summaryrefslogtreecommitdiffstats
path: root/gfx/layers/composite/TextureHost.h
diff options
context:
space:
mode:
Diffstat (limited to 'gfx/layers/composite/TextureHost.h')
-rw-r--r--gfx/layers/composite/TextureHost.h900
1 files changed, 900 insertions, 0 deletions
diff --git a/gfx/layers/composite/TextureHost.h b/gfx/layers/composite/TextureHost.h
new file mode 100644
index 000000000..c224d8777
--- /dev/null
+++ b/gfx/layers/composite/TextureHost.h
@@ -0,0 +1,900 @@
+/* -*- Mode: C++; tab-width: 20; indent-tabs-mode: nil; c-basic-offset: 2 -*-
+* This Source Code Form is subject to the terms of the Mozilla Public
+* License, v. 2.0. If a copy of the MPL was not distributed with this
+* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
+
+#ifndef MOZILLA_GFX_TEXTUREHOST_H
+#define MOZILLA_GFX_TEXTUREHOST_H
+
+#include <stddef.h> // for size_t
+#include <stdint.h> // for uint64_t, uint32_t, uint8_t
+#include "gfxTypes.h"
+#include "mozilla/Assertions.h" // for MOZ_ASSERT, etc
+#include "mozilla/Attributes.h" // for override
+#include "mozilla/RefPtr.h" // for RefPtr, already_AddRefed, etc
+#include "mozilla/gfx/2D.h" // for DataSourceSurface
+#include "mozilla/gfx/Point.h" // for IntSize, IntPoint
+#include "mozilla/gfx/Types.h" // for SurfaceFormat, etc
+#include "mozilla/layers/Compositor.h" // for Compositor
+#include "mozilla/layers/CompositorTypes.h" // for TextureFlags, etc
+#include "mozilla/layers/LayersTypes.h" // for LayerRenderState, etc
+#include "mozilla/layers/LayersSurfaces.h"
+#include "mozilla/mozalloc.h" // for operator delete
+#include "mozilla/UniquePtr.h" // for UniquePtr
+#include "nsCOMPtr.h" // for already_AddRefed
+#include "nsDebug.h" // for NS_RUNTIMEABORT
+#include "nsISupportsImpl.h" // for MOZ_COUNT_CTOR, etc
+#include "nsRegion.h" // for nsIntRegion
+#include "nsTraceRefcnt.h" // for MOZ_COUNT_CTOR, etc
+#include "nscore.h" // for nsACString
+#include "mozilla/layers/AtomicRefCountedWithFinalize.h"
+#include "mozilla/gfx/Rect.h"
+
+namespace mozilla {
+namespace ipc {
+class Shmem;
+} // namespace ipc
+
+namespace layers {
+
+class BufferDescriptor;
+class BufferTextureHost;
+class Compositor;
+class CompositableParentManager;
+class ReadLockDescriptor;
+class CompositorBridgeParent;
+class SurfaceDescriptor;
+class HostIPCAllocator;
+class ISurfaceAllocator;
+class TextureHostOGL;
+class TextureReadLock;
+class TextureSourceOGL;
+class TextureSourceD3D9;
+class TextureSourceD3D11;
+class TextureSourceBasic;
+class DataTextureSource;
+class PTextureParent;
+class TextureParent;
+class WrappingTextureSourceYCbCrBasic;
+
+/**
+ * A view on a TextureHost where the texture is internally represented as tiles
+ * (contrast with a tiled buffer, where each texture is a tile). For iteration by
+ * the texture's buffer host.
+ * This is only useful when the underlying surface is too big to fit in one
+ * device texture, which forces us to split it in smaller parts.
+ * Tiled Compositable is a different thing.
+ */
+class BigImageIterator
+{
+public:
+ virtual void BeginBigImageIteration() = 0;
+ virtual void EndBigImageIteration() {};
+ virtual gfx::IntRect GetTileRect() = 0;
+ virtual size_t GetTileCount() = 0;
+ virtual bool NextTile() = 0;
+};
+
+/**
+ * TextureSource is the interface for texture objects that can be composited
+ * by a given compositor backend. Since the drawing APIs are different
+ * between backends, the TextureSource interface is split into different
+ * interfaces (TextureSourceOGL, etc.), and TextureSource mostly provide
+ * access to these interfaces.
+ *
+ * This class is used on the compositor side.
+ */
+class TextureSource: public RefCounted<TextureSource>
+{
+public:
+ MOZ_DECLARE_REFCOUNTED_VIRTUAL_TYPENAME(TextureSource)
+
+ TextureSource();
+
+ virtual ~TextureSource();
+
+ virtual const char* Name() const = 0;
+
+ /**
+ * Should be overridden in order to deallocate the data that is associated
+ * with the rendering backend, such as GL textures.
+ */
+ virtual void DeallocateDeviceData() {}
+
+
+ /**
+ * Return the size of the texture in texels.
+ * If this is a tile iterator, GetSize must return the size of the current tile.
+ */
+ virtual gfx::IntSize GetSize() const = 0;
+
+ /**
+ * Return the pixel format of this texture
+ */
+ virtual gfx::SurfaceFormat GetFormat() const { return gfx::SurfaceFormat::UNKNOWN; }
+
+ /**
+ * Cast to a TextureSource for for each backend..
+ */
+ virtual TextureSourceOGL* AsSourceOGL() {
+ gfxCriticalNote << "Failed to cast " << Name() << " into a TextureSourceOGL";
+ return nullptr;
+ }
+ virtual TextureSourceD3D9* AsSourceD3D9() { return nullptr; }
+ virtual TextureSourceD3D11* AsSourceD3D11() { return nullptr; }
+ virtual TextureSourceBasic* AsSourceBasic() { return nullptr; }
+ /**
+ * Cast to a DataTextureSurce.
+ */
+ virtual DataTextureSource* AsDataTextureSource() { return nullptr; }
+ virtual WrappingTextureSourceYCbCrBasic* AsWrappingTextureSourceYCbCrBasic() { return nullptr; }
+
+ /**
+ * Overload this if the TextureSource supports big textures that don't fit in
+ * one device texture and must be tiled internally.
+ */
+ virtual BigImageIterator* AsBigImageIterator() { return nullptr; }
+
+ virtual void SetCompositor(Compositor* aCompositor) {}
+
+ virtual void Unbind() {}
+
+ void SetNextSibling(TextureSource* aTexture) { mNextSibling = aTexture; }
+
+ TextureSource* GetNextSibling() const { return mNextSibling; }
+
+ /**
+ * In some rare cases we currently need to consider a group of textures as one
+ * TextureSource, that can be split in sub-TextureSources.
+ */
+ TextureSource* GetSubSource(int index)
+ {
+ switch (index) {
+ case 0: return this;
+ case 1: return GetNextSibling();
+ case 2: return GetNextSibling() ? GetNextSibling()->GetNextSibling() : nullptr;
+ }
+ return nullptr;
+ }
+
+ void AddCompositableRef() { ++mCompositableCount; }
+
+ void ReleaseCompositableRef() {
+ --mCompositableCount;
+ MOZ_ASSERT(mCompositableCount >= 0);
+ }
+
+ int NumCompositableRefs() const { return mCompositableCount; }
+
+protected:
+
+ RefPtr<TextureSource> mNextSibling;
+ int mCompositableCount;
+};
+
+/// Equivalent of a RefPtr<TextureSource>, that calls AddCompositableRef and
+/// ReleaseCompositableRef in addition to the usual AddRef and Release.
+///
+/// The semantoics of these CompositableTextureRefs are important because they
+/// are used both as a synchronization/safety mechanism, and as an optimization
+/// mechanism. They are also tricky and subtle because we use them in a very
+/// implicit way (assigning to a CompositableTextureRef is less visible than
+/// explicitly calling a method or whatnot).
+/// It is Therefore important to be careful about the way we use this tool.
+///
+/// CompositableTextureRef is a mechanism that lets us count how many compositables
+/// are using a given texture (for TextureSource and TextureHost).
+/// We use it to run specific code when a texture is not used anymore, and also
+/// we trigger fast paths on some operations when we can see that the texture's
+/// CompositableTextureRef counter is equal to 1 (the texture is not shared
+/// between compositables).
+/// This means that it is important to observe the following rules:
+/// * CompositableHosts that receive UseTexture and similar messages *must* store
+/// all of the TextureHosts they receive in CompositableTextureRef slots for as
+/// long as they may be using them.
+/// * CompositableHosts must store each texture in a *single* CompositableTextureRef
+/// slot to ensure that the counter properly reflects how many compositables are
+/// using the texture.
+/// If a compositable needs to hold two references to a given texture (for example
+/// to have a pointer to the current texture in a list of textures that may be
+/// used), it can hold its extra references with RefPtr or whichever pointer type
+/// makes sense.
+template<typename T>
+class CompositableTextureRef {
+public:
+ CompositableTextureRef() {}
+
+ explicit CompositableTextureRef(const CompositableTextureRef& aOther)
+ {
+ *this = aOther;
+ }
+
+ explicit CompositableTextureRef(T* aOther)
+ {
+ *this = aOther;
+ }
+
+ ~CompositableTextureRef()
+ {
+ if (mRef) {
+ mRef->ReleaseCompositableRef();
+ }
+ }
+
+ CompositableTextureRef& operator=(const CompositableTextureRef& aOther)
+ {
+ if (aOther.get()) {
+ aOther->AddCompositableRef();
+ }
+ if (mRef) {
+ mRef->ReleaseCompositableRef();
+ }
+ mRef = aOther.get();
+ return *this;
+ }
+
+ CompositableTextureRef& operator=(T* aOther)
+ {
+ if (aOther) {
+ aOther->AddCompositableRef();
+ }
+ if (mRef) {
+ mRef->ReleaseCompositableRef();
+ }
+ mRef = aOther;
+ return *this;
+ }
+
+ T* get() const { return mRef; }
+ operator T*() const { return mRef; }
+ T* operator->() const { return mRef; }
+ T& operator*() const { return *mRef; }
+
+private:
+ RefPtr<T> mRef;
+};
+
+typedef CompositableTextureRef<TextureSource> CompositableTextureSourceRef;
+typedef CompositableTextureRef<TextureHost> CompositableTextureHostRef;
+
+/**
+ * Interface for TextureSources that can be updated from a DataSourceSurface.
+ *
+ * All backend should implement at least one DataTextureSource.
+ */
+class DataTextureSource : public TextureSource
+{
+public:
+ DataTextureSource()
+ : mOwner(0)
+ , mUpdateSerial(0)
+ {}
+
+ virtual const char* Name() const override { return "DataTextureSource"; }
+
+ virtual DataTextureSource* AsDataTextureSource() override { return this; }
+
+ /**
+ * Upload a (portion of) surface to the TextureSource.
+ *
+ * The DataTextureSource doesn't own aSurface, although it owns and manage
+ * the device texture it uploads to internally.
+ */
+ virtual bool Update(gfx::DataSourceSurface* aSurface,
+ nsIntRegion* aDestRegion = nullptr,
+ gfx::IntPoint* aSrcOffset = nullptr) = 0;
+
+ /**
+ * A facility to avoid reuploading when it is not necessary.
+ * The caller of Update can use GetUpdateSerial to see if the number has changed
+ * since last update, and call SetUpdateSerial after each successful update.
+ * The caller is responsible for managing the update serial except when the
+ * texture data is deallocated in which case the TextureSource should always
+ * reset the update serial to zero.
+ */
+ uint32_t GetUpdateSerial() const { return mUpdateSerial; }
+ void SetUpdateSerial(uint32_t aValue) { mUpdateSerial = aValue; }
+
+ // By default at least set the update serial to zero.
+ // overloaded versions should do that too.
+ virtual void DeallocateDeviceData() override
+ {
+ SetUpdateSerial(0);
+ }
+
+#ifdef DEBUG
+ /**
+ * Provide read access to the data as a DataSourceSurface.
+ *
+ * This is expected to be very slow and should be used for mostly debugging.
+ * XXX - implement everywhere and make it pure virtual.
+ */
+ virtual already_AddRefed<gfx::DataSourceSurface> ReadBack() { return nullptr; };
+#endif
+
+ void SetOwner(TextureHost* aOwner)
+ {
+ auto newOwner = (uintptr_t)aOwner;
+ if (newOwner != mOwner) {
+ mOwner = newOwner;
+ SetUpdateSerial(0);
+ }
+ }
+
+ bool IsOwnedBy(TextureHost* aOwner) const { return mOwner == (uintptr_t)aOwner; }
+
+ bool HasOwner() const { return !IsOwnedBy(nullptr); }
+
+private:
+ // We store mOwner as an integer rather than as a pointer to make it clear
+ // it is not intended to be dereferenced.
+ uintptr_t mOwner;
+ uint32_t mUpdateSerial;
+};
+
+/**
+ * TextureHost is a thin abstraction over texture data that need to be shared
+ * between the content process and the compositor process. It is the
+ * compositor-side half of a TextureClient/TextureHost pair. A corresponding
+ * TextureClient lives on the content-side.
+ *
+ * TextureHost only knows how to deserialize or synchronize generic image data
+ * (SurfaceDescriptor) and provide access to one or more TextureSource objects
+ * (these provide the necessary APIs for compositor backends to composite the
+ * image).
+ *
+ * A TextureHost implementation corresponds to one SurfaceDescriptor type, as
+ * opposed to TextureSource that corresponds to device textures.
+ * This means that for YCbCr planes, even though they are represented as
+ * 3 textures internally (3 TextureSources), we use 1 TextureHost and not 3,
+ * because the 3 planes are stored in the same buffer of shared memory, before
+ * they are uploaded separately.
+ *
+ * There is always one and only one TextureHost per TextureClient, and the
+ * TextureClient/Host pair only owns one buffer of image data through its
+ * lifetime. This means that the lifetime of the underlying shared data
+ * matches the lifetime of the TextureClient/Host pair. It also means
+ * TextureClient/Host do not implement double buffering, which is the
+ * reponsibility of the compositable (which would use two Texture pairs).
+ *
+ * The Lock/Unlock mecanism here mirrors Lock/Unlock in TextureClient.
+ *
+ */
+class TextureHost
+ : public AtomicRefCountedWithFinalize<TextureHost>
+{
+ /**
+ * Called once, just before the destructor.
+ *
+ * Here goes the shut-down code that uses virtual methods.
+ * Must only be called by Release().
+ */
+ void Finalize();
+
+ friend class AtomicRefCountedWithFinalize<TextureHost>;
+public:
+ explicit TextureHost(TextureFlags aFlags);
+
+protected:
+ virtual ~TextureHost();
+
+public:
+ /**
+ * Factory method.
+ */
+ static already_AddRefed<TextureHost> Create(
+ const SurfaceDescriptor& aDesc,
+ ISurfaceAllocator* aDeallocator,
+ LayersBackend aBackend,
+ TextureFlags aFlags);
+
+ /**
+ * Lock the texture host for compositing.
+ */
+ virtual bool Lock() { return true; }
+ /**
+ * Unlock the texture host after compositing. Lock() and Unlock() should be
+ * called in pair.
+ */
+ virtual void Unlock() {}
+
+ /**
+ * Lock the texture host for compositing without using compositor.
+ */
+ virtual bool LockWithoutCompositor() { return true; }
+ /**
+ * Similar to Unlock(), but it should be called with LockWithoutCompositor().
+ */
+ virtual void UnlockWithoutCompositor() {}
+
+ /**
+ * Note that the texture host format can be different from its corresponding
+ * texture source's. For example a ShmemTextureHost can have the ycbcr
+ * format and produce 3 "alpha" textures sources.
+ */
+ virtual gfx::SurfaceFormat GetFormat() const = 0;
+ /**
+ * Return the format used for reading the texture.
+ * Apple's YCBCR_422 is R8G8B8X8.
+ */
+ virtual gfx::SurfaceFormat GetReadFormat() const { return GetFormat(); }
+
+ virtual YUVColorSpace GetYUVColorSpace() const { return YUVColorSpace::UNKNOWN; }
+
+ /**
+ * Called during the transaction. The TextureSource may or may not be composited.
+ *
+ * Note that this is called outside of lock/unlock.
+ */
+ virtual void PrepareTextureSource(CompositableTextureSourceRef& aTexture) {}
+
+ /**
+ * Called at composition time, just before compositing the TextureSource composited.
+ *
+ * Note that this is called only withing lock/unlock.
+ */
+ virtual bool BindTextureSource(CompositableTextureSourceRef& aTexture) = 0;
+
+ /**
+ * Called when another TextureHost will take over.
+ */
+ virtual void UnbindTextureSource();
+
+ /**
+ * Is called before compositing if the shared data has changed since last
+ * composition.
+ * This method should be overload in cases like when we need to do a texture
+ * upload for example.
+ *
+ * @param aRegion The region that has been changed, if nil, it means that the
+ * entire surface should be updated.
+ */
+ void Updated(const nsIntRegion* aRegion = nullptr);
+
+ /**
+ * Sets this TextureHost's compositor.
+ * A TextureHost can change compositor on certain occasions, in particular if
+ * it belongs to an async Compositable.
+ * aCompositor can be null, in which case the TextureHost must cleanup all
+ * of it's device textures.
+ */
+ virtual void SetCompositor(Compositor* aCompositor) {}
+
+ /**
+ * Should be overridden in order to deallocate the data that is associated
+ * with the rendering backend, such as GL textures.
+ */
+ virtual void DeallocateDeviceData() {}
+
+ /**
+ * Should be overridden in order to deallocate the data that is shared with
+ * the content side, such as shared memory.
+ */
+ virtual void DeallocateSharedData() {}
+
+ /**
+ * Should be overridden in order to force the TextureHost to drop all references
+ * to it's shared data.
+ *
+ * This is important to ensure the correctness of the deallocation protocol.
+ */
+ virtual void ForgetSharedData() {}
+
+ virtual gfx::IntSize GetSize() const = 0;
+
+ /**
+ * Should be overridden if TextureHost supports crop rect.
+ */
+ virtual void SetCropRect(nsIntRect aCropRect) {}
+
+ /**
+ * Debug facility.
+ * XXX - cool kids use Moz2D. See bug 882113.
+ */
+ virtual already_AddRefed<gfx::DataSourceSurface> GetAsSurface() = 0;
+
+ /**
+ * XXX - Flags should only be set at creation time, this will be removed.
+ */
+ void SetFlags(TextureFlags aFlags) { mFlags = aFlags; }
+
+ /**
+ * XXX - Flags should only be set at creation time, this will be removed.
+ */
+ void AddFlag(TextureFlags aFlag) { mFlags |= aFlag; }
+
+ TextureFlags GetFlags() { return mFlags; }
+
+ /**
+ * Allocate and deallocate a TextureParent actor.
+ *
+ * TextureParent< is an implementation detail of TextureHost that is not
+ * exposed to the rest of the code base. CreateIPDLActor and DestroyIPDLActor
+ * are for use with the managing IPDL protocols only (so that they can
+ * implement AllocPTextureParent and DeallocPTextureParent).
+ */
+ static PTextureParent* CreateIPDLActor(HostIPCAllocator* aAllocator,
+ const SurfaceDescriptor& aSharedData,
+ LayersBackend aLayersBackend,
+ TextureFlags aFlags,
+ uint64_t aSerial);
+ static bool DestroyIPDLActor(PTextureParent* actor);
+
+ /**
+ * Destroy the TextureChild/Parent pair.
+ */
+ static bool SendDeleteIPDLActor(PTextureParent* actor);
+
+ static void ReceivedDestroy(PTextureParent* actor);
+
+ /**
+ * Get the TextureHost corresponding to the actor passed in parameter.
+ */
+ static TextureHost* AsTextureHost(PTextureParent* actor);
+
+ static uint64_t GetTextureSerial(PTextureParent* actor);
+
+ /**
+ * Return a pointer to the IPDLActor.
+ *
+ * This is to be used with IPDL messages only. Do not store the returned
+ * pointer.
+ */
+ PTextureParent* GetIPDLActor();
+
+ /**
+ * Specific to B2G's Composer2D
+ * XXX - more doc here
+ */
+ virtual LayerRenderState GetRenderState()
+ {
+ // By default we return an empty render state, this should be overridden
+ // by the TextureHost implementations that are used on B2G with Composer2D
+ return LayerRenderState();
+ }
+
+ // If a texture host holds a reference to shmem, it should override this method
+ // to forget about the shmem _without_ releasing it.
+ virtual void OnShutdown() {}
+
+ // Forget buffer actor. Used only for hacky fix for bug 966446.
+ virtual void ForgetBufferActor() {}
+
+ virtual const char *Name() { return "TextureHost"; }
+ virtual void PrintInfo(std::stringstream& aStream, const char* aPrefix);
+
+ /**
+ * Indicates whether the TextureHost implementation is backed by an
+ * in-memory buffer. The consequence of this is that locking the
+ * TextureHost does not contend with locking the texture on the client side.
+ */
+ virtual bool HasIntermediateBuffer() const { return false; }
+
+ void AddCompositableRef() { ++mCompositableCount; }
+
+ void ReleaseCompositableRef()
+ {
+ --mCompositableCount;
+ MOZ_ASSERT(mCompositableCount >= 0);
+ if (mCompositableCount == 0) {
+ UnbindTextureSource();
+ // Send mFwdTransactionId to client side if necessary.
+ NotifyNotUsed();
+ }
+ }
+
+ int NumCompositableRefs() const { return mCompositableCount; }
+
+ void SetLastFwdTransactionId(uint64_t aTransactionId);
+
+ void DeserializeReadLock(const ReadLockDescriptor& aDesc,
+ ISurfaceAllocator* aAllocator);
+
+ TextureReadLock* GetReadLock() { return mReadLock; }
+
+ virtual Compositor* GetCompositor() = 0;
+
+ virtual BufferTextureHost* AsBufferTextureHost() { return nullptr; }
+
+protected:
+ void ReadUnlock();
+
+ void RecycleTexture(TextureFlags aFlags);
+
+ virtual void UpdatedInternal(const nsIntRegion *Region) {}
+
+ /**
+ * Called when mCompositableCount becomes 0.
+ */
+ void NotifyNotUsed();
+
+ // for Compositor.
+ void CallNotifyNotUsed();
+
+ PTextureParent* mActor;
+ RefPtr<TextureReadLock> mReadLock;
+ TextureFlags mFlags;
+ int mCompositableCount;
+ uint64_t mFwdTransactionId;
+
+ friend class Compositor;
+ friend class TextureParent;
+ friend class TiledLayerBufferComposite;
+};
+
+/**
+ * TextureHost that wraps a random access buffer such as a Shmem or some raw
+ * memory.
+ *
+ * This TextureHost is backend-independent and the backend-specific bits are
+ * in the TextureSource.
+ * This class must be inherited to implement GetBuffer and DeallocSharedData
+ * (see ShmemTextureHost and MemoryTextureHost)
+ *
+ * Uploads happen when Lock is called.
+ *
+ * BufferTextureHost supports YCbCr and flavours of RGBA images (RGBX, A, etc.).
+ */
+class BufferTextureHost : public TextureHost
+{
+public:
+ BufferTextureHost(const BufferDescriptor& aDescriptor, TextureFlags aFlags);
+
+ ~BufferTextureHost();
+
+ virtual uint8_t* GetBuffer() = 0;
+
+ virtual size_t GetBufferSize() = 0;
+
+ virtual bool Lock() override;
+
+ virtual void Unlock() override;
+
+ virtual void PrepareTextureSource(CompositableTextureSourceRef& aTexture) override;
+
+ virtual bool BindTextureSource(CompositableTextureSourceRef& aTexture) override;
+
+ virtual void UnbindTextureSource() override;
+
+ virtual void DeallocateDeviceData() override;
+
+ virtual void SetCompositor(Compositor* aCompositor) override;
+
+ virtual Compositor* GetCompositor() override { return mCompositor; }
+
+ /**
+ * Return the format that is exposed to the compositor when calling
+ * BindTextureSource.
+ *
+ * If the shared format is YCbCr and the compositor does not support it,
+ * GetFormat will be RGB32 (even though mFormat is SurfaceFormat::YUV).
+ */
+ virtual gfx::SurfaceFormat GetFormat() const override;
+
+ virtual YUVColorSpace GetYUVColorSpace() const override;
+
+ virtual gfx::IntSize GetSize() const override { return mSize; }
+
+ virtual already_AddRefed<gfx::DataSourceSurface> GetAsSurface() override;
+
+ virtual bool HasIntermediateBuffer() const override { return mHasIntermediateBuffer; }
+
+ virtual BufferTextureHost* AsBufferTextureHost() override { return this; }
+
+ const BufferDescriptor& GetBufferDescriptor() const { return mDescriptor; }
+
+protected:
+ bool Upload(nsIntRegion *aRegion = nullptr);
+ bool MaybeUpload(nsIntRegion *aRegion = nullptr);
+ bool EnsureWrappingTextureSource();
+
+ virtual void UpdatedInternal(const nsIntRegion* aRegion = nullptr) override;
+
+ BufferDescriptor mDescriptor;
+ RefPtr<Compositor> mCompositor;
+ RefPtr<DataTextureSource> mFirstSource;
+ nsIntRegion mMaybeUpdatedRegion;
+ gfx::IntSize mSize;
+ gfx::SurfaceFormat mFormat;
+ uint32_t mUpdateSerial;
+ bool mLocked;
+ bool mNeedsFullUpdate;
+ bool mHasIntermediateBuffer;
+
+ class DataTextureSourceYCbCrBasic;
+};
+
+/**
+ * TextureHost that wraps shared memory.
+ * the corresponding texture on the client side is ShmemTextureClient.
+ * This TextureHost is backend-independent.
+ */
+class ShmemTextureHost : public BufferTextureHost
+{
+public:
+ ShmemTextureHost(const mozilla::ipc::Shmem& aShmem,
+ const BufferDescriptor& aDesc,
+ ISurfaceAllocator* aDeallocator,
+ TextureFlags aFlags);
+
+protected:
+ ~ShmemTextureHost();
+
+public:
+ virtual void DeallocateSharedData() override;
+
+ virtual void ForgetSharedData() override;
+
+ virtual uint8_t* GetBuffer() override;
+
+ virtual size_t GetBufferSize() override;
+
+ virtual const char *Name() override { return "ShmemTextureHost"; }
+
+ virtual void OnShutdown() override;
+
+protected:
+ UniquePtr<mozilla::ipc::Shmem> mShmem;
+ RefPtr<ISurfaceAllocator> mDeallocator;
+};
+
+/**
+ * TextureHost that wraps raw memory.
+ * The corresponding texture on the client side is MemoryTextureClient.
+ * Can obviously not be used in a cross process setup.
+ * This TextureHost is backend-independent.
+ */
+class MemoryTextureHost : public BufferTextureHost
+{
+public:
+ MemoryTextureHost(uint8_t* aBuffer,
+ const BufferDescriptor& aDesc,
+ TextureFlags aFlags);
+
+protected:
+ ~MemoryTextureHost();
+
+public:
+ virtual void DeallocateSharedData() override;
+
+ virtual void ForgetSharedData() override;
+
+ virtual uint8_t* GetBuffer() override;
+
+ virtual size_t GetBufferSize() override;
+
+ virtual const char *Name() override { return "MemoryTextureHost"; }
+
+protected:
+ uint8_t* mBuffer;
+};
+
+class MOZ_STACK_CLASS AutoLockTextureHost
+{
+public:
+ explicit AutoLockTextureHost(TextureHost* aTexture)
+ : mTexture(aTexture)
+ {
+ mLocked = mTexture ? mTexture->Lock() : false;
+ }
+
+ ~AutoLockTextureHost()
+ {
+ if (mTexture && mLocked) {
+ mTexture->Unlock();
+ }
+ }
+
+ bool Failed() { return mTexture && !mLocked; }
+
+private:
+ RefPtr<TextureHost> mTexture;
+ bool mLocked;
+};
+
+class MOZ_STACK_CLASS AutoLockTextureHostWithoutCompositor
+{
+public:
+ explicit AutoLockTextureHostWithoutCompositor(TextureHost* aTexture)
+ : mTexture(aTexture)
+ {
+ mLocked = mTexture ? mTexture->LockWithoutCompositor() : false;
+ }
+
+ ~AutoLockTextureHostWithoutCompositor()
+ {
+ if (mTexture && mLocked) {
+ mTexture->UnlockWithoutCompositor();
+ }
+ }
+
+ bool Failed() { return mTexture && !mLocked; }
+
+private:
+ RefPtr<TextureHost> mTexture;
+ bool mLocked;
+};
+
+/**
+ * This can be used as an offscreen rendering target by the compositor, and
+ * subsequently can be used as a source by the compositor.
+ */
+class CompositingRenderTarget: public TextureSource
+{
+public:
+
+ explicit CompositingRenderTarget(const gfx::IntPoint& aOrigin)
+ : mClearOnBind(false)
+ , mOrigin(aOrigin)
+ , mHasComplexProjection(false)
+ {}
+ virtual ~CompositingRenderTarget() {}
+
+ virtual const char* Name() const override { return "CompositingRenderTarget"; }
+
+#ifdef MOZ_DUMP_PAINTING
+ virtual already_AddRefed<gfx::DataSourceSurface> Dump(Compositor* aCompositor) { return nullptr; }
+#endif
+
+ /**
+ * Perform a clear when recycling a non opaque surface.
+ * The clear is deferred to when the render target is bound.
+ */
+ void ClearOnBind() {
+ mClearOnBind = true;
+ }
+
+ const gfx::IntPoint& GetOrigin() const { return mOrigin; }
+ gfx::IntRect GetRect() { return gfx::IntRect(GetOrigin(), GetSize()); }
+
+ /**
+ * If a Projection matrix is set, then it is used for rendering to
+ * this render target instead of generating one. If no explicit
+ * projection is set, Compositors are expected to generate an
+ * orthogonal maaping that maps 0..1 to the full size of the render
+ * target.
+ */
+ bool HasComplexProjection() const { return mHasComplexProjection; }
+ void ClearProjection() { mHasComplexProjection = false; }
+ void SetProjection(const gfx::Matrix4x4& aNewMatrix, bool aEnableDepthBuffer,
+ float aZNear, float aZFar)
+ {
+ mProjectionMatrix = aNewMatrix;
+ mEnableDepthBuffer = aEnableDepthBuffer;
+ mZNear = aZNear;
+ mZFar = aZFar;
+ mHasComplexProjection = true;
+ }
+ void GetProjection(gfx::Matrix4x4& aMatrix, bool& aEnableDepth, float& aZNear, float& aZFar)
+ {
+ MOZ_ASSERT(mHasComplexProjection);
+ aMatrix = mProjectionMatrix;
+ aEnableDepth = mEnableDepthBuffer;
+ aZNear = mZNear;
+ aZFar = mZFar;
+ }
+protected:
+ bool mClearOnBind;
+
+private:
+ gfx::IntPoint mOrigin;
+
+ gfx::Matrix4x4 mProjectionMatrix;
+ float mZNear, mZFar;
+ bool mHasComplexProjection;
+ bool mEnableDepthBuffer;
+};
+
+/**
+ * Creates a TextureHost that can be used with any of the existing backends
+ * Not all SurfaceDescriptor types are supported
+ */
+already_AddRefed<TextureHost>
+CreateBackendIndependentTextureHost(const SurfaceDescriptor& aDesc,
+ ISurfaceAllocator* aDeallocator,
+ TextureFlags aFlags);
+
+} // namespace layers
+} // namespace mozilla
+
+#endif