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+/* -*- Mode: C++; tab-width: 20; indent-tabs-mode: nil; c-basic-offset: 2 -*-
+ * This Source Code Form is subject to the terms of the Mozilla Public
+ * License, v. 2.0. If a copy of the MPL was not distributed with this
+ * file, You can obtain one at http://mozilla.org/MPL/2.0/. */
+
+#ifndef mozilla_layers_opengl_FPSCounter_h_
+#define mozilla_layers_opengl_FPSCounter_h_
+
+#include <algorithm> // for min
+#include <stddef.h> // for size_t
+#include <map> // for std::map
+#include "GLDefs.h" // for GLuint
+#include "mozilla/RefPtr.h" // for already_AddRefed, RefCounted
+#include "mozilla/TimeStamp.h" // for TimeStamp, TimeDuration
+#include "nsTArray.h" // for AutoTArray, nsTArray_Impl, etc
+#include "prio.h" // for NSPR file i/o
+
+namespace mozilla {
+namespace layers {
+
+class DataTextureSource;
+class Compositor;
+
+// Dump the FPS histogram every 10 seconds or kMaxFrameFPS
+const int kFpsDumpInterval = 10;
+
+// On desktop, we can have 240 hz monitors, so 10 seconds
+// times 240 frames = 2400
+const int kMaxFrames = 2400;
+
+/**
+ * The FPSCounter tracks how often we composite or have a layer transaction.
+ * At each composite / layer transaction, we record the timestamp.
+ * After kFpsDumpInterval number of composites / transactions, we calculate
+ * the average and standard deviation of frames composited. We dump a histogram,
+ * which allows for more statistically significant measurements. We also dump
+ * absolute frame composite times to a file on the device.
+ * The FPS counters displayed on screen are based on how many frames we
+ * composited within the last ~1 second. The more accurate measurement is to
+ * grab the histogram from stderr or grab the FPS timestamp dumps written to file.
+ *
+ * To enable dumping to file, enable
+ * layers.acceleration.draw-fps.write-to-file pref.
+
+ double AddFrameAndGetFps(TimeStamp aCurrentFrame) {
+ AddFrame(aCurrentFrame);
+ return EstimateFps(aCurrentFrame);
+ }
+ * To enable printing histogram data to logcat,
+ * enable layers.acceleration.draw-fps.print-histogram
+ *
+ * Use the HasNext(), GetNextTimeStamp() like an iterator to read the data,
+ * backwards in time. This abstracts away the mechanics of reading the data.
+ */
+class FPSCounter {
+public:
+ explicit FPSCounter(const char* aName);
+ ~FPSCounter();
+
+ void AddFrame(TimeStamp aTimestamp);
+ double AddFrameAndGetFps(TimeStamp aTimestamp);
+ double GetFPS(TimeStamp aTimestamp);
+
+private:
+ void Init();
+ bool CapturedFullInterval(TimeStamp aTimestamp);
+
+ // Used while iterating backwards over the data
+ void ResetReverseIterator();
+ bool HasNext(TimeStamp aTimestamp, double aDuration = kFpsDumpInterval);
+ TimeStamp GetNextTimeStamp();
+ int GetLatestReadIndex();
+ TimeStamp GetLatestTimeStamp();
+ void WriteFrameTimeStamps(PRFileDesc* fd);
+ bool IteratedFullInterval(TimeStamp aTimestamp, double aDuration);
+
+ void PrintFPS();
+ int BuildHistogram(std::map<int, int>& aHistogram);
+ void PrintHistogram(std::map<int, int>& aHistogram);
+ double GetMean(std::map<int,int> aHistogram);
+ double GetStdDev(std::map<int, int> aHistogram);
+ nsresult WriteFrameTimeStamps();
+
+ /***
+ * mFrameTimestamps is a psuedo circular buffer
+ * Since we have a constant write time and don't
+ * read at an offset except our latest write
+ * we don't need an explicit read pointer.
+ */
+ AutoTArray<TimeStamp, kMaxFrames> mFrameTimestamps;
+ int mWriteIndex; // points to next open write slot
+ int mIteratorIndex; // used only when iterating
+ const char* mFPSName;
+ TimeStamp mLastInterval;
+};
+
+struct FPSState {
+ FPSState();
+ void DrawFPS(TimeStamp, int offsetX, int offsetY, unsigned, Compositor* aCompositor);
+ void NotifyShadowTreeTransaction() {
+ mTransactionFps.AddFrame(TimeStamp::Now());
+ }
+
+ FPSCounter mCompositionFps;
+ FPSCounter mTransactionFps;
+
+private:
+ RefPtr<DataTextureSource> mFPSTextureSource;
+};
+
+} // namespace layers
+} // namespace mozilla
+
+#endif // mozilla_layers_opengl_FPSCounter_h_