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Diffstat (limited to 'gfx/layers/AxisPhysicsMSDModel.h')
-rw-r--r-- | gfx/layers/AxisPhysicsMSDModel.h | 86 |
1 files changed, 86 insertions, 0 deletions
diff --git a/gfx/layers/AxisPhysicsMSDModel.h b/gfx/layers/AxisPhysicsMSDModel.h new file mode 100644 index 000000000..370f81224 --- /dev/null +++ b/gfx/layers/AxisPhysicsMSDModel.h @@ -0,0 +1,86 @@ +/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- */ +/* vim: set sw=2 ts=8 et tw=80 : */ +/* This Source Code Form is subject to the terms of the Mozilla Public + * License, v. 2.0. If a copy of the MPL was not distributed with this + * file, You can obtain one at http://mozilla.org/MPL/2.0/. */ + +#ifndef mozilla_layers_AxisPhysicsMSDModel_h +#define mozilla_layers_AxisPhysicsMSDModel_h + +#include "AxisPhysicsModel.h" + +namespace mozilla { +namespace layers { + +/** + * AxisPhysicsMSDModel encapsulates a 1-dimensional MSD (Mass-Spring-Damper) + * model. A unit mass is assumed. + */ +class AxisPhysicsMSDModel : public AxisPhysicsModel { +public: + AxisPhysicsMSDModel(double aInitialPosition, double aInitialDestination, + double aInitialVelocity, double aSpringConstant, + double aDampingRatio); + + ~AxisPhysicsMSDModel(); + + /** + * Gets the raw destination of this axis at this moment. + */ + double GetDestination() const; + + /** + * Sets the raw destination of this axis at this moment. + */ + void SetDestination(double aDestination); + + /** + * Returns true when the position is close to the destination and the + * velocity is low. + */ + bool IsFinished(double aSmallestVisibleIncrement); + +protected: + virtual double Acceleration(const State &aState); + +private: + + /** + * mDestination represents the target position and the resting position of + * the simulated spring. + */ + double mDestination; + + /** + * Greater values of mSpringConstant result in a stiffer / stronger spring. + */ + double mSpringConstant; + + /** + * mSpringConstantSqrtTimesTwo is calculated from mSpringConstant to reduce + * calculations performed in the inner loop. + */ + double mSpringConstantSqrtXTwo; + + /** + * Damping Ratio: http://en.wikipedia.org/wiki/Damping_ratio + * + * When mDampingRatio < 1.0, this is an under damped system. + * - Overshoots destination and oscillates with the amplitude gradually + * decreasing to zero. + * + * When mDampingRatio == 1.0, this is a critically damped system. + * - Reaches destination as quickly as possible without oscillating. + * + * When mDampingRatio > 1.0, this is an over damped system. + * - Reaches destination (exponentially decays) without oscillating. + */ + double mDampingRatio; + +}; + + +} // namespace layers +} // namespace mozilla + +#endif |