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+/* -*- Mode: C++; tab-width: 20; indent-tabs-mode: nil; c-basic-offset: 2 -*-
+ * This Source Code Form is subject to the terms of the Mozilla Public
+ * License, v. 2.0. If a copy of the MPL was not distributed with this
+ * file, You can obtain one at http://mozilla.org/MPL/2.0/. */
+
+#ifndef MOZILLA_GFX_COMPOSITORD3D11_H
+#define MOZILLA_GFX_COMPOSITORD3D11_H
+
+#include "mozilla/gfx/2D.h"
+#include "gfx2DGlue.h"
+#include "mozilla/layers/Compositor.h"
+#include "TextureD3D11.h"
+#include <d3d11.h>
+
+class nsWidget;
+
+namespace mozilla {
+namespace layers {
+
+#define LOGD3D11(param)
+
+struct VertexShaderConstants
+{
+ float layerTransform[4][4];
+ float projection[4][4];
+ float renderTargetOffset[4];
+ gfx::Rect textureCoords;
+ gfx::Rect layerQuad;
+ gfx::Rect maskQuad;
+ float backdropTransform[4][4];
+};
+
+struct PixelShaderConstants
+{
+ float layerColor[4];
+ float layerOpacity[4];
+ int blendConfig[4];
+ float yuvColorMatrix[3][4];
+};
+
+struct DeviceAttachmentsD3D11;
+
+class CompositorD3D11 : public Compositor
+{
+public:
+ CompositorD3D11(CompositorBridgeParent* aParent, widget::CompositorWidget* aWidget);
+ ~CompositorD3D11();
+
+ virtual CompositorD3D11* AsCompositorD3D11() override { return this; }
+
+ virtual bool Initialize(nsCString* const out_failureReason) override;
+
+ virtual TextureFactoryIdentifier
+ GetTextureFactoryIdentifier() override;
+
+ virtual already_AddRefed<DataTextureSource>
+ CreateDataTextureSource(TextureFlags aFlags = TextureFlags::NO_FLAGS) override;
+
+ virtual bool CanUseCanvasLayerForSize(const gfx::IntSize& aSize) override;
+ virtual int32_t GetMaxTextureSize() const final;
+
+ virtual void MakeCurrent(MakeCurrentFlags aFlags = 0) override {}
+
+ virtual already_AddRefed<CompositingRenderTarget>
+ CreateRenderTarget(const gfx::IntRect &aRect,
+ SurfaceInitMode aInit) override;
+
+ virtual already_AddRefed<CompositingRenderTarget>
+ CreateRenderTargetFromSource(const gfx::IntRect& aRect,
+ const CompositingRenderTarget* aSource,
+ const gfx::IntPoint& aSourcePoint) override;
+
+ virtual void SetRenderTarget(CompositingRenderTarget* aSurface) override;
+ virtual CompositingRenderTarget* GetCurrentRenderTarget() const override
+ {
+ return mCurrentRT;
+ }
+
+ virtual void SetDestinationSurfaceSize(const gfx::IntSize& aSize) override {}
+
+ /**
+ * Declare an offset to use when rendering layers. This will be ignored when
+ * rendering to a target instead of the screen.
+ */
+ virtual void SetScreenRenderOffset(const ScreenPoint& aOffset) override
+ {
+ if (aOffset.x || aOffset.y) {
+ NS_RUNTIMEABORT("SetScreenRenderOffset not supported by CompositorD3D11.");
+ }
+ // If the offset is 0, 0 that's okay.
+ }
+
+ virtual void ClearRect(const gfx::Rect& aRect) override;
+
+ virtual void DrawQuad(const gfx::Rect &aRect,
+ const gfx::IntRect &aClipRect,
+ const EffectChain &aEffectChain,
+ gfx::Float aOpacity,
+ const gfx::Matrix4x4& aTransform,
+ const gfx::Rect& aVisibleRect) override;
+
+ /**
+ * Start a new frame. If aClipRectIn is null, sets *aClipRectOut to the
+ * screen dimensions.
+ */
+ virtual void BeginFrame(const nsIntRegion& aInvalidRegion,
+ const gfx::IntRect *aClipRectIn,
+ const gfx::IntRect& aRenderBounds,
+ const nsIntRegion& aOpaqueRegion,
+ gfx::IntRect *aClipRectOut = nullptr,
+ gfx::IntRect *aRenderBoundsOut = nullptr) override;
+
+ /**
+ * Flush the current frame to the screen.
+ */
+ virtual void EndFrame() override;
+
+ /**
+ * Post rendering stuff if the rendering is outside of this Compositor
+ * e.g., by Composer2D
+ */
+ virtual void EndFrameForExternalComposition(const gfx::Matrix& aTransform) override {}
+
+ /**
+ * Setup the viewport and projection matrix for rendering
+ * to a window of the given dimensions.
+ */
+ virtual void PrepareViewport(const gfx::IntSize& aSize);
+ virtual void PrepareViewport(const gfx::IntSize& aSize, const gfx::Matrix4x4& aProjection,
+ float aZNear, float aZFar);
+
+ virtual bool SupportsPartialTextureUpdate() override { return true; }
+
+#ifdef MOZ_DUMP_PAINTING
+ virtual const char* Name() const override { return "Direct3D 11"; }
+#endif
+
+ virtual LayersBackend GetBackendType() const override {
+ return LayersBackend::LAYERS_D3D11;
+ }
+
+ virtual void ForcePresent();
+
+ ID3D11Device* GetDevice() { return mDevice; }
+
+ ID3D11DeviceContext* GetDC() { return mContext; }
+
+private:
+ enum Severity {
+ Recoverable,
+ DebugAssert,
+ Critical,
+ };
+
+ void HandleError(HRESULT hr, Severity aSeverity = DebugAssert);
+
+ // Same as Failed(), except the severity is critical (with no abort) and
+ // a string prefix must be provided.
+ bool Failed(HRESULT hr, const char* aContext);
+
+ // ensure mSize is up to date with respect to mWidget
+ void EnsureSize();
+ bool VerifyBufferSize();
+ bool UpdateRenderTarget();
+ bool UpdateConstantBuffers();
+ void SetSamplerForSamplingFilter(gfx::SamplingFilter aSamplingFilter);
+ ID3D11PixelShader* GetPSForEffect(Effect *aEffect, MaskType aMaskType);
+ void PaintToTarget();
+ RefPtr<ID3D11Texture2D> CreateTexture(const gfx::IntRect& aRect,
+ const CompositingRenderTarget* aSource,
+ const gfx::IntPoint& aSourcePoint);
+ bool CopyBackdrop(const gfx::IntRect& aRect,
+ RefPtr<ID3D11Texture2D>* aOutTexture,
+ RefPtr<ID3D11ShaderResourceView>* aOutView);
+
+ RefPtr<ID3D11DeviceContext> mContext;
+ RefPtr<ID3D11Device> mDevice;
+ RefPtr<IDXGISwapChain> mSwapChain;
+ RefPtr<CompositingRenderTargetD3D11> mDefaultRT;
+ RefPtr<CompositingRenderTargetD3D11> mCurrentRT;
+
+ RefPtr<ID3D11Query> mQuery;
+
+ DeviceAttachmentsD3D11* mAttachments;
+
+ LayoutDeviceIntSize mSize;
+
+ HWND mHwnd;
+
+ D3D_FEATURE_LEVEL mFeatureLevel;
+
+ VertexShaderConstants mVSConstants;
+ PixelShaderConstants mPSConstants;
+ bool mDisableSequenceForNextFrame;
+ bool mAllowPartialPresents;
+
+ gfx::IntRect mInvalidRect;
+ // This is the clip rect applied to the default DrawTarget (i.e. the window)
+ gfx::IntRect mCurrentClip;
+ nsIntRegion mInvalidRegion;
+
+ bool mVerifyBuffersFailed;
+};
+
+}
+}
+
+#endif