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+/* -*- Mode: C++; tab-width: 2; indent-tabs-mode: nil; c-basic-offset: 2 -*-
+ * This Source Code Form is subject to the terms of the Mozilla Public
+ * License, v. 2.0. If a copy of the MPL was not distributed with this
+ * file, You can obtain one at http://mozilla.org/MPL/2.0/. */
+
+#ifndef GFX_CLIENTLAYERMANAGER_H
+#define GFX_CLIENTLAYERMANAGER_H
+
+#include <stdint.h> // for int32_t
+#include "Layers.h"
+#include "gfxContext.h" // for gfxContext
+#include "mozilla/Attributes.h" // for override
+#include "mozilla/LinkedList.h" // For LinkedList
+#include "mozilla/WidgetUtils.h" // for ScreenRotation
+#include "mozilla/gfx/Rect.h" // for Rect
+#include "mozilla/layers/CompositorTypes.h"
+#include "mozilla/layers/LayersTypes.h" // for BufferMode, LayersBackend, etc
+#include "mozilla/layers/ShadowLayers.h" // for ShadowLayerForwarder, etc
+#include "mozilla/layers/APZTestData.h" // for APZTestData
+#include "nsCOMPtr.h" // for already_AddRefed
+#include "nsIObserver.h" // for nsIObserver
+#include "nsISupportsImpl.h" // for Layer::Release, etc
+#include "nsRect.h" // for mozilla::gfx::IntRect
+#include "nsTArray.h" // for nsTArray
+#include "nscore.h" // for nsAString
+#include "mozilla/layers/TransactionIdAllocator.h"
+#include "nsIWidget.h" // For plugin window configuration information structs
+
+namespace mozilla {
+namespace layers {
+
+class ClientPaintedLayer;
+class CompositorBridgeChild;
+class ImageLayer;
+class PLayerChild;
+class FrameUniformityData;
+
+class ClientLayerManager final : public LayerManager
+{
+ typedef nsTArray<RefPtr<Layer> > LayerRefArray;
+
+public:
+ explicit ClientLayerManager(nsIWidget* aWidget);
+
+ virtual void Destroy() override;
+
+protected:
+ virtual ~ClientLayerManager();
+
+public:
+ virtual ShadowLayerForwarder* AsShadowForwarder() override
+ {
+ return mForwarder;
+ }
+
+ virtual ClientLayerManager* AsClientLayerManager() override
+ {
+ return this;
+ }
+
+ virtual int32_t GetMaxTextureSize() const override;
+
+ virtual void SetDefaultTargetConfiguration(BufferMode aDoubleBuffering, ScreenRotation aRotation);
+ virtual bool BeginTransactionWithTarget(gfxContext* aTarget) override;
+ virtual bool BeginTransaction() override;
+ virtual bool EndEmptyTransaction(EndTransactionFlags aFlags = END_DEFAULT) override;
+ virtual void EndTransaction(DrawPaintedLayerCallback aCallback,
+ void* aCallbackData,
+ EndTransactionFlags aFlags = END_DEFAULT) override;
+
+ virtual LayersBackend GetBackendType() override { return LayersBackend::LAYERS_CLIENT; }
+ virtual LayersBackend GetCompositorBackendType() override
+ {
+ return AsShadowForwarder()->GetCompositorBackendType();
+ }
+ virtual void GetBackendName(nsAString& name) override;
+ virtual const char* Name() const override { return "Client"; }
+
+ virtual void SetRoot(Layer* aLayer) override;
+
+ virtual void Mutated(Layer* aLayer) override;
+
+ virtual already_AddRefed<PaintedLayer> CreatePaintedLayer() override;
+ virtual already_AddRefed<PaintedLayer> CreatePaintedLayerWithHint(PaintedLayerCreationHint aHint) override;
+ virtual already_AddRefed<ContainerLayer> CreateContainerLayer() override;
+ virtual already_AddRefed<ImageLayer> CreateImageLayer() override;
+ virtual already_AddRefed<CanvasLayer> CreateCanvasLayer() override;
+ virtual already_AddRefed<ReadbackLayer> CreateReadbackLayer() override;
+ virtual already_AddRefed<ColorLayer> CreateColorLayer() override;
+ virtual already_AddRefed<RefLayer> CreateRefLayer() override;
+
+ void UpdateTextureFactoryIdentifier(const TextureFactoryIdentifier& aNewIdentifier);
+ TextureFactoryIdentifier GetTextureFactoryIdentifier()
+ {
+ return AsShadowForwarder()->GetTextureFactoryIdentifier();
+ }
+
+ virtual void FlushRendering() override;
+ void SendInvalidRegion(const nsIntRegion& aRegion);
+
+ virtual uint32_t StartFrameTimeRecording(int32_t aBufferSize) override;
+
+ virtual void StopFrameTimeRecording(uint32_t aStartIndex,
+ nsTArray<float>& aFrameIntervals) override;
+
+ virtual bool NeedsWidgetInvalidation() override { return false; }
+
+ ShadowableLayer* Hold(Layer* aLayer);
+
+ bool HasShadowManager() const { return mForwarder->HasShadowManager(); }
+
+ virtual bool IsCompositingCheap() override;
+ virtual bool HasShadowManagerInternal() const override { return HasShadowManager(); }
+
+ virtual void SetIsFirstPaint() override;
+
+ /**
+ * Pass through call to the forwarder for nsPresContext's
+ * CollectPluginGeometryUpdates. Passes widget configuration information
+ * to the compositor for transmission to the chrome process. This
+ * configuration gets set when the window paints.
+ */
+ void StorePluginWidgetConfigurations(const nsTArray<nsIWidget::Configuration>&
+ aConfigurations) override;
+
+ // Drop cached resources and ask our shadow manager to do the same,
+ // if we have one.
+ virtual void ClearCachedResources(Layer* aSubtree = nullptr) override;
+
+ void HandleMemoryPressure();
+
+ void SetRepeatTransaction() { mRepeatTransaction = true; }
+ bool GetRepeatTransaction() { return mRepeatTransaction; }
+
+ bool IsRepeatTransaction() { return mIsRepeatTransaction; }
+
+ void SetTransactionIncomplete() { mTransactionIncomplete = true; }
+
+ bool HasShadowTarget() { return !!mShadowTarget; }
+
+ void SetShadowTarget(gfxContext* aTarget) { mShadowTarget = aTarget; }
+
+ bool CompositorMightResample() { return mCompositorMightResample; }
+
+ DrawPaintedLayerCallback GetPaintedLayerCallback() const
+ { return mPaintedLayerCallback; }
+
+ void* GetPaintedLayerCallbackData() const
+ { return mPaintedLayerCallbackData; }
+
+ CompositorBridgeChild* GetRemoteRenderer();
+
+ CompositorBridgeChild* GetCompositorBridgeChild();
+
+ // Disable component alpha layers with the software compositor.
+ virtual bool ShouldAvoidComponentAlphaLayers() override { return !IsCompositingCheap(); }
+
+ bool InConstruction() { return mPhase == PHASE_CONSTRUCTION; }
+#ifdef DEBUG
+ bool InDrawing() { return mPhase == PHASE_DRAWING; }
+ bool InForward() { return mPhase == PHASE_FORWARD; }
+#endif
+ bool InTransaction() { return mPhase != PHASE_NONE; }
+
+ void SetNeedsComposite(bool aNeedsComposite)
+ {
+ mNeedsComposite = aNeedsComposite;
+ }
+ bool NeedsComposite() const { return mNeedsComposite; }
+
+ virtual void Composite() override;
+ virtual void GetFrameUniformity(FrameUniformityData* aFrameUniformityData) override;
+ virtual bool RequestOverfill(mozilla::dom::OverfillCallback* aCallback) override;
+ virtual void RunOverfillCallback(const uint32_t aOverfill) override;
+
+ void DidComposite(uint64_t aTransactionId,
+ const mozilla::TimeStamp& aCompositeStart,
+ const mozilla::TimeStamp& aCompositeEnd);
+
+ virtual bool AreComponentAlphaLayersEnabled() override;
+
+ // Log APZ test data for the current paint. We supply the paint sequence
+ // number ourselves, and take care of calling APZTestData::StartNewPaint()
+ // when a new paint is started.
+ void LogTestDataForCurrentPaint(FrameMetrics::ViewID aScrollId,
+ const std::string& aKey,
+ const std::string& aValue)
+ {
+ mApzTestData.LogTestDataForPaint(mPaintSequenceNumber, aScrollId, aKey, aValue);
+ }
+
+ // Log APZ test data for a repaint request. The sequence number must be
+ // passed in from outside, and APZTestData::StartNewRepaintRequest() needs
+ // to be called from the outside as well when a new repaint request is started.
+ void StartNewRepaintRequest(SequenceNumber aSequenceNumber);
+
+ // TODO(botond): When we start using this and write a wrapper similar to
+ // nsLayoutUtils::LogTestDataForPaint(), make sure that wrapper checks
+ // gfxPrefs::APZTestLoggingEnabled().
+ void LogTestDataForRepaintRequest(SequenceNumber aSequenceNumber,
+ FrameMetrics::ViewID aScrollId,
+ const std::string& aKey,
+ const std::string& aValue)
+ {
+ mApzTestData.LogTestDataForRepaintRequest(aSequenceNumber, aScrollId, aKey, aValue);
+ }
+
+ // Get the content-side APZ test data for reading. For writing, use the
+ // LogTestData...() functions.
+ const APZTestData& GetAPZTestData() const {
+ return mApzTestData;
+ }
+
+ // Get a copy of the compositor-side APZ test data for our layers ID.
+ void GetCompositorSideAPZTestData(APZTestData* aData) const;
+
+ void SetTransactionIdAllocator(TransactionIdAllocator* aAllocator) { mTransactionIdAllocator = aAllocator; }
+
+ float RequestProperty(const nsAString& aProperty) override;
+
+ bool AsyncPanZoomEnabled() const override;
+
+ void SetNextPaintSyncId(int32_t aSyncId);
+
+ void SetLayerObserverEpoch(uint64_t aLayerObserverEpoch);
+
+ class DidCompositeObserver {
+ public:
+ virtual void DidComposite() = 0;
+ };
+
+ void AddDidCompositeObserver(DidCompositeObserver* aObserver);
+ void RemoveDidCompositeObserver(DidCompositeObserver* aObserver);
+
+ virtual already_AddRefed<PersistentBufferProvider>
+ CreatePersistentBufferProvider(const gfx::IntSize& aSize, gfx::SurfaceFormat aFormat) override;
+
+protected:
+ enum TransactionPhase {
+ PHASE_NONE, PHASE_CONSTRUCTION, PHASE_DRAWING, PHASE_FORWARD
+ };
+ TransactionPhase mPhase;
+
+private:
+ // Listen memory-pressure event for ClientLayerManager
+ class MemoryPressureObserver final : public nsIObserver
+ {
+ public:
+ NS_DECL_ISUPPORTS
+ NS_DECL_NSIOBSERVER
+
+ explicit MemoryPressureObserver(ClientLayerManager* aClientLayerManager)
+ : mClientLayerManager(aClientLayerManager)
+ {
+ RegisterMemoryPressureEvent();
+ }
+
+ void Destroy();
+
+ private:
+ virtual ~MemoryPressureObserver() {}
+ void RegisterMemoryPressureEvent();
+ void UnregisterMemoryPressureEvent();
+
+ ClientLayerManager* mClientLayerManager;
+ };
+
+ /**
+ * Forward transaction results to the parent context.
+ */
+ void ForwardTransaction(bool aScheduleComposite);
+
+ /**
+ * Take a snapshot of the parent context, and copy
+ * it into mShadowTarget.
+ */
+ void MakeSnapshotIfRequired();
+
+ void ClearLayer(Layer* aLayer);
+
+ void HandleMemoryPressureLayer(Layer* aLayer);
+
+ bool EndTransactionInternal(DrawPaintedLayerCallback aCallback,
+ void* aCallbackData,
+ EndTransactionFlags);
+
+ bool DependsOnStaleDevice() const;
+
+ LayerRefArray mKeepAlive;
+
+ nsIWidget* mWidget;
+
+ /* PaintedLayer callbacks; valid at the end of a transaciton,
+ * while rendering */
+ DrawPaintedLayerCallback mPaintedLayerCallback;
+ void *mPaintedLayerCallbackData;
+
+ // When we're doing a transaction in order to draw to a non-default
+ // target, the layers transaction is only performed in order to send
+ // a PLayers:Update. We save the original non-default target to
+ // mShadowTarget, and then perform the transaction using
+ // mDummyTarget as the render target. After the transaction ends,
+ // we send a message to our remote side to capture the actual pixels
+ // being drawn to the default target, and then copy those pixels
+ // back to mShadowTarget.
+ RefPtr<gfxContext> mShadowTarget;
+
+ RefPtr<TransactionIdAllocator> mTransactionIdAllocator;
+ uint64_t mLatestTransactionId;
+ TimeDuration mLastPaintTime;
+
+ // Sometimes we draw to targets that don't natively support
+ // landscape/portrait orientation. When we need to implement that
+ // ourselves, |mTargetRotation| describes the induced transform we
+ // need to apply when compositing content to our target.
+ ScreenRotation mTargetRotation;
+
+ // Used to repeat the transaction right away (to avoid rebuilding
+ // a display list) to support progressive drawing.
+ bool mRepeatTransaction;
+ bool mIsRepeatTransaction;
+ bool mTransactionIncomplete;
+ bool mCompositorMightResample;
+ bool mNeedsComposite;
+
+ // An incrementing sequence number for paints.
+ // Incremented in BeginTransaction(), but not for repeat transactions.
+ uint32_t mPaintSequenceNumber;
+
+ APZTestData mApzTestData;
+
+ RefPtr<ShadowLayerForwarder> mForwarder;
+ AutoTArray<dom::OverfillCallback*,0> mOverfillCallbacks;
+ mozilla::TimeStamp mTransactionStart;
+
+ nsTArray<DidCompositeObserver*> mDidCompositeObservers;
+
+ RefPtr<MemoryPressureObserver> mMemoryPressureObserver;
+ uint64_t mDeviceCounter;
+};
+
+class ClientLayer : public ShadowableLayer
+{
+public:
+ ClientLayer()
+ {
+ MOZ_COUNT_CTOR(ClientLayer);
+ }
+
+ ~ClientLayer();
+
+ void SetShadow(PLayerChild* aShadow)
+ {
+ MOZ_ASSERT(!mShadow, "can't have two shadows (yet)");
+ mShadow = aShadow;
+ }
+
+ virtual void Disconnect()
+ {
+ // This is an "emergency Disconnect()", called when the compositing
+ // process has died. |mShadow| and our Shmem buffers are
+ // automatically managed by IPDL, so we don't need to explicitly
+ // free them here (it's hard to get that right on emergency
+ // shutdown anyway).
+ mShadow = nullptr;
+ }
+
+ virtual void ClearCachedResources() { }
+
+ // Shrink memory usage.
+ // Called when "memory-pressure" is observed.
+ virtual void HandleMemoryPressure() { }
+
+ virtual void RenderLayer() = 0;
+ virtual void RenderLayerWithReadback(ReadbackProcessor *aReadback) { RenderLayer(); }
+
+ virtual ClientPaintedLayer* AsThebes() { return nullptr; }
+
+ static inline ClientLayer *
+ ToClientLayer(Layer* aLayer)
+ {
+ return static_cast<ClientLayer*>(aLayer->ImplData());
+ }
+
+ template <typename LayerType>
+ static inline void RenderMaskLayers(LayerType* aLayer) {
+ if (aLayer->GetMaskLayer()) {
+ ToClientLayer(aLayer->GetMaskLayer())->RenderLayer();
+ }
+ for (size_t i = 0; i < aLayer->GetAncestorMaskLayerCount(); i++) {
+ ToClientLayer(aLayer->GetAncestorMaskLayerAt(i))->RenderLayer();
+ }
+ }
+};
+
+// Create a shadow layer (PLayerChild) for aLayer, if we're forwarding
+// our layer tree to a parent process. Record the new layer creation
+// in the current open transaction as a side effect.
+template<typename CreatedMethod> void
+CreateShadowFor(ClientLayer* aLayer,
+ ClientLayerManager* aMgr,
+ CreatedMethod aMethod)
+{
+ PLayerChild* shadow = aMgr->AsShadowForwarder()->ConstructShadowFor(aLayer);
+ if (!shadow) {
+ return;
+ }
+
+ aLayer->SetShadow(shadow);
+ (aMgr->AsShadowForwarder()->*aMethod)(aLayer);
+ aMgr->Hold(aLayer->AsLayer());
+}
+
+#define CREATE_SHADOW(_type) \
+ CreateShadowFor(layer, this, \
+ &ShadowLayerForwarder::Created ## _type ## Layer)
+
+
+} // namespace layers
+} // namespace mozilla
+
+#endif /* GFX_CLIENTLAYERMANAGER_H */