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+/* -*- Mode: C++; tab-width: 20; indent-tabs-mode: nil; c-basic-offset: 2 -*-
+ * This Source Code Form is subject to the terms of the Mozilla Public
+ * License, v. 2.0. If a copy of the MPL was not distributed with this
+ * file, You can obtain one at http://mozilla.org/MPL/2.0/. */
+
+#ifndef MOZILLA_GFX_TILEDCONTENTCLIENT_H
+#define MOZILLA_GFX_TILEDCONTENTCLIENT_H
+
+#include <stddef.h> // for size_t
+#include <stdint.h> // for uint16_t
+#include <algorithm> // for swap
+#include <limits>
+#include "Layers.h" // for LayerManager, etc
+#include "TiledLayerBuffer.h" // for TiledLayerBuffer
+#include "Units.h" // for CSSPoint
+#include "gfxTypes.h"
+#include "mozilla/Attributes.h" // for override
+#include "mozilla/RefPtr.h" // for RefPtr
+#include "mozilla/ipc/Shmem.h" // for Shmem
+#include "mozilla/ipc/SharedMemory.h" // for SharedMemory
+#include "mozilla/layers/AsyncCompositionManager.h" // for ViewTransform
+#include "mozilla/layers/CompositableClient.h" // for CompositableClient
+#include "mozilla/layers/CompositorTypes.h" // for TextureInfo, etc
+#include "mozilla/layers/LayersMessages.h" // for TileDescriptor
+#include "mozilla/layers/LayersTypes.h" // for TextureDumpMode
+#include "mozilla/layers/TextureClient.h"
+#include "mozilla/layers/TextureClientPool.h"
+#include "ClientLayerManager.h"
+#include "mozilla/mozalloc.h" // for operator delete
+#include "nsISupportsImpl.h" // for MOZ_COUNT_DTOR
+#include "nsPoint.h" // for nsIntPoint
+#include "nsRect.h" // for mozilla::gfx::IntRect
+#include "nsRegion.h" // for nsIntRegion
+#include "nsTArray.h" // for nsTArray, nsTArray_Impl, etc
+#include "nsExpirationTracker.h"
+#include "mozilla/layers/ISurfaceAllocator.h"
+
+namespace mozilla {
+namespace layers {
+
+class ClientTiledPaintedLayer;
+class ClientLayerManager;
+
+/**
+ * Represent a single tile in tiled buffer. The buffer keeps tiles,
+ * each tile keeps a reference to a texture client and a read-lock. This
+ * read-lock is used to help implement a copy-on-write mechanism. The tile
+ * should be locked before being sent to the compositor. The compositor should
+ * unlock the read-lock as soon as it has finished with the buffer in the
+ * TextureHost to prevent more textures being created than is necessary.
+ * Ideal place to store per tile debug information.
+ */
+struct TileClient
+{
+ // Placeholder
+ TileClient();
+ ~TileClient();
+
+ TileClient(const TileClient& o);
+
+ TileClient& operator=(const TileClient& o);
+
+ bool operator== (const TileClient& o) const
+ {
+ return mFrontBuffer == o.mFrontBuffer;
+ }
+
+ bool operator!= (const TileClient& o) const
+ {
+ return mFrontBuffer != o.mFrontBuffer;
+ }
+
+ void SetTextureAllocator(TextureClientAllocator* aAllocator)
+ {
+ mAllocator = aAllocator;
+ }
+
+ bool IsPlaceholderTile() const
+ {
+ return mBackBuffer == nullptr && mFrontBuffer == nullptr;
+ }
+
+ void DiscardBuffers()
+ {
+ DiscardFrontBuffer();
+ DiscardBackBuffer();
+ }
+
+ nsExpirationState *GetExpirationState() { return &mExpirationState; }
+
+ TileDescriptor GetTileDescriptor();
+
+ /**
+ * For debugging.
+ */
+ void Dump(std::stringstream& aStream);
+
+ /**
+ * Swaps the front and back buffers.
+ */
+ void Flip();
+
+ void DumpTexture(std::stringstream& aStream, TextureDumpMode aCompress) {
+ // TODO We should combine the OnWhite/OnBlack here an just output a single image.
+ CompositableClient::DumpTextureClient(aStream, mFrontBuffer, aCompress);
+ }
+
+ /**
+ * Returns an unlocked TextureClient that can be used for writing new
+ * data to the tile. This may flip the front-buffer to the back-buffer if
+ * the front-buffer is still locked by the host, or does not have an
+ * internal buffer (and so will always be locked).
+ *
+ * If getting the back buffer required copying pixels from the front buffer
+ * then the copied region is stored in aAddPaintedRegion so the host side
+ * knows to upload it.
+ *
+ * If nullptr is returned, aTextureClientOnWhite is undefined.
+ */
+ TextureClient* GetBackBuffer(CompositableClient&,
+ const nsIntRegion& aDirtyRegion,
+ gfxContentType aContent, SurfaceMode aMode,
+ nsIntRegion& aAddPaintedRegion,
+ RefPtr<TextureClient>* aTextureClientOnWhite);
+
+ void DiscardFrontBuffer();
+
+ void DiscardBackBuffer();
+
+ /* We wrap the back buffer in a class that disallows assignment
+ * so that we can track when ever it changes so that we can update
+ * the expiry tracker for expiring the back buffers */
+ class PrivateProtector {
+ public:
+ void Set(TileClient * container, RefPtr<TextureClient>);
+ void Set(TileClient * container, TextureClient*);
+ // Implicitly convert to TextureClient* because we can't chain
+ // implicit conversion that would happen on RefPtr<TextureClient>
+ operator TextureClient*() const { return mBuffer; }
+ RefPtr<TextureClient> operator ->() { return mBuffer; }
+ private:
+ PrivateProtector& operator=(const PrivateProtector &);
+ RefPtr<TextureClient> mBuffer;
+ } mBackBuffer;
+ RefPtr<TextureClient> mBackBufferOnWhite;
+ RefPtr<TextureClient> mFrontBuffer;
+ RefPtr<TextureClient> mFrontBufferOnWhite;
+ RefPtr<TextureClientAllocator> mAllocator;
+ gfx::IntRect mUpdateRect;
+ bool mWasPlaceholder;
+#ifdef GFX_TILEDLAYER_DEBUG_OVERLAY
+ TimeStamp mLastUpdate;
+#endif
+ nsIntRegion mInvalidFront;
+ nsIntRegion mInvalidBack;
+ nsExpirationState mExpirationState;
+private:
+ // Copies dirty pixels from the front buffer into the back buffer,
+ // and records the copied region in aAddPaintedRegion.
+ void ValidateBackBufferFromFront(const nsIntRegion &aDirtyRegion,
+ nsIntRegion& aAddPaintedRegion);
+};
+
+/**
+ * This struct stores all the data necessary to perform a paint so that it
+ * doesn't need to be recalculated on every repeated transaction.
+ */
+struct BasicTiledLayerPaintData {
+ /*
+ * The scroll offset of the content from the nearest ancestor layer that
+ * represents scrollable content with a display port set.
+ */
+ ParentLayerPoint mScrollOffset;
+
+ /*
+ * The scroll offset of the content from the nearest ancestor layer that
+ * represents scrollable content with a display port set, for the last
+ * layer update transaction.
+ */
+ ParentLayerPoint mLastScrollOffset;
+
+ /*
+ * The transform matrix to go from this layer's Layer units to
+ * the scroll ancestor's ParentLayer units. The "scroll ancestor" is
+ * the closest ancestor layer which scrolls, and is used to obtain
+ * the composition bounds that are relevant for this layer.
+ */
+ LayerToParentLayerMatrix4x4 mTransformToCompBounds;
+
+ /*
+ * The critical displayport of the content from the nearest ancestor layer
+ * that represents scrollable content with a display port set. isNothing()
+ * if a critical displayport is not set.
+ */
+ Maybe<LayerIntRect> mCriticalDisplayPort;
+
+ /*
+ * The render resolution of the document that the content this layer
+ * represents is in.
+ */
+ CSSToParentLayerScale2D mResolution;
+
+ /*
+ * The composition bounds of the layer, in Layer coordinates. This is
+ * used to make sure that tiled updates to regions that are visible to the
+ * user are grouped coherently.
+ */
+ LayerRect mCompositionBounds;
+
+ /*
+ * Low precision updates are always executed a tile at a time in repeated
+ * transactions. This counter is set to 1 on the first transaction of a low
+ * precision update, and incremented for each subsequent transaction.
+ */
+ uint16_t mLowPrecisionPaintCount;
+
+ /*
+ * Whether this is the first time this layer is painting
+ */
+ bool mFirstPaint : 1;
+
+ /*
+ * Whether there is further work to complete this paint. This is used to
+ * determine whether or not to repeat the transaction when painting
+ * progressively.
+ */
+ bool mPaintFinished : 1;
+
+ /*
+ * Whether or not there is an async transform animation active
+ */
+ bool mHasTransformAnimation : 1;
+
+ /*
+ * Initializes/clears data to prepare for paint action.
+ */
+ void ResetPaintData();
+};
+
+class SharedFrameMetricsHelper
+{
+public:
+ SharedFrameMetricsHelper();
+ ~SharedFrameMetricsHelper();
+
+ /**
+ * This is called by the BasicTileLayer to determine if it is still interested
+ * in the update of this display-port to continue. We can return true here
+ * to abort the current update and continue with any subsequent ones. This
+ * is useful for slow-to-render pages when the display-port starts lagging
+ * behind enough that continuing to draw it is wasted effort.
+ */
+ bool UpdateFromCompositorFrameMetrics(const LayerMetricsWrapper& aLayer,
+ bool aHasPendingNewThebesContent,
+ bool aLowPrecision,
+ AsyncTransform& aViewTransform);
+
+ /**
+ * Determines if the compositor's upcoming composition bounds has fallen
+ * outside of the contents display port. If it has then the compositor
+ * will start to checker board. Checker boarding is when the compositor
+ * tries to composite a tile and it is not available. Historically
+ * a tile with a checker board pattern was used. Now a blank tile is used.
+ */
+ bool AboutToCheckerboard(const FrameMetrics& aContentMetrics,
+ const FrameMetrics& aCompositorMetrics);
+private:
+ bool mLastProgressiveUpdateWasLowPrecision;
+ bool mProgressiveUpdateWasInDanger;
+};
+
+/**
+ * Provide an instance of TiledLayerBuffer backed by drawable TextureClients.
+ * This buffer provides an implementation of ValidateTile using a
+ * thebes callback and can support painting using a single paint buffer.
+ * Whether a single paint buffer is used is controlled by
+ * gfxPrefs::PerTileDrawing().
+ */
+class ClientTiledLayerBuffer
+{
+public:
+ ClientTiledLayerBuffer(ClientTiledPaintedLayer& aPaintedLayer,
+ CompositableClient& aCompositableClient)
+ : mPaintedLayer(aPaintedLayer)
+ , mCompositableClient(aCompositableClient)
+ , mLastPaintContentType(gfxContentType::COLOR)
+ , mLastPaintSurfaceMode(SurfaceMode::SURFACE_OPAQUE)
+ , mWasLastPaintProgressive(false)
+ {}
+
+ virtual void PaintThebes(const nsIntRegion& aNewValidRegion,
+ const nsIntRegion& aPaintRegion,
+ const nsIntRegion& aDirtyRegion,
+ LayerManager::DrawPaintedLayerCallback aCallback,
+ void* aCallbackData,
+ bool aIsProgressive = false) = 0;
+
+ virtual bool SupportsProgressiveUpdate() = 0;
+ virtual bool ProgressiveUpdate(nsIntRegion& aValidRegion,
+ nsIntRegion& aInvalidRegion,
+ const nsIntRegion& aOldValidRegion,
+ BasicTiledLayerPaintData* aPaintData,
+ LayerManager::DrawPaintedLayerCallback aCallback,
+ void* aCallbackData) = 0;
+ virtual void ResetPaintedAndValidState() = 0;
+
+ virtual const nsIntRegion& GetValidRegion() = 0;
+
+ virtual bool IsLowPrecision() const = 0;
+
+ virtual void Dump(std::stringstream& aStream,
+ const char* aPrefix,
+ bool aDumpHtml,
+ TextureDumpMode aCompress) {}
+
+ const CSSToParentLayerScale2D& GetFrameResolution() { return mFrameResolution; }
+ void SetFrameResolution(const CSSToParentLayerScale2D& aResolution) { mFrameResolution = aResolution; }
+
+ bool HasFormatChanged() const;
+
+protected:
+ void UnlockTile(TileClient& aTile);
+ gfxContentType GetContentType(SurfaceMode* aMode = nullptr) const;
+
+ ClientTiledPaintedLayer& mPaintedLayer;
+ CompositableClient& mCompositableClient;
+
+ gfxContentType mLastPaintContentType;
+ SurfaceMode mLastPaintSurfaceMode;
+ CSSToParentLayerScale2D mFrameResolution;
+
+ bool mWasLastPaintProgressive;
+};
+
+class ClientMultiTiledLayerBuffer
+ : public TiledLayerBuffer<ClientMultiTiledLayerBuffer, TileClient>
+ , public ClientTiledLayerBuffer
+{
+ friend class TiledLayerBuffer<ClientMultiTiledLayerBuffer, TileClient>;
+public:
+ ClientMultiTiledLayerBuffer(ClientTiledPaintedLayer& aPaintedLayer,
+ CompositableClient& aCompositableClient,
+ ClientLayerManager* aManager,
+ SharedFrameMetricsHelper* aHelper);
+
+ void PaintThebes(const nsIntRegion& aNewValidRegion,
+ const nsIntRegion& aPaintRegion,
+ const nsIntRegion& aDirtyRegion,
+ LayerManager::DrawPaintedLayerCallback aCallback,
+ void* aCallbackData,
+ bool aIsProgressive = false) override;
+
+ virtual bool SupportsProgressiveUpdate() override { return true; }
+ /**
+ * Performs a progressive update of a given tiled buffer.
+ * See ComputeProgressiveUpdateRegion below for parameter documentation.
+ */
+ bool ProgressiveUpdate(nsIntRegion& aValidRegion,
+ nsIntRegion& aInvalidRegion,
+ const nsIntRegion& aOldValidRegion,
+ BasicTiledLayerPaintData* aPaintData,
+ LayerManager::DrawPaintedLayerCallback aCallback,
+ void* aCallbackData) override;
+
+ void ResetPaintedAndValidState() override {
+ mPaintedRegion.SetEmpty();
+ mValidRegion.SetEmpty();
+ mTiles.mSize.width = 0;
+ mTiles.mSize.height = 0;
+ DiscardBuffers();
+ mRetainedTiles.Clear();
+ }
+
+
+ const nsIntRegion& GetValidRegion() override {
+ return TiledLayerBuffer::GetValidRegion();
+ }
+
+ bool IsLowPrecision() const override {
+ return TiledLayerBuffer::IsLowPrecision();
+ }
+
+ void Dump(std::stringstream& aStream,
+ const char* aPrefix,
+ bool aDumpHtml,
+ TextureDumpMode aCompress) override {
+ TiledLayerBuffer::Dump(aStream, aPrefix, aDumpHtml, aCompress);
+ }
+
+ void ReadLock();
+
+ void Release();
+
+ void DiscardBuffers();
+
+ SurfaceDescriptorTiles GetSurfaceDescriptorTiles();
+
+ void SetResolution(float aResolution) {
+ if (mResolution == aResolution) {
+ return;
+ }
+
+ Update(nsIntRegion(), nsIntRegion(), nsIntRegion());
+ mResolution = aResolution;
+ }
+
+protected:
+ bool ValidateTile(TileClient& aTile,
+ const nsIntPoint& aTileRect,
+ const nsIntRegion& dirtyRect);
+
+ void Update(const nsIntRegion& aNewValidRegion,
+ const nsIntRegion& aPaintRegion,
+ const nsIntRegion& aDirtyRegion);
+
+ TileClient GetPlaceholderTile() const { return TileClient(); }
+
+private:
+ RefPtr<ClientLayerManager> mManager;
+ LayerManager::DrawPaintedLayerCallback mCallback;
+ void* mCallbackData;
+
+ // The region that will be made valid during Update(). Once Update() is
+ // completed then this is identical to mValidRegion.
+ nsIntRegion mNewValidRegion;
+
+ SharedFrameMetricsHelper* mSharedFrameMetricsHelper;
+ // When using Moz2D's CreateTiledDrawTarget we maintain a list of gfx::Tiles
+ std::vector<gfx::Tile> mMoz2DTiles;
+ /**
+ * While we're adding tiles, this is used to keep track of the position of
+ * the top-left of the top-left-most tile. When we come to wrap the tiles in
+ * TiledDrawTarget we subtract the value of this member from each tile's
+ * offset so that all the tiles have a positive offset, then add a
+ * translation to the TiledDrawTarget to compensate. This is important so
+ * that the mRect of the TiledDrawTarget is always at a positive x/y
+ * position, otherwise its GetSize() methods will be broken.
+ */
+ gfx::IntPoint mTilingOrigin;
+ /**
+ * Calculates the region to update in a single progressive update transaction.
+ * This employs some heuristics to update the most 'sensible' region to
+ * update at this point in time, and how large an update should be performed
+ * at once to maintain visual coherency.
+ *
+ * aInvalidRegion is the current invalid region.
+ * aOldValidRegion is the valid region of mTiledBuffer at the beginning of the
+ * current transaction.
+ * aRegionToPaint will be filled with the region to update. This may be empty,
+ * which indicates that there is no more work to do.
+ * aIsRepeated should be true if this function has already been called during
+ * this transaction.
+ *
+ * Returns true if it should be called again, false otherwise. In the case
+ * that aRegionToPaint is empty, this will return aIsRepeated for convenience.
+ */
+ bool ComputeProgressiveUpdateRegion(const nsIntRegion& aInvalidRegion,
+ const nsIntRegion& aOldValidRegion,
+ nsIntRegion& aRegionToPaint,
+ BasicTiledLayerPaintData* aPaintData,
+ bool aIsRepeated);
+};
+
+class TiledContentClient : public CompositableClient
+{
+public:
+ TiledContentClient(ClientLayerManager* aManager,
+ const char* aName = "")
+ : CompositableClient(aManager->AsShadowForwarder())
+ , mName(aName)
+ {}
+
+protected:
+ ~TiledContentClient()
+ {}
+
+public:
+ virtual void PrintInfo(std::stringstream& aStream, const char* aPrefix);
+
+ virtual void Dump(std::stringstream& aStream,
+ const char* aPrefix="",
+ bool aDumpHtml=false,
+ TextureDumpMode aCompress=TextureDumpMode::Compress) override;
+
+ virtual TextureInfo GetTextureInfo() const override
+ {
+ return TextureInfo(CompositableType::CONTENT_TILED);
+ }
+
+
+ virtual ClientTiledLayerBuffer* GetTiledBuffer() = 0;
+ virtual ClientTiledLayerBuffer* GetLowPrecisionTiledBuffer() = 0;
+
+ enum TiledBufferType {
+ TILED_BUFFER,
+ LOW_PRECISION_TILED_BUFFER
+ };
+ virtual void UpdatedBuffer(TiledBufferType aType) = 0;
+
+private:
+ const char* mName;
+};
+
+/**
+ * An implementation of TiledContentClient that supports
+ * multiple tiles and a low precision buffer.
+ */
+class MultiTiledContentClient : public TiledContentClient
+{
+public:
+ MultiTiledContentClient(ClientTiledPaintedLayer& aPaintedLayer,
+ ClientLayerManager* aManager);
+
+protected:
+ ~MultiTiledContentClient()
+ {
+ MOZ_COUNT_DTOR(MultiTiledContentClient);
+
+ mTiledBuffer.DiscardBuffers();
+ mLowPrecisionTiledBuffer.DiscardBuffers();
+ }
+
+public:
+ void ClearCachedResources() override;
+ void UpdatedBuffer(TiledBufferType aType) override;
+
+ ClientTiledLayerBuffer* GetTiledBuffer() override { return &mTiledBuffer; }
+ ClientTiledLayerBuffer* GetLowPrecisionTiledBuffer() override {
+ if (mHasLowPrecision) {
+ return &mLowPrecisionTiledBuffer;
+ }
+ return nullptr;
+ }
+
+private:
+ SharedFrameMetricsHelper mSharedFrameMetricsHelper;
+ ClientMultiTiledLayerBuffer mTiledBuffer;
+ ClientMultiTiledLayerBuffer mLowPrecisionTiledBuffer;
+ bool mHasLowPrecision;
+};
+
+} // namespace layers
+} // namespace mozilla
+
+#endif