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Diffstat (limited to 'gfx/layers/AxisPhysicsModel.cpp')
-rw-r--r-- | gfx/layers/AxisPhysicsModel.cpp | 121 |
1 files changed, 121 insertions, 0 deletions
diff --git a/gfx/layers/AxisPhysicsModel.cpp b/gfx/layers/AxisPhysicsModel.cpp new file mode 100644 index 000000000..3ae686d16 --- /dev/null +++ b/gfx/layers/AxisPhysicsModel.cpp @@ -0,0 +1,121 @@ +/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- */ +/* vim: set sw=2 ts=8 et tw=80 : */ +/* This Source Code Form is subject to the terms of the Mozilla Public + * License, v. 2.0. If a copy of the MPL was not distributed with this + * file, You can obtain one at http://mozilla.org/MPL/2.0/. */ + +#include "AxisPhysicsModel.h" + +namespace mozilla { +namespace layers { + +/** + * The simulation is advanced forward in time with a fixed time step to ensure + * that it remains deterministic given variable framerates. To determine the + * position at any variable time, two samples are interpolated. + * + * kFixedtimestep is set to 120hz in order to ensure that every frame in a + * common 60hz refresh rate display will have at least one physics simulation + * sample. More accuracy can be obtained by reducing kFixedTimestep to smaller + * intervals, such as 240hz or 1000hz, at the cost of more CPU cycles. If + * kFixedTimestep is increased to much longer intervals, interpolation will + * become less effective at reducing temporal jitter and the simulation will + * lose accuracy. + */ +const double AxisPhysicsModel::kFixedTimestep = 1.0 / 120.0; // 120hz + +/** + * Constructs an AxisPhysicsModel with initial values for state. + * + * @param aInitialPosition sets the initial position of the simulation, + * in AppUnits. + * @param aInitialVelocity sets the initial velocity of the simulation, + * in AppUnits / second. + */ +AxisPhysicsModel::AxisPhysicsModel(double aInitialPosition, + double aInitialVelocity) + : mProgress(1.0) + , mPrevState(aInitialPosition, aInitialVelocity) + , mNextState(aInitialPosition, aInitialVelocity) +{ + +} + +AxisPhysicsModel::~AxisPhysicsModel() +{ + +} + +double +AxisPhysicsModel::GetVelocity() +{ + return LinearInterpolate(mPrevState.v, mNextState.v, mProgress); +} + +double +AxisPhysicsModel::GetPosition() +{ + return LinearInterpolate(mPrevState.p, mNextState.p, mProgress); +} + +void +AxisPhysicsModel::SetVelocity(double aVelocity) +{ + mNextState.v = aVelocity; + mNextState.p = GetPosition(); + mProgress = 1.0; +} + +void +AxisPhysicsModel::SetPosition(double aPosition) +{ + mNextState.v = GetVelocity(); + mNextState.p = aPosition; + mProgress = 1.0; +} + +void +AxisPhysicsModel::Simulate(const TimeDuration& aDeltaTime) +{ + for(mProgress += aDeltaTime.ToSeconds() / kFixedTimestep; + mProgress > 1.0; mProgress -= 1.0) { + Integrate(kFixedTimestep); + } +} + +void +AxisPhysicsModel::Integrate(double aDeltaTime) +{ + mPrevState = mNextState; + + // RK4 (Runge-Kutta method) Integration + // http://en.wikipedia.org/wiki/Runge%E2%80%93Kutta_methods + Derivative a = Evaluate( mNextState, 0.0, Derivative() ); + Derivative b = Evaluate( mNextState, aDeltaTime * 0.5, a ); + Derivative c = Evaluate( mNextState, aDeltaTime * 0.5, b ); + Derivative d = Evaluate( mNextState, aDeltaTime, c ); + + double dpdt = 1.0 / 6.0 * (a.dp + 2.0 * (b.dp + c.dp) + d.dp); + double dvdt = 1.0 / 6.0 * (a.dv + 2.0 * (b.dv + c.dv) + d.dv); + + mNextState.p += dpdt * aDeltaTime; + mNextState.v += dvdt * aDeltaTime; +} + +AxisPhysicsModel::Derivative +AxisPhysicsModel::Evaluate(const State &aInitState, double aDeltaTime, + const Derivative &aDerivative) +{ + State state( aInitState.p + aDerivative.dp*aDeltaTime, aInitState.v + aDerivative.dv*aDeltaTime ); + + return Derivative( state.v, Acceleration(state) ); +} + +double +AxisPhysicsModel::LinearInterpolate(double aV1, double aV2, double aBlend) +{ + return aV1 * (1.0 - aBlend) + aV2 * aBlend; +} + +} // namespace layers +} // namespace mozilla |