx
+movc r0.xyz, r14.wwww, r16.xyzx, r0.xyzx
+movc r0.xyz, r14.zzzz, r13.xyzx, r0.xyzx
+movc r0.xyz, r14.yyyy, r3.xyzx, r0.xyzx
+movc r0.xyz, r14.xxxx, |r10.xyzx|, r0.xyzx
+movc r0.xyz, r9.wwww, r18.xyzx, r0.xyzx
+movc r0.xyz, r9.zzzz, r6.xyzx, r0.xyzx
+movc r0.xyz, r9.yyyy, r15.xyzx, r0.xyzx
+movc r0.xyz, r9.xxxx, r12.xyzx, r0.xyzx
+movc r0.xyz, r8.wwww, r11.xyzx, r0.xyzx
+movc r0.xyz, r8.zzzz, r7.xyzx, r0.xyzx
+movc r0.xyz, r8.yyyy, r5.xyzx, r0.xyzx
+movc r0.xyz, r8.xxxx, r4.xyzx, r0.xyzx
+movc r0.xyz, cb0[2].zzzz, r0.xyzx, r2.xyzx
+add r2.x, -r0.w, l(1.000000)
+mul r0.xyz, r0.xyzx, r0.wwww
+mad r0.xyz, r2.xxxx, r1.xyzx, r0.xyzx
+mul o0.xyz, r1.wwww, r0.xyzx
+mov o0.w, r1.w
+ret
+// Approximately 333 instruction slots used
+#endif
+
+const BYTE BlendShader[] =
+{
+ 68, 88, 66, 67, 28, 114,
+ 244, 41, 206, 5, 116, 244,
+ 79, 130, 118, 154, 72, 188,
+ 36, 32, 1, 0, 0, 0,
+ 172, 66, 0, 0, 6, 0,
+ 0, 0, 56, 0, 0, 0,
+ 16, 23, 0, 0, 208, 61,
+ 0, 0, 76, 62, 0, 0,
+ 240, 65, 0, 0, 120, 66,
+ 0, 0, 65, 111, 110, 57,
+ 208, 22, 0, 0, 208, 22,
+ 0, 0, 0, 2, 255, 255,
+ 112, 22, 0, 0, 96, 0,
+ 0, 0, 3, 0, 60, 0,
+ 0, 0, 96, 0, 0, 0,
+ 96, 0, 6, 0, 36, 0,
+ 0, 0, 96, 0, 0, 0,
+ 0, 0, 1, 0, 1, 0,
+ 2, 0, 2, 0, 3, 0,
+ 3, 0, 5, 0, 4, 0,
+ 6, 0, 5, 0, 0, 0,
+ 0, 0, 2, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0,
+ 2, 0, 1, 0, 2, 0,
+ 3, 3, 3, 3, 0, 0,
+ 3, 0, 3, 0, 3, 0,
+ 0, 0, 0, 0, 1, 2,
+ 255, 255, 81, 0, 0, 5,
+ 6, 0, 15, 160, 0, 0,
+ 128, 191, 0, 0, 0, 192,
+ 18, 131, 128, 189, 115, 128,
+ 0, 191, 81, 0, 0, 5,
+ 7, 0, 15, 160, 0, 0,
+ 0, 192, 0, 0, 64, 192,
+ 0, 0, 128, 192, 0, 0,
+ 160, 192, 81, 0, 0, 5,
+ 8, 0, 15, 160, 0, 0,
+ 192, 192, 0, 0, 224, 192,
+ 0, 0, 0, 193, 0, 0,
+ 16, 193, 81, 0, 0, 5,
+ 9, 0, 15, 160, 0, 0,
+ 0, 63, 0, 0, 128, 63,
+ 0, 0, 128, 62, 0, 0,
+ 0, 192, 81, 0, 0, 5,
+ 10, 0, 15, 160, 0, 0,
+ 128, 65, 0, 0, 64, 193,
+ 0, 0, 96, 193, 0, 0,
+ 0, 0, 81, 0, 0, 5,
+ 11, 0, 15, 160, 0, 0,
+ 32, 193, 0, 0, 48, 193,
+ 0, 0, 64, 193, 0, 0,
+ 80, 193, 81, 0, 0, 5,
+ 12, 0, 15, 160, 154, 153,
+ 153, 62, 61, 10, 23, 63,
+ 174, 71, 225, 61, 0, 0,
+ 0, 0, 81, 0, 0, 5,
+ 13, 0, 15, 160, 0, 0,
+ 128, 191, 0, 0, 0, 128,
+ 0, 0, 0, 0, 0, 0,
+ 128, 63, 31, 0, 0, 2,
+ 0, 0, 0, 128, 0, 0,
+ 15, 176, 31, 0, 0, 2,
+ 0, 0, 0, 128, 1, 0,
+ 7, 176, 31, 0, 0, 2,
+ 0, 0, 0, 144, 0, 8,
+ 15, 160, 31, 0, 0, 2,
+ 0, 0, 0, 144, 1, 8,
+ 15, 160, 31, 0, 0, 2,
+ 0, 0, 0, 144, 2, 8,
+ 15, 160, 31, 0, 0, 2,
+ 0, 0, 0, 144, 3, 8,
+ 15, 160, 31, 0, 0, 2,
+ 0, 0, 0, 144, 4, 8,
+ 15, 160, 31, 0, 0, 2,
+ 0, 0, 0, 144, 5, 8,
+ 15, 160, 1, 0, 0, 2,
+ 0, 0, 1, 128, 13, 0,
+ 170, 160, 1, 0, 0, 2,
+ 1, 0, 1, 128, 13, 0,
+ 170, 160, 1, 0, 0, 2,
+ 2, 0, 4, 128, 13, 0,
+ 170, 160, 1, 0, 0, 2,
+ 3, 0, 8, 128, 6, 0,
+ 0, 161, 66, 0, 0, 3,
+ 4, 0, 15, 128, 0, 0,
+ 228, 176, 2, 8, 228, 160,
+ 66, 0, 0, 3, 5, 0,
+ 15, 128, 0, 0, 228, 176,
+ 1, 8, 228, 160, 2, 0,
+ 0, 3, 5, 0, 1, 128,
+ 5, 0, 0, 128, 6, 0,
+ 170, 160, 2, 0, 0, 3,
+ 5, 0, 2, 128, 4, 0,
+ 0, 128, 6, 0, 255, 160,
+ 6, 0, 0, 2, 0, 0,
+ 8, 128, 1, 0, 170, 176,
+ 5, 0, 0, 3, 4, 0,
+ 3, 128, 0, 0, 255, 128,
+ 1, 0, 228, 176, 66, 0,
+ 0, 3, 6, 0, 15, 128,
+ 0, 0, 228, 176, 3, 8,
+ 228, 160, 66, 0, 0, 3,
+ 4, 0, 15, 128, 4, 0,
+ 228, 128, 4, 8, 228, 160,
+ 2, 0, 0, 3, 5, 0,
+ 4, 128, 6, 0, 0, 128,
+ 6, 0, 255, 160, 8, 0,
+ 0, 3, 3, 0, 1, 128,
+ 3, 0, 228, 160, 5, 0,
+ 228, 128, 8, 0, 0, 3,
+ 3, 0, 2, 128, 4, 0,
+ 228, 160, 5, 0, 228, 128,
+ 8, 0, 0, 3, 3, 0,
+ 4, 128, 5, 0, 228, 160,
+ 5, 0, 228, 128, 5, 0,
+ 0, 3, 3, 0, 15, 128,
+ 3, 0, 228, 128, 1, 0,
+ 0, 160, 5, 0, 0, 3,
+ 5, 0, 15, 128, 4, 0,
+ 0, 128, 3, 0, 228, 128,
+ 1, 0, 0, 2, 6, 0,
+ 3, 128, 0, 0, 235, 176,
+ 66, 0, 0, 3, 7, 0,
+ 15, 128, 0, 0, 228, 176,
+ 0, 8, 228, 160, 66, 0,
+ 0, 3, 6, 0, 15, 128,
+ 6, 0, 228, 128, 5, 8,
+ 228, 160, 5, 0, 0, 3,
+ 7, 0, 15, 128, 7, 0,
+ 228, 128, 1, 0, 0, 160,
+ 5, 0, 0, 3, 8, 0,
+ 15, 128, 4, 0, 0, 128,
+ 7, 0, 228, 128, 1, 0,
+ 0, 2, 9, 0, 3, 128,
+ 6, 0, 228, 160, 2, 0,
+ 0, 3, 10, 0, 15, 128,
+ 9, 0, 4, 128, 2, 0,
+ 144, 160, 5, 0, 0, 3,
+ 10, 0, 15, 128, 10, 0,
+ 228, 128, 10, 0, 228, 128,
+ 88, 0, 0, 4, 5, 0,
+ 15, 128, 10, 0, 0, 129,
+ 8, 0, 228, 128, 5, 0,
+ 228, 128, 88, 0, 0, 4,
+ 3, 0, 15, 128, 10, 0,
+ 0, 129, 7, 0, 228, 128,
+ 3, 0, 228, 128, 1, 0,
+ 0, 2, 7, 0, 8, 128,
+ 1, 0, 0, 160, 5, 0,
+ 0, 3, 8, 0, 15, 128,
+ 4, 0, 0, 128, 7, 0,
+ 228, 128, 88, 0, 0, 4,
+ 3, 0, 15, 128, 2, 0,
+ 0, 161, 7, 0, 228, 128,
+ 3, 0, 228, 128, 5, 0,
+ 0, 3, 4, 0, 15, 128,
+ 4, 0, 0, 128, 0, 0,
+ 228, 160, 88, 0, 0, 4,
+ 5, 0, 15, 128, 2, 0,
+ 0, 161, 8, 0, 228, 128,
+ 5, 0, 228, 128, 88, 0,
+ 0, 4, 7, 0, 3, 128,
+ 10, 0, 233, 129, 13, 0,
+ 0, 160, 13, 0, 85, 160,
+ 88, 0, 0, 4, 0, 0,
+ 8, 128, 10, 0, 0, 129,
+ 6, 0, 0, 160, 7, 0,
+ 0, 128, 88, 0, 0, 4,
+ 1, 0, 8, 128, 2, 0,
+ 85, 161, 9, 0, 0, 128,
+ 7, 0, 85, 128, 88, 0,
+ 0, 4, 0, 0, 8, 128,
+ 2, 0, 0, 161, 9, 0,
+ 0, 128, 0, 0, 255, 128,
+ 88, 0, 0, 4, 4, 0,
+ 15, 128, 0, 0, 255, 128,
+ 4, 0, 228, 128, 5, 0,
+ 228, 128, 88, 0, 0, 4,
+ 3, 0, 15, 128, 0, 0,
+ 255, 128, 0, 0, 228, 160,
+ 3, 0, 228, 128, 88, 0,
+ 0, 4, 3, 0, 15, 128,
+ 2, 0, 85, 161, 3, 0,
+ 228, 128, 4, 0, 228, 128,
+ 88, 0, 0, 4, 3, 0,
+ 15, 128, 1, 0, 255, 128,
+ 13, 0, 234, 160, 3, 0,
+ 228, 128, 6, 0, 0, 2,
+ 0, 0, 8, 128, 3, 0,
+ 255, 128, 5, 0, 0, 3,
+ 4, 0, 7, 128, 0, 0,
+ 255, 128, 3, 0, 228, 128,
+ 88, 0, 0, 4, 4, 0,
+ 7, 128, 2, 0, 255, 161,
+ 3, 0, 228, 128, 4, 0,
+ 228, 128, 2, 0, 0, 3,
+ 5, 0, 3, 128, 4, 0,
+ 233, 129, 4, 0, 228, 128,
+ 88, 0, 0, 4, 5, 0,
+ 12, 128, 5, 0, 0, 128,
+ 4, 0, 68, 128, 4, 0,
+ 20, 128, 11, 0, 0, 3,
+ 0, 0, 8, 128, 5, 0,
+ 170, 128, 4, 0, 170, 128,
+ 10, 0, 0, 3, 1, 0,
+ 8, 128, 4, 0, 170, 128,
+ 5, 0, 255, 128, 2, 0,
+ 0, 3, 7, 0, 8, 128,
+ 0, 0, 255, 128, 1, 0,
+ 255, 129, 6, 0, 0, 2,
+ 0, 0, 8, 128, 6, 0,
+ 255, 128, 5, 0, 0, 3,
+ 8, 0, 7, 128, 0, 0,
+ 255, 128, 6, 0, 228, 128,
+ 4, 0, 0, 4, 5, 0,
+ 12, 128, 6, 0, 100, 128,
+ 0, 0, 255, 128, 8, 0,
+ 132, 129, 5, 0, 0, 3,
+ 9, 0, 3, 128, 7, 0,
+ 255, 128, 5, 0, 238, 128,
+ 4, 0, 0, 4, 11, 0,
+ 15, 128, 6, 0, 129, 128,
+ 0, 0, 255, 128, 8, 0,
+ 88, 129, 6, 0, 0, 2,
+ 1, 0, 8, 128, 11, 0,
+ 0, 128, 5, 0, 0, 3,
+ 7, 0, 2, 128, 1, 0,
+ 255, 128, 9, 0, 0, 128,
+ 88, 0, 0, 4, 1, 0,
+ 6, 128, 11, 0, 170, 128,
+ 13, 0, 170, 160, 7, 0,
+ 220, 128, 5, 0, 0, 3,
+ 12, 0, 15, 128, 7, 0,
+ 255, 128, 11, 0, 228, 128,
+ 6, 0, 0, 2, 1, 0,
+ 8, 128, 5, 0, 255, 128,
+ 5, 0, 0, 3, 7, 0,
+ 1, 128, 1, 0, 255, 128,
+ 12, 0, 85, 128, 88, 0,
+ 0, 4, 2, 0, 3, 128,
+ 11, 0, 255, 128, 13, 0,
+ 170, 160, 7, 0, 236, 128,
+ 88, 0, 0, 4, 1, 0,
+ 7, 128, 5, 0, 170, 128,
+ 1, 0, 228, 128, 2, 0,
+ 228, 128, 6, 0, 0, 2,
+ 1, 0, 8, 128, 5, 0,
+ 170, 128, 5, 0, 0, 3,
+ 7, 0, 4, 128, 1, 0,
+ 255, 128, 12, 0, 0, 128,
+ 88, 0, 0, 4, 0, 0,
+ 6, 128, 11, 0, 85, 128,
+ 13, 0, 170, 160, 7, 0,
+ 248, 128, 88, 0, 0, 4,
+ 0, 0, 7, 128, 11, 0,
+ 255, 128, 0, 0, 228, 128,
+ 1, 0, 228, 128, 1, 0,
+ 0, 2, 1, 0, 2, 128,
+ 13, 0, 170, 160, 1, 0,
+ 0, 2, 2, 0, 2, 128,
+ 13, 0, 170, 160, 1, 0,
+ 0, 2, 10, 0, 4, 128,
+ 13, 0, 170, 160, 6, 0,
+ 0, 2, 1, 0, 8, 128,
+ 11, 0, 170, 128, 5, 0,
+ 0, 3, 7, 0, 2, 128,
+ 1, 0, 255, 128, 12, 0,
+ 255, 128, 88, 0, 0, 4,
+ 2, 0, 5, 128, 11, 0,
+ 0, 128, 13, 0, 170, 160,
+ 7, 0, 215, 128, 6, 0,
+ 0, 2, 1, 0, 8, 128,
+ 11, 0, 85, 128, 5, 0,
+ 0, 3, 7, 0, 1, 128,
+ 1, 0, 255, 128, 9, 0,
+ 85, 128, 88, 0, 0, 4,
+ 10, 0, 3, 128, 5, 0,
+ 170, 128, 13, 0, 170, 160,
+ 7, 0, 227, 128, 88, 0,
+ 0, 4, 2, 0, 7, 128,
+ 11, 0, 255, 128, 2, 0,
+ 228, 128, 10, 0, 228, 128,
+ 6, 0, 0, 2, 1, 0,
+ 8, 128, 11, 0, 255, 128,
+ 5, 0, 0, 3, 7, 0,
+ 4, 128, 1, 0, 255, 128,
+ 12, 0, 170, 128, 88, 0,
+ 0, 4, 1, 0, 5, 128,
+ 5, 0, 255, 128, 13, 0,
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+ShaderBytes sBlendShader = { BlendShader, sizeof(BlendShader) }; diff --git a/gfx/layers/d3d11/ReadbackManagerD3D11.cpp b/gfx/layers/d3d11/ReadbackManagerD3D11.cpp new file mode 100644 index 000000000..88d75869d --- /dev/null +++ b/gfx/layers/d3d11/ReadbackManagerD3D11.cpp @@ -0,0 +1,160 @@ +/* -*- Mode: C++; tab-width: 20; indent-tabs-mode: nil; c-basic-offset: 4 -*- + * This Source Code Form is subject to the terms of the Mozilla Public + * License, v. 2.0. If a copy of the MPL was not distributed with this + * file, You can obtain one at http://mozilla.org/MPL/2.0/. */ + +#include "ReadbackManagerD3D11.h" +#include "ReadbackProcessor.h" +#include "ReadbackLayer.h" +#include "mozilla/layers/TextureClient.h" +#include "mozilla/gfx/2D.h" + +#include "nsIThread.h" +#include "nsThreadUtils.h" + +namespace mozilla { + +using namespace gfx; + +namespace layers { + +// Structure that contains the information required to execute a readback task, +// the only member accessed off the main thread here is mReadbackTexture. Since +// mSink may be released only on the main thread this object should always be +// destroyed on the main thread! +struct ReadbackTask { + // The texture that we copied the contents of the paintedlayer to. + RefPtr<ID3D10Texture2D> mReadbackTexture; + // The sink that we're trying to read back to. + RefPtr<TextureReadbackSink> mSink; +}; + +// This class is created and dispatched from the Readback thread but it must be +// destroyed by the main thread. +class ReadbackResultWriterD3D11 final : public nsIRunnable +{ + ~ReadbackResultWriterD3D11() {} + NS_DECL_THREADSAFE_ISUPPORTS +public: + ReadbackResultWriterD3D11(ReadbackTask *aTask) : mTask(aTask) {} + + NS_IMETHOD Run() override + { + D3D10_TEXTURE2D_DESC desc; + mTask->mReadbackTexture->GetDesc(&desc); + + D3D10_MAPPED_TEXTURE2D mappedTex; + // Unless there is an error this map should succeed immediately, as we've + // recently mapped (and unmapped) this copied data on our task thread. + HRESULT hr = mTask->mReadbackTexture->Map(0, D3D10_MAP_READ, 0, &mappedTex); + + if (FAILED(hr)) { + mTask->mSink->ProcessReadback(nullptr); + return NS_OK; + } + + { + RefPtr<DataSourceSurface> surf = + Factory::CreateWrappingDataSourceSurface((uint8_t*)mappedTex.pData, mappedTex.RowPitch, + IntSize(desc.Width, desc.Height), + SurfaceFormat::B8G8R8A8); + + mTask->mSink->ProcessReadback(surf); + + MOZ_ASSERT(surf->hasOneRef()); + } + + mTask->mReadbackTexture->Unmap(0); + + return NS_OK; + } + +private: + nsAutoPtr<ReadbackTask> mTask; +}; + +NS_IMPL_ISUPPORTS(ReadbackResultWriterD3D11, nsIRunnable) + +DWORD WINAPI ReadbackManagerD3D11::StartTaskThread(void *aManager) +{ + static_cast<ReadbackManagerD3D11*>(aManager)->ProcessTasks(); + + return 0; +} + +ReadbackManagerD3D11::ReadbackManagerD3D11() + : mRefCnt(0) +{ + ::InitializeCriticalSection(&mTaskMutex); + mShutdownEvent = ::CreateEventA(nullptr, FALSE, FALSE, nullptr); + mTaskSemaphore = ::CreateSemaphoreA(nullptr, 0, 1000000, nullptr); + mTaskThread = ::CreateThread(nullptr, 0, StartTaskThread, this, 0, 0); +} + +ReadbackManagerD3D11::~ReadbackManagerD3D11() +{ + ::SetEvent(mShutdownEvent); + + // This shouldn't take longer than 5 seconds, if it does we're going to choose + // to leak the thread and its synchronisation in favor of crashing or freezing + DWORD result = ::WaitForSingleObject(mTaskThread, 5000); + if (result != WAIT_TIMEOUT) { + ::DeleteCriticalSection(&mTaskMutex); + ::CloseHandle(mShutdownEvent); + ::CloseHandle(mTaskSemaphore); + ::CloseHandle(mTaskThread); + } else { + NS_RUNTIMEABORT("ReadbackManager: Task thread did not shutdown in 5 seconds."); + } +} + +void +ReadbackManagerD3D11::PostTask(ID3D10Texture2D *aTexture, TextureReadbackSink* aSink) +{ + ReadbackTask *task = new ReadbackTask; + task->mReadbackTexture = aTexture; + task->mSink = aSink; + + ::EnterCriticalSection(&mTaskMutex); + mPendingReadbackTasks.AppendElement(task); + ::LeaveCriticalSection(&mTaskMutex); + + ::ReleaseSemaphore(mTaskSemaphore, 1, nullptr); +} + +void +ReadbackManagerD3D11::ProcessTasks() +{ + HANDLE handles[] = { mTaskSemaphore, mShutdownEvent }; + + while (true) { + DWORD result = ::WaitForMultipleObjects(2, handles, FALSE, INFINITE); + if (result != WAIT_OBJECT_0) { + return; + } + + ::EnterCriticalSection(&mTaskMutex); + if (mPendingReadbackTasks.Length() == 0) { + NS_RUNTIMEABORT("Trying to read from an empty array, bad bad bad"); + } + ReadbackTask *nextReadbackTask = mPendingReadbackTasks[0].forget(); + mPendingReadbackTasks.RemoveElementAt(0); + ::LeaveCriticalSection(&mTaskMutex); + + // We want to block here until the texture contents are available, the + // easiest thing is to simply map and unmap. + D3D10_MAPPED_TEXTURE2D mappedTex; + nextReadbackTask->mReadbackTexture->Map(0, D3D10_MAP_READ, 0, &mappedTex); + nextReadbackTask->mReadbackTexture->Unmap(0); + + // We can only send the update to the sink on the main thread, so post an + // event there to do so. Ownership of the task is passed from + // mPendingReadbackTasks to ReadbackResultWriter here. + nsCOMPtr<nsIThread> thread = do_GetMainThread(); + thread->Dispatch(new ReadbackResultWriterD3D11(nextReadbackTask), + nsIEventTarget::DISPATCH_NORMAL); + } +} + +} +} diff --git a/gfx/layers/d3d11/ReadbackManagerD3D11.h b/gfx/layers/d3d11/ReadbackManagerD3D11.h new file mode 100644 index 000000000..d15346fd8 --- /dev/null +++ b/gfx/layers/d3d11/ReadbackManagerD3D11.h @@ -0,0 +1,65 @@ +/* -*- Mode: C++; tab-width: 20; indent-tabs-mode: nil; c-basic-offset: 4 -*- + * This Source Code Form is subject to the terms of the Mozilla Public + * License, v. 2.0. If a copy of the MPL was not distributed with this + * file, You can obtain one at http://mozilla.org/MPL/2.0/. */ + +#ifndef GFX_READBACKMANAGERD3D11_H +#define GFX_READBACKMANAGERD3D11_H + +#include <windows.h> +#include <d3d10_1.h> + +#include "nsTArray.h" +#include "nsAutoPtr.h" + +namespace mozilla { +namespace layers { + +class TextureReadbackSink; +struct ReadbackTask; + +class ReadbackManagerD3D11 final +{ + NS_INLINE_DECL_REFCOUNTING(ReadbackManagerD3D11) +public: + ReadbackManagerD3D11(); + + /** + * Tell the readback manager to post a readback task. + * + * @param aTexture D3D10_USAGE_STAGING texture that will contain the data that + * was readback. + * @param aSink TextureReadbackSink that the resulting DataSourceSurface + * should be dispatched to. + */ + void PostTask(ID3D10Texture2D* aTexture, TextureReadbackSink* aSink); + +private: + ~ReadbackManagerD3D11(); + + static DWORD WINAPI StartTaskThread(void *aManager); + + void ProcessTasks(); + + // The invariant maintained by |mTaskSemaphore| is that the readback thread + // will awaken from WaitForMultipleObjects() at least once per readback + // task enqueued by the main thread. Since the readback thread processes + // exactly one task per wakeup (with one exception), no tasks are lost. The + // exception is when the readback thread is shut down, which orphans the + // remaining tasks, on purpose. + HANDLE mTaskSemaphore; + // Event signaled when the task thread should shutdown + HANDLE mShutdownEvent; + // Handle to the task thread + HANDLE mTaskThread; + + // FiFo list of readback tasks that are to be executed. Access is synchronized + // by mTaskMutex. + CRITICAL_SECTION mTaskMutex; + nsTArray<nsAutoPtr<ReadbackTask>> mPendingReadbackTasks; +}; + +} +} + +#endif /* GFX_READBACKMANAGERD3D11_H */ diff --git a/gfx/layers/d3d11/TextureD3D11.cpp b/gfx/layers/d3d11/TextureD3D11.cpp new file mode 100644 index 000000000..8fbcfd234 --- /dev/null +++ b/gfx/layers/d3d11/TextureD3D11.cpp @@ -0,0 +1,1291 @@ +/* -*- Mode: C++; tab-width: 20; indent-tabs-mode: nil; c-basic-offset: 2 -*- + * This Source Code Form is subject to the terms of the Mozilla Public + * License, v. 2.0. If a copy of the MPL was not distributed with this + * file, You can obtain one at http://mozilla.org/MPL/2.0/. */ + +#include "TextureD3D11.h" +#include "CompositorD3D11.h" +#include "gfxContext.h" +#include "Effects.h" +#include "gfxWindowsPlatform.h" +#include "gfx2DGlue.h" +#include "gfxPrefs.h" +#include "ReadbackManagerD3D11.h" +#include "mozilla/gfx/DeviceManagerDx.h" +#include "mozilla/gfx/Logging.h" + +namespace mozilla { + +using namespace gfx; + +namespace layers { + +static const GUID sD3D11TextureUsage = +{ 0xd89275b0, 0x6c7d, 0x4038, { 0xb5, 0xfa, 0x4d, 0x87, 0x16, 0xd5, 0xcc, 0x4e } }; + +/* This class gets its lifetime tied to a D3D texture + * and increments memory usage on construction and decrements + * on destruction */ +class TextureMemoryMeasurer : public IUnknown +{ +public: + TextureMemoryMeasurer(size_t aMemoryUsed) + { + mMemoryUsed = aMemoryUsed; + gfxWindowsPlatform::sD3D11SharedTextures += mMemoryUsed; + mRefCnt = 0; + } + STDMETHODIMP_(ULONG) AddRef() { + mRefCnt++; + return mRefCnt; + } + STDMETHODIMP QueryInterface(REFIID riid, + void **ppvObject) + { + IUnknown *punk = nullptr; + if (riid == IID_IUnknown) { + punk = this; + } + *ppvObject = punk; + if (punk) { + punk->AddRef(); + return S_OK; + } else { + return E_NOINTERFACE; + } + } + + STDMETHODIMP_(ULONG) Release() { + int refCnt = --mRefCnt; + if (refCnt == 0) { + gfxWindowsPlatform::sD3D11SharedTextures -= mMemoryUsed; + delete this; + } + return refCnt; + } +private: + int mRefCnt; + int mMemoryUsed; +}; + +static DXGI_FORMAT +SurfaceFormatToDXGIFormat(gfx::SurfaceFormat aFormat) +{ + switch (aFormat) { + case SurfaceFormat::B8G8R8A8: + return DXGI_FORMAT_B8G8R8A8_UNORM; + case SurfaceFormat::B8G8R8X8: + return DXGI_FORMAT_B8G8R8A8_UNORM; + case SurfaceFormat::R8G8B8A8: + return DXGI_FORMAT_R8G8B8A8_UNORM; + case SurfaceFormat::R8G8B8X8: + return DXGI_FORMAT_R8G8B8A8_UNORM; + case SurfaceFormat::A8: + return DXGI_FORMAT_R8_UNORM; + default: + MOZ_ASSERT(false, "unsupported format"); + return DXGI_FORMAT_UNKNOWN; + } +} + +static uint32_t +GetRequiredTilesD3D11(uint32_t aSize, uint32_t aMaxSize) +{ + uint32_t requiredTiles = aSize / aMaxSize; + if (aSize % aMaxSize) { + requiredTiles++; + } + return requiredTiles; +} + +static IntRect +GetTileRectD3D11(uint32_t aID, IntSize aSize, uint32_t aMaxSize) +{ + uint32_t horizontalTiles = GetRequiredTilesD3D11(aSize.width, aMaxSize); + uint32_t verticalTiles = GetRequiredTilesD3D11(aSize.height, aMaxSize); + + uint32_t verticalTile = aID / horizontalTiles; + uint32_t horizontalTile = aID % horizontalTiles; + + return IntRect(horizontalTile * aMaxSize, + verticalTile * aMaxSize, + horizontalTile < (horizontalTiles - 1) ? aMaxSize : aSize.width % aMaxSize, + verticalTile < (verticalTiles - 1) ? aMaxSize : aSize.height % aMaxSize); +} + +AutoTextureLock::AutoTextureLock(IDXGIKeyedMutex* aMutex, + HRESULT& aResult, + uint32_t aTimeout) +{ + mMutex = aMutex; + mResult = mMutex->AcquireSync(0, aTimeout); + aResult = mResult; +} + +AutoTextureLock::~AutoTextureLock() +{ + if (!FAILED(mResult) && mResult != WAIT_TIMEOUT && + mResult != WAIT_ABANDONED) { + mMutex->ReleaseSync(0); + } +} + +ID3D11ShaderResourceView* +TextureSourceD3D11::GetShaderResourceView() +{ + MOZ_ASSERT(mTexture == GetD3D11Texture(), "You need to override GetShaderResourceView if you're overriding GetD3D11Texture!"); + + if (!mSRV && mTexture) { + RefPtr<ID3D11Device> device; + mTexture->GetDevice(getter_AddRefs(device)); + + // see comment in CompositingRenderTargetD3D11 constructor + CD3D11_SHADER_RESOURCE_VIEW_DESC srvDesc(D3D11_SRV_DIMENSION_TEXTURE2D, mFormatOverride); + D3D11_SHADER_RESOURCE_VIEW_DESC *desc = mFormatOverride == DXGI_FORMAT_UNKNOWN ? nullptr : &srvDesc; + + HRESULT hr = device->CreateShaderResourceView(mTexture, desc, getter_AddRefs(mSRV)); + if (FAILED(hr)) { + gfxCriticalNote << "[D3D11] TextureSourceD3D11:GetShaderResourceView CreateSRV failure " << gfx::hexa(hr); + return nullptr; + } + } + return mSRV; +} + +DataTextureSourceD3D11::DataTextureSourceD3D11(SurfaceFormat aFormat, + CompositorD3D11* aCompositor, + TextureFlags aFlags) + : mCompositor(aCompositor) + , mFormat(aFormat) + , mFlags(aFlags) + , mCurrentTile(0) + , mIsTiled(false) + , mIterating(false) + , mAllowTextureUploads(true) +{ + MOZ_COUNT_CTOR(DataTextureSourceD3D11); +} + +DataTextureSourceD3D11::DataTextureSourceD3D11(SurfaceFormat aFormat, + CompositorD3D11* aCompositor, + ID3D11Texture2D* aTexture) +: mCompositor(aCompositor) +, mFormat(aFormat) +, mFlags(TextureFlags::NO_FLAGS) +, mCurrentTile(0) +, mIsTiled(false) +, mIterating(false) +, mAllowTextureUploads(false) +{ + MOZ_COUNT_CTOR(DataTextureSourceD3D11); + + mTexture = aTexture; + D3D11_TEXTURE2D_DESC desc; + aTexture->GetDesc(&desc); + + mSize = IntSize(desc.Width, desc.Height); +} + + + +DataTextureSourceD3D11::~DataTextureSourceD3D11() +{ + MOZ_COUNT_DTOR(DataTextureSourceD3D11); +} + + +template<typename T> // ID3D10Texture2D or ID3D11Texture2D +static bool LockD3DTexture(T* aTexture) +{ + MOZ_ASSERT(aTexture); + RefPtr<IDXGIKeyedMutex> mutex; + aTexture->QueryInterface((IDXGIKeyedMutex**)getter_AddRefs(mutex)); + // Textures created by the DXVA decoders don't have a mutex for synchronization + if (mutex) { + HRESULT hr = mutex->AcquireSync(0, 10000); + if (hr == WAIT_TIMEOUT) { + gfxDevCrash(LogReason::D3DLockTimeout) << "D3D lock mutex timeout"; + } else if (hr == WAIT_ABANDONED) { + gfxCriticalNote << "GFX: D3D11 lock mutex abandoned"; + } + + if (FAILED(hr)) { + NS_WARNING("Failed to lock the texture"); + return false; + } + } + return true; +} + +template<typename T> +static bool HasKeyedMutex(T* aTexture) +{ + RefPtr<IDXGIKeyedMutex> mutex; + aTexture->QueryInterface((IDXGIKeyedMutex**)getter_AddRefs(mutex)); + return !!mutex; +} + +template<typename T> // ID3D10Texture2D or ID3D11Texture2D +static void UnlockD3DTexture(T* aTexture) +{ + MOZ_ASSERT(aTexture); + RefPtr<IDXGIKeyedMutex> mutex; + aTexture->QueryInterface((IDXGIKeyedMutex**)getter_AddRefs(mutex)); + if (mutex) { + HRESULT hr = mutex->ReleaseSync(0); + if (FAILED(hr)) { + NS_WARNING("Failed to unlock the texture"); + } + } +} + +DXGITextureData::DXGITextureData(gfx::IntSize aSize, gfx::SurfaceFormat aFormat, + bool aNeedsClear, bool aNeedsClearWhite, + bool aIsForOutOfBandContent) +: mSize(aSize) +, mFormat(aFormat) +, mNeedsClear(aNeedsClear) +, mNeedsClearWhite(aNeedsClearWhite) +, mHasSynchronization(false) +, mIsForOutOfBandContent(aIsForOutOfBandContent) +{} + +D3D11TextureData::D3D11TextureData(ID3D11Texture2D* aTexture, + gfx::IntSize aSize, gfx::SurfaceFormat aFormat, + bool aNeedsClear, bool aNeedsClearWhite, + bool aIsForOutOfBandContent) +: DXGITextureData(aSize, aFormat, aNeedsClear, aNeedsClearWhite, aIsForOutOfBandContent) +, mTexture(aTexture) +{ + MOZ_ASSERT(aTexture); + mHasSynchronization = HasKeyedMutex(aTexture); +} + +D3D11TextureData::~D3D11TextureData() +{ +#ifdef DEBUG + // An Azure DrawTarget needs to be locked when it gets nullptr'ed as this is + // when it calls EndDraw. This EndDraw should not execute anything so it + // shouldn't -really- need the lock but the debug layer chokes on this. + if (mDrawTarget) { + Lock(OpenMode::OPEN_NONE); + mDrawTarget = nullptr; + Unlock(); + } +#endif +} + +bool +D3D11TextureData::Lock(OpenMode aMode) +{ + if (!LockD3DTexture(mTexture.get())) { + return false; + } + + if (NS_IsMainThread() && !mIsForOutOfBandContent) { + if (!PrepareDrawTargetInLock(aMode)) { + Unlock(); + return false; + } + } + + return true; +} + +bool +DXGITextureData::PrepareDrawTargetInLock(OpenMode aMode) +{ + // Make sure that successful write-lock means we will have a DrawTarget to + // write into. + if (!mDrawTarget && (aMode & OpenMode::OPEN_WRITE || mNeedsClear || mNeedsClearWhite)) { + mDrawTarget = BorrowDrawTarget(); + if (!mDrawTarget) { + return false; + } + } + + if (mNeedsClear) { + mDrawTarget->ClearRect(Rect(0, 0, mSize.width, mSize.height)); + mNeedsClear = false; + } + if (mNeedsClearWhite) { + mDrawTarget->FillRect(Rect(0, 0, mSize.width, mSize.height), ColorPattern(Color(1.0, 1.0, 1.0, 1.0))); + mNeedsClearWhite = false; + } + + return true; +} + +void +D3D11TextureData::Unlock() +{ + UnlockD3DTexture(mTexture.get()); +} + + +void +DXGITextureData::FillInfo(TextureData::Info& aInfo) const +{ + aInfo.size = mSize; + aInfo.format = mFormat; + aInfo.supportsMoz2D = true; + aInfo.hasIntermediateBuffer = false; + aInfo.hasSynchronization = mHasSynchronization; +} + +void +D3D11TextureData::SyncWithObject(SyncObject* aSyncObject) +{ + if (!aSyncObject || !NS_IsMainThread() || mIsForOutOfBandContent) { + // When off the main thread we sync using a keyed mutex per texture. + return; + } + + MOZ_ASSERT(aSyncObject->GetSyncType() == SyncObject::SyncType::D3D11); + SyncObjectD3D11* sync = static_cast<SyncObjectD3D11*>(aSyncObject); + sync->RegisterTexture(mTexture); +} + +bool +DXGITextureData::Serialize(SurfaceDescriptor& aOutDescriptor) +{ + RefPtr<IDXGIResource> resource; + GetDXGIResource((IDXGIResource**)getter_AddRefs(resource)); + if (!resource) { + return false; + } + HANDLE sharedHandle; + HRESULT hr = resource->GetSharedHandle(&sharedHandle); + if (FAILED(hr)) { + LOGD3D11("Error getting shared handle for texture."); + return false; + } + + aOutDescriptor = SurfaceDescriptorD3D10((WindowsHandle)sharedHandle, mFormat, mSize); + return true; +} + +DXGITextureData* +DXGITextureData::Create(IntSize aSize, SurfaceFormat aFormat, TextureAllocationFlags aFlags) +{ + if (aFormat == SurfaceFormat::A8) { + // Currently we don't support A8 surfaces. Fallback. + return nullptr; + } + + return D3D11TextureData::Create(aSize, aFormat, aFlags); +} + +DXGITextureData* +D3D11TextureData::Create(IntSize aSize, SurfaceFormat aFormat, SourceSurface* aSurface, + TextureAllocationFlags aFlags, ID3D11Device* aDevice) +{ + // Just grab any device. We never use the immediate context, so the devices are fine + // to use from any thread. + RefPtr<ID3D11Device> device = aDevice; + if (!device) { + device = DeviceManagerDx::Get()->GetContentDevice(); + if (!device) { + return nullptr; + } + } + + CD3D11_TEXTURE2D_DESC newDesc(DXGI_FORMAT_B8G8R8A8_UNORM, + aSize.width, aSize.height, 1, 1, + D3D11_BIND_RENDER_TARGET | D3D11_BIND_SHADER_RESOURCE); + + newDesc.MiscFlags = D3D11_RESOURCE_MISC_SHARED; + if (!NS_IsMainThread() || !!(aFlags & ALLOC_FOR_OUT_OF_BAND_CONTENT)) { + // On the main thread we use the syncobject to handle synchronization. + if (!(aFlags & ALLOC_MANUAL_SYNCHRONIZATION)) { + newDesc.MiscFlags = D3D11_RESOURCE_MISC_SHARED_KEYEDMUTEX; + } + } + + if (aSurface && newDesc.MiscFlags == D3D11_RESOURCE_MISC_SHARED_KEYEDMUTEX && + !DeviceManagerDx::Get()->CanInitializeKeyedMutexTextures()) { + return nullptr; + } + + D3D11_SUBRESOURCE_DATA uploadData; + D3D11_SUBRESOURCE_DATA* uploadDataPtr = nullptr; + RefPtr<DataSourceSurface> srcSurf; + if (aSurface) { + srcSurf = aSurface->GetDataSurface(); + + if (!srcSurf) { + gfxCriticalError() << "Failed to GetDataSurface in D3D11TextureData::Create"; + return nullptr; + } + + DataSourceSurface::MappedSurface sourceMap; + if (!srcSurf->Map(DataSourceSurface::READ, &sourceMap)) { + gfxCriticalError() << "Failed to map source surface for D3D11TextureData::Create"; + return nullptr; + } + + uploadData.pSysMem = sourceMap.mData; + uploadData.SysMemPitch = sourceMap.mStride; + uploadData.SysMemSlicePitch = 0; // unused + + uploadDataPtr = &uploadData; + } + + RefPtr<ID3D11Texture2D> texture11; + HRESULT hr = device->CreateTexture2D(&newDesc, uploadDataPtr, getter_AddRefs(texture11)); + if (srcSurf) { + srcSurf->Unmap(); + } + if (FAILED(hr)) { + gfxCriticalError(CriticalLog::DefaultOptions(Factory::ReasonableSurfaceSize(aSize))) + << "[D3D11] 2 CreateTexture2D failure " << aSize << " Code: " << gfx::hexa(hr); + return nullptr; + } + + // If we created the texture with a keyed mutex, then we expect all operations + // on it to be synchronized using it. If we did an initial upload using aSurface + // then bizarely this isn't covered, so we insert a manual lock/unlock pair + // to force this. + if (aSurface && newDesc.MiscFlags == D3D11_RESOURCE_MISC_SHARED_KEYEDMUTEX) { + if (!LockD3DTexture(texture11.get())) { + return nullptr; + } + UnlockD3DTexture(texture11.get()); + } + texture11->SetPrivateDataInterface(sD3D11TextureUsage, + new TextureMemoryMeasurer(newDesc.Width * newDesc.Height * 4)); + return new D3D11TextureData(texture11, aSize, aFormat, + aFlags & ALLOC_CLEAR_BUFFER, + aFlags & ALLOC_CLEAR_BUFFER_WHITE, + aFlags & ALLOC_FOR_OUT_OF_BAND_CONTENT); +} + +DXGITextureData* +D3D11TextureData::Create(IntSize aSize, SurfaceFormat aFormat, + TextureAllocationFlags aFlags, ID3D11Device* aDevice) +{ + return D3D11TextureData::Create(aSize, aFormat, nullptr, aFlags, aDevice); +} + +DXGITextureData* +D3D11TextureData::Create(SourceSurface* aSurface, + TextureAllocationFlags aFlags, ID3D11Device* aDevice) +{ + if (aSurface->GetFormat() == SurfaceFormat::A8) { + // Currently we don't support A8 surfaces. Fallback. + return nullptr; + } + + return D3D11TextureData::Create(aSurface->GetSize(), aSurface->GetFormat(), + aSurface, aFlags, aDevice); +} + +void +D3D11TextureData::Deallocate(LayersIPCChannel* aAllocator) +{ + mDrawTarget = nullptr; + mTexture = nullptr; +} + +already_AddRefed<TextureClient> +CreateD3D11TextureClientWithDevice(IntSize aSize, SurfaceFormat aFormat, + TextureFlags aTextureFlags, TextureAllocationFlags aAllocFlags, + ID3D11Device* aDevice, + LayersIPCChannel* aAllocator) +{ + TextureData* data = D3D11TextureData::Create(aSize, aFormat, aAllocFlags, aDevice); + if (!data) { + return nullptr; + } + return MakeAndAddRef<TextureClient>(data, aTextureFlags, aAllocator); +} + +TextureData* +D3D11TextureData::CreateSimilar(LayersIPCChannel* aAllocator, + LayersBackend aLayersBackend, + TextureFlags aFlags, + TextureAllocationFlags aAllocFlags) const +{ + return D3D11TextureData::Create(mSize, mFormat, aAllocFlags); +} + +void +D3D11TextureData::GetDXGIResource(IDXGIResource** aOutResource) +{ + mTexture->QueryInterface(aOutResource); +} + +DXGIYCbCrTextureData* +DXGIYCbCrTextureData::Create(TextureFlags aFlags, + IUnknown* aTextureY, + IUnknown* aTextureCb, + IUnknown* aTextureCr, + HANDLE aHandleY, + HANDLE aHandleCb, + HANDLE aHandleCr, + const gfx::IntSize& aSize, + const gfx::IntSize& aSizeY, + const gfx::IntSize& aSizeCbCr) +{ + if (!aHandleY || !aHandleCb || !aHandleCr || + !aTextureY || !aTextureCb || !aTextureCr) { + return nullptr; + } + + DXGIYCbCrTextureData* texture = new DXGIYCbCrTextureData(); + texture->mHandles[0] = aHandleY; + texture->mHandles[1] = aHandleCb; + texture->mHandles[2] = aHandleCr; + texture->mHoldRefs[0] = aTextureY; + texture->mHoldRefs[1] = aTextureCb; + texture->mHoldRefs[2] = aTextureCr; + texture->mSize = aSize; + texture->mSizeY = aSizeY; + texture->mSizeCbCr = aSizeCbCr; + + return texture; +} + +DXGIYCbCrTextureData* +DXGIYCbCrTextureData::Create(TextureFlags aFlags, + ID3D11Texture2D* aTextureY, + ID3D11Texture2D* aTextureCb, + ID3D11Texture2D* aTextureCr, + const gfx::IntSize& aSize, + const gfx::IntSize& aSizeY, + const gfx::IntSize& aSizeCbCr) +{ + if (!aTextureY || !aTextureCb || !aTextureCr) { + return nullptr; + } + + aTextureY->SetPrivateDataInterface(sD3D11TextureUsage, + new TextureMemoryMeasurer(aSize.width * aSize.height)); + aTextureCb->SetPrivateDataInterface(sD3D11TextureUsage, + new TextureMemoryMeasurer(aSizeCbCr.width * aSizeCbCr.height)); + aTextureCr->SetPrivateDataInterface(sD3D11TextureUsage, + new TextureMemoryMeasurer(aSizeCbCr.width * aSizeCbCr.height)); + + RefPtr<IDXGIResource> resource; + + aTextureY->QueryInterface((IDXGIResource**)getter_AddRefs(resource)); + + HANDLE handleY; + HRESULT hr = resource->GetSharedHandle(&handleY); + if (FAILED(hr)) { + return nullptr; + } + + aTextureCb->QueryInterface((IDXGIResource**)getter_AddRefs(resource)); + + HANDLE handleCb; + hr = resource->GetSharedHandle(&handleCb); + if (FAILED(hr)) { + return nullptr; + } + + aTextureCr->QueryInterface((IDXGIResource**)getter_AddRefs(resource)); + HANDLE handleCr; + hr = resource->GetSharedHandle(&handleCr); + if (FAILED(hr)) { + return nullptr; + } + + return DXGIYCbCrTextureData::Create(aFlags, + aTextureY, aTextureCb, aTextureCr, + handleY, handleCb, handleCr, + aSize, aSizeY, aSizeCbCr); +} + +void +DXGIYCbCrTextureData::FillInfo(TextureData::Info& aInfo) const +{ + aInfo.size = mSize; + aInfo.format = gfx::SurfaceFormat::YUV; + aInfo.supportsMoz2D = false; + aInfo.hasIntermediateBuffer = false; + aInfo.hasSynchronization = false; +} + +bool +DXGIYCbCrTextureData::Serialize(SurfaceDescriptor& aOutDescriptor) +{ + aOutDescriptor = SurfaceDescriptorDXGIYCbCr( + (WindowsHandle)mHandles[0], (WindowsHandle)mHandles[1], (WindowsHandle)mHandles[2], + mSize, mSizeY, mSizeCbCr + ); + return true; +} + +void +DXGIYCbCrTextureData::Deallocate(LayersIPCChannel*) +{ + mHoldRefs[0] = nullptr; + mHoldRefs[1] = nullptr; + mHoldRefs[2] = nullptr; +} + +already_AddRefed<TextureHost> +CreateTextureHostD3D11(const SurfaceDescriptor& aDesc, + ISurfaceAllocator* aDeallocator, + TextureFlags aFlags) +{ + RefPtr<TextureHost> result; + switch (aDesc.type()) { + case SurfaceDescriptor::TSurfaceDescriptorBuffer: { + result = CreateBackendIndependentTextureHost(aDesc, aDeallocator, aFlags); + break; + } + case SurfaceDescriptor::TSurfaceDescriptorD3D10: { + result = new DXGITextureHostD3D11(aFlags, + aDesc.get_SurfaceDescriptorD3D10()); + break; + } + case SurfaceDescriptor::TSurfaceDescriptorDXGIYCbCr: { + result = new DXGIYCbCrTextureHostD3D11(aFlags, + aDesc.get_SurfaceDescriptorDXGIYCbCr()); + break; + } + default: { + NS_WARNING("Unsupported SurfaceDescriptor type"); + } + } + return result.forget(); +} + + +already_AddRefed<DrawTarget> +D3D11TextureData::BorrowDrawTarget() +{ + MOZ_ASSERT(NS_IsMainThread()); + + if (!mDrawTarget && mTexture) { + // This may return a null DrawTarget + mDrawTarget = Factory::CreateDrawTargetForD3D11Texture(mTexture, mFormat); + if (!mDrawTarget) { + gfxCriticalNote << "Could not borrow DrawTarget (D3D11) " << (int)mFormat; + } + } + + RefPtr<DrawTarget> result = mDrawTarget; + return result.forget(); +} + +bool +D3D11TextureData::UpdateFromSurface(gfx::SourceSurface* aSurface) +{ + // Supporting texture updates after creation requires an ID3D11DeviceContext and those + // aren't threadsafe. We'd need to either lock, or have a device for whatever thread + // this runs on and we're trying to avoid extra devices (bug 1284672). + MOZ_ASSERT(false, "UpdateFromSurface not supported for D3D11! Use CreateFromSurface instead"); + return false; +} + +DXGITextureHostD3D11::DXGITextureHostD3D11(TextureFlags aFlags, + const SurfaceDescriptorD3D10& aDescriptor) + : TextureHost(aFlags) + , mSize(aDescriptor.size()) + , mHandle(aDescriptor.handle()) + , mFormat(aDescriptor.format()) + , mIsLocked(false) +{ +} + +bool +DXGITextureHostD3D11::OpenSharedHandle() +{ + if (!GetDevice()) { + return false; + } + + HRESULT hr = GetDevice()->OpenSharedResource((HANDLE)mHandle, + __uuidof(ID3D11Texture2D), + (void**)(ID3D11Texture2D**)getter_AddRefs(mTexture)); + if (FAILED(hr)) { + NS_WARNING("Failed to open shared texture"); + return false; + } + + D3D11_TEXTURE2D_DESC desc; + mTexture->GetDesc(&desc); + mSize = IntSize(desc.Width, desc.Height); + return true; +} + +RefPtr<ID3D11Device> +DXGITextureHostD3D11::GetDevice() +{ + if (mFlags & TextureFlags::INVALID_COMPOSITOR) { + return nullptr; + } + + return DeviceManagerDx::Get()->GetCompositorDevice(); +} + +static CompositorD3D11* AssertD3D11Compositor(Compositor* aCompositor) +{ + CompositorD3D11* compositor = aCompositor ? aCompositor->AsCompositorD3D11() + : nullptr; + if (!compositor) { + gfxCriticalNote << "[D3D11] Attempt to set an incompatible compositor"; + } + return compositor; +} + +void +DXGITextureHostD3D11::SetCompositor(Compositor* aCompositor) +{ + CompositorD3D11* d3dCompositor = AssertD3D11Compositor(aCompositor); + if (!d3dCompositor) { + mCompositor = nullptr; + mTextureSource = nullptr; + return; + } + mCompositor = d3dCompositor; + if (mTextureSource) { + mTextureSource->SetCompositor(aCompositor); + } +} + +Compositor* +DXGITextureHostD3D11::GetCompositor() +{ + return mCompositor; +} + +bool +DXGITextureHostD3D11::Lock() +{ + if (!mCompositor) { + // Make an early return here if we call SetCompositor() with an incompatible + // compositor. This check tries to prevent the problem where we use that + // incompatible compositor to compose this texture. + return false; + } + + return LockInternal(); +} + +bool +DXGITextureHostD3D11::LockWithoutCompositor() +{ + // Unlike the normal Lock() function, this function may be called when + // mCompositor is nullptr such as during WebVR frame submission. So, there is + // no 'mCompositor' checking here. + return LockInternal(); +} + +void +DXGITextureHostD3D11::Unlock() +{ + UnlockInternal(); +} + +void +DXGITextureHostD3D11::UnlockWithoutCompositor() +{ + UnlockInternal(); +} + +bool +DXGITextureHostD3D11::LockInternal() +{ + if (!GetDevice()) { + NS_WARNING("trying to lock a TextureHost without a D3D device"); + return false; + } + + if (!mTextureSource) { + if (!mTexture && !OpenSharedHandle()) { + DeviceManagerDx::Get()->ForceDeviceReset(ForcedDeviceResetReason::OPENSHAREDHANDLE); + return false; + } + + mTextureSource = new DataTextureSourceD3D11(mFormat, mCompositor, mTexture); + } + + mIsLocked = LockD3DTexture(mTextureSource->GetD3D11Texture()); + + return mIsLocked; +} + +void +DXGITextureHostD3D11::UnlockInternal() +{ + UnlockD3DTexture(mTextureSource->GetD3D11Texture()); +} + +bool +DXGITextureHostD3D11::BindTextureSource(CompositableTextureSourceRef& aTexture) +{ + MOZ_ASSERT(mIsLocked); + // If Lock was successful we must have a valid TextureSource. + MOZ_ASSERT(mTextureSource); + aTexture = mTextureSource; + return !!aTexture; +} + +DXGIYCbCrTextureHostD3D11::DXGIYCbCrTextureHostD3D11(TextureFlags aFlags, + const SurfaceDescriptorDXGIYCbCr& aDescriptor) + : TextureHost(aFlags) + , mSize(aDescriptor.size()) + , mIsLocked(false) +{ + mHandles[0] = aDescriptor.handleY(); + mHandles[1] = aDescriptor.handleCb(); + mHandles[2] = aDescriptor.handleCr(); +} + +bool +DXGIYCbCrTextureHostD3D11::OpenSharedHandle() +{ + RefPtr<ID3D11Device> device = GetDevice(); + if (!device) { + return false; + } + + RefPtr<ID3D11Texture2D> textures[3]; + + HRESULT hr = device->OpenSharedResource((HANDLE)mHandles[0], + __uuidof(ID3D11Texture2D), + (void**)(ID3D11Texture2D**)getter_AddRefs(textures[0])); + if (FAILED(hr)) { + NS_WARNING("Failed to open shared texture for Y Plane"); + return false; + } + + hr = device->OpenSharedResource((HANDLE)mHandles[1], + __uuidof(ID3D11Texture2D), + (void**)(ID3D11Texture2D**)getter_AddRefs(textures[1])); + if (FAILED(hr)) { + NS_WARNING("Failed to open shared texture for Cb Plane"); + return false; + } + + hr = device->OpenSharedResource((HANDLE)mHandles[2], + __uuidof(ID3D11Texture2D), + (void**)(ID3D11Texture2D**)getter_AddRefs(textures[2])); + if (FAILED(hr)) { + NS_WARNING("Failed to open shared texture for Cr Plane"); + return false; + } + + mTextures[0] = textures[0].forget(); + mTextures[1] = textures[1].forget(); + mTextures[2] = textures[2].forget(); + + return true; +} + +RefPtr<ID3D11Device> +DXGIYCbCrTextureHostD3D11::GetDevice() +{ + if (mFlags & TextureFlags::INVALID_COMPOSITOR) { + return nullptr; + } + + return DeviceManagerDx::Get()->GetCompositorDevice(); +} + +void +DXGIYCbCrTextureHostD3D11::SetCompositor(Compositor* aCompositor) +{ + mCompositor = AssertD3D11Compositor(aCompositor); + if (!mCompositor) { + mTextureSources[0] = nullptr; + mTextureSources[1] = nullptr; + mTextureSources[2] = nullptr; + return; + } + + if (mTextureSources[0]) { + mTextureSources[0]->SetCompositor(aCompositor); + } +} + +Compositor* +DXGIYCbCrTextureHostD3D11::GetCompositor() +{ + return mCompositor; +} + +bool +DXGIYCbCrTextureHostD3D11::Lock() +{ + if (!mCompositor) { + NS_WARNING("no suitable compositor"); + return false; + } + + if (!GetDevice()) { + NS_WARNING("trying to lock a TextureHost without a D3D device"); + return false; + } + if (!mTextureSources[0]) { + if (!mTextures[0] && !OpenSharedHandle()) { + return false; + } + + MOZ_ASSERT(mTextures[1] && mTextures[2]); + + mTextureSources[0] = new DataTextureSourceD3D11(SurfaceFormat::A8, mCompositor, mTextures[0]); + mTextureSources[1] = new DataTextureSourceD3D11(SurfaceFormat::A8, mCompositor, mTextures[1]); + mTextureSources[2] = new DataTextureSourceD3D11(SurfaceFormat::A8, mCompositor, mTextures[2]); + mTextureSources[0]->SetNextSibling(mTextureSources[1]); + mTextureSources[1]->SetNextSibling(mTextureSources[2]); + } + + mIsLocked = LockD3DTexture(mTextureSources[0]->GetD3D11Texture()) && + LockD3DTexture(mTextureSources[1]->GetD3D11Texture()) && + LockD3DTexture(mTextureSources[2]->GetD3D11Texture()); + + return mIsLocked; +} + +void +DXGIYCbCrTextureHostD3D11::Unlock() +{ + MOZ_ASSERT(mIsLocked); + UnlockD3DTexture(mTextureSources[0]->GetD3D11Texture()); + UnlockD3DTexture(mTextureSources[1]->GetD3D11Texture()); + UnlockD3DTexture(mTextureSources[2]->GetD3D11Texture()); + mIsLocked = false; +} + +bool +DXGIYCbCrTextureHostD3D11::BindTextureSource(CompositableTextureSourceRef& aTexture) +{ + MOZ_ASSERT(mIsLocked); + // If Lock was successful we must have a valid TextureSource. + MOZ_ASSERT(mTextureSources[0] && mTextureSources[1] && mTextureSources[2]); + aTexture = mTextureSources[0].get(); + return !!aTexture; +} + +bool +DataTextureSourceD3D11::Update(DataSourceSurface* aSurface, + nsIntRegion* aDestRegion, + IntPoint* aSrcOffset) +{ + // Incremental update with a source offset is only used on Mac so it is not + // clear that we ever will need to support it for D3D. + MOZ_ASSERT(!aSrcOffset); + MOZ_ASSERT(aSurface); + + MOZ_ASSERT(mAllowTextureUploads); + if (!mAllowTextureUploads) { + return false; + } + + HRESULT hr; + + if (!mCompositor || !mCompositor->GetDevice()) { + return false; + } + + uint32_t bpp = BytesPerPixel(aSurface->GetFormat()); + DXGI_FORMAT dxgiFormat = SurfaceFormatToDXGIFormat(aSurface->GetFormat()); + + mSize = aSurface->GetSize(); + mFormat = aSurface->GetFormat(); + + CD3D11_TEXTURE2D_DESC desc(dxgiFormat, mSize.width, mSize.height, 1, 1); + + int32_t maxSize = mCompositor->GetMaxTextureSize(); + if ((mSize.width <= maxSize && mSize.height <= maxSize) || + (mFlags & TextureFlags::DISALLOW_BIGIMAGE)) { + + if (mTexture) { + D3D11_TEXTURE2D_DESC currentDesc; + mTexture->GetDesc(¤tDesc); + + // Make sure there's no size mismatch, if there is, recreate. + if (currentDesc.Width != mSize.width || currentDesc.Height != mSize.height || + currentDesc.Format != dxgiFormat) { + mTexture = nullptr; + // Make sure we upload the whole surface. + aDestRegion = nullptr; + } + } + + nsIntRegion *regionToUpdate = aDestRegion; + if (!mTexture) { + hr = mCompositor->GetDevice()->CreateTexture2D(&desc, nullptr, getter_AddRefs(mTexture)); + mIsTiled = false; + if (FAILED(hr) || !mTexture) { + Reset(); + return false; + } + + if (mFlags & TextureFlags::COMPONENT_ALPHA) { + regionToUpdate = nullptr; + } + } + + DataSourceSurface::MappedSurface map; + if (!aSurface->Map(DataSourceSurface::MapType::READ, &map)) { + gfxCriticalError() << "Failed to map surface."; + Reset(); + return false; + } + + if (regionToUpdate) { + for (auto iter = regionToUpdate->RectIter(); !iter.Done(); iter.Next()) { + const IntRect& rect = iter.Get(); + D3D11_BOX box; + box.front = 0; + box.back = 1; + box.left = rect.x; + box.top = rect.y; + box.right = rect.XMost(); + box.bottom = rect.YMost(); + + void* data = map.mData + map.mStride * rect.y + BytesPerPixel(aSurface->GetFormat()) * rect.x; + + mCompositor->GetDC()->UpdateSubresource(mTexture, 0, &box, data, map.mStride, map.mStride * rect.height); + } + } else { + mCompositor->GetDC()->UpdateSubresource(mTexture, 0, nullptr, aSurface->GetData(), + aSurface->Stride(), aSurface->Stride() * mSize.height); + } + + aSurface->Unmap(); + } else { + mIsTiled = true; + uint32_t tileCount = GetRequiredTilesD3D11(mSize.width, maxSize) * + GetRequiredTilesD3D11(mSize.height, maxSize); + + mTileTextures.resize(tileCount); + mTileSRVs.resize(tileCount); + mTexture = nullptr; + + for (uint32_t i = 0; i < tileCount; i++) { + IntRect tileRect = GetTileRect(i); + + desc.Width = tileRect.width; + desc.Height = tileRect.height; + desc.Usage = D3D11_USAGE_IMMUTABLE; + + D3D11_SUBRESOURCE_DATA initData; + initData.pSysMem = aSurface->GetData() + + tileRect.y * aSurface->Stride() + + tileRect.x * bpp; + initData.SysMemPitch = aSurface->Stride(); + + hr = mCompositor->GetDevice()->CreateTexture2D(&desc, &initData, getter_AddRefs(mTileTextures[i])); + if (FAILED(hr) || !mTileTextures[i]) { + Reset(); + return false; + } + } + } + return true; +} + +ID3D11Texture2D* +DataTextureSourceD3D11::GetD3D11Texture() const +{ + return mIterating ? mTileTextures[mCurrentTile] + : mTexture; +} + +ID3D11ShaderResourceView* +DataTextureSourceD3D11::GetShaderResourceView() +{ + if (mIterating) { + if (!mTileSRVs[mCurrentTile]) { + if (!mTileTextures[mCurrentTile]) { + return nullptr; + } + + RefPtr<ID3D11Device> device; + mTileTextures[mCurrentTile]->GetDevice(getter_AddRefs(device)); + HRESULT hr = device->CreateShaderResourceView(mTileTextures[mCurrentTile], nullptr, getter_AddRefs(mTileSRVs[mCurrentTile])); + if (FAILED(hr)) { + gfxCriticalNote << "[D3D11] DataTextureSourceD3D11:GetShaderResourceView CreateSRV failure " << gfx::hexa(hr); + return nullptr; + } + } + return mTileSRVs[mCurrentTile]; + } + + return TextureSourceD3D11::GetShaderResourceView(); +} + +void +DataTextureSourceD3D11::Reset() +{ + mTexture = nullptr; + mTileSRVs.resize(0); + mTileTextures.resize(0); + mIsTiled = false; + mSize.width = 0; + mSize.height = 0; +} + +IntRect +DataTextureSourceD3D11::GetTileRect(uint32_t aIndex) const +{ + return GetTileRectD3D11(aIndex, mSize, mCompositor->GetMaxTextureSize()); +} + +IntRect +DataTextureSourceD3D11::GetTileRect() +{ + IntRect rect = GetTileRect(mCurrentTile); + return IntRect(rect.x, rect.y, rect.width, rect.height); +} + +void +DataTextureSourceD3D11::SetCompositor(Compositor* aCompositor) +{ + CompositorD3D11* d3dCompositor = AssertD3D11Compositor(aCompositor); + if (!d3dCompositor) { + return; + } + mCompositor = d3dCompositor; + if (mNextSibling) { + mNextSibling->SetCompositor(aCompositor); + } +} + +CompositingRenderTargetD3D11::CompositingRenderTargetD3D11(ID3D11Texture2D* aTexture, + const gfx::IntPoint& aOrigin, + DXGI_FORMAT aFormatOverride) + : CompositingRenderTarget(aOrigin) +{ + MOZ_ASSERT(aTexture); + + mTexture = aTexture; + + RefPtr<ID3D11Device> device; + mTexture->GetDevice(getter_AddRefs(device)); + + mFormatOverride = aFormatOverride; + + // If we happen to have a typeless underlying DXGI surface, we need to be explicit + // about the format here. (Such a surface could come from an external source, such + // as the Oculus compositor) + CD3D11_RENDER_TARGET_VIEW_DESC rtvDesc(D3D11_RTV_DIMENSION_TEXTURE2D, mFormatOverride); + D3D11_RENDER_TARGET_VIEW_DESC *desc = aFormatOverride == DXGI_FORMAT_UNKNOWN ? nullptr : &rtvDesc; + + HRESULT hr = device->CreateRenderTargetView(mTexture, desc, getter_AddRefs(mRTView)); + + if (FAILED(hr)) { + LOGD3D11("Failed to create RenderTargetView."); + } +} + +void +CompositingRenderTargetD3D11::BindRenderTarget(ID3D11DeviceContext* aContext) +{ + if (mClearOnBind) { + FLOAT clear[] = { 0, 0, 0, 0 }; + aContext->ClearRenderTargetView(mRTView, clear); + mClearOnBind = false; + } + ID3D11RenderTargetView* view = mRTView; + aContext->OMSetRenderTargets(1, &view, nullptr); +} + +IntSize +CompositingRenderTargetD3D11::GetSize() const +{ + return TextureSourceD3D11::GetSize(); +} + +SyncObjectD3D11::SyncObjectD3D11(SyncHandle aHandle) +{ + MOZ_ASSERT(aHandle); + mD3D11Device = DeviceManagerDx::Get()->GetContentDevice(); + mHandle = aHandle; +} + +void +SyncObjectD3D11::RegisterTexture(ID3D11Texture2D* aTexture) +{ + mD3D11SyncedTextures.push_back(aTexture); +} + +bool +SyncObjectD3D11::IsSyncObjectValid() +{ + RefPtr<ID3D11Device> dev = DeviceManagerDx::Get()->GetContentDevice(); + if (!dev || (dev != mD3D11Device)) { + return false; + } + return true; +} + +void +SyncObjectD3D11::FinalizeFrame() +{ + HRESULT hr; + + if (!mD3D11Texture && mD3D11SyncedTextures.size()) { + RefPtr<ID3D11Device> device = DeviceManagerDx::Get()->GetContentDevice(); + + hr = device->OpenSharedResource(mHandle, __uuidof(ID3D11Texture2D), (void**)(ID3D11Texture2D**)getter_AddRefs(mD3D11Texture)); + + if (FAILED(hr) || !mD3D11Texture) { + gfxCriticalError() << "Failed to D3D11 OpenSharedResource for frame finalization: " << hexa(hr); + + if (DeviceManagerDx::Get()->HasDeviceReset()) { + return; + } + + gfxDevCrash(LogReason::D3D11FinalizeFrame) << "Without device reset: " << hexa(hr); + } + + // test QI + RefPtr<IDXGIKeyedMutex> mutex; + hr = mD3D11Texture->QueryInterface((IDXGIKeyedMutex**)getter_AddRefs(mutex)); + + if (FAILED(hr) || !mutex) { + // Leave both the critical error and MOZ_CRASH for now; the critical error lets + // us "save" the hr value. We will probably eventuall replace this with gfxDevCrash. + gfxCriticalError() << "Failed to get KeyedMutex (2): " << hexa(hr); + MOZ_CRASH("GFX: Cannot get D3D11 KeyedMutex"); + } + } + + if (mD3D11SyncedTextures.size()) { + RefPtr<IDXGIKeyedMutex> mutex; + hr = mD3D11Texture->QueryInterface((IDXGIKeyedMutex**)getter_AddRefs(mutex)); + { + AutoTextureLock lock(mutex, hr, 20000); + + if (hr == WAIT_TIMEOUT) { + if (DeviceManagerDx::Get()->HasDeviceReset()) { + gfxWarning() << "AcquireSync timed out because of device reset."; + return; + } + gfxDevCrash(LogReason::D3D11SyncLock) << "Timeout on the D3D11 sync lock"; + } + + D3D11_BOX box; + box.front = box.top = box.left = 0; + box.back = box.bottom = box.right = 1; + + RefPtr<ID3D11Device> dev = DeviceManagerDx::Get()->GetContentDevice(); + if (!dev) { + if (DeviceManagerDx::Get()->HasDeviceReset()) { + return; + } + MOZ_CRASH("GFX: Invalid D3D11 content device"); + } + + RefPtr<ID3D11DeviceContext> ctx; + dev->GetImmediateContext(getter_AddRefs(ctx)); + + for (auto iter = mD3D11SyncedTextures.begin(); iter != mD3D11SyncedTextures.end(); iter++) { + ctx->CopySubresourceRegion(mD3D11Texture, 0, 0, 0, 0, *iter, 0, &box); + } + } + + mD3D11SyncedTextures.clear(); + } +} + +} +} diff --git a/gfx/layers/d3d11/TextureD3D11.h b/gfx/layers/d3d11/TextureD3D11.h new file mode 100644 index 000000000..831342aa2 --- /dev/null +++ b/gfx/layers/d3d11/TextureD3D11.h @@ -0,0 +1,455 @@ +/* -*- Mode: C++; tab-width: 20; indent-tabs-mode: nil; c-basic-offset: 2 -*- + * This Source Code Form is subject to the terms of the Mozilla Public + * License, v. 2.0. If a copy of the MPL was not distributed with this + * file, You can obtain one at http://mozilla.org/MPL/2.0/. */ + +#ifndef MOZILLA_GFX_TEXTURED3D11_H +#define MOZILLA_GFX_TEXTURED3D11_H + +#include "mozilla/gfx/2D.h" +#include "mozilla/layers/Compositor.h" +#include "mozilla/layers/TextureClient.h" +#include "mozilla/layers/TextureHost.h" +#include "gfxWindowsPlatform.h" +#include "mozilla/GfxMessageUtils.h" +#include <d3d11.h> +#include "d3d9.h" +#include <vector> + +namespace mozilla { +namespace layers { + +class MOZ_RAII AutoTextureLock +{ +public: + AutoTextureLock(IDXGIKeyedMutex* aMutex, HRESULT& aResult, + uint32_t aTimeout = 0); + ~AutoTextureLock(); + +private: + RefPtr<IDXGIKeyedMutex> mMutex; + HRESULT mResult; +}; + +class CompositorD3D11; + +class DXGITextureData : public TextureData +{ +public: + virtual void FillInfo(TextureData::Info& aInfo) const override; + + virtual bool Serialize(SurfaceDescriptor& aOutDescrptor) override; + + static DXGITextureData* + Create(gfx::IntSize aSize, gfx::SurfaceFormat aFormat, TextureAllocationFlags aFlags); + +protected: + bool PrepareDrawTargetInLock(OpenMode aMode); + + DXGITextureData(gfx::IntSize aSize, gfx::SurfaceFormat aFormat, + bool aNeedsClear, bool aNeedsClearWhite, + bool aIsForOutOfBandContent); + + virtual void GetDXGIResource(IDXGIResource** aOutResource) = 0; + + // Hold on to the DrawTarget because it is expensive to create one each ::Lock. + RefPtr<gfx::DrawTarget> mDrawTarget; + gfx::IntSize mSize; + gfx::SurfaceFormat mFormat; + bool mNeedsClear; + bool mNeedsClearWhite; + bool mHasSynchronization; + bool mIsForOutOfBandContent; +}; + +class D3D11TextureData : public DXGITextureData +{ +public: + // If aDevice is null, use one provided by gfxWindowsPlatform. + static DXGITextureData* + Create(gfx::IntSize aSize, gfx::SurfaceFormat aFormat, + TextureAllocationFlags aAllocFlags, + ID3D11Device* aDevice = nullptr); + static DXGITextureData* + Create(gfx::SourceSurface* aSurface, + TextureAllocationFlags aAllocFlags, + ID3D11Device* aDevice = nullptr); + + virtual bool UpdateFromSurface(gfx::SourceSurface* aSurface) override; + + virtual bool Lock(OpenMode aMode) override; + + virtual void Unlock() override; + + virtual already_AddRefed<gfx::DrawTarget> BorrowDrawTarget() override; + + virtual TextureData* + CreateSimilar(LayersIPCChannel* aAllocator, + LayersBackend aLayersBackend, + TextureFlags aFlags, + TextureAllocationFlags aAllocFlags) const override; + + virtual void SyncWithObject(SyncObject* aSync) override; + + ID3D11Texture2D* GetD3D11Texture() { return mTexture; } + + virtual void Deallocate(LayersIPCChannel* aAllocator) override; + + D3D11TextureData* AsD3D11TextureData() override { + return this; + } + + ~D3D11TextureData(); +protected: + D3D11TextureData(ID3D11Texture2D* aTexture, + gfx::IntSize aSize, gfx::SurfaceFormat aFormat, + bool aNeedsClear, bool aNeedsClearWhite, + bool aIsForOutOfBandContent); + + virtual void GetDXGIResource(IDXGIResource** aOutResource) override; + + static DXGITextureData* + Create(gfx::IntSize aSize, gfx::SurfaceFormat aFormat, + gfx::SourceSurface* aSurface, + TextureAllocationFlags aAllocFlags, + ID3D11Device* aDevice = nullptr); + + RefPtr<ID3D11Texture2D> mTexture; +}; + +already_AddRefed<TextureClient> +CreateD3D11extureClientWithDevice(gfx::IntSize aSize, gfx::SurfaceFormat aFormat, + TextureFlags aTextureFlags, TextureAllocationFlags aAllocFlags, + ID3D11Device* aDevice, + LayersIPCChannel* aAllocator); + +class DXGIYCbCrTextureData : public TextureData +{ +public: + static DXGIYCbCrTextureData* + Create(TextureFlags aFlags, + IUnknown* aTextureY, + IUnknown* aTextureCb, + IUnknown* aTextureCr, + HANDLE aHandleY, + HANDLE aHandleCb, + HANDLE aHandleCr, + const gfx::IntSize& aSize, + const gfx::IntSize& aSizeY, + const gfx::IntSize& aSizeCbCr); + + static DXGIYCbCrTextureData* + Create(TextureFlags aFlags, + ID3D11Texture2D* aTextureCb, + ID3D11Texture2D* aTextureY, + ID3D11Texture2D* aTextureCr, + const gfx::IntSize& aSize, + const gfx::IntSize& aSizeY, + const gfx::IntSize& aSizeCbCr); + + virtual bool Lock(OpenMode) override { return true; } + + virtual void Unlock() override {} + + virtual void FillInfo(TextureData::Info& aInfo) const override; + + virtual bool Serialize(SurfaceDescriptor& aOutDescriptor) override; + + virtual already_AddRefed<gfx::DrawTarget> BorrowDrawTarget() override { return nullptr; } + + virtual void Deallocate(LayersIPCChannel* aAllocator) override; + + virtual bool UpdateFromSurface(gfx::SourceSurface*) override { return false; } + + virtual TextureFlags GetTextureFlags() const override + { + return TextureFlags::DEALLOCATE_MAIN_THREAD; + } + +protected: + RefPtr<IUnknown> mHoldRefs[3]; + HANDLE mHandles[3]; + gfx::IntSize mSize; + gfx::IntSize mSizeY; + gfx::IntSize mSizeCbCr; +}; + +/** + * TextureSource that provides with the necessary APIs to be composited by a + * CompositorD3D11. + */ +class TextureSourceD3D11 +{ +public: + TextureSourceD3D11() : mFormatOverride(DXGI_FORMAT_UNKNOWN) {} + virtual ~TextureSourceD3D11() {} + + virtual ID3D11Texture2D* GetD3D11Texture() const { return mTexture; } + virtual ID3D11ShaderResourceView* GetShaderResourceView(); +protected: + virtual gfx::IntSize GetSize() const { return mSize; } + + gfx::IntSize mSize; + RefPtr<ID3D11Texture2D> mTexture; + RefPtr<ID3D11ShaderResourceView> mSRV; + DXGI_FORMAT mFormatOverride; +}; + +/** + * A TextureSource that implements the DataTextureSource interface. + * it can be used without a TextureHost and is able to upload texture data + * from a gfx::DataSourceSurface. + */ +class DataTextureSourceD3D11 : public DataTextureSource + , public TextureSourceD3D11 + , public BigImageIterator +{ +public: + /// Constructor allowing the texture to perform texture uploads. + /// + /// The texture can be used as an actual DataTextureSource. + DataTextureSourceD3D11(gfx::SurfaceFormat aFormat, CompositorD3D11* aCompositor, + TextureFlags aFlags); + + /// Constructor for textures created around DXGI shared handles, disallowing + /// texture uploads. + /// + /// The texture CANNOT be used as a DataTextureSource. + DataTextureSourceD3D11(gfx::SurfaceFormat aFormat, CompositorD3D11* aCompositor, + ID3D11Texture2D* aTexture); + + virtual ~DataTextureSourceD3D11(); + + virtual const char* Name() const override { return "DataTextureSourceD3D11"; } + + // DataTextureSource + + virtual bool Update(gfx::DataSourceSurface* aSurface, + nsIntRegion* aDestRegion = nullptr, + gfx::IntPoint* aSrcOffset = nullptr) override; + + // TextureSource + + virtual TextureSourceD3D11* AsSourceD3D11() override { return this; } + + virtual ID3D11Texture2D* GetD3D11Texture() const override; + + virtual ID3D11ShaderResourceView* GetShaderResourceView() override; + + // Returns nullptr if this texture was created by a DXGI TextureHost. + virtual DataTextureSource* AsDataTextureSource() override { return mAllowTextureUploads ? this : false; } + + virtual void DeallocateDeviceData() override { mTexture = nullptr; } + + virtual gfx::IntSize GetSize() const override { return mSize; } + + virtual gfx::SurfaceFormat GetFormat() const override { return mFormat; } + + virtual void SetCompositor(Compositor* aCompositor) override; + + // BigImageIterator + + virtual BigImageIterator* AsBigImageIterator() override { return mIsTiled ? this : nullptr; } + + virtual size_t GetTileCount() override { return mTileTextures.size(); } + + virtual bool NextTile() override { return (++mCurrentTile < mTileTextures.size()); } + + virtual gfx::IntRect GetTileRect() override; + + virtual void EndBigImageIteration() override { mIterating = false; } + + virtual void BeginBigImageIteration() override + { + mIterating = true; + mCurrentTile = 0; + } + +protected: + gfx::IntRect GetTileRect(uint32_t aIndex) const; + + void Reset(); + + std::vector< RefPtr<ID3D11Texture2D> > mTileTextures; + std::vector< RefPtr<ID3D11ShaderResourceView> > mTileSRVs; + RefPtr<CompositorD3D11> mCompositor; + gfx::SurfaceFormat mFormat; + TextureFlags mFlags; + uint32_t mCurrentTile; + bool mIsTiled; + bool mIterating; + // Sadly, the code was originally organized so that this class is used both in + // the cases where we want to perform texture uploads through the DataTextureSource + // interface, and the cases where we wrap the texture around an existing DXGI + // handle in which case we should not use it as a DataTextureSource. + // This member differentiates the two scenarios. When it is false the texture + // "pretends" to not be a DataTextureSource. + bool mAllowTextureUploads; +}; + +already_AddRefed<TextureClient> +CreateD3D11TextureClientWithDevice(gfx::IntSize aSize, gfx::SurfaceFormat aFormat, + TextureFlags aTextureFlags, TextureAllocationFlags aAllocFlags, + ID3D11Device* aDevice, + LayersIPCChannel* aAllocator); + + +/** + * A TextureHost for shared D3D11 textures. + */ +class DXGITextureHostD3D11 : public TextureHost +{ +public: + DXGITextureHostD3D11(TextureFlags aFlags, + const SurfaceDescriptorD3D10& aDescriptor); + + virtual bool BindTextureSource(CompositableTextureSourceRef& aTexture) override; + + virtual void DeallocateDeviceData() override {} + + virtual void SetCompositor(Compositor* aCompositor) override; + + virtual Compositor* GetCompositor() override; + + virtual gfx::SurfaceFormat GetFormat() const override { return mFormat; } + + virtual bool Lock() override; + virtual void Unlock() override; + + virtual bool LockWithoutCompositor() override; + virtual void UnlockWithoutCompositor() override; + + virtual gfx::IntSize GetSize() const override { return mSize; } + + virtual already_AddRefed<gfx::DataSourceSurface> GetAsSurface() override + { + return nullptr; + } + +protected: + bool LockInternal(); + void UnlockInternal(); + + RefPtr<ID3D11Device> GetDevice(); + + bool OpenSharedHandle(); + + RefPtr<ID3D11Texture2D> mTexture; + RefPtr<DataTextureSourceD3D11> mTextureSource; + RefPtr<CompositorD3D11> mCompositor; + gfx::IntSize mSize; + WindowsHandle mHandle; + gfx::SurfaceFormat mFormat; + bool mIsLocked; +}; + +class DXGIYCbCrTextureHostD3D11 : public TextureHost +{ +public: + DXGIYCbCrTextureHostD3D11(TextureFlags aFlags, + const SurfaceDescriptorDXGIYCbCr& aDescriptor); + + virtual bool BindTextureSource(CompositableTextureSourceRef& aTexture) override; + + virtual void DeallocateDeviceData() override{} + + virtual void SetCompositor(Compositor* aCompositor) override; + + virtual Compositor* GetCompositor() override; + + virtual gfx::SurfaceFormat GetFormat() const override{ return gfx::SurfaceFormat::YUV; } + + // Bug 1305906 fixes YUVColorSpace handling + virtual YUVColorSpace GetYUVColorSpace() const override { return YUVColorSpace::BT601; } + + virtual bool Lock() override; + + virtual void Unlock() override; + + virtual gfx::IntSize GetSize() const override { return mSize; } + + virtual already_AddRefed<gfx::DataSourceSurface> GetAsSurface() override + { + return nullptr; + } + +protected: + RefPtr<ID3D11Device> GetDevice(); + + bool OpenSharedHandle(); + + RefPtr<ID3D11Texture2D> mTextures[3]; + RefPtr<DataTextureSourceD3D11> mTextureSources[3]; + + RefPtr<CompositorD3D11> mCompositor; + gfx::IntSize mSize; + WindowsHandle mHandles[3]; + bool mIsLocked; +}; + +class CompositingRenderTargetD3D11 : public CompositingRenderTarget, + public TextureSourceD3D11 +{ +public: + CompositingRenderTargetD3D11(ID3D11Texture2D* aTexture, + const gfx::IntPoint& aOrigin, + DXGI_FORMAT aFormatOverride = DXGI_FORMAT_UNKNOWN); + + virtual const char* Name() const override { return "CompositingRenderTargetD3D11"; } + + virtual TextureSourceD3D11* AsSourceD3D11() override { return this; } + + void BindRenderTarget(ID3D11DeviceContext* aContext); + + virtual gfx::IntSize GetSize() const override; + + void SetSize(const gfx::IntSize& aSize) { mSize = aSize; } + +private: + friend class CompositorD3D11; + RefPtr<ID3D11RenderTargetView> mRTView; +}; + +class SyncObjectD3D11 : public SyncObject +{ +public: + SyncObjectD3D11(SyncHandle aSyncHandle); + virtual void FinalizeFrame(); + virtual bool IsSyncObjectValid(); + + virtual SyncType GetSyncType() { return SyncType::D3D11; } + + void RegisterTexture(ID3D11Texture2D* aTexture); + +private: + RefPtr<ID3D11Texture2D> mD3D11Texture; + RefPtr<ID3D11Device> mD3D11Device; + std::vector<ID3D11Texture2D*> mD3D11SyncedTextures; + SyncHandle mHandle; +}; + +inline uint32_t GetMaxTextureSizeForFeatureLevel(D3D_FEATURE_LEVEL aFeatureLevel) +{ + int32_t maxTextureSize; + switch (aFeatureLevel) { + case D3D_FEATURE_LEVEL_11_1: + case D3D_FEATURE_LEVEL_11_0: + maxTextureSize = D3D11_REQ_TEXTURE2D_U_OR_V_DIMENSION; + break; + case D3D_FEATURE_LEVEL_10_1: + case D3D_FEATURE_LEVEL_10_0: + maxTextureSize = D3D10_REQ_TEXTURE2D_U_OR_V_DIMENSION; + break; + case D3D_FEATURE_LEVEL_9_3: + maxTextureSize = D3D_FL9_3_REQ_TEXTURE2D_U_OR_V_DIMENSION; + break; + default: + maxTextureSize = D3D_FL9_1_REQ_TEXTURE2D_U_OR_V_DIMENSION; + } + return maxTextureSize; +} + +} +} + +#endif /* MOZILLA_GFX_TEXTURED3D11_H */ diff --git a/gfx/layers/d3d11/genshaders.sh b/gfx/layers/d3d11/genshaders.sh new file mode 100644 index 000000000..0928e3f49 --- /dev/null +++ b/gfx/layers/d3d11/genshaders.sh @@ -0,0 +1,50 @@ +# This Source Code Form is subject to the terms of the Mozilla Public +# License, v. 2.0. If a copy of the MPL was not distributed with this +# file, You can obtain one at http://mozilla.org/MPL/2.0/. + +tempfile=tmpShaderHeader + +FXC_DEBUG_FLAGS="-Zi -Fd shaders.pdb" +FXC_FLAGS="" + +# If DEBUG is in the environment, then rebuild with debug info +if [ "$DEBUG" != "" ] ; then + FXC_FLAGS="$FXC_DEBUG_FLAGS" +fi + +makeShaderVS() { + fxc -nologo $FXC_FLAGS -Tvs_4_0_level_9_3 $SRC -E$1 -Vn$1 -Fh$tempfile + echo "ShaderBytes s$1 = { $1, sizeof($1) };" >> $tempfile; + cat $tempfile >> $DEST +} + +makeShaderPS() { + fxc -nologo $FXC_FLAGS -Tps_4_0_level_9_3 $SRC -E$1 -Vn$1 -Fh$tempfile + echo "ShaderBytes s$1 = { $1, sizeof($1) };" >> $tempfile; + cat $tempfile >> $DEST +} + +SRC=CompositorD3D11.hlsl +DEST=CompositorD3D11Shaders.h + +rm -f $DEST +echo "struct ShaderBytes { const void* mData; size_t mLength; };" >> $DEST; +makeShaderVS LayerQuadVS +makeShaderPS SolidColorShader +makeShaderPS RGBShader +makeShaderPS RGBAShader +makeShaderPS ComponentAlphaShader +makeShaderPS YCbCrShader +makeShaderVS LayerQuadMaskVS +makeShaderPS SolidColorShaderMask +makeShaderPS RGBShaderMask +makeShaderPS RGBAShaderMask +makeShaderPS YCbCrShaderMask +makeShaderPS ComponentAlphaShaderMask + +# Mix-blend shaders +makeShaderVS LayerQuadBlendVS +makeShaderVS LayerQuadBlendMaskVS +makeShaderPS BlendShader + +rm $tempfile |