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+/* -*- Mode: C++; tab-width: 20; indent-tabs-mode: nil; c-basic-offset: 2 -*-
+// * This Source Code Form is subject to the terms of the Mozilla Public
+ * License, v. 2.0. If a copy of the MPL was not distributed with this
+ * file, You can obtain one at http://mozilla.org/MPL/2.0/. */
+
+#ifndef MOZILLA_GFX_TEXTURECLIENT_H
+#define MOZILLA_GFX_TEXTURECLIENT_H
+
+#include <stddef.h> // for size_t
+#include <stdint.h> // for uint32_t, uint8_t, uint64_t
+#include "GLTextureImage.h" // for TextureImage
+#include "ImageTypes.h" // for StereoMode
+#include "mozilla/Assertions.h" // for MOZ_ASSERT, etc
+#include "mozilla/Attributes.h" // for override
+#include "mozilla/DebugOnly.h"
+#include "mozilla/RefPtr.h" // for RefPtr, RefCounted
+#include "mozilla/gfx/2D.h" // for DrawTarget
+#include "mozilla/gfx/Point.h" // for IntSize
+#include "mozilla/gfx/Types.h" // for SurfaceFormat
+#include "mozilla/ipc/Shmem.h" // for Shmem
+#include "mozilla/layers/AtomicRefCountedWithFinalize.h"
+#include "mozilla/layers/CompositorTypes.h" // for TextureFlags, etc
+#include "mozilla/layers/ISurfaceAllocator.h"
+#include "mozilla/layers/LayersTypes.h"
+#include "mozilla/layers/LayersSurfaces.h" // for SurfaceDescriptor
+#include "mozilla/mozalloc.h" // for operator delete
+#include "mozilla/gfx/CriticalSection.h"
+#include "nsCOMPtr.h" // for already_AddRefed
+#include "nsISupportsImpl.h" // for TextureImage::AddRef, etc
+#include "GfxTexturesReporter.h"
+#include "pratom.h"
+#include "nsThreadUtils.h"
+
+class gfxImageSurface;
+
+namespace mozilla {
+
+// When defined, we track which pool the tile came from and test for
+// any inconsistencies. This can be defined in release build as well.
+#ifdef DEBUG
+#define GFX_DEBUG_TRACK_CLIENTS_IN_POOL 1
+#endif
+
+namespace layers {
+
+class AsyncTransactionWaiter;
+class BufferTextureData;
+class CompositableForwarder;
+class KnowsCompositor;
+class LayersIPCChannel;
+class CompositableClient;
+struct PlanarYCbCrData;
+class Image;
+class PTextureChild;
+class TextureChild;
+class TextureData;
+class GPUVideoTextureData;
+struct RawTextureBuffer;
+class RawYCbCrTextureBuffer;
+class TextureClient;
+class ITextureClientRecycleAllocator;
+#ifdef GFX_DEBUG_TRACK_CLIENTS_IN_POOL
+class TextureClientPool;
+#endif
+class TextureForwarder;
+class KeepAlive;
+
+/**
+ * TextureClient is the abstraction that allows us to share data between the
+ * content and the compositor side.
+ */
+
+enum TextureAllocationFlags {
+ ALLOC_DEFAULT = 0,
+ ALLOC_CLEAR_BUFFER = 1 << 1, // Clear the buffer to whatever is best for the draw target
+ ALLOC_CLEAR_BUFFER_WHITE = 1 << 2, // explicit all white
+ ALLOC_CLEAR_BUFFER_BLACK = 1 << 3, // explicit all black
+ ALLOC_DISALLOW_BUFFERTEXTURECLIENT = 1 << 4,
+
+ // Allocate the texture for out-of-band content updates. This is mostly for
+ // TextureClientD3D11, which may otherwise choose D3D10 or non-KeyedMutex
+ // surfaces when used on the main thread.
+ ALLOC_FOR_OUT_OF_BAND_CONTENT = 1 << 5,
+
+ // Disable any cross-device synchronization. This is also for TextureClientD3D11,
+ // and creates a texture without KeyedMutex.
+ ALLOC_MANUAL_SYNCHRONIZATION = 1 << 6,
+
+ // The texture is going to be updated using UpdateFromSurface and needs to support
+ // that call.
+ ALLOC_UPDATE_FROM_SURFACE = 1 << 7,
+};
+
+#ifdef XP_WIN
+typedef void* SyncHandle;
+#else
+typedef uintptr_t SyncHandle;
+#endif // XP_WIN
+
+class SyncObject : public RefCounted<SyncObject>
+{
+public:
+ MOZ_DECLARE_REFCOUNTED_VIRTUAL_TYPENAME(SyncObject)
+ virtual ~SyncObject() { }
+
+ static already_AddRefed<SyncObject> CreateSyncObject(SyncHandle aHandle);
+
+ enum class SyncType {
+ D3D11,
+ };
+
+ virtual SyncType GetSyncType() = 0;
+ virtual void FinalizeFrame() = 0;
+ virtual bool IsSyncObjectValid() = 0;
+
+protected:
+ SyncObject() { }
+};
+
+/**
+ * This class may be used to asynchronously receive an update when the content
+ * drawn to this texture client is available for reading in CPU memory. This
+ * can only be used on texture clients that support draw target creation.
+ */
+class TextureReadbackSink
+{
+ NS_INLINE_DECL_THREADSAFE_REFCOUNTING(TextureReadbackSink)
+public:
+ /**
+ * Callback function to implement in order to receive a DataSourceSurface
+ * containing the data read back from the texture client. This will always
+ * be called on the main thread, and this may not hold on to the
+ * DataSourceSurface beyond the execution of this function.
+ */
+ virtual void ProcessReadback(gfx::DataSourceSurface *aSourceSurface) = 0;
+
+protected:
+ virtual ~TextureReadbackSink() {}
+};
+
+enum class BackendSelector
+{
+ Content,
+ Canvas
+};
+
+/// Temporary object providing direct access to a Texture's memory.
+///
+/// see TextureClient::CanExposeMappedData() and TextureClient::BorrowMappedData().
+struct MappedTextureData
+{
+ uint8_t* data;
+ gfx::IntSize size;
+ int32_t stride;
+ gfx::SurfaceFormat format;
+};
+
+struct MappedYCbCrChannelData
+{
+ uint8_t* data;
+ gfx::IntSize size;
+ int32_t stride;
+ int32_t skip;
+
+ bool CopyInto(MappedYCbCrChannelData& aDst);
+};
+
+struct MappedYCbCrTextureData {
+ MappedYCbCrChannelData y;
+ MappedYCbCrChannelData cb;
+ MappedYCbCrChannelData cr;
+ // Sad but because of how SharedPlanarYCbCrData is used we have to expose this for now.
+ uint8_t* metadata;
+ StereoMode stereoMode;
+
+ bool CopyInto(MappedYCbCrTextureData& aDst)
+ {
+ return y.CopyInto(aDst.y)
+ && cb.CopyInto(aDst.cb)
+ && cr.CopyInto(aDst.cr);
+ }
+};
+
+class ReadLockDescriptor;
+
+// A class to help implement copy-on-write semantics for shared textures.
+//
+// A TextureClient/Host pair can opt into using a ReadLock by calling
+// TextureClient::EnableReadLock. This will equip the TextureClient with a
+// ReadLock object that will be automatically ReadLock()'ed by the texture itself
+// when it is written into (see TextureClient::Unlock).
+// A TextureReadLock's counter starts at 1 and is expected to be equal to 1 when the
+// lock is destroyed. See ShmemTextureReadLock for explanations about why we use
+// 1 instead of 0 as the initial state.
+// TextureReadLock is mostly internally managed by the TextureClient/Host pair,
+// and the compositable only has to forward it during updates. If an update message
+// contains a null_t lock, it means that the texture was not written into on the
+// content side, and there is no synchronization required on the compositor side
+// (or it means that the texture pair did not opt into using ReadLocks).
+// On the compositor side, the TextureHost can receive a ReadLock during a
+// transaction, and will both ReadUnlock() it and drop it as soon as the shared
+// data is available again for writing (the texture upload is done, or the compositor
+// not reading the texture anymore). The lock is dropped to make sure it is
+// ReadUnlock()'ed only once.
+class TextureReadLock {
+protected:
+ virtual ~TextureReadLock() {}
+
+public:
+ NS_INLINE_DECL_THREADSAFE_REFCOUNTING(TextureReadLock)
+
+ virtual int32_t ReadLock() = 0;
+ virtual int32_t ReadUnlock() = 0;
+ virtual int32_t GetReadCount() = 0;
+ virtual bool IsValid() const = 0;
+
+ static already_AddRefed<TextureReadLock>
+ Create(LayersIPCChannel* aAllocator);
+
+ static already_AddRefed<TextureReadLock>
+ Deserialize(const ReadLockDescriptor& aDescriptor, ISurfaceAllocator* aAllocator);
+
+ virtual bool Serialize(ReadLockDescriptor& aOutput) = 0;
+
+ enum LockType {
+ TYPE_MEMORY,
+ TYPE_SHMEM
+ };
+ virtual LockType GetType() = 0;
+
+protected:
+ NS_DECL_OWNINGTHREAD
+};
+
+#ifdef XP_WIN
+class D3D11TextureData;
+#endif
+
+class TextureData {
+public:
+ struct Info {
+ gfx::IntSize size;
+ gfx::SurfaceFormat format;
+ bool hasIntermediateBuffer;
+ bool hasSynchronization;
+ bool supportsMoz2D;
+ bool canExposeMappedData;
+
+ Info()
+ : format(gfx::SurfaceFormat::UNKNOWN)
+ , hasIntermediateBuffer(false)
+ , hasSynchronization(false)
+ , supportsMoz2D(false)
+ , canExposeMappedData(false)
+ {}
+ };
+
+ TextureData() { MOZ_COUNT_CTOR(TextureData); }
+
+ virtual ~TextureData() { MOZ_COUNT_DTOR(TextureData); }
+
+ virtual void FillInfo(TextureData::Info& aInfo) const = 0;
+
+ virtual bool Lock(OpenMode aMode) = 0;
+
+ virtual void Unlock() = 0;
+
+ virtual already_AddRefed<gfx::DrawTarget> BorrowDrawTarget() { return nullptr; }
+
+ virtual bool BorrowMappedData(MappedTextureData&) { return false; }
+
+ virtual bool BorrowMappedYCbCrData(MappedYCbCrTextureData&) { return false; }
+
+ virtual void Deallocate(LayersIPCChannel* aAllocator) = 0;
+
+ /// Depending on the texture's flags either Deallocate or Forget is called.
+ virtual void Forget(LayersIPCChannel* aAllocator) {}
+
+ virtual bool Serialize(SurfaceDescriptor& aDescriptor) = 0;
+
+ virtual TextureData*
+ CreateSimilar(LayersIPCChannel* aAllocator,
+ LayersBackend aLayersBackend,
+ TextureFlags aFlags = TextureFlags::DEFAULT,
+ TextureAllocationFlags aAllocFlags = ALLOC_DEFAULT) const { return nullptr; }
+
+ virtual bool UpdateFromSurface(gfx::SourceSurface* aSurface) { return false; };
+
+ virtual bool ReadBack(TextureReadbackSink* aReadbackSink) { return false; }
+
+ virtual void SyncWithObject(SyncObject* aFence) {};
+
+ virtual TextureFlags GetTextureFlags() const { return TextureFlags::NO_FLAGS; }
+
+#ifdef XP_WIN
+ virtual D3D11TextureData* AsD3D11TextureData() {
+ return nullptr;
+ }
+#endif
+
+ virtual BufferTextureData* AsBufferTextureData() { return nullptr; }
+
+ virtual GPUVideoTextureData* AsGPUVideoTextureData() { return nullptr; }
+};
+
+/**
+ * TextureClient is a thin abstraction over texture data that need to be shared
+ * between the content process and the compositor process. It is the
+ * content-side half of a TextureClient/TextureHost pair. A corresponding
+ * TextureHost lives on the compositor-side.
+ *
+ * TextureClient's primary purpose is to present texture data in a way that is
+ * understood by the IPC system. There are two ways to use it:
+ * - Use it to serialize image data that is not IPC-friendly (most likely
+ * involving a copy into shared memory)
+ * - preallocate it and paint directly into it, which avoids copy but requires
+ * the painting code to be aware of TextureClient (or at least the underlying
+ * shared memory).
+ *
+ * There is always one and only one TextureClient per TextureHost, and the
+ * TextureClient/Host pair only owns one buffer of image data through its
+ * lifetime. This means that the lifetime of the underlying shared data
+ * matches the lifetime of the TextureClient/Host pair. It also means
+ * TextureClient/Host do not implement double buffering, which is the
+ * responsibility of the compositable (which would use two Texture pairs).
+ * In order to send several different buffers to the compositor side, use
+ * several TextureClients.
+ */
+class TextureClient
+ : public AtomicRefCountedWithFinalize<TextureClient>
+{
+public:
+ explicit TextureClient(TextureData* aData, TextureFlags aFlags, LayersIPCChannel* aAllocator);
+
+ virtual ~TextureClient();
+
+ static already_AddRefed<TextureClient>
+ CreateWithData(TextureData* aData, TextureFlags aFlags, LayersIPCChannel* aAllocator);
+
+ // Creates and allocates a TextureClient usable with Moz2D.
+ static already_AddRefed<TextureClient>
+ CreateForDrawing(KnowsCompositor* aAllocator,
+ gfx::SurfaceFormat aFormat,
+ gfx::IntSize aSize,
+ BackendSelector aSelector,
+ TextureFlags aTextureFlags,
+ TextureAllocationFlags flags = ALLOC_DEFAULT);
+
+ static already_AddRefed<TextureClient>
+ CreateFromSurface(KnowsCompositor* aAllocator,
+ gfx::SourceSurface* aSurface,
+ BackendSelector aSelector,
+ TextureFlags aTextureFlags,
+ TextureAllocationFlags aAllocFlags);
+
+ // Creates and allocates a TextureClient supporting the YCbCr format.
+ static already_AddRefed<TextureClient>
+ CreateForYCbCr(KnowsCompositor* aAllocator,
+ gfx::IntSize aYSize,
+ gfx::IntSize aCbCrSize,
+ StereoMode aStereoMode,
+ YUVColorSpace aYUVColorSpace,
+ TextureFlags aTextureFlags);
+
+ // Creates and allocates a TextureClient (can be accessed through raw
+ // pointers).
+ static already_AddRefed<TextureClient>
+ CreateForRawBufferAccess(KnowsCompositor* aAllocator,
+ gfx::SurfaceFormat aFormat,
+ gfx::IntSize aSize,
+ gfx::BackendType aMoz2dBackend,
+ TextureFlags aTextureFlags,
+ TextureAllocationFlags flags = ALLOC_DEFAULT);
+
+ // Creates and allocates a TextureClient (can beaccessed through raw
+ // pointers) with a certain buffer size. It's unfortunate that we need this.
+ // providing format and sizes could let us do more optimization.
+ static already_AddRefed<TextureClient>
+ CreateForYCbCrWithBufferSize(KnowsCompositor* aAllocator,
+ size_t aSize,
+ YUVColorSpace aYUVColorSpace,
+ TextureFlags aTextureFlags);
+
+ // Creates and allocates a TextureClient of the same type.
+ already_AddRefed<TextureClient>
+ CreateSimilar(LayersBackend aLayersBackend = LayersBackend::LAYERS_NONE,
+ TextureFlags aFlags = TextureFlags::DEFAULT,
+ TextureAllocationFlags aAllocFlags = ALLOC_DEFAULT) const;
+
+ /**
+ * Locks the shared data, allowing the caller to get access to it.
+ *
+ * Please always lock/unlock when accessing the shared data.
+ * If Lock() returns false, you should not attempt to access the shared data.
+ */
+ bool Lock(OpenMode aMode);
+
+ void Unlock();
+
+ bool IsLocked() const { return mIsLocked; }
+
+ gfx::IntSize GetSize() const { return mInfo.size; }
+
+ gfx::SurfaceFormat GetFormat() const { return mInfo.format; }
+
+ /**
+ * Returns true if this texture has a synchronization mechanism (mutex, fence, etc.).
+ * Textures that do not implement synchronization should be immutable or should
+ * use immediate uploads (see TextureFlags in CompositorTypes.h)
+ * Even if a texture does not implement synchronization, Lock and Unlock need
+ * to be used appropriately since the latter are also there to map/numap data.
+ */
+ bool HasSynchronization() const { return mInfo.hasSynchronization; }
+
+ /**
+ * Indicates whether the TextureClient implementation is backed by an
+ * in-memory buffer. The consequence of this is that locking the
+ * TextureClient does not contend with locking the texture on the host side.
+ */
+ bool HasIntermediateBuffer() const { return mInfo.hasIntermediateBuffer; }
+
+ bool CanExposeDrawTarget() const { return mInfo.supportsMoz2D; }
+
+ bool CanExposeMappedData() const { return mInfo.canExposeMappedData; }
+
+ /**
+ * Returns a DrawTarget to draw into the TextureClient.
+ * This function should never be called when not on the main thread!
+ *
+ * This must never be called on a TextureClient that is not sucessfully locked.
+ * When called several times within one Lock/Unlock pair, this method should
+ * return the same DrawTarget.
+ * The DrawTarget is automatically flushed by the TextureClient when the latter
+ * is unlocked, and the DrawTarget that will be returned within the next
+ * lock/unlock pair may or may not be the same object.
+ * Do not keep references to the DrawTarget outside of the lock/unlock pair.
+ *
+ * This is typically used as follows:
+ *
+ * if (!texture->Lock(OpenMode::OPEN_READ_WRITE)) {
+ * return false;
+ * }
+ * {
+ * // Restrict this code's scope to ensure all references to dt are gone
+ * // when Unlock is called.
+ * DrawTarget* dt = texture->BorrowDrawTarget();
+ * // use the draw target ...
+ * }
+ * texture->Unlock();
+ *
+ */
+ gfx::DrawTarget* BorrowDrawTarget();
+
+ /**
+ * Similar to BorrowDrawTarget but provides direct access to the texture's bits
+ * instead of a DrawTarget.
+ */
+ bool BorrowMappedData(MappedTextureData&);
+ bool BorrowMappedYCbCrData(MappedYCbCrTextureData&);
+
+ /**
+ * This function can be used to update the contents of the TextureClient
+ * off the main thread.
+ */
+ void UpdateFromSurface(gfx::SourceSurface* aSurface);
+
+ /**
+ * This method is strictly for debugging. It causes locking and
+ * needless copies.
+ */
+ already_AddRefed<gfx::DataSourceSurface> GetAsSurface();
+
+ virtual void PrintInfo(std::stringstream& aStream, const char* aPrefix);
+
+ /**
+ * Copies a rectangle from this texture client to a position in aTarget.
+ * It is assumed that the necessary locks are in place; so this should at
+ * least have a read lock and aTarget should at least have a write lock.
+ */
+ bool CopyToTextureClient(TextureClient* aTarget,
+ const gfx::IntRect* aRect,
+ const gfx::IntPoint* aPoint);
+
+ /**
+ * Allocate and deallocate a TextureChild actor.
+ *
+ * TextureChild is an implementation detail of TextureClient that is not
+ * exposed to the rest of the code base. CreateIPDLActor and DestroyIPDLActor
+ * are for use with the managing IPDL protocols only (so that they can
+ * implement AllocPextureChild and DeallocPTextureChild).
+ */
+ static PTextureChild* CreateIPDLActor();
+ static bool DestroyIPDLActor(PTextureChild* actor);
+
+ /**
+ * Get the TextureClient corresponding to the actor passed in parameter.
+ */
+ static already_AddRefed<TextureClient> AsTextureClient(PTextureChild* actor);
+
+ /**
+ * TextureFlags contain important information about various aspects
+ * of the texture, like how its liferime is managed, and how it
+ * should be displayed.
+ * See TextureFlags in CompositorTypes.h.
+ */
+ TextureFlags GetFlags() const { return mFlags; }
+
+ bool HasFlags(TextureFlags aFlags) const
+ {
+ return (mFlags & aFlags) == aFlags;
+ }
+
+ void AddFlags(TextureFlags aFlags);
+
+ void RemoveFlags(TextureFlags aFlags);
+
+ // Must not be called when TextureClient is in use by CompositableClient.
+ void RecycleTexture(TextureFlags aFlags);
+
+ /**
+ * After being shared with the compositor side, an immutable texture is never
+ * modified, it can only be read. It is safe to not Lock/Unlock immutable
+ * textures.
+ */
+ bool IsImmutable() const { return !!(mFlags & TextureFlags::IMMUTABLE); }
+
+ void MarkImmutable() { AddFlags(TextureFlags::IMMUTABLE); }
+
+ bool IsSharedWithCompositor() const;
+
+ /**
+ * If this method returns false users of TextureClient are not allowed
+ * to access the shared data.
+ */
+ bool IsValid() const { return !!mData; }
+
+ /**
+ * Called when TextureClient is added to CompositableClient.
+ */
+ void SetAddedToCompositableClient();
+
+ /**
+ * If this method retuns false, TextureClient is already added to CompositableClient,
+ * since its creation or recycling.
+ */
+ bool IsAddedToCompositableClient() const { return mAddedToCompositableClient; }
+
+ /**
+ * Create and init the TextureChild/Parent IPDL actor pair
+ * with a CompositableForwarder.
+ *
+ * Should be called only once per TextureClient.
+ * The TextureClient must not be locked when calling this method.
+ */
+ bool InitIPDLActor(CompositableForwarder* aForwarder);
+
+ /**
+ * Create and init the TextureChild/Parent IPDL actor pair
+ * with a TextureForwarder.
+ *
+ * Should be called only once per TextureClient.
+ * The TextureClient must not be locked when calling this method.
+ */
+ bool InitIPDLActor(KnowsCompositor* aForwarder);
+
+ /**
+ * Return a pointer to the IPDLActor.
+ *
+ * This is to be used with IPDL messages only. Do not store the returned
+ * pointer.
+ */
+ PTextureChild* GetIPDLActor();
+
+ /**
+ * Triggers the destruction of the shared data and the corresponding TextureHost.
+ *
+ * If the texture flags contain TextureFlags::DEALLOCATE_CLIENT, the destruction
+ * will be synchronously coordinated with the compositor side, otherwise it
+ * will be done asynchronously.
+ * If sync is true, the destruction will be synchronous regardless of the
+ * texture's flags (bad for performance, use with care).
+ */
+ void Destroy(bool sync = false);
+
+ /**
+ * Track how much of this texture is wasted.
+ * For example we might allocate a 256x256 tile but only use 10x10.
+ */
+ void SetWaste(int aWasteArea) {
+ mWasteTracker.Update(aWasteArea, BytesPerPixel(GetFormat()));
+ }
+
+ /**
+ * This sets the readback sink that this texture is to use. This will
+ * receive the data for this texture as soon as it becomes available after
+ * texture unlock.
+ */
+ virtual void SetReadbackSink(TextureReadbackSink* aReadbackSink) {
+ mReadbackSink = aReadbackSink;
+ }
+
+ void SyncWithObject(SyncObject* aFence) { mData->SyncWithObject(aFence); }
+
+ LayersIPCChannel* GetAllocator() { return mAllocator; }
+
+ ITextureClientRecycleAllocator* GetRecycleAllocator() { return mRecycleAllocator; }
+ void SetRecycleAllocator(ITextureClientRecycleAllocator* aAllocator);
+
+ /// If you add new code that uses this method, you are probably doing something wrong.
+ TextureData* GetInternalData() { return mData; }
+ const TextureData* GetInternalData() const { return mData; }
+
+ uint64_t GetSerial() const { return mSerial; }
+
+ void CancelWaitForRecycle();
+
+ /**
+ * Set last transaction id of CompositableForwarder.
+ *
+ * Called when TextureClient has TextureFlags::RECYCLE flag.
+ * When CompositableForwarder forwards the TextureClient with
+ * TextureFlags::RECYCLE, it holds TextureClient's ref until host side
+ * releases it. The host side sends TextureClient release message.
+ * The id is used to check if the message is for the last TextureClient
+ * forwarding.
+ */
+ void SetLastFwdTransactionId(uint64_t aTransactionId)
+ {
+ MOZ_ASSERT(mFwdTransactionId <= aTransactionId);
+ mFwdTransactionId = aTransactionId;
+ }
+
+ uint64_t GetLastFwdTransactionId() { return mFwdTransactionId; }
+
+ void EnableReadLock();
+
+ TextureReadLock* GetReadLock() { return mReadLock; }
+
+ bool IsReadLocked() const;
+
+ void SerializeReadLock(ReadLockDescriptor& aDescriptor);
+
+private:
+ static void TextureClientRecycleCallback(TextureClient* aClient, void* aClosure);
+
+ // Internal helpers for creating texture clients using the actual forwarder instead
+ // of KnowsCompositor. TextureClientPool uses these to let it cache texture clients
+ // per-process instead of per ShadowLayerForwarder, but everyone else should
+ // use the public functions instead.
+ friend class TextureClientPool;
+ static already_AddRefed<TextureClient>
+ CreateForDrawing(TextureForwarder* aAllocator,
+ gfx::SurfaceFormat aFormat,
+ gfx::IntSize aSize,
+ LayersBackend aLayersBackend,
+ int32_t aMaxTextureSize,
+ BackendSelector aSelector,
+ TextureFlags aTextureFlags,
+ TextureAllocationFlags aAllocFlags = ALLOC_DEFAULT);
+
+ static already_AddRefed<TextureClient>
+ CreateForRawBufferAccess(LayersIPCChannel* aAllocator,
+ gfx::SurfaceFormat aFormat,
+ gfx::IntSize aSize,
+ gfx::BackendType aMoz2dBackend,
+ LayersBackend aLayersBackend,
+ TextureFlags aTextureFlags,
+ TextureAllocationFlags flags = ALLOC_DEFAULT);
+
+ /**
+ * Called once, during the destruction of the Texture, on the thread in which
+ * texture's reference count reaches 0 (could be any thread).
+ *
+ * Here goes the shut-down code that uses virtual methods.
+ * Must only be called by Release().
+ */
+ void Finalize() {}
+
+ friend class AtomicRefCountedWithFinalize<TextureClient>;
+protected:
+ /**
+ * Should only be called *once* per texture, in TextureClient::InitIPDLActor.
+ * Some texture implementations rely on the fact that the descriptor will be
+ * deserialized.
+ * Calling ToSurfaceDescriptor again after it has already returned true,
+ * or never constructing a TextureHost with aDescriptor may result in a memory
+ * leak (see TextureClientD3D9 for example).
+ */
+ bool ToSurfaceDescriptor(SurfaceDescriptor& aDescriptor);
+
+ void LockActor() const;
+ void UnlockActor() const;
+
+ TextureData::Info mInfo;
+
+ RefPtr<LayersIPCChannel> mAllocator;
+ RefPtr<TextureChild> mActor;
+ RefPtr<ITextureClientRecycleAllocator> mRecycleAllocator;
+ RefPtr<TextureReadLock> mReadLock;
+
+ TextureData* mData;
+ RefPtr<gfx::DrawTarget> mBorrowedDrawTarget;
+
+ TextureFlags mFlags;
+
+ gl::GfxTextureWasteTracker mWasteTracker;
+
+ OpenMode mOpenMode;
+#ifdef DEBUG
+ uint32_t mExpectedDtRefs;
+#endif
+ bool mIsLocked;
+ // This member tracks that the texture was written into until the update
+ // is sent to the compositor. We need this remember to lock mReadLock on
+ // behalf of the compositor just before sending the notification.
+ bool mUpdated;
+
+ // Used when TextureClient is recycled with TextureFlags::RECYCLE flag.
+ bool mAddedToCompositableClient;
+
+ bool mWorkaroundAnnoyingSharedSurfaceLifetimeIssues;
+ bool mWorkaroundAnnoyingSharedSurfaceOwnershipIssues;
+
+ RefPtr<TextureReadbackSink> mReadbackSink;
+
+ uint64_t mFwdTransactionId;
+
+ // Serial id of TextureClient. It is unique in current process.
+ const uint64_t mSerial;
+ // Used to assign serial ids of TextureClient.
+ static mozilla::Atomic<uint64_t> sSerialCounter;
+
+ friend class TextureChild;
+ friend void TestTextureClientSurface(TextureClient*, gfxImageSurface*);
+ friend void TestTextureClientYCbCr(TextureClient*, PlanarYCbCrData&);
+
+#ifdef GFX_DEBUG_TRACK_CLIENTS_IN_POOL
+public:
+ // Pointer to the pool this tile came from.
+ TextureClientPool* mPoolTracker;
+#endif
+};
+
+/**
+ * Task that releases TextureClient pointer on a specified thread.
+ */
+class TextureClientReleaseTask : public Runnable
+{
+public:
+ explicit TextureClientReleaseTask(TextureClient* aClient)
+ : mTextureClient(aClient) {
+ }
+
+ NS_IMETHOD Run() override
+ {
+ mTextureClient = nullptr;
+ return NS_OK;
+ }
+
+private:
+ RefPtr<TextureClient> mTextureClient;
+};
+
+// Automatically lock and unlock a texture. Since texture locking is fallible,
+// Succeeded() must be checked on the guard object before proceeding.
+class MOZ_RAII TextureClientAutoLock
+{
+ MOZ_DECL_USE_GUARD_OBJECT_NOTIFIER;
+
+public:
+ TextureClientAutoLock(TextureClient* aTexture, OpenMode aMode
+ MOZ_GUARD_OBJECT_NOTIFIER_PARAM)
+ : mTexture(aTexture),
+ mSucceeded(false)
+ {
+ MOZ_GUARD_OBJECT_NOTIFIER_INIT;
+
+ mSucceeded = mTexture->Lock(aMode);
+#ifdef DEBUG
+ mChecked = false;
+#endif
+ }
+ ~TextureClientAutoLock() {
+ MOZ_ASSERT(mChecked);
+ if (mSucceeded) {
+ mTexture->Unlock();
+ }
+ }
+
+ bool Succeeded() {
+#ifdef DEBUG
+ mChecked = true;
+#endif
+ return mSucceeded;
+ }
+
+private:
+ TextureClient* mTexture;
+#ifdef DEBUG
+ bool mChecked;
+#endif
+ bool mSucceeded;
+};
+
+class KeepAlive
+{
+public:
+ virtual ~KeepAlive() {}
+};
+
+template<typename T>
+class TKeepAlive : public KeepAlive
+{
+public:
+ explicit TKeepAlive(T* aData) : mData(aData) {}
+protected:
+ RefPtr<T> mData;
+};
+
+/// Convenience function to set the content of ycbcr texture.
+bool UpdateYCbCrTextureClient(TextureClient* aTexture, const PlanarYCbCrData& aData);
+
+} // namespace layers
+} // namespace mozilla
+
+#endif