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diff --git a/gfx/layers/BufferTexture.h b/gfx/layers/BufferTexture.h
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+/* -*- Mode: C++; tab-width: 20; indent-tabs-mode: nil; c-basic-offset: 2 -*-
+// * This Source Code Form is subject to the terms of the Mozilla Public
+ * License, v. 2.0. If a copy of the MPL was not distributed with this
+ * file, You can obtain one at http://mozilla.org/MPL/2.0/. */
+
+#ifndef MOZILLA_LAYERS_BUFFERETEXTURE
+#define MOZILLA_LAYERS_BUFFERETEXTURE
+
+#include "mozilla/layers/TextureClient.h"
+#include "mozilla/ipc/SharedMemory.h"
+#include "mozilla/gfx/Types.h"
+#include "mozilla/gfx/2D.h"
+#include "mozilla/RefPtr.h"
+
+namespace mozilla {
+namespace layers {
+
+bool ComputeHasIntermediateBuffer(gfx::SurfaceFormat aFormat,
+ LayersBackend aLayersBackend);
+
+class BufferTextureData : public TextureData
+{
+public:
+ static BufferTextureData* Create(gfx::IntSize aSize, gfx::SurfaceFormat aFormat,
+ gfx::BackendType aMoz2DBackend,
+ LayersBackend aLayersBackend,
+ TextureFlags aFlags,
+ TextureAllocationFlags aAllocFlags,
+ LayersIPCChannel* aAllocator);
+
+ static BufferTextureData* CreateForYCbCr(KnowsCompositor* aAllocator,
+ gfx::IntSize aYSize,
+ gfx::IntSize aCbCrSize,
+ StereoMode aStereoMode,
+ YUVColorSpace aYUVColorSpace,
+ TextureFlags aTextureFlags);
+
+ // It is generally better to use CreateForYCbCr instead.
+ // This creates a half-initialized texture since we don't know the sizes and
+ // offsets in the buffer.
+ static BufferTextureData* CreateForYCbCrWithBufferSize(KnowsCompositor* aAllocator,
+ int32_t aSize,
+ YUVColorSpace aYUVColorSpace,
+ TextureFlags aTextureFlags);
+
+ virtual bool Lock(OpenMode aMode) override { return true; }
+
+ virtual void Unlock() override {}
+
+ virtual void FillInfo(TextureData::Info& aInfo) const override;
+
+ virtual already_AddRefed<gfx::DrawTarget> BorrowDrawTarget() override;
+
+ virtual bool BorrowMappedData(MappedTextureData& aMap) override;
+
+ virtual bool BorrowMappedYCbCrData(MappedYCbCrTextureData& aMap) override;
+
+ // use TextureClient's default implementation
+ virtual bool UpdateFromSurface(gfx::SourceSurface* aSurface) override;
+
+ virtual BufferTextureData* AsBufferTextureData() override { return this; }
+
+ // Don't use this.
+ void SetDesciptor(const BufferDescriptor& aDesc);
+
+ Maybe<gfx::IntSize> GetCbCrSize() const;
+
+ Maybe<YUVColorSpace> GetYUVColorSpace() const;
+
+ Maybe<StereoMode> GetStereoMode() const;
+
+protected:
+ gfx::IntSize GetSize() const;
+
+ gfx::SurfaceFormat GetFormat() const;
+
+ static BufferTextureData* CreateInternal(LayersIPCChannel* aAllocator,
+ const BufferDescriptor& aDesc,
+ gfx::BackendType aMoz2DBackend,
+ int32_t aBufferSize,
+ TextureFlags aTextureFlags);
+
+ virtual uint8_t* GetBuffer() = 0;
+ virtual size_t GetBufferSize() = 0;
+
+ BufferTextureData(const BufferDescriptor& aDescriptor, gfx::BackendType aMoz2DBackend)
+ : mDescriptor(aDescriptor)
+ , mMoz2DBackend(aMoz2DBackend)
+ {}
+
+ RefPtr<gfx::DrawTarget> mDrawTarget;
+ BufferDescriptor mDescriptor;
+ gfx::BackendType mMoz2DBackend;
+};
+
+} // namespace
+} // namespace
+
+#endif