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-rw-r--r--gfx/layers/client/TextureClient.cpp1707
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diff --git a/gfx/layers/client/TextureClient.cpp b/gfx/layers/client/TextureClient.cpp
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+/* -*- Mode: C++; tab-width: 20; indent-tabs-mode: nil; c-basic-offset: 2 -*-
+ * This Source Code Form is subject to the terms of the Mozilla Public
+ * License, v. 2.0. If a copy of the MPL was not distributed with this
+ * file, You can obtain one at http://mozilla.org/MPL/2.0/. */
+
+#include "mozilla/layers/TextureClient.h"
+#include <stdint.h> // for uint8_t, uint32_t, etc
+#include "Layers.h" // for Layer, etc
+#include "gfx2DGlue.h"
+#include "gfxPlatform.h" // for gfxPlatform
+#include "mozilla/Atomics.h"
+#include "mozilla/ipc/SharedMemory.h" // for SharedMemory, etc
+#include "mozilla/layers/CompositableForwarder.h"
+#include "mozilla/layers/ISurfaceAllocator.h"
+#include "mozilla/layers/ImageBridgeChild.h"
+#include "mozilla/layers/ImageDataSerializer.h"
+#include "mozilla/layers/TextureClientRecycleAllocator.h"
+#include "mozilla/Mutex.h"
+#include "nsDebug.h" // for NS_ASSERTION, NS_WARNING, etc
+#include "nsISupportsImpl.h" // for MOZ_COUNT_CTOR, etc
+#include "ImageContainer.h" // for PlanarYCbCrData, etc
+#include "mozilla/gfx/2D.h"
+#include "mozilla/gfx/Logging.h" // for gfxDebug
+#include "mozilla/layers/TextureClientOGL.h"
+#include "mozilla/layers/PTextureChild.h"
+#include "mozilla/gfx/DataSurfaceHelpers.h" // for CreateDataSourceSurfaceByCloning
+#include "nsPrintfCString.h" // for nsPrintfCString
+#include "LayersLogging.h" // for AppendToString
+#include "gfxUtils.h" // for gfxUtils::GetAsLZ4Base64Str
+#include "IPDLActor.h"
+#include "BufferTexture.h"
+#include "gfxPrefs.h"
+#include "mozilla/layers/ShadowLayers.h"
+
+#ifdef XP_WIN
+#include "DeviceManagerD3D9.h"
+#include "mozilla/gfx/DeviceManagerDx.h"
+#include "mozilla/layers/TextureD3D9.h"
+#include "mozilla/layers/TextureD3D11.h"
+#include "mozilla/layers/TextureDIB.h"
+#include "gfxWindowsPlatform.h"
+#include "gfx2DGlue.h"
+#endif
+#ifdef MOZ_X11
+#include "mozilla/layers/TextureClientX11.h"
+#ifdef GL_PROVIDER_GLX
+#include "GLXLibrary.h"
+#endif
+#endif
+
+#ifdef XP_MACOSX
+#include "mozilla/layers/MacIOSurfaceTextureClientOGL.h"
+#endif
+
+#if 0
+#define RECYCLE_LOG(...) printf_stderr(__VA_ARGS__)
+#else
+#define RECYCLE_LOG(...) do { } while (0)
+#endif
+
+namespace mozilla {
+namespace layers {
+
+using namespace mozilla::ipc;
+using namespace mozilla::gl;
+using namespace mozilla::gfx;
+
+struct TextureDeallocParams
+{
+ TextureData* data;
+ RefPtr<TextureChild> actor;
+ RefPtr<LayersIPCChannel> allocator;
+ bool clientDeallocation;
+ bool syncDeallocation;
+ bool workAroundSharedSurfaceOwnershipIssue;
+};
+
+void DeallocateTextureClient(TextureDeallocParams params);
+
+/**
+ * TextureChild is the content-side incarnation of the PTexture IPDL actor.
+ *
+ * TextureChild is used to synchronize a texture client and its corresponding
+ * TextureHost if needed (a TextureClient that is not shared with the compositor
+ * does not have a TextureChild)
+ *
+ * During the deallocation phase, a TextureChild may hold its recently destroyed
+ * TextureClient's data until the compositor side confirmed that it is safe to
+ * deallocte or recycle the it.
+ */
+class TextureChild final : PTextureChild
+{
+ ~TextureChild()
+ {
+ // We should have deallocated mTextureData in ActorDestroy
+ MOZ_ASSERT(!mTextureData);
+ MOZ_ASSERT_IF(!mOwnerCalledDestroy, !mTextureClient);
+ }
+public:
+ NS_INLINE_DECL_THREADSAFE_REFCOUNTING(TextureChild)
+
+ TextureChild()
+ : mCompositableForwarder(nullptr)
+ , mTextureForwarder(nullptr)
+ , mTextureClient(nullptr)
+ , mTextureData(nullptr)
+ , mDestroyed(false)
+ , mMainThreadOnly(false)
+ , mIPCOpen(false)
+ , mOwnsTextureData(false)
+ , mOwnerCalledDestroy(false)
+ {}
+
+ bool Recv__delete__() override { return true; }
+
+ LayersIPCChannel* GetAllocator() { return mTextureForwarder; }
+
+ void ActorDestroy(ActorDestroyReason why) override;
+
+ bool IPCOpen() const { return mIPCOpen; }
+
+ void Lock() const { if (mCompositableForwarder && mCompositableForwarder->GetTextureForwarder()->UsesImageBridge()) { mLock.Enter(); } }
+
+ void Unlock() const { if (mCompositableForwarder && mCompositableForwarder->GetTextureForwarder()->UsesImageBridge()) { mLock.Leave(); } }
+
+private:
+
+ // AddIPDLReference and ReleaseIPDLReference are only to be called by CreateIPDLActor
+ // and DestroyIPDLActor, respectively. We intentionally make them private to prevent misuse.
+ // The purpose of these methods is to be aware of when the IPC system around this
+ // actor goes down: mIPCOpen is then set to false.
+ void AddIPDLReference() {
+ MOZ_ASSERT(mIPCOpen == false);
+ mIPCOpen = true;
+ AddRef();
+ }
+ void ReleaseIPDLReference() {
+ MOZ_ASSERT(mIPCOpen == true);
+ mIPCOpen = false;
+ Release();
+ }
+
+ /// The normal way to destroy the actor.
+ ///
+ /// This will asynchronously send a Destroy message to the parent actor, whom
+ /// will send the delete message.
+ void Destroy(const TextureDeallocParams& aParams);
+
+ /// The ugly and slow way to destroy the actor.
+ ///
+ /// This will block until the Parent actor has handled the Destroy message,
+ /// and then start the asynchronous handshake (and destruction will already
+ /// be done on the parent side, when the async part happens).
+ void DestroySynchronously(const TextureDeallocParams& aParams);
+
+ // This lock is used order to prevent several threads to access the
+ // TextureClient's data concurrently. In particular, it prevents shutdown
+ // code to destroy a texture while another thread is reading or writing into
+ // it.
+ // In most places, the lock is held in short and bounded scopes in which we
+ // don't block on any other resource. There are few exceptions to this, which
+ // are discussed below.
+ //
+ // The locking pattern of TextureClient may in some case upset deadlock detection
+ // tools such as TSan.
+ // Typically our tile rendering code will lock all of its tiles, render into them
+ // and unlock them all right after that, which looks something like:
+ //
+ // Lock tile A
+ // Lock tile B
+ // Lock tile C
+ // Apply drawing commands to tiles A, B and C
+ // Unlock tile A
+ // Unlock tile B
+ // Unlock tile C
+ //
+ // And later, we may end up rendering a tile buffer that has the same tiles,
+ // in a different order, for example:
+ //
+ // Lock tile B
+ // Lock tile A
+ // Lock tile D
+ // Apply drawing commands to tiles A, B and D
+ // Unlock tile B
+ // Unlock tile A
+ // Unlock tile D
+ //
+ // This is because textures being expensive to create, we recycle them as much
+ // as possible and they may reappear in the tile buffer in a different order.
+ //
+ // Unfortunately this is not very friendly to TSan's analysis, which will see
+ // that B was once locked while A was locked, and then A locked while B was
+ // locked. TSan identifies this as a potential dead-lock which would be the
+ // case if this kind of inconsistent and dependent locking order was happening
+ // concurrently.
+ // In the case of TextureClient, dependent locking only ever happens on the
+ // thread that draws into the texture (let's call it the producer thread). Other
+ // threads may call into a method that can lock the texture in a short and
+ // bounded scope inside of which it is not allowed to do anything that could
+ // cause the thread to block. A given texture can only have one producer thread.
+ //
+ // Another example of TSan-unfriendly locking pattern is when copying a texture
+ // into another, which also never happens outside of the producer thread.
+ // Copying A into B looks like this:
+ //
+ // Lock texture B
+ // Lock texture A
+ // Copy A into B
+ // Unlock A
+ // Unlock B
+ //
+ // In a given frame we may need to copy A into B and in another frame copy
+ // B into A. For example A and B can be the Front and Back buffers, alternating
+ // roles and the copy is needed to avoid the cost of re-drawing the valid
+ // region.
+ //
+ // The important rule is that all of the dependent locking must occur only
+ // in the texture's producer thread to avoid deadlocks.
+ mutable gfx::CriticalSection mLock;
+
+ RefPtr<CompositableForwarder> mCompositableForwarder;
+ RefPtr<TextureForwarder> mTextureForwarder;
+
+ TextureClient* mTextureClient;
+ TextureData* mTextureData;
+ Atomic<bool> mDestroyed;
+ bool mMainThreadOnly;
+ bool mIPCOpen;
+ bool mOwnsTextureData;
+ bool mOwnerCalledDestroy;
+
+ friend class TextureClient;
+ friend void DeallocateTextureClient(TextureDeallocParams params);
+};
+
+
+static void DestroyTextureData(TextureData* aTextureData, LayersIPCChannel* aAllocator,
+ bool aDeallocate, bool aMainThreadOnly)
+{
+ if (!aTextureData) {
+ return;
+ }
+
+ if (aMainThreadOnly && !NS_IsMainThread()) {
+ RefPtr<LayersIPCChannel> allocatorRef = aAllocator;
+ NS_DispatchToMainThread(NS_NewRunnableFunction([aTextureData, allocatorRef, aDeallocate]() -> void {
+ DestroyTextureData(aTextureData, allocatorRef, aDeallocate, true);
+ }));
+ return;
+ }
+
+ if (aDeallocate) {
+ aTextureData->Deallocate(aAllocator);
+ } else {
+ aTextureData->Forget(aAllocator);
+ }
+ delete aTextureData;
+}
+
+void
+TextureChild::ActorDestroy(ActorDestroyReason why)
+{
+ PROFILER_LABEL_FUNC(js::ProfileEntry::Category::GRAPHICS);
+
+ if (mTextureData) {
+ DestroyTextureData(mTextureData, GetAllocator(), mOwnsTextureData, mMainThreadOnly);
+ mTextureData = nullptr;
+ }
+}
+
+void
+TextureChild::Destroy(const TextureDeallocParams& aParams)
+{
+ MOZ_ASSERT(!mOwnerCalledDestroy);
+ if (mOwnerCalledDestroy) {
+ return;
+ }
+
+ mOwnerCalledDestroy = true;
+
+ // DestroyTextureData will be called by TextureChild::ActorDestroy
+ mTextureData = aParams.data;
+ mOwnsTextureData = aParams.clientDeallocation;
+
+ if (!mCompositableForwarder ||
+ !mCompositableForwarder->DestroyInTransaction(this, false))
+ {
+ this->SendDestroy();
+ }
+}
+
+void
+TextureChild::DestroySynchronously(const TextureDeallocParams& aParams)
+{
+ MOZ_PERFORMANCE_WARNING("gfx", "TextureClient/Host pair requires synchronous deallocation");
+
+ MOZ_ASSERT(!mOwnerCalledDestroy);
+ if (mOwnerCalledDestroy) {
+ return;
+ }
+
+ mOwnerCalledDestroy = true;
+
+ DestroyTextureData(
+ aParams.data,
+ aParams.allocator,
+ aParams.clientDeallocation,
+ mMainThreadOnly);
+
+ if (!IPCOpen()) {
+ return;
+ }
+
+ if (!mCompositableForwarder ||
+ !mCompositableForwarder->DestroyInTransaction(this, true))
+ {
+ this->SendDestroySync();
+ this->SendDestroy();
+ }
+}
+
+/* static */ Atomic<uint64_t> TextureClient::sSerialCounter(0);
+
+void DeallocateTextureClientSyncProxy(TextureDeallocParams params,
+ ReentrantMonitor* aBarrier, bool* aDone)
+{
+ DeallocateTextureClient(params);
+ ReentrantMonitorAutoEnter autoMon(*aBarrier);
+ *aDone = true;
+ aBarrier->NotifyAll();
+}
+
+/// The logic for synchronizing a TextureClient's deallocation goes here.
+///
+/// This funciton takes care of dispatching work to the right thread using
+/// a synchronous proxy if needed, and handles client/host deallocation.
+void
+DeallocateTextureClient(TextureDeallocParams params)
+{
+ if (!params.actor && !params.data) {
+ // Nothing to do
+ return;
+ }
+
+ TextureChild* actor = params.actor;
+ MessageLoop* ipdlMsgLoop = nullptr;
+
+ if (params.allocator) {
+ ipdlMsgLoop = params.allocator->GetMessageLoop();
+ if (!ipdlMsgLoop) {
+ // An allocator with no message loop means we are too late in the shutdown
+ // sequence.
+ gfxCriticalError() << "Texture deallocated too late during shutdown";
+ return;
+ }
+ }
+
+ // First make sure that the work is happening on the IPDL thread.
+ if (ipdlMsgLoop && MessageLoop::current() != ipdlMsgLoop) {
+ if (params.syncDeallocation) {
+ bool done = false;
+ ReentrantMonitor barrier("DeallocateTextureClient");
+ ReentrantMonitorAutoEnter autoMon(barrier);
+ ipdlMsgLoop->PostTask(NewRunnableFunction(DeallocateTextureClientSyncProxy,
+ params, &barrier, &done));
+ while (!done) {
+ barrier.Wait();
+ }
+ } else {
+ ipdlMsgLoop->PostTask(NewRunnableFunction(DeallocateTextureClient,
+ params));
+ }
+ // The work has been forwarded to the IPDL thread, we are done.
+ return;
+ }
+
+ // Below this line, we are either in the IPDL thread or ther is no IPDL
+ // thread anymore.
+
+ if (!ipdlMsgLoop) {
+ // If we don't have a message loop we can't know for sure that we are in
+ // the IPDL thread and use the LayersIPCChannel.
+ // This should ideally not happen outside of gtest, but some shutdown raciness
+ // could put us in this situation.
+ params.allocator = nullptr;
+ }
+
+ if (!actor) {
+ // We don't have an IPDL actor, probably because we destroyed the TextureClient
+ // before sharing it with the compositor. It means the data cannot be owned by
+ // the TextureHost since we never created the TextureHost...
+ // ..except if the lovely mWorkaroundAnnoyingSharedSurfaceOwnershipIssues member
+ // is set to true. In this case we are in a special situation where this
+ // TextureClient is in wrapped into another TextureClient which assumes it owns
+ // our data. This is specific to the gralloc SharedSurface.
+ bool shouldDeallocate = !params.workAroundSharedSurfaceOwnershipIssue;
+ DestroyTextureData(params.data, params.allocator,
+ shouldDeallocate,
+ false); // main-thread deallocation
+ return;
+ }
+
+ if (params.syncDeallocation || !actor->IPCOpen()) {
+ actor->DestroySynchronously(params);
+ } else {
+ actor->Destroy(params);
+ }
+}
+
+void TextureClient::Destroy(bool aForceSync)
+{
+ if (mActor && !mIsLocked) {
+ mActor->Lock();
+ }
+
+ mBorrowedDrawTarget = nullptr;
+ mReadLock = nullptr;
+
+ RefPtr<TextureChild> actor = mActor;
+ mActor = nullptr;
+
+ if (actor && !actor->mDestroyed.compareExchange(false, true)) {
+ actor->Unlock();
+ actor = nullptr;
+ }
+
+ TextureData* data = mData;
+ if (!mWorkaroundAnnoyingSharedSurfaceLifetimeIssues) {
+ mData = nullptr;
+ }
+
+ if (data || actor) {
+ TextureDeallocParams params;
+ params.actor = actor;
+ params.allocator = mAllocator;
+ params.clientDeallocation = !!(mFlags & TextureFlags::DEALLOCATE_CLIENT);
+ params.workAroundSharedSurfaceOwnershipIssue = mWorkaroundAnnoyingSharedSurfaceOwnershipIssues;
+ if (mWorkaroundAnnoyingSharedSurfaceLifetimeIssues) {
+ params.data = nullptr;
+ } else {
+ params.data = data;
+ }
+ // At the moment we always deallocate synchronously when deallocating on the
+ // client side, but having asynchronous deallocate in some of the cases will
+ // be a worthwhile optimization.
+ params.syncDeallocation = !!(mFlags & TextureFlags::DEALLOCATE_CLIENT) || aForceSync;
+
+ // Release the lock before calling DeallocateTextureClient because the latter
+ // may wait for the main thread which could create a dead-lock.
+
+ if (actor) {
+ actor->Unlock();
+ }
+
+ DeallocateTextureClient(params);
+ }
+}
+
+void
+TextureClient::LockActor() const
+{
+ if (mActor) {
+ mActor->Lock();
+ }
+}
+
+void
+TextureClient::UnlockActor() const
+{
+ if (mActor) {
+ mActor->Unlock();
+ }
+}
+
+bool
+TextureClient::IsReadLocked() const
+{
+ return mReadLock && mReadLock->GetReadCount() > 1;
+}
+
+bool
+TextureClient::Lock(OpenMode aMode)
+{
+ MOZ_ASSERT(IsValid());
+ MOZ_ASSERT(!mIsLocked);
+ if (!IsValid()) {
+ return false;
+ }
+ if (mIsLocked) {
+ return mOpenMode == aMode;
+ }
+
+ if (aMode & OpenMode::OPEN_WRITE && IsReadLocked()) {
+ NS_WARNING("Attempt to Lock a texture that is being read by the compositor!");
+ return false;
+ }
+
+ LockActor();
+
+ mIsLocked = mData->Lock(aMode);
+ mOpenMode = aMode;
+
+ auto format = GetFormat();
+ if (mIsLocked && CanExposeDrawTarget() &&
+ aMode == OpenMode::OPEN_READ_WRITE &&
+ NS_IsMainThread() &&
+ // the formats that we apparently expect, in the cairo backend. Any other
+ // format will trigger an assertion in GfxFormatToCairoFormat.
+ (format == SurfaceFormat::A8R8G8B8_UINT32 ||
+ format == SurfaceFormat::X8R8G8B8_UINT32 ||
+ format == SurfaceFormat::A8 ||
+ format == SurfaceFormat::R5G6B5_UINT16)) {
+ if (!BorrowDrawTarget()) {
+ // Failed to get a DrawTarget, means we won't be able to write into the
+ // texture, might as well fail now.
+ Unlock();
+ return false;
+ }
+ }
+
+ if (!mIsLocked) {
+ UnlockActor();
+ }
+
+ return mIsLocked;
+}
+
+void
+TextureClient::Unlock()
+{
+ MOZ_ASSERT(IsValid());
+ MOZ_ASSERT(mIsLocked);
+ if (!IsValid() || !mIsLocked) {
+ return;
+ }
+
+ if (mBorrowedDrawTarget) {
+ if (mOpenMode & OpenMode::OPEN_WRITE) {
+ mBorrowedDrawTarget->Flush();
+ if (mReadbackSink && !mData->ReadBack(mReadbackSink)) {
+ // Fallback implementation for reading back, because mData does not
+ // have a backend-specific implementation and returned false.
+ RefPtr<SourceSurface> snapshot = mBorrowedDrawTarget->Snapshot();
+ RefPtr<DataSourceSurface> dataSurf = snapshot->GetDataSurface();
+ mReadbackSink->ProcessReadback(dataSurf);
+ }
+ }
+
+ mBorrowedDrawTarget->DetachAllSnapshots();
+ // If this assertion is hit, it means something is holding a strong reference
+ // to our DrawTarget externally, which is not allowed.
+ MOZ_ASSERT(mBorrowedDrawTarget->refCount() <= mExpectedDtRefs);
+
+ mBorrowedDrawTarget = nullptr;
+ }
+
+ if (mOpenMode & OpenMode::OPEN_WRITE) {
+ mUpdated = true;
+ }
+
+ if (mData) {
+ mData->Unlock();
+ }
+ mIsLocked = false;
+ mOpenMode = OpenMode::OPEN_NONE;
+
+ UnlockActor();
+}
+
+void
+TextureClient::EnableReadLock()
+{
+ if (!mReadLock) {
+ mReadLock = TextureReadLock::Create(mAllocator);
+ }
+}
+
+void
+TextureClient::SerializeReadLock(ReadLockDescriptor& aDescriptor)
+{
+ if (mReadLock && mUpdated) {
+ // Take a read lock on behalf of the TextureHost. The latter will unlock
+ // after the shared data is available again for drawing.
+ mReadLock->ReadLock();
+ mReadLock->Serialize(aDescriptor);
+ mUpdated = false;
+ } else {
+ aDescriptor = null_t();
+ }
+}
+
+TextureClient::~TextureClient()
+{
+ mReadLock = nullptr;
+ Destroy(false);
+}
+
+void
+TextureClient::UpdateFromSurface(gfx::SourceSurface* aSurface)
+{
+ MOZ_ASSERT(IsValid());
+ MOZ_ASSERT(mIsLocked);
+ MOZ_ASSERT(aSurface);
+ // If you run into this assertion, make sure the texture was locked write-only
+ // rather than read-write.
+ MOZ_ASSERT(!mBorrowedDrawTarget);
+
+ // XXX - It would be better to first try the DrawTarget approach and fallback
+ // to the backend-specific implementation because the latter will usually do
+ // an expensive read-back + cpu-side copy if the texture is on the gpu.
+ // There is a bug with the DrawTarget approach, though specific to reading back
+ // from WebGL (where R and B channel end up inverted) to figure out first.
+ if (mData->UpdateFromSurface(aSurface)) {
+ return;
+ }
+ if (CanExposeDrawTarget() && NS_IsMainThread()) {
+ RefPtr<DrawTarget> dt = BorrowDrawTarget();
+
+ MOZ_ASSERT(dt);
+ if (dt) {
+ dt->CopySurface(aSurface,
+ gfx::IntRect(gfx::IntPoint(0, 0), aSurface->GetSize()),
+ gfx::IntPoint(0, 0));
+ return;
+ }
+ }
+ NS_WARNING("TextureClient::UpdateFromSurface failed");
+}
+
+
+already_AddRefed<TextureClient>
+TextureClient::CreateSimilar(LayersBackend aLayersBackend, TextureFlags aFlags, TextureAllocationFlags aAllocFlags) const
+{
+ MOZ_ASSERT(IsValid());
+
+ MOZ_ASSERT(!mIsLocked);
+ if (mIsLocked) {
+ return nullptr;
+ }
+
+ LockActor();
+ TextureData* data = mData->CreateSimilar(mAllocator, aLayersBackend, aFlags, aAllocFlags);
+ UnlockActor();
+
+ if (!data) {
+ return nullptr;
+ }
+
+ return MakeAndAddRef<TextureClient>(data, aFlags, mAllocator);
+}
+
+gfx::DrawTarget*
+TextureClient::BorrowDrawTarget()
+{
+ MOZ_ASSERT(IsValid());
+ MOZ_ASSERT(mIsLocked);
+ // TODO- We can't really assert that at the moment because there is code that Borrows
+ // the DrawTarget, just to get a snapshot, which is legit in term of OpenMode
+ // but we should have a way to get a SourceSurface directly instead.
+ //MOZ_ASSERT(mOpenMode & OpenMode::OPEN_WRITE);
+
+ if (!IsValid() || !mIsLocked) {
+ return nullptr;
+ }
+
+ if (!NS_IsMainThread()) {
+ return nullptr;
+ }
+
+ if (!mBorrowedDrawTarget) {
+ mBorrowedDrawTarget = mData->BorrowDrawTarget();
+#ifdef DEBUG
+ mExpectedDtRefs = mBorrowedDrawTarget ? mBorrowedDrawTarget->refCount() : 0;
+#endif
+ }
+
+ return mBorrowedDrawTarget;
+}
+
+bool
+TextureClient::BorrowMappedData(MappedTextureData& aMap)
+{
+ MOZ_ASSERT(IsValid());
+
+ // TODO - SharedRGBImage just accesses the buffer without properly locking
+ // the texture. It's bad.
+ //MOZ_ASSERT(mIsLocked);
+ //if (!mIsLocked) {
+ // return nullptr;
+ //}
+
+ return mData ? mData->BorrowMappedData(aMap) : false;
+}
+
+bool
+TextureClient::BorrowMappedYCbCrData(MappedYCbCrTextureData& aMap)
+{
+ MOZ_ASSERT(IsValid());
+
+ return mData ? mData->BorrowMappedYCbCrData(aMap) : false;
+}
+
+bool
+TextureClient::ToSurfaceDescriptor(SurfaceDescriptor& aOutDescriptor)
+{
+ MOZ_ASSERT(IsValid());
+
+ return mData ? mData->Serialize(aOutDescriptor) : false;
+}
+
+// static
+PTextureChild*
+TextureClient::CreateIPDLActor()
+{
+ TextureChild* c = new TextureChild();
+ c->AddIPDLReference();
+ return c;
+}
+
+// static
+bool
+TextureClient::DestroyIPDLActor(PTextureChild* actor)
+{
+ static_cast<TextureChild*>(actor)->ReleaseIPDLReference();
+ return true;
+}
+
+// static
+already_AddRefed<TextureClient>
+TextureClient::AsTextureClient(PTextureChild* actor)
+{
+ if (!actor) {
+ return nullptr;
+ }
+
+ TextureChild* tc = static_cast<TextureChild*>(actor);
+
+ tc->Lock();
+
+ // Since TextureClient may be destroyed asynchronously with respect to its
+ // IPDL actor, we must acquire a reference within a lock. The mDestroyed bit
+ // tells us whether or not the main thread has disconnected the TextureClient
+ // from its actor.
+ if (tc->mDestroyed) {
+ tc->Unlock();
+ return nullptr;
+ }
+
+ RefPtr<TextureClient> texture = tc->mTextureClient;
+ tc->Unlock();
+
+ return texture.forget();
+}
+
+bool
+TextureClient::IsSharedWithCompositor() const {
+ return mActor && mActor->IPCOpen();
+}
+
+void
+TextureClient::AddFlags(TextureFlags aFlags)
+{
+ MOZ_ASSERT(!IsSharedWithCompositor() ||
+ ((GetFlags() & TextureFlags::RECYCLE) && !IsAddedToCompositableClient()));
+ mFlags |= aFlags;
+}
+
+void
+TextureClient::RemoveFlags(TextureFlags aFlags)
+{
+ MOZ_ASSERT(!IsSharedWithCompositor() ||
+ ((GetFlags() & TextureFlags::RECYCLE) && !IsAddedToCompositableClient()));
+ mFlags &= ~aFlags;
+}
+
+void
+TextureClient::RecycleTexture(TextureFlags aFlags)
+{
+ MOZ_ASSERT(GetFlags() & TextureFlags::RECYCLE);
+ MOZ_ASSERT(!mIsLocked);
+
+ mAddedToCompositableClient = false;
+ if (mFlags != aFlags) {
+ mFlags = aFlags;
+ }
+}
+
+void
+TextureClient::SetAddedToCompositableClient()
+{
+ if (!mAddedToCompositableClient) {
+ mAddedToCompositableClient = true;
+ if(!(GetFlags() & TextureFlags::RECYCLE)) {
+ return;
+ }
+ MOZ_ASSERT(!mIsLocked);
+ LockActor();
+ if (IsValid() && mActor && !mActor->mDestroyed && mActor->IPCOpen()) {
+ mActor->SendRecycleTexture(mFlags);
+ }
+ UnlockActor();
+ }
+}
+
+void CancelTextureClientRecycle(uint64_t aTextureId, LayersIPCChannel* aAllocator)
+{
+ if (!aAllocator) {
+ return;
+ }
+ MessageLoop* msgLoop = nullptr;
+ msgLoop = aAllocator->GetMessageLoop();
+ if (!msgLoop) {
+ return;
+ }
+ if (MessageLoop::current() == msgLoop) {
+ aAllocator->CancelWaitForRecycle(aTextureId);
+ } else {
+ msgLoop->PostTask(NewRunnableFunction(CancelTextureClientRecycle,
+ aTextureId, aAllocator));
+ }
+}
+
+void
+TextureClient::CancelWaitForRecycle()
+{
+ if (GetFlags() & TextureFlags::RECYCLE) {
+ CancelTextureClientRecycle(mSerial, GetAllocator());
+ return;
+ }
+}
+
+/* static */ void
+TextureClient::TextureClientRecycleCallback(TextureClient* aClient, void* aClosure)
+{
+ MOZ_ASSERT(aClient->GetRecycleAllocator());
+ aClient->GetRecycleAllocator()->RecycleTextureClient(aClient);
+}
+
+void
+TextureClient::SetRecycleAllocator(ITextureClientRecycleAllocator* aAllocator)
+{
+ mRecycleAllocator = aAllocator;
+ if (aAllocator) {
+ SetRecycleCallback(TextureClientRecycleCallback, nullptr);
+ } else {
+ ClearRecycleCallback();
+ }
+}
+
+bool
+TextureClient::InitIPDLActor(CompositableForwarder* aForwarder)
+{
+ MOZ_ASSERT(aForwarder && aForwarder->GetTextureForwarder()->GetMessageLoop() == mAllocator->GetMessageLoop());
+ if (mActor && !mActor->mDestroyed) {
+ CompositableForwarder* currentFwd = mActor->mCompositableForwarder;
+ TextureForwarder* currentTexFwd = mActor->mTextureForwarder;
+ if (currentFwd != aForwarder) {
+ // It's a bit iffy but right now ShadowLayerForwarder inherits TextureForwarder
+ // even though it should not. ShadowLayerForwarder::GetTextureForwarder actually
+ // returns a pointer to the CompositorBridgeChild.
+ // It's Ok for a texture to move from a ShadowLayerForwarder to another, but
+ // not form a CompositorBridgeChild to another (they use different channels).
+ if (currentTexFwd && currentTexFwd != aForwarder->GetTextureForwarder()) {
+ gfxCriticalError() << "Attempt to move a texture to a different channel CF.";
+ return false;
+ }
+ if (currentFwd && currentFwd->GetCompositorBackendType() != aForwarder->GetCompositorBackendType()) {
+ gfxCriticalError() << "Attempt to move a texture to different compositor backend.";
+ return false;
+ }
+ mActor->mCompositableForwarder = aForwarder;
+ }
+ return true;
+ }
+ MOZ_ASSERT(!mActor || mActor->mDestroyed, "Cannot use a texture on several IPC channels.");
+
+ SurfaceDescriptor desc;
+ if (!ToSurfaceDescriptor(desc)) {
+ return false;
+ }
+
+ PTextureChild* actor = aForwarder->GetTextureForwarder()->CreateTexture(
+ desc,
+ aForwarder->GetCompositorBackendType(),
+ GetFlags(),
+ mSerial);
+ if (!actor) {
+ gfxCriticalNote << static_cast<int32_t>(desc.type()) << ", "
+ << static_cast<int32_t>(aForwarder->GetCompositorBackendType()) << ", "
+ << static_cast<uint32_t>(GetFlags())
+ << ", " << mSerial;
+ return false;
+ }
+
+ mActor = static_cast<TextureChild*>(actor);
+ mActor->mCompositableForwarder = aForwarder;
+ mActor->mTextureForwarder = aForwarder->GetTextureForwarder();
+ mActor->mTextureClient = this;
+ mActor->mMainThreadOnly = !!(mFlags & TextureFlags::DEALLOCATE_MAIN_THREAD);
+
+ // If the TextureClient is already locked, we have to lock TextureChild's mutex
+ // since it will be unlocked in TextureClient::Unlock.
+ if (mIsLocked) {
+ LockActor();
+ }
+
+ return mActor->IPCOpen();
+}
+
+bool
+TextureClient::InitIPDLActor(KnowsCompositor* aForwarder)
+{
+ MOZ_ASSERT(aForwarder && aForwarder->GetTextureForwarder()->GetMessageLoop() == mAllocator->GetMessageLoop());
+ TextureForwarder* fwd = aForwarder->GetTextureForwarder();
+ if (mActor && !mActor->mDestroyed) {
+ CompositableForwarder* currentFwd = mActor->mCompositableForwarder;
+ TextureForwarder* currentTexFwd = mActor->mTextureForwarder;
+
+ if (currentFwd) {
+ gfxCriticalError() << "Attempt to remove a texture from a CompositableForwarder.";
+ return false;
+ }
+
+ if (currentTexFwd && currentTexFwd != fwd) {
+ gfxCriticalError() << "Attempt to move a texture to a different channel TF.";
+ return false;
+ }
+ mActor->mTextureForwarder = fwd;
+ return true;
+ }
+ MOZ_ASSERT(!mActor || mActor->mDestroyed, "Cannot use a texture on several IPC channels.");
+
+ SurfaceDescriptor desc;
+ if (!ToSurfaceDescriptor(desc)) {
+ return false;
+ }
+
+ PTextureChild* actor = fwd->CreateTexture(
+ desc,
+ aForwarder->GetCompositorBackendType(),
+ GetFlags(),
+ mSerial);
+ if (!actor) {
+ gfxCriticalNote << static_cast<int32_t>(desc.type()) << ", "
+ << static_cast<int32_t>(aForwarder->GetCompositorBackendType()) << ", "
+ << static_cast<uint32_t>(GetFlags())
+ << ", " << mSerial;
+ return false;
+ }
+
+ mActor = static_cast<TextureChild*>(actor);
+ mActor->mTextureForwarder = fwd;
+ mActor->mTextureClient = this;
+ mActor->mMainThreadOnly = !!(mFlags & TextureFlags::DEALLOCATE_MAIN_THREAD);
+
+ // If the TextureClient is already locked, we have to lock TextureChild's mutex
+ // since it will be unlocked in TextureClient::Unlock.
+ if (mIsLocked) {
+ LockActor();
+ }
+
+ return mActor->IPCOpen();
+}
+
+PTextureChild*
+TextureClient::GetIPDLActor()
+{
+ return mActor;
+}
+
+static inline gfx::BackendType
+BackendTypeForBackendSelector(LayersBackend aLayersBackend, BackendSelector aSelector)
+{
+ switch (aSelector) {
+ case BackendSelector::Canvas:
+ return gfxPlatform::GetPlatform()->GetPreferredCanvasBackend();
+ case BackendSelector::Content:
+ return gfxPlatform::GetPlatform()->GetContentBackendFor(aLayersBackend);
+ default:
+ MOZ_ASSERT_UNREACHABLE("Unknown backend selector");
+ return gfx::BackendType::NONE;
+ }
+};
+
+// static
+already_AddRefed<TextureClient>
+TextureClient::CreateForDrawing(KnowsCompositor* aAllocator,
+ gfx::SurfaceFormat aFormat,
+ gfx::IntSize aSize,
+ BackendSelector aSelector,
+ TextureFlags aTextureFlags,
+ TextureAllocationFlags aAllocFlags)
+{
+ LayersBackend layersBackend = aAllocator->GetCompositorBackendType();
+ return TextureClient::CreateForDrawing(aAllocator->GetTextureForwarder(),
+ aFormat, aSize,
+ layersBackend,
+ aAllocator->GetMaxTextureSize(),
+ aSelector,
+ aTextureFlags,
+ aAllocFlags);
+}
+
+// static
+already_AddRefed<TextureClient>
+TextureClient::CreateForDrawing(TextureForwarder* aAllocator,
+ gfx::SurfaceFormat aFormat,
+ gfx::IntSize aSize,
+ LayersBackend aLayersBackend,
+ int32_t aMaxTextureSize,
+ BackendSelector aSelector,
+ TextureFlags aTextureFlags,
+ TextureAllocationFlags aAllocFlags)
+{
+ gfx::BackendType moz2DBackend = BackendTypeForBackendSelector(aLayersBackend, aSelector);
+
+ // also test the validity of aAllocator
+ if (!aAllocator || !aAllocator->IPCOpen()) {
+ return nullptr;
+ }
+
+ if (!gfx::Factory::AllowedSurfaceSize(aSize)) {
+ return nullptr;
+ }
+
+ TextureData* data = nullptr;
+
+#ifdef XP_WIN
+ if (aLayersBackend == LayersBackend::LAYERS_D3D11 &&
+ (moz2DBackend == gfx::BackendType::DIRECT2D ||
+ moz2DBackend == gfx::BackendType::DIRECT2D1_1 ||
+ (!!(aAllocFlags & ALLOC_FOR_OUT_OF_BAND_CONTENT) &&
+ DeviceManagerDx::Get()->GetContentDevice())) &&
+ aSize.width <= aMaxTextureSize &&
+ aSize.height <= aMaxTextureSize &&
+ !(aAllocFlags & ALLOC_UPDATE_FROM_SURFACE))
+ {
+ data = DXGITextureData::Create(aSize, aFormat, aAllocFlags);
+ }
+ if (aLayersBackend == LayersBackend::LAYERS_D3D9 &&
+ moz2DBackend == gfx::BackendType::CAIRO &&
+ aAllocator->IsSameProcess() &&
+ aSize.width <= aMaxTextureSize &&
+ aSize.height <= aMaxTextureSize &&
+ NS_IsMainThread() &&
+ DeviceManagerD3D9::GetDevice()) {
+ data = D3D9TextureData::Create(aSize, aFormat, aAllocFlags);
+ }
+
+ if (!data && aFormat == SurfaceFormat::B8G8R8X8 &&
+ moz2DBackend == gfx::BackendType::CAIRO &&
+ NS_IsMainThread()) {
+ data = DIBTextureData::Create(aSize, aFormat, aAllocator);
+ }
+#endif
+
+#ifdef MOZ_X11
+ gfxSurfaceType type =
+ gfxPlatform::GetPlatform()->ScreenReferenceSurface()->GetType();
+
+ if (!data && aLayersBackend == LayersBackend::LAYERS_BASIC &&
+ moz2DBackend == gfx::BackendType::CAIRO &&
+ type == gfxSurfaceType::Xlib)
+ {
+ data = X11TextureData::Create(aSize, aFormat, aTextureFlags, aAllocator);
+ }
+#ifdef GL_PROVIDER_GLX
+ if (!data && aLayersBackend == LayersBackend::LAYERS_OPENGL &&
+ type == gfxSurfaceType::Xlib &&
+ aFormat != SurfaceFormat::A8 &&
+ gl::sGLXLibrary.UseTextureFromPixmap())
+ {
+ data = X11TextureData::Create(aSize, aFormat, aTextureFlags, aAllocator);
+ }
+#endif
+#endif
+
+#ifdef XP_MACOSX
+ if (!data && gfxPrefs::UseIOSurfaceTextures()) {
+ data = MacIOSurfaceTextureData::Create(aSize, aFormat, moz2DBackend);
+ }
+#endif
+
+ if (data) {
+ return MakeAndAddRef<TextureClient>(data, aTextureFlags, aAllocator);
+ }
+
+ if (moz2DBackend == BackendType::SKIA && aFormat == SurfaceFormat::B8G8R8X8) {
+ // Skia doesn't support RGBX, so ensure we clear the buffer for the proper alpha values.
+ aAllocFlags = TextureAllocationFlags(aAllocFlags | ALLOC_CLEAR_BUFFER);
+ }
+
+ // Can't do any better than a buffer texture client.
+ return TextureClient::CreateForRawBufferAccess(aAllocator, aFormat, aSize,
+ moz2DBackend, aLayersBackend,
+ aTextureFlags, aAllocFlags);
+}
+
+// static
+already_AddRefed<TextureClient>
+TextureClient::CreateFromSurface(KnowsCompositor* aAllocator,
+ gfx::SourceSurface* aSurface,
+ BackendSelector aSelector,
+ TextureFlags aTextureFlags,
+ TextureAllocationFlags aAllocFlags)
+{
+ // also test the validity of aAllocator
+ if (!aAllocator || !aAllocator->GetTextureForwarder()->IPCOpen()) {
+ return nullptr;
+ }
+
+ gfx::IntSize size = aSurface->GetSize();
+
+ if (!gfx::Factory::AllowedSurfaceSize(size)) {
+ return nullptr;
+ }
+
+ TextureData* data = nullptr;
+#if defined(XP_WIN)
+ LayersBackend layersBackend = aAllocator->GetCompositorBackendType();
+ gfx::BackendType moz2DBackend = BackendTypeForBackendSelector(layersBackend, aSelector);
+
+ int32_t maxTextureSize = aAllocator->GetMaxTextureSize();
+
+ if (layersBackend == LayersBackend::LAYERS_D3D11 &&
+ (moz2DBackend == gfx::BackendType::DIRECT2D ||
+ moz2DBackend == gfx::BackendType::DIRECT2D1_1 ||
+ (!!(aAllocFlags & ALLOC_FOR_OUT_OF_BAND_CONTENT) &&
+ DeviceManagerDx::Get()->GetContentDevice())) &&
+ size.width <= maxTextureSize &&
+ size.height <= maxTextureSize)
+ {
+ data = D3D11TextureData::Create(aSurface, aAllocFlags);
+ }
+#endif
+
+ if (data) {
+ return MakeAndAddRef<TextureClient>(data, aTextureFlags, aAllocator->GetTextureForwarder());
+ }
+
+ // Fall back to using UpdateFromSurface
+
+ TextureAllocationFlags allocFlags = TextureAllocationFlags(aAllocFlags | ALLOC_UPDATE_FROM_SURFACE);
+ RefPtr<TextureClient> client = CreateForDrawing(aAllocator, aSurface->GetFormat(), size,
+ aSelector, aTextureFlags, allocFlags);
+ if (!client) {
+ return nullptr;
+ }
+
+ TextureClientAutoLock autoLock(client, OpenMode::OPEN_WRITE_ONLY);
+ if (!autoLock.Succeeded()) {
+ return nullptr;
+ }
+
+ client->UpdateFromSurface(aSurface);
+ return client.forget();
+}
+
+// static
+already_AddRefed<TextureClient>
+TextureClient::CreateForRawBufferAccess(KnowsCompositor* aAllocator,
+ gfx::SurfaceFormat aFormat,
+ gfx::IntSize aSize,
+ gfx::BackendType aMoz2DBackend,
+ TextureFlags aTextureFlags,
+ TextureAllocationFlags aAllocFlags)
+{
+ return CreateForRawBufferAccess(aAllocator->GetTextureForwarder(),
+ aFormat, aSize, aMoz2DBackend,
+ aAllocator->GetCompositorBackendType(),
+ aTextureFlags, aAllocFlags);
+}
+
+// static
+already_AddRefed<TextureClient>
+TextureClient::CreateForRawBufferAccess(LayersIPCChannel* aAllocator,
+ gfx::SurfaceFormat aFormat,
+ gfx::IntSize aSize,
+ gfx::BackendType aMoz2DBackend,
+ LayersBackend aLayersBackend,
+ TextureFlags aTextureFlags,
+ TextureAllocationFlags aAllocFlags)
+{
+ // also test the validity of aAllocator
+ if (!aAllocator || !aAllocator->IPCOpen()) {
+ return nullptr;
+ }
+
+ if (aAllocFlags & ALLOC_DISALLOW_BUFFERTEXTURECLIENT) {
+ return nullptr;
+ }
+
+ if (!gfx::Factory::AllowedSurfaceSize(aSize)) {
+ return nullptr;
+ }
+
+ // D2D backend does not support CreateDrawTargetForData(). Use CAIRO instead.
+ if (aMoz2DBackend == gfx::BackendType::DIRECT2D ||
+ aMoz2DBackend == gfx::BackendType::DIRECT2D1_1) {
+ aMoz2DBackend = gfx::BackendType::CAIRO;
+ }
+
+ TextureData* texData = BufferTextureData::Create(aSize, aFormat, aMoz2DBackend,
+ aLayersBackend, aTextureFlags,
+ aAllocFlags, aAllocator);
+ if (!texData) {
+ return nullptr;
+ }
+
+ return MakeAndAddRef<TextureClient>(texData, aTextureFlags, aAllocator);
+}
+
+// static
+already_AddRefed<TextureClient>
+TextureClient::CreateForYCbCr(KnowsCompositor* aAllocator,
+ gfx::IntSize aYSize,
+ gfx::IntSize aCbCrSize,
+ StereoMode aStereoMode,
+ YUVColorSpace aYUVColorSpace,
+ TextureFlags aTextureFlags)
+{
+ if (!aAllocator || !aAllocator->GetLayersIPCActor()->IPCOpen()) {
+ return nullptr;
+ }
+
+ if (!gfx::Factory::AllowedSurfaceSize(aYSize)) {
+ return nullptr;
+ }
+
+ TextureData* data = BufferTextureData::CreateForYCbCr(aAllocator, aYSize, aCbCrSize,
+ aStereoMode, aYUVColorSpace,
+ aTextureFlags);
+ if (!data) {
+ return nullptr;
+ }
+
+ return MakeAndAddRef<TextureClient>(data, aTextureFlags,
+ aAllocator->GetTextureForwarder());
+}
+
+// static
+already_AddRefed<TextureClient>
+TextureClient::CreateForYCbCrWithBufferSize(KnowsCompositor* aAllocator,
+ size_t aSize,
+ YUVColorSpace aYUVColorSpace,
+ TextureFlags aTextureFlags)
+{
+ if (!aAllocator || !aAllocator->GetLayersIPCActor()->IPCOpen()) {
+ return nullptr;
+ }
+
+ TextureData* data =
+ BufferTextureData::CreateForYCbCrWithBufferSize(aAllocator, aSize, aYUVColorSpace,
+ aTextureFlags);
+ if (!data) {
+ return nullptr;
+ }
+
+ return MakeAndAddRef<TextureClient>(data, aTextureFlags,
+ aAllocator->GetTextureForwarder());
+}
+
+TextureClient::TextureClient(TextureData* aData, TextureFlags aFlags, LayersIPCChannel* aAllocator)
+: AtomicRefCountedWithFinalize("TextureClient")
+, mAllocator(aAllocator)
+, mActor(nullptr)
+, mData(aData)
+, mFlags(aFlags)
+, mOpenMode(OpenMode::OPEN_NONE)
+#ifdef DEBUG
+, mExpectedDtRefs(0)
+#endif
+, mIsLocked(false)
+, mUpdated(false)
+, mAddedToCompositableClient(false)
+, mWorkaroundAnnoyingSharedSurfaceLifetimeIssues(false)
+, mWorkaroundAnnoyingSharedSurfaceOwnershipIssues(false)
+, mFwdTransactionId(0)
+, mSerial(++sSerialCounter)
+#ifdef GFX_DEBUG_TRACK_CLIENTS_IN_POOL
+, mPoolTracker(nullptr)
+#endif
+{
+ mData->FillInfo(mInfo);
+ mFlags |= mData->GetTextureFlags();
+}
+
+bool TextureClient::CopyToTextureClient(TextureClient* aTarget,
+ const gfx::IntRect* aRect,
+ const gfx::IntPoint* aPoint)
+{
+ MOZ_ASSERT(IsLocked());
+ MOZ_ASSERT(aTarget->IsLocked());
+
+ if (!aTarget->CanExposeDrawTarget() || !CanExposeDrawTarget()) {
+ return false;
+ }
+
+ RefPtr<DrawTarget> destinationTarget = aTarget->BorrowDrawTarget();
+ if (!destinationTarget) {
+ gfxWarning() << "TextureClient::CopyToTextureClient (dest) failed in BorrowDrawTarget";
+ return false;
+ }
+
+ RefPtr<DrawTarget> sourceTarget = BorrowDrawTarget();
+ if (!sourceTarget) {
+ gfxWarning() << "TextureClient::CopyToTextureClient (src) failed in BorrowDrawTarget";
+ return false;
+ }
+
+ RefPtr<gfx::SourceSurface> source = sourceTarget->Snapshot();
+ destinationTarget->CopySurface(source,
+ aRect ? *aRect : gfx::IntRect(gfx::IntPoint(0, 0), GetSize()),
+ aPoint ? *aPoint : gfx::IntPoint(0, 0));
+ return true;
+}
+
+already_AddRefed<gfx::DataSourceSurface>
+TextureClient::GetAsSurface()
+{
+ if (!Lock(OpenMode::OPEN_READ)) {
+ return nullptr;
+ }
+ RefPtr<gfx::DataSourceSurface> data;
+ { // scope so that the DrawTarget is destroyed before Unlock()
+ RefPtr<gfx::DrawTarget> dt = BorrowDrawTarget();
+ if (dt) {
+ RefPtr<gfx::SourceSurface> surf = dt->Snapshot();
+ if (surf) {
+ data = surf->GetDataSurface();
+ }
+ }
+ }
+ Unlock();
+ return data.forget();
+}
+
+void
+TextureClient::PrintInfo(std::stringstream& aStream, const char* aPrefix)
+{
+ aStream << aPrefix;
+ aStream << nsPrintfCString("TextureClient (0x%p)", this).get();
+ AppendToString(aStream, GetSize(), " [size=", "]");
+ AppendToString(aStream, GetFormat(), " [format=", "]");
+ AppendToString(aStream, mFlags, " [flags=", "]");
+
+#ifdef MOZ_DUMP_PAINTING
+ if (gfxPrefs::LayersDumpTexture() || profiler_feature_active("layersdump")) {
+ nsAutoCString pfx(aPrefix);
+ pfx += " ";
+
+ aStream << "\n" << pfx.get() << "Surface: ";
+ RefPtr<gfx::DataSourceSurface> dSurf = GetAsSurface();
+ if (dSurf) {
+ aStream << gfxUtils::GetAsLZ4Base64Str(dSurf).get();
+ }
+ }
+#endif
+}
+
+class MemoryTextureReadLock : public TextureReadLock {
+public:
+ MemoryTextureReadLock();
+
+ ~MemoryTextureReadLock();
+
+ virtual int32_t ReadLock() override;
+
+ virtual int32_t ReadUnlock() override;
+
+ virtual int32_t GetReadCount() override;
+
+ virtual LockType GetType() override { return TYPE_MEMORY; }
+
+ virtual bool IsValid() const override { return true; };
+
+ virtual bool Serialize(ReadLockDescriptor& aOutput) override;
+
+ int32_t mReadCount;
+};
+
+// The cross-prcess implementation of TextureReadLock.
+//
+// Since we don't use cross-process reference counting for the ReadLock objects,
+// we use the lock's internal counter as a way to know when to deallocate the
+// underlying shmem section: when the counter is equal to 1, it means that the
+// lock is not "held" (the texture is writable), when the counter is equal to 0
+// it means that we can safely deallocate the shmem section without causing a race
+// condition with the other process.
+class ShmemTextureReadLock : public TextureReadLock {
+public:
+ struct ShmReadLockInfo {
+ int32_t readCount;
+ };
+
+ explicit ShmemTextureReadLock(LayersIPCChannel* aAllocator);
+
+ ~ShmemTextureReadLock();
+
+ virtual int32_t ReadLock() override;
+
+ virtual int32_t ReadUnlock() override;
+
+ virtual int32_t GetReadCount() override;
+
+ virtual bool IsValid() const override { return mAllocSuccess; };
+
+ virtual LockType GetType() override { return TYPE_SHMEM; }
+
+ virtual bool Serialize(ReadLockDescriptor& aOutput) override;
+
+ mozilla::layers::ShmemSection& GetShmemSection() { return mShmemSection; }
+
+ explicit ShmemTextureReadLock(const mozilla::layers::ShmemSection& aShmemSection)
+ : mShmemSection(aShmemSection)
+ , mAllocSuccess(true)
+ {
+ MOZ_COUNT_CTOR(ShmemTextureReadLock);
+ }
+
+ ShmReadLockInfo* GetShmReadLockInfoPtr()
+ {
+ return reinterpret_cast<ShmReadLockInfo*>
+ (mShmemSection.shmem().get<char>() + mShmemSection.offset());
+ }
+
+ RefPtr<LayersIPCChannel> mClientAllocator;
+ mozilla::layers::ShmemSection mShmemSection;
+ bool mAllocSuccess;
+};
+
+// static
+already_AddRefed<TextureReadLock>
+TextureReadLock::Deserialize(const ReadLockDescriptor& aDescriptor, ISurfaceAllocator* aAllocator)
+{
+ switch (aDescriptor.type()) {
+ case ReadLockDescriptor::TShmemSection: {
+ const ShmemSection& section = aDescriptor.get_ShmemSection();
+ MOZ_RELEASE_ASSERT(section.shmem().IsReadable());
+ return MakeAndAddRef<ShmemTextureReadLock>(section);
+ }
+ case ReadLockDescriptor::Tuintptr_t: {
+ if (!aAllocator->IsSameProcess()) {
+ // Trying to use a memory based lock instead of a shmem based one in
+ // the cross-process case is a bad security violation.
+ NS_ERROR("A client process may be trying to peek at the host's address space!");
+ return nullptr;
+ }
+ RefPtr<TextureReadLock> lock = reinterpret_cast<MemoryTextureReadLock*>(
+ aDescriptor.get_uintptr_t()
+ );
+
+ MOZ_ASSERT(lock);
+ if (lock) {
+ // The corresponding AddRef is in MemoryTextureReadLock::Serialize
+ lock.get()->Release();
+ }
+
+ return lock.forget();
+ }
+ case ReadLockDescriptor::Tnull_t: {
+ return nullptr;
+ }
+ default: {
+ // Invalid descriptor.
+ MOZ_DIAGNOSTIC_ASSERT(false);
+ }
+ }
+ return nullptr;
+}
+// static
+already_AddRefed<TextureReadLock>
+TextureReadLock::Create(LayersIPCChannel* aAllocator)
+{
+ if (aAllocator->IsSameProcess()) {
+ // If our compositor is in the same process, we can save some cycles by not
+ // using shared memory.
+ return MakeAndAddRef<MemoryTextureReadLock>();
+ }
+
+ return MakeAndAddRef<ShmemTextureReadLock>(aAllocator);
+}
+
+MemoryTextureReadLock::MemoryTextureReadLock()
+: mReadCount(1)
+{
+ MOZ_COUNT_CTOR(MemoryTextureReadLock);
+}
+
+MemoryTextureReadLock::~MemoryTextureReadLock()
+{
+ // One read count that is added in constructor.
+ MOZ_ASSERT(mReadCount == 1);
+ MOZ_COUNT_DTOR(MemoryTextureReadLock);
+}
+
+bool
+MemoryTextureReadLock::Serialize(ReadLockDescriptor& aOutput)
+{
+ // AddRef here and Release when receiving on the host side to make sure the
+ // reference count doesn't go to zero before the host receives the message.
+ // see TextureReadLock::Deserialize
+ this->AddRef();
+ aOutput = ReadLockDescriptor(uintptr_t(this));
+ return true;
+}
+
+int32_t
+MemoryTextureReadLock::ReadLock()
+{
+ NS_ASSERT_OWNINGTHREAD(MemoryTextureReadLock);
+
+ return PR_ATOMIC_INCREMENT(&mReadCount);
+}
+
+int32_t
+MemoryTextureReadLock::ReadUnlock()
+{
+ int32_t readCount = PR_ATOMIC_DECREMENT(&mReadCount);
+ MOZ_ASSERT(readCount >= 0);
+
+ return readCount;
+}
+
+int32_t
+MemoryTextureReadLock::GetReadCount()
+{
+ NS_ASSERT_OWNINGTHREAD(MemoryTextureReadLock);
+ return mReadCount;
+}
+
+ShmemTextureReadLock::ShmemTextureReadLock(LayersIPCChannel* aAllocator)
+ : mClientAllocator(aAllocator)
+ , mAllocSuccess(false)
+{
+ MOZ_COUNT_CTOR(ShmemTextureReadLock);
+ MOZ_ASSERT(mClientAllocator);
+#define MOZ_ALIGN_WORD(x) (((x) + 3) & ~3)
+ if (mClientAllocator->GetTileLockAllocator()->AllocShmemSection(
+ MOZ_ALIGN_WORD(sizeof(ShmReadLockInfo)), &mShmemSection)) {
+ ShmReadLockInfo* info = GetShmReadLockInfoPtr();
+ info->readCount = 1;
+ mAllocSuccess = true;
+ }
+}
+
+ShmemTextureReadLock::~ShmemTextureReadLock()
+{
+ if (mClientAllocator) {
+ // Release one read count that is added in constructor.
+ // The count is kept for calling GetReadCount() by TextureClientPool.
+ ReadUnlock();
+ }
+ MOZ_COUNT_DTOR(ShmemTextureReadLock);
+}
+
+bool
+ShmemTextureReadLock::Serialize(ReadLockDescriptor& aOutput)
+{
+ aOutput = ReadLockDescriptor(GetShmemSection());
+ return true;
+}
+
+int32_t
+ShmemTextureReadLock::ReadLock() {
+ NS_ASSERT_OWNINGTHREAD(ShmemTextureReadLock);
+ if (!mAllocSuccess) {
+ return 0;
+ }
+ ShmReadLockInfo* info = GetShmReadLockInfoPtr();
+ return PR_ATOMIC_INCREMENT(&info->readCount);
+}
+
+int32_t
+ShmemTextureReadLock::ReadUnlock() {
+ if (!mAllocSuccess) {
+ return 0;
+ }
+ ShmReadLockInfo* info = GetShmReadLockInfoPtr();
+ int32_t readCount = PR_ATOMIC_DECREMENT(&info->readCount);
+ MOZ_ASSERT(readCount >= 0);
+ if (readCount <= 0) {
+ if (mClientAllocator) {
+ mClientAllocator->GetTileLockAllocator()->DeallocShmemSection(mShmemSection);
+ } else {
+ // we are on the compositor process
+ FixedSizeSmallShmemSectionAllocator::FreeShmemSection(mShmemSection);
+ }
+ }
+ return readCount;
+}
+
+int32_t
+ShmemTextureReadLock::GetReadCount() {
+ NS_ASSERT_OWNINGTHREAD(ShmemTextureReadLock);
+ if (!mAllocSuccess) {
+ return 0;
+ }
+ ShmReadLockInfo* info = GetShmReadLockInfoPtr();
+ return info->readCount;
+}
+
+bool
+UpdateYCbCrTextureClient(TextureClient* aTexture, const PlanarYCbCrData& aData)
+{
+ MOZ_ASSERT(aTexture);
+ MOZ_ASSERT(aTexture->IsLocked());
+ MOZ_ASSERT(aTexture->GetFormat() == gfx::SurfaceFormat::YUV, "This textureClient can only use YCbCr data");
+ MOZ_ASSERT(!aTexture->IsImmutable());
+ MOZ_ASSERT(aTexture->IsValid());
+ MOZ_ASSERT(aData.mCbSkip == aData.mCrSkip);
+
+ MappedYCbCrTextureData mapped;
+ if (!aTexture->BorrowMappedYCbCrData(mapped)) {
+ NS_WARNING("Failed to extract YCbCr info!");
+ return false;
+ }
+
+ MappedYCbCrTextureData srcData;
+ srcData.y.data = aData.mYChannel;
+ srcData.y.size = aData.mYSize;
+ srcData.y.stride = aData.mYStride;
+ srcData.y.skip = aData.mYSkip;
+ srcData.cb.data = aData.mCbChannel;
+ srcData.cb.size = aData.mCbCrSize;
+ srcData.cb.stride = aData.mCbCrStride;
+ srcData.cb.skip = aData.mCbSkip;
+ srcData.cr.data = aData.mCrChannel;
+ srcData.cr.size = aData.mCbCrSize;
+ srcData.cr.stride = aData.mCbCrStride;
+ srcData.cr.skip = aData.mCrSkip;
+ srcData.metadata = nullptr;
+
+ if (!srcData.CopyInto(mapped)) {
+ NS_WARNING("Failed to copy image data!");
+ return false;
+ }
+
+ if (TextureRequiresLocking(aTexture->GetFlags())) {
+ // We don't have support for proper locking yet, so we'll
+ // have to be immutable instead.
+ aTexture->MarkImmutable();
+ }
+ return true;
+}
+
+already_AddRefed<SyncObject>
+SyncObject::CreateSyncObject(SyncHandle aHandle)
+{
+ if (!aHandle) {
+ return nullptr;
+ }
+
+#ifdef XP_WIN
+ return MakeAndAddRef<SyncObjectD3D11>(aHandle);
+#else
+ MOZ_ASSERT_UNREACHABLE();
+ return nullptr;
+#endif
+}
+
+already_AddRefed<TextureClient>
+TextureClient::CreateWithData(TextureData* aData, TextureFlags aFlags, LayersIPCChannel* aAllocator)
+{
+ if (!aData) {
+ return nullptr;
+ }
+ return MakeAndAddRef<TextureClient>(aData, aFlags, aAllocator);
+}
+
+bool
+MappedYCbCrChannelData::CopyInto(MappedYCbCrChannelData& aDst)
+{
+ if (!data || !aDst.data || size != aDst.size) {
+ return false;
+ }
+
+ if (stride == aDst.stride) {
+ // fast path!
+ // We assume that the padding in the destination is there for alignment
+ // purposes and doesn't contain useful data.
+ memcpy(aDst.data, data, stride * size.height);
+ return true;
+ }
+
+ for (int32_t i = 0; i < size.height; ++i) {
+ if (aDst.skip == 0 && skip == 0) {
+ // fast-ish path
+ memcpy(aDst.data + i * aDst.stride,
+ data + i * stride,
+ size.width);
+ } else {
+ // slow path
+ uint8_t* src = data + i * stride;
+ uint8_t* dst = aDst.data + i * aDst.stride;
+ for (int32_t j = 0; j < size.width; ++j) {
+ *dst = *src;
+ src += 1 + skip;
+ dst += 1 + aDst.skip;
+ }
+ }
+ }
+ return true;
+}
+
+} // namespace layers
+} // namespace mozilla