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Diffstat (limited to 'gfx/layers/BSPTree.h')
-rw-r--r-- | gfx/layers/BSPTree.h | 106 |
1 files changed, 106 insertions, 0 deletions
diff --git a/gfx/layers/BSPTree.h b/gfx/layers/BSPTree.h new file mode 100644 index 000000000..24a82f2ac --- /dev/null +++ b/gfx/layers/BSPTree.h @@ -0,0 +1,106 @@ +/* -*- Mode: C++; tab-width: 2; indent-tabs-mode: nil; c-basic-offset: 2 -*- + * This Source Code Form is subject to the terms of the Mozilla Public + * License, v. 2.0. If a copy of the MPL was not distributed with this + * file, You can obtain one at http://mozilla.org/MPL/2.0/. */ + +#ifndef MOZILLA_LAYERS_BSPTREE_H +#define MOZILLA_LAYERS_BSPTREE_H + +#include "mozilla/gfx/Polygon.h" +#include "mozilla/Move.h" +#include "mozilla/UniquePtr.h" +#include "nsTArray.h" + +#include <deque> + +namespace mozilla { +namespace layers { + +class Layer; + +// Represents a layer that might have a non-rectangular geometry. +struct LayerPolygon { + explicit LayerPolygon(Layer *aLayer) + : layer(aLayer) {} + + LayerPolygon(Layer *aLayer, + gfx::Polygon3D&& aGeometry) + : layer(aLayer), geometry(Some(aGeometry)) {} + + LayerPolygon(Layer *aLayer, + nsTArray<gfx::Point3D>&& aPoints, const gfx::Point3D& aNormal) + : layer(aLayer), geometry(Some(gfx::Polygon3D(Move(aPoints), aNormal))) {} + + Layer *layer; + Maybe<gfx::Polygon3D> geometry; +}; + +LayerPolygon PopFront(std::deque<LayerPolygon>& aLayers); + +// Represents a node in a BSP tree. The node contains at least one layer with +// associated geometry that is used as a splitting plane, and at most two child +// nodes that represent the splitting planes that further subdivide the space. +struct BSPTreeNode { + explicit BSPTreeNode(LayerPolygon&& layer) + { + layers.push_back(Move(layer)); + } + + const gfx::Polygon3D& First() const + { + MOZ_ASSERT(layers[0].geometry); + return *layers[0].geometry; + } + + UniquePtr<BSPTreeNode> front; + UniquePtr<BSPTreeNode> back; + std::deque<LayerPolygon> layers; +}; + +// BSPTree class takes a list of layers as an input and uses binary space +// partitioning algorithm to create a tree structure that can be used for +// depth sorting. +// +// Sources for more information: +// https://en.wikipedia.org/wiki/Binary_space_partitioning +// ftp://ftp.sgi.com/other/bspfaq/faq/bspfaq.html +class BSPTree { +public: + // This constructor takes the ownership of layers in the given list. + explicit BSPTree(std::deque<LayerPolygon>& aLayers) + { + MOZ_ASSERT(!aLayers.empty()); + mRoot.reset(new BSPTreeNode(PopFront(aLayers))); + + BuildTree(mRoot, aLayers); + } + + // Returns the root node of the BSP tree. + const UniquePtr<BSPTreeNode>& GetRoot() const + { + return mRoot; + } + + // Builds and returns the back-to-front draw order for the created BSP tree. + nsTArray<LayerPolygon> GetDrawOrder() const + { + nsTArray<LayerPolygon> layers; + BuildDrawOrder(mRoot, layers); + return layers; + } + +private: + UniquePtr<BSPTreeNode> mRoot; + + // BuildDrawOrder and BuildTree are called recursively. The depth of the + // recursion depends on the amount of polygons and their intersections. + void BuildDrawOrder(const UniquePtr<BSPTreeNode>& aNode, + nsTArray<LayerPolygon>& aLayers) const; + void BuildTree(UniquePtr<BSPTreeNode>& aRoot, + std::deque<LayerPolygon>& aLayers); +}; + +} // namespace layers +} // namespace mozilla + +#endif /* MOZILLA_LAYERS_BSPTREE_H */ |