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+<!DOCTYPE HTML>
+<html>
+<head>
+ <meta charset="utf-8">
+ <title>Various touch tests that spawn in new windows</title>
+ <script type="application/javascript" src="/tests/SimpleTest/SimpleTest.js"></script>
+ <script type="application/javascript" src="apz_test_native_event_utils.js"></script>
+ <script type="application/javascript" src="apz_test_utils.js"></script>
+ <link rel="stylesheet" type="text/css" href="/tests/SimpleTest/test.css"/>
+ <script type="application/javascript">
+
+var basic_pan_prefs = [
+ // Dropping the touch slop to 0 makes the tests easier to write because
+ // we can just do a one-pixel drag to get over the pan threshold rather
+ // than having to hard-code some larger value.
+ ["apz.touch_start_tolerance", "0.0"],
+ // The touchstart from the drag can turn into a long-tap if the touch-move
+ // events get held up. Try to prevent that by making long-taps require
+ // a 10 second hold. Note that we also cannot enable chaos mode on this
+ // test for this reason, since chaos mode can cause the long-press timer
+ // to fire sooner than the pref dictates.
+ ["ui.click_hold_context_menus.delay", 10000],
+ // The subtests in this test do touch-drags to pan the page, but we don't
+ // want those pans to turn into fling animations, so we increase the
+ // fling min velocity requirement absurdly high.
+ ["apz.fling_min_velocity_threshold", "10000"],
+ // The helper_div_pan's div gets a displayport on scroll, but if the
+ // test takes too long the displayport can expire before the new scroll
+ // position is synced back to the main thread. So we disable displayport
+ // expiry for these tests.
+ ["apz.displayport_expiry_ms", 0],
+];
+
+var touch_action_prefs = basic_pan_prefs.slice(); // make a copy
+touch_action_prefs.push(["layout.css.touch_action.enabled", true]);
+
+var isWindows = (getPlatform() == "windows");
+
+var subtests = [
+ // Simple tests to exercise basic panning behaviour
+ {'file': 'helper_basic_pan.html', 'prefs': basic_pan_prefs},
+ {'file': 'helper_div_pan.html', 'prefs': basic_pan_prefs},
+ {'file': 'helper_iframe_pan.html', 'prefs': basic_pan_prefs},
+
+ // Simple test to exercise touch-tapping behaviour
+ {'file': 'helper_tap.html'},
+ // Tapping, but with a full-zoom applied
+ {'file': 'helper_tap_fullzoom.html'},
+
+ // For the following two tests, disable displayport suppression to make sure it
+ // doesn't interfere with the test by scheduling paints non-deterministically.
+ {'file': 'helper_scrollto_tap.html?true', 'prefs': [["apz.paint_skipping.enabled", true]], 'dp_suppression': false},
+ {'file': 'helper_scrollto_tap.html?false', 'prefs': [["apz.paint_skipping.enabled", false]], 'dp_suppression': false},
+
+ // Taps on media elements to make sure the touchend event is delivered
+ // properly. We increase the long-tap timeout to ensure it doesn't get trip
+ // during the tap.
+ // Also this test (on Windows) cannot satisfy the OS requirement of providing
+ // an injected touch event every 100ms, because it waits for a paint between
+ // the touchstart and the touchend, so we have to use the "fake injection"
+ // code instead.
+ {'file': 'helper_bug1162771.html', 'prefs': [["ui.click_hold_context_menus.delay", 10000],
+ ["apz.test.fails_with_native_injection", isWindows]]},
+
+ // As with the previous test, this test cannot inject touch events every 100ms
+ // because it waits for a long-tap, so we have to use the "fake injection" code
+ // instead.
+ {'file': 'helper_long_tap.html', 'prefs': [["apz.test.fails_with_native_injection", isWindows]]},
+
+ // For the following test, we want to make sure APZ doesn't wait for a content
+ // response that is never going to arrive. To detect this we set the content response
+ // timeout to a day, so that the entire test times out and fails if APZ does
+ // end up waiting.
+ {'file': 'helper_tap_passive.html', 'prefs': [["apz.content_response_timeout", 24 * 60 * 60 * 1000],
+ ["apz.test.fails_with_native_injection", isWindows]]},
+
+ // Simple test to exercise touch-action CSS property
+ {'file': 'helper_touch_action.html', 'prefs': touch_action_prefs},
+ // More complex touch-action tests, with overlapping regions and such
+ {'file': 'helper_touch_action_complex.html', 'prefs': touch_action_prefs},
+ // Tests that touch-action CSS properties are handled in APZ without waiting
+ // on the main-thread, when possible
+ {'file': 'helper_touch_action_regions.html', 'prefs': touch_action_prefs},
+];
+
+if (isApzEnabled()) {
+ ok(window.TouchEvent, "Check if TouchEvent is supported (it should be, the test harness forces it on everywhere)");
+ if (getPlatform() == "android") {
+ // This has a lot of subtests, and Android emulators are slow.
+ SimpleTest.requestLongerTimeout(2);
+ }
+
+ SimpleTest.waitForExplicitFinish();
+ window.onload = function() {
+ runSubtestsSeriallyInFreshWindows(subtests)
+ .then(SimpleTest.finish);
+ };
+}
+
+ </script>
+</head>
+<body>
+</body>
+</html>