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Diffstat (limited to 'gfx/layers/client/TextureClient.h')
-rw-r--r-- | gfx/layers/client/TextureClient.h | 826 |
1 files changed, 826 insertions, 0 deletions
diff --git a/gfx/layers/client/TextureClient.h b/gfx/layers/client/TextureClient.h new file mode 100644 index 000000000..d28f37cf5 --- /dev/null +++ b/gfx/layers/client/TextureClient.h @@ -0,0 +1,826 @@ +/* -*- Mode: C++; tab-width: 20; indent-tabs-mode: nil; c-basic-offset: 2 -*- +// * This Source Code Form is subject to the terms of the Mozilla Public + * License, v. 2.0. If a copy of the MPL was not distributed with this + * file, You can obtain one at http://mozilla.org/MPL/2.0/. */ + +#ifndef MOZILLA_GFX_TEXTURECLIENT_H +#define MOZILLA_GFX_TEXTURECLIENT_H + +#include <stddef.h> // for size_t +#include <stdint.h> // for uint32_t, uint8_t, uint64_t +#include "GLTextureImage.h" // for TextureImage +#include "ImageTypes.h" // for StereoMode +#include "mozilla/Assertions.h" // for MOZ_ASSERT, etc +#include "mozilla/Attributes.h" // for override +#include "mozilla/DebugOnly.h" +#include "mozilla/RefPtr.h" // for RefPtr, RefCounted +#include "mozilla/gfx/2D.h" // for DrawTarget +#include "mozilla/gfx/Point.h" // for IntSize +#include "mozilla/gfx/Types.h" // for SurfaceFormat +#include "mozilla/ipc/Shmem.h" // for Shmem +#include "mozilla/layers/AtomicRefCountedWithFinalize.h" +#include "mozilla/layers/CompositorTypes.h" // for TextureFlags, etc +#include "mozilla/layers/ISurfaceAllocator.h" +#include "mozilla/layers/LayersTypes.h" +#include "mozilla/layers/LayersSurfaces.h" // for SurfaceDescriptor +#include "mozilla/mozalloc.h" // for operator delete +#include "mozilla/gfx/CriticalSection.h" +#include "nsCOMPtr.h" // for already_AddRefed +#include "nsISupportsImpl.h" // for TextureImage::AddRef, etc +#include "GfxTexturesReporter.h" +#include "pratom.h" +#include "nsThreadUtils.h" + +class gfxImageSurface; + +namespace mozilla { + +// When defined, we track which pool the tile came from and test for +// any inconsistencies. This can be defined in release build as well. +#ifdef DEBUG +#define GFX_DEBUG_TRACK_CLIENTS_IN_POOL 1 +#endif + +namespace layers { + +class AsyncTransactionWaiter; +class BufferTextureData; +class CompositableForwarder; +class KnowsCompositor; +class LayersIPCChannel; +class CompositableClient; +struct PlanarYCbCrData; +class Image; +class PTextureChild; +class TextureChild; +class TextureData; +class GPUVideoTextureData; +struct RawTextureBuffer; +class RawYCbCrTextureBuffer; +class TextureClient; +class ITextureClientRecycleAllocator; +#ifdef GFX_DEBUG_TRACK_CLIENTS_IN_POOL +class TextureClientPool; +#endif +class TextureForwarder; +class KeepAlive; + +/** + * TextureClient is the abstraction that allows us to share data between the + * content and the compositor side. + */ + +enum TextureAllocationFlags { + ALLOC_DEFAULT = 0, + ALLOC_CLEAR_BUFFER = 1 << 1, // Clear the buffer to whatever is best for the draw target + ALLOC_CLEAR_BUFFER_WHITE = 1 << 2, // explicit all white + ALLOC_CLEAR_BUFFER_BLACK = 1 << 3, // explicit all black + ALLOC_DISALLOW_BUFFERTEXTURECLIENT = 1 << 4, + + // Allocate the texture for out-of-band content updates. This is mostly for + // TextureClientD3D11, which may otherwise choose D3D10 or non-KeyedMutex + // surfaces when used on the main thread. + ALLOC_FOR_OUT_OF_BAND_CONTENT = 1 << 5, + + // Disable any cross-device synchronization. This is also for TextureClientD3D11, + // and creates a texture without KeyedMutex. + ALLOC_MANUAL_SYNCHRONIZATION = 1 << 6, + + // The texture is going to be updated using UpdateFromSurface and needs to support + // that call. + ALLOC_UPDATE_FROM_SURFACE = 1 << 7, +}; + +#ifdef XP_WIN +typedef void* SyncHandle; +#else +typedef uintptr_t SyncHandle; +#endif // XP_WIN + +class SyncObject : public RefCounted<SyncObject> +{ +public: + MOZ_DECLARE_REFCOUNTED_VIRTUAL_TYPENAME(SyncObject) + virtual ~SyncObject() { } + + static already_AddRefed<SyncObject> CreateSyncObject(SyncHandle aHandle); + + enum class SyncType { + D3D11, + }; + + virtual SyncType GetSyncType() = 0; + virtual void FinalizeFrame() = 0; + virtual bool IsSyncObjectValid() = 0; + +protected: + SyncObject() { } +}; + +/** + * This class may be used to asynchronously receive an update when the content + * drawn to this texture client is available for reading in CPU memory. This + * can only be used on texture clients that support draw target creation. + */ +class TextureReadbackSink +{ + NS_INLINE_DECL_THREADSAFE_REFCOUNTING(TextureReadbackSink) +public: + /** + * Callback function to implement in order to receive a DataSourceSurface + * containing the data read back from the texture client. This will always + * be called on the main thread, and this may not hold on to the + * DataSourceSurface beyond the execution of this function. + */ + virtual void ProcessReadback(gfx::DataSourceSurface *aSourceSurface) = 0; + +protected: + virtual ~TextureReadbackSink() {} +}; + +enum class BackendSelector +{ + Content, + Canvas +}; + +/// Temporary object providing direct access to a Texture's memory. +/// +/// see TextureClient::CanExposeMappedData() and TextureClient::BorrowMappedData(). +struct MappedTextureData +{ + uint8_t* data; + gfx::IntSize size; + int32_t stride; + gfx::SurfaceFormat format; +}; + +struct MappedYCbCrChannelData +{ + uint8_t* data; + gfx::IntSize size; + int32_t stride; + int32_t skip; + + bool CopyInto(MappedYCbCrChannelData& aDst); +}; + +struct MappedYCbCrTextureData { + MappedYCbCrChannelData y; + MappedYCbCrChannelData cb; + MappedYCbCrChannelData cr; + // Sad but because of how SharedPlanarYCbCrData is used we have to expose this for now. + uint8_t* metadata; + StereoMode stereoMode; + + bool CopyInto(MappedYCbCrTextureData& aDst) + { + return y.CopyInto(aDst.y) + && cb.CopyInto(aDst.cb) + && cr.CopyInto(aDst.cr); + } +}; + +class ReadLockDescriptor; + +// A class to help implement copy-on-write semantics for shared textures. +// +// A TextureClient/Host pair can opt into using a ReadLock by calling +// TextureClient::EnableReadLock. This will equip the TextureClient with a +// ReadLock object that will be automatically ReadLock()'ed by the texture itself +// when it is written into (see TextureClient::Unlock). +// A TextureReadLock's counter starts at 1 and is expected to be equal to 1 when the +// lock is destroyed. See ShmemTextureReadLock for explanations about why we use +// 1 instead of 0 as the initial state. +// TextureReadLock is mostly internally managed by the TextureClient/Host pair, +// and the compositable only has to forward it during updates. If an update message +// contains a null_t lock, it means that the texture was not written into on the +// content side, and there is no synchronization required on the compositor side +// (or it means that the texture pair did not opt into using ReadLocks). +// On the compositor side, the TextureHost can receive a ReadLock during a +// transaction, and will both ReadUnlock() it and drop it as soon as the shared +// data is available again for writing (the texture upload is done, or the compositor +// not reading the texture anymore). The lock is dropped to make sure it is +// ReadUnlock()'ed only once. +class TextureReadLock { +protected: + virtual ~TextureReadLock() {} + +public: + NS_INLINE_DECL_THREADSAFE_REFCOUNTING(TextureReadLock) + + virtual int32_t ReadLock() = 0; + virtual int32_t ReadUnlock() = 0; + virtual int32_t GetReadCount() = 0; + virtual bool IsValid() const = 0; + + static already_AddRefed<TextureReadLock> + Create(LayersIPCChannel* aAllocator); + + static already_AddRefed<TextureReadLock> + Deserialize(const ReadLockDescriptor& aDescriptor, ISurfaceAllocator* aAllocator); + + virtual bool Serialize(ReadLockDescriptor& aOutput) = 0; + + enum LockType { + TYPE_MEMORY, + TYPE_SHMEM + }; + virtual LockType GetType() = 0; + +protected: + NS_DECL_OWNINGTHREAD +}; + +#ifdef XP_WIN +class D3D11TextureData; +#endif + +class TextureData { +public: + struct Info { + gfx::IntSize size; + gfx::SurfaceFormat format; + bool hasIntermediateBuffer; + bool hasSynchronization; + bool supportsMoz2D; + bool canExposeMappedData; + + Info() + : format(gfx::SurfaceFormat::UNKNOWN) + , hasIntermediateBuffer(false) + , hasSynchronization(false) + , supportsMoz2D(false) + , canExposeMappedData(false) + {} + }; + + TextureData() { MOZ_COUNT_CTOR(TextureData); } + + virtual ~TextureData() { MOZ_COUNT_DTOR(TextureData); } + + virtual void FillInfo(TextureData::Info& aInfo) const = 0; + + virtual bool Lock(OpenMode aMode) = 0; + + virtual void Unlock() = 0; + + virtual already_AddRefed<gfx::DrawTarget> BorrowDrawTarget() { return nullptr; } + + virtual bool BorrowMappedData(MappedTextureData&) { return false; } + + virtual bool BorrowMappedYCbCrData(MappedYCbCrTextureData&) { return false; } + + virtual void Deallocate(LayersIPCChannel* aAllocator) = 0; + + /// Depending on the texture's flags either Deallocate or Forget is called. + virtual void Forget(LayersIPCChannel* aAllocator) {} + + virtual bool Serialize(SurfaceDescriptor& aDescriptor) = 0; + + virtual TextureData* + CreateSimilar(LayersIPCChannel* aAllocator, + LayersBackend aLayersBackend, + TextureFlags aFlags = TextureFlags::DEFAULT, + TextureAllocationFlags aAllocFlags = ALLOC_DEFAULT) const { return nullptr; } + + virtual bool UpdateFromSurface(gfx::SourceSurface* aSurface) { return false; }; + + virtual bool ReadBack(TextureReadbackSink* aReadbackSink) { return false; } + + virtual void SyncWithObject(SyncObject* aFence) {}; + + virtual TextureFlags GetTextureFlags() const { return TextureFlags::NO_FLAGS; } + +#ifdef XP_WIN + virtual D3D11TextureData* AsD3D11TextureData() { + return nullptr; + } +#endif + + virtual BufferTextureData* AsBufferTextureData() { return nullptr; } + + virtual GPUVideoTextureData* AsGPUVideoTextureData() { return nullptr; } +}; + +/** + * TextureClient is a thin abstraction over texture data that need to be shared + * between the content process and the compositor process. It is the + * content-side half of a TextureClient/TextureHost pair. A corresponding + * TextureHost lives on the compositor-side. + * + * TextureClient's primary purpose is to present texture data in a way that is + * understood by the IPC system. There are two ways to use it: + * - Use it to serialize image data that is not IPC-friendly (most likely + * involving a copy into shared memory) + * - preallocate it and paint directly into it, which avoids copy but requires + * the painting code to be aware of TextureClient (or at least the underlying + * shared memory). + * + * There is always one and only one TextureClient per TextureHost, and the + * TextureClient/Host pair only owns one buffer of image data through its + * lifetime. This means that the lifetime of the underlying shared data + * matches the lifetime of the TextureClient/Host pair. It also means + * TextureClient/Host do not implement double buffering, which is the + * responsibility of the compositable (which would use two Texture pairs). + * In order to send several different buffers to the compositor side, use + * several TextureClients. + */ +class TextureClient + : public AtomicRefCountedWithFinalize<TextureClient> +{ +public: + explicit TextureClient(TextureData* aData, TextureFlags aFlags, LayersIPCChannel* aAllocator); + + virtual ~TextureClient(); + + static already_AddRefed<TextureClient> + CreateWithData(TextureData* aData, TextureFlags aFlags, LayersIPCChannel* aAllocator); + + // Creates and allocates a TextureClient usable with Moz2D. + static already_AddRefed<TextureClient> + CreateForDrawing(KnowsCompositor* aAllocator, + gfx::SurfaceFormat aFormat, + gfx::IntSize aSize, + BackendSelector aSelector, + TextureFlags aTextureFlags, + TextureAllocationFlags flags = ALLOC_DEFAULT); + + static already_AddRefed<TextureClient> + CreateFromSurface(KnowsCompositor* aAllocator, + gfx::SourceSurface* aSurface, + BackendSelector aSelector, + TextureFlags aTextureFlags, + TextureAllocationFlags aAllocFlags); + + // Creates and allocates a TextureClient supporting the YCbCr format. + static already_AddRefed<TextureClient> + CreateForYCbCr(KnowsCompositor* aAllocator, + gfx::IntSize aYSize, + gfx::IntSize aCbCrSize, + StereoMode aStereoMode, + YUVColorSpace aYUVColorSpace, + TextureFlags aTextureFlags); + + // Creates and allocates a TextureClient (can be accessed through raw + // pointers). + static already_AddRefed<TextureClient> + CreateForRawBufferAccess(KnowsCompositor* aAllocator, + gfx::SurfaceFormat aFormat, + gfx::IntSize aSize, + gfx::BackendType aMoz2dBackend, + TextureFlags aTextureFlags, + TextureAllocationFlags flags = ALLOC_DEFAULT); + + // Creates and allocates a TextureClient (can beaccessed through raw + // pointers) with a certain buffer size. It's unfortunate that we need this. + // providing format and sizes could let us do more optimization. + static already_AddRefed<TextureClient> + CreateForYCbCrWithBufferSize(KnowsCompositor* aAllocator, + size_t aSize, + YUVColorSpace aYUVColorSpace, + TextureFlags aTextureFlags); + + // Creates and allocates a TextureClient of the same type. + already_AddRefed<TextureClient> + CreateSimilar(LayersBackend aLayersBackend = LayersBackend::LAYERS_NONE, + TextureFlags aFlags = TextureFlags::DEFAULT, + TextureAllocationFlags aAllocFlags = ALLOC_DEFAULT) const; + + /** + * Locks the shared data, allowing the caller to get access to it. + * + * Please always lock/unlock when accessing the shared data. + * If Lock() returns false, you should not attempt to access the shared data. + */ + bool Lock(OpenMode aMode); + + void Unlock(); + + bool IsLocked() const { return mIsLocked; } + + gfx::IntSize GetSize() const { return mInfo.size; } + + gfx::SurfaceFormat GetFormat() const { return mInfo.format; } + + /** + * Returns true if this texture has a synchronization mechanism (mutex, fence, etc.). + * Textures that do not implement synchronization should be immutable or should + * use immediate uploads (see TextureFlags in CompositorTypes.h) + * Even if a texture does not implement synchronization, Lock and Unlock need + * to be used appropriately since the latter are also there to map/numap data. + */ + bool HasSynchronization() const { return mInfo.hasSynchronization; } + + /** + * Indicates whether the TextureClient implementation is backed by an + * in-memory buffer. The consequence of this is that locking the + * TextureClient does not contend with locking the texture on the host side. + */ + bool HasIntermediateBuffer() const { return mInfo.hasIntermediateBuffer; } + + bool CanExposeDrawTarget() const { return mInfo.supportsMoz2D; } + + bool CanExposeMappedData() const { return mInfo.canExposeMappedData; } + + /** + * Returns a DrawTarget to draw into the TextureClient. + * This function should never be called when not on the main thread! + * + * This must never be called on a TextureClient that is not sucessfully locked. + * When called several times within one Lock/Unlock pair, this method should + * return the same DrawTarget. + * The DrawTarget is automatically flushed by the TextureClient when the latter + * is unlocked, and the DrawTarget that will be returned within the next + * lock/unlock pair may or may not be the same object. + * Do not keep references to the DrawTarget outside of the lock/unlock pair. + * + * This is typically used as follows: + * + * if (!texture->Lock(OpenMode::OPEN_READ_WRITE)) { + * return false; + * } + * { + * // Restrict this code's scope to ensure all references to dt are gone + * // when Unlock is called. + * DrawTarget* dt = texture->BorrowDrawTarget(); + * // use the draw target ... + * } + * texture->Unlock(); + * + */ + gfx::DrawTarget* BorrowDrawTarget(); + + /** + * Similar to BorrowDrawTarget but provides direct access to the texture's bits + * instead of a DrawTarget. + */ + bool BorrowMappedData(MappedTextureData&); + bool BorrowMappedYCbCrData(MappedYCbCrTextureData&); + + /** + * This function can be used to update the contents of the TextureClient + * off the main thread. + */ + void UpdateFromSurface(gfx::SourceSurface* aSurface); + + /** + * This method is strictly for debugging. It causes locking and + * needless copies. + */ + already_AddRefed<gfx::DataSourceSurface> GetAsSurface(); + + virtual void PrintInfo(std::stringstream& aStream, const char* aPrefix); + + /** + * Copies a rectangle from this texture client to a position in aTarget. + * It is assumed that the necessary locks are in place; so this should at + * least have a read lock and aTarget should at least have a write lock. + */ + bool CopyToTextureClient(TextureClient* aTarget, + const gfx::IntRect* aRect, + const gfx::IntPoint* aPoint); + + /** + * Allocate and deallocate a TextureChild actor. + * + * TextureChild is an implementation detail of TextureClient that is not + * exposed to the rest of the code base. CreateIPDLActor and DestroyIPDLActor + * are for use with the managing IPDL protocols only (so that they can + * implement AllocPextureChild and DeallocPTextureChild). + */ + static PTextureChild* CreateIPDLActor(); + static bool DestroyIPDLActor(PTextureChild* actor); + + /** + * Get the TextureClient corresponding to the actor passed in parameter. + */ + static already_AddRefed<TextureClient> AsTextureClient(PTextureChild* actor); + + /** + * TextureFlags contain important information about various aspects + * of the texture, like how its liferime is managed, and how it + * should be displayed. + * See TextureFlags in CompositorTypes.h. + */ + TextureFlags GetFlags() const { return mFlags; } + + bool HasFlags(TextureFlags aFlags) const + { + return (mFlags & aFlags) == aFlags; + } + + void AddFlags(TextureFlags aFlags); + + void RemoveFlags(TextureFlags aFlags); + + // Must not be called when TextureClient is in use by CompositableClient. + void RecycleTexture(TextureFlags aFlags); + + /** + * After being shared with the compositor side, an immutable texture is never + * modified, it can only be read. It is safe to not Lock/Unlock immutable + * textures. + */ + bool IsImmutable() const { return !!(mFlags & TextureFlags::IMMUTABLE); } + + void MarkImmutable() { AddFlags(TextureFlags::IMMUTABLE); } + + bool IsSharedWithCompositor() const; + + /** + * If this method returns false users of TextureClient are not allowed + * to access the shared data. + */ + bool IsValid() const { return !!mData; } + + /** + * Called when TextureClient is added to CompositableClient. + */ + void SetAddedToCompositableClient(); + + /** + * If this method retuns false, TextureClient is already added to CompositableClient, + * since its creation or recycling. + */ + bool IsAddedToCompositableClient() const { return mAddedToCompositableClient; } + + /** + * Create and init the TextureChild/Parent IPDL actor pair + * with a CompositableForwarder. + * + * Should be called only once per TextureClient. + * The TextureClient must not be locked when calling this method. + */ + bool InitIPDLActor(CompositableForwarder* aForwarder); + + /** + * Create and init the TextureChild/Parent IPDL actor pair + * with a TextureForwarder. + * + * Should be called only once per TextureClient. + * The TextureClient must not be locked when calling this method. + */ + bool InitIPDLActor(KnowsCompositor* aForwarder); + + /** + * Return a pointer to the IPDLActor. + * + * This is to be used with IPDL messages only. Do not store the returned + * pointer. + */ + PTextureChild* GetIPDLActor(); + + /** + * Triggers the destruction of the shared data and the corresponding TextureHost. + * + * If the texture flags contain TextureFlags::DEALLOCATE_CLIENT, the destruction + * will be synchronously coordinated with the compositor side, otherwise it + * will be done asynchronously. + * If sync is true, the destruction will be synchronous regardless of the + * texture's flags (bad for performance, use with care). + */ + void Destroy(bool sync = false); + + /** + * Track how much of this texture is wasted. + * For example we might allocate a 256x256 tile but only use 10x10. + */ + void SetWaste(int aWasteArea) { + mWasteTracker.Update(aWasteArea, BytesPerPixel(GetFormat())); + } + + /** + * This sets the readback sink that this texture is to use. This will + * receive the data for this texture as soon as it becomes available after + * texture unlock. + */ + virtual void SetReadbackSink(TextureReadbackSink* aReadbackSink) { + mReadbackSink = aReadbackSink; + } + + void SyncWithObject(SyncObject* aFence) { mData->SyncWithObject(aFence); } + + LayersIPCChannel* GetAllocator() { return mAllocator; } + + ITextureClientRecycleAllocator* GetRecycleAllocator() { return mRecycleAllocator; } + void SetRecycleAllocator(ITextureClientRecycleAllocator* aAllocator); + + /// If you add new code that uses this method, you are probably doing something wrong. + TextureData* GetInternalData() { return mData; } + const TextureData* GetInternalData() const { return mData; } + + uint64_t GetSerial() const { return mSerial; } + + void CancelWaitForRecycle(); + + /** + * Set last transaction id of CompositableForwarder. + * + * Called when TextureClient has TextureFlags::RECYCLE flag. + * When CompositableForwarder forwards the TextureClient with + * TextureFlags::RECYCLE, it holds TextureClient's ref until host side + * releases it. The host side sends TextureClient release message. + * The id is used to check if the message is for the last TextureClient + * forwarding. + */ + void SetLastFwdTransactionId(uint64_t aTransactionId) + { + MOZ_ASSERT(mFwdTransactionId <= aTransactionId); + mFwdTransactionId = aTransactionId; + } + + uint64_t GetLastFwdTransactionId() { return mFwdTransactionId; } + + void EnableReadLock(); + + TextureReadLock* GetReadLock() { return mReadLock; } + + bool IsReadLocked() const; + + void SerializeReadLock(ReadLockDescriptor& aDescriptor); + +private: + static void TextureClientRecycleCallback(TextureClient* aClient, void* aClosure); + + // Internal helpers for creating texture clients using the actual forwarder instead + // of KnowsCompositor. TextureClientPool uses these to let it cache texture clients + // per-process instead of per ShadowLayerForwarder, but everyone else should + // use the public functions instead. + friend class TextureClientPool; + static already_AddRefed<TextureClient> + CreateForDrawing(TextureForwarder* aAllocator, + gfx::SurfaceFormat aFormat, + gfx::IntSize aSize, + LayersBackend aLayersBackend, + int32_t aMaxTextureSize, + BackendSelector aSelector, + TextureFlags aTextureFlags, + TextureAllocationFlags aAllocFlags = ALLOC_DEFAULT); + + static already_AddRefed<TextureClient> + CreateForRawBufferAccess(LayersIPCChannel* aAllocator, + gfx::SurfaceFormat aFormat, + gfx::IntSize aSize, + gfx::BackendType aMoz2dBackend, + LayersBackend aLayersBackend, + TextureFlags aTextureFlags, + TextureAllocationFlags flags = ALLOC_DEFAULT); + + /** + * Called once, during the destruction of the Texture, on the thread in which + * texture's reference count reaches 0 (could be any thread). + * + * Here goes the shut-down code that uses virtual methods. + * Must only be called by Release(). + */ + void Finalize() {} + + friend class AtomicRefCountedWithFinalize<TextureClient>; +protected: + /** + * Should only be called *once* per texture, in TextureClient::InitIPDLActor. + * Some texture implementations rely on the fact that the descriptor will be + * deserialized. + * Calling ToSurfaceDescriptor again after it has already returned true, + * or never constructing a TextureHost with aDescriptor may result in a memory + * leak (see TextureClientD3D9 for example). + */ + bool ToSurfaceDescriptor(SurfaceDescriptor& aDescriptor); + + void LockActor() const; + void UnlockActor() const; + + TextureData::Info mInfo; + + RefPtr<LayersIPCChannel> mAllocator; + RefPtr<TextureChild> mActor; + RefPtr<ITextureClientRecycleAllocator> mRecycleAllocator; + RefPtr<TextureReadLock> mReadLock; + + TextureData* mData; + RefPtr<gfx::DrawTarget> mBorrowedDrawTarget; + + TextureFlags mFlags; + + gl::GfxTextureWasteTracker mWasteTracker; + + OpenMode mOpenMode; +#ifdef DEBUG + uint32_t mExpectedDtRefs; +#endif + bool mIsLocked; + // This member tracks that the texture was written into until the update + // is sent to the compositor. We need this remember to lock mReadLock on + // behalf of the compositor just before sending the notification. + bool mUpdated; + + // Used when TextureClient is recycled with TextureFlags::RECYCLE flag. + bool mAddedToCompositableClient; + + bool mWorkaroundAnnoyingSharedSurfaceLifetimeIssues; + bool mWorkaroundAnnoyingSharedSurfaceOwnershipIssues; + + RefPtr<TextureReadbackSink> mReadbackSink; + + uint64_t mFwdTransactionId; + + // Serial id of TextureClient. It is unique in current process. + const uint64_t mSerial; + // Used to assign serial ids of TextureClient. + static mozilla::Atomic<uint64_t> sSerialCounter; + + friend class TextureChild; + friend void TestTextureClientSurface(TextureClient*, gfxImageSurface*); + friend void TestTextureClientYCbCr(TextureClient*, PlanarYCbCrData&); + +#ifdef GFX_DEBUG_TRACK_CLIENTS_IN_POOL +public: + // Pointer to the pool this tile came from. + TextureClientPool* mPoolTracker; +#endif +}; + +/** + * Task that releases TextureClient pointer on a specified thread. + */ +class TextureClientReleaseTask : public Runnable +{ +public: + explicit TextureClientReleaseTask(TextureClient* aClient) + : mTextureClient(aClient) { + } + + NS_IMETHOD Run() override + { + mTextureClient = nullptr; + return NS_OK; + } + +private: + RefPtr<TextureClient> mTextureClient; +}; + +// Automatically lock and unlock a texture. Since texture locking is fallible, +// Succeeded() must be checked on the guard object before proceeding. +class MOZ_RAII TextureClientAutoLock +{ + MOZ_DECL_USE_GUARD_OBJECT_NOTIFIER; + +public: + TextureClientAutoLock(TextureClient* aTexture, OpenMode aMode + MOZ_GUARD_OBJECT_NOTIFIER_PARAM) + : mTexture(aTexture), + mSucceeded(false) + { + MOZ_GUARD_OBJECT_NOTIFIER_INIT; + + mSucceeded = mTexture->Lock(aMode); +#ifdef DEBUG + mChecked = false; +#endif + } + ~TextureClientAutoLock() { + MOZ_ASSERT(mChecked); + if (mSucceeded) { + mTexture->Unlock(); + } + } + + bool Succeeded() { +#ifdef DEBUG + mChecked = true; +#endif + return mSucceeded; + } + +private: + TextureClient* mTexture; +#ifdef DEBUG + bool mChecked; +#endif + bool mSucceeded; +}; + +class KeepAlive +{ +public: + virtual ~KeepAlive() {} +}; + +template<typename T> +class TKeepAlive : public KeepAlive +{ +public: + explicit TKeepAlive(T* aData) : mData(aData) {} +protected: + RefPtr<T> mData; +}; + +/// Convenience function to set the content of ycbcr texture. +bool UpdateYCbCrTextureClient(TextureClient* aTexture, const PlanarYCbCrData& aData); + +} // namespace layers +} // namespace mozilla + +#endif |